Merge pull request #13588 from dearmochi/more-fix-stuff

More fixes: Custodial Locator, e-swords, upside-down-itis and grabbing
This commit is contained in:
Fox McCloud
2020-06-26 20:10:20 -04:00
committed by GitHub
12 changed files with 96 additions and 85 deletions
+7 -7
View File
@@ -11,7 +11,7 @@
/atom/movable/attack_hand(mob/living/user)
. = ..()
if(can_buckle && has_buckled_mobs())
if(buckled_mobs.len > 1)
if(length(buckled_mobs) > 1)
var/unbuckled = input(user, "Who do you wish to unbuckle?", "Unbuckle Who?") as null|mob in buckled_mobs
if(user_unbuckle_mob(unbuckled,user))
return TRUE
@@ -26,15 +26,12 @@
return TRUE
/atom/movable/proc/has_buckled_mobs()
if(!buckled_mobs)
return FALSE
if(buckled_mobs.len)
return TRUE
return length(buckled_mobs)
/atom/movable/attack_robot(mob/living/user)
. = ..()
if(can_buckle && has_buckled_mobs() && Adjacent(user)) // attack_robot is called on all ranges, so the Adjacent check is needed
if(buckled_mobs.len > 1)
if(length(buckled_mobs) > 1)
var/unbuckled = input(user, "Who do you wish to unbuckle?", "Unbuckle Who?") as null|mob in buckled_mobs
if(user_unbuckle_mob(unbuckled,user))
return TRUE
@@ -54,7 +51,7 @@
if(check_loc && M.loc != loc)
return FALSE
if((!can_buckle && !force) || M.buckled || (buckled_mobs.len >= max_buckled_mobs) || (buckle_requires_restraints && !M.restrained()) || M == src)
if((!can_buckle && !force) || M.buckled || (length(buckled_mobs) >= max_buckled_mobs) || (buckle_requires_restraints && !M.restrained()) || M == src)
return FALSE
M.buckling = src
if(!M.can_buckle() && !force)
@@ -69,6 +66,9 @@
if(buckle_prevents_pull)
M.pulledby.stop_pulling()
for(var/obj/item/grab/G in M.grabbed_by)
qdel(G)
if(!check_loc && M.loc != loc)
M.forceMove(loc)
@@ -6,7 +6,7 @@
var/list/nemesis_factions //Any mob with a faction that exists in this list will take bonus damage/effects
w_class = WEIGHT_CLASS_SMALL
var/w_class_on = WEIGHT_CLASS_BULKY
var/icon_state_on = "axe1"
var/icon_state_on
var/list/attack_verb_on = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/blade1.ogg' // Probably more appropriate than the previous hitsound. -- Dave
usesound = 'sound/weapons/blade1.ogg'
@@ -48,9 +48,9 @@
throw_speed = 4
if(attack_verb_on.len)
attack_verb = attack_verb_on
if(!item_color)
if(icon_state_on)
icon_state = icon_state_on
set_light(brightness_on)
set_light(brightness_on, l_color = item_color ? colormap[item_color] : null)
else
icon_state = "sword[item_color]"
set_light(brightness_on, l_color=colormap[item_color])
@@ -80,6 +80,7 @@
name = "energy axe"
desc = "An energised battle axe."
icon_state = "axe0"
icon_state_on = "axe1"
force = 40
force_on = 150
throwforce = 25
@@ -301,9 +302,9 @@
throw_speed = 4
if(attack_verb_on.len)
attack_verb = attack_verb_on
if(!item_color)
if(icon_state_on)
icon_state = icon_state_on
set_light(brightness_on)
set_light(brightness_on, l_color = item_color ? colormap[item_color] : null)
else
icon_state = "sword[item_color]"
set_light(brightness_on, l_color=colormap[item_color])
@@ -130,16 +130,18 @@
release_mob(M)
/obj/structure/kitchenspike/proc/release_mob(mob/living/M)
var/matrix/m180 = matrix(M.transform)
m180.Turn(180)
animate(M, transform = m180, time = 3)
M.pixel_y = M.get_standard_pixel_y_offset(180)
M.adjustBruteLoss(30)
src.visible_message(text("<span class='danger'>[M] falls free of [src]!</span>"))
unbuckle_mob(M, force = TRUE)
M.emote("scream")
M.AdjustWeakened(10)
/obj/structure/kitchenspike/post_unbuckle_mob(mob/living/M)
M.pixel_y = M.get_standard_pixel_y_offset(0)
var/matrix/m180 = matrix(M.transform)
m180.Turn(180)
animate(M, transform = m180, time = 3)
/obj/structure/kitchenspike/Destroy()
if(has_buckled_mobs())
for(var/mob/living/L in buckled_mobs)