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Merge pull request #13588 from dearmochi/more-fix-stuff
More fixes: Custodial Locator, e-swords, upside-down-itis and grabbing
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@@ -6,7 +6,7 @@
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var/list/nemesis_factions //Any mob with a faction that exists in this list will take bonus damage/effects
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w_class = WEIGHT_CLASS_SMALL
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var/w_class_on = WEIGHT_CLASS_BULKY
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var/icon_state_on = "axe1"
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var/icon_state_on
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var/list/attack_verb_on = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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hitsound = 'sound/weapons/blade1.ogg' // Probably more appropriate than the previous hitsound. -- Dave
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usesound = 'sound/weapons/blade1.ogg'
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@@ -48,9 +48,9 @@
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throw_speed = 4
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if(attack_verb_on.len)
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attack_verb = attack_verb_on
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if(!item_color)
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if(icon_state_on)
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icon_state = icon_state_on
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set_light(brightness_on)
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set_light(brightness_on, l_color = item_color ? colormap[item_color] : null)
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else
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icon_state = "sword[item_color]"
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set_light(brightness_on, l_color=colormap[item_color])
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@@ -80,6 +80,7 @@
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name = "energy axe"
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desc = "An energised battle axe."
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icon_state = "axe0"
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icon_state_on = "axe1"
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force = 40
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force_on = 150
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throwforce = 25
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@@ -301,9 +302,9 @@
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throw_speed = 4
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if(attack_verb_on.len)
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attack_verb = attack_verb_on
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if(!item_color)
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if(icon_state_on)
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icon_state = icon_state_on
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set_light(brightness_on)
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set_light(brightness_on, l_color = item_color ? colormap[item_color] : null)
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else
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icon_state = "sword[item_color]"
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set_light(brightness_on, l_color=colormap[item_color])
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