diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index 3b52d9ebcea..e35a7e0d391 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -287,7 +287,6 @@ var/round_start_time = 0 flick("intro_nuke", cinematic) sleep(35) world << sound('sound/effects/explosionfar.ogg') - //flick("end",cinematic) if(2) //nuke was nowhere nearby //TODO: a really distant explosion animation