diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index edd134e5095..cc6a5b52f52 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -211,7 +211,6 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use return var/mob/living/silicon/ai/A = new /mob/living/silicon/ai(src, null, null, 1) - //world << "src: [src], message: [message], from: [from], AI: [A] \icon[A]" //DEBUG Broadcast_Message(connection, A, 0, "*garbled automated announcement*", src, message, from, "Automated Announcement", from, "synthesized voice", diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index 5b07dbf7bee..be4949e3a8f 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -291,7 +291,6 @@ proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank) if (ticker.current_state == GAME_STATE_PLAYING) var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI. - world << "autosay parameters: name:[character.real_name], rank: [rank]" a.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] has arrived on the station.", "Arrivals Announcement Computer") del(a)