diff --git a/code/datums/spells/charge.dm b/code/datums/spells/charge.dm
index 1551dbc3b68..20407710a54 100644
--- a/code/datums/spells/charge.dm
+++ b/code/datums/spells/charge.dm
@@ -26,9 +26,9 @@
if(M.mind)
for(var/obj/effect/proc_holder/spell/S in M.mind.spell_list)
S.charge_counter = S.charge_max
- to_chat(M, "you feel raw magic flowing through you, it feels good!")
+ to_chat(M, "You feel raw magical energy flowing through you, it feels good!")
else
- to_chat(M, "you feel very strange for a moment, but then it passes.")
+ to_chat(M, "You feel very strange for a moment, but then it passes.")
burnt_out = 1
charged_item = M
break
@@ -85,7 +85,7 @@
charged_item = item
break
if(!charged_item)
- to_chat(L, "you feel magical power surging to your hands, but the feeling rapidly fades...")
+ to_chat(L, "You feel magical power surging to your hands, but the feeling rapidly fades...")
else if(burnt_out)
to_chat(L, "[charged_item] doesn't seem to be reacting to the spell...")
else
diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm
index e5c11ac387d..6ab24e1d8b4 100644
--- a/code/game/gamemodes/cult/cult_items.dm
+++ b/code/game/gamemodes/cult/cult_items.dm
@@ -173,8 +173,8 @@
/obj/item/clothing/suit/hooded/cultrobes/berserker
name = "flagellant's robes"
desc = "Blood-soaked robes infused with dark magic; allows the user to move at inhuman speeds, but at the cost of increased damage."
- icon_state = "hardsuit-beserker"
- item_state = "hardsuit-beserker"
+ icon_state = "hardsuit-berserker"
+ item_state = "hardsuit-berserker"
flags_inv = HIDEJUMPSUIT
allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm
index a3ac5a9da6f..c6ea23c4bbc 100644
--- a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm
+++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm
@@ -322,7 +322,7 @@
D.pixel_y = target.pixel_y
if(do_mob(src, target, 100))
if(!src.Adjacent(target))
- to_chat(src, "Error:Dismantleing aborted.")
+ to_chat(src, "Error:Dismantling aborted.")
else
to_chat(src, "Dismantling complete.")
var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal(target.loc)
@@ -437,7 +437,7 @@
/mob/living/simple_animal/hostile/swarmer/proc/CreateTrap()
set name = "Create trap"
set category = "Swarmer"
- set desc = "Creates a simple trap that will non-lethally electrocute anything that steps on it. Costs 5 resources"
+ set desc = "Creates a simple trap that will non-lethally electrocute anything that steps on it. Costs 5 resources."
if(locate(/obj/structure/swarmer/trap) in loc)
to_chat(src, "There is already a trap here. Aborting.")
return
diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm
index d5ca725c9d2..789d4f81b1c 100644
--- a/code/game/machinery/cryopod.dm
+++ b/code/game/machinery/cryopod.dm
@@ -178,7 +178,7 @@
var/time_till_despawn = 9000 // This is reduced by 90% if a player manually enters cryo
var/willing_time_divisor = 10
var/time_entered = 0 // Used to keep track of the safe period.
- var/obj/item/device/radio/intercom/announce //
+ var/obj/item/device/radio/intercom/announce
var/obj/machinery/computer/cryopod/control_computer
var/last_no_computer_message = 0
@@ -192,12 +192,18 @@
/obj/item/device/paicard,
/obj/item/weapon/gun,
/obj/item/weapon/pinpointer,
- /obj/item/clothing/suit,
/obj/item/clothing/shoes/magboots,
/obj/item/areaeditor/blueprints,
/obj/item/clothing/head/helmet/space,
+ /obj/item/clothing/suit/space,
+ /obj/item/clothing/suit/armor,
+ /obj/item/weapon/defibrillator/compact,
+ /obj/item/weapon/reagent_containers/hypospray/CMO,
+ /obj/item/clothing/accessory/medal/gold/captain,
+ /obj/item/clothing/gloves/color/black/krav_maga/sec,
/obj/item/weapon/storage/internal,
- /obj/item/device/spacepod_key
+ /obj/item/device/spacepod_key,
+ /obj/item/weapon/nullrod
)
// These items will NOT be preserved
var/list/do_not_preserve_items = list (
diff --git a/code/game/mecha/combat/recitence.dm b/code/game/mecha/combat/reticence.dm
similarity index 83%
rename from code/game/mecha/combat/recitence.dm
rename to code/game/mecha/combat/reticence.dm
index 759d86a95c4..19eb34fb448 100644
--- a/code/game/mecha/combat/recitence.dm
+++ b/code/game/mecha/combat/reticence.dm
@@ -1,6 +1,6 @@
-/obj/mecha/combat/recitence
+/obj/mecha/combat/reticence
desc = "A silent, fast, and nigh-invisible miming exosuit. Popular among mimes and mime assassins."
- name = "\improper Recitence"
+ name = "\improper Reticence"
icon_state = "mime"
initial_icon = "mime"
step_in = 2
@@ -9,7 +9,7 @@
deflect_chance = 30
damage_absorption = list("brute"=0.75,"fire"=1,"bullet"=0.8,"laser"=0.7,"energy"=0.85,"bomb"=1)
max_temperature = 15000
- wreckage = /obj/effect/decal/mecha_wreckage/recitence
+ wreckage = /obj/effect/decal/mecha_wreckage/reticence
operation_req_access = list(access_mime)
add_req_access = 0
internal_damage_threshold = 60
@@ -18,7 +18,7 @@
stepsound = null
turnsound = null
-/obj/mecha/combat/recitence/loaded/New()
+/obj/mecha/combat/reticence/loaded/New()
..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine/silenced
ME.attach(src)
diff --git a/code/game/mecha/equipment/tools/work_tools.dm b/code/game/mecha/equipment/tools/work_tools.dm
index 3493f03dd69..7a0e388b39e 100644
--- a/code/game/mecha/equipment/tools/work_tools.dm
+++ b/code/game/mecha/equipment/tools/work_tools.dm
@@ -285,14 +285,14 @@
/obj/item/mecha_parts/mecha_equipment/mimercd
name = "mounted MRCD"
- desc = "An exosuit-mounted Mime Rapid Construction Device. (Can be attached to: Recitence)"
+ desc = "An exosuit-mounted Mime Rapid Construction Device. (Can be attached to: Reticence)"
icon_state = "mecha_rcd"
origin_tech = "materials=4;bluespace=3;magnets=4;powerstorage=4"
equip_cooldown = 10
energy_drain = 250
range = MELEE|RANGED
-/obj/item/mecha_parts/mecha_equipment/mimercd/can_attach(obj/mecha/combat/recitence/M)
+/obj/item/mecha_parts/mecha_equipment/mimercd/can_attach(obj/mecha/combat/reticence/M)
if(..())
if(istype(M))
return 1
diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm
index 0466aa698c6..8be1f021a38 100644
--- a/code/game/mecha/equipment/weapons/weapons.dm
+++ b/code/game/mecha/equipment/weapons/weapons.dm
@@ -183,7 +183,7 @@
spawn(20)
if(thingy)
walk(thingy,0)
- for(var/obj/mecha/combat/recitence/R in oview(6, chassis))
+ for(var/obj/mecha/combat/reticence/R in oview(6, chassis))
R.occupant_message("\The [R] has protected you from [chassis]'s HONK at the cost of some power.")
R.use_power(R.get_charge() / 4)
@@ -244,7 +244,7 @@
projectiles = 20
projectile_energy_cost = 50
-/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine/silenced/can_attach(obj/mecha/combat/recitence/M as obj)
+/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine/silenced/can_attach(obj/mecha/combat/reticence/M as obj)
if(..())
if(istype(M))
return 1
diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm
index a3ed3ee1534..cd20b68f10d 100644
--- a/code/game/mecha/mech_fabricator.dm
+++ b/code/game/mecha/mech_fabricator.dm
@@ -39,7 +39,7 @@
"Gygax",
"Durand",
"H.O.N.K",
- "Recitence",
+ "Reticence",
"Phazon",
"Exosuit Equipment",
"Cyborg Upgrade Modules",
diff --git a/code/game/mecha/mecha_construction_paths.dm b/code/game/mecha/mecha_construction_paths.dm
index 76fa87f6988..b570f17ccfe 100644
--- a/code/game/mecha/mecha_construction_paths.dm
+++ b/code/game/mecha/mecha_construction_paths.dm
@@ -863,48 +863,48 @@
feedback_inc("mecha_honker_created",1)
return
-/datum/construction/mecha/recitence_chassis
- steps = list(list("key"=/obj/item/mecha_parts/part/recitence_torso),//1
- list("key"=/obj/item/mecha_parts/part/recitence_left_arm),//2
- list("key"=/obj/item/mecha_parts/part/recitence_right_arm),//3
- list("key"=/obj/item/mecha_parts/part/recitence_left_leg),//4
- list("key"=/obj/item/mecha_parts/part/recitence_right_leg),//5
- list("key"=/obj/item/mecha_parts/part/recitence_head)
+/datum/construction/mecha/reticence_chassis
+ steps = list(list("key"=/obj/item/mecha_parts/part/reticence_torso),//1
+ list("key"=/obj/item/mecha_parts/part/reticence_left_arm),//2
+ list("key"=/obj/item/mecha_parts/part/reticence_right_arm),//3
+ list("key"=/obj/item/mecha_parts/part/reticence_left_leg),//4
+ list("key"=/obj/item/mecha_parts/part/reticence_right_leg),//5
+ list("key"=/obj/item/mecha_parts/part/reticence_head)
)
-/datum/construction/mecha/recitence_chassis/action(atom/used_atom,mob/user as mob)
+/datum/construction/mecha/reticence_chassis/action(atom/used_atom,mob/user as mob)
return check_all_steps(used_atom,user)
-/datum/construction/mecha/recitence_chassis/custom_action(step, atom/used_atom, mob/user)
+/datum/construction/mecha/reticence_chassis/custom_action(step, atom/used_atom, mob/user)
user.visible_message("[user] has connected [used_atom] to the [holder].", "You connect [used_atom] to the [holder]")
holder.overlays += used_atom.icon_state + "+o"
qdel(used_atom)
return 1
-/datum/construction/mecha/recitence_chassis/spawn_result()
+/datum/construction/mecha/reticence_chassis/spawn_result()
var/obj/item/mecha_parts/chassis/const_holder = holder
- const_holder.construct = new /datum/construction/mecha/recitence(const_holder)
+ const_holder.construct = new /datum/construction/mecha/reticence(const_holder)
const_holder.density = 1
qdel(src)
return
-/datum/construction/mecha/recitence
- result = "/obj/mecha/combat/recitence"
+/datum/construction/mecha/reticence
+ result = "/obj/mecha/combat/reticence"
steps = list(list("key"=/obj/effect/dummy/mecha_emote_step),//1
list("key"=/obj/item/clothing/suit/suspenders),//2
list("key"=/obj/effect/dummy/mecha_emote_step),//3
list("key"=/obj/item/clothing/mask/gas/mime),//4
list("key"=/obj/effect/dummy/mecha_emote_step),//5
list("key"=/obj/item/clothing/head/beret),//6
- list("key"=/obj/item/weapon/circuitboard/mecha/recitence/targeting),//7
- list("key"=/obj/item/weapon/circuitboard/mecha/recitence/peripherals),//8
- list("key"=/obj/item/weapon/circuitboard/mecha/recitence/main),//9
+ list("key"=/obj/item/weapon/circuitboard/mecha/reticence/targeting),//7
+ list("key"=/obj/item/weapon/circuitboard/mecha/reticence/peripherals),//8
+ list("key"=/obj/item/weapon/circuitboard/mecha/reticence/main),//9
)
-/datum/construction/mecha/recitence/action(atom/used_atom,mob/user)
+/datum/construction/mecha/reticence/action(atom/used_atom,mob/user)
return check_step(used_atom,user)
-/datum/construction/mecha/recitence/custom_action(step, atom/used_atom, mob/user)
+/datum/construction/mecha/reticence/custom_action(step, atom/used_atom, mob/user)
if(!..())
return 0
@@ -935,9 +935,9 @@
qdel(used_atom)
return 1
-/datum/construction/mecha/recitence/spawn_result()
+/datum/construction/mecha/reticence/spawn_result()
..()
- feedback_inc("mecha_recitence_created",1)
+ feedback_inc("mecha_reticence_created",1)
return
/datum/construction/mecha/durand_chassis
diff --git a/code/game/mecha/mecha_parts.dm b/code/game/mecha/mecha_parts.dm
index 60c352c20bd..11fed270bab 100644
--- a/code/game/mecha/mecha_parts.dm
+++ b/code/game/mecha/mecha_parts.dm
@@ -223,14 +223,14 @@
icon_state = "honker_r_leg"
-////////// Recitence
+////////// Reticence
-/obj/item/mecha_parts/chassis/recitence
- name = "Recitence Chassis"
+/obj/item/mecha_parts/chassis/reticence
+ name = "Reticence Chassis"
-/obj/item/mecha_parts/chassis/recitence/New()
+/obj/item/mecha_parts/chassis/reticence/New()
..()
- construct = new /datum/construction/mecha/recitence_chassis(src)
+ construct = new /datum/construction/mecha/reticence_chassis(src)
/obj/effect/dummy/mecha_emote_step
var/emote
@@ -238,37 +238,37 @@
/obj/effect/dummy/mecha_emote_step/New(e)
emote = e
-/obj/item/mecha_parts/chassis/recitence/hear_message(mob/living/M, msg)
- if(!istype(M) || !istype(construct, /datum/construction/mecha/recitence))
+/obj/item/mecha_parts/chassis/reticence/hear_message(mob/living/M, msg)
+ if(!istype(M) || !istype(construct, /datum/construction/mecha/reticence))
return
// is the current step the dummy emote object?
var/list/steps = construct.steps
if(steps[steps.len]["key"] == /obj/effect/dummy/mecha_emote_step)
construct.action(new /obj/effect/dummy/mecha_emote_step(msg), M)
-/obj/item/mecha_parts/part/recitence_torso
- name = "Recitence Torso"
- icon_state = "recitence_harness"
+/obj/item/mecha_parts/part/reticence_torso
+ name = "Reticence Torso"
+ icon_state = "reticence_harness"
-/obj/item/mecha_parts/part/recitence_head
- name = "Recitence Head"
- icon_state = "recitence_head"
+/obj/item/mecha_parts/part/reticence_head
+ name = "Reticence Head"
+ icon_state = "reticence_head"
-/obj/item/mecha_parts/part/recitence_left_arm
- name = "Recitence Left Arm"
- icon_state = "recitence_l_arm"
+/obj/item/mecha_parts/part/reticence_left_arm
+ name = "Reticence Left Arm"
+ icon_state = "reticence_l_arm"
-/obj/item/mecha_parts/part/recitence_right_arm
- name = "Recitence Right Arm"
- icon_state = "recitence_r_arm"
+/obj/item/mecha_parts/part/reticence_right_arm
+ name = "Reticence Right Arm"
+ icon_state = "reticence_r_arm"
-/obj/item/mecha_parts/part/recitence_left_leg
- name = "Recitence Left Leg"
- icon_state = "recitence_l_leg"
+/obj/item/mecha_parts/part/reticence_left_leg
+ name = "Reticence Left Leg"
+ icon_state = "reticence_l_leg"
-/obj/item/mecha_parts/part/recitence_right_leg
- name = "Recitence Right Leg"
- icon_state = "recitence_r_leg"
+/obj/item/mecha_parts/part/reticence_right_leg
+ name = "Reticence Right Leg"
+ icon_state = "reticence_r_leg"
////////// Phazon
@@ -455,19 +455,19 @@
name = "Circuit board (H.O.N.K Central Control module)"
icon_state = "mainboard"
-/obj/item/weapon/circuitboard/mecha/recitence
+/obj/item/weapon/circuitboard/mecha/reticence
origin_tech = "programming=4"
-/obj/item/weapon/circuitboard/mecha/recitence/peripherals
- name = "circuit board (Reticience Peripherals Control module)"
+/obj/item/weapon/circuitboard/mecha/reticence/peripherals
+ name = "circuit board (Reticence Peripherals Control module)"
icon_state = "mcontroller"
-/obj/item/weapon/circuitboard/mecha/recitence/targeting
- name = "circuit board (Reticience Weapon Control and Targeting module)"
+/obj/item/weapon/circuitboard/mecha/reticence/targeting
+ name = "circuit board (Reticence Weapon Control and Targeting module)"
icon_state = "mcontroller"
-/obj/item/weapon/circuitboard/mecha/recitence/main
- name = "circuit board (Reticience Central Control module)"
+/obj/item/weapon/circuitboard/mecha/reticence/main
+ name = "circuit board (Reticence Central Control module)"
icon_state = "mainboard"
/obj/item/weapon/circuitboard/mecha/odysseus
diff --git a/code/game/mecha/mecha_wreckage.dm b/code/game/mecha/mecha_wreckage.dm
index 29fcd55880e..2624a47a1c9 100644
--- a/code/game/mecha/mecha_wreckage.dm
+++ b/code/game/mecha/mecha_wreckage.dm
@@ -118,8 +118,8 @@
name = "Seraph wreckage"
icon_state = "seraph-broken"
-/obj/effect/decal/mecha_wreckage/recitence
- name = "\improper Recitence wreckage"
+/obj/effect/decal/mecha_wreckage/reticence
+ name = "\improper Reticence wreckage"
icon_state = "mime-broken"
/obj/effect/decal/mecha_wreckage/ripley
diff --git a/code/game/objects/structures/ladders.dm b/code/game/objects/structures/ladders.dm
index 133a3d15b39..53805b45886 100644
--- a/code/game/objects/structures/ladders.dm
+++ b/code/game/objects/structures/ladders.dm
@@ -76,7 +76,7 @@
return attack_hand(user)
/obj/structure/ladder/dive_point/buoy
- name = "diving point bouy"
+ name = "diving point buoy"
desc = "A buoy marking the location of an underwater dive area."
icon = 'icons/misc/beach.dmi'
icon_state = "buoy"
diff --git a/code/modules/research/designs/mecha_designs.dm b/code/modules/research/designs/mecha_designs.dm
index 15e2fb66056..4b00be0b932 100644
--- a/code/modules/research/designs/mecha_designs.dm
+++ b/code/modules/research/designs/mecha_designs.dm
@@ -167,32 +167,32 @@
build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
category = list("Exosuit Modules")
-/datum/design/recitence_main
- name = "Exosuit Module (\"Recitence\" Central Control module)"
- desc = "Allows for the construction of a \"Recitence\" Central Control module."
- id = "recitence_main"
+/datum/design/reticence_main
+ name = "Exosuit Module (\"Reticence\" Central Control module)"
+ desc = "Allows for the construction of a \"Reticence\" Central Control module."
+ id = "reticence_main"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
- build_path = /obj/item/weapon/circuitboard/mecha/recitence/main
+ build_path = /obj/item/weapon/circuitboard/mecha/reticence/main
category = list("Exosuit Modules")
-/datum/design/recitence_peri
- name = "Exosuit Module (\"Recitence\" Peripherals Control module)"
- desc = "Allows for the construction of a \"Recitence\" Peripheral Control module."
- id = "recitence_peri"
+/datum/design/reticence_peri
+ name = "Exosuit Module (\"Reticence\" Peripherals Control module)"
+ desc = "Allows for the construction of a \"Reticence\" Peripheral Control module."
+ id = "reticence_peri"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
- build_path = /obj/item/weapon/circuitboard/mecha/recitence/peripherals
+ build_path = /obj/item/weapon/circuitboard/mecha/reticence/peripherals
category = list("Exosuit Modules")
-/datum/design/recitence_targ
- name = "Exosuit Module (\"Recitence\" Weapons & Targeting Control module)"
- desc = "Allows for the construction of a \"Recitence\" Weapons & Targeting Control module."
- id = "recitence_targ"
+/datum/design/reticence_targ
+ name = "Exosuit Module (\"Reticence\" Weapons & Targeting Control module)"
+ desc = "Allows for the construction of a \"Reticence\" Weapons & Targeting Control module."
+ id = "reticence_targ"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
- build_path = /obj/item/weapon/circuitboard/mecha/recitence/targeting
+ build_path = /obj/item/weapon/circuitboard/mecha/reticence/targeting
category = list("Exosuit Modules")
\ No newline at end of file
diff --git a/code/modules/research/designs/mechfabricator_designs.dm b/code/modules/research/designs/mechfabricator_designs.dm
index 779a0809577..876a4352fe9 100644
--- a/code/modules/research/designs/mechfabricator_designs.dm
+++ b/code/modules/research/designs/mechfabricator_designs.dm
@@ -459,69 +459,69 @@
construction_time = 200
category = list("H.O.N.K")
-//Recitence
-/datum/design/recitence_chassis
- name = "Exosuit Chassis (\"Recitence\")"
- id = "recitence_chassis"
+//Reticence
+/datum/design/reticence_chassis
+ name = "Exosuit Chassis (\"Reticence\")"
+ id = "reticence_chassis"
build_type = MECHFAB
- build_path = /obj/item/mecha_parts/chassis/recitence
+ build_path = /obj/item/mecha_parts/chassis/reticence
materials = list(MAT_METAL=20000)
construction_time = 100
- category = list("Recitence")
+ category = list("Reticence")
-/datum/design/recitence_torso
- name = "Exosuit Torso (\"Recitence\")"
- id = "recitence_torso"
+/datum/design/reticence_torso
+ name = "Exosuit Torso (\"Reticence\")"
+ id = "reticence_torso"
build_type = MECHFAB
- build_path = /obj/item/mecha_parts/part/recitence_torso
+ build_path = /obj/item/mecha_parts/part/reticence_torso
materials = list(MAT_METAL=20000,MAT_GLASS=10000,MAT_TRANQUILLITE=10000)
construction_time = 300
- category = list("Recitence")
+ category = list("Reticence")
-/datum/design/recitence_head
- name = "Exosuit Head (\"Recitence\")"
- id = "recitence_head"
+/datum/design/reticence_head
+ name = "Exosuit Head (\"Reticence\")"
+ id = "reticence_head"
build_type = MECHFAB
- build_path = /obj/item/mecha_parts/part/recitence_head
+ build_path = /obj/item/mecha_parts/part/reticence_head
materials = list(MAT_METAL=10000,MAT_GLASS=5000,MAT_TRANQUILLITE=5000)
construction_time = 200
- category = list("Recitence")
+ category = list("Reticence")
-/datum/design/recitence_left_arm
- name = "Exosuit Left Arm (\"Recitence\")"
- id = "recitence_left_arm"
+/datum/design/reticence_left_arm
+ name = "Exosuit Left Arm (\"Reticence\")"
+ id = "reticence_left_arm"
build_type = MECHFAB
- build_path = /obj/item/mecha_parts/part/recitence_left_arm
+ build_path = /obj/item/mecha_parts/part/reticence_left_arm
materials = list(MAT_METAL=15000,MAT_TRANQUILLITE=5000)
construction_time = 200
- category = list("Recitence")
+ category = list("Reticence")
-/datum/design/recitence_right_arm
- name = "Exosuit Right Arm (\"Recitence\")"
- id = "recitence_right_arm"
+/datum/design/reticence_right_arm
+ name = "Exosuit Right Arm (\"Reticence\")"
+ id = "reticence_right_arm"
build_type = MECHFAB
- build_path = /obj/item/mecha_parts/part/recitence_right_arm
+ build_path = /obj/item/mecha_parts/part/reticence_right_arm
materials = list(MAT_METAL=15000,MAT_TRANQUILLITE=5000)
construction_time = 200
- category = list("Recitence")
+ category = list("Reticence")
-/datum/design/recitence_left_leg
- name = "Exosuit Left Leg (\"Recitence\")"
- id = "recitence_left_leg"
+/datum/design/reticence_left_leg
+ name = "Exosuit Left Leg (\"Reticence\")"
+ id = "reticence_left_leg"
build_type = MECHFAB
- build_path =/obj/item/mecha_parts/part/recitence_left_leg
+ build_path =/obj/item/mecha_parts/part/reticence_left_leg
materials = list(MAT_METAL=20000,MAT_TRANQUILLITE=5000)
construction_time = 200
- category = list("Recitence")
+ category = list("Reticence")
-/datum/design/recitence_right_leg
- name = "Exosuit Right Leg (\"Recitence\")"
- id = "recitence_right_leg"
+/datum/design/reticence_right_leg
+ name = "Exosuit Right Leg (\"Reticence\")"
+ id = "reticence_right_leg"
build_type = MECHFAB
- build_path = /obj/item/mecha_parts/part/recitence_right_leg
+ build_path = /obj/item/mecha_parts/part/reticence_right_leg
materials = list(MAT_METAL=20000,MAT_TRANQUILLITE=5000)
construction_time = 200
- category = list("Recitence")
+ category = list("Reticence")
//Phazon
/datum/design/phazon_chassis
diff --git a/icons/mecha/mech_construct.dmi b/icons/mecha/mech_construct.dmi
index 8d97261c9bb..10a6d9b86fd 100644
Binary files a/icons/mecha/mech_construct.dmi and b/icons/mecha/mech_construct.dmi differ
diff --git a/paradise.dme b/paradise.dme
index acb2a5ef741..40e281a0d9d 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -644,7 +644,7 @@
#include "code\game\mecha\combat\honker.dm"
#include "code\game\mecha\combat\marauder.dm"
#include "code\game\mecha\combat\phazon.dm"
-#include "code\game\mecha\combat\recitence.dm"
+#include "code\game\mecha\combat\reticence.dm"
#include "code\game\mecha\equipment\mecha_equipment.dm"
#include "code\game\mecha\equipment\tools\medical_tools.dm"
#include "code\game\mecha\equipment\tools\mining_tools.dm"