diff --git a/code/datums/spells/charge.dm b/code/datums/spells/charge.dm index 1551dbc3b68..20407710a54 100644 --- a/code/datums/spells/charge.dm +++ b/code/datums/spells/charge.dm @@ -26,9 +26,9 @@ if(M.mind) for(var/obj/effect/proc_holder/spell/S in M.mind.spell_list) S.charge_counter = S.charge_max - to_chat(M, "you feel raw magic flowing through you, it feels good!") + to_chat(M, "You feel raw magical energy flowing through you, it feels good!") else - to_chat(M, "you feel very strange for a moment, but then it passes.") + to_chat(M, "You feel very strange for a moment, but then it passes.") burnt_out = 1 charged_item = M break @@ -85,7 +85,7 @@ charged_item = item break if(!charged_item) - to_chat(L, "you feel magical power surging to your hands, but the feeling rapidly fades...") + to_chat(L, "You feel magical power surging to your hands, but the feeling rapidly fades...") else if(burnt_out) to_chat(L, "[charged_item] doesn't seem to be reacting to the spell...") else diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index e5c11ac387d..6ab24e1d8b4 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -173,8 +173,8 @@ /obj/item/clothing/suit/hooded/cultrobes/berserker name = "flagellant's robes" desc = "Blood-soaked robes infused with dark magic; allows the user to move at inhuman speeds, but at the cost of increased damage." - icon_state = "hardsuit-beserker" - item_state = "hardsuit-beserker" + icon_state = "hardsuit-berserker" + item_state = "hardsuit-berserker" flags_inv = HIDEJUMPSUIT allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade) body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm index a3ac5a9da6f..c6ea23c4bbc 100644 --- a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm +++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm @@ -322,7 +322,7 @@ D.pixel_y = target.pixel_y if(do_mob(src, target, 100)) if(!src.Adjacent(target)) - to_chat(src, "Error:Dismantleing aborted.") + to_chat(src, "Error:Dismantling aborted.") else to_chat(src, "Dismantling complete.") var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal(target.loc) @@ -437,7 +437,7 @@ /mob/living/simple_animal/hostile/swarmer/proc/CreateTrap() set name = "Create trap" set category = "Swarmer" - set desc = "Creates a simple trap that will non-lethally electrocute anything that steps on it. Costs 5 resources" + set desc = "Creates a simple trap that will non-lethally electrocute anything that steps on it. Costs 5 resources." if(locate(/obj/structure/swarmer/trap) in loc) to_chat(src, "There is already a trap here. Aborting.") return diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm index d5ca725c9d2..789d4f81b1c 100644 --- a/code/game/machinery/cryopod.dm +++ b/code/game/machinery/cryopod.dm @@ -178,7 +178,7 @@ var/time_till_despawn = 9000 // This is reduced by 90% if a player manually enters cryo var/willing_time_divisor = 10 var/time_entered = 0 // Used to keep track of the safe period. - var/obj/item/device/radio/intercom/announce // + var/obj/item/device/radio/intercom/announce var/obj/machinery/computer/cryopod/control_computer var/last_no_computer_message = 0 @@ -192,12 +192,18 @@ /obj/item/device/paicard, /obj/item/weapon/gun, /obj/item/weapon/pinpointer, - /obj/item/clothing/suit, /obj/item/clothing/shoes/magboots, /obj/item/areaeditor/blueprints, /obj/item/clothing/head/helmet/space, + /obj/item/clothing/suit/space, + /obj/item/clothing/suit/armor, + /obj/item/weapon/defibrillator/compact, + /obj/item/weapon/reagent_containers/hypospray/CMO, + /obj/item/clothing/accessory/medal/gold/captain, + /obj/item/clothing/gloves/color/black/krav_maga/sec, /obj/item/weapon/storage/internal, - /obj/item/device/spacepod_key + /obj/item/device/spacepod_key, + /obj/item/weapon/nullrod ) // These items will NOT be preserved var/list/do_not_preserve_items = list ( diff --git a/code/game/mecha/combat/recitence.dm b/code/game/mecha/combat/reticence.dm similarity index 83% rename from code/game/mecha/combat/recitence.dm rename to code/game/mecha/combat/reticence.dm index 759d86a95c4..19eb34fb448 100644 --- a/code/game/mecha/combat/recitence.dm +++ b/code/game/mecha/combat/reticence.dm @@ -1,6 +1,6 @@ -/obj/mecha/combat/recitence +/obj/mecha/combat/reticence desc = "A silent, fast, and nigh-invisible miming exosuit. Popular among mimes and mime assassins." - name = "\improper Recitence" + name = "\improper Reticence" icon_state = "mime" initial_icon = "mime" step_in = 2 @@ -9,7 +9,7 @@ deflect_chance = 30 damage_absorption = list("brute"=0.75,"fire"=1,"bullet"=0.8,"laser"=0.7,"energy"=0.85,"bomb"=1) max_temperature = 15000 - wreckage = /obj/effect/decal/mecha_wreckage/recitence + wreckage = /obj/effect/decal/mecha_wreckage/reticence operation_req_access = list(access_mime) add_req_access = 0 internal_damage_threshold = 60 @@ -18,7 +18,7 @@ stepsound = null turnsound = null -/obj/mecha/combat/recitence/loaded/New() +/obj/mecha/combat/reticence/loaded/New() ..() var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine/silenced ME.attach(src) diff --git a/code/game/mecha/equipment/tools/work_tools.dm b/code/game/mecha/equipment/tools/work_tools.dm index 3493f03dd69..7a0e388b39e 100644 --- a/code/game/mecha/equipment/tools/work_tools.dm +++ b/code/game/mecha/equipment/tools/work_tools.dm @@ -285,14 +285,14 @@ /obj/item/mecha_parts/mecha_equipment/mimercd name = "mounted MRCD" - desc = "An exosuit-mounted Mime Rapid Construction Device. (Can be attached to: Recitence)" + desc = "An exosuit-mounted Mime Rapid Construction Device. (Can be attached to: Reticence)" icon_state = "mecha_rcd" origin_tech = "materials=4;bluespace=3;magnets=4;powerstorage=4" equip_cooldown = 10 energy_drain = 250 range = MELEE|RANGED -/obj/item/mecha_parts/mecha_equipment/mimercd/can_attach(obj/mecha/combat/recitence/M) +/obj/item/mecha_parts/mecha_equipment/mimercd/can_attach(obj/mecha/combat/reticence/M) if(..()) if(istype(M)) return 1 diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 0466aa698c6..8be1f021a38 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -183,7 +183,7 @@ spawn(20) if(thingy) walk(thingy,0) - for(var/obj/mecha/combat/recitence/R in oview(6, chassis)) + for(var/obj/mecha/combat/reticence/R in oview(6, chassis)) R.occupant_message("\The [R] has protected you from [chassis]'s HONK at the cost of some power.") R.use_power(R.get_charge() / 4) @@ -244,7 +244,7 @@ projectiles = 20 projectile_energy_cost = 50 -/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine/silenced/can_attach(obj/mecha/combat/recitence/M as obj) +/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine/silenced/can_attach(obj/mecha/combat/reticence/M as obj) if(..()) if(istype(M)) return 1 diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index a3ed3ee1534..cd20b68f10d 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -39,7 +39,7 @@ "Gygax", "Durand", "H.O.N.K", - "Recitence", + "Reticence", "Phazon", "Exosuit Equipment", "Cyborg Upgrade Modules", diff --git a/code/game/mecha/mecha_construction_paths.dm b/code/game/mecha/mecha_construction_paths.dm index 76fa87f6988..b570f17ccfe 100644 --- a/code/game/mecha/mecha_construction_paths.dm +++ b/code/game/mecha/mecha_construction_paths.dm @@ -863,48 +863,48 @@ feedback_inc("mecha_honker_created",1) return -/datum/construction/mecha/recitence_chassis - steps = list(list("key"=/obj/item/mecha_parts/part/recitence_torso),//1 - list("key"=/obj/item/mecha_parts/part/recitence_left_arm),//2 - list("key"=/obj/item/mecha_parts/part/recitence_right_arm),//3 - list("key"=/obj/item/mecha_parts/part/recitence_left_leg),//4 - list("key"=/obj/item/mecha_parts/part/recitence_right_leg),//5 - list("key"=/obj/item/mecha_parts/part/recitence_head) +/datum/construction/mecha/reticence_chassis + steps = list(list("key"=/obj/item/mecha_parts/part/reticence_torso),//1 + list("key"=/obj/item/mecha_parts/part/reticence_left_arm),//2 + list("key"=/obj/item/mecha_parts/part/reticence_right_arm),//3 + list("key"=/obj/item/mecha_parts/part/reticence_left_leg),//4 + list("key"=/obj/item/mecha_parts/part/reticence_right_leg),//5 + list("key"=/obj/item/mecha_parts/part/reticence_head) ) -/datum/construction/mecha/recitence_chassis/action(atom/used_atom,mob/user as mob) +/datum/construction/mecha/reticence_chassis/action(atom/used_atom,mob/user as mob) return check_all_steps(used_atom,user) -/datum/construction/mecha/recitence_chassis/custom_action(step, atom/used_atom, mob/user) +/datum/construction/mecha/reticence_chassis/custom_action(step, atom/used_atom, mob/user) user.visible_message("[user] has connected [used_atom] to the [holder].", "You connect [used_atom] to the [holder]") holder.overlays += used_atom.icon_state + "+o" qdel(used_atom) return 1 -/datum/construction/mecha/recitence_chassis/spawn_result() +/datum/construction/mecha/reticence_chassis/spawn_result() var/obj/item/mecha_parts/chassis/const_holder = holder - const_holder.construct = new /datum/construction/mecha/recitence(const_holder) + const_holder.construct = new /datum/construction/mecha/reticence(const_holder) const_holder.density = 1 qdel(src) return -/datum/construction/mecha/recitence - result = "/obj/mecha/combat/recitence" +/datum/construction/mecha/reticence + result = "/obj/mecha/combat/reticence" steps = list(list("key"=/obj/effect/dummy/mecha_emote_step),//1 list("key"=/obj/item/clothing/suit/suspenders),//2 list("key"=/obj/effect/dummy/mecha_emote_step),//3 list("key"=/obj/item/clothing/mask/gas/mime),//4 list("key"=/obj/effect/dummy/mecha_emote_step),//5 list("key"=/obj/item/clothing/head/beret),//6 - list("key"=/obj/item/weapon/circuitboard/mecha/recitence/targeting),//7 - list("key"=/obj/item/weapon/circuitboard/mecha/recitence/peripherals),//8 - list("key"=/obj/item/weapon/circuitboard/mecha/recitence/main),//9 + list("key"=/obj/item/weapon/circuitboard/mecha/reticence/targeting),//7 + list("key"=/obj/item/weapon/circuitboard/mecha/reticence/peripherals),//8 + list("key"=/obj/item/weapon/circuitboard/mecha/reticence/main),//9 ) -/datum/construction/mecha/recitence/action(atom/used_atom,mob/user) +/datum/construction/mecha/reticence/action(atom/used_atom,mob/user) return check_step(used_atom,user) -/datum/construction/mecha/recitence/custom_action(step, atom/used_atom, mob/user) +/datum/construction/mecha/reticence/custom_action(step, atom/used_atom, mob/user) if(!..()) return 0 @@ -935,9 +935,9 @@ qdel(used_atom) return 1 -/datum/construction/mecha/recitence/spawn_result() +/datum/construction/mecha/reticence/spawn_result() ..() - feedback_inc("mecha_recitence_created",1) + feedback_inc("mecha_reticence_created",1) return /datum/construction/mecha/durand_chassis diff --git a/code/game/mecha/mecha_parts.dm b/code/game/mecha/mecha_parts.dm index 60c352c20bd..11fed270bab 100644 --- a/code/game/mecha/mecha_parts.dm +++ b/code/game/mecha/mecha_parts.dm @@ -223,14 +223,14 @@ icon_state = "honker_r_leg" -////////// Recitence +////////// Reticence -/obj/item/mecha_parts/chassis/recitence - name = "Recitence Chassis" +/obj/item/mecha_parts/chassis/reticence + name = "Reticence Chassis" -/obj/item/mecha_parts/chassis/recitence/New() +/obj/item/mecha_parts/chassis/reticence/New() ..() - construct = new /datum/construction/mecha/recitence_chassis(src) + construct = new /datum/construction/mecha/reticence_chassis(src) /obj/effect/dummy/mecha_emote_step var/emote @@ -238,37 +238,37 @@ /obj/effect/dummy/mecha_emote_step/New(e) emote = e -/obj/item/mecha_parts/chassis/recitence/hear_message(mob/living/M, msg) - if(!istype(M) || !istype(construct, /datum/construction/mecha/recitence)) +/obj/item/mecha_parts/chassis/reticence/hear_message(mob/living/M, msg) + if(!istype(M) || !istype(construct, /datum/construction/mecha/reticence)) return // is the current step the dummy emote object? var/list/steps = construct.steps if(steps[steps.len]["key"] == /obj/effect/dummy/mecha_emote_step) construct.action(new /obj/effect/dummy/mecha_emote_step(msg), M) -/obj/item/mecha_parts/part/recitence_torso - name = "Recitence Torso" - icon_state = "recitence_harness" +/obj/item/mecha_parts/part/reticence_torso + name = "Reticence Torso" + icon_state = "reticence_harness" -/obj/item/mecha_parts/part/recitence_head - name = "Recitence Head" - icon_state = "recitence_head" +/obj/item/mecha_parts/part/reticence_head + name = "Reticence Head" + icon_state = "reticence_head" -/obj/item/mecha_parts/part/recitence_left_arm - name = "Recitence Left Arm" - icon_state = "recitence_l_arm" +/obj/item/mecha_parts/part/reticence_left_arm + name = "Reticence Left Arm" + icon_state = "reticence_l_arm" -/obj/item/mecha_parts/part/recitence_right_arm - name = "Recitence Right Arm" - icon_state = "recitence_r_arm" +/obj/item/mecha_parts/part/reticence_right_arm + name = "Reticence Right Arm" + icon_state = "reticence_r_arm" -/obj/item/mecha_parts/part/recitence_left_leg - name = "Recitence Left Leg" - icon_state = "recitence_l_leg" +/obj/item/mecha_parts/part/reticence_left_leg + name = "Reticence Left Leg" + icon_state = "reticence_l_leg" -/obj/item/mecha_parts/part/recitence_right_leg - name = "Recitence Right Leg" - icon_state = "recitence_r_leg" +/obj/item/mecha_parts/part/reticence_right_leg + name = "Reticence Right Leg" + icon_state = "reticence_r_leg" ////////// Phazon @@ -455,19 +455,19 @@ name = "Circuit board (H.O.N.K Central Control module)" icon_state = "mainboard" -/obj/item/weapon/circuitboard/mecha/recitence +/obj/item/weapon/circuitboard/mecha/reticence origin_tech = "programming=4" -/obj/item/weapon/circuitboard/mecha/recitence/peripherals - name = "circuit board (Reticience Peripherals Control module)" +/obj/item/weapon/circuitboard/mecha/reticence/peripherals + name = "circuit board (Reticence Peripherals Control module)" icon_state = "mcontroller" -/obj/item/weapon/circuitboard/mecha/recitence/targeting - name = "circuit board (Reticience Weapon Control and Targeting module)" +/obj/item/weapon/circuitboard/mecha/reticence/targeting + name = "circuit board (Reticence Weapon Control and Targeting module)" icon_state = "mcontroller" -/obj/item/weapon/circuitboard/mecha/recitence/main - name = "circuit board (Reticience Central Control module)" +/obj/item/weapon/circuitboard/mecha/reticence/main + name = "circuit board (Reticence Central Control module)" icon_state = "mainboard" /obj/item/weapon/circuitboard/mecha/odysseus diff --git a/code/game/mecha/mecha_wreckage.dm b/code/game/mecha/mecha_wreckage.dm index 29fcd55880e..2624a47a1c9 100644 --- a/code/game/mecha/mecha_wreckage.dm +++ b/code/game/mecha/mecha_wreckage.dm @@ -118,8 +118,8 @@ name = "Seraph wreckage" icon_state = "seraph-broken" -/obj/effect/decal/mecha_wreckage/recitence - name = "\improper Recitence wreckage" +/obj/effect/decal/mecha_wreckage/reticence + name = "\improper Reticence wreckage" icon_state = "mime-broken" /obj/effect/decal/mecha_wreckage/ripley diff --git a/code/game/objects/structures/ladders.dm b/code/game/objects/structures/ladders.dm index 133a3d15b39..53805b45886 100644 --- a/code/game/objects/structures/ladders.dm +++ b/code/game/objects/structures/ladders.dm @@ -76,7 +76,7 @@ return attack_hand(user) /obj/structure/ladder/dive_point/buoy - name = "diving point bouy" + name = "diving point buoy" desc = "A buoy marking the location of an underwater dive area." icon = 'icons/misc/beach.dmi' icon_state = "buoy" diff --git a/code/modules/research/designs/mecha_designs.dm b/code/modules/research/designs/mecha_designs.dm index 15e2fb66056..4b00be0b932 100644 --- a/code/modules/research/designs/mecha_designs.dm +++ b/code/modules/research/designs/mecha_designs.dm @@ -167,32 +167,32 @@ build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting category = list("Exosuit Modules") -/datum/design/recitence_main - name = "Exosuit Module (\"Recitence\" Central Control module)" - desc = "Allows for the construction of a \"Recitence\" Central Control module." - id = "recitence_main" +/datum/design/reticence_main + name = "Exosuit Module (\"Reticence\" Central Control module)" + desc = "Allows for the construction of a \"Reticence\" Central Control module." + id = "reticence_main" req_tech = list("programming" = 3) build_type = IMPRINTER materials = list(MAT_GLASS = 1000, "sacid" = 20) - build_path = /obj/item/weapon/circuitboard/mecha/recitence/main + build_path = /obj/item/weapon/circuitboard/mecha/reticence/main category = list("Exosuit Modules") -/datum/design/recitence_peri - name = "Exosuit Module (\"Recitence\" Peripherals Control module)" - desc = "Allows for the construction of a \"Recitence\" Peripheral Control module." - id = "recitence_peri" +/datum/design/reticence_peri + name = "Exosuit Module (\"Reticence\" Peripherals Control module)" + desc = "Allows for the construction of a \"Reticence\" Peripheral Control module." + id = "reticence_peri" req_tech = list("programming" = 3) build_type = IMPRINTER materials = list(MAT_GLASS = 1000, "sacid" = 20) - build_path = /obj/item/weapon/circuitboard/mecha/recitence/peripherals + build_path = /obj/item/weapon/circuitboard/mecha/reticence/peripherals category = list("Exosuit Modules") -/datum/design/recitence_targ - name = "Exosuit Module (\"Recitence\" Weapons & Targeting Control module)" - desc = "Allows for the construction of a \"Recitence\" Weapons & Targeting Control module." - id = "recitence_targ" +/datum/design/reticence_targ + name = "Exosuit Module (\"Reticence\" Weapons & Targeting Control module)" + desc = "Allows for the construction of a \"Reticence\" Weapons & Targeting Control module." + id = "reticence_targ" req_tech = list("programming" = 3) build_type = IMPRINTER materials = list(MAT_GLASS = 1000, "sacid" = 20) - build_path = /obj/item/weapon/circuitboard/mecha/recitence/targeting + build_path = /obj/item/weapon/circuitboard/mecha/reticence/targeting category = list("Exosuit Modules") \ No newline at end of file diff --git a/code/modules/research/designs/mechfabricator_designs.dm b/code/modules/research/designs/mechfabricator_designs.dm index 779a0809577..876a4352fe9 100644 --- a/code/modules/research/designs/mechfabricator_designs.dm +++ b/code/modules/research/designs/mechfabricator_designs.dm @@ -459,69 +459,69 @@ construction_time = 200 category = list("H.O.N.K") -//Recitence -/datum/design/recitence_chassis - name = "Exosuit Chassis (\"Recitence\")" - id = "recitence_chassis" +//Reticence +/datum/design/reticence_chassis + name = "Exosuit Chassis (\"Reticence\")" + id = "reticence_chassis" build_type = MECHFAB - build_path = /obj/item/mecha_parts/chassis/recitence + build_path = /obj/item/mecha_parts/chassis/reticence materials = list(MAT_METAL=20000) construction_time = 100 - category = list("Recitence") + category = list("Reticence") -/datum/design/recitence_torso - name = "Exosuit Torso (\"Recitence\")" - id = "recitence_torso" +/datum/design/reticence_torso + name = "Exosuit Torso (\"Reticence\")" + id = "reticence_torso" build_type = MECHFAB - build_path = /obj/item/mecha_parts/part/recitence_torso + build_path = /obj/item/mecha_parts/part/reticence_torso materials = list(MAT_METAL=20000,MAT_GLASS=10000,MAT_TRANQUILLITE=10000) construction_time = 300 - category = list("Recitence") + category = list("Reticence") -/datum/design/recitence_head - name = "Exosuit Head (\"Recitence\")" - id = "recitence_head" +/datum/design/reticence_head + name = "Exosuit Head (\"Reticence\")" + id = "reticence_head" build_type = MECHFAB - build_path = /obj/item/mecha_parts/part/recitence_head + build_path = /obj/item/mecha_parts/part/reticence_head materials = list(MAT_METAL=10000,MAT_GLASS=5000,MAT_TRANQUILLITE=5000) construction_time = 200 - category = list("Recitence") + category = list("Reticence") -/datum/design/recitence_left_arm - name = "Exosuit Left Arm (\"Recitence\")" - id = "recitence_left_arm" +/datum/design/reticence_left_arm + name = "Exosuit Left Arm (\"Reticence\")" + id = "reticence_left_arm" build_type = MECHFAB - build_path = /obj/item/mecha_parts/part/recitence_left_arm + build_path = /obj/item/mecha_parts/part/reticence_left_arm materials = list(MAT_METAL=15000,MAT_TRANQUILLITE=5000) construction_time = 200 - category = list("Recitence") + category = list("Reticence") -/datum/design/recitence_right_arm - name = "Exosuit Right Arm (\"Recitence\")" - id = "recitence_right_arm" +/datum/design/reticence_right_arm + name = "Exosuit Right Arm (\"Reticence\")" + id = "reticence_right_arm" build_type = MECHFAB - build_path = /obj/item/mecha_parts/part/recitence_right_arm + build_path = /obj/item/mecha_parts/part/reticence_right_arm materials = list(MAT_METAL=15000,MAT_TRANQUILLITE=5000) construction_time = 200 - category = list("Recitence") + category = list("Reticence") -/datum/design/recitence_left_leg - name = "Exosuit Left Leg (\"Recitence\")" - id = "recitence_left_leg" +/datum/design/reticence_left_leg + name = "Exosuit Left Leg (\"Reticence\")" + id = "reticence_left_leg" build_type = MECHFAB - build_path =/obj/item/mecha_parts/part/recitence_left_leg + build_path =/obj/item/mecha_parts/part/reticence_left_leg materials = list(MAT_METAL=20000,MAT_TRANQUILLITE=5000) construction_time = 200 - category = list("Recitence") + category = list("Reticence") -/datum/design/recitence_right_leg - name = "Exosuit Right Leg (\"Recitence\")" - id = "recitence_right_leg" +/datum/design/reticence_right_leg + name = "Exosuit Right Leg (\"Reticence\")" + id = "reticence_right_leg" build_type = MECHFAB - build_path = /obj/item/mecha_parts/part/recitence_right_leg + build_path = /obj/item/mecha_parts/part/reticence_right_leg materials = list(MAT_METAL=20000,MAT_TRANQUILLITE=5000) construction_time = 200 - category = list("Recitence") + category = list("Reticence") //Phazon /datum/design/phazon_chassis diff --git a/icons/mecha/mech_construct.dmi b/icons/mecha/mech_construct.dmi index 8d97261c9bb..10a6d9b86fd 100644 Binary files a/icons/mecha/mech_construct.dmi and b/icons/mecha/mech_construct.dmi differ diff --git a/paradise.dme b/paradise.dme index acb2a5ef741..40e281a0d9d 100644 --- a/paradise.dme +++ b/paradise.dme @@ -644,7 +644,7 @@ #include "code\game\mecha\combat\honker.dm" #include "code\game\mecha\combat\marauder.dm" #include "code\game\mecha\combat\phazon.dm" -#include "code\game\mecha\combat\recitence.dm" +#include "code\game\mecha\combat\reticence.dm" #include "code\game\mecha\equipment\mecha_equipment.dm" #include "code\game\mecha\equipment\tools\medical_tools.dm" #include "code\game\mecha\equipment\tools\mining_tools.dm"