diff --git a/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm b/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm
index ee9761db620..14b247a6051 100644
--- a/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm
+++ b/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm
@@ -2,9 +2,9 @@
"aab" = (/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_n"; name = "north of station"; width = 18},/turf/space,/area/space)
"aac" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate)
"aad" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate)
-"aae" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate)
-"aaf" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate)
-"aag" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate)
+"aae" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate)
+"aaf" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate)
+"aag" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate)
"aah" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate)
"aai" = (/turf/simulated/shuttle/wall{dir = 4; icon_state = "wall3"},/area/shuttle/syndicate)
"aaj" = (/obj/structure/table,/obj/machinery/kitchen_machine/microwave,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
@@ -34,7 +34,7 @@
"aaH" = (/obj/effect/landmark{name = "Syndicate-Uplink"; tag = ""},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"aaI" = (/obj/structure/stool{pixel_y = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"aaJ" = (/obj/structure/table,/obj/item/device/aicard,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
-"aaK" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "synd_outer"; locked = 0; name = "Ship External Access"; req_access = null; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "smindicate"; name = "Outer Airlock"; opacity = 0},/obj/machinery/door_control{id = "smindicate"; name = "External Door Control"; pixel_x = -26; pixel_y = -2; req_access_txt = "150"},/obj/docking_port/mobile{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate"; name = "syndicate infiltrator"; roundstart_move = "syndicate_away"; width = 18},/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_nw"; name = "northwest of station"; width = 18},/turf/simulated/shuttle/plating,/area/shuttle/syndicate)
+"aaK" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "synd_outer"; locked = 0; name = "Ship External Access"; req_access = null; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "smindicate"; name = "Outer Airlock"; opacity = 0},/obj/machinery/door_control{id = "smindicate"; name = "External Door Control"; pixel_x = -26; pixel_y = -2; req_access_txt = "150"},/obj/docking_port/mobile{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate"; name = "syndicate infiltrator"; roundstart_move = "syndicate_away"; width = 18},/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_nw"; name = "northwest of station"; width = 18},/turf/simulated/shuttle/plating,/area/shuttle/syndicate)
"aaL" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate)
"aaM" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate)
"aaN" = (/obj/structure/closet/syndicate/suits,/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
@@ -216,9 +216,9 @@
"aeh" = (/turf/simulated/shuttle/wall{dir = 4; icon_state = "wall3"},/area/shuttle/vox)
"aei" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_west_vent"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"aej" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_west_sensor"; pixel_x = 25; req_access_txt = "152"},/obj/machinery/light/spot{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
-"aek" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
-"ael" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
-"aem" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"aek" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"ael" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"aem" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"aen" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_east_sensor"; pixel_x = -25; req_access_txt = "152"},/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"aeo" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_east_vent"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"aep" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel,/area/security/permabrig)
@@ -229,9 +229,9 @@
"aeu" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"aev" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"aew" = (/obj/machinery/door/airlock/external{name = "Escape Pod Two"},/turf/simulated/floor/plating,/area/security/permabrig)
-"aex" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "executionfireblast"; layer = 2.9; name = "blast door"; opacity = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkredfull"; tag = "icon-whitehall (WEST)"},/area/security/permabrig)
-"aey" = (/obj/machinery/door/window/brigdoor{dir = 2; name = "Justice Chamber"; req_access_txt = "3"},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 1; name = "Justice Chamber"; req_access_txt = "3"},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "executionfireblast"; layer = 2.9; name = "blast door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/permabrig)
-"aez" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "executionfireblast"; layer = 2.9; name = "blast door"; opacity = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkredfull"; tag = "icon-whitehall (WEST)"},/area/security/permabrig)
+"aex" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "executionfireblast"; name = "blast door"; opacity = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkredfull"; tag = "icon-whitehall (WEST)"},/area/security/permabrig)
+"aey" = (/obj/machinery/door/window/brigdoor{dir = 2; name = "Justice Chamber"; req_access_txt = "3"},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 1; name = "Justice Chamber"; req_access_txt = "3"},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "executionfireblast"; name = "blast door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/permabrig)
+"aez" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "executionfireblast"; name = "blast door"; opacity = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkredfull"; tag = "icon-whitehall (WEST)"},/area/security/permabrig)
"aeA" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/turf/simulated/floor/plating{tag = "icon-platingdmg1"; icon_state = "platingdmg1"},/area/security/permabrig)
"aeB" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/light,/turf/simulated/floor/plasteel,/area/security/permabrig)
"aeC" = (/obj/item/stack/cable_coil,/turf/simulated/floor/plating/airless/catwalk,/area/solar/auxstarboard)
@@ -261,14 +261,14 @@
"afa" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/sink/kitchen{desc = "A sink used for washing one's hands and face. It looks rusty and home-made"; name = "old sink"; pixel_y = 28},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/permabrig)
"afb" = (/turf/simulated/wall,/area/crew_quarters/fitness{name = "\improper Recreation Area"})
"afc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/wall/r_wall,/area/security/permabrig)
-"afd" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "permacell3"; name = "Cell Shutters"; opacity = 0},/obj/machinery/door/airlock/public/glass{id_tag = "permabolt3"; name = "Cell 3"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
+"afd" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "permacell3"; name = "Cell Shutters"; opacity = 0},/obj/machinery/door/airlock/public/glass{id_tag = "permabolt3"; name = "Cell 3"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"afe" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_southwest_lock"; locked = 1; req_access_txt = "152"; req_one_access = null; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"aff" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_west_control"; req_one_access_txt = "152"},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox)
"afg" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/vox)
-"afh" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"afh" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"afi" = (/obj/item/weapon/stool,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"afj" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
-"afk" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"afk" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"afl" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/vox)
"afm" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_east_control"; req_one_access_txt = "152"},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox)
"afn" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_southeast_lock"; locked = 1; req_access_txt = "152"; req_one_access = null; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
@@ -278,8 +278,8 @@
"afr" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/security/podbay)
"afs" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/security/podbay)
"aft" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall,/area/security/permabrig)
-"afu" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "permacell2"; name = "Cell Shutters"; opacity = 0},/obj/machinery/door/airlock/public/glass{id_tag = "permabolt2"; name = "Cell 2"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
-"afv" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "permacell1"; name = "Cell Shutters"; opacity = 0},/obj/machinery/door/airlock/public/glass{id_tag = "permabolt1"; name = "Cell 1"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
+"afu" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "permacell2"; name = "Cell Shutters"; opacity = 0},/obj/machinery/door/airlock/public/glass{id_tag = "permabolt2"; name = "Cell 2"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
+"afv" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "permacell1"; name = "Cell Shutters"; opacity = 0},/obj/machinery/door/airlock/public/glass{id_tag = "permabolt1"; name = "Cell 1"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"afw" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/security/permabrig)
"afx" = (/obj/structure/stool/bed,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/glasses/sunglasses/blindfold,/obj/item/clothing/mask/muzzle,/obj/machinery/camera{c_tag = "Prison Sanitatium"; dir = 4; network = list("SS13","Prison"); pixel_x = 0; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/security/permabrig)
"afy" = (/obj/structure/stool/bed,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/glasses/sunglasses/blindfold,/obj/item/clothing/mask/muzzle,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/security/permabrig)
@@ -294,10 +294,10 @@
"afH" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/pod_3)
"afI" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f10"; dir = 2},/area/shuttle/pod_3)
"afJ" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
-"afK" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"afK" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"afL" = (/obj/machinery/light/spot,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"afM" = (/obj/item/clothing/head/collectable/petehat{desc = "It smells faintly of reptile."; name = "fancy leader hat"},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
-"afN" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"afN" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"afO" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 2; initialize_directions = 11},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/permabrig)
"afP" = (/obj/structure/stool/bed,/obj/machinery/camera{c_tag = "Prison Cell 3"; network = list("SS13","Prison")},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"afQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall/r_wall,/area/security/permabrig)
@@ -308,10 +308,10 @@
"afV" = (/obj/structure/stool/bed,/obj/machinery/camera{c_tag = "Prison Cell 1"; network = list("SS13","Prison")},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"afW" = (/obj/structure/stool,/obj/machinery/light/small{dir = 1},/obj/machinery/door_control{id = "permabolt1"; name = "Cell Bolt Control"; normaldoorcontrol = 1; pixel_x = 0; pixel_y = 25; req_access_txt = "0"; specialfunctions = 4},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"afX" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/light{dir = 8},/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/security/permabrig)
-"afY" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosspace"; layer = 2.7; name = "privacy shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/security/hos)
+"afY" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosspace"; name = "privacy shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/security/hos)
"afZ" = (/obj/machinery/flasher{id = "insaneflash"; pixel_x = 26},/obj/machinery/atmospherics/unary/vent_pump{dir = 7; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/security/permabrig)
"aga" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/security/permabrig)
-"agb" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosspace"; layer = 2.7; name = "privacy shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/security/hos)
+"agb" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosspace"; name = "privacy shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/security/hos)
"agc" = (/obj/machinery/camera{c_tag = "Atmospherics - Starboard Aft"; dir = 1; network = list("SS13")},/obj/structure/lattice,/turf/space,/area/security/armoury)
"agd" = (/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/engine,/area/security/podbay)
"age" = (/obj/structure/table,/obj/item/weapon/storage/backpack/duffel/security{contents = newlist(/obj/item/weapon/scalpel,/obj/item/weapon/hemostat,/obj/item/weapon/retractor,/obj/item/weapon/cautery,/obj/item/weapon/circular_saw,/obj/item/weapon/surgical_drapes,/obj/item/clothing/mask/surgical); desc = "A large duffelbag for holding extra supplies - this one has a material inlay with space for various sharp-looking tools."; name = "duffelbag"; pixel_y = 5},/obj/item/clothing/mask/balaclava,/obj/item/weapon/reagent_containers/spray/cleaner{pixel_x = 5},/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = -28; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/permabrig)
@@ -327,7 +327,7 @@
"ago" = (/obj/machinery/door_control{id = "prisonereducation"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 0; pixel_y = -25; req_access_txt = "0"; specialfunctions = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/permabrig)
"agp" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/machinery/flasher{id = "PCell 3"; pixel_x = -28},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"agq" = (/obj/structure/table,/obj/item/weapon/paper,/obj/item/weapon/pen{pixel_x = -3; pixel_y = 5},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
-"agr" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosspace"; layer = 2.7; name = "privacy shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/security/hos)
+"agr" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosspace"; name = "privacy shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/security/hos)
"ags" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/machinery/flasher{id = "PCell 2"; pixel_x = -28},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"agt" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11},/turf/simulated/wall,/area/security/permabrig)
"agu" = (/obj/structure/table,/obj/item/weapon/paper,/obj/item/weapon/pen{pixel_x = -3; pixel_y = 5},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
@@ -341,13 +341,13 @@
"agC" = (/turf/simulated/wall/r_wall,/area/security/hos)
"agD" = (/obj/item/device/radio/intercom/department/security,/turf/simulated/wall/r_wall,/area/security/hos)
"agE" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating/airless/catwalk,/area/solar/auxport)
-"agF" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
+"agF" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
"agG" = (/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/crew_quarters/fitness{name = "\improper Recreation Area"})
"agH" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst{dir = 8},/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/pod_3)
"agI" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/pod_3)
"agJ" = (/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"agK" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
-"agL" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
+"agL" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
"agM" = (/obj/machinery/door/airlock/external{name = "Solar Maintenance"; req_access = null; req_access_txt = "10; 13"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
"agN" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/permabrig)
"agO" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "justice gas pump"},/obj/machinery/door/window/westleft{base_state = "right"; dir = 1; icon_state = "right"; name = "gas ports"; req_access_txt = "0"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/permabrig)
@@ -374,7 +374,7 @@
"ahj" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness{name = "\improper Recreation Area"})
"ahk" = (/obj/effect/spawner/window/reinforced,/obj/effect/landmark{name = "Syndicate Breach Area"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness{name = "\improper Recreation Area"})
"ahl" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating/airless/catwalk,/area/solar/auxstarboard)
-"ahm" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"ahm" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"ahn" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"aho" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"ahp" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weed_extract,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
@@ -384,7 +384,7 @@
"aht" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/scalpel,/obj/item/stack/cable_coil,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"ahu" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/circular_saw,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"ahv" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/optable,/obj/item/organ/internal/brain,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
-"ahw" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"ahw" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"ahx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/auxsolarport)
"ahy" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/crew_quarters/fitness{name = "\improper Recreation Area"})
"ahz" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 9},/obj/machinery/space_heater,/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/security/permabrig)
@@ -468,7 +468,7 @@
"aiZ" = (/obj/item/weapon/phone{desc = "Supposedly a direct line to NanoTrasen Central Command. It's not even plugged in."; pixel_x = -3; pixel_y = 3},/obj/item/weapon/cigbutt/cigarbutt{pixel_x = 5; pixel_y = -1},/obj/structure/table/wood,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/security/hos)
"aja" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/hos)
"ajb" = (/obj/structure/closet/firecloset,/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/crew_quarters/fitness{name = "\improper Recreation Area"})
-"ajc" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
+"ajc" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
"ajd" = (/obj/structure/closet/secure_closet/brig{anchored = 1},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/security/permabrig)
"aje" = (/obj/structure/closet/secure_closet/brig{anchored = 1},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/security/permabrig)
"ajf" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "1"},/turf/simulated/floor/plasteel,/area/security/permabrig)
@@ -510,9 +510,9 @@
"ajP" = (/obj/structure/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/hardsuit/security,/obj/item/clothing/mask/gas/sechailer,/obj/item/clothing/head/helmet/space/hardsuit/security,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 1},/area/security/permabrig)
"ajQ" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/structure/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/hardsuit/security,/obj/item/clothing/mask/gas/sechailer,/obj/item/clothing/head/helmet/space/hardsuit/security,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 4},/area/security/permabrig)
"ajR" = (/obj/structure/dispenser/oxygen,/turf/simulated/floor/plasteel{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/permabrig)
-"ajS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/security/permabrig)
-"ajT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/security/permabrig)
-"ajU" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/security/permabrig)
+"ajS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/security/permabrig)
+"ajT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/security/permabrig)
+"ajU" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/security/permabrig)
"ajV" = (/turf/simulated/wall,/area/security/armoury)
"ajW" = (/obj/structure/rack,/obj/item/weapon/storage/box/teargas,/turf/simulated/floor/plasteel{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/security/armoury)
"ajX" = (/obj/structure/table/wood,/obj/machinery/recharger,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/hos)
@@ -543,7 +543,7 @@
"akw" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
"akx" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/terminal,/obj/machinery/light/small{dir = 4},/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
"aky" = (/turf/simulated/wall/r_wall,/area/maintenance/fpmaint2{name = "Port Maintenance"})
-"akz" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
+"akz" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
"akA" = (/turf/simulated/floor/plasteel{tag = "icon-vault (SOUTHWEST)"; icon_state = "vault"; dir = 10},/area/security/armoury)
"akB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/mob/living/simple_animal/hostile/retaliate/araneus,/turf/simulated/floor/carpet,/area/security/hos)
"akC" = (/obj/structure/table/reinforced,/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/item/clothing/head/beret/sec,/obj/item/clothing/suit/jacket/pilot,/obj/machinery/alarm{pixel_y = 24},/obj/machinery/atmospherics/unary/vent_scrubber,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/podbay)
@@ -568,7 +568,7 @@
"akV" = (/obj/machinery/photocopier,/obj/machinery/power/apc{dir = 4; name = "Head of Security's Office APC"; pixel_x = 24},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door_control{id = "hosprivacy"; name = "Privacy Shutters Control"; pixel_x = 26; pixel_y = -26},/obj/machinery/camera{c_tag = "Head of Security's Office"; dir = 8; network = list("SS13")},/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/security/hos)
"akW" = (/obj/machinery/firealarm{dir = 8; pixel_x = -26; pixel_y = 0},/obj/machinery/light/small{dir = 1},/obj/machinery/flasher/portable,/turf/simulated/floor/plasteel{icon_state = "bot"},/area/security/armoury)
"akX" = (/obj/structure/closet/bombcloset,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/security/armoury)
-"akY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
+"akY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
"akZ" = (/obj/machinery/flasher/portable,/turf/simulated/floor/plasteel{icon_state = "bot"},/area/security/armoury)
"ala" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/security/armoury)
"alb" = (/obj/structure/stool{pixel_y = 8},/turf/simulated/floor/carpet/arcade,/area/crew_quarters/fitness{name = "\improper Arcade"})
@@ -588,9 +588,9 @@
"alp" = (/obj/machinery/mass_driver{dir = 8; id_tag = "trash"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/disposal)
"alq" = (/obj/machinery/conveyor_switch/oneway{convdir = -1; id = "garbage"; name = "disposal coveyor"},/turf/simulated/floor/plating,/area/maintenance/disposal)
"alr" = (/turf/simulated/floor/plating,/area/maintenance/disposal)
-"als" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
+"als" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
"alt" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance{lootcount = 3; name = "3maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/disposal)
-"alu" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
+"alu" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
"alv" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"; tag = "icon-warnplate (NORTH)"},/area/maintenance/auxsolarport)
"alw" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes,/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
"alx" = (/obj/structure/table,/obj/item/stack/medical/ointment{pixel_x = 3; pixel_y = -2},/obj/item/stack/medical/bruise_pack{pixel_x = -3; pixel_y = 2},/obj/item/weapon/reagent_containers/syringe/epinephrine,/obj/item/weapon/storage/secure/safe{pixel_x = 6; pixel_y = 28},/obj/item/weapon/restraints/handcuffs/cable/pink,/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
@@ -634,7 +634,7 @@
"amj" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Civilian"},/turf/simulated/floor/plasteel,/area/crew_quarters/fitness{name = "\improper Recreation Area"})
"amk" = (/turf/simulated/wall/r_wall,/area/engine/gravitygenerator)
"aml" = (/obj/structure/rack,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/suit/space/vox/stealth,/obj/item/clothing/head/helmet/space/vox/stealth,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
-"amm" = (/obj/machinery/conveyor{dir = 2; id = "garbage"; layer = 2.7},/obj/machinery/door/poddoor/preopen{id_tag = "Disposal Exit"; layer = 3.1; name = "disposal exit vent"},/turf/simulated/floor/plating,/area/maintenance/disposal)
+"amm" = (/obj/machinery/conveyor{dir = 2; id = "garbage"; layer = 2.7},/obj/machinery/door/poddoor/preopen{id_tag = "Disposal Exit"; name = "disposal exit vent"},/turf/simulated/floor/plating,/area/maintenance/disposal)
"amn" = (/obj/machinery/door_control{id = "trash"; name = "Disposal Vent Control"; pixel_x = -25; pixel_y = 4; req_access_txt = "12"},/obj/machinery/driver_button{id_tag = "trash"; pixel_x = -26; pixel_y = -6},/obj/structure/stool,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/disposal)
"amo" = (/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/fore)
"amp" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor/plating,/area/maintenance/disposal)
@@ -1312,7 +1312,7 @@
"azl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall,/area/crew_quarters/sleep)
"azm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/wall,/area/crew_quarters/sleep)
"azn" = (/obj/item/weapon/cigbutt,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/starboard)
-"azo" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "ceprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/engine/chiefs_office)
+"azo" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "ceprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/engine/chiefs_office)
"azp" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/starboard)
"azq" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/starboard)
"azr" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/maintenance/starboard)
@@ -1449,10 +1449,10 @@
"aBS" = (/obj/structure/stool/bed/chair/wood/normal{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/sleep)
"aBT" = (/obj/item/weapon/caution,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/starboard)
"aBU" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/starboard)
-"aBV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
+"aBV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
"aBW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboard)
"aBX" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 2},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/starboard)
-"aBY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
+"aBY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
"aBZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/spawner/lootdrop{loot = list(/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/item/weapon/cigbutt,/obj/item/trash/cheesie,/obj/item/trash/candy,/obj/item/trash/chips,/obj/item/trash/pistachios,/obj/item/trash/plate,/obj/item/trash/popcorn,/obj/item/trash/raisins,/obj/item/trash/sosjerky,/obj/item/trash/syndi_cakes); name = "maint grille or trash spawner"},/turf/simulated/floor/plating,/area/maintenance/starboard)
"aCa" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/plating,/area/maintenance/starboard)
"aCb" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Engineering"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/starboard)
@@ -1501,7 +1501,7 @@
"aCS" = (/turf/simulated/wall,/area/security/detectives_office)
"aCT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light/small,/turf/simulated/floor/plasteel{icon_state = "whitered"},/area/security/brig)
"aCU" = (/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{pixel_y = 26},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet{name = "\improper Restrooms"})
-"aCV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
+"aCV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
"aCW" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/sign/chinese{pixel_x = -32},/turf/simulated/floor/plasteel{dir = 1; icon_state = "neutralcorner"},/area/crew_quarters/sleep)
"aCX" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11},/turf/simulated/floor/plasteel,/area/crew_quarters/sleep)
"aCY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/crew_quarters/sleep)
@@ -1542,7 +1542,7 @@
"aDH" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/bluegrid{icon_state = "gcircuit"; luminosity = 2},/area/security/nuke_storage)
"aDI" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 4},/area/security/nuke_storage)
"aDJ" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/siberia)
-"aDK" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
+"aDK" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
"aDL" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/engine/engineering)
"aDM" = (/obj/machinery/flasher{id = "Cell 1"; pixel_x = -28},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/brig)
"aDN" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/brig)
@@ -1565,7 +1565,7 @@
"aEe" = (/obj/structure/table/wood,/obj/item/weapon/storage/secure/safe{pixel_x = 32},/obj/item/device/flashlight/lamp/green{pixel_x = 1; pixel_y = 5},/obj/item/weapon/restraints/handcuffs,/turf/simulated/floor/carpet,/area/security/detectives_office)
"aEf" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/fore)
"aEg" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fore)
-"aEh" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
+"aEh" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
"aEi" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating/airless,/area/engine/engineering)
"aEj" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
"aEk" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/obj/item/weapon/bikehorn/rubberducky,/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet{name = "\improper Restrooms"})
@@ -1577,7 +1577,7 @@
"aEq" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/crew_quarters/sleep)
"aEr" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboard)
"aEs" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/starboard)
-"aEt" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
+"aEt" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
"aEu" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboard)
"aEv" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/spawner/lootdrop{loot = list(/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/item/weapon/cigbutt,/obj/item/trash/cheesie,/obj/item/trash/candy,/obj/item/trash/chips,/obj/item/trash/pistachios,/obj/item/trash/plate,/obj/item/trash/popcorn,/obj/item/trash/raisins,/obj/item/trash/sosjerky,/obj/item/trash/syndi_cakes); name = "maint grille or trash spawner"},/turf/simulated/floor/plating,/area/maintenance/starboard)
"aEw" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/starboard)
@@ -1651,7 +1651,7 @@
"aFM" = (/obj/effect/decal/cleanable/cobweb,/obj/item/weapon/twohanded/required/kirbyplants{icon_state = "plant-20"; layer = 4.1; pixel_y = 3; tag = "icon-plant-20"},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering)
"aFN" = (/obj/structure/table/wood,/obj/machinery/newscaster/security_unit{pixel_x = -30; pixel_y = 1},/obj/machinery/photocopier/faxmachine/longrange,/turf/simulated/floor/carpet,/area/crew_quarters/captain{name = "\improper Captain's Quarters"})
"aFO" = (/obj/structure/dispenser,/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering)
-"aFP" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "ceprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/engine/chiefs_office)
+"aFP" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "ceprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/engine/chiefs_office)
"aFQ" = (/obj/item/stack/sheet/plasteel{amount = 10; pixel_x = -2; pixel_y = 2},/obj/structure/table,/obj/item/stack/sheet/rglass{amount = 30; pixel_x = 2; pixel_y = -2},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering)
"aFR" = (/turf/simulated/wall,/area/engine/engineering)
"aFS" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/engine/engineering)
@@ -1681,7 +1681,7 @@
"aGq" = (/obj/machinery/camera/motion{c_tag = "Vault"; dir = 1; network = list("MiniSat")},/obj/machinery/light,/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 10},/area/security/nuke_storage)
"aGr" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/brig)
"aGs" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1; layer = 2.9},/turf/simulated/shuttle/plating,/area/shuttle/siberia)
-"aGt" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "ceprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/engine/chiefs_office)
+"aGt" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "ceprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/engine/chiefs_office)
"aGu" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/construction/Storage{name = "Storage Wing"})
"aGv" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engine/engineering)
"aGw" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/construction)
@@ -1767,7 +1767,7 @@
"aHY" = (/obj/structure/closet/crate/internals,/obj/effect/spawner/lootdrop/maintenance{lootcount = 3; name = "3maintenance loot spawner"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/quartermaster/sorting{name = "\improper Warehouse"})
"aHZ" = (/obj/item/weapon/paper_bin{pixel_x = -4; pixel_y = 10},/obj/structure/table/wood,/obj/item/device/radio/intercom{broadcasting = 0; frequency = 1424; listening = 1; name = "Interrogation Intercom"; pixel_x = 0; pixel_y = -31},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/security/main)
"aIa" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/briefcase{pixel_x = -3; pixel_y = 2},/obj/item/weapon/storage/secure/briefcase{pixel_x = 2; pixel_y = -2},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/security/detectives_office)
-"aIb" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
+"aIb" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
"aIc" = (/obj/structure/toilet{pixel_y = 8},/obj/machinery/light/small{dir = 8},/obj/machinery/newscaster{pixel_x = 0; pixel_y = -32},/obj/machinery/door_control{id = "Toilet3"; name = "Lock Control"; normaldoorcontrol = 1; pixel_x = -25; pixel_y = 0; req_access_txt = "0"; specialfunctions = 4},/obj/effect/landmark/start{name = "Civilian"},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet{name = "\improper Restrooms"})
"aId" = (/obj/machinery/door/airlock{id_tag = "Toilet3"; name = "Unit 3"},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet{name = "\improper Restrooms"})
"aIe" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet{name = "\improper Restrooms"})
@@ -1799,7 +1799,7 @@
"aIE" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/engine/engineering)
"aIF" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/engine/engineering)
"aIG" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/construction)
-"aIH" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
+"aIH" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
"aII" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "redcorner"},/area/security/brig)
"aIJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
"aIK" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/mining)
@@ -1868,8 +1868,8 @@
"aJV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/crowbar,/obj/item/weapon/wirecutters,/obj/item/stack/cable_coil,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/engineering)
"aJW" = (/obj/machinery/field/generator{anchored = 1; state = 2},/turf/simulated/floor/plating/airless,/area/space)
"aJX" = (/turf/simulated/floor/wood,/area/lawoffice)
-"aJY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
-"aJZ" = (/obj/machinery/door/window/westleft{dir = 4; name = "Bridge Deliveries"; req_access_txt = "19"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.6; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/bridge)
+"aJY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge)
+"aJZ" = (/obj/machinery/door/window/westleft{dir = 4; name = "Bridge Deliveries"; req_access_txt = "19"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/bridge)
"aKa" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Gear Room"; req_access_txt = "0"; req_one_access_txt = "1;4"},/obj/structure/disposalpipe/segment,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/security/brig)
"aKb" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/brig)
"aKc" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig)
@@ -1886,7 +1886,7 @@
"aKn" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/public/glass{name = "Primary Tool Storage"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "brown"},/area/storage/primary)
"aKo" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/hallway/primary/fore)
"aKp" = (/obj/effect/spawner/window/reinforced,/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0},/turf/simulated/floor/plating,/area/quartermaster/storage)
-"aKq" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hop"; layer = 2.9; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads)
+"aKq" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hop"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads)
"aKr" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/firealarm{dir = 8; pixel_x = -26; pixel_y = 0},/obj/machinery/camera{c_tag = "Storage Wing - Security Access Door"; dir = 4; network = list("SS13")},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/hallway/primary/fore)
"aKs" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/hallway/primary/fore)
"aKt" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/hallway/primary/fore)
@@ -2158,11 +2158,11 @@
"aPz" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/space)
"aPA" = (/obj/machinery/light_construct{dir = 8},/turf/simulated/floor/plating,/area/construction)
"aPB" = (/obj/item/weapon/crowbar/red,/turf/simulated/floor/plating,/area/construction)
-"aPC" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hop"; layer = 2.9; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads)
+"aPC" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hop"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads)
"aPD" = (/obj/machinery/light_construct{dir = 4},/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor/plasteel,/area/construction)
"aPE" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad2"},/obj/machinery/door/poddoor{id_tag = "QMLoaddoor2"; name = "supply dock loading door"},/turf/simulated/shuttle/plating,/area/shuttle/supply)
-"aPF" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hop"; layer = 2.9; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads)
-"aPG" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hop"; layer = 2.9; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads)
+"aPF" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hop"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads)
+"aPG" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hop"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads)
"aPH" = (/obj/machinery/conveyor{dir = 10; id = "QMLoad2"},/turf/simulated/floor/plating,/area/quartermaster/storage)
"aPI" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/quartermaster/storage)
"aPJ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plasteel,/area/quartermaster/storage)
@@ -2176,7 +2176,7 @@
"aPR" = (/obj/machinery/door/window/northleft{dir = 8; name = "MuleBot Supply Access"; req_access_txt = "50"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
"aPS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating{tag = "icon-warnplate (NORTHWEST)"; icon_state = "warnplate"; dir = 9},/area/maintenance/fpmaint2{name = "Port Maintenance"})
"aPT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
-"aPU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/command/glass{layer = 2.9; name = "Bridge Access"; req_access_txt = "19"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.7; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge)
+"aPU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/command/glass{name = "Bridge Access"; req_access_txt = "19"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge)
"aPV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
"aPW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atm{pixel_y = -32},/turf/simulated/floor/wood,/area/crew_quarters/mrchangs)
"aPX" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "brown"},/area/storage/primary)
@@ -2225,7 +2225,7 @@
"aQO" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{icon_state = "neutral"; dir = 5},/area/hallway/secondary/construction{name = "\improper Garden"})
"aQP" = (/obj/machinery/door/firedoor/border_only{density = 1; dir = 8; icon_state = "door_closed"; name = "Animal Pen A"; opacity = 1},/turf/simulated/floor/grass,/area/hallway/secondary/construction{name = "\improper Garden"})
"aQQ" = (/turf/simulated/floor/grass,/area/hallway/secondary/construction{name = "\improper Garden"})
-"aQR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/command/glass{layer = 2.9; name = "Bridge Access"; open_layer = 2.9; req_access_txt = "19"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.7; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge)
+"aQR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/command/glass{name = "Bridge Access"; req_access_txt = "19"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge)
"aQS" = (/obj/machinery/power/emitter,/turf/simulated/floor/plating,/area/engine/engineering)
"aQT" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/engine/engineering)
"aQU" = (/turf/simulated/floor/plasteel{tag = "icon-warningcorner (NORTH)"; icon_state = "warningcorner"; dir = 1},/area/engine/engineering)
@@ -2243,7 +2243,7 @@
"aRg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plating/airless,/area/space)
"aRh" = (/turf/simulated/floor/plating{tag = "icon-warnplate (SOUTHEAST)"; icon_state = "warnplate"; dir = 6},/area/space)
"aRi" = (/obj/machinery/pipedispenser,/turf/simulated/floor/plating,/area/construction)
-"aRj" = (/obj/machinery/door/airlock/command/glass{layer = 2.9; name = "Bridge Access"; req_access_txt = "19"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.7; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge)
+"aRj" = (/obj/machinery/door/airlock/command/glass{name = "Bridge Access"; req_access_txt = "19"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge)
"aRk" = (/obj/machinery/door/airlock/shuttle{name = "Supply Shuttle Airlock"; req_access_txt = "31"},/turf/simulated/shuttle/plating,/area/shuttle/supply)
"aRl" = (/obj/machinery/door/airlock/external{name = "Supply Dock Airlock"; req_access_txt = "31"},/turf/simulated/floor/plating,/area/quartermaster/storage)
"aRm" = (/obj/machinery/light/small,/turf/simulated/floor/plating,/area/quartermaster/storage)
@@ -2398,7 +2398,7 @@
"aUf" = (/obj/structure/table/wood,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/book/manual/security_space_law,/obj/machinery/computer/security/telescreen{desc = "Used for watching Prison Wing holding areas."; name = "Prison Monitor"; network = list("Prison"); pixel_x = 0; pixel_y = 30},/obj/item/weapon/cartridge/lawyer,/obj/item/weapon/pen/multi,/turf/simulated/floor/wood,/area/lawoffice)
"aUg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/storage/primary)
"aUh" = (/obj/structure/table,/obj/item/weapon/wirecutters,/obj/item/device/flashlight{pixel_x = 1; pixel_y = 5},/obj/machinery/requests_console{department = "Tool Storage"; departmentType = 0; pixel_x = 30; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/camera{c_tag = "Tool Storage"; dir = 8; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 4; icon_state = "brown"},/area/storage/primary)
-"aUi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/command/glass{layer = 2.9; name = "Bridge Access"; req_access_txt = "19"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.7; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge)
+"aUi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/command/glass{name = "Bridge Access"; req_access_txt = "19"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge)
"aUj" = (/obj/structure/table,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/weapon/aiModule/quarantine,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/ai_upload)
"aUk" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload)
"aUl" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/ai_upload)
@@ -2425,7 +2425,7 @@
"aUG" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/grass,/area/hallway/secondary/construction{name = "\improper Garden"})
"aUH" = (/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/grass,/area/hallway/secondary/construction{name = "\improper Garden"})
"aUI" = (/obj/structure/rack,/obj/item/clothing/gloves/color/fyellow,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/starboard)
-"aUJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "kitchenwindow"; layer = 2.9; name = "kitchen shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/kitchen)
+"aUJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "kitchenwindow"; name = "kitchen shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/kitchen)
"aUK" = (/obj/machinery/computer/atmos_alert,/obj/structure/sign/double/map/left{desc = "A framed picture of the station. Clockwise from security at the top (red), you see engineering (yellow), science (purple), escape (red and white), medbay (green), arrivals (blue and white), and finally cargo (brown)."; icon_state = "map-left-MS"; pixel_y = 32},/obj/machinery/firealarm{dir = 8; pixel_x = -26; pixel_y = 0},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/engine/engineering)
"aUL" = (/obj/machinery/computer/station_alert,/obj/structure/sign/double/map/right{desc = "A framed picture of the station. Clockwise from security at the top (red), you see engineering (yellow), science (purple), escape (red and white), medbay (green), arrivals (blue and white), and finally cargo (brown)."; icon_state = "map-right-MS"; pixel_y = 32},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/engine/engineering)
"aUM" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/computer/monitor{name = "Engineering Power Monitoring Console"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/camera{c_tag = "Engineering - Power Monitoring"; dir = 2; network = list("SS13")},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/engine/engineering)
@@ -2439,7 +2439,7 @@
"aUU" = (/obj/structure/window/reinforced,/turf/space,/area/space)
"aUV" = (/obj/structure/window/reinforced,/obj/structure/lattice,/turf/space,/area/space)
"aUW" = (/obj/structure/stool/bed/chair{dir = 1},/obj/item/device/radio/intercom{pixel_x = 25},/turf/simulated/shuttle/floor,/area/shuttle/pod_1)
-"aUX" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "kitchenwindow"; layer = 2.9; name = "kitchen shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/kitchen)
+"aUX" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "kitchenwindow"; name = "kitchen shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/kitchen)
"aUY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/construction)
"aUZ" = (/obj/structure/table,/obj/item/stack/cable_coil{amount = 5},/obj/item/device/flashlight,/turf/simulated/floor/plasteel,/area/construction)
"aVa" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/fpmaint2{name = "Port Maintenance"})
@@ -3213,7 +3213,7 @@
"bjO" = (/obj/machinery/status_display{dir = 4; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bjP" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bjQ" = (/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 1},/area/turret_protected/ai)
-"bjR" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "AI Core Shutters"; name = "AI Chamber Entrance Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/turret_protected/ai)
+"bjR" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "AI Core Shutters"; name = "AI Chamber Entrance Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/turret_protected/ai)
"bjS" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "vault"},/area/turret_protected/ai)
"bjT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bjU" = (/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/brig)
@@ -3266,8 +3266,8 @@
"bkP" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating,/area/maintenance/maintcentral{name = "Central Maintenance"})
"bkQ" = (/obj/item/device/flashlight{pixel_x = 1; pixel_y = 5},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/maintcentral{name = "Central Maintenance"})
"bkR" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/storage/tools)
-"bkS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/research{name = "Research Division"})
-"bkT" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/research{name = "Research Division"})
+"bkS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/research{name = "Research Division"})
+"bkT" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/research{name = "Research Division"})
"bkU" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/security/checkpoint/engineering)
"bkV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/security/checkpoint/engineering)
"bkW" = (/turf/simulated/wall/r_wall,/area/bridge)
@@ -3293,8 +3293,8 @@
"blq" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering{name = "Tech Storage"; req_access_txt = "0"; req_one_access_txt = "23;30"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/storage/tech)
"blr" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/incinerator)
"bls" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engine/break_room)
-"blt" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room)
-"blu" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room)
+"blt" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room)
+"blu" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room)
"blv" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/quartermaster/office{name = "\improper Cargo Office"})
"blw" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Engineering Security Post"; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/security/checkpoint/engineering)
"blx" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/quartermaster/office{name = "\improper Cargo Office"})
@@ -3413,7 +3413,7 @@
"bnG" = (/obj/machinery/door/airlock/shuttle{name = "Escape Pod Airlock"},/obj/docking_port/mobile/pod{dir = 4; id = "pod4"; name = "escape pod 4"},/turf/simulated/shuttle/floor,/area/shuttle/pod_4)
"bnH" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/pod_4)
"bnI" = (/obj/machinery/door/airlock/external{name = "Escape Pod Four"; req_access = null; req_access_txt = "32"},/turf/simulated/floor/plating,/area/maintenance/starboard)
-"bnJ" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "AI Chamber Entrance Shutters"; name = "AI Chamber Entrance Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/flasher{id = "AI"; pixel_x = -25; pixel_y = 0},/obj/machinery/door/airlock/highsecurity{icon_state = "door_locked"; locked = 1; name = "AI Chamber"; req_access_txt = "16"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/ai)
+"bnJ" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "AI Chamber Entrance Shutters"; name = "AI Chamber Entrance Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/flasher{id = "AI"; pixel_x = -25; pixel_y = 0},/obj/machinery/door/airlock/highsecurity{icon_state = "door_locked"; locked = 1; name = "AI Chamber"; req_access_txt = "16"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/ai)
"bnK" = (/obj/machinery/light/small,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/construction/hallway{name = "\improper MiniSat Exterior"})
"bnL" = (/obj/machinery/porta_turret{dir = 8},/obj/machinery/flasher{id = "AI"; pixel_x = 0; pixel_y = 21},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/turret_protected/ai)
"bnM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
@@ -3678,7 +3678,7 @@
"bsL" = (/obj/structure/transit_tube{tag = "icon-D-SW"; icon_state = "D-SW"},/turf/space,/area/space)
"bsM" = (/turf/simulated/wall/r_wall,/area/turret_protected/tcomfoyer{name = "\improper MiniSat Teleporter Foyer"})
"bsN" = (/obj/structure/transit_tube{tag = "icon-D-NW"; icon_state = "D-NW"},/turf/space,/area/space)
-"bsO" = (/obj/structure/table/reinforced,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hop"; layer = 3.1; name = "privacy shutters"; opacity = 0},/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 1; icon_state = "rightsecure"; name = "Head of Personnel's Desk"; req_access_txt = "57"},/obj/machinery/door/window/northleft{dir = 2; icon_state = "left"; name = "Reception Window"; req_access_txt = "0"},/turf/simulated/floor/plasteel,/area/crew_quarters/heads)
+"bsO" = (/obj/structure/table/reinforced,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hop"; name = "privacy shutters"; opacity = 0},/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 1; icon_state = "rightsecure"; name = "Head of Personnel's Desk"; req_access_txt = "57"},/obj/machinery/door/window/northleft{dir = 2; icon_state = "left"; name = "Reception Window"; req_access_txt = "0"},/turf/simulated/floor/plasteel,/area/crew_quarters/heads)
"bsP" = (/obj/structure/transit_tube{icon_state = "D-SE"; tag = "icon-D-SW"},/obj/structure/lattice,/turf/space,/area/space)
"bsQ" = (/obj/structure/transit_tube{icon_state = "E-W-Pass"},/obj/structure/lattice,/obj/structure/lattice,/turf/space,/area/space)
"bsR" = (/obj/structure/transit_tube{icon_state = "E-SW"; tag = "icon-E-NW"},/obj/structure/lattice,/turf/space,/area/space)
@@ -3700,7 +3700,7 @@
"bth" = (/obj/machinery/door/airlock/shuttle{name = "Arrivals Shuttle Airlock"},/turf/simulated/shuttle/plating,/area/shuttle/arrival/station)
"bti" = (/turf/simulated/shuttle/wall{tag = "icon-swall13"; icon_state = "swall13"; dir = 2},/area/shuttle/arrival/station)
"btj" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f9"; icon_state = "swall_f9"; dir = 2},/area/shuttle/arrival/station)
-"btk" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "blueshield"; name = "Privacy Shutters"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/blueshield)
+"btk" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "blueshield"; name = "Privacy Shutters"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/blueshield)
"btl" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/hallway/secondary/entry{name = "Arrivals"})
"btm" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry{name = "Arrivals"})
"btn" = (/obj/structure/table/wood,/obj/item/device/flashlight/lamp/green{pixel_x = 1; pixel_y = 5},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/hallway/primary/port)
@@ -3805,9 +3805,9 @@
"bvi" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/space,/area/construction/hallway{name = "\improper MiniSat Exterior"})
"bvj" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/machinery/camera{c_tag = "Arrivals - Station Entrance"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry{name = "Arrivals"})
"bvk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plasteel,/area/engine/break_room)
-"bvl" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "blueshield"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/blueshield)
+"bvl" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "blueshield"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/blueshield)
"bvm" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/hatch{name = "MiniSat Transit Tube"; req_one_access_txt = "32;19"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/break_room)
-"bvn" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "transittube"; name = "Transit Tube Blast Door"; opacity = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room)
+"bvn" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "transittube"; name = "Transit Tube Blast Door"; opacity = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room)
"bvo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/break_room)
"bvp" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/engine/break_room)
"bvq" = (/obj/structure/transit_tube{tag = "icon-D-NW"; icon_state = "D-NW"},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating/airless,/area/space)
@@ -3818,7 +3818,7 @@
"bvv" = (/obj/structure/transit_tube{tag = "icon-D-SE"; icon_state = "D-SE"},/obj/structure/transit_tube{tag = "icon-D-NE"; icon_state = "D-NE"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating/airless,/area/space)
"bvw" = (/obj/structure/transit_tube,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating/airless,/area/space)
"bvx" = (/obj/machinery/door_control{id = "turbinevent"; name = "Turbine Vent Control"; pixel_x = 0; pixel_y = -24; req_access_txt = "12"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/incinerator)
-"bvy" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "representative"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/ntrep)
+"bvy" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "representative"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/ntrep)
"bvz" = (/obj/item/toy/cards/deck{pixel_y = 4},/obj/structure/table/wood/poker,/turf/simulated/floor/wood,/area/crew_quarters/bar)
"bvA" = (/obj/structure/stool/bed/chair/comfy/beige{dir = 4},/obj/machinery/camera{c_tag = "Arrivals - Lounge"; dir = 4; network = list("SS13")},/obj/effect/landmark/start{name = "Civilian"},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/hallway/primary/port)
"bvB" = (/turf/simulated/floor/carpet,/area/hallway/primary/port)
@@ -3862,7 +3862,7 @@
"bwn" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge)
"bwo" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/structure/displaycase/captains_laser,/turf/simulated/floor/wood,/area/crew_quarters/captain{name = "\improper Captain's Quarters"})
"bwp" = (/obj/structure/table/wood,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/weapon/gun/projectile/revolver/doublebarrel,/obj/machinery/camera{c_tag = "Maltese Falcon - Backroom"; dir = 2; network = list("SS13")},/obj/item/device/eftpos,/turf/simulated/floor/wood,/area/crew_quarters/bar)
-"bwq" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.9; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplate"; tag = ""},/area/engine/engineering)
+"bwq" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplate"; tag = ""},/area/engine/engineering)
"bwr" = (/obj/structure/table/wood,/obj/item/weapon/book/manual/security_space_law,/obj/machinery/power/apc{dir = 8; name = "Captain's Quarters APC"; pixel_x = -24; pixel_y = 0},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/light/small{dir = 8},/obj/item/weapon/paper{info = "Congratulations,
Your station has been selected to carry out the Gateway Project.
The equipment will be shipped to you at the start of the next quarter.
You are to prepare a secure location to house the equipment as outlined in the attached documents.
--Nanotrasen Blue Space Research"; name = "Confidential Correspondence, Pg 1"; pixel_x = 0; pixel_y = 0},/obj/item/weapon/coin/plasma,/obj/item/weapon/melee/chainofcommand,/turf/simulated/floor/wood,/area/crew_quarters/captain{name = "\improper Captain's Quarters"})
"bws" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/wood,/area/crew_quarters/captain{name = "\improper Captain's Quarters"})
"bwt" = (/obj/structure/table/wood,/obj/item/weapon/stamp/captain,/obj/machinery/computer/security/wooden_tv,/turf/simulated/floor/wood,/area/crew_quarters/captain{name = "\improper Captain's Quarters"})
@@ -3902,7 +3902,7 @@
"bxb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/computer/drone_control,/turf/simulated/floor/plasteel,/area/engine/break_room)
"bxc" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/engine/break_room)
"bxd" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/engine/break_room)
-"bxe" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "transittube"; name = "Transit Tube Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room)
+"bxe" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "transittube"; name = "Transit Tube Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room)
"bxf" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/hatch{name = "MiniSat Transit Tube"; req_one_access_txt = "32;19"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/break_room)
"bxg" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/engine/break_room)
"bxh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/break_room)
@@ -4093,11 +4093,11 @@
"bAK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboard)
"bAL" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/engine/engineering)
"bAM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/spawner/lootdrop{loot = list(/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/item/weapon/cigbutt,/obj/item/trash/cheesie,/obj/item/trash/candy,/obj/item/trash/chips,/obj/item/trash/pistachios,/obj/item/trash/plate,/obj/item/trash/popcorn,/obj/item/trash/raisins,/obj/item/trash/sosjerky,/obj/item/trash/syndi_cakes); name = "maint grille or trash spawner"},/turf/simulated/floor/plating,/area/maintenance/starboard)
-"bAN" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "telelab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/explab)
+"bAN" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "telelab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/explab)
"bAO" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/engine/break_room)
-"bAP" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room)
-"bAQ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room)
-"bAR" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room)
+"bAP" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room)
+"bAQ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room)
+"bAR" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room)
"bAS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall/r_wall,/area/engine/break_room)
"bAT" = (/obj/structure/rack,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/clothing/mask/breath{pixel_x = 4; pixel_y = 0},/obj/item/clothing/mask/breath{pixel_x = 4; pixel_y = 0},/obj/item/weapon/tank/emergency_oxygen{pixel_x = -8; pixel_y = 0},/obj/item/weapon/tank/emergency_oxygen{pixel_x = -8; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/break_room)
"bAU" = (/obj/machinery/light/small,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 2},/obj/machinery/light_switch{pixel_x = -8; pixel_y = -24},/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = 5; pixel_y = -26},/obj/structure/rack,/obj/item/weapon/wrench,/obj/item/weapon/crowbar,/obj/item/device/flashlight{pixel_x = 1; pixel_y = 5},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/break_room)
@@ -4187,7 +4187,7 @@
"bCA" = (/obj/structure/sign/securearea{desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste... You were delicious.'"; icon_state = "monkey_painting"; name = "Mr. Deempisi portrait"; pixel_x = 0; pixel_y = 28},/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/obj/machinery/light_switch{pixel_x = 25; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar)
"bCB" = (/obj/machinery/power/apc{cell_type = 5000; dir = 1; name = "Bar APC"; pixel_x = 0; pixel_y = 25},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 0},/turf/simulated/floor/wood,/area/crew_quarters/bar)
"bCC" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/wood,/area/crew_quarters/bar)
-"bCD" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "representative"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/ntrep)
+"bCD" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "representative"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/ntrep)
"bCE" = (/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = 0; pixel_y = 21},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light{dir = 1},/obj/machinery/camera{c_tag = "Club - Fore"; dir = 2; network = list("SS13")},/turf/simulated/floor/wood,/area/crew_quarters/bar)
"bCF" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar)
"bCG" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_Toxins = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar)
@@ -4255,7 +4255,7 @@
"bDQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralcorner"},/area/hallway/primary/central)
"bDR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/stool{pixel_y = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar)
"bDS" = (/obj/effect/spawner/lootdrop{loot = list(/obj/item/weapon/gun/projectile/revolver/russian,/obj/item/clothing/mask/cigarette/cigar/cohiba,/obj/item/toy/cards/deck/syndicate); name = "gambling valuables spawner"},/obj/structure/table/wood/poker,/turf/simulated/floor/wood,/area/crew_quarters/bar)
-"bDT" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos)
+"bDT" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos)
"bDU" = (/obj/machinery/door/poddoor/shutters/preopen{dir = 2; id_tag = "hopqueue"; name = "HoP Queue Shutters"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{dir = 1; icon_state = "loadingarea"; tag = "loading"},/area/bridge/meeting_room{name = "\improper Command Hallway"})
"bDV" = (/obj/structure/table/wood,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = 0; pixel_y = 28},/obj/item/device/flashlight/lamp/green{pixel_x = 1; pixel_y = 5},/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge)
"bDW" = (/obj/structure/table/wood,/obj/item/weapon/folder/yellow,/obj/machinery/firealarm{pixel_y = 28},/obj/item/weapon/book/manual/security_space_law{pixel_y = 3},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge)
@@ -4299,7 +4299,7 @@
"bEI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/beacon,/turf/simulated/floor/plasteel{dir = 8; icon_state = "caution"},/area/hallway/primary/starboard)
"bEJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera{c_tag = "Arrivals - Middle Arm"; dir = 1; network = list("SS13")},/obj/machinery/atm{pixel_y = -32},/turf/simulated/floor/plasteel{icon_state = "warning"},/area/hallway/secondary/entry{name = "Arrivals"})
"bEK" = (/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/item/weapon/crowbar/red,/obj/item/weapon/wrench,/obj/item/clothing/mask/gas,/obj/machinery/alarm{pixel_y = 23},/obj/structure/table,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/turf/simulated/floor/plasteel{dir = 9; icon_state = "caution"},/area/atmos)
-"bEL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/item/clothing/glasses/meson,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.9; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplate"; tag = ""},/area/engine/engineering)
+"bEL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/item/clothing/glasses/meson,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplate"; tag = ""},/area/engine/engineering)
"bEM" = (/obj/machinery/computer/atmos_alert,/obj/structure/sign/double/map/left{desc = "A framed picture of the station. Clockwise from security at the top (red), you see engineering (yellow), science (purple), escape (red and white), medbay (green), arrivals (blue and white), and finally cargo (brown)."; icon_state = "map-left-MS"; pixel_y = 32},/obj/machinery/camera{c_tag = "Atmospherics - Control Room"; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 1; icon_state = "caution"},/area/atmos)
"bEN" = (/obj/structure/sign/double/map/right{desc = "A framed picture of the station. Clockwise from security at the top (red), you see engineering (yellow), science (purple), escape (red and white), medbay (green), arrivals (blue and white), and finally cargo (brown)."; icon_state = "map-right-MS"; pixel_y = 32},/obj/machinery/computer/atmoscontrol,/turf/simulated/floor/plasteel{dir = 1; icon_state = "caution"},/area/atmos)
"bEO" = (/obj/structure/sign/atmosplaque{pixel_x = 0; pixel_y = 32},/obj/item/weapon/phone{pixel_x = -3; pixel_y = 3},/obj/item/weapon/cigbutt/cigarbutt{pixel_x = 5; pixel_y = -1},/obj/structure/table,/obj/machinery/light_switch{pixel_x = 26; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "caution"; dir = 5},/area/atmos)
@@ -4307,7 +4307,7 @@
"bEQ" = (/obj/machinery/power/apc{cell_type = 10000; dir = 1; name = "Atmospherics APC"; pixel_x = 0; pixel_y = 28},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/camera{c_tag = "Atmospherics - Entrance"; network = list("SS13")},/turf/simulated/floor/plasteel,/area/atmos)
"bER" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/atmos)
"bES" = (/obj/machinery/space_heater,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/atmos)
-"bET" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "council blast"; layer = 2.9; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/bridge)
+"bET" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "council blast"; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/bridge)
"bEU" = (/obj/machinery/meter{frequency = 1443; id = "wloop_atm_meter"; name = "Waste Loop"},/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 8},/turf/simulated/floor/plasteel{dir = 1; icon_state = "caution"},/area/atmos)
"bEV" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/binary/volume_pump/on{dir = 8; name = "Distro to Waste"; on = 0},/turf/simulated/floor/plasteel{dir = 1; icon_state = "caution"},/area/atmos)
"bEW" = (/obj/machinery/meter{frequency = 1443; id = "dloop_atm_meter"; name = "Distribution Loop"},/obj/machinery/atmospherics/pipe/manifold/visible/purple,/turf/simulated/floor/plasteel{dir = 1; icon_state = "caution"},/area/atmos)
@@ -4375,8 +4375,8 @@
"bGg" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar)
"bGh" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/food/condiment/saltshaker{pixel_x = -3; pixel_y = 0},/obj/item/weapon/reagent_containers/food/condiment/peppermill{pixel_x = 3},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar)
"bGi" = (/obj/machinery/smartfridge,/turf/simulated/wall,/area/crew_quarters/bar)
-"bGj" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "council blast"; layer = 2.9; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/bridge)
-"bGk" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "council blast"; layer = 2.9; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/bridge)
+"bGj" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "council blast"; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/bridge)
+"bGk" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "council blast"; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/bridge)
"bGl" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/stool{pixel_y = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar)
"bGm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/theatre)
"bGn" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11},/turf/simulated/floor/carpet,/area/crew_quarters/theatre)
@@ -4386,7 +4386,7 @@
"bGr" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/pump,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/window/reinforced{dir = 1},/obj/machinery/camera{c_tag = "Starboard Primary Hallway - Atmospherics"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel{icon_state = "arrival"; dir = 8},/area/hallway/primary/starboard)
"bGs" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/starboard)
"bGt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plasteel{icon_state = "caution"; dir = 4},/area/hallway/primary/starboard)
-"bGu" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "council blast"; layer = 2.9; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/bridge)
+"bGu" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "council blast"; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/bridge)
"bGv" = (/obj/item/clothing/mask/breath{pixel_x = 4; pixel_y = 0},/obj/item/weapon/tank/emergency_oxygen{pixel_x = -8; pixel_y = 0},/obj/structure/table,/turf/simulated/floor/plasteel{dir = 8; icon_state = "caution"},/area/atmos)
"bGw" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/atmos)
"bGx" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/atmos)
@@ -4442,7 +4442,7 @@
"bHv" = (/obj/machinery/vending/coffee,/obj/machinery/newscaster{pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor/wood,/area/library)
"bHw" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/wood,/area/library)
"bHx" = (/obj/item/weapon/twohanded/required/kirbyplants{tag = "icon-plant-22"; icon_state = "plant-22"},/turf/simulated/floor/wood,/area/library)
-"bHy" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "council blast"; layer = 2.9; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/bridge)
+"bHy" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "council blast"; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/bridge)
"bHz" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor/shutters/preopen{dir = 2; id_tag = "hopqueue"; name = "HoP Queue Shutters"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plasteel{icon_state = "loadingarea"; tag = "loading"},/area/bridge/meeting_room{name = "\improper Command Hallway"})
"bHA" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/bar)
"bHB" = (/obj/machinery/vending/cola,/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/bridge/meeting_room{name = "\improper Command Hallway"})
@@ -4510,8 +4510,8 @@
"bIL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar)
"bIM" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry{name = "Arrivals"})
"bIN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/crew_quarters/theatre)
-"bIO" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "telelab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/explab)
-"bIP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "telelab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/explab)
+"bIO" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "telelab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/explab)
+"bIP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "telelab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/explab)
"bIQ" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/wood,/area/security/vacantoffice)
"bIR" = (/obj/structure/table/wood,/turf/simulated/floor/wood,/area/security/vacantoffice)
"bIS" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/turf/simulated/floor/wood,/area/security/vacantoffice)
@@ -4669,7 +4669,7 @@
"bLO" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/scrubber,/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/window/reinforced,/turf/simulated/floor/plasteel{dir = 8; icon_state = "escape"},/area/hallway/primary/starboard)
"bLP" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/starboard)
"bLQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "caution"; dir = 4},/area/hallway/primary/starboard)
-"bLR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Atmospherics"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/atmos)
+"bLR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Atmospherics"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/atmos)
"bLS" = (/obj/machinery/light/small,/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = 0; pixel_y = -26},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/security/detectives_office)
"bLT" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/atmos)
"bLU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/atmos)
@@ -4718,7 +4718,7 @@
"bML" = (/obj/machinery/door/airlock/maintenance{name = "Library Maintenance"; req_access_txt = "0"; req_one_access_txt = "12;37"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
"bMM" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/carpet,/area/library)
"bMN" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/wood,/area/library)
-"bMO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.9; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplate"; tag = ""},/area/engine/engineering)
+"bMO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplate"; tag = ""},/area/engine/engineering)
"bMP" = (/obj/machinery/bookbinder,/turf/simulated/floor/wood,/area/library)
"bMQ" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plasteel,/area/hallway/primary/central)
"bMR" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11},/turf/simulated/floor/plasteel{dir = 4; icon_state = "neutralcorner"},/area/hallway/primary/central)
@@ -5053,7 +5053,7 @@
"bTi" = (/obj/item/stack/sheet/cardboard,/obj/item/device/flashlight,/obj/effect/decal/cleanable/cobweb2,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/maintenance/starboard)
"bTj" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/fore)
"bTk" = (/turf/simulated/floor/plating{icon_state = "warnplate"},/area/maintenance/fore)
-"bTl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.9; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering)
+"bTl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering)
"bTm" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/sign/double/map/right{desc = "A framed picture of the station. Clockwise from security at the top (red), you see engineering (yellow), science (purple), escape (red and white), medbay (green), arrivals (blue and white), and finally cargo (brown)."; icon_state = "map-right-MS"; pixel_y = -32},/obj/item/weapon/twohanded/required/kirbyplants{icon_state = "plant-03"; layer = 4.1; tag = "icon-plant-03"},/turf/simulated/floor/plasteel{icon_state = "arrival"; dir = 6},/area/hallway/secondary/entry{name = "Arrivals"})
"bTn" = (/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor/wood,/area/security/vacantoffice)
"bTo" = (/obj/structure/table/wood,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/turf/simulated/floor/wood,/area/security/vacantoffice)
@@ -5147,7 +5147,7 @@
"bUY" = (/obj/structure/table/wood,/obj/item/weapon/paper_bin,/obj/item/weapon/pen/blue,/obj/item/weapon/folder/blue{pixel_x = 4; pixel_y = 6},/obj/item/weapon/paper/blueshield,/turf/simulated/floor/plasteel{icon_state = "bcarpet05"},/area/blueshield)
"bUZ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; layer = 2.4; on = 1},/turf/simulated/floor/plasteel{icon_state = "bcarpet05"},/area/blueshield)
"bVa" = (/obj/machinery/photocopier,/turf/simulated/floor/wood,/area/blueshield)
-"bVb" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.9; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering)
+"bVb" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering)
"bVc" = (/obj/structure/table/wood,/obj/machinery/computer/skills{req_access_txt = "57"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/ntrep)
"bVd" = (/obj/structure/table/wood,/obj/item/weapon/folder,/obj/item/weapon/stamp/centcom,/obj/item/weapon/pen/multi/fountain,/turf/simulated/floor/carpet,/area/ntrep)
"bVe" = (/obj/machinery/door/window{dir = 1; name = "Desk Door"; req_access_txt = "73"},/obj/machinery/keycard_auth{pixel_x = 24; pixel_y = 0},/turf/simulated/floor/wood,/area/ntrep)
@@ -5336,7 +5336,7 @@
"bYF" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{dir = 1; icon_state = "neutralcorner"},/area/crew_quarters/locker)
"bYG" = (/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor/plating,/area/maintenance/starboard)
"bYH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/starboard)
-"bYI" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "rdprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor)
+"bYI" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "rdprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor)
"bYJ" = (/obj/structure/closet/fireaxecabinet{pixel_x = -32; pixel_y = 0},/obj/machinery/camera{c_tag = "Atmospherics - Port"; dir = 4; network = list("SS13")},/obj/machinery/light{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "caution"},/area/atmos)
"bYK" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/canister,/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/atmos)
"bYL" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4; initialize_directions = 11},/obj/item/weapon/wrench,/turf/simulated/floor/plasteel,/area/atmos)
@@ -5351,8 +5351,8 @@
"bYU" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating{icon_plating = "warnplate"; icon_state = "warnplate"},/area/maintenance/fpmaint2{name = "Port Maintenance"})
"bYV" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
"bYW" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
-"bYX" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "rdprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor)
-"bYY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "rdprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor)
+"bYX" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "rdprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor)
+"bYY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "rdprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor)
"bYZ" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 2},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/fpmaint2{name = "Port Maintenance"})
"bZa" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -4; pixel_y = 10},/turf/simulated/floor/plasteel{dir = 1; icon_state = "brown"},/area/quartermaster/qm)
"bZb" = (/obj/machinery/newscaster{pixel_x = -32; pixel_y = 0},/turf/simulated/floor/wood,/area/library)
@@ -5456,14 +5456,14 @@
"caV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/maintenance{name = "Hydroponics Maintenance"; req_access_txt = "35"; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/hydroponics)
"caW" = (/obj/item/trash/candy,/obj/structure/disposalpipe/segment{dir = 4},/obj/item/clothing/accessory/stethoscope,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"caX" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plating,/area/maintenance/starboard)
-"caY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "rdprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor)
+"caY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "rdprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor)
"caZ" = (/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/starboard)
"cba" = (/obj/item/device/radio/intercom{pixel_y = -25},/obj/machinery/camera{c_tag = "Kitchen"; dir = 1; network = list("SS13")},/obj/machinery/kitchen_machine/grill,/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
"cbb" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -30},/obj/machinery/kitchen_machine/oven,/turf/simulated/floor/plasteel{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen)
"cbc" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/atmos)
"cbd" = (/obj/machinery/pipedispenser,/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/atmos)
"cbe" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plasteel,/area/crew_quarters/locker)
-"cbf" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "rdprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor)
+"cbf" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "rdprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor)
"cbg" = (/obj/machinery/atmospherics/binary/pump{dir = 8; name = "Port to Filter"; on = 0},/turf/simulated/floor/plasteel,/area/atmos)
"cbh" = (/obj/machinery/atmospherics/pipe/manifold/visible,/obj/item/weapon/cigbutt,/turf/simulated/floor/plasteel,/area/atmos)
"cbi" = (/obj/machinery/atmospherics/unary/cold_sink/freezer{dir = 8; tag = ""},/turf/simulated/floor/plasteel,/area/atmos)
@@ -5509,7 +5509,7 @@
"cbW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/engine/engineering)
"cbX" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/starboard)
"cbY" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/medical/genetics)
-"cbZ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "toxins_blastdoor"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/mixing{name = "\improper Toxins Lab"})
+"cbZ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "toxins_blastdoor"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/mixing{name = "\improper Toxins Lab"})
"cca" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/turf/simulated/floor/plasteel{dir = 9; icon_state = "caution"},/area/atmos)
"ccb" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plasteel{dir = 1; icon_state = "caution"},/area/atmos)
"ccc" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plasteel{dir = 1; icon_state = "caution"},/area/atmos)
@@ -5573,7 +5573,7 @@
"cdi" = (/obj/machinery/seed_extractor,/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/hydroponics)
"cdj" = (/obj/structure/closet/secure_closet/hydroponics,/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 0},/obj/item/weapon/storage/backpack/satchel_hyd,/turf/simulated/floor/plasteel{icon_state = "hydrofloor"},/area/hydroponics)
"cdk" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/obj/machinery/firealarm{pixel_y = 29},/turf/simulated/floor/plasteel{icon_state = "hydrofloor"},/area/hydroponics)
-"cdl" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/poddoor/shutters/preopen{dir = 8; id_tag = "toxins_blastdoor"; name = "biohazard containment shutters"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "toxins_blastdoor"; layer = 2.7; name = "privacy shutters"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/research{name = "Toxins Lab"; req_access_txt = "8"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/toxins/mixing{name = "\improper Toxins Lab"})
+"cdl" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/poddoor/shutters/preopen{dir = 8; id_tag = "toxins_blastdoor"; name = "biohazard containment shutters"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "toxins_blastdoor"; name = "privacy shutters"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/research{name = "Toxins Lab"; req_access_txt = "8"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/toxins/mixing{name = "\improper Toxins Lab"})
"cdm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/starboard)
"cdn" = (/obj/structure/window/reinforced,/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/toxins/mixing{name = "\improper Toxins Lab"})
"cdo" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboard)
@@ -5600,7 +5600,7 @@
"cdJ" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"cdK" = (/obj/structure/stool,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"cdL" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
-"cdM" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "toxins_blastdoor"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/mixing{name = "\improper Toxins Lab"})
+"cdM" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "toxins_blastdoor"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/mixing{name = "\improper Toxins Lab"})
"cdN" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"cdO" = (/obj/structure/girder,/obj/structure/grille,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"cdP" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/airlock/public/glass{name = "Locker Room"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/crew_quarters/locker)
@@ -5656,7 +5656,7 @@
"ceN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"ceO" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -2; pixel_y = 5},/obj/item/weapon/poster/random_contraband,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"ceP" = (/obj/machinery/light/small,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/engine/engineering)
-"ceQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "toxins_blastdoor"; layer = 2.7; name = "privacy shutters"; opacity = 0},/obj/machinery/door/airlock/research{name = "Toxins Launch Room Access"; req_access_txt = "8"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/toxins/mixing{name = "\improper Toxins Lab"})
+"ceQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "toxins_blastdoor"; name = "privacy shutters"; opacity = 0},/obj/machinery/door/airlock/research{name = "Toxins Launch Room Access"; req_access_txt = "8"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/toxins/mixing{name = "\improper Toxins Lab"})
"ceR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/aft{name = "Aft Maintenance"})
"ceS" = (/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen{pixel_x = -3; pixel_y = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/table/reinforced,/obj/machinery/camera{c_tag = "Security Post - Cargo"; dir = 1; network = list("SS13")},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/checkpoint/supply{name = "Security Post - Cargo"})
"ceT" = (/obj/machinery/mech_bay_recharge_port,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
@@ -5729,7 +5729,7 @@
"cgi" = (/obj/structure/table/wood,/obj/item/weapon/paper_bin{pixel_x = -4; pixel_y = 10},/obj/item/weapon/pen{pixel_x = -3; pixel_y = 5},/obj/machinery/light_switch{pixel_x = 28; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge)
"cgj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/maintcentral{name = "Central Maintenance"})
"cgk" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -4; pixel_y = 10},/obj/item/weapon/pen{pixel_x = -3; pixel_y = 5},/turf/simulated/floor/plasteel{dir = 1; icon_state = "caution"},/area/atmos)
-"cgl" = (/obj/structure/table/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/door/window/northleft{dir = 4; icon_state = "left"; name = "Atmospherics Desk"; req_access_txt = "24"},/obj/item/weapon/folder/yellow,/obj/item/weapon/folder/yellow,/obj/item/weapon/pen{pixel_x = -3; pixel_y = 5},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/atmos)
+"cgl" = (/obj/structure/table/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/door/window/northleft{dir = 4; icon_state = "left"; name = "Atmospherics Desk"; req_access_txt = "24"},/obj/item/weapon/folder/yellow,/obj/item/weapon/folder/yellow,/obj/item/weapon/pen{pixel_x = -3; pixel_y = 5},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/atmos)
"cgm" = (/obj/item/weapon/cigbutt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
"cgn" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor/plating,/area/atmos)
"cgo" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
@@ -6191,8 +6191,8 @@
"cpc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/bridge/meeting_room{name = "\improper Command Hallway"})
"cpd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/table/glass,/obj/item/device/slime_scanner,/obj/item/device/slime_scanner,/turf/simulated/floor/plasteel{tag = "icon-warnwhitecorner"; icon_state = "warnwhitecorner"; dir = 2},/area/toxins/xenobiology{name = "\improper Secure Lab"})
"cpe" = (/obj/machinery/reagentgrinder,/obj/structure/table/glass,/turf/simulated/floor/plasteel{dir = 6; icon_state = "whitepurple"},/area/toxins/xenobiology{name = "\improper Secure Lab"})
-"cpf" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio3"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
-"cpg" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio8"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"cpf" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio3"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"cpg" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio8"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"cph" = (/obj/machinery/atmospherics/unary/outlet_injector/on{dir = 1; frequency = 1441; id = "n2_in"},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos)
"cpi" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2_sensor"},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos)
"cpj" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; frequency = 1441; id_tag = "n2_out"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos)
@@ -6213,7 +6213,7 @@
"cpy" = (/obj/structure/stool,/turf/simulated/floor/wood,/area/maintenance/aft{name = "Aft Maintenance"})
"cpz" = (/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters Control"; pixel_x = -23; pixel_y = 23},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/exam_room)
"cpA" = (/obj/machinery/computer/arcade,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
-"cpB" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "acutesep"; name = "Acute Separation Privacy Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/medical/exam_room)
+"cpB" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "acutesep"; name = "Acute Separation Privacy Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/medical/exam_room)
"cpC" = (/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = 25; pixel_y = 0; req_access_txt = "0"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"},/area/medical/exam_room)
"cpD" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical/glass{id_tag = null; name = "Medbay Storage"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "whitebluefull"},/area/medical/medbay2{name = "Medbay Storage"})
"cpE" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/medical/medbay2{name = "Medbay Storage"})
@@ -6240,14 +6240,14 @@
"cpZ" = (/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/chemistry)
"cqa" = (/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/exam_room)
"cqb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"},/area/medical/exam_room)
-"cqc" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen #1"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio3"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"cqc" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen #1"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio3"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"cqd" = (/obj/machinery/computer/rdconsole/core,/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "warning"},/area/toxins/lab)
"cqe" = (/turf/simulated/floor/plasteel{icon_state = "warning"},/area/toxins/lab)
"cqf" = (/obj/machinery/r_n_d/circuit_imprinter{pixel_y = 4},/obj/item/weapon/reagent_containers/glass/beaker/sulphuric,/turf/simulated/floor/plasteel{icon_state = "warning"},/area/toxins/lab)
"cqg" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{dir = 8; icon_state = "warnwhite"},/area/toxins/lab)
"cqh" = (/obj/effect/landmark/start{name = "Scientist"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warnwhite"},/area/toxins/lab)
"cqi" = (/obj/structure/table,/obj/item/weapon/stock_parts/manipulator,/obj/item/weapon/stock_parts/capacitor,/obj/item/weapon/stock_parts/capacitor,/obj/item/weapon/stock_parts/manipulator,/obj/item/weapon/stock_parts/micro_laser,/obj/item/weapon/stock_parts/micro_laser,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/clothing/glasses/science,/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/toxins/lab)
-"cqj" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen #2"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio8"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"cqj" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen #2"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio8"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"cqk" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/sink{dir = 8; icon_state = "sink"; pixel_x = -12; pixel_y = 2},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warnwhite"},/area/medical/research{name = "Research Division"})
"cql" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"})
"cqm" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warnwhite"},/area/medical/research{name = "Research Division"})
@@ -6273,7 +6273,7 @@
"cqG" = (/obj/item/weapon/reagent_containers/glass/bottle/toxin{pixel_x = 4; pixel_y = 2},/obj/structure/table,/obj/effect/decal/cleanable/cobweb2,/obj/machinery/reagentgrinder{pixel_y = 4},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"cqH" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass{pixel_x = 4; pixel_y = 5},/obj/item/weapon/reagent_containers/food/drinks/drinkingglass{pixel_x = 6; pixel_y = -1},/obj/item/weapon/reagent_containers/food/drinks/drinkingglass{pixel_x = -4; pixel_y = 6},/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/syringe,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"cqI" = (/obj/machinery/atmospherics/binary/pump{dir = 1; on = 1},/obj/machinery/access_button{command = "cycle_interior"; master_tag = "turbine_control"; name = "Gas Turbine Airlock Control"; pixel_x = -8; pixel_y = 24},/obj/machinery/light/small{dir = 4},/obj/structure/sign/fire{pixel_x = 32},/turf/simulated/floor/engine,/area/maintenance/incinerator)
-"cqJ" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio3"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"cqJ" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio3"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"cqK" = (/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos)
"cqL" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos)
"cqM" = (/obj/machinery/camera{c_tag = "Atmospherics Tank - N2"; dir = 8; network = list("SS13"); pixel_x = 0; pixel_y = 0},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos)
@@ -6287,7 +6287,7 @@
"cqU" = (/turf/simulated/floor/plasteel{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/atmos)
"cqV" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor/plasteel{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/atmos)
"cqW" = (/obj/structure/girder,/turf/simulated/floor/plating,/area/atmos)
-"cqX" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio8"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"cqX" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio8"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"cqY" = (/obj/structure/closet/secure_closet/bar{pixel_x = -3; pixel_y = -1; req_access_txt = "25"},/turf/simulated/floor/wood,/area/maintenance/aft{name = "Aft Maintenance"})
"cqZ" = (/turf/simulated/floor/wood,/area/maintenance/aft{name = "Aft Maintenance"})
"cra" = (/turf/simulated/floor/wood{tag = "icon-wood-broken7"; icon_state = "wood-broken7"},/area/maintenance/aft{name = "Aft Maintenance"})
@@ -6295,10 +6295,10 @@
"crc" = (/turf/simulated/floor/wood{tag = "icon-wood-broken5"; icon_state = "wood-broken5"},/area/maintenance/aft{name = "Aft Maintenance"})
"crd" = (/obj/machinery/sleeper{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/exam_room)
"cre" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/exam_room)
-"crf" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "acutesep"; name = "Acute Separation Privacy Shutters"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room)
+"crf" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "acutesep"; name = "Acute Separation Privacy Shutters"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room)
"crg" = (/obj/machinery/sleeper{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/exam_room)
"crh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 9; icon_state = "whiteblue"},/area/medical/reception)
-"cri" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "acute1"; name = "Acute 1 Privacy Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room)
+"cri" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "acute1"; name = "Acute 1 Privacy Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room)
"crj" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whiteblue"},/area/medical/reception)
"crk" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whiteblue"},/area/medical/reception)
"crl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/sign/nosmoking_2{pixel_x = 0; pixel_y = 28},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whiteblue"},/area/medical/reception)
@@ -6308,7 +6308,7 @@
"crp" = (/obj/machinery/power/apc{dir = 1; name = "Medbay Central APC"; pixel_y = 24},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera{c_tag = "Medbay Hallway Fore"; dir = 2; network = list("SS13","Medbay")},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whiteblue"},/area/medical/reception)
"crq" = (/obj/machinery/door_control{id = "telelab"; name = "Test Chamber Blast Doors"; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/glass/bottle/epinephrine{pixel_x = 7; pixel_y = 2},/obj/item/weapon/reagent_containers/glass/bottle/charcoal{pixel_x = -2; pixel_y = -1},/obj/item/weapon/reagent_containers/dropper,/obj/item/stack/medical/bruise_pack/advanced,/obj/item/stack/medical/ointment/advanced,/obj/item/device/healthanalyzer,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab)
"crr" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/device/radio/beacon,/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/hallway/secondary/exit{name = "\improper Departure Lounge"})
-"crs" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio2"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"crs" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio2"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"crt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitebluecorner"},/area/medical/reception)
"cru" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whiteblue"},/area/medical/reception)
"crv" = (/obj/structure/closet/firecloset,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
@@ -6345,16 +6345,16 @@
"csa" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/obj/structure/noticeboard{pixel_y = -32},/obj/machinery/light,/obj/machinery/camera{c_tag = "Research Division - Break Room"; dir = 1; network = list("SS13","RD")},/turf/simulated/floor/plasteel{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/research{name = "Research Division"})
"csb" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitehall"},/area/medical/research{name = "Research Division"})
"csc" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall/r_wall,/area/toxins/explab)
-"csd" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio7"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
-"cse" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen #3"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio2"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"})
-"csf" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen #4"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio7"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"csd" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio7"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"cse" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen #3"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio2"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"csf" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen #4"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio7"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"csg" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"csh" = (/obj/machinery/door/airlock/maintenance{icon_state = "door_closed"; locked = 0; name = "Storage Room"; req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"csi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/aft{name = "Aft Maintenance"})
"csj" = (/obj/effect/decal/cleanable/blood,/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"csk" = (/obj/structure/rack,/obj/item/clothing/suit/apron,/obj/item/clothing/mask/surgical,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"csl" = (/obj/machinery/chem_master/condimaster{name = "CondiMaster Neo"; pixel_x = -4},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
-"csm" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio2"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"csm" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio2"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"csn" = (/obj/item/stack/packageWrap,/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"cso" = (/obj/structure/lattice,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/binary/pump/on,/turf/space,/area/space)
"csp" = (/obj/item/weapon/wrench,/turf/simulated/floor/plating/airless,/area/space)
@@ -6368,24 +6368,24 @@
"csx" = (/obj/machinery/light_construct/small{dir = 4},/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 30; pixel_y = 0},/turf/simulated/floor/wood,/area/maintenance/aft{name = "Aft Maintenance"})
"csy" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/structure/disposalpipe/segment,/obj/effect/spawner/lootdrop{loot = list(/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/item/weapon/cigbutt,/obj/item/trash/cheesie,/obj/item/trash/candy,/obj/item/trash/chips,/obj/item/trash/pistachios,/obj/item/trash/plate,/obj/item/trash/popcorn,/obj/item/trash/raisins,/obj/item/trash/sosjerky,/obj/item/trash/syndi_cakes); name = "maint grille or trash spawner"},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"csz" = (/obj/machinery/door/airlock/maintenance{name = "Experimentation Lab Maintenance"; req_access_txt = "8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/toxins/explab)
-"csA" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio7"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
-"csB" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio1"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"csA" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio7"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"csB" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio1"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"csC" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24; shock_proof = 0},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/exam_room)
-"csD" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio6"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"csD" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio6"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"csE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"},/area/medical/exam_room)
-"csF" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen #5"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio1"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"csF" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen #5"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio1"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"csG" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5; level = 1},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/landmark/start{name = "Medical Doctor"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/exam_room)
"csH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/exam_room)
-"csI" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "acutesep"; name = "Acute Separation Privacy Shutters"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room)
+"csI" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "acutesep"; name = "Acute Separation Privacy Shutters"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room)
"csJ" = (/turf/simulated/wall,/area/medical/cmo)
-"csK" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen #6"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio6"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"})
-"csL" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio1"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
-"csM" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio6"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"csK" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen #6"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio6"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"csL" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio1"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"csM" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio6"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"csN" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 2; initialize_directions = 11},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/landmark/start{name = "Medical Doctor"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/exam_room)
"csO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/reception)
-"csP" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "acute1"; name = "Acute 1 Privacy Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room)
+"csP" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "acute1"; name = "Acute 1 Privacy Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room)
"csQ" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception)
-"csR" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Xenolab"; layer = 2.5; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"csR" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Xenolab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"csS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception)
"csT" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/sign/science{pixel_x = 32},/turf/simulated/floor/plasteel{dir = 2; icon_state = "purplecorner"},/area/hallway/primary/aft)
"csU" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitepurple"},/area/toxins/lab)
@@ -6397,14 +6397,14 @@
"cta" = (/obj/machinery/door/window/westleft{dir = 2; name = "Research Division Deliveries"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/maintenance/aft{name = "Aft Maintenance"})
"ctb" = (/obj/machinery/door/airlock{name = "Research Emergency Storage"; req_access_txt = "0"; req_one_access_txt = "47"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/medical/research{name = "Research Division"})
"ctc" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/research{id_tag = ""; name = "Research Break Room"; req_access_txt = "0"; req_one_access_txt = "47"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/research{name = "Research Division"})
-"ctd" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Xenolab"; layer = 2.5; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"ctd" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Xenolab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"cte" = (/turf/simulated/wall,/area/toxins/explab)
"ctf" = (/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 0},/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = 0; pixel_y = 30},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab)
"ctg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception)
"cth" = (/obj/structure/table/reinforced,/obj/item/weapon/hand_labeler,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/device/taperecorder{pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab)
"cti" = (/obj/machinery/computer/rdconsole/experiment,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab)
"ctj" = (/obj/structure/table/reinforced,/obj/item/weapon/clipboard,/obj/item/weapon/book/manual/experimentor,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab)
-"ctk" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Xenolab"; layer = 2.5; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"ctk" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Xenolab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"ctl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab)
"ctm" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/effect/spawner/lootdrop{loot = list(/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/item/weapon/cigbutt,/obj/item/trash/cheesie,/obj/item/trash/candy,/obj/item/trash/chips,/obj/item/trash/pistachios,/obj/item/trash/plate,/obj/item/trash/popcorn,/obj/item/trash/raisins,/obj/item/trash/sosjerky,/obj/item/trash/syndi_cakes); name = "maint grille or trash spawner"},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"ctn" = (/obj/structure/closet/crate{icon_state = "crateopen"; opened = 1},/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/aft{name = "Aft Maintenance"})
@@ -6433,14 +6433,14 @@
"ctK" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"},/area/medical/reception)
"ctL" = (/obj/machinery/atmospherics/unary/cryo_cell{layer = 3.3},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/medical/cryo)
"ctM" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/reception)
-"ctN" = (/obj/machinery/door/window/southleft{dir = 2; name = "Maximum Security Test Chamber"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Xenolab"; layer = 2.5; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"ctN" = (/obj/machinery/door/window/southleft{dir = 2; name = "Maximum Security Test Chamber"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Xenolab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"ctO" = (/obj/structure/table,/obj/machinery/door/window/eastright{name = "Medical Reception"; req_access_txt = "5"},/obj/item/weapon/folder/white,/obj/item/weapon/pen,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception)
"ctP" = (/obj/structure/stool/bed/chair/office/light{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"},/area/medical/reception)
"ctQ" = (/obj/machinery/light/small{dir = 4; pixel_y = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"ctR" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1)
"ctS" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/item/weapon/storage/box/lights/mixed,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/aft{name = "Aft Maintenance"})
"ctT" = (/obj/structure/closet/crate/freezer,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = -28},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1)
-"ctU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Xenolab"; layer = 2.5; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
+"ctU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Xenolab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"ctV" = (/obj/machinery/optable,/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1)
"ctW" = (/obj/machinery/computer/operating,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1)
"ctX" = (/obj/item/weapon/circular_saw,/obj/item/weapon/FixOVein,/obj/structure/table/glass,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1)
@@ -6500,9 +6500,9 @@
"cuZ" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1)
"cva" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 12; pixel_y = 2},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1)
"cvb" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1)
-"cvc" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "acute2"; name = "Acute 2 Privacy Shutters"; opacity = 0},/obj/machinery/door/airlock/medical{name = "Acute Treatment 2"; req_access_txt = "5"},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room)
-"cvd" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "acute2"; name = "Acute 2 Privacy Shutters"; opacity = 0},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room)
-"cve" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "acute1"; name = "Acute 1 Privacy Shutters"; opacity = 0},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room)
+"cvc" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "acute2"; name = "Acute 2 Privacy Shutters"; opacity = 0},/obj/machinery/door/airlock/medical{name = "Acute Treatment 2"; req_access_txt = "5"},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room)
+"cvd" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "acute2"; name = "Acute 2 Privacy Shutters"; opacity = 0},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room)
+"cve" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "acute1"; name = "Acute 1 Privacy Shutters"; opacity = 0},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room)
"cvf" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Acute Treatment 1"; req_access_txt = "5"},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room)
"cvg" = (/obj/machinery/status_display,/turf/simulated/wall,/area/medical/medbay3)
"cvh" = (/obj/machinery/door/firedoor,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay3)
@@ -6668,11 +6668,11 @@
"cyl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall,/area/maintenance/aft{name = "Aft Maintenance"})
"cym" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"cyn" = (/obj/machinery/atmospherics/unary/outlet_injector/on{dir = 8},/turf/simulated/floor/plating/airless,/area/space)
-"cyo" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "surgeryobs2"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery1)
+"cyo" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "surgeryobs2"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery1)
"cyp" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre"; req_access_txt = "45"},/obj/machinery/holosign/surgery{id = "surgery2"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1)
"cyq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/turf/simulated/floor/carpet/arcade,/area/crew_quarters/fitness{name = "\improper Arcade"})
"cyr" = (/obj/machinery/door/firedoor,/obj/machinery/status_display{dir = 4; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/medbay3)
-"cys" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "cmoprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/cmo)
+"cys" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "cmoprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/cmo)
"cyt" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay3)
"cyu" = (/obj/machinery/computer/security/telescreen/entertainment{pixel_x = -30; pixel_y = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/medbay3)
"cyv" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/medbay3)
@@ -6781,7 +6781,7 @@
"cAu" = (/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/glass/beaker{pixel_x = 8; pixel_y = 2},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/sign/nosmoking_2{pixel_y = 32},/obj/structure/table/glass,/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/medical/genetics)
"cAv" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11},/turf/simulated/floor/plasteel{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/aft)
"cAw" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/junction{dir = 1; icon_state = "pipe-j1"; tag = "icon-pipe-j1 (EAST)"},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
-"cAx" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Surgery Maintenance"; req_access_txt = "45"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/medical/surgeryobs)
+"cAx" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Surgery Maintenance"; req_access_txt = "45"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/medical/surgeryobs)
"cAy" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/aft{name = "Aft Maintenance"})
"cAz" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/medical/surgeryobs)
"cAA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/aft)
@@ -7017,7 +7017,7 @@
"cEW" = (/obj/machinery/computer/cloning,/obj/machinery/light{dir = 4},/turf/simulated/floor/plasteel{dir = 5; icon_state = "whiteblue"},/area/medical/genetics_cloning)
"cEX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralcorner"},/area/hallway/primary/aft)
"cEY" = (/turf/simulated/wall,/area/medical/surgery2)
-"cEZ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "surgeryobs1"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery2)
+"cEZ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "surgeryobs1"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery2)
"cFa" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre"; req_access_txt = "45"},/obj/machinery/holosign/surgery{id = "surgery1"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery2)
"cFb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/power/apc{dir = 4; name = "Cloning Lab APC"; pixel_x = 24; pixel_y = 0},/obj/structure/cable/yellow,/obj/machinery/camera{c_tag = "Genetics Cloning Lab"; dir = 8; network = list("SS13","Medbay")},/turf/simulated/floor/plasteel{dir = 6; icon_state = "whiteblue"},/area/medical/genetics_cloning)
"cFc" = (/obj/machinery/status_display{dir = 4; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/medbay3)
@@ -7563,7 +7563,7 @@
"cPw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/morgue,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/medical/morgue)
"cPx" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"cPy" = (/turf/simulated/wall,/area/medical/medbay3)
-"cPz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Surgery Maintenance"; req_access_txt = "45"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/medical/medbay3)
+"cPz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Surgery Maintenance"; req_access_txt = "45"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/medical/medbay3)
"cPA" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay3)
"cPB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/medbay3)
"cPC" = (/obj/structure/table,/obj/machinery/camera{c_tag = "Research Director's Office"; dir = 1; network = list("SS13","RD")},/obj/machinery/photocopier/faxmachine{department = "Research Director's Office"},/turf/simulated/floor/plasteel{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor)
@@ -8032,7 +8032,7 @@
"cYz" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=14.8-Dorms-Lockers"; location = "14.5-Recreation"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/crew_quarters/fitness{name = "\improper Recreation Area"})
"cYA" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/solar{id = "aftstarboard"; name = "Aft-Starboard Solar Array"},/turf/simulated/floor/plating/airless{icon_state = "solarpanel"},/area/solar/starboard)
"cYB" = (/turf/simulated/floor/plating/airless/catwalk,/area/solar/starboard)
-"cYC" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "psychoffice"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/psych)
+"cYC" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "psychoffice"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/psych)
"cYD" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f6"; icon_state = "swall_f6"; dir = 2},/area/shuttle/escape)
"cYE" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/shuttle/escape)
"cYF" = (/obj/structure/grille,/obj/structure/shuttle/window,/turf/simulated/shuttle/plating,/area/shuttle/escape)
@@ -8367,7 +8367,7 @@
"deY" = (/obj/structure/stool,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{dir = 1; icon_state = "chapel"},/area/chapel/main)
"deZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
"dfa" = (/obj/machinery/computer/rdconsole/mechanics,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop)
-"dfb" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop)
+"dfb" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop)
"dfc" = (/obj/machinery/spod_part_fabricator,/obj/machinery/light{dir = 1; in_use = 1},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop)
"dfd" = (/obj/machinery/camera,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop)
"dfe" = (/obj/structure/table,/obj/item/pod_parts/core,/obj/item/weapon/circuitboard/mecha/pod,/obj/item/clothing/glasses/welding{pixel_y = 12},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop)
@@ -8375,7 +8375,7 @@
"dfg" = (/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop)
"dfh" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/stool/bed/chair/office/light{dir = 1; pixel_y = 3},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop)
"dfi" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/trash/cheesie,/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
-"dfj" = (/obj/effect/decal/warning_stripes/west,/obj/effect/decal/warning_stripes/north,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
+"dfj" = (/obj/effect/decal/warning_stripes/west,/obj/effect/decal/warning_stripes/north,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
"dfk" = (/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
"dfl" = (/obj/structure/spacepoddoor,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop)
"dfm" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 7; on = 1},/obj/machinery/vending/cola,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop)
@@ -8386,8 +8386,8 @@
"dfr" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "chapel"},/area/chapel/main)
"dfs" = (/obj/machinery/door/airlock/centcom{name = "Chapel Office"; opacity = 1; req_access_txt = "27"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/chapel/main)
"dft" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop)
-"dfu" = (/obj/effect/decal/warning_stripes/west,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
-"dfv" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "chapelparlourshutters"; layer = 2.7; name = "chapel shutters"; opacity = 0},/turf/simulated/floor/plating,/area/chapel/main)
+"dfu" = (/obj/effect/decal/warning_stripes/west,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
+"dfv" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "chapelparlourshutters"; name = "chapel shutters"; opacity = 0},/turf/simulated/floor/plating,/area/chapel/main)
"dfw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plasteel{dir = 8; icon_state = "chapel"},/area/chapel/main)
"dfx" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop)
"dfy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
@@ -8401,7 +8401,7 @@
"dfG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 4; icon_state = "chapel"},/area/chapel/main)
"dfH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 2; name = "Mechanic Workshop APC"; pixel_x = 0; pixel_y = -25},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop)
"dfI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop)
-"dfJ" = (/obj/effect/decal/warning_stripes/west,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
+"dfJ" = (/obj/effect/decal/warning_stripes/west,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
"dfK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop)
"dfL" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
"dfM" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/shuttle/plating{icon_state = "floorgrime"},/area/shuttle/escape)
@@ -8480,7 +8480,7 @@
"dhh" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f5"; icon_state = "swall_f5"; dir = 2},/area/shuttle/escape)
"dhi" = (/obj/structure/stool/bed/chair/comfy/black{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 8; icon_state = "chapel"},/area/chapel/main)
"dhj" = (/obj/structure/bookcase{name = "Holy Bookcase"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/chapel/main)
-"dhl" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "chapelspaceshutters"; layer = 2.7; name = "chapel shutters"; opacity = 0},/turf/simulated/floor/plating,/area/chapel/main)
+"dhl" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "chapelspaceshutters"; name = "chapel shutters"; opacity = 0},/turf/simulated/floor/plating,/area/chapel/main)
"dhn" = (/turf/space,/area/chapel/main)
"dho" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/table/glass,/obj/item/weapon/folder/white{pixel_y = 4},/obj/item/weapon/paper_bin{pixel_x = -1; pixel_y = 8},/obj/item/weapon/pen{pixel_x = -3; pixel_y = 5},/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -30},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitepurplecorner"},/area/toxins/xenobiology{name = "\improper Secure Lab"})
"dhv" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = -28},/obj/item/weapon/paper_bin{pixel_x = -4; pixel_y = 10},/turf/simulated/shuttle/floor,/area/shuttle/escape)
diff --git a/_maps/map_files/RandomZLevels/example.dmm b/_maps/map_files/RandomZLevels/example.dmm
index 4eb912a767f..56051520f37 100644
--- a/_maps/map_files/RandomZLevels/example.dmm
+++ b/_maps/map_files/RandomZLevels/example.dmm
@@ -48,8 +48,8 @@
"aV" = (/obj/machinery/vending/cola,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example)
"aW" = (/obj/machinery/vending/coffee,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example)
"aX" = (/obj/machinery/door/airlock/medical,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example)
-"aY" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/poddoor/shutters{density = 0; icon_state = "shutter0"; id_tag = "example"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/awaymission/example)
-"aZ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor/shutters{density = 0; icon_state = "shutter0"; id_tag = "example"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/awaymission/example)
+"aY" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/poddoor/shutters{density = 0; icon_state = "open"; id_tag = "example"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/awaymission/example)
+"aZ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor/shutters{density = 0; icon_state = "open"; id_tag = "example"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/awaymission/example)
"ba" = (/obj/machinery/door_control{id = "example"; name = "Privacy Shutters"; pixel_y = 25},/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example)
"bb" = (/obj/structure/table,/obj/item/device/healthanalyzer,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example)
"bc" = (/obj/structure/stool/bed,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example)
diff --git a/_maps/map_files/RandomZLevels/moonoutpost19.dmm b/_maps/map_files/RandomZLevels/moonoutpost19.dmm
index a58f7bb338f..bbebade7a32 100644
--- a/_maps/map_files/RandomZLevels/moonoutpost19.dmm
+++ b/_maps/map_files/RandomZLevels/moonoutpost19.dmm
@@ -244,7 +244,7 @@
"eJ" = (/turf/simulated/wall,/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"eK" = (/turf/simulated/wall/rust,/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"eL" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitehall"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
-"eM" = (/obj/structure/grille,/obj/machinery/door/poddoor{desc = "A heavy duty blast door that opens mechanically. This one has been applied with an acid-proof coating."; id_tag = "Awaybiohazard"; layer = 2.9; name = "Acid-Proof biohazard containment door"; unacidable = 1},/obj/structure/window/full/reinforced,/turf/simulated/floor/plating,/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
+"eM" = (/obj/structure/grille,/obj/machinery/door/poddoor{desc = "A heavy duty blast door that opens mechanically. This one has been applied with an acid-proof coating."; id_tag = "Awaybiohazard"; name = "Acid-Proof biohazard containment door"; unacidable = 1},/obj/structure/window/full/reinforced,/turf/simulated/floor/plating,/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"eN" = (/obj/machinery/light/small{active_power_usage = 0; dir = 8; icon_state = "bulb-broken"; status = 2},/obj/machinery/camera{c_tag = "Xenobiology"; dir = 4; network = list("MO19","MO19R")},/turf/simulated/floor/plasteel{dir = 6; icon_state = "whitehall"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"eO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/stool/bed/chair/office/light{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"eP" = (/obj/structure/table/reinforced,/obj/machinery/door_control{id = "Awaylab"; name = "Containment Chamber Blast Doors"; pixel_x = 4; pixel_y = -2; req_access_txt = "201"},/obj/machinery/ignition_switch{id = "awayxenobio"; pixel_x = 4; pixel_y = 8},/obj/structure/alien/weeds{icon_state = "weeds2"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
@@ -385,7 +385,7 @@
"hu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/item/stack/rods,/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg3"; tag = "icon-platingdmg3"},/area/awaycontent/a7)
"hv" = (/obj/machinery/door_control{id = "Awaybiohazard"; name = "Biohazard Shutter Control"; pixel_x = -25; pixel_y = 0; req_access_txt = "271"},/obj/machinery/light/small{dir = 8},/obj/machinery/computer/security{desc = "Used to access the various cameras on the outpost."; network = list("MO19R","MO19")},/turf/simulated/floor/plasteel{dir = 8; icon_state = "red"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hw" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitepurplecorner"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
-"hx" = (/obj/structure/grille,/obj/machinery/door/poddoor{id_tag = "AwayRD"; layer = 2.9; name = "privacy shutter"},/obj/structure/window/full/reinforced,/turf/simulated/floor/plating,/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
+"hx" = (/obj/structure/grille,/obj/machinery/door/poddoor{id_tag = "AwayRD"; name = "privacy shutter"},/obj/structure/window/full/reinforced,/turf/simulated/floor/plating,/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hy" = (/obj/item/stack/rods,/obj/item/weapon/shard{icon_state = "small"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hz" = (/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/oil{color = "black"},/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/device/healthanalyzer{pixel_x = 6; pixel_y = -5},/obj/item/device/assembly/prox_sensor{pixel_x = -5; pixel_y = -2},/obj/item/robot_parts/l_arm,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hA" = (/obj/structure/grille/broken,/obj/item/stack/rods,/obj/item/stack/rods,/obj/item/weapon/shard{icon_state = "medium"},/turf/simulated/floor/plating,/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
@@ -402,7 +402,7 @@
"hL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaycontent/a7)
"hM" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaycontent/a7)
"hN" = (/obj/structure/stool/bed/chair,/turf/simulated/floor/plasteel{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
-"hO" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{desc = "A heavy duty blast door that opens mechanically. This one has been applied with an acid-proof coating."; id_tag = "Awaybiohazard"; layer = 2.9; name = "Acid-Proof biohazard containment door"; unacidable = 1},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
+"hO" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{desc = "A heavy duty blast door that opens mechanically. This one has been applied with an acid-proof coating."; id_tag = "Awaybiohazard"; name = "Acid-Proof biohazard containment door"; unacidable = 1},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hP" = (/obj/structure/table,/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitehall"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hQ" = (/obj/structure/toilet{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"hR" = (/obj/structure/urinal{pixel_y = 29},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
@@ -524,7 +524,7 @@
"kd" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/turf/simulated/floor/plating/airless{name = "plating"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"ke" = (/obj/structure/grille,/turf/simulated/floor/plating/airless{name = "plating"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"kf" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1; pressure_checks = 1},/turf/simulated/floor/plasteel{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
-"kg" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{desc = "A heavy duty blast door that opens mechanically. This one has been applied with an acid-proof coating."; id_tag = "Awaybiohazard"; layer = 2.9; name = "Acid-Proof biohazard containment door"; unacidable = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
+"kg" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{desc = "A heavy duty blast door that opens mechanically. This one has been applied with an acid-proof coating."; id_tag = "Awaybiohazard"; name = "Acid-Proof biohazard containment door"; unacidable = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"kh" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating{burnt = 1; icon_state = "panelscorched"; tag = "icon-panelscorched"},/area/awaycontent/a7)
"ki" = (/obj/machinery/door/airlock/research{id_tag = ""; name = "Research Division"; req_access_txt = "271"; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"kj" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door_control{id = "Awaybiohazard"; name = "Biohazard Shutter Control"; pixel_x = 0; pixel_y = 8; req_access_txt = "271"},/obj/machinery/door_control{id = "AwayRD"; name = "Privacy Shutter Control"; pixel_x = 0; pixel_y = -2; req_access_txt = "271"},/turf/simulated/floor/plasteel{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
diff --git a/_maps/map_files/RandomZLevels/spacebattle.dmm b/_maps/map_files/RandomZLevels/spacebattle.dmm
index aa1ef17a354..fbf5d6d3221 100644
--- a/_maps/map_files/RandomZLevels/spacebattle.dmm
+++ b/_maps/map_files/RandomZLevels/spacebattle.dmm
@@ -107,7 +107,7 @@
"cc" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion (EAST)"; icon_state = "propulsion"; dir = 4},/turf/space,/area/awaymission/spacebattle/cruiser)
"cd" = (/obj/structure/table/reinforced,/turf/simulated/floor/plasteel,/area/awaymission/spacebattle/cruiser)
"ce" = (/turf/simulated/floor/plasteel{tag = "icon-damaged5"; icon_state = "damaged5"},/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/awaymission/spacebattle/cruiser)
-"cf" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "spacebattlepod"; name = "Front Hull Door"; opacity = 1; tag = "icon-pdoor0"},/turf/simulated/shuttle/plating,/area/awaymission/spacebattle/cruiser)
+"cf" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "spacebattlepod"; name = "Front Hull Door"; opacity = 1; tag = "icon-pdoor0"},/turf/simulated/shuttle/plating,/area/awaymission/spacebattle/cruiser)
"cg" = (/turf/simulated/floor/plasteel{tag = "icon-damaged4"; icon_state = "damaged4"},/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/awaymission/spacebattle/cruiser)
"ch" = (/mob/living/simple_animal/hostile/syndicate/melee/space,/turf/simulated/floor/plasteel,/area/awaymission/spacebattle/cruiser)
"ci" = (/turf/simulated/floor/plasteel{tag = "icon-damaged2"; icon_state = "damaged2"},/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/awaymission/spacebattle/cruiser)
@@ -168,7 +168,7 @@
"dl" = (/turf/simulated/shuttle/wall{tag = "icon-swall7"; icon_state = "swall7"; dir = 2},/area/awaymission/spacebattle/cruiser)
"dm" = (/turf/simulated/shuttle/wall{tag = "icon-swall11"; icon_state = "swall11"; dir = 2},/area/awaymission/spacebattle/cruiser)
"dn" = (/turf/simulated/floor/plasteel{tag = "icon-damaged4"; icon_state = "damaged4"},/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/awaymission/spacebattle/cruiser)
-"do" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "spacebattlepod2"; name = "Front Hull Door"; opacity = 1; tag = "icon-pdoor0"},/turf/simulated/shuttle/plating,/area/awaymission/spacebattle/cruiser)
+"do" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "spacebattlepod2"; name = "Front Hull Door"; opacity = 1; tag = "icon-pdoor0"},/turf/simulated/shuttle/plating,/area/awaymission/spacebattle/cruiser)
"dp" = (/turf/simulated/floor/plasteel{tag = "icon-damaged1"; icon_state = "damaged1"},/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/awaymission/spacebattle/cruiser)
"dq" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f5"; icon_state = "swall_f5"; dir = 2},/area/awaymission/spacebattle/cruiser)
"dr" = (/obj/effect/decal/cleanable/blood,/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"},/area/awaymission/spacebattle/cruiser)
diff --git a/_maps/map_files/RandomZLevels/terrorspiders.dmm b/_maps/map_files/RandomZLevels/terrorspiders.dmm
index c4adb7ceb58..c9f87baae70 100644
--- a/_maps/map_files/RandomZLevels/terrorspiders.dmm
+++ b/_maps/map_files/RandomZLevels/terrorspiders.dmm
@@ -965,7 +965,7 @@
"sC" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 4; icon_state = "red"},/area/awaymission/UO71/eng)
"sD" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; initialize_directions = 14; tag = "icon-manifold-b-f (NORTH)"},/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng)
"sE" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/turf/simulated/floor/plasteel{dir = 8; icon_state = "floorgrime"; tag = "icon-floorgrime (WEST)"},/area/awaymission/UO71/eng)
-"sF" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/obj/machinery/door/poddoor/preopen{id_tag = "UO71_Engineering"; layer = 2.9; name = "engineering security door"},/obj/machinery/atmospherics/pipe/simple/visible/universal{dir = 4},/turf/simulated/floor/plating,/area/awaymission/UO71/eng)
+"sF" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/obj/machinery/door/poddoor/preopen{id_tag = "UO71_Engineering"; name = "engineering security door"},/obj/machinery/atmospherics/pipe/simple/visible/universal{dir = 4},/turf/simulated/floor/plating,/area/awaymission/UO71/eng)
"sG" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 1},/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng)
"sH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/meter{frequency = 1443; id = "UO71_dloop_atm_meter"; name = "Distribution Loop"},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng)
"sI" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 1},/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng)
@@ -1038,7 +1038,7 @@
"tX" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 7; tag = "icon-manifold-r-f (WEST)"},/obj/item/weapon/screwdriver{pixel_y = 10},/obj/item/device/radio/off,/turf/simulated/floor/plasteel{dir = 4; icon_state = "red"},/area/awaymission/UO71/eng)
"tY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng)
"tZ" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng)
-"ua" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor/preopen{id_tag = "UO71_Engineering"; layer = 2.9; name = "engineering security door"},/turf/simulated/floor/plating,/area/awaymission/UO71/eng)
+"ua" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor/preopen{id_tag = "UO71_Engineering"; name = "engineering security door"},/turf/simulated/floor/plating,/area/awaymission/UO71/eng)
"ub" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 4; initialize_directions = 11},/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng)
"uc" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng)
"ud" = (/obj/machinery/meter{frequency = 1443; id = "UO71_wloop_atm_meter"; name = "Waste Loop"},/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 8},/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng)
diff --git a/_maps/map_files/RandomZLevels/undergroundoutpost45.dmm b/_maps/map_files/RandomZLevels/undergroundoutpost45.dmm
index 6bcf00460b4..8c127d19ae7 100644
--- a/_maps/map_files/RandomZLevels/undergroundoutpost45.dmm
+++ b/_maps/map_files/RandomZLevels/undergroundoutpost45.dmm
@@ -942,7 +942,7 @@
"sf" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 5; icon_state = "green"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"sg" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; initialize_directions = 14; tag = "icon-manifold-b-f (NORTH)"},/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"sh" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/sign/deathsposal{desc = "A warning sign which reads 'DISPOSAL: LEADS TO EXTERIOR'"; name = "\improper DISPOSAL: LEADS TO EXTERIOR"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitecorner"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
-"si" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/obj/machinery/door/poddoor/preopen{id_tag = "UO45_Engineering"; layer = 2.9; name = "engineering security door"},/obj/machinery/atmospherics/pipe/simple/visible/universal{dir = 4},/turf/simulated/floor/plating,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
+"si" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/obj/machinery/door/poddoor/preopen{id_tag = "UO45_Engineering"; name = "engineering security door"},/obj/machinery/atmospherics/pipe/simple/visible/universal{dir = 4},/turf/simulated/floor/plating,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"sj" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 1},/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"sk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/meter{frequency = 1443; id = "UO45_dloop_atm_meter"; name = "Distribution Loop"},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"sl" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 1},/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
@@ -1016,7 +1016,7 @@
"tB" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/junction{dir = 4; icon_state = "pipe-j2"; tag = "icon-pipe-j1 (WEST)"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg3"; tag = "icon-platingdmg3"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
"tC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"tD" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
-"tE" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor/preopen{id_tag = "UO45_Engineering"; layer = 2.9; name = "engineering security door"},/turf/simulated/floor/plating,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
+"tE" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor/preopen{id_tag = "UO45_Engineering"; name = "engineering security door"},/turf/simulated/floor/plating,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"tF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 4; initialize_directions = 11},/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"tG" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"tH" = (/obj/machinery/meter{frequency = 1443; id = "UO45_wloop_atm_meter"; name = "Waste Loop"},/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 8},/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
diff --git a/_maps/map_files/cyberiad/cyberiad.dmm b/_maps/map_files/cyberiad/cyberiad.dmm
index 425dc233e59..8c13c13a6bf 100644
--- a/_maps/map_files/cyberiad/cyberiad.dmm
+++ b/_maps/map_files/cyberiad/cyberiad.dmm
@@ -79,19 +79,19 @@
"abA" = (/obj/effect/decal/cleanable/blood{amount = 0},/turf/simulated/shuttle/plating,/area/shuttle/abandoned)
"abB" = (/obj/structure/spacepoddoor,/turf/simulated/shuttle/plating,/area/shuttle/abandoned)
"abC" = (/obj/machinery/door/airlock/public/glass{name = "Pod Bay"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned)
-"abD" = (/obj/structure/spacepoddoor,/obj/machinery/door/poddoor/multi_tile/two_tile_ver{id_tag = "whiteshippoddoor"; layer = 3.1},/turf/simulated/shuttle/plating,/area/shuttle/abandoned)
+"abD" = (/obj/structure/spacepoddoor,/obj/machinery/door/poddoor/multi_tile/two_tile_ver{id_tag = "whiteshippoddoor"},/turf/simulated/shuttle/plating,/area/shuttle/abandoned)
"abE" = (/obj/effect/decal/remains/human,/turf/simulated/shuttle/plating,/area/shuttle/abandoned)
"abF" = (/obj/machinery/door_control{id = "whiteshippoddoor"; name = "Pod Door Control"; pixel_y = -24},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned)
"abG" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate)
-"abH" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate)
+"abH" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate)
"abI" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate)
-"abJ" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate)
-"abK" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate)
+"abJ" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate)
+"abK" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate)
"abL" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate)
"abM" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/wall/r_wall,/area/security/permabrig)
"abN" = (/turf/simulated/wall/r_wall,/area/security/permabrig)
-"abO" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/permabrig)
-"abP" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/permabrig)
+"abO" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/permabrig)
+"abP" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/permabrig)
"abQ" = (/turf/simulated/shuttle/wall{dir = 4; icon_state = "wall3"},/area/shuttle/syndicate)
"abR" = (/obj/structure/table,/obj/item/weapon/screwdriver,/obj/machinery/light,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned)
"abS" = (/obj/structure/table,/obj/item/device/radio,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned)
@@ -116,17 +116,17 @@
"acl" = (/obj/machinery/light/spot,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"acm" = (/obj/item/device/radio/intercom/syndicate{pixel_y = -28},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"acn" = (/obj/structure/closet/syndicate/personal,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
-"aco" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/security/permabrig)
+"aco" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/security/permabrig)
"acp" = (/obj/machinery/hydroponics/soil,/turf/simulated/floor/grass,/area/security/permabrig)
"acq" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/syndicate)
"acr" = (/obj/machinery/door/window{dir = 2; name = "Cockpit"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"acs" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/syndicate)
"act" = (/obj/machinery/atmospherics/unary/outlet_injector/on,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
-"acu" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/permabrig)
+"acu" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/permabrig)
"acv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"acw" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"acx" = (/obj/machinery/biogenerator,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
-"acy" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/permabrig)
+"acy" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/permabrig)
"acz" = (/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/weapon/crowbar/red,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"acA" = (/obj/structure/table,/obj/item/weapon/storage/box/zipties,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"acB" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/camera{c_tag = "Prison Garden"; dir = 4; network = list("SS13")},/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
@@ -153,8 +153,8 @@
"acW" = (/turf/simulated/wall,/area/security/permabrig)
"acX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/door/airlock/public/glass{name = "Prison Garden"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"acY" = (/obj/machinery/door/airlock/public/glass{name = "Prison Garden"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
-"acZ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/security/permabrig)
-"ada" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/permabrig)
+"acZ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/security/permabrig)
+"ada" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/permabrig)
"adb" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"adc" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/item/device/radio/intercom/locked/prison{pixel_x = 0; pixel_y = 25},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"add" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/security/permabrig)
@@ -181,7 +181,7 @@
"ady" = (/obj/structure/stool,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"adz" = (/obj/structure/table,/obj/item/device/aicard,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"adA" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate)
-"adB" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "synd_outer"; locked = 0; name = "Ship External Access"; req_access = null; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "smindicate"; name = "Outer Airlock"; opacity = 0},/obj/machinery/door_control{id = "smindicate"; name = "External Door Control"; pixel_x = -26; pixel_y = -2; req_access_txt = "150"},/obj/docking_port/mobile{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate"; name = "syndicate infiltrator"; roundstart_move = "syndicate_away"; width = 18},/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_nw"; name = "northwest of station"; width = 18},/turf/simulated/shuttle/plating,/area/shuttle/syndicate)
+"adB" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "synd_outer"; locked = 0; name = "Ship External Access"; req_access = null; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "smindicate"; name = "Outer Airlock"; opacity = 0},/obj/machinery/door_control{id = "smindicate"; name = "External Door Control"; pixel_x = -26; pixel_y = -2; req_access_txt = "150"},/obj/docking_port/mobile{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate"; name = "syndicate infiltrator"; roundstart_move = "syndicate_away"; width = 18},/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_nw"; name = "northwest of station"; width = 18},/turf/simulated/shuttle/plating,/area/shuttle/syndicate)
"adC" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate)
"adD" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/stool,/obj/item/device/radio/intercom/locked/prison{pixel_x = -25; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"adE" = (/obj/machinery/atmospherics/unary/outlet_injector/on{dir = 4; frequency = 1443; id = "air_in"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
@@ -222,7 +222,7 @@
"aen" = (/obj/machinery/camera{c_tag = "Prison West"; dir = 1; network = list("SS13")},/obj/machinery/light,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"aeo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/security/permabrig)
"aep" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
-"aeq" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/security/permabrig)
+"aeq" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/security/permabrig)
"aer" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/security/permabrig)
"aes" = (/obj/machinery/door/window{dir = 4; name = "Equipment Room"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"aet" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "synd_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "0"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
@@ -246,7 +246,7 @@
"aeL" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/holofloor,/area/security/permabrig)
"aeM" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/security/permabrig)
"aeN" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/holofloor,/area/security/permabrig)
-"aeO" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating,/area/security/permabrig)
+"aeO" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating,/area/security/permabrig)
"aeP" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Equipment Room"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"aeQ" = (/obj/effect/spawner/window/reinforced,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"aeR" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1331; id_tag = "synd_pump"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
@@ -256,14 +256,14 @@
"aeV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"aeW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"aeX" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
-"aeY" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Lockdown 1"; name = "Prison Lockdown Door"; opacity = 0},/obj/machinery/door/airlock/public/glass{name = "Cell Door"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
+"aeY" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Lockdown 1"; name = "Prison Lockdown Door"; opacity = 0},/obj/machinery/door/airlock/public/glass{name = "Cell Door"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"aeZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/security/permabrig)
-"afa" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Lockdown 2"; name = "Prison Lockdown Door"; opacity = 0},/obj/machinery/door/airlock/public/glass{name = "Cell Door"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
+"afa" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Lockdown 2"; name = "Prison Lockdown Door"; opacity = 0},/obj/machinery/door/airlock/public/glass{name = "Cell Door"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"afb" = (/obj/machinery/flasher{id = "permaflash1"; pixel_x = 28; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
-"afc" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Lockdown 3"; name = "Prison Lockdown Door"; opacity = 0},/obj/machinery/door/airlock/public/glass{name = "Cell Door"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
+"afc" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Lockdown 3"; name = "Prison Lockdown Door"; opacity = 0},/obj/machinery/door/airlock/public/glass{name = "Cell Door"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"afd" = (/obj/machinery/flasher{id = "permaflash2"; pixel_x = 28; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"afe" = (/obj/machinery/flasher{id = "permaflash3"; pixel_x = 28; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
-"aff" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/permabrig)
+"aff" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/permabrig)
"afg" = (/obj/item/device/radio/intercom/syndicate{pixel_x = -28},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"afh" = (/obj/machinery/vending/sustenance,/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"afi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
@@ -271,9 +271,9 @@
"afk" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "red"},/area/security/permabrig)
"afl" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "red"},/area/security/permabrig)
"afm" = (/obj/structure/grille,/obj/structure/sign/securearea{pixel_x = -30},/turf/simulated/floor/plating/airless,/area/space)
-"afn" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison 1"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
-"afo" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison 2"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
-"afp" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison 3"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
+"afn" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison 1"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
+"afo" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison 2"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
+"afp" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison 3"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"afq" = (/obj/structure/lattice,/obj/machinery/camera{c_tag = "Brig Secure Armory Exterior East"; dir = 4; network = list("SS13")},/turf/space,/area/security/permabrig)
"afr" = (/obj/machinery/camera{c_tag = "Brig Secure Armory Exterior North"; dir = 2; network = list("SS13")},/obj/structure/lattice,/turf/space,/area/security/permabrig)
"afs" = (/obj/machinery/door_control{id = "Prison Lockdown 1"; name = "Cell 1 Lockdown"; pixel_x = -3; pixel_y = 24; range = 5; req_access_txt = "2"},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; layer = 2.4; on = 1},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/permabrig)
@@ -293,9 +293,9 @@
"afG" = (/obj/structure/table,/obj/item/weapon/wrench,/obj/item/device/assembly/infra,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"afH" = (/obj/structure/table,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"afI" = (/obj/structure/table,/obj/item/weapon/weldingtool/largetank,/obj/item/device/multitool,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
-"afJ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/security/permabrig)
-"afK" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/permabrig)
-"afL" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/permabrig)
+"afJ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/security/permabrig)
+"afK" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/permabrig)
+"afL" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/permabrig)
"afM" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"afN" = (/obj/structure/stool/bed,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig)
"afO" = (/turf/simulated/floor/plating/airless,/area/space)
@@ -335,9 +335,9 @@
"agw" = (/turf/simulated/shuttle/wall{dir = 4; icon_state = "wall3"},/area/shuttle/vox)
"agx" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_west_sensor"; pixel_x = 25; req_access_txt = "152"},/obj/machinery/light/spot{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"agy" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_west_vent"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
-"agz" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
-"agA" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
-"agB" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"agz" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"agA" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"agB" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"agC" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_east_sensor"; pixel_x = -25; req_access_txt = "152"},/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"agD" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_east_vent"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"agE" = (/obj/machinery/sleeper/syndie{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
@@ -371,15 +371,15 @@
"ahg" = (/obj/structure/mirror{pixel_x = 28},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"ahh" = (/obj/effect/landmark{name = "Nuclear-Bomb"},/obj/machinery/light/spot,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"ahi" = (/obj/machinery/telecomms/allinone{intercept = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
-"ahj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/permabrig)
-"ahk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/permabrig)
+"ahj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/permabrig)
+"ahk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/permabrig)
"ahl" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_west_control"; req_one_access_txt = "152"},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox)
"ahm" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_southwest_lock"; locked = 1; req_access_txt = "152"; req_one_access = null; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"ahn" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/vox)
-"aho" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"aho" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"ahp" = (/obj/item/weapon/stool,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"ahq" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
-"ahr" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"ahr" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"ahs" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/vox)
"aht" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_east_control"; req_one_access_txt = "152"},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox)
"ahu" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_southeast_lock"; locked = 1; req_access_txt = "152"; req_one_access = null; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
@@ -397,10 +397,10 @@
"ahG" = (/obj/structure/table,/obj/effect/decal/warning_stripes/red/hollow,/obj/item/weapon/storage/toolbox/mechanical,/obj/item/device/lock_buster,/obj/machinery/light{dir = 1; on = 1},/obj/item/device/radio/intercom{broadcasting = 0; name = "station intercom (General)"; pixel_y = 25},/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/trackimp,/obj/item/weapon/storage/lockbox/mindshield,/turf/simulated/floor/plasteel,/area/security/armoury)
"ahH" = (/obj/machinery/deployable/barrier,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 9},/area/security/armoury)
"ahI" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
-"ahJ" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"ahJ" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"ahK" = (/obj/machinery/light/spot,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"ahL" = (/obj/item/clothing/head/collectable/petehat{desc = "It smells faintly of reptile."; name = "fancy leader hat"},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
-"ahM" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"ahM" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"ahN" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_l"; icon_state = "propulsion_l"},/turf/space,/area/shuttle/syndicate)
"ahO" = (/obj/structure/shuttle/engine/propulsion,/turf/space,/area/shuttle/syndicate)
"ahP" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_r"; icon_state = "propulsion_r"},/turf/space,/area/shuttle/syndicate)
@@ -418,7 +418,7 @@
"aib" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/security/permabrig)
"aic" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/obj/machinery/alarm{dir = 1; pixel_y = -24},/turf/simulated/floor/plating,/area/security/permabrig)
"aid" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/permabrig)
-"aie" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Solitary Confinement"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/security/permabrig)
+"aie" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Solitary Confinement"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/security/permabrig)
"aif" = (/obj/machinery/deployable/barrier,/obj/structure/window/reinforced{dir = 8},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 10},/area/security/armoury)
"aig" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/permabrig)
"aih" = (/turf/simulated/wall/r_wall,/area/security/hos)
@@ -442,7 +442,7 @@
"aiz" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/armoury)
"aiA" = (/obj/effect/decal/warning_stripes/east,/obj/effect/decal/warning_stripes/west,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/camera/motion{c_tag = "Secure Armory"; dir = 4; network = list("SS13")},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/securearmoury)
"aiB" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 8},/obj/item/clothing/suit/armor/laserproof{pixel_x = 0; pixel_y = 0},/obj/item/weapon/gun/energy/ionrifle,/turf/simulated/floor/plasteel{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
-"aiC" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"aiC" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"aiD" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"aiE" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"aiF" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weed_extract,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
@@ -452,16 +452,16 @@
"aiJ" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/scalpel,/obj/item/stack/cable_coil,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"aiK" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/circular_saw,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"aiL" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/optable,/obj/item/organ/internal/brain,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
-"aiM" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
+"aiM" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"aiN" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun{pixel_x = -3; pixel_y = 3},/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun{pixel_x = 3; pixel_y = -3},/obj/structure/window/reinforced{dir = 4; pixel_x = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"aiO" = (/obj/effect/decal/warning_stripes/west,/obj/effect/decal/warning_stripes/east,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/securearmoury)
"aiP" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/vacantoffice{name = "\improper Security Toilet"})
"aiQ" = (/obj/structure/curtain/open/shower,/obj/machinery/shower,/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/vacantoffice{name = "\improper Security Toilet"})
"aiR" = (/obj/machinery/shower,/obj/structure/curtain/open/shower,/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/vacantoffice{name = "\improper Security Toilet"})
"aiS" = (/obj/structure/urinal{pixel_y = 32},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/vacantoffice{name = "\improper Security Toilet"})
-"aiT" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/main)
-"aiU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/main)
-"aiV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/main)
+"aiT" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/main)
+"aiU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/main)
+"aiV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/main)
"aiW" = (/obj/item/toy/prize/honk,/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aiX" = (/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/glasses/sunglasses/blindfold,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"})
"aiY" = (/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/hos)
@@ -543,7 +543,7 @@
"akw" = (/obj/effect/decal/warning_stripes/east,/obj/effect/decal/warning_stripes/northwestcorner,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/securearmoury)
"akx" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/vacantoffice{name = "\improper Security Toilet"})
"aky" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/decal/warning_stripes/blue/hollow,/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/security/podbay)
-"akz" = (/obj/structure/spacepoddoor{luminosity = 3},/obj/machinery/door/poddoor/multi_tile/four_tile_ver{id_tag = "secpodbay"; layer = 3.1; req_access_txt = "71"},/turf/simulated/floor/engine,/area/security/podbay)
+"akz" = (/obj/structure/spacepoddoor{luminosity = 3},/obj/machinery/door/poddoor/multi_tile/four_tile_ver{id_tag = "secpodbay"; req_access_txt = "71"},/turf/simulated/floor/engine,/area/security/podbay)
"akA" = (/obj/structure/rack,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/suit/space/vox/stealth,/obj/item/clothing/head/helmet/space/vox/stealth,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"akB" = (/turf/simulated/wall/r_wall,/area/security/range)
"akC" = (/obj/machinery/camera{c_tag = "Brig Security Toilet"; dir = 4; network = list("SS13")},/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/machinery/light,/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/vacantoffice{name = "\improper Security Toilet"})
@@ -560,11 +560,11 @@
"akN" = (/obj/item/weapon/twohanded/required/kirbyplants,/obj/machinery/newscaster{pixel_y = 30},/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 32},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/hos)
"akO" = (/obj/structure/stool/bed/chair/e_chair{dir = 4},/obj/effect/landmark{name = "revenantspawn"},/obj/machinery/atmospherics/unary/outlet_injector{dir = 4; frequency = 1443; icon_state = "on"; id = "air_in"; on = 1},/obj/effect/decal/warning_stripes/west,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor/plasteel{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/execution{name = "\improper Prisoner Transfer Center"})
"akP" = (/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
-"akQ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Execution Shutter"; name = "Execution Decency Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/execution{name = "\improper Prisoner Transfer Center"})
+"akQ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Execution Shutter"; name = "Execution Decency Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/execution{name = "\improper Prisoner Transfer Center"})
"akR" = (/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"akS" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/visible{dir = 10},/obj/effect/decal/warning_stripes/east,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"})
"akT" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5; level = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"})
-"akU" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/permabrig)
+"akU" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/permabrig)
"akV" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"})
"akW" = (/turf/simulated/wall,/area/security/range)
"akX" = (/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/range)
@@ -607,7 +607,7 @@
"alI" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/security/podbay)
"alJ" = (/obj/structure/grille,/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/floor/plating/airless,/area/security/podbay)
"alK" = (/obj/machinery/camera{c_tag = "Prison Execution Chamber"; dir = 1; network = list("Prison","SS13")},/obj/effect/decal/warning_stripes/southwest,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1; scrub_CO2 = 0; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"})
-"alL" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Execution Shutter"; name = "Execution Decency Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/execution{name = "\improper Prisoner Transfer Center"})
+"alL" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Execution Shutter"; name = "Execution Decency Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/execution{name = "\improper Prisoner Transfer Center"})
"alM" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/visible{dir = 5},/obj/effect/decal/warning_stripes/southeast,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"})
"alN" = (/obj/machinery/alarm{dir = 1; pixel_y = -24},/obj/machinery/light/small,/obj/machinery/atmospherics/binary/pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"})
"alO" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/decal/warning_stripes/west,/obj/machinery/door_control{id = "Execution Vent"; name = "Execution Vent Control"; pixel_x = -5; pixel_y = -28; req_access_txt = "1"},/obj/machinery/door_control{id = "Execution Shutter"; name = "Execution Shutter Control"; pixel_x = 5; pixel_y = -28; req_access_txt = "1"},/obj/machinery/atmospherics/binary/valve{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"})
@@ -678,8 +678,8 @@
"anb" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/carpet,/area/security/hos)
"anc" = (/obj/machinery/computer/secure_data,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/hos)
"and" = (/obj/structure/stool/bed/chair/comfy/black{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/keycard_auth{pixel_x = -28; pixel_y = 2},/obj/effect/landmark/start{name = "Head of Security"},/turf/simulated/floor/carpet,/area/security/hos)
-"ane" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
-"anf" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/range)
+"ane" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
+"anf" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/range)
"ang" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/range)
"anh" = (/obj/structure/closet/secure_closet/brig,/obj/machinery/camera{c_tag = "Prisoner Lockers"; dir = 2; network = list("SS13")},/turf/simulated/floor/plasteel,/area/security/prisonlockers)
"ani" = (/obj/structure/closet/secure_closet/brig,/obj/machinery/light_switch{pixel_x = -25},/turf/simulated/floor/plasteel,/area/security/prisonlockers)
@@ -726,7 +726,7 @@
"anX" = (/obj/structure/table/wood,/obj/item/weapon/book/manual/sop_security,/obj/item/weapon/book/manual/sop_legal,/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101; on = 1; pressure_checks = 1},/turf/simulated/floor/carpet,/area/security/hos)
"anY" = (/obj/machinery/computer/security{network = list("SS13","Research Outpost","Mining Outpost")},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/hos)
"anZ" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/door_control{desc = "A remote control-switch to lock down the prison wing's blast doors"; id = "Prison Gate"; name = "Prison Wing Lockdown"; pixel_x = -28; pixel_y = 7; range = 20; req_access_txt = "2"},/obj/machinery/door_control{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -28; pixel_y = -3; range = 20; req_access_txt = "2"},/turf/simulated/floor/carpet,/area/security/hos)
-"aoa" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
+"aoa" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos)
"aob" = (/turf/simulated/floor/plasteel,/area/security/prisonlockers)
"aoc" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/light{dir = 8},/turf/simulated/floor/plasteel,/area/security/prisonlockers)
"aod" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plasteel,/area/security/prisonlockers)
@@ -848,7 +848,7 @@
"aqp" = (/obj/structure/lattice,/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/space)
"aqq" = (/obj/machinery/door/airlock/security{name = "Execution Room"; req_access = null; req_access_txt = "1"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"})
"aqr" = (/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/range)
-"aqs" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel,/area/security/permabrig)
+"aqs" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel,/area/security/permabrig)
"aqt" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical/glass{id_tag = null; name = "Brig Medical Bay"; req_access_txt = "0"; req_one_access_txt = "63"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/security/medbay)
"aqu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical/glass{id_tag = null; name = "Brig Medical Bay"; req_access_txt = "0"; req_one_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/security/medbay)
"aqv" = (/turf/simulated/wall/r_wall,/area/security/warden)
@@ -1039,19 +1039,19 @@
"atY" = (/obj/structure/table/reinforced,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/obj/item/clothing/glasses/sunglasses,/obj/machinery/light_switch{pixel_x = -25},/turf/simulated/floor/plasteel,/area/security/range)
"atZ" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/plasteel,/area/security/range)
"aua" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel,/area/security/range)
-"aub" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Prisoner Processing"; req_access_txt = "1"},/turf/simulated/floor/plasteel,/area/security/prisonershuttle)
+"aub" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Prisoner Processing"; req_access_txt = "1"},/turf/simulated/floor/plasteel,/area/security/prisonershuttle)
"auc" = (/turf/simulated/wall,/area/security/brig)
"aud" = (/turf/simulated/wall,/area/security/prisonershuttle)
"aue" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Courtroom Prosecution and Defense"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/courtroomdandp)
-"auf" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Courtroom Prosecution and Defense"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/courtroomdandp)
+"auf" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Courtroom Prosecution and Defense"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/courtroomdandp)
"aug" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{id_tag = "BrigFoyer"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/prison/cell_block/A)
"auh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{id_tag = "BrigFoyer"; name = "Brig"; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/prison/cell_block/A)
"aui" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/security/seceqstorage)
-"auj" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/security/glass{id_tag = "BrigWest"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/lobby)
-"auk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/security/glass{id_tag = "BrigWest"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/lobby)
+"auj" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/security/glass{id_tag = "BrigWest"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/lobby)
+"auk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/security/glass{id_tag = "BrigWest"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/lobby)
"aul" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{id_tag = "BrigFoyer"; name = "Brig"; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/brig)
-"aum" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/security/glass{id_tag = "BrigEast"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/lobby)
-"aun" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/sortjunction{dir = 1; icon_state = "pipe-j1s"; name = "Brig Equipment Storage"; sortType = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/security/glass{id_tag = "BrigEast"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/lobby)
+"aum" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/security/glass{id_tag = "BrigEast"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/lobby)
+"aun" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/sortjunction{dir = 1; icon_state = "pipe-j1s"; name = "Brig Equipment Storage"; sortType = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/security/glass{id_tag = "BrigEast"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/lobby)
"auo" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{id_tag = "BrigFoyer"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkredcorners"},/area/security/prison/cell_block/B)
"aup" = (/obj/machinery/light/small{dir = 1},/obj/structure/closet/emcloset,/obj/machinery/camera{c_tag = "Security Pod"; dir = 2; network = list("SS13")},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"auq" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/shuttle/pod_3)
@@ -1089,19 +1089,19 @@
"auW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/courtroomdandp)
"auX" = (/obj/machinery/camera{c_tag = "Brig Security Courtroom Hall"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/courtroomdandp)
"auY" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkredcorners"},/area/security/prison/cell_block/A)
-"auZ" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A)
+"auZ" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A)
"ava" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door_timer/cell_1{dir = 4; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkredcorners"},/area/security/prison/cell_block/A)
"avb" = (/obj/structure/closet/secure_closet/brig{id = "Cell 1"; name = "Cell 1 Locker"},/obj/machinery/camera{c_tag = "Brig Cell 1"; dir = 2; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 2; icon_state = "redcorner"},/area/security/prison/cell_block/A)
"avc" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/security/prison/cell_block/A)
"avd" = (/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/security/lobby)
-"ave" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig)
+"ave" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig)
"avf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/lobby)
"avg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/brig)
"avh" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/turf/simulated/floor/plasteel{dir = 9; icon_state = "darkred"},/area/security/brig)
"avi" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/turf/simulated/floor/plasteel{dir = 5; icon_state = "darkred"},/area/security/brig)
"avj" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/lobby)
"avk" = (/obj/structure/closet/secure_closet/brig{id = "Cell 4"; name = "Cell 4 Locker"},/obj/machinery/camera{c_tag = "Brig Cell 3"; dir = 2; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 8; icon_state = "redcorner"},/area/security/prison/cell_block/B)
-"avl" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/B)
+"avl" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/B)
"avm" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/prison/cell_block/B)
"avn" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkredcorners"},/area/security/prison/cell_block/B)
"avo" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door_timer/cell_4{dir = 8; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkredcorners"},/area/security/prison/cell_block/B)
@@ -1115,7 +1115,7 @@
"avw" = (/obj/structure/grille,/obj/structure/window/full/shuttle,/turf/simulated/shuttle/plating,/area/shuttle/pod_3)
"avx" = (/obj/machinery/mineral/stacking_machine/laborstacker{input_dir = 2; output_dir = 1},/turf/simulated/shuttle/floor{icon = 'icons/turf/floors.dmi'; icon_state = "dark"},/area/shuttle/siberia)
"avy" = (/turf/simulated/shuttle/wall,/area/shuttle/siberia)
-"avz" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Processing Shutter"; name = "Processing Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/processing)
+"avz" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Processing Shutter"; name = "Processing Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/processing)
"avA" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/security/processing)
"avB" = (/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/security/processing)
"avC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/processing)
@@ -1132,23 +1132,23 @@
"avN" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light/small{dir = 4; pixel_y = 8},/turf/simulated/floor/plasteel,/area/security/prisonershuttle)
"avO" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/courtroomdandp)
"avP" = (/obj/machinery/light{dir = 8},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkredcorners"},/area/security/prison/cell_block/A)
-"avQ" = (/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 1"; name = "Cell 1"; req_access_txt = "2"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A)
+"avQ" = (/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 1"; name = "Cell 1"; req_access_txt = "2"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A)
"avR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A)
"avS" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light/small{dir = 4; pixel_y = 8},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{dir = 2; icon_state = "redcorner"},/area/security/prison/cell_block/A)
"avT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10; initialize_directions = 10; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/A)
-"avU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A)
-"avV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig)
+"avU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A)
+"avV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig)
"avW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/brig)
"avX" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/brig)
-"avY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig)
+"avY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig)
"avZ" = (/obj/structure/table,/obj/machinery/light{dir = 4},/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/brig)
"awa" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light/small{dir = 8},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "redcorner"},/area/security/prison/cell_block/B)
-"awb" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/B)
-"awc" = (/obj/machinery/door/window/brigdoor{dir = 8; id = "Cell 4"; name = "Cell 4"; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B)
+"awb" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/B)
+"awc" = (/obj/machinery/door/window/brigdoor{dir = 8; id = "Cell 4"; name = "Cell 4"; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B)
"awd" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/B)
"awe" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkredcorners"},/area/security/prison/cell_block/B)
"awf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10; initialize_directions = 10; level = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B)
-"awg" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Processing Shutter"; name = "Processing Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/processing)
+"awg" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Processing Shutter"; name = "Processing Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/processing)
"awh" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/security/processing)
"awi" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/processing)
"awj" = (/obj/structure/stool/bed/chair{dir = 1},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/processing)
@@ -1190,7 +1190,7 @@
"awT" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/courtroomdandp)
"awU" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101; on = 1; pressure_checks = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkredcorners"},/area/security/prison/cell_block/A)
"awV" = (/turf/simulated/wall,/area/security/processing)
-"awW" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A)
+"awW" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A)
"awX" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{id_tag = "Brig"; name = "Prisoner Processing"; req_access_txt = "63"},/turf/simulated/floor/plasteel,/area/security/processing)
"awY" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/item/device/radio/intercom{pixel_x = 28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkredcorners"},/area/security/prison/cell_block/A)
"awZ" = (/obj/structure/stool/bed,/obj/machinery/flasher{id = "Cell 1"; pixel_x = 0; pixel_y = -28},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{dir = 2; icon_state = "redcorner"},/area/security/prison/cell_block/A)
@@ -1209,13 +1209,13 @@
"axm" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/flasher{id = "gulagshuttleflasher"; pixel_x = 25},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/shuttle/floor,/area/shuttle/siberia)
"axn" = (/obj/structure/lattice,/obj/item/stack/cable_coil,/turf/space,/area/space)
"axo" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/siberia)
-"axp" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/B)
+"axp" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/B)
"axq" = (/obj/machinery/power/treadmill{dir = 4},/obj/machinery/treadmill_monitor{id = "Cell 4"; pixel_y = -32},/obj/structure/cable/yellow,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prison/cell_block/B)
"axr" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkredcorners"},/area/security/prison/cell_block/B)
"axs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/item/device/radio/intercom{pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkredcorners"},/area/security/prison/cell_block/B)
"axt" = (/obj/structure/table,/obj/item/weapon/storage/box/evidence,/turf/simulated/floor/plasteel,/area/security/processing)
"axu" = (/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/courtroomdandp)
-"axv" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Processing Shutter"; name = "Processing Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/processing)
+"axv" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Processing Shutter"; name = "Processing Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/processing)
"axw" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101; on = 1; pressure_checks = 1},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/processing)
"axx" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plasteel,/area/security/processing)
"axy" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/security/processing)
@@ -1227,8 +1227,8 @@
"axE" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/evidence)
"axF" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/unary/vent_pump{dir = 8; layer = 2.4; on = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/evidence)
"axG" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security{name = "Evidence Storage"; req_access = null; req_access_txt = "4"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/evidence)
-"axH" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/detectives_office)
-"axI" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/detectives_office)
+"axH" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/detectives_office)
+"axI" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/detectives_office)
"axJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/security/prisonershuttle)
"axK" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel,/area/security/prisonershuttle)
"axL" = (/turf/simulated/floor/plasteel,/area/security/lobby)
@@ -1239,12 +1239,12 @@
"axQ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkredcorners"},/area/security/prison/cell_block/A)
"axR" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/prison/cell_block/A)
"axS" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/prison/cell_block/A)
-"axT" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Courtroom Prosecution and Defense"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/courtroomdandp)
-"axU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig)
-"axV" = (/obj/structure/table/reinforced{layer = 2.5},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door/window/brigdoor{dir = 2; name = "Security Checkpoint"; req_access_txt = "1"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/brig)
-"axW" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig)
-"axX" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig)
-"axY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig)
+"axT" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Courtroom Prosecution and Defense"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/courtroomdandp)
+"axU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig)
+"axV" = (/obj/structure/table/reinforced{layer = 2.5},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door/window/brigdoor{dir = 2; name = "Security Checkpoint"; req_access_txt = "1"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/brig)
+"axW" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig)
+"axX" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig)
+"axY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig)
"axZ" = (/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/lobby)
"aya" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/prison/cell_block/B)
"ayb" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
@@ -1313,19 +1313,19 @@
"azm" = (/obj/structure/stool/bed/chair,/turf/simulated/floor/plasteel,/area/security/courtroomdandp)
"azn" = (/obj/structure/table/wood,/obj/structure/window/reinforced,/obj/item/weapon/folder{pixel_x = -4},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 10},/area/security/courtroomdandp)
"azo" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24; shock_proof = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/machinery/light{dir = 8},/obj/machinery/camera{c_tag = "Brig Cell Block A"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkredcorners"},/area/security/prison/cell_block/A)
-"azp" = (/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 2"; name = "Cell 2"; req_access_txt = "2"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A)
+"azp" = (/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 2"; name = "Cell 2"; req_access_txt = "2"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A)
"azq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A)
"azr" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/table/wood,/obj/structure/window/reinforced,/obj/item/weapon/folder/red,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 6},/area/security/courtroomdandp)
"azs" = (/obj/structure/table/wood,/obj/structure/window/reinforced,/obj/item/weapon/folder/red,/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/courtroomdandp)
"azt" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light/small{dir = 4; pixel_y = 8},/turf/simulated/floor/plasteel{dir = 2; icon_state = "redcorner"},/area/security/prison/cell_block/A)
"azu" = (/turf/simulated/floor/plasteel{icon_state = "red"; dir = 5},/area/security/lobby)
-"azv" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A)
+"azv" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A)
"azw" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/security/lobby)
"azx" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/lobby)
"azy" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/security/lobby)
"azz" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "redcorner"},/area/security/prison/cell_block/B)
-"azA" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/B)
-"azB" = (/obj/machinery/door/window/brigdoor{dir = 8; id = "Cell 5"; name = "Cell 5"; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B)
+"azA" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/B)
+"azB" = (/obj/machinery/door/window/brigdoor{dir = 8; id = "Cell 5"; name = "Cell 5"; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B)
"azC" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B)
"azD" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B)
"azE" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/security/processing)
@@ -1422,7 +1422,7 @@
"aBr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/machinery/light{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkredcorners"},/area/security/prison/cell_block/B)
"aBs" = (/turf/simulated/wall,/area/security/interrogation)
"aBt" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 1; location = "Security"},/obj/structure/plasticflaps{opacity = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/security/processing)
-"aBu" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access_txt = "63"},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
+"aBu" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access_txt = "63"},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"aBv" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/wall,/area/maintenance/fsmaint)
"aBw" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"aBx" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk14"; icon_state = "catwalk14"},/area/solar/auxstarboard)
@@ -1452,7 +1452,7 @@
"aBV" = (/turf/simulated/floor/wood{broken = 1; icon_state = "wood-broken"},/area/maintenance/abandonedbar)
"aBW" = (/obj/structure/sink/kitchen{pixel_y = 25},/obj/machinery/light_construct/small{dir = 4},/turf/simulated/floor/wood{broken = 1; icon_state = "wood-broken"},/area/maintenance/abandonedbar)
"aBX" = (/obj/item/trash/liquidfood,/turf/simulated/floor/wood,/area/maintenance/abandonedbar)
-"aBY" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "syndicate_elite"; name = "Side Hull Door"; opacity = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite)
+"aBY" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "syndicate_elite"; name = "Side Hull Door"; opacity = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite)
"aBZ" = (/turf/simulated/floor/plating/airless,/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "solar_tool_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = -25; req_access_txt = "13"},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/solar/auxport)
"aCa" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/courtroom)
"aCb" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/stool/bed/chair/comfy/black{dir = 8},/obj/machinery/camera{c_tag = "Courtroom Judge Committee"; dir = 8; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 2; icon_state = "carpet"},/area/crew_quarters/courtroom)
@@ -1465,14 +1465,14 @@
"aCi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor/wood,/area/crew_quarters/courtroom)
"aCj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/wood,/area/crew_quarters/courtroom)
"aCk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/courtroom)
-"aCl" = (/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 3"; name = "Cell 3"; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A)
+"aCl" = (/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 3"; name = "Cell 3"; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A)
"aCm" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A)
"aCn" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light/small{dir = 4; pixel_y = 8},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "redcorner"},/area/security/prison/cell_block/A)
-"aCo" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A)
+"aCo" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A)
"aCp" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Security Lobby"; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/lobby)
"aCq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore)
"aCr" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light/small{dir = 8},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "redcorner"},/area/security/prison/cell_block/B)
-"aCs" = (/obj/machinery/door/window/brigdoor{dir = 8; id = "Cell 6"; name = "Cell 6"; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B)
+"aCs" = (/obj/machinery/door/window/brigdoor{dir = 8; id = "Cell 6"; name = "Cell 6"; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B)
"aCt" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10; initialize_directions = 10; level = 1},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkredcorners"},/area/security/prison/cell_block/B)
"aCu" = (/obj/machinery/computer/med_data,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{dir = 6; icon_state = "green"},/area/bridge)
"aCv" = (/obj/structure/stool/bed/chair,/obj/item/device/radio/intercom/department/security{pixel_x = -28},/obj/machinery/camera{c_tag = "Brig Interrogation Observation"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/interrogation)
@@ -1503,9 +1503,9 @@
"aCU" = (/obj/structure/stool,/turf/simulated/floor/wood,/area/maintenance/abandonedbar)
"aCV" = (/obj/structure/table/wood,/obj/item/trash/plate,/turf/simulated/floor/wood,/area/maintenance/abandonedbar)
"aCW" = (/obj/structure/table/wood,/obj/item/weapon/reagent_containers/food/drinks/bottle/patron,/obj/item/weapon/storage/fancy/cigarettes/cigpack_shadyjims,/turf/simulated/floor/plating,/area/maintenance/abandonedbar)
-"aCX" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "syndicate_elite"; name = "Side Hull Door"; opacity = 0; req_access_txt = "150"},/obj/docking_port/mobile{dir = 8; dwidth = 3; height = 5; id = "sst"; name = "SST shuttle"; roundstart_move = "sst_away"; width = 11},/obj/docking_port/stationary{dir = 8; dwidth = 3; height = 5; id = "sst_home"; name = "northwest of station"; width = 11},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite)
+"aCX" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "syndicate_elite"; name = "Side Hull Door"; opacity = 0; req_access_txt = "150"},/obj/docking_port/mobile{dir = 8; dwidth = 3; height = 5; id = "sst"; name = "SST shuttle"; roundstart_move = "sst_away"; width = 11},/obj/docking_port/stationary{dir = 8; dwidth = 3; height = 5; id = "sst_home"; name = "northwest of station"; width = 11},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite)
"aCY" = (/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_sit)
-"aCZ" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "syndicate_sit_1"; name = "Side Hull Door"; opacity = 0; req_access_txt = "150"},/obj/docking_port/mobile{dir = 8; dwidth = 3; height = 5; id = "sit"; name = "SIT shuttle"; roundstart_move = "sit_away"; width = 11},/obj/docking_port/stationary{dir = 8; dwidth = 3; height = 5; id = "sit_arrivals"; name = "Cyberiad Arrivals"; width = 11},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_sit)
+"aCZ" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "syndicate_sit_1"; name = "Side Hull Door"; opacity = 0; req_access_txt = "150"},/obj/docking_port/mobile{dir = 8; dwidth = 3; height = 5; id = "sit"; name = "SIT shuttle"; roundstart_move = "sit_away"; width = 11},/obj/docking_port/stationary{dir = 8; dwidth = 3; height = 5; id = "sit_arrivals"; name = "Cyberiad Arrivals"; width = 11},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_sit)
"aDa" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_tool_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
"aDb" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
"aDc" = (/obj/item/device/radio/intercom{name = "station intercom (General)"; pixel_y = -28},/obj/machinery/camera{c_tag = "Courtroom"; dir = 1; network = list("SS13")},/turf/simulated/floor/wood,/area/crew_quarters/courtroom)
@@ -1521,9 +1521,9 @@
"aDm" = (/obj/machinery/power/treadmill{dir = 4},/obj/structure/cable/yellow,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/treadmill_monitor{id = "Cell 6"; pixel_y = -32},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/prison/cell_block/B)
"aDn" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkredcorners"},/area/security/prison/cell_block/B)
"aDo" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/item/device/radio/intercom{pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkredcorners"},/area/security/prison/cell_block/B)
-"aDp" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "Interrogation"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/interrogation)
-"aDq" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "Interrogation"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/interrogation)
-"aDr" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "Interrogation"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/interrogation)
+"aDp" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "Interrogation"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/interrogation)
+"aDq" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "Interrogation"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/interrogation)
+"aDr" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "Interrogation"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/interrogation)
"aDs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"aDt" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/public/glass{name = "Courtroom"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "wood"},/area/crew_quarters/courtroom)
"aDu" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/public/glass{name = "Courtroom"; req_access_txt = "63"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "wood"},/area/crew_quarters/courtroom)
@@ -1720,7 +1720,7 @@
"aHd" = (/obj/structure/stool/bed,/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
"aHe" = (/obj/machinery/camera{c_tag = "Fore Primary Hallway West"; dir = 4; network = list("SS13")},/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = -27},/turf/simulated/floor/plasteel{dir = 8; icon_state = "redcorner"},/area/hallway/primary/fore)
"aHf" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/turf/simulated/floor/plasteel{dir = 8; icon_state = "redcorner"},/area/hallway/primary/fore)
-"aHg" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "magistrate2"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/magistrateoffice)
+"aHg" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "magistrate2"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/magistrateoffice)
"aHh" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/wood,/area/crew_quarters/mrchangs)
"aHi" = (/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/obj/item/weapon/twohanded/required/kirbyplants,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "barber"},/area/civilian/barber)
"aHj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 2; icon_state = "barber"},/area/civilian/barber)
@@ -1739,7 +1739,7 @@
"aHw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/turf/simulated/floor/carpet,/area/magistrateoffice)
"aHx" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "redcorner"},/area/hallway/primary/fore)
"aHy" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice)
-"aHz" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "magistrate2"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/airlock/public/glass{name = "Magistrate's Office"; req_access_txt = "74"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/magistrateoffice)
+"aHz" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "magistrate2"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/airlock/public/glass{name = "Magistrate's Office"; req_access_txt = "74"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/magistrateoffice)
"aHA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plasteel{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice)
"aHB" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"aHC" = (/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (NORTH)"; icon_state = "wooden_chair_wings"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/crew_quarters/mrchangs)
@@ -1774,7 +1774,7 @@
"aIf" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
"aIg" = (/obj/structure/sign/chinese{pixel_y = 30},/turf/simulated/floor/plasteel{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness)
"aIh" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/mimeoffice)
-"aIi" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "magistrate"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/magistrateoffice)
+"aIi" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "magistrate"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/magistrateoffice)
"aIj" = (/obj/effect/decal/remains/robot,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"aIk" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness)
"aIl" = (/turf/simulated/wall,/area/magistrateoffice)
@@ -1826,7 +1826,7 @@
"aJf" = (/obj/machinery/photocopier,/obj/item/weapon/storage/secure/safe{pixel_x = 5; pixel_y = 27},/turf/simulated/floor/plasteel{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice)
"aJg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice)
"aJh" = (/obj/machinery/vending/coffee,/obj/machinery/light_switch{pixel_x = 0; pixel_y = 25},/turf/simulated/floor/plasteel{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice)
-"aJi" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "lawyer"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/lawoffice)
+"aJi" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "lawyer"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/lawoffice)
"aJj" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/briefcase{pixel_x = -2; pixel_y = -5},/obj/item/weapon/storage/briefcase{pixel_x = 3; pixel_y = 0},/obj/machinery/light{dir = 1},/obj/item/weapon/storage/secure/briefcase{pixel_x = 5; pixel_y = -5},/turf/simulated/floor/plasteel{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice)
"aJk" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore)
"aJl" = (/obj/structure/stool/bed/chair/comfy/black,/obj/effect/landmark/start{name = "Civilian"},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/carpet/arcade,/area/crew_quarters/fitness{name = "\improper Arcade"})
@@ -2166,10 +2166,10 @@
"aPH" = (/mob/living/simple_animal/crab/Coffee,/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/crew_quarters/fitness)
"aPI" = (/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/crew_quarters/fitness)
"aPJ" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/crew_quarters/fitness)
-"aPK" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "maint3"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aPK" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "maint3"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aPL" = (/obj/machinery/computer/HolodeckControl,/turf/simulated/floor/plasteel,/area/crew_quarters/fitness)
"aPM" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor/plasteel,/area/crew_quarters/fitness)
-"aPN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "maint3"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aPN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "maint3"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aPO" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall,/area/maintenance/electrical)
"aPP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aPQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/electrical)
@@ -2377,8 +2377,8 @@
"aTK" = (/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/reception)
"aTL" = (/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/reception)
"aTM" = (/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/reception)
-"aTN" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/medical{name = "Coroner"; req_access_txt = "5"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/hallway/primary/starboard/west)
-"aTO" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical{name = "Morgue"; req_access_txt = "6"; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/hallway/primary/starboard/west)
+"aTN" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/medical{name = "Coroner"; req_access_txt = "5"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/hallway/primary/starboard/west)
+"aTO" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical{name = "Morgue"; req_access_txt = "6"; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/hallway/primary/starboard/west)
"aTP" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/item/weapon/twohanded/required/kirbyplants,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/east)
"aTQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/east)
"aTR" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{dir = 1; icon_state = "loadingarea"; tag = "loading"},/area/hallway/primary/starboard/east)
@@ -2392,8 +2392,8 @@
"aTZ" = (/obj/structure/closet,/obj/effect/decal/cleanable/cobweb,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aUa" = (/obj/machinery/atmospherics/unary/tank/air{dir = 8},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aUb" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
-"aUc" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "maint2"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
-"aUd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "maint2"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aUc" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "maint2"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aUd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "maint2"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aUe" = (/obj/structure/closet,/obj/item/weapon/reagent_containers/food/drinks/cans/badminbrew,/obj/effect/landmark{name = "blobstart"},/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aUf" = (/obj/effect/spawner/window,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aUg" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/smes{charge = 0},/turf/simulated/floor/plating,/area/maintenance/electrical)
@@ -2431,7 +2431,7 @@
"aUM" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/plasteel{icon_state = "bluecorner"},/area/hallway/primary/fore)
"aUN" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/plasteel,/area/hallway/primary/central/ne)
"aUO" = (/obj/item/weapon/twohanded/required/kirbyplants,/obj/machinery/light{dir = 1; in_use = 1},/obj/machinery/camera{c_tag = "Medbay Lobby West"; network = list("SS13")},/obj/structure/closet/walllocker/emerglocker/north,/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/reception)
-"aUP" = (/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/storage/box/cups{pixel_x = 6; pixel_y = 6},/obj/item/weapon/storage/box/beakers{pixel_x = -5; pixel_y = 7},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/structure/table/reinforced,/obj/item/weapon/storage/box/rxglasses,/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/reception)
+"aUP" = (/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/storage/box/cups{pixel_x = 6; pixel_y = 6},/obj/item/weapon/storage/box/beakers{pixel_x = -5; pixel_y = 7},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/structure/table/reinforced,/obj/item/weapon/storage/box/rxglasses,/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/reception)
"aUQ" = (/turf/simulated/wall,/area/crew_quarters/toilet)
"aUR" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8; initialize_directions = 11; level = 2},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aUS" = (/turf/simulated/wall,/area/crew_quarters/bar)
@@ -2476,7 +2476,7 @@
"aVF" = (/obj/machinery/camera{c_tag = "Bar Storage"; network = list("SS13")},/obj/structure/table/wood,/obj/machinery/reagentgrinder,/obj/item/weapon/reagent_containers/dropper,/turf/simulated/floor/wood,/area/crew_quarters/bar)
"aVG" = (/obj/machinery/vending/coffee,/turf/simulated/floor/wood,/area/crew_quarters/bar)
"aVH" = (/obj/structure/table/wood,/obj/item/weapon/reagent_containers/food/drinks/shaker,/obj/item/weapon/gun/projectile/revolver/doublebarrel,/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/glass{amount = 50; pixel_x = 3; pixel_y = 3},/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/weapon/storage/fancy/candle_box/eternal,/obj/item/weapon/storage/fancy/candle_box/eternal,/obj/item/weapon/storage/fancy/candle_box/eternal,/turf/simulated/floor/wood,/area/crew_quarters/bar)
-"aVI" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; desc = "Lube off, pal."; dir = 8; icon_state = "shutter0"; id_tag = "imnotmakingyoulubepissoff"; name = "Chemistry Privacy Shutter"; opacity = 0},/obj/structure/sign/chemistry,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plating,/area/medical/chemistry)
+"aVI" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; desc = "Lube off, pal."; dir = 8; icon_state = "open"; id_tag = "imnotmakingyoulubepissoff"; name = "Chemistry Privacy Shutter"; opacity = 0},/obj/structure/sign/chemistry,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plating,/area/medical/chemistry)
"aVJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aVK" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/turf/simulated/floor/plasteel,/area/crew_quarters/fitness)
"aVL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel,/area/crew_quarters/fitness)
@@ -2484,8 +2484,8 @@
"aVN" = (/obj/machinery/atmospherics/binary/valve,/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aVO" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness)
"aVP" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/grille/broken,/obj/structure/window/basic{dir = 4},/obj/structure/window/basic,/turf/simulated/floor/plating{icon_state = "panelscorched"},/area/maintenance/fsmaint2)
-"aVQ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "maint1"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
-"aVR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "maint1"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aVQ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "maint1"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
+"aVR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "maint1"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aVS" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/arrival/station)
"aVT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/chapel/main)
"aVU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/chapel/main)
@@ -3017,7 +3017,7 @@
"bga" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{tag = "icon-stage_stairs"; icon_state = "stage_stairs"},/area/escapepodbay)
"bgb" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/decal/warning_stripes/yellow/hollow,/turf/simulated/floor/plasteel,/area/escapepodbay)
"bgc" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/engine,/area/escapepodbay)
-"bgd" = (/obj/structure/spacepoddoor{luminosity = 3},/obj/machinery/door/poddoor/multi_tile/four_tile_ver{id_tag = "escapepodbay"; layer = 3.1; req_one_access_txt = "13"},/turf/simulated/floor/engine,/area/escapepodbay)
+"bgd" = (/obj/structure/spacepoddoor{luminosity = 3},/obj/machinery/door/poddoor/multi_tile/four_tile_ver{id_tag = "escapepodbay"; req_one_access_txt = "13"},/turf/simulated/floor/engine,/area/escapepodbay)
"bge" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f9"; icon_state = "swall_f9"; dir = 2},/area/shuttle/arrival/station)
"bgf" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/chapel/office)
"bgg" = (/obj/machinery/light/small,/obj/structure/table/glass,/turf/simulated/floor/plasteel{icon_state = "chapel"},/area/chapel/main)
@@ -3320,22 +3320,22 @@
"blR" = (/turf/simulated/wall,/area/storage/emergency2)
"blS" = (/turf/simulated/floor/plasteel{tag = "icon-stage_stairs"; icon_state = "stage_stairs"},/area/hallway/primary/central/nw)
"blT" = (/turf/simulated/wall,/area/civilian/pet_store)
-"blU" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/bridge)
+"blU" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/bridge)
"blV" = (/obj/machinery/door/airlock/public/glass{name = "Pet Store"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/civilian/pet_store)
"blW" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plasteel,/area/hallway/primary/port)
"blX" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel,/area/hallway/primary/port)
-"blY" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/status_display{density = 0; layer = 4},/turf/simulated/floor/plating,/area/bridge)
+"blY" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/status_display{density = 0; layer = 4},/turf/simulated/floor/plating,/area/bridge)
"blZ" = (/turf/simulated/wall,/area/hallway/primary/central/nw)
-"bma" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/bridge)
+"bma" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/bridge)
"bmb" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/hallway/primary/central/nw)
"bmc" = (/turf/simulated/wall/r_wall,/area/bridge)
-"bmd" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/bridge)
-"bme" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/status_display{density = 0; layer = 4},/turf/simulated/floor/plating,/area/bridge)
+"bmd" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/bridge)
+"bme" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/status_display{density = 0; layer = 4},/turf/simulated/floor/plating,/area/bridge)
"bmf" = (/turf/simulated/floor/plasteel{tag = "icon-stage_stairs"; icon_state = "stage_stairs"},/area/hallway/primary/central/ne)
"bmg" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/turf/simulated/floor/plasteel,/area/hallway/secondary/exit)
"bmh" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/obj/machinery/light_switch{pixel_x = 0; pixel_y = 25},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
"bmi" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/hallway/primary/central/ne)
-"bmj" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "kitchenbar"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/light{dir = 1},/obj/machinery/door/window{dir = 4; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
+"bmj" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "kitchenbar"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/light{dir = 1},/obj/machinery/door/window{dir = 4; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
"bmk" = (/obj/machinery/computer/security/telescreen/entertainment{pixel_x = -32},/obj/structure/stool,/turf/simulated/floor/wood,/area/crew_quarters/bar)
"bml" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/stool,/turf/simulated/floor/wood,/area/crew_quarters/bar)
"bmm" = (/turf/simulated/floor/plasteel,/area/hallway/secondary/exit)
@@ -3436,7 +3436,7 @@
"bod" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "bluecorner"},/area/hallway/primary/central/ne)
"boe" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel,/area/hallway/primary/central/ne)
"bof" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
-"bog" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "kitchenbar"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/eastleft{base_state = "right"; icon_state = "right"; layer = 3; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
+"bog" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "kitchenbar"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/eastleft{base_state = "right"; icon_state = "right"; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
"boh" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/toolbox/emergency,/obj/item/weapon/wrench,/obj/item/device/assembly/timer,/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/turf/simulated/floor/plasteel,/area/bridge)
"boi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
"boj" = (/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/kitchen_machine/grill,/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
@@ -3521,7 +3521,7 @@
"bpK" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/stool/bed/chair/wood/wings,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar)
"bpL" = (/obj/structure/foodcart,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
"bpM" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar)
-"bpN" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "kitchenbar"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window{dir = 4; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
+"bpN" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "kitchenbar"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window{dir = 4; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
"bpO" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
"bpP" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
"bpQ" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
@@ -3657,7 +3657,7 @@
"bsq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/storage/tools)
"bsr" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel,/area/storage/tools)
"bss" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/hallway/primary/central/nw)
-"bst" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/sign/securearea{pixel_x = 32; pixel_y = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge)
+"bst" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/sign/securearea{pixel_x = 32; pixel_y = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge)
"bsu" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/bridge)
"bsv" = (/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/bridge)
"bsw" = (/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/bridge)
@@ -3672,7 +3672,7 @@
"bsF" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor/plasteel,/area/bridge)
"bsG" = (/turf/simulated/floor/plasteel{tag = "icon-browncorner (EAST)"; icon_state = "browncorner"; dir = 4},/area/bridge)
"bsH" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plasteel,/area/bridge)
-"bsI" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge)
+"bsI" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge)
"bsJ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 9; icon_state = "blue"},/area/hallway/primary/central/ne)
"bsK" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "blue"},/area/hallway/primary/central/ne)
"bsL" = (/obj/machinery/camera{c_tag = "Bridge East Entrance"; dir = 2; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 1; icon_state = "blue"},/area/hallway/primary/central/ne)
@@ -3742,7 +3742,7 @@
"btX" = (/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 4},/area/hallway/primary/central/nw)
"btY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/port)
"btZ" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/port)
-"bua" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge)
+"bua" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge)
"bub" = (/obj/effect/decal/cleanable/cobweb2,/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/maintenance/port)
"buc" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plasteel,/area/storage/tools)
"bud" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plasteel,/area/storage/tools)
@@ -3765,7 +3765,7 @@
"buu" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor/plasteel{dir = 8; icon_state = "bluecorner"},/area/bridge)
"buv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/bridge)
"buw" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plasteel,/area/bridge)
-"bux" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge)
+"bux" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge)
"buy" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/door/airlock/command/glass{name = "Bridge"; req_access_txt = "19"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/bridge)
"buz" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 8},/area/hallway/primary/central/ne)
"buA" = (/obj/machinery/door/airlock/command/glass{name = "Bridge"; req_access_txt = "19"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel,/area/bridge)
@@ -3836,7 +3836,7 @@
"bvN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bluecorner"},/area/hallway/primary/central/nw)
"bvO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 6},/area/hallway/primary/central/nw)
"bvP" = (/obj/machinery/camera{c_tag = "Bridge West Entrance"; dir = 1; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 0; icon_state = "blue"},/area/hallway/primary/central/nw)
-"bvQ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge)
+"bvQ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge)
"bvR" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/bridge)
"bvS" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/closet/emcloset,/turf/simulated/floor/plasteel{dir = 0; icon_state = "blue"},/area/bridge)
"bvT" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall/r_wall,/area/bridge)
@@ -3850,7 +3850,7 @@
"bwb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload)
"bwc" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plasteel{dir = 0; icon_state = "blue"},/area/bridge)
"bwd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{dir = 0; icon_state = "blue"},/area/bridge)
-"bwe" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge)
+"bwe" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge)
"bwf" = (/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 10},/area/hallway/primary/central/ne)
"bwg" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/turf/simulated/floor/plating,/area/bridge)
"bwh" = (/obj/machinery/light,/turf/simulated/floor/plasteel{dir = 0; icon_state = "blue"},/area/hallway/primary/central/ne)
@@ -3931,9 +3931,9 @@
"bxE" = (/obj/machinery/atm{pixel_x = 32; pixel_y = 0},/obj/item/weapon/twohanded/required/kirbyplants,/turf/simulated/floor/wood,/area/crew_quarters/bar)
"bxF" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -30},/obj/machinery/vending/dinnerware,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
"bxG" = (/obj/machinery/icemachine,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
-"bxH" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/fancy/donut_box,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "kitchenhall"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/westleft{dir = 1; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
-"bxI" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "kitchenhall"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/westleft{dir = 1; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
-"bxJ" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "kitchenhall"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/westright{dir = 1; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
+"bxH" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/fancy/donut_box,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "kitchenhall"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/westleft{dir = 1; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
+"bxI" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "kitchenhall"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/westleft{dir = 1; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
+"bxJ" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "kitchenhall"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/westright{dir = 1; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
"bxK" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/public/glass{name = "Library"; req_access_txt = "0"},/turf/simulated/floor/carpet,/area/library)
"bxL" = (/obj/structure/stool,/obj/effect/landmark/start{name = "Botanist"},/turf/simulated/floor/plasteel{dir = 1; icon_state = "green"},/area/hydroponics)
"bxM" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "green"},/area/hydroponics)
@@ -4045,7 +4045,7 @@
"bzO" = (/obj/structure/stool/bed/chair,/turf/simulated/floor/plasteel,/area/hallway/secondary/exit)
"bzP" = (/turf/simulated/floor/carpet,/area/bridge/meeting_room)
"bzQ" = (/obj/structure/stool/bed/chair/comfy/black,/turf/simulated/floor/carpet,/area/bridge/meeting_room)
-"bzR" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "heads_meeting"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/bridge/meeting_room)
+"bzR" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "heads_meeting"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/bridge/meeting_room)
"bzS" = (/obj/machinery/vending/snack,/turf/simulated/floor/wood,/area/bridge/meeting_room)
"bzT" = (/obj/structure/table,/obj/item/weapon/aiModule/quarantine,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/ai_upload)
"bzU" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/bridge/meeting_room)
@@ -4141,8 +4141,8 @@
"bBG" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/west)
"bBH" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/west)
"bBI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/west)
-"bBJ" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Mech Bay"; req_access_txt = "29"; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/assembly/chargebay)
-"bBK" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{dir = 2; id_tag = "mechbay"; name = "Mech Bay"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/assembly/chargebay)
+"bBJ" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Mech Bay"; req_access_txt = "29"; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/assembly/chargebay)
+"bBK" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{dir = 2; id_tag = "mechbay"; name = "Mech Bay"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/assembly/chargebay)
"bBL" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception)
"bBM" = (/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/mask/muzzle,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24; shock_proof = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/reception)
"bBN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/secondary/exit)
@@ -4213,13 +4213,13 @@
"bDa" = (/obj/machinery/light,/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/west)
"bDb" = (/turf/simulated/floor/plasteel{dir = 0; icon_state = "blue"},/area/hallway/primary/starboard/west)
"bDc" = (/obj/effect/decal/warning_stripes/blue/partial{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "white"},/area/medical/reception)
-"bDd" = (/obj/structure/table/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/window/eastright{base_state = "left"; dir = 4; icon_state = "left"; name = "Medical Reception"; req_access_txt = "5"},/obj/item/weapon/folder/white,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception)
+"bDd" = (/obj/structure/table/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/window/eastright{base_state = "left"; dir = 4; icon_state = "left"; name = "Medical Reception"; req_access_txt = "5"},/obj/item/weapon/folder/white,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception)
"bDe" = (/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/reception)
"bDf" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "white"},/area/medical/reception)
"bDg" = (/obj/effect/decal/warning_stripes/blue/partial{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "white"},/area/medical/reception)
"bDh" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "white"},/area/medical/reception)
"bDi" = (/obj/structure/stool/bed/chair/office/light{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteyellow"},/area/medical/chemistry)
-"bDj" = (/obj/structure/table/reinforced,/obj/machinery/door/window/eastright{dir = 8; name = "Chemistry Desk"; req_access_txt = "33"},/obj/machinery/door/poddoor/shutters{density = 0; desc = "Lube off, pal."; dir = 8; icon_state = "shutter0"; id_tag = "imnotmakingyoulubepissoff"; name = "Chemistry Privacy Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/chemistry)
+"bDj" = (/obj/structure/table/reinforced,/obj/machinery/door/window/eastright{dir = 8; name = "Chemistry Desk"; req_access_txt = "33"},/obj/machinery/door/poddoor/shutters{density = 0; desc = "Lube off, pal."; dir = 8; icon_state = "open"; id_tag = "imnotmakingyoulubepissoff"; name = "Chemistry Privacy Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/chemistry)
"bDk" = (/obj/machinery/light,/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/east)
"bDl" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/chemistry)
"bDm" = (/obj/machinery/light{dir = 4},/obj/item/device/radio/intercom{dir = 4; name = "station intercom (General)"; pixel_x = 28},/obj/machinery/chem_dispenser,/turf/simulated/floor/plasteel,/area/medical/chemistry)
@@ -4382,28 +4382,28 @@
"bGn" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor)
"bGo" = (/obj/machinery/atmospherics/pipe/simple/insulated{dir = 4},/turf/space,/area/space)
"bGp" = (/obj/machinery/atmospherics/pipe/simple/insulated{dir = 6},/turf/simulated/wall/r_wall,/area/maintenance/asmaint2)
-"bGq" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/structure/table/reinforced,/obj/item/weapon/folder/white,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception)
+"bGq" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/structure/table/reinforced,/obj/item/weapon/folder/white,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception)
"bGr" = (/turf/simulated/wall/r_wall,/area/assembly/chargebay)
"bGs" = (/obj/machinery/atmospherics/unary/outlet_injector/on{dir = 8; frequency = 1441; id = "co2_in"; pixel_y = 1},/turf/simulated/floor/plating/airless,/area/toxins/mixing)
"bGt" = (/turf/simulated/floor/plasteel{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/medical/reception)
"bGu" = (/obj/machinery/computer/rdconsole/robotics,/obj/machinery/alarm{pixel_y = 25},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics)
"bGv" = (/obj/structure/table/glass,/obj/item/clothing/glasses/science{pixel_y = -3},/obj/item/clothing/glasses/science,/obj/item/clothing/glasses/science{pixel_y = 3},/obj/item/stack/sheet/mineral/plasma,/obj/item/weapon/reagent_containers/dropper,/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteyellow"},/area/medical/chemistry)
"bGw" = (/obj/machinery/r_n_d/circuit_imprinter,/obj/item/weapon/reagent_containers/glass/beaker/sulphuric,/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics)
-"bGx" = (/obj/machinery/door/poddoor/shutters{density = 0; desc = "Lube off, pal."; dir = 8; icon_state = "shutter0"; id_tag = "imnotmakingyoulubepissoff"; name = "Chemistry Privacy Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/smartfridge/medbay,/obj/machinery/door/window/eastright{dir = 4; name = "Chemistry Desk"; req_access_txt = "33"},/obj/structure/window/reinforced{dir = 1; layer = 2.9},/turf/simulated/floor/plating,/area/medical/chemistry)
+"bGx" = (/obj/machinery/door/poddoor/shutters{density = 0; desc = "Lube off, pal."; dir = 8; icon_state = "open"; id_tag = "imnotmakingyoulubepissoff"; name = "Chemistry Privacy Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/smartfridge/medbay,/obj/machinery/door/window/eastright{dir = 4; name = "Chemistry Desk"; req_access_txt = "33"},/obj/structure/window/reinforced{dir = 1; layer = 2.9},/turf/simulated/floor/plating,/area/medical/chemistry)
"bGy" = (/obj/effect/decal/warning_stripes/south,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/chem_heater,/turf/simulated/floor/plasteel,/area/medical/chemistry)
"bGz" = (/obj/effect/decal/warning_stripes/southwest,/turf/simulated/floor/plasteel,/area/medical/chemistry)
"bGA" = (/obj/structure/table,/obj/item/weapon/book/manual/robotics_cyborgs{pixel_x = 2; pixel_y = 5},/obj/item/weapon/storage/belt/utility,/obj/item/weapon/reagent_containers/glass/beaker/large,/obj/machinery/requests_console{department = "Robotics"; departmentType = 2; name = "Robotics Requests Console"; pixel_y = 30},/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics)
-"bGB" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "robotics"; name = "Robotics Lab Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/assembly/robotics)
+"bGB" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "robotics"; name = "Robotics Lab Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/assembly/robotics)
"bGC" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = 0; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab)
"bGD" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 0},/obj/item/weapon/storage/belt/utility,/obj/item/clothing/gloves/color/latex,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab)
-"bGE" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/window/eastright{base_state = "left"; dir = 2; icon_state = "left"; name = "Robotics Desk"; req_access_txt = "29"},/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/item/weapon/folder/white,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "robotics"; name = "Robotics Lab Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/assembly/robotics)
+"bGE" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/window/eastright{base_state = "left"; dir = 2; icon_state = "left"; name = "Robotics Desk"; req_access_txt = "29"},/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/item/weapon/folder/white,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "robotics"; name = "Robotics Lab Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/assembly/robotics)
"bGF" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{dir = 10; icon_state = "purple"},/area/hallway/primary/starboard/east)
"bGG" = (/turf/simulated/floor/plating,/area/maintenance/asmaint2)
"bGH" = (/turf/simulated/wall/r_wall,/area/maintenance/asmaint2)
"bGI" = (/obj/structure/closet/emcloset,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/weapon/tank/emergency_oxygen,/obj/item/clothing/mask/breath,/obj/item/weapon/tank/emergency_oxygen,/turf/simulated/floor/plasteel{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit)
"bGJ" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor4,/area/shuttle/escape)
-"bGK" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "rdlab"; name = "Research and Development Lab Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/lab)
-"bGL" = (/obj/structure/table/reinforced,/obj/machinery/door/window/eastright{base_state = "left"; dir = 2; icon_state = "left"; name = "Research and Development Desk"; req_access_txt = "47"},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "rdlab"; name = "Research and Development Lab Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/lab)
+"bGK" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "rdlab"; name = "Research and Development Lab Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/lab)
+"bGL" = (/obj/structure/table/reinforced,/obj/machinery/door/window/eastright{base_state = "left"; dir = 2; icon_state = "left"; name = "Research and Development Desk"; req_access_txt = "47"},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "rdlab"; name = "Research and Development Lab Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/lab)
"bGM" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
"bGN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
"bGO" = (/obj/machinery/sleeper{tag = "icon-sleeper (NORTH)"; icon_state = "sleeper"; dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape)
@@ -4468,7 +4468,7 @@
"bHV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics)
"bHW" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/engine/break_room)
"bHX" = (/turf/simulated/floor/plasteel,/area/assembly/chargebay)
-"bHY" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage)
+"bHY" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage)
"bHZ" = (/obj/machinery/vending/tool,/turf/simulated/floor/plasteel,/area/engine/equipmentstorage)
"bIa" = (/turf/simulated/wall,/area/assembly/robotics)
"bIb" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = 6},/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/obj/item/clothing/glasses/welding,/obj/structure/disposalpipe/segment{dir = 4},/obj/item/device/radio/headset/headset_sci{pixel_x = -3},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics)
@@ -4549,15 +4549,15 @@
"bJy" = (/obj/machinery/newscaster/security_unit{pixel_x = -32; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table/wood,/obj/machinery/photocopier/faxmachine/longrange{department = "Captain's Office"},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bJz" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Captain's Desk Door"; req_access_txt = "20"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bJA" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/computer/crew,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/paramedic)
-"bJB" = (/obj/machinery/computer/crew,/obj/structure/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception)
-"bJC" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 2; icon_state = "left"; name = "Medical Reception"; req_access_txt = "5"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception)
+"bJB" = (/obj/machinery/computer/crew,/obj/structure/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception)
+"bJC" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 2; icon_state = "left"; name = "Medical Reception"; req_access_txt = "5"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception)
"bJD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = -24},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bJE" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bJF" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception)
"bJG" = (/obj/machinery/light,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bJH" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 32},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bJI" = (/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central/se)
-"bJJ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/computer/guestpass,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/structure/table/reinforced,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/reception)
+"bJJ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/computer/guestpass,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/structure/table/reinforced,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/reception)
"bJK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/reception)
"bJL" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception)
"bJM" = (/obj/structure/grille,/obj/structure/window/full/shuttle,/turf/simulated/floor/plating,/area/shuttle/constructionsite)
@@ -4571,7 +4571,7 @@
"bJU" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/light{dir = 1},/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/crew_quarters/fitness)
"bJV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"bJW" = (/obj/structure/closet/wardrobe/chemistry_white,/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteyellow"},/area/medical/chemistry)
-"bJX" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; desc = "Lube off, pal."; dir = 8; icon_state = "shutter0"; id_tag = "imnotmakingyoulubepissoff"; name = "Chemistry Privacy Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plating,/area/medical/chemistry)
+"bJX" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; desc = "Lube off, pal."; dir = 8; icon_state = "open"; id_tag = "imnotmakingyoulubepissoff"; name = "Chemistry Privacy Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plating,/area/medical/chemistry)
"bJY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics)
"bJZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/chemistry)
"bKa" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/chemistry)
@@ -4602,7 +4602,7 @@
"bKz" = (/turf/simulated/floor/plasteel,/area/quartermaster/storage)
"bKA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/quartermaster/storage)
"bKB" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/quartermaster/storage)
-"bKC" = (/obj/machinery/conveyor{dir = 1; id = "garbage"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Disposal Exit"; layer = 3; name = "Disposal Exit Vent"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/disposal)
+"bKC" = (/obj/machinery/conveyor{dir = 1; id = "garbage"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Disposal Exit"; name = "Disposal Exit Vent"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/disposal)
"bKD" = (/obj/machinery/driver_button{id_tag = "trash"; pixel_x = -26; pixel_y = -6},/obj/machinery/door_control{id = "Disposal Exit"; name = "Disposal Vent Control"; pixel_x = -25; pixel_y = 4; req_access_txt = "12"},/obj/structure/stool,/turf/simulated/floor/plating,/area/maintenance/disposal)
"bKE" = (/obj/machinery/light_switch{pixel_x = 30},/obj/machinery/camera{c_tag = "Disposals"; dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/blood/oil,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/disposal)
"bKF" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/port)
@@ -4647,7 +4647,7 @@
"bLs" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/hallway/primary/central/se)
"bLt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/paramedic)
"bLu" = (/obj/machinery/light{dir = 8},/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/paramedic)
-"bLv" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"},/turf/simulated/floor/plating,/area/medical/reception)
+"bLv" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"},/turf/simulated/floor/plating,/area/medical/reception)
"bLw" = (/obj/structure/stool,/obj/effect/landmark/start{name = "Paramedic"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/paramedic)
"bLx" = (/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/reception)
"bLy" = (/turf/simulated/floor/plasteel{tag = "icon-whitebluecorner (WEST)"; icon_state = "whitebluecorner"; dir = 8},/area/medical/reception)
@@ -4744,7 +4744,7 @@
"bNl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door_control{id = "paramedic"; name = "Garage Door Control"; pixel_x = 24; pixel_y = 1; req_access_txt = "66"},/turf/simulated/floor/plasteel,/area/hallway/primary/central/se)
"bNm" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/paramedic)
"bNn" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/structure/stool/bed/amb_trolley,/obj/effect/decal/warning_stripes/west,/obj/effect/decal/warning_stripes/east,/obj/effect/decal/warning_stripes/north,/obj/machinery/door_control{id = "paramedic"; name = "Garage Door Control"; pixel_x = -24; pixel_y = 1; req_access_txt = "66"},/obj/machinery/light_switch{pixel_x = -23; pixel_y = -8},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/paramedic)
-"bNo" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plating,/area/medical/reception)
+"bNo" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plating,/area/medical/reception)
"bNp" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/obj/structure/closet/paramedic,/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/paramedic)
"bNq" = (/obj/structure/stool,/obj/effect/landmark/start{name = "Civilian"},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/reception)
"bNr" = (/obj/machinery/light,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/plasteel{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/medical/reception)
@@ -4844,20 +4844,20 @@
"bPh" = (/obj/structure/table,/obj/item/roller,/obj/machinery/computer/mob_healer_terminal{pixel_x = -32},/turf/simulated/floor/plasteel{dir = 10; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/reception)
"bPi" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"})
"bPj" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "Research Division"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/medical/research{name = "Research Division"})
-"bPk" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Research Division Delivery"; req_access_txt = "47"},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/research{name = "Research Division"})
+"bPk" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Research Division Delivery"; req_access_txt = "47"},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/research{name = "Research Division"})
"bPl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 5; icon_state = "whitehall"},/area/medical/research{name = "Research Division"})
"bPm" = (/obj/machinery/vending/coffee,/turf/simulated/floor/plasteel{tag = "icon-whiteblue (SOUTHEAST)"; icon_state = "whiteblue"; dir = 6},/area/medical/reception)
"bPn" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/plasteel,/area/assembly/robotics)
"bPo" = (/turf/simulated/floor/plasteel,/area/assembly/robotics)
"bPp" = (/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/assembly/robotics)
"bPq" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics)
-"bPr" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyerPort"; name = "Medbay Entrance"; req_access_txt = "5"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception)
+"bPr" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyerPort"; name = "Medbay Entrance"; req_access_txt = "5"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception)
"bPs" = (/obj/machinery/status_display,/turf/simulated/wall/r_wall,/area/assembly/robotics)
"bPt" = (/turf/simulated/wall/r_wall,/area/medical/research{name = "Research Division"})
"bPu" = (/obj/structure/sign/securearea,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall/r_wall,/area/medical/research{name = "Research Division"})
-"bPv" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyerPort"; name = "Medbay Entrance"; req_access_txt = "5"},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/reception)
+"bPv" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyerPort"; name = "Medbay Entrance"; req_access_txt = "5"},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/reception)
"bPw" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab)
-"bPx" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyerPort"; name = "Medbay Entrance"; req_access_txt = "5"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/reception)
+"bPx" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyerPort"; name = "Medbay Entrance"; req_access_txt = "5"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/reception)
"bPy" = (/obj/structure/table,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000; pixel_x = 5; pixel_y = -5},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/item/weapon/crowbar,/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics)
"bPz" = (/obj/machinery/newscaster{pixel_x = -27; pixel_y = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab)
"bPA" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/asmaint2)
@@ -4891,10 +4891,10 @@
"bQc" = (/obj/structure/disposalpipe/junction{dir = 1; icon_state = "pipe-j2"; tag = "icon-pipe-j2"},/turf/simulated/floor/plasteel,/area/quartermaster/office)
"bQd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/quartermaster/office)
"bQe" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/window/westleft{name = "Cargo Desk"; req_access_txt = "50"},/obj/structure/noticeboard{pixel_y = 27},/turf/simulated/floor/plasteel,/area/quartermaster/office)
-"bQf" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "hopqueue"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "loadingarea"; tag = "loading"},/area/hallway/primary/central/sw)
+"bQf" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "hopqueue"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "loadingarea"; tag = "loading"},/area/hallway/primary/central/sw)
"bQg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/carpet,/area/crew_quarters/heads)
"bQh" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/hallway/primary/central/sw)
-"bQi" = (/obj/structure/table/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/flasher{id = "hopflash"; pixel_y = 28},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "hop"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 4; icon_state = "rightsecure"; name = "Head of Personnel's Desk"; req_access_txt = "57"},/obj/machinery/door/window/northleft{dir = 8; icon_state = "left"; name = "Head of Personnel's Desk"; req_access_txt = "0"},/turf/simulated/floor/plasteel,/area/crew_quarters/heads)
+"bQi" = (/obj/structure/table/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/flasher{id = "hopflash"; pixel_y = 28},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "hop"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 4; icon_state = "rightsecure"; name = "Head of Personnel's Desk"; req_access_txt = "57"},/obj/machinery/door/window/northleft{dir = 8; icon_state = "left"; name = "Head of Personnel's Desk"; req_access_txt = "0"},/turf/simulated/floor/plasteel,/area/crew_quarters/heads)
"bQj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = "0"},/turf/space,/area/space)
"bQk" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 8},/area/crew_quarters/heads)
"bQl" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/carpet,/area/crew_quarters/heads)
@@ -4923,7 +4923,7 @@
"bQI" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/medical/morgue)
"bQJ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera{c_tag = "Medbay Morgue South"; dir = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/medical/morgue)
"bQK" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/bluegrid,/area/assembly/chargebay)
-"bQL" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical{name = "Morgue"; req_access_txt = "6;29"; req_one_access_txt = "0"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/assembly/chargebay)
+"bQL" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical{name = "Morgue"; req_access_txt = "6;29"; req_one_access_txt = "0"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/assembly/chargebay)
"bQM" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plasteel,/area/assembly/chargebay)
"bQN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plasteel,/area/assembly/chargebay)
"bQO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = 28},/turf/simulated/floor/plasteel,/area/hallway/primary/central/se)
@@ -4951,8 +4951,8 @@
"bRk" = (/obj/structure/table,/obj/item/weapon/FixOVein,/obj/item/weapon/surgicaldrill,/obj/item/weapon/bonegel,/obj/item/weapon/bonesetter,/obj/item/weapon/retractor,/obj/item/weapon/hemostat,/obj/item/weapon/cautery,/obj/item/stack/medical/bruise_pack/advanced{pixel_x = -4; pixel_y = 4},/turf/simulated/floor/plasteel,/area/assembly/robotics)
"bRl" = (/obj/effect/decal/warning_stripes/east,/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"; tag = ""},/obj/structure/table,/obj/item/device/mmi,/obj/item/device/mmi,/obj/item/device/mmi,/obj/item/device/mmi/posibrain,/obj/item/device/robotanalyzer,/turf/simulated/floor/plasteel,/area/assembly/robotics)
"bRm" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/device/healthanalyzer,/obj/item/device/healthanalyzer,/obj/item/device/healthanalyzer,/obj/machinery/newscaster{pixel_x = 26; pixel_y = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics)
-"bRn" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/medical/research{name = "Research Division"})
-"bRo" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera{c_tag = "Research Hallway Entrance"; dir = 2; network = list("Research","SS13")},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/medical/research{name = "Research Division"})
+"bRn" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/medical/research{name = "Research Division"})
+"bRo" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera{c_tag = "Research Hallway Entrance"; dir = 2; network = list("Research","SS13")},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/medical/research{name = "Research Division"})
"bRp" = (/obj/machinery/door_control{id = "rdlab2"; name = "Research and Development Lab Shutters Control"; pixel_x = -24; pixel_y = -24; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab)
"bRq" = (/obj/structure/table,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = 0; pixel_y = 0},/obj/item/stack/tape_roll,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab)
"bRr" = (/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"; tag = ""},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 4; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitecorner"},/area/assembly/robotics)
@@ -4991,7 +4991,7 @@
"bRY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central/sw)
"bRZ" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/hallway/primary/central/sw)
"bSa" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/carpet,/area/crew_quarters/heads)
-"bSb" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "hop"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads)
+"bSb" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "hop"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads)
"bSc" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/carpet,/area/crew_quarters/heads)
"bSd" = (/obj/machinery/computer/card,/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 10},/area/crew_quarters/heads)
"bSe" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/crew_quarters/heads)
@@ -5042,13 +5042,13 @@
"bSX" = (/obj/effect/decal/warning_stripes/blue/partial,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay2)
"bSY" = (/obj/machinery/door_control{id = "robotics2"; name = "Robotics Lab Shutters Control"; pixel_x = 24; pixel_y = -24; req_access_txt = "29"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics)
"bSZ" = (/obj/machinery/light{dir = 8},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitecorner"},/area/medical/research{name = "Research Division"})
-"bTa" = (/obj/structure/table/reinforced,/obj/item/weapon/folder/white,/obj/item/weapon/pen,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "robotics2"; name = "Robotics Lab Shutters"; opacity = 0},/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Robotics Desk"; req_access_txt = "29"},/turf/simulated/floor/plating,/area/assembly/robotics)
+"bTa" = (/obj/structure/table/reinforced,/obj/item/weapon/folder/white,/obj/item/weapon/pen,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "robotics2"; name = "Robotics Lab Shutters"; opacity = 0},/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Robotics Desk"; req_access_txt = "29"},/turf/simulated/floor/plating,/area/assembly/robotics)
"bTb" = (/turf/simulated/wall,/area/toxins/lab)
"bTc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitecorner"},/area/medical/research{name = "Research Division"})
"bTd" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/toxins/lab)
"bTe" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/toxins/lab)
"bTf" = (/obj/effect/landmark{name = "lightsout"},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "whitehall"; dir = 2},/area/medical/research{name = "Research Division"})
-"bTg" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "rdlab2"; name = "Research and Development Lab Shutters"; opacity = 0},/obj/machinery/door/window/eastright{base_state = "left"; dir = 1; icon_state = "left"; name = "Research and Development Desk"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab)
+"bTg" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "rdlab2"; name = "Research and Development Lab Shutters"; opacity = 0},/obj/machinery/door/window/eastright{base_state = "left"; dir = 1; icon_state = "left"; name = "Research and Development Desk"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab)
"bTh" = (/obj/machinery/light{dir = 1; in_use = 1},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2)
"bTi" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plasteel,/area/hallway/primary/central/sw)
"bTj" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/research/glass{name = "Research and Development"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab)
@@ -5070,7 +5070,7 @@
"bTz" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/hallway/primary/central/sw)
"bTA" = (/obj/structure/table,/obj/machinery/requests_console{department = "Cargo Bay"; name = "Cargo Requests Console"; departmentType = 2; pixel_x = -30; pixel_y = 0},/obj/machinery/camera{c_tag = "Cargo Office"; dir = 4; network = list("SS13")},/obj/item/stack/sheet/glass{amount = 50; pixel_x = 3; pixel_y = 3},/obj/item/stack/sheet/metal{amount = 50},/obj/item/device/multitool,/turf/simulated/floor/plasteel,/area/quartermaster/office)
"bTB" = (/obj/structure/disposalpipe/segment,/mob/living/simple_animal/pet/sloth/paperwork,/turf/simulated/floor/plasteel,/area/quartermaster/office)
-"bTC" = (/obj/effect/spawner/window/reinforced,/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "hop"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads)
+"bTC" = (/obj/effect/spawner/window/reinforced,/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "hop"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads)
"bTD" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/carpet,/area/crew_quarters/heads)
"bTE" = (/obj/structure/closet/secure_closet/hop,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel,/area/crew_quarters/heads)
"bTF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/photocopier,/turf/simulated/floor/carpet,/area/crew_quarters/heads)
@@ -5100,7 +5100,7 @@
"bUd" = (/obj/structure/window/reinforced,/turf/simulated/floor/plasteel{dir = 1},/area/medical/genetics)
"bUe" = (/turf/simulated/floor/plasteel{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2)
"bUf" = (/obj/machinery/door/window/southright{dir = 2; name = "Primate Pen"; req_access_txt = "9"},/turf/simulated/floor/plasteel{dir = 1},/area/medical/genetics)
-"bUg" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyer"; name = "Medbay Emergency Entrance"; req_access_txt = "5"},/turf/simulated/floor/plasteel{dir = 5; icon_state = "warning"},/area/hallway/primary/central/se)
+"bUg" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyer"; name = "Medbay Emergency Entrance"; req_access_txt = "5"},/turf/simulated/floor/plasteel{dir = 5; icon_state = "warning"},/area/hallway/primary/central/se)
"bUh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/warning_stripes/east,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/hallway/primary/central/se)
"bUi" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j1"; tag = "icon-pipe-j1 (EAST)"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay2)
"bUj" = (/obj/effect/decal/warning_stripes/blue,/obj/effect/decal/warning_stripes/west,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2)
@@ -5136,7 +5136,7 @@
"bUN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"})
"bUO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/noticeboard{pixel_y = 28},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"})
"bUP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/light{dir = 1; in_use = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"})
-"bUQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyer"; name = "Medbay Emergency Entrance"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/hallway/primary/central/se)
+"bUQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyer"; name = "Medbay Emergency Entrance"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/hallway/primary/central/se)
"bUR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/effect/decal/warning_stripes/east,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5; level = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/central/se)
"bUS" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay2)
"bUT" = (/obj/effect/decal/warning_stripes/blue,/obj/effect/decal/warning_stripes/west,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2)
@@ -5196,7 +5196,7 @@
"bVV" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical/glass{id_tag = "GeneticsDoor"; name = "Genetics"; req_access_txt = "9"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/medical/genetics)
"bVW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10; initialize_directions = 10; level = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitepurplecorner"},/area/medical/genetics)
"bVX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitepurplecorner"},/area/medical/genetics)
-"bVY" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/research{name = "Genetics Research"; req_access_txt = "47;9"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics)
+"bVY" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/research{name = "Genetics Research"; req_access_txt = "47;9"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics)
"bVZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitepurplecorner"},/area/medical/genetics)
"bWa" = (/turf/simulated/wall,/area/medical/cryo)
"bWb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"})
@@ -5278,7 +5278,7 @@
"bXz" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/central/south)
"bXA" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2)
"bXB" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR: EMERGENCY ENTRANCE'."; name = "KEEP CLEAR: EMERGENCY ENTRANCE"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel,/area/hallway/primary/central/se)
-"bXC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Medbay Maintenance"; req_access_txt = "5"},/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"bXC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Medbay Maintenance"; req_access_txt = "5"},/turf/simulated/floor/plating,/area/maintenance/asmaint)
"bXD" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/medical/sleeper)
"bXE" = (/obj/item/roller,/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/sleeper)
"bXF" = (/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/obj/machinery/sleeper{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/sleeper)
@@ -5295,8 +5295,8 @@
"bXQ" = (/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics)
"bXR" = (/obj/structure/closet/walllocker/emerglocker/north{pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2)
"bXS" = (/turf/simulated/wall/r_wall,/area/medical/genetics_cloning)
-"bXT" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/medical/cmo)
-"bXU" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/medical/cmo)
+"bXT" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/medical/cmo)
+"bXU" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/medical/cmo)
"bXV" = (/obj/structure/table/glass,/obj/item/weapon/hand_labeler,/obj/item/roller,/obj/machinery/alarm{dir = 4; pixel_x = -25; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (WEST)"; icon_state = "whitepurple"; dir = 8},/area/medical/genetics)
"bXW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics)
"bXX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/device/radio/intercom{pixel_y = 25},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"})
@@ -5344,7 +5344,7 @@
"bYN" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/quartermaster/office)
"bYO" = (/obj/machinery/camera{c_tag = "Cargo Bay Entrance"; dir = 4; network = list("SS13")},/obj/machinery/atm{pixel_x = -24},/turf/simulated/floor/plasteel{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central/sw)
"bYP" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/quartermaster/miningdock)
-"bYQ" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "hopqueue"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "loadingarea"; tag = "loading"},/area/hallway/primary/central/sw)
+"bYQ" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "hopqueue"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "loadingarea"; tag = "loading"},/area/hallway/primary/central/sw)
"bYR" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 4},/area/hallway/primary/central/sw)
"bYS" = (/obj/machinery/requests_console{announcementConsole = 1; department = "Head of Personnel's Desk"; departmentType = 5; name = "Head of Personnel Requests Console"; pixel_y = -30},/obj/machinery/camera{c_tag = "Head of Personnel's Office"; dir = 1; network = list("SS13")},/obj/item/weapon/twohanded/required/kirbyplants,/turf/simulated/floor/plasteel,/area/crew_quarters/heads)
"bYT" = (/obj/structure/filingcabinet/chestdrawer,/obj/item/device/radio/intercom{dir = 8; name = "station intercom (General)"; pixel_x = -28},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 10},/area/crew_quarters/heads)
@@ -5379,7 +5379,7 @@
"bZw" = (/obj/machinery/computer/card/minor/cmo,/obj/machinery/camera{c_tag = "Medbay Chief Medical Officer's Office"; dir = 4; network = list("SS13")},/obj/item/device/radio/intercom/department/medbay{pixel_x = -32; pixel_y = 5},/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = -32; pixel_y = -8},/turf/simulated/floor/plasteel{dir = 9; icon_state = "darkblue"},/area/medical/cmo)
"bZx" = (/obj/machinery/light{dir = 1; in_use = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 1; icon_state = "darkblue"},/area/medical/cmo)
"bZy" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "darkblue"},/area/medical/cmo)
-"bZz" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/medical/cmo)
+"bZz" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/medical/cmo)
"bZA" = (/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = 26},/obj/machinery/light_switch{pixel_x = -10; pixel_y = 28},/turf/simulated/floor/plasteel{dir = 5; icon_state = "darkblue"},/area/medical/cmo)
"bZB" = (/obj/machinery/dna_scannernew,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitepurplefull"; tag = "icon-whitepurple (WEST)"},/area/medical/genetics)
"bZC" = (/obj/machinery/camera{c_tag = "Central Primary Hallway South-West"; dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/central/sw)
@@ -5423,7 +5423,7 @@
"cao" = (/obj/structure/filingcabinet,/turf/simulated/floor/plasteel,/area/quartermaster/qm)
"cap" = (/obj/machinery/computer/supplycomp,/turf/simulated/floor/plasteel,/area/quartermaster/qm)
"caq" = (/obj/machinery/computer/security/mining,/turf/simulated/floor/plasteel,/area/quartermaster/qm)
-"car" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "adminshuttleshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/floor/plating,/area/shuttle/administration)
+"car" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "adminshuttleshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/floor/plating,/area/shuttle/administration)
"cas" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/mining{name = "Mining Dock"; req_access_txt = "48"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/quartermaster/miningdock)
"cat" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/plasteel,/area/quartermaster/qm)
"cau" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall/r_wall,/area/server)
@@ -5452,7 +5452,7 @@
"caR" = (/obj/machinery/computer/crew,/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkblue"},/area/medical/cmo)
"caS" = (/obj/structure/table/glass,/obj/machinery/door_control{id = "cmooffice"; name = "Privacy Shutters Control"; pixel_y = -3},/obj/machinery/door_control{id = "Biohazard_medi"; name = "Emergency Medbay Quarantine"; pixel_y = 7},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkbluecorners"},/area/medical/cmo)
"caT" = (/obj/structure/stool/bed/chair/office/light,/obj/effect/landmark/start{name = "Chief Medical Officer"},/turf/simulated/floor/plasteel{icon_state = "darkbluecorners"},/area/medical/cmo)
-"caU" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/medical/cmo)
+"caU" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/medical/cmo)
"caV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkblue"},/area/medical/cmo)
"caW" = (/obj/structure/stool/bed/chair/office/light{dir = 8},/obj/effect/landmark/start{name = "Geneticist"},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (SOUTHWEST)"; icon_state = "whitepurple"; dir = 10},/area/medical/genetics)
"caX" = (/obj/machinery/computer/scan_consolenew,/obj/structure/window/reinforced,/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitepurplefull"; tag = "icon-whitepurple (WEST)"},/area/medical/genetics)
@@ -5484,7 +5484,7 @@
"cbx" = (/obj/structure/stool/bed/chair/comfy/black{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration)
"cby" = (/obj/machinery/computer/shuttle/admin,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration)
"cbz" = (/obj/machinery/door/airlock/centcom{id_tag = "adminshuttle"; name = "Bridge"; opacity = 1; req_access_txt = "106"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration)
-"cbA" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "adminshuttleshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/floor/plating,/area/shuttle/administration)
+"cbA" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "adminshuttleshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/floor/plating,/area/shuttle/administration)
"cbB" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall/interior{tag = "icon-swall_f10"; icon_state = "swall_f10"},/area/shuttle/supply)
"cbC" = (/obj/machinery/light/spot,/turf/simulated/shuttle/floor,/area/shuttle/supply)
"cbD" = (/turf/simulated/shuttle/wall{tag = "icon-swall7"; icon_state = "swall7"; dir = 2},/area/shuttle/supply)
@@ -5542,7 +5542,7 @@
"ccD" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"},/turf/simulated/wall,/area/medical/cryo)
"ccE" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{tag = "icon-whitebluecorner (WEST)"; icon_state = "whitebluecorner"; dir = 8},/area/medical/medbay2)
"ccF" = (/obj/structure/table/glass,/obj/item/weapon/stamp/cmo,/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkblue"},/area/medical/cmo)
-"ccG" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/medical/cmo)
+"ccG" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/medical/cmo)
"ccH" = (/obj/structure/table/glass,/obj/item/weapon/reagent_containers/food/drinks/coffee,/obj/item/weapon/reagent_containers/glass/bottle/morphine{pixel_y = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkblue"},/area/medical/cmo)
"ccI" = (/obj/structure/table/glass,/obj/machinery/computer/med_data/laptop,/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkblue"},/area/medical/cmo)
"ccJ" = (/obj/machinery/power/apc{dir = 4; name = "east bump Important Area"; pixel_x = 24; shock_proof = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkblue"},/area/medical/cmo)
@@ -5580,7 +5580,7 @@
"cdp" = (/obj/machinery/clonepod/upgraded,/obj/machinery/light/spot{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration)
"cdq" = (/obj/machinery/computer/card/centcom,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration)
"cdr" = (/obj/structure/table/reinforced,/obj/machinery/door_control{id = "adminshuttleshutters"; name = "remote shutter control"; req_access_txt = "106"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration)
-"cds" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "adminshuttleshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/floor/plating,/area/shuttle/administration)
+"cds" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "adminshuttleshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/floor/plating,/area/shuttle/administration)
"cdt" = (/turf/simulated/shuttle/wall{tag = "icon-swall15"; icon_state = "swall15"; dir = 2},/area/shuttle/supply)
"cdu" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/shuttle/engine/heater,/turf/simulated/floor/plating/airless,/area/shuttle/supply)
"cdv" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f5"; icon_state = "swall_f5"; dir = 2},/area/shuttle/supply)
@@ -5696,10 +5696,10 @@
"cfB" = (/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel,/area/hallway/primary/central/se)
"cfC" = (/obj/structure/table/glass,/obj/item/weapon/hemostat{pixel_x = 6},/obj/item/weapon/retractor{pixel_x = -6; pixel_y = 6},/obj/item/weapon/scalpel,/obj/item/stack/medical/bruise_pack/advanced,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/surgery1)
"cfD" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/camera{c_tag = "Medbay Surgery Observation"; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkblue"},/area/medical/ward)
-"cfE" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "surgeryobs1"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery1)
+"cfE" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "surgeryobs1"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery1)
"cfF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/medical/ward)
"cfG" = (/turf/simulated/floor/plasteel{icon_state = "dark"},/area/medical/ward)
-"cfH" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "surgeryobs2"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery2)
+"cfH" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "surgeryobs2"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery2)
"cfI" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkblue"},/area/medical/ward)
"cfJ" = (/obj/structure/table/glass,/obj/item/weapon/hemostat{pixel_x = 6},/obj/item/weapon/retractor{pixel_x = -6; pixel_y = 6},/obj/item/weapon/scalpel,/obj/machinery/alarm{pixel_y = 25},/obj/item/stack/medical/bruise_pack/advanced,/turf/simulated/floor/plasteel{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/medical/surgery2)
"cfK" = (/obj/structure/closet/secure_closet/medical3,/obj/machinery/door_control{id = "surgeryobs2"; name = "Privacy Shutters Control"; pixel_x = 0; pixel_y = 25},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/surgery2)
@@ -5742,7 +5742,7 @@
"cgv" = (/obj/machinery/photocopier,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor)
"cgw" = (/obj/machinery/bodyscanner,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration)
"cgx" = (/obj/machinery/body_scanconsole,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration)
-"cgy" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor{id_tag = "ToxinsVenting"; name = "Toxins Venting Bay Door"; use_power = 0},/turf/simulated/floor/engine/insulated/vacuum,/area/toxins/mixing)
+"cgy" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor{id_tag = "ToxinsVenting"; name = "Toxins Venting Bay Door"; use_power = 0},/turf/simulated/floor/engine/insulated/vacuum,/area/toxins/mixing)
"cgz" = (/obj/structure/window/plasmareinforced{color = "#FF0000"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration)
"cgA" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/light/spot{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration)
"cgB" = (/obj/structure/table,/turf/simulated/shuttle/floor,/area/shuttle/mining)
@@ -5764,12 +5764,12 @@
"cgR" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel,/area/engine/break_room)
"cgS" = (/turf/simulated/wall,/area/blueshield)
"cgT" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/apmaint)
-"cgU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "blueshield"; name = "Privacy Shutters"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/blueshield)
-"cgV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "blueshield"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/blueshield)
+"cgU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "blueshield"; name = "Privacy Shutters"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/blueshield)
+"cgV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "blueshield"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/blueshield)
"cgW" = (/turf/simulated/wall,/area/ntrep)
"cgX" = (/obj/machinery/light_switch{pixel_y = -23},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plasteel,/area/janitor)
-"cgY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "representative"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/ntrep)
-"cgZ" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "representative"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/ntrep)
+"cgY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "representative"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/ntrep)
+"cgZ" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "representative"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/ntrep)
"cha" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel,/area/hallway/primary/central/south)
"chb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/janitor)
"chc" = (/turf/simulated/wall,/area/janitor)
@@ -5795,7 +5795,7 @@
"chw" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2)
"chx" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{tag = "icon-whitebluecorner (WEST)"; icon_state = "whitebluecorner"; dir = 8},/area/medical/medbay2)
"chy" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/plasteel{dir = 10; icon_state = "darkblue"},/area/medical/cmo)
-"chz" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/medical/cmo)
+"chz" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/medical/cmo)
"chA" = (/obj/structure/closet/secure_closet/CMO,/obj/item/clothing/mask/gas,/obj/item/weapon/storage/briefcase,/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkblue"},/area/medical/cmo)
"chB" = (/obj/structure/table,/obj/machinery/photocopier/faxmachine{department = "Chief Medical Officer's Office"},/obj/machinery/light,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkblue"},/area/medical/cmo)
"chC" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/medbreak)
@@ -5869,13 +5869,13 @@
"ciS" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/light/small{tag = "icon-bulb1 (EAST)"; icon_state = "bulb1"; dir = 4},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/medical/surgery2)
"ciT" = (/obj/machinery/light{dir = 4},/obj/machinery/alarm{dir = 8; pixel_x = 25; pixel_y = 0},/obj/machinery/camera{c_tag = "Medbay Secondary Hallway North"; dir = 8; network = list("SS13")},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2)
"ciU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{tag = "icon-whitebluecorner (WEST)"; icon_state = "whitebluecorner"; dir = 8},/area/medical/medbay2)
-"ciV" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/medical/cmo)
-"ciW" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/medical/cmo)
-"ciX" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable,/turf/simulated/floor/plating,/area/medical/cmo)
+"ciV" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/medical/cmo)
+"ciW" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/medical/cmo)
+"ciX" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable,/turf/simulated/floor/plating,/area/medical/cmo)
"ciY" = (/turf/simulated/wall,/area/maintenance/genetics)
"ciZ" = (/obj/structure/barricade/wooden,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/genetics)
"cja" = (/obj/effect/spawner/random_barrier/obstruction,/turf/simulated/floor/plating,/area/maintenance/genetics)
-"cjb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "telescienceblast"; name = "test chamber blast doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/explab_chamber)
+"cjb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "telescienceblast"; name = "test chamber blast doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/explab_chamber)
"cjc" = (/obj/structure/sign/poster/random{pixel_x = 32},/obj/machinery/photocopier,/turf/simulated/floor/wood,/area/blueshield)
"cjd" = (/obj/machinery/photocopier,/turf/simulated/floor/wood,/area/ntrep)
"cje" = (/obj/structure/table/wood,/obj/item/weapon/clipboard{pixel_x = -2},/obj/item/weapon/folder,/obj/item/weapon/stamp/centcom,/obj/item/weapon/pen/multi/fountain,/turf/simulated/floor/carpet,/area/ntrep)
@@ -6142,16 +6142,16 @@
"cof" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/sign/nosmoking_2{pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology/lab{name = "\improper Virology Lobby"})
"cog" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall/r_wall,/area/toxins/explab)
"coh" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/toxins/storage)
-"coi" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "telescienceblast"; name = "test chamber blast doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/engine,/area/toxins/explab)
+"coi" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "telescienceblast"; name = "test chamber blast doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/engine,/area/toxins/explab)
"coj" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/toxins/storage)
"cok" = (/obj/item/device/radio/intercom{dir = 8; name = "station intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 5; icon_state = "whitehall"},/area/medical/research{name = "Research Division"})
"col" = (/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/toxins/mixing)
-"com" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Research Division Access"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/toxins/mixing)
+"com" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Research Division Access"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/toxins/mixing)
"con" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/toxins/mixing)
"coo" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/toxins/mixing)
"cop" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitepurple"},/area/toxins/mixing)
"coq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing)
-"cor" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Toxins Mixing Room"; req_access_txt = "7"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel,/area/toxins/mixing)
+"cor" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Toxins Mixing Room"; req_access_txt = "7"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel,/area/toxins/mixing)
"cos" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing)
"cot" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/window/eastright{name = "Toxins Mixing Room"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitepurple"},/area/toxins/mixing)
"cou" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing)
@@ -6168,7 +6168,7 @@
"coF" = (/obj/machinery/camera{c_tag = "Research Toxins Launch Room"; dir = 4; network = list("Research","SS13"); pixel_y = -22},/obj/machinery/light{dir = 8},/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plasteel,/area/toxins/launch{name = "Toxins Launch Room"})
"coG" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Used for watching the test chamber."; layer = 4; name = "Test Chamber Telescreen"; network = list("Toxins"); pixel_x = 32; pixel_y = 0},/obj/machinery/alarm{pixel_y = 25},/turf/simulated/floor/plasteel,/area/toxins/launch{name = "Toxins Launch Room"})
"coH" = (/obj/machinery/driver_button{dir = 2; id_tag = "toxinsdriver"; pixel_y = 24; range = 18},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel,/area/toxins/launch{name = "Toxins Launch Room"})
-"coI" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"})
+"coI" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"})
"coJ" = (/turf/simulated/floor/plasteel/airless{tag = "icon-warning (NORTH)"; icon_state = "warning"; dir = 1},/area/toxins/test_area)
"coK" = (/obj/structure/stool/bed,/turf/simulated/floor/plating,/area/maintenance/apmaint)
"coL" = (/turf/simulated/floor/plating,/area/maintenance/apmaint)
@@ -6210,7 +6210,7 @@
"cpv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/explab)
"cpw" = (/obj/structure/table,/obj/item/weapon/storage/box/gloves{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/masks,/obj/item/weapon/reagent_containers/spray/cleaner{desc = "Someone has crossed out the Space from Space Cleaner and written in Surgery. 'Do not remove under punishment of death!!!' is scrawled on the back."; name = "Surgery Cleaner"},/obj/machinery/camera{c_tag = "Medbay Surgery West Storage"; dir = 1; network = list("SS13"); pixel_x = 0},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/medical/surgery1)
"cpx" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/medical/surgery1)
-"cpy" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "viroshutters"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/virology)
+"cpy" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "viroshutters"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/virology)
"cpz" = (/obj/structure/table,/obj/item/weapon/storage/box/cups,/obj/item/weapon/storage/box/syringes{pixel_y = 5},/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/effect/decal/warning_stripes/southeastcorner,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor/plasteel{tag = "icon-whitegreen (SOUTHWEST)"; icon_state = "whitegreen"; dir = 10},/area/medical/virology/lab{name = "\improper Virology Lobby"})
"cpA" = (/obj/effect/decal/warning_stripes/southwestcorner,/obj/machinery/light_switch{pixel_x = 27},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 12; pixel_y = 0},/turf/simulated/floor/plasteel{tag = "icon-whitegreen (SOUTHEAST)"; icon_state = "whitegreen"; dir = 6},/area/medical/virology/lab{name = "\improper Virology Lobby"})
"cpB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/warning_stripes/south,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology/lab{name = "\improper Virology Lobby"})
@@ -6266,7 +6266,7 @@
"cqz" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/apmaint)
"cqA" = (/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor/plating,/area/maintenance/apmaint)
"cqB" = (/obj/structure/table,/turf/simulated/floor/plating,/area/maintenance/apmaint)
-"cqC" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"})
+"cqC" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"})
"cqD" = (/turf/simulated/floor/plasteel/airless{dir = 8; icon_state = "warning"},/area/toxins/test_area)
"cqE" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/maintenance/apmaint)
"cqF" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/apmaint)
@@ -6359,7 +6359,7 @@
"cso" = (/obj/machinery/light/small{dir = 1},/obj/structure/stool,/turf/simulated/floor/plating,/area/maintenance/apmaint)
"csp" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/apmaint)
"csq" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Used for watching the test chamber."; layer = 4; name = "Test Chamber Telescreen"; network = list("Toxins"); pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel{tag = "icon-warningcorner (NORTH)"; icon_state = "warningcorner"; dir = 1},/area/toxins/launch{name = "Toxins Launch Room"})
-"csr" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"})
+"csr" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"})
"css" = (/turf/simulated/floor/plasteel/airless{dir = 4; icon_state = "warning"},/area/toxins/test_area)
"cst" = (/turf/simulated/floor/plasteel/airless{tag = "icon-warningcorner (NORTH)"; icon_state = "warningcorner"; dir = 1},/area/toxins/test_area)
"csu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/apmaint)
@@ -6434,9 +6434,9 @@
"ctL" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing)
"ctM" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/maintenance/apmaint)
"ctN" = (/obj/structure/grille,/turf/simulated/floor/plating,/area/maintenance/apmaint)
-"ctO" = (/obj/structure/disposaloutlet,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/window/plasmareinforced{dir = 1},/obj/structure/window/plasmareinforced{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"})
-"ctP" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/item/device/radio/intercom,/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"})
-"ctQ" = (/obj/machinery/door/window/southright{name = "Toxins Launcher"; req_access_txt = "7"; req_one_access_txt = "0"},/obj/machinery/door/window/southright{dir = 1; name = "Toxins Launcher"; req_access_txt = "7"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"})
+"ctO" = (/obj/structure/disposaloutlet,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/window/plasmareinforced{dir = 1},/obj/structure/window/plasmareinforced{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"})
+"ctP" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/item/device/radio/intercom,/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"})
+"ctQ" = (/obj/machinery/door/window/southright{name = "Toxins Launcher"; req_access_txt = "7"; req_one_access_txt = "0"},/obj/machinery/door/window/southright{dir = 1; name = "Toxins Launcher"; req_access_txt = "7"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"})
"ctR" = (/turf/simulated/wall/r_wall,/area/blueshield)
"ctS" = (/turf/simulated/floor/plasteel/airless{dir = 6; icon_state = "warning"},/area/toxins/test_area)
"ctT" = (/turf/simulated/floor/plasteel/airless{dir = 10; icon_state = "warning"},/area/toxins/test_area)
@@ -6456,7 +6456,7 @@
"cuh" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology)
"cui" = (/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/computer/security/engineering,/turf/simulated/floor/plasteel{icon_state = "caution"; dir = 4},/area/engine/controlroom)
"cuj" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology)
-"cuk" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Medbay Maintenance"; req_access_txt = "5"},/turf/simulated/floor/plating,/area/maintenance/asmaint)
+"cuk" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Medbay Maintenance"; req_access_txt = "5"},/turf/simulated/floor/plating,/area/maintenance/asmaint)
"cul" = (/obj/structure/table/glass,/obj/structure/reagent_dispensers/virusfood{pixel_x = 0; pixel_y = -30},/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/dropper/precision,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology)
"cum" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/virology)
"cun" = (/obj/structure/table/glass,/obj/item/weapon/storage/belt/medical,/obj/item/clothing/gloves/color/latex,/obj/item/device/healthanalyzer{pixel_x = 2; pixel_y = 2},/obj/item/clothing/glasses/hud/health,/obj/machinery/embedded_controller/radio/airlock/access_controller{id_tag = "viro_lab_airlock_control"; name = "Virology Lab Access Console"; pixel_x = 24; pixel_y = 0; req_one_access_txt = "39"; tag_exterior_door = "viro_lab_airlock_exterior"; tag_interior_door = "viro_lab_airlock_interior"},/obj/effect/decal/warning_stripes/northeastcorner,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology)
@@ -6465,7 +6465,7 @@
"cuq" = (/obj/item/device/radio/intercom{dir = 8; name = "station intercom (General)"; pixel_x = -28},/obj/structure/closet/l3closet,/obj/item/clothing/mask/gas,/turf/simulated/floor/plasteel{dir = 10; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/medical/virology)
"cur" = (/obj/structure/closet/l3closet,/obj/item/clothing/mask/gas,/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/medical/virology)
"cus" = (/obj/structure/closet/emcloset,/obj/structure/sign/biohazard{pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/medical/virology)
-"cut" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "psychoffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/medical/psych)
+"cut" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "psychoffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/medical/psych)
"cuu" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Psych Office"; req_access_txt = "64"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/medical/psych)
"cuv" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2)
"cuw" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/hardsuit/medical,/obj/item/clothing/mask/gas,/obj/item/clothing/head/helmet/space/hardsuit/medical,/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 8},/area/medical/cmostore)
@@ -6571,8 +6571,8 @@
"cws" = (/obj/structure/table,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/plasteel{dir = 6; icon_state = "blue"},/area/medical/cmostore)
"cwt" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/wall/r_wall,/area/atmos/control)
"cwu" = (/obj/machinery/atmospherics/unary/tank/air{dir = 8},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
-"cwv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitegreencorner"},/area/medical/research{name = "Research Division"})
-"cww" = (/obj/machinery/light,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitegreencorner"},/area/medical/research{name = "Research Division"})
+"cwv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitegreencorner"},/area/medical/research{name = "Research Division"})
+"cww" = (/obj/machinery/light,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitegreencorner"},/area/medical/research{name = "Research Division"})
"cwx" = (/turf/simulated/wall/r_wall,/area/maintenance/incinerator)
"cwy" = (/obj/effect/decal/cleanable/fungus,/turf/simulated/wall/r_wall,/area/maintenance/incinerator)
"cwz" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/apmaint)
@@ -6585,7 +6585,7 @@
"cwG" = (/obj/structure/table,/obj/machinery/light{dir = 1},/turf/simulated/floor/plating,/area/maintenance/consarea)
"cwH" = (/obj/item/weapon/screwdriver,/turf/simulated/floor/plating,/area/maintenance/consarea)
"cwI" = (/turf/simulated/floor/plating,/area/maintenance/consarea)
-"cwJ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"})
+"cwJ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"})
"cwK" = (/obj/machinery/meter,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
"cwL" = (/turf/simulated/floor/plasteel/airless{dir = 5; icon_state = "warning"},/area/toxins/test_area)
"cwM" = (/turf/simulated/floor/plasteel/airless{tag = "icon-warningcorner (EAST)"; icon_state = "warningcorner"; dir = 4},/area/toxins/test_area)
@@ -6936,9 +6936,9 @@
"cDv" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel,/area/atmos/distribution)
"cDw" = (/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab)
"cDx" = (/obj/machinery/atmospherics/binary/volume_pump/on{name = "Waste In"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plasteel,/area/atmos/distribution)
-"cDy" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
-"cDz" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
-"cDA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
+"cDy" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
+"cDz" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
+"cDA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cDB" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitepurplecorner"},/area/toxins/misc_lab)
"cDC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab)
"cDD" = (/obj/structure/stool/bed/chair/office/light{dir = 1},/turf/simulated/floor/plasteel{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/toxins/misc_lab)
@@ -7075,7 +7075,7 @@
"cGf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/warning_stripes/yellow,/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
"cGg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/camera{c_tag = "Mechanic's Workshop West"; dir = 2; network = list("SS13")},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
"cGh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/engine/mechanic_workshop)
-"cGi" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
+"cGi" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
"cGj" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/computer/podtracker,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/engine/mechanic_workshop)
"cGk" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/obj/machinery/requests_console{department = "Mechanic"; departmentType = 2; name = "Mechanic's Workshop Requests Console"; pixel_y = 30},/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/turf/simulated/floor/plasteel,/area/engine/mechanic_workshop)
"cGl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/camera{c_tag = "Mechanic's Workshop East"; dir = 2; network = list("SS13")},/obj/machinery/space_heater,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/engine/mechanic_workshop)
@@ -7146,7 +7146,7 @@
"cHy" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
"cHz" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop)
"cHA" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/engine/mechanic_workshop)
-"cHB" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
+"cHB" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
"cHC" = (/obj/machinery/hologram/holopad,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/engine/mechanic_workshop)
"cHD" = (/turf/simulated/floor/plasteel,/area/hallway/primary/aft)
"cHE" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel,/area/engine/mechanic_workshop)
@@ -7203,8 +7203,8 @@
"cIF" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/insulated,/obj/machinery/ignition_switch{id = "testigniter"; pixel_x = 3; pixel_y = -3},/obj/machinery/door_control{id = "RnDChem"; name = "Chamber Blast Doors"; pixel_x = 3; pixel_y = 5},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab)
"cIG" = (/obj/machinery/light,/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
"cIH" = (/obj/structure/table/reinforced,/obj/item/device/taperecorder,/obj/item/device/tape/random{pixel_x = 3; pixel_y = -3},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab)
-"cII" = (/obj/structure/spacepoddoor,/obj/machinery/door/poddoor/multi_tile/three_tile_ver{id_tag = "mechpodbayouter"; layer = 3.1; req_access_txt = "70"},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
-"cIJ" = (/obj/structure/spacepoddoor,/obj/machinery/door/poddoor/multi_tile/three_tile_ver{id_tag = "mechpodbay"; layer = 3.1; req_access_txt = "70"},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
+"cII" = (/obj/structure/spacepoddoor,/obj/machinery/door/poddoor/multi_tile/three_tile_ver{id_tag = "mechpodbayouter"; req_access_txt = "70"},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
+"cIJ" = (/obj/structure/spacepoddoor,/obj/machinery/door/poddoor/multi_tile/three_tile_ver{id_tag = "mechpodbay"; req_access_txt = "70"},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
"cIK" = (/obj/machinery/door_control{desc = "A remote control-switch for the pod doors."; id = "mechpodbay"; name = "Pod Door Control"; pixel_x = 0; pixel_y = -24; req_access_txt = "70"},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
"cIL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
"cIM" = (/obj/machinery/door_control{desc = "A remote control-switch for the pod doors."; id = "mechpodbayouter"; name = "Pod Door Control"; pixel_x = 0; pixel_y = -24; req_access_txt = "70"},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
@@ -7214,7 +7214,7 @@
"cIQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop)
"cIR" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop)
"cIS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/stool/bed/chair/office/light{dir = 4},/obj/effect/landmark/start{name = "Mechanic"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop)
-"cIT" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
+"cIT" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/engine,/area/engine/mechanic_workshop)
"cIU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/engine/mechanic_workshop)
"cIV" = (/obj/machinery/door/firedoor,/obj/structure/table/reinforced,/obj/machinery/door/window/westright{name = "Mechanic's Desk"; req_access = null; req_access_txt = "70"; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/cell_charger,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop)
"cIW" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft)
@@ -7240,7 +7240,7 @@
"cJv" = (/turf/simulated/floor/wood{tag = "icon-wood-broken"; icon_state = "wood-broken"},/area/maintenance/asmaint)
"cJw" = (/obj/structure/table,/obj/structure/window/reinforced{dir = 8},/obj/machinery/kitchen_machine/microwave{pixel_x = -3; pixel_y = 6},/turf/simulated/floor/plating,/area/maintenance/asmaint)
"cJx" = (/obj/effect/spawner/random_spawners/blood_maybe,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/asmaint)
-"cJy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos/control)
+"cJy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos/control)
"cJz" = (/obj/machinery/chem_heater,/turf/simulated/floor/plating,/area/maintenance/genetics)
"cJA" = (/obj/structure/table,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/ears/earmuffs{pixel_x = -5; pixel_y = 6},/obj/item/clothing/ears/earmuffs{pixel_x = -5; pixel_y = 6},/obj/item/clothing/ears/earmuffs{pixel_x = -5; pixel_y = 6},/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/stock_parts/cell/high,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel,/area/engine/engineering)
"cJB" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/computer/monitor{name = "Engine Power Monitoring Computer"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plasteel,/area/engine/engineering)
@@ -7256,12 +7256,12 @@
"cJL" = (/obj/structure/disposaloutlet{dir = 8},/obj/structure/disposalpipe/trunk,/turf/simulated/floor/engine,/area/toxins/xenobiology)
"cJM" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/toxins/xenobiology)
"cJN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
-"cJO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "RnDChem"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research/glass{name = "Test Chamber"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab)
+"cJO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "RnDChem"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research/glass{name = "Test Chamber"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab)
"cJP" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall/r_wall,/area/toxins/misc_lab)
"cJQ" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/asmaint2)
-"cJR" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "RnDChem"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/grille,/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/insulated,/turf/simulated/floor/engine,/area/toxins/misc_lab)
+"cJR" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "RnDChem"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/grille,/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/insulated,/turf/simulated/floor/engine,/area/toxins/misc_lab)
"cJS" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/engine/mechanic_workshop)
-"cJT" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "RnDChem"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/grille,/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced{dir = 1},/turf/simulated/floor/engine,/area/toxins/misc_lab)
+"cJT" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "RnDChem"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/grille,/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced{dir = 1},/turf/simulated/floor/engine,/area/toxins/misc_lab)
"cJU" = (/obj/structure/grille,/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/floor/plating/airless,/area/engine/mechanic_workshop)
"cJV" = (/turf/simulated/floor/plasteel,/area/engine/mechanic_workshop)
"cJW" = (/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/twohanded/required/kirbyplants,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop)
@@ -7290,7 +7290,7 @@
"cKv" = (/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (EAST)"; icon_state = "wooden_chair_wings"; dir = 4},/turf/simulated/floor/wood,/area/maintenance/asmaint)
"cKw" = (/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (WEST)"; icon_state = "wooden_chair_wings"; dir = 8},/turf/simulated/floor/wood{tag = "icon-wood-broken7"; icon_state = "wood-broken7"},/area/maintenance/asmaint)
"cKx" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering/glass{name = "Engineering"; req_access_txt = "32"; req_one_access_txt = "0"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/engine/break_room)
-"cKy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos/control)
+"cKy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos/control)
"cKz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/computer/security/engineering,/obj/machinery/requests_console{department = "Atmospherics"; departmentType = 3; name = "Atmospherics Requests Console"; pixel_x = 30; pixel_y = 0},/turf/simulated/floor/plasteel,/area/atmos/control)
"cKA" = (/obj/item/weapon/kitchen/utensil/fork,/turf/simulated/floor/carpet,/area/maintenance/asmaint)
"cKB" = (/obj/structure/table,/obj/item/weapon/poster/random_contraband,/turf/simulated/floor/plating,/area/maintenance/asmaint)
@@ -7314,7 +7314,7 @@
"cKT" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/hardsuit/engineering,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/hardsuit/engineering,/obj/machinery/power/apc{dir = 1; name = "north bump Engineering"; pixel_x = 0; pixel_y = 24; shock_proof = 1},/obj/structure/cable/yellow{d1 = 0; d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"; tag = "icon-warnplate (NORTH)"},/area/storage/secure)
"cKU" = (/obj/machinery/camera{c_tag = "Engineering West"; dir = 4; network = list("SS13")},/obj/structure/dispenser,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/engine/engineering)
"cKV" = (/obj/machinery/disposal,/obj/structure/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/plasteel{dir = 5; icon_state = "warning"},/area/toxins/xenobiology)
-"cKW" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology)
+"cKW" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology)
"cKX" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cKY" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/newscaster{pixel_y = 34},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cKZ" = (/obj/effect/landmark{name = "revenantspawn"},/turf/simulated/floor/engine,/area/toxins/xenobiology)
@@ -7361,7 +7361,7 @@
"cLT" = (/obj/machinery/vending/cola,/turf/simulated/floor/plasteel{icon_state = "arrival"; dir = 4},/area/hallway/primary/aft)
"cLV" = (/obj/machinery/portable_atmospherics/canister/toxins,/turf/simulated/floor/engine{carbon_dioxide = 0; name = "plasma floor"; nitrogen = 0; oxygen = 0; toxins = 70000},/area/atmos)
"cLW" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel,/area/atmos/control)
-"cLX" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos/control)
+"cLX" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos/control)
"cLY" = (/obj/item/stack/sheet/wood,/turf/simulated/floor/wood{tag = "icon-wood-broken5"; icon_state = "wood-broken5"},/area/maintenance/asmaint)
"cLZ" = (/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (WEST)"; icon_state = "wooden_chair_wings"; dir = 8},/turf/simulated/floor/wood,/area/maintenance/asmaint)
"cMa" = (/obj/machinery/atmospherics/unary/portables_connector,/obj/machinery/door_control{id = "atmos"; name = "Atmospherics Lockdown"; pixel_x = 24; pixel_y = 8; req_access_txt = "24"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/atmos/control)
@@ -7374,7 +7374,7 @@
"cMh" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/genetics)
"cMj" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/toxins/xenobiology)
"cMk" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/engine,/area/toxins/xenobiology)
-"cMl" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/toxins/xenobiology)
+"cMl" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/toxins/xenobiology)
"cMm" = (/mob/living/carbon/human/monkey,/turf/simulated/floor/engine,/area/toxins/test_chamber)
"cMn" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/engine,/area/toxins/test_chamber)
"cMo" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "xeno_airlock_control"; name = "Xenobiology Access Button"; pixel_x = -28; pixel_y = 8; req_access_txt = "55"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "xeno_airlock_interior"; locked = 1; name = "Xenobiology Internal Airlock"; req_access_txt = "55"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
@@ -7403,7 +7403,7 @@
"cMN" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor/plasteel,/area/atmos/control)
"cMO" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/storage/secure)
"cMP" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/storage/hazardvest,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/clothing/suit/storage/hazardvest,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/machinery/power/apc{dir = 8; name = "west bump Engineering"; pixel_x = -24; shock_proof = 1},/turf/simulated/floor/plasteel,/area/engine/break_room)
-"cMR" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/door/airlock/atmos{name = "Atmospherics"; req_access_txt = "24"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/atmos/control)
+"cMR" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/door/airlock/atmos{name = "Atmospherics"; req_access_txt = "24"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/atmos/control)
"cMS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/storage/secure)
"cMT" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/storage/secure)
"cMU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel,/area/engine/engineering)
@@ -7424,19 +7424,19 @@
"cNj" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel,/area/engine/engineering)
"cNk" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel,/area/engine/engineering)
"cNl" = (/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio3"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/toxins/xenobiology)
-"cNm" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology)
+"cNm" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology)
"cNn" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cNo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cNp" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "xeno_airlock_exterior"; id_tag = "xeno_airlock_control"; tag_interior_door = "xeno_airlock_interior"; name = "Xenobiology Access Console"; pixel_x = 8; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light_switch{pixel_x = -6; pixel_y = 26},/obj/effect/decal/warning_stripes/northeastcorner,/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitegreencorner"},/area/toxins/xenobiology)
"cNq" = (/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = 0; pixel_y = 30},/obj/machinery/camera{c_tag = "Xenobiology Module North"; dir = 2; network = list("Research","SS13"); pixel_x = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cNr" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/effect/decal/warning_stripes/northwestcorner,/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitegreencorner"},/area/toxins/xenobiology)
"cNs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitegreen"},/area/toxins/xenobiology)
-"cNt" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio7"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/toxins/xenobiology)
+"cNt" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio7"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/toxins/xenobiology)
"cNu" = (/obj/item/device/radio/beacon,/turf/simulated/floor/engine,/area/toxins/test_chamber)
"cNv" = (/obj/structure/disposaloutlet{dir = 8},/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/engine,/area/toxins/test_chamber)
"cNw" = (/obj/item/stack/sheet/metal{amount = 10},/turf/simulated/floor/plating,/area/space)
-"cNx" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio7"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/toxins/xenobiology)
-"cNy" = (/obj/machinery/door/window/southright{dir = 1; name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio7"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/xenobiology)
+"cNx" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio7"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/toxins/xenobiology)
+"cNy" = (/obj/machinery/door/window/southright{dir = 1; name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio7"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/xenobiology)
"cNz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/sparker{id = "testigniter"; name = "Test Igniter"; pixel_x = -25},/turf/simulated/floor/engine,/area/toxins/test_chamber)
"cNA" = (/obj/structure/closet/firecloset,/turf/simulated/floor/plating,/area/maintenance/aft)
"cNB" = (/turf/simulated/floor/plating,/area/maintenance/aft)
@@ -7463,7 +7463,7 @@
"cNW" = (/obj/effect/decal/warning_stripes/east,/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel,/area/engine/engineering)
"cNX" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/engine/engineering)
"cNY" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor/plating,/area/maintenance/asmaint)
-"cNZ" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.7; name = "Singularity Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering)
+"cNZ" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering)
"cOa" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plasteel,/area/engine/engineering)
"cOb" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/engine/engineering)
"cOc" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel,/area/engine/engineering)
@@ -7528,7 +7528,7 @@
"cPj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cPk" = (/obj/machinery/door_control{id = "Singularity"; name = "Singularity Blast Doors"; pixel_x = 25; pixel_y = 0; req_access_txt = "10"},/obj/effect/decal/warning_stripes/northeastcorner,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/engine/engineering)
"cPl" = (/obj/machinery/disposal,/obj/structure/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/toxins/xenobiology)
-"cPm" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology)
+"cPm" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology)
"cPn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cPo" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cPp" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
@@ -7580,7 +7580,7 @@
"cQj" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "engineering_east_airlock"; name = "interior access button"; pixel_x = -20; pixel_y = -20; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "warning"},/area/engine/engineering)
"cQk" = (/turf/simulated/wall/r_wall,/area/medical/virology)
"cQl" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/asmaint)
-"cQm" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/turf/simulated/floor/plating,/area/atmos/distribution)
+"cQm" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/turf/simulated/floor/plating,/area/atmos/distribution)
"cQn" = (/turf/simulated/wall,/area/medical/virology)
"cQo" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 6; level = 2},/turf/simulated/floor/plasteel,/area/atmos/distribution)
"cQp" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/turf/space,/area/space)
@@ -7591,7 +7591,7 @@
"cQu" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/asmaint)
"cQv" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/wall/r_wall,/area/toxins/test_chamber)
"cQw" = (/obj/structure/closet,/turf/simulated/floor/plating,/area/maintenance/asmaint2)
-"cQx" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/toxins/xenobiology)
+"cQx" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/toxins/xenobiology)
"cQy" = (/turf/simulated/wall/r_wall,/area/maintenance/aft)
"cQz" = (/obj/structure/stool/bed/chair{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cQA" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/weapon/storage/box/beakers{pixel_x = 2; pixel_y = 2},/obj/item/device/slime_scanner,/obj/item/device/slime_scanner,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
@@ -7603,29 +7603,29 @@
"cQG" = (/turf/simulated/floor/plasteel{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/assembly/assembly_line)
"cQH" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/assembly/assembly_line)
"cQI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/aft)
-"cQJ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering/glass{name = "Engineering"; req_access_txt = "10"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage)
-"cQK" = (/obj/structure/sign/securearea,/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage)
+"cQJ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering/glass{name = "Engineering"; req_access_txt = "10"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage)
+"cQK" = (/obj/structure/sign/securearea,/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage)
"cQL" = (/obj/machinery/light{dir = 8},/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/decal/warning_stripes/blue/hollow,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/atmos)
"cQM" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/decal/warning_stripes/blue/hollow,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/atmos)
-"cQN" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage)
+"cQN" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage)
"cQO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/genetics)
"cQP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/atmos)
"cQQ" = (/obj/machinery/pipedispenser/disposal,/turf/simulated/floor/plasteel,/area/atmos)
"cQR" = (/obj/machinery/door/airlock/maintenance,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint)
-"cQS" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage)
+"cQS" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage)
"cQT" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel,/area/atmos/distribution)
-"cQU" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering/glass{name = "Engineering"; req_access_txt = "10"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage)
+"cQU" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering/glass{name = "Engineering"; req_access_txt = "10"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage)
"cQV" = (/turf/simulated/floor/plasteel,/turf/simulated/floor/plasteel{tag = "icon-siding8 (NORTH)"; icon_state = "siding8"; dir = 1},/area/atmos)
"cQW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plating,/area/maintenance/genetics)
"cQX" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/genetics)
"cQY" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "engineering_west_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering)
"cQZ" = (/obj/structure/grille,/turf/simulated/wall/r_wall,/area/atmos)
"cRa" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8; initialize_directions = 11; level = 2},/obj/machinery/meter,/turf/simulated/floor/plasteel,/area/atmos/distribution)
-"cRb" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.7; name = "Singularity Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering)
-"cRc" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 10; initialize_directions = 10; level = 2},/turf/simulated/floor/plating,/area/atmos/distribution)
+"cRb" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering)
+"cRc" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 10; initialize_directions = 10; level = 2},/turf/simulated/floor/plating,/area/atmos/distribution)
"cRd" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Mix to Gas Turbine"},/turf/simulated/floor/plasteel,/area/atmos/distribution)
"cRe" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/space)
-"cRf" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.7; name = "Singularity Blast Doors"; opacity = 0},/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 32; pixel_y = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering)
+"cRf" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Blast Doors"; opacity = 0},/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 32; pixel_y = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering)
"cRg" = (/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/weapon/crowbar,/obj/machinery/light_switch{pixel_x = -27},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/engine/engineering)
"cRh" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "engineering_east_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering)
"cRi" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/atmos)
@@ -7649,7 +7649,7 @@
"cRA" = (/turf/simulated/wall/r_wall,/area/maintenance/portsolar)
"cRB" = (/obj/effect/decal/cleanable/fungus,/turf/simulated/wall/r_wall,/area/maintenance/aft)
"cRC" = (/obj/effect/decal/cleanable/fungus,/turf/simulated/wall,/area/assembly/assembly_line)
-"cRD" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology)
+"cRD" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology)
"cRE" = (/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/assembly_line)
"cRF" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/assembly_line)
"cRG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall,/area/assembly/assembly_line)
@@ -7688,7 +7688,7 @@
"cSn" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/grille,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/atmos)
"cSo" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/obj/machinery/atmospherics/binary/pump{dir = 0; name = "Air to Mix"; on = 0},/turf/simulated/floor/plasteel,/area/atmos/distribution)
"cSp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/binary/valve/digital{color = ""; dir = 4; name = "Gas Mix Outlet Valve"},/turf/simulated/floor/plasteel,/area/atmos/distribution)
-"cSq" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos/distribution)
+"cSq" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos/distribution)
"cSr" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/turf/simulated/floor/plasteel{dir = 5; icon_state = "green"},/area/atmos/distribution)
"cSs" = (/obj/machinery/camera{c_tag = "Atmospherics Waste Tank"; network = list("SS13")},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/atmos)
"cSt" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/engine/engineering)
@@ -7741,7 +7741,7 @@
"cTo" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 1},/turf/simulated/floor/plating,/area/atmos)
"cTp" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 4; tag = "icon-manifold-g (NORTH)"},/turf/simulated/floor/plasteel,/area/atmos/distribution)
"cTq" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 1; tag = "icon-manifold-g (NORTH)"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/atmos/distribution)
-"cTr" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos/distribution)
+"cTr" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos/distribution)
"cTs" = (/obj/item/weapon/wrench,/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "engineering_east_airlock"; name = "exterior access button"; pixel_x = -20; pixel_y = 20; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating/airless,/area/engine/engineering)
"cTt" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/engine/engineering)
"cTu" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "waste_in"; name = "Gas Mix Tank Control"; output_tag = "waste_out"; sensors = list("waste_sensor" = "Tank")},/turf/simulated/floor/plasteel{icon_state = "green"; dir = 4},/area/atmos/distribution)
@@ -7759,7 +7759,7 @@
"cTG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cTH" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cTI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/monkey_recycler,/obj/machinery/light,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
-"cTJ" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology)
+"cTJ" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology)
"cTK" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cTL" = (/obj/structure/rack,/turf/simulated/floor/plating,/area/maintenance/asmaint2)
"cTM" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/computer/camera_advanced/xenobio,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
@@ -7830,7 +7830,7 @@
"cVa" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/engine/engineering)
"cVb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/sortjunction{dir = 8; icon_state = "pipe-j2s"; name = "Engineering Main"; sortType = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/aft)
"cVd" = (/turf/simulated/floor/plating,/area/maintenance/portsolar)
-"cVe" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/toxins/xenobiology)
+"cVe" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/toxins/xenobiology)
"cVf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cVg" = (/obj/machinery/camera{c_tag = "Xenobiology Module East"; dir = 8; network = list("Research","SS13"); pixel_y = -22},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cVh" = (/obj/machinery/computer/security/engineering,/obj/machinery/light_switch{pixel_x = -27},/turf/simulated/floor/plasteel,/area/engine/engineering)
@@ -7857,13 +7857,13 @@
"cVO" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/turf/simulated/floor/plating,/area/atmos/distribution)
"cVP" = (/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; level = 2},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/atmos/distribution)
"cVQ" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/atmos/distribution)
-"cVR" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 4; initialize_directions = 11; level = 2},/turf/simulated/floor/plating,/area/atmos/distribution)
+"cVR" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 4; initialize_directions = 11; level = 2},/turf/simulated/floor/plating,/area/atmos/distribution)
"cVU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/east)
"cVV" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=HOP2"; location = "Stbd"},/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/east)
"cWf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cWg" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cWh" = (/obj/machinery/camera{c_tag = "Xenobiology Module South"; dir = 4; network = list("Research","SS13"); pixel_x = 0},/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio1"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/toxins/xenobiology)
-"cWi" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology)
+"cWi" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology)
"cWj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology)
"cWk" = (/obj/effect/decal/cleanable/fungus,/turf/simulated/wall,/area/maintenance/aft)
"cWl" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/aft)
@@ -7876,7 +7876,7 @@
"cWs" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plasteel,/area/engine/hardsuitstorage)
"cWt" = (/obj/structure/closet/secure_closet/engineering_electrical,/turf/simulated/floor/plasteel,/area/engine/hardsuitstorage)
"cWu" = (/turf/simulated/floor/plasteel,/area/engine/hardsuitstorage)
-"cWw" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology)
+"cWw" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology)
"cWx" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/solar/port)
"cWy" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plasteel,/area/engine/engineering)
"cWz" = (/obj/item/device/radio/intercom{name = "station intercom (General)"; pixel_x = -28; pixel_y = 0},/obj/machinery/computer/monitor{name = "Grid Power Monitoring Computer"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plasteel,/area/engine/engineering)
@@ -7906,7 +7906,7 @@
"cWZ" = (/turf/simulated/floor/engine/n20,/area/atmos)
"cXa" = (/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/obj/machinery/atmospherics/binary/pump{dir = 8; name = "N2O to Pure"; on = 0},/turf/simulated/floor/plasteel,/area/atmos)
"cXb" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 1; level = 2},/turf/simulated/floor/plasteel,/area/atmos)
-"cXc" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos)
+"cXc" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos)
"cXd" = (/obj/machinery/atmospherics/binary/valve/digital{color = ""; dir = 4; name = "N2O Outlet Valve"},/turf/simulated/floor/plasteel{icon_state = "escape"; dir = 5},/area/atmos)
"cXe" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 0; frequency = 1441; icon_state = "in"; id_tag = "n2o_out"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/engine/n20,/area/atmos)
"cXm" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/toxins/xenobiology)
@@ -7947,7 +7947,7 @@
"cXY" = (/obj/machinery/atmospherics/binary/pump{dir = 0; name = "Air to Port"; on = 0},/turf/simulated/floor/plasteel,/area/atmos)
"cXZ" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/engine/n20,/area/atmos)
"cYa" = (/obj/machinery/atmospherics/binary/pump{dir = 0; name = "Pure to Port"; on = 0},/turf/simulated/floor/plasteel,/area/atmos)
-"cYb" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos)
+"cYb" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos)
"cYc" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "n2o_in"; name = "Nitrous Oxide Supply Control"; output_tag = "n2o_out"; sensors = list("n2o_sensor" = "Tank")},/turf/simulated/floor/plasteel{icon_state = "escape"; dir = 4},/area/atmos)
"cYf" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2o_sensor"},/turf/simulated/floor/engine/n20,/area/atmos)
"cYi" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/asmaint)
@@ -7991,24 +7991,24 @@
"cZb" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "Waste to Port"},/turf/simulated/floor/plasteel,/area/atmos)
"cZc" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4; initialize_directions = 11; level = 2},/turf/simulated/floor/plasteel,/area/atmos)
"cZd" = (/obj/machinery/atmospherics/trinary/filter{density = 0; dir = 1; filter_type = 4; name = "Gas filter (N2O tank)"; on = 1},/turf/simulated/floor/plasteel,/area/atmos)
-"cZe" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos)
+"cZe" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos)
"cZf" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central/west)
"cZg" = (/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 4; level = 2},/turf/simulated/floor/plasteel{icon_state = "escape"; dir = 6},/area/atmos)
"cZh" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 4; level = 2},/turf/space,/area/space)
"cZi" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; frequency = 1441; icon_state = "on"; id = "n2o_in"; on = 1; pixel_y = 1},/turf/simulated/floor/engine/n20,/area/atmos)
"cZj" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "bluecorner"},/area/hallway/primary/central/west)
-"cZq" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/structure/cable,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology)
-"cZr" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology)
-"cZs" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/xenobiology)
-"cZt" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology)
+"cZq" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/structure/cable,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology)
+"cZr" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology)
+"cZs" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/xenobiology)
+"cZt" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology)
"cZu" = (/turf/simulated/floor/plating,/area/maintenance/engi_shuttle)
-"cZv" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology)
+"cZv" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology)
"cZw" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle)
"cZx" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle)
-"cZy" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/xenobiology)
-"cZz" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology)
-"cZA" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology)
-"cZB" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/xenobiology)
+"cZy" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/xenobiology)
+"cZz" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology)
+"cZA" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology)
+"cZB" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/xenobiology)
"cZC" = (/obj/effect/decal/cleanable/dirt,/obj/item/device/radio/intercom{dir = 1; name = "station intercom (General)"; pixel_y = -28},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle)
"cZF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel,/area/engine/engineering)
"cZL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/sign/poster/official/random{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel,/area/engine/engineering)
@@ -8032,7 +8032,7 @@
"daf" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/hardsuit/atmos,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/hardsuit/atmos,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/plasteel,/area/atmos)
"dag" = (/obj/machinery/atmospherics/binary/volume_pump/on{dir = 8; name = "Port to Filter"},/turf/simulated/floor/plasteel,/area/atmos)
"dah" = (/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/turf/simulated/floor/plasteel,/area/atmos)
-"dai" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos)
+"dai" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos)
"daj" = (/obj/machinery/light{dir = 4},/obj/machinery/atmospherics/binary/volume_pump/on{dir = 8; name = "Space Loop Out"},/turf/simulated/floor/plasteel,/area/atmos)
"dao" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/light{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle)
"dap" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle)
@@ -8082,15 +8082,15 @@
"dbu" = (/obj/machinery/power/emitter{anchored = 1; dir = 4; state = 2},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/camera/emp_proof{c_tag = "Engineering Singularity West"; dir = 4; network = list("Singularity","SS13")},/turf/simulated/floor/plating/airless,/area/engine/engineering)
"dbv" = (/obj/machinery/portable_atmospherics/canister/toxins,/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"; tag = "icon-warnplate (NORTH)"},/area/storage/secure)
"dbw" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/hardsuit/engineering,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/hardsuit/engineering,/obj/machinery/alarm{pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"; tag = "icon-warnplate (NORTH)"},/area/storage/secure)
-"dby" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.8; name = "Singularity Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/engine/engineering)
+"dby" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/engine/engineering)
"dbz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall/r_wall,/area/engine/engineering)
"dbA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall/r_wall,/area/engine/engineering)
"dbB" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 32; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engine/engineering)
-"dbC" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.7; name = "Singularity Blast Doors"; opacity = 0},/obj/machinery/door/airlock/engineering/glass{name = "Engine Room"; req_access_txt = "10"; req_one_access_txt = null},/turf/simulated/floor/plating,/area/engine/engineering)
+"dbC" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Blast Doors"; opacity = 0},/obj/machinery/door/airlock/engineering/glass{name = "Engine Room"; req_access_txt = "10"; req_one_access_txt = null},/turf/simulated/floor/plating,/area/engine/engineering)
"dbD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/engine/engineering)
-"dbE" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.8; name = "Singularity Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engine/engineering)
-"dbF" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.8; name = "Singularity Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/engine/engineering)
-"dbG" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.8; name = "Singularity Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plating,/area/engine/engineering)
+"dbE" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engine/engineering)
+"dbF" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/engine/engineering)
+"dbG" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plating,/area/engine/engineering)
"dbH" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/smes/engineering,/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/engine/engineering)
"dbI" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/turf/space,/area/space)
"dbJ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/wall/r_wall,/area/engine/engineering)
@@ -8151,7 +8151,7 @@
"ddb" = (/obj/structure/particle_accelerator/end_cap,/turf/simulated/floor/plating,/area/engine/engineering)
"ddm" = (/obj/machinery/portable_atmospherics/pump,/turf/simulated/floor/plasteel,/area/atmos)
"ddp" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/engine/engineering)
-"ddr" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/machinery/door/airlock/external{name = "Engineering Escape Pod"; req_access = null; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engine/engineering)
+"ddr" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/machinery/door/airlock/external{name = "Engineering Escape Pod"; req_access = null; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engine/engineering)
"dds" = (/obj/machinery/portable_atmospherics/pump,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/atmos)
"ddt" = (/obj/machinery/atmospherics/binary/pump{dir = 0; name = "Port to Filter"; on = 0},/turf/simulated/floor/plasteel,/area/atmos)
"ddu" = (/obj/structure/stool,/obj/machinery/atmospherics/pipe/simple/visible{dir = 5},/obj/item/weapon/wrench,/obj/machinery/light/small{dir = 8},/obj/effect/decal/warning_stripes/southwest,/turf/simulated/floor/plating,/area/maintenance/asmaint)
@@ -8190,7 +8190,7 @@
"deA" = (/obj/structure/stool,/turf/simulated/floor/plasteel,/area/engine/engineering)
"deB" = (/obj/structure/particle_accelerator/power_box,/turf/simulated/floor/plating,/area/engine/engineering)
"deC" = (/obj/item/weapon/screwdriver,/turf/simulated/floor/plasteel,/area/engine/engineering)
-"deF" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.7; name = "Singularity Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/engineering)
+"deF" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/engineering)
"deH" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plasteel,/area/atmos)
"deI" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/turf/simulated/floor/plasteel,/area/atmos)
"deJ" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plasteel,/area/atmos)
@@ -8229,7 +8229,7 @@
"dfy" = (/obj/structure/stool,/turf/simulated/floor/plasteel,/area/atmos)
"dfz" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/turf/simulated/wall/r_wall,/area/engine/engineering)
"dfB" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{level = 2},/turf/simulated/floor/plasteel,/area/atmos)
-"dfE" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/door/airlock/external{name = "Engineering Escape Pod"; req_access = null; req_access_txt = "24"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plating,/area/atmos)
+"dfE" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/door/airlock/external{name = "Engineering Escape Pod"; req_access = null; req_access_txt = "24"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plating,/area/atmos)
"dfF" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/turf/simulated/floor/plasteel,/area/atmos)
"dfG" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/obj/machinery/meter,/turf/simulated/floor/plasteel,/area/atmos)
"dfH" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/obj/machinery/atmospherics/binary/pump{dir = 1; name = "O2 to Pure"; on = 0},/turf/simulated/floor/plasteel,/area/atmos)
@@ -8287,7 +8287,7 @@
"dgT" = (/turf/simulated/wall,/area/maintenance/turbine)
"dgU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall,/area/maintenance/turbine)
"dgV" = (/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 9; level = 2},/turf/simulated/floor/plasteel,/area/atmos)
-"dgW" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 9; level = 2},/turf/simulated/floor/plating,/area/atmos)
+"dgW" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 9; level = 2},/turf/simulated/floor/plating,/area/atmos)
"dgX" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance,/obj/item/roller,/turf/simulated/floor/plating,/area/maintenance/asmaint)
"dgY" = (/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance,/obj/item/weapon/reagent_containers/food/snacks/donkpocket,/turf/simulated/floor/plating,/area/maintenance/asmaint)
"dgZ" = (/obj/item/weapon/c_tube,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/asmaint)
@@ -8316,7 +8316,7 @@
"dhF" = (/obj/machinery/atmospherics/binary/valve/digital/open{name = "Oxygen Outlet Valve"},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 6},/area/atmos)
"dhG" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1443; input_tag = "air_in"; name = "Mixed Air Supply Control"; output_tag = "air_out"; pressure_setting = 2000; sensors = list("air_sensor" = "Tank")},/turf/simulated/floor/plasteel{icon_state = "arrival"},/area/atmos)
"dhH" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plasteel{icon_state = "arrival"; dir = 10},/area/atmos)
-"dhI" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos)
+"dhI" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos)
"dhJ" = (/obj/machinery/camera{c_tag = "Atmospherics South-East"; dir = 1; network = list("SS13")},/obj/machinery/atmospherics/binary/valve/digital/open{name = "Mixed Air Outlet Valve"},/turf/simulated/floor/plasteel{icon_state = "arrival"; dir = 6},/area/atmos)
"dhK" = (/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/space)
"dhL" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/turf/simulated/wall/r_wall,/area/maintenance/turbine)
@@ -8341,17 +8341,17 @@
"die" = (/obj/machinery/door/airlock/maintenance,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/asmaint2)
"dif" = (/turf/simulated/shuttle/wall{tag = "icon-swall2"; icon_state = "swall2"; dir = 2},/area/shuttle/constructionsite)
"dig" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/storage/secure)
-"dij" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 9},/turf/simulated/floor/plating,/area/atmos)
-"dik" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 6},/turf/simulated/floor/plating,/area/atmos)
+"dij" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 9},/turf/simulated/floor/plating,/area/atmos)
+"dik" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 6},/turf/simulated/floor/plating,/area/atmos)
"dil" = (/obj/machinery/atmospherics/pipe/manifold4w/visible,/obj/machinery/meter,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine)
"dim" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine)
"din" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 10},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine)
-"dio" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/atmos)
-"dip" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{level = 2},/turf/simulated/floor/plating,/area/atmos)
+"dio" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/atmos)
+"dip" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{level = 2},/turf/simulated/floor/plating,/area/atmos)
"diq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall,/area/maintenance/asmaint)
"dir" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/maintenance/asmaint)
"dis" = (/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor/plating,/area/aisat{name = "\improper AI Satellite Hallway"})
-"dit" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/turf/simulated/floor/plating,/area/atmos)
+"dit" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/turf/simulated/floor/plating,/area/atmos)
"diu" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 6; level = 2},/obj/structure/lattice,/turf/space,/area/space)
"div" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine)
"diw" = (/obj/machinery/atmospherics/binary/pump{dir = 8; name = "Mix to MiniSat"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine)
diff --git a/_maps/map_files/cyberiad/z2.dmm b/_maps/map_files/cyberiad/z2.dmm
index 98f541c4425..8aaac8eb3d9 100644
--- a/_maps/map_files/cyberiad/z2.dmm
+++ b/_maps/map_files/cyberiad/z2.dmm
@@ -1105,7 +1105,7 @@
"wN" = (/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/evac)
"wO" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 4},/area/centcom/evac)
"wP" = (/turf/unsimulated/floor{icon_state = "green"; dir = 5},/area/centcom/evac)
-"xc" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "CentComPort"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/evac)
+"xc" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "CentComPort"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/evac)
"xd" = (/obj/effect/spawner/window/reinforced,/turf/unsimulated/floor,/area/centcom/evac)
"xe" = (/obj/structure/table,/obj/machinery/door_control{desc = "A remote control switch for port-side blast doors."; icon_state = "doorctrl0"; id = "CentComPort"; name = "Security Doors"; pixel_y = -4; req_access_txt = "104"},/obj/machinery/door/window/southleft{dir = 1; name = "security checkpoint"; req_access_txt = "104"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/evac)
"xf" = (/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/centcom/evac)
@@ -1275,7 +1275,7 @@
"Ex" = (/obj/structure/table,/obj/item/weapon/storage/box/beakers,/obj/item/weapon/reagent_containers/glass/beaker/bluespace,/obj/item/weapon/reagent_containers/glass/beaker/bluespace,/obj/item/weapon/reagent_containers/glass/beaker/bluespace,/obj/item/weapon/reagent_containers/glass/beaker/bluespace,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin)
"Ey" = (/obj/structure/table,/obj/machinery/reagentgrinder,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin)
"Ez" = (/obj/structure/table,/obj/item/weapon/storage/pill_bottle/random_drug_bottle,/obj/item/weapon/reagent_containers/glass/bottle/adminordrazine,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin)
-"EB" = (/obj/machinery/door/airlock/external,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "ADMINLOCKDOWN"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
+"EB" = (/obj/machinery/door/airlock/external,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "ADMINLOCKDOWN"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"EC" = (/obj/machinery/door/airlock/hatch{name = "External Airlock"; req_access_txt = "0"},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"ED" = (/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/turf/unsimulated/wall{desc = "This window appears to be reinforced, it looks nearly impossible to break."; dir = 8; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; name = "window"; opacity = 0; tag = "icon-window5_end (WEST)"},/area/admin)
"EE" = (/obj/machinery/chem_dispenser{desc = "It appears Fox is doing more fruit chemistry today!"; hackedcheck = 1},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin)
@@ -1299,7 +1299,7 @@
"EX" = (/obj/structure/table,/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/obj/item/device/assembly/infra,/obj/item/device/assembly/infra,/obj/item/device/assembly/infra,/obj/item/device/assembly/infra,/obj/item/device/assembly/infra,/obj/item/device/assembly/prox_sensor,/obj/item/device/assembly/prox_sensor,/obj/item/device/assembly/prox_sensor,/obj/item/device/assembly/prox_sensor,/obj/item/device/assembly/prox_sensor,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin)
"EY" = (/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/turf/unsimulated/wall{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5"; name = "window"; opacity = 0; tag = "icon-window5 (EAST)"},/area/admin)
"EZ" = (/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/turf/unsimulated/wall{dir = 2; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5"; name = "window"; opacity = 0; tag = "icon-window5"},/area/admin)
-"Fa" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "ADMINCHEMLOCKDOWN"; name = "Security Doors"; opacity = 0},/obj/machinery/door/airlock/hatch{name = "Chem Lab"; req_access_txt = "0"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin)
+"Fa" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "ADMINCHEMLOCKDOWN"; name = "Security Doors"; opacity = 0},/obj/machinery/door/airlock/hatch{name = "Chem Lab"; req_access_txt = "0"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin)
"Fb" = (/obj/structure/rack,/obj/item/ammo_box/magazine/mm556x45,/obj/item/ammo_box/magazine/mm556x45,/obj/item/ammo_box/magazine/mm556x45,/obj/item/ammo_box/magazine/mm556x45,/obj/item/weapon/gun/projectile/automatic/l6_saw,/obj/item/weapon/gun/projectile/automatic/l6_saw{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Fc" = (/obj/structure/rack,/obj/item/weapon/gun/projectile/automatic/proto,/obj/item/weapon/gun/projectile/automatic/proto{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Fd" = (/obj/structure/rack,/obj/item/ammo_box/magazine/m556,/obj/item/ammo_box/magazine/m556,/obj/item/ammo_box/magazine/m556,/obj/item/ammo_box/magazine/m556,/obj/item/ammo_box/magazine/m556,/obj/item/ammo_box/magazine/m556,/obj/item/ammo_box/a40mm,/obj/item/ammo_box/a40mm,/obj/item/ammo_box/a40mm,/obj/item/ammo_box/a40mm,/obj/item/weapon/gun/projectile/automatic/m90,/obj/item/weapon/gun/projectile/automatic/m90{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
@@ -1344,7 +1344,7 @@
"FR" = (/obj/structure/table,/obj/item/weapon/grenade/syndieminibomb{pixel_x = 4; pixel_y = 2; pixel_z = 0},/obj/item/weapon/grenade/syndieminibomb{pixel_x = -1},/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/admin)
"FS" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 0},/obj/item/toy/cards/deck/syndicate/black,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/admin)
"FU" = (/obj/structure/table,/obj/item/weapon/hemostat,/obj/item/weapon/circular_saw,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin)
-"FV" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "ADMINCHEMLOCKDOWN"; name = "Security Doors"; opacity = 0},/obj/machinery/door/airlock/hatch{desc = "Uh oh."; name = "Operating Theater"; req_access_txt = "0"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin)
+"FV" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "ADMINCHEMLOCKDOWN"; name = "Security Doors"; opacity = 0},/obj/machinery/door/airlock/hatch{desc = "Uh oh."; name = "Operating Theater"; req_access_txt = "0"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin)
"FW" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/turf/unsimulated/wall{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "diagonalWall3"},/area/admin)
"FX" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/admin)
"FY" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/turf/unsimulated/wall{dir = 2; icon = 'icons/turf/shuttle.dmi'; icon_state = "diagonalWall3"},/area/admin)
@@ -1362,7 +1362,7 @@
"Gk" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/turf/unsimulated/wall{dir = 2; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5"; name = "window"; opacity = 0; tag = "icon-window5"},/area/admin)
"Gl" = (/obj/structure/stool/bed/chair/comfy/black,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/admin)
"Gm" = (/obj/machinery/computer/card,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
-"Go" = (/obj/machinery/door/airlock/public/glass{name = "Computer Hub"; req_access_txt = "0"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "ADMINLOCKDOWN"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
+"Go" = (/obj/machinery/door/airlock/public/glass{name = "Computer Hub"; req_access_txt = "0"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "ADMINLOCKDOWN"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Gp" = (/obj/effect/landmark{name = "aroomwarp"; tag = ""},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Gq" = (/obj/machinery/door/airlock/hatch{desc = "For all your shady business needs"; name = "Gambling Den"; req_access_txt = "0"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/admin)
"Gr" = (/obj/structure/table/wood,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/admin)
@@ -1461,7 +1461,7 @@
"In" = (/turf/simulated/floor/plasteel{icon_state = "green"; dir = 4},/area/tdome/arena)
"Io" = (/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome1)
"Ip" = (/obj/structure/rack,/obj/item/clothing/under/color/green,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/head/helmet/thunderdome,/obj/item/weapon/melee/energy/sword/saber/green,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome/arena)
-"Iq" = (/obj/machinery/door/airlock/hatch{name = "Teleporter Access"; req_access_txt = "0"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "ADMINLOCKDOWN"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
+"Iq" = (/obj/machinery/door/airlock/hatch{name = "Teleporter Access"; req_access_txt = "0"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "ADMINLOCKDOWN"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Ir" = (/obj/effect/landmark{name = "tdome2"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome2)
"Is" = (/obj/effect/landmark{name = "tdome1"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome1)
"It" = (/obj/structure/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
diff --git a/code/ATMOSPHERICS/atmospherics.dm b/code/ATMOSPHERICS/atmospherics.dm
index b2f58691818..deee7f76a78 100644
--- a/code/ATMOSPHERICS/atmospherics.dm
+++ b/code/ATMOSPHERICS/atmospherics.dm
@@ -32,8 +32,10 @@ Pipelines + Other Objects -> Pipe network
var/global/datum/pipe_icon_manager/icon_manager
/obj/machinery/atmospherics/New()
+ if(!armor)
+ armor = list(melee = 25, bullet = 10, laser = 10, energy = 100, bomb = 0, bio = 100, rad = 100)
..()
- atmos_machinery += src
+ SSair.atmos_machinery += src
if(!icon_manager)
icon_manager = new()
@@ -54,7 +56,7 @@ Pipelines + Other Objects -> Pipe network
/obj/machinery/atmospherics/Destroy()
QDEL_NULL(stored)
- atmos_machinery -= src
+ SSair.atmos_machinery -= src
for(var/mob/living/L in src) //ventcrawling is serious business
L.remove_ventcrawl()
L.forceMove(get_turf(src))
diff --git a/code/ATMOSPHERICS/components/unary_devices/heat_exchanger.dm b/code/ATMOSPHERICS/components/unary_devices/heat_exchanger.dm
index 1b726a6c066..496413c881c 100644
--- a/code/ATMOSPHERICS/components/unary_devices/heat_exchanger.dm
+++ b/code/ATMOSPHERICS/components/unary_devices/heat_exchanger.dm
@@ -37,11 +37,11 @@
if(!partner)
return 0
- if(!air_master || air_master.current_cycle <= update_cycle)
+ if(!SSair || SSair.times_fired <= update_cycle)
return 0
- update_cycle = air_master.current_cycle
- partner.update_cycle = air_master.current_cycle
+ update_cycle = SSair.times_fired
+ partner.update_cycle = SSair.times_fired
var/air_heat_capacity = air_contents.heat_capacity()
var/other_air_heat_capacity = partner.air_contents.heat_capacity()
diff --git a/code/ATMOSPHERICS/datum_pipeline.dm b/code/ATMOSPHERICS/datum_pipeline.dm
index 156d6ffa851..cd3cdfffb53 100644
--- a/code/ATMOSPHERICS/datum_pipeline.dm
+++ b/code/ATMOSPHERICS/datum_pipeline.dm
@@ -1,4 +1,3 @@
-var/global/list/pipe_networks = list()
var/global/list/deferred_pipenet_rebuilds = list()
/datum/pipeline
@@ -13,10 +12,10 @@ var/global/list/deferred_pipenet_rebuilds = list()
var/alert_pressure = 0
/datum/pipeline/New()
- pipe_networks += src
+ SSair.networks += src
/datum/pipeline/Destroy()
- pipe_networks -= src
+ SSair.networks -= src
if(air && air.volume)
temporarily_store_air()
for(var/obj/machinery/atmospherics/pipe/P in members)
diff --git a/code/LINDA/LINDA_fire.dm b/code/LINDA/LINDA_fire.dm
index d5ab43d4ab3..11ecc8f10e3 100644
--- a/code/LINDA/LINDA_fire.dm
+++ b/code/LINDA/LINDA_fire.dm
@@ -34,9 +34,9 @@
active_hotspot.temperature = exposed_temperature
active_hotspot.volume = exposed_volume
- active_hotspot.just_spawned = (current_cycle < air_master.current_cycle)
+ active_hotspot.just_spawned = (current_cycle < SSair.times_fired)
//remove just_spawned protection if no longer processing this cell
- air_master.add_to_active(src, 0)
+ SSair.add_to_active(src, 0)
return igniting
//This is the icon for fire on turfs, also helps for nurturing small fires until they are full tile
@@ -58,7 +58,7 @@
/obj/effect/hotspot/New()
..()
- air_master.hotspots += src
+ SSair.hotspots += src
perform_exposure()
dir = pick(cardinal)
air_update_turf()
@@ -154,7 +154,7 @@
/obj/effect/hotspot/Destroy()
set_light(0)
- air_master.hotspots -= src
+ SSair.hotspots -= src
DestroyTurf()
if(istype(loc, /turf/simulated))
var/turf/simulated/T = loc
diff --git a/code/LINDA/LINDA_system.dm b/code/LINDA/LINDA_system.dm
index cbb3c546990..c9d168a0159 100644
--- a/code/LINDA/LINDA_system.dm
+++ b/code/LINDA/LINDA_system.dm
@@ -126,8 +126,8 @@ turf/CanPass(atom/movable/mover, turf/target, height=1.5)
/turf/proc/air_update_turf(var/command = 0)
if(command)
CalculateAdjacentTurfs()
- if(air_master)
- air_master.add_to_active(src,command)
+ if(SSair)
+ SSair.add_to_active(src,command)
/atom/movable/proc/move_update_air(var/turf/T)
if(istype(T,/turf))
@@ -184,4 +184,4 @@ var/const/SPAWN_AIR = 256
G.nitrogen += MOLES_N2STANDARD * amount
air.merge(G)
- air_master.add_to_active(src, 0)
+ SSair.add_to_active(src, 0)
diff --git a/code/LINDA/LINDA_turf_tile.dm b/code/LINDA/LINDA_turf_tile.dm
index a2414d9cac3..e10e53859d7 100644
--- a/code/LINDA/LINDA_turf_tile.dm
+++ b/code/LINDA/LINDA_turf_tile.dm
@@ -141,9 +141,9 @@
/turf/simulated/proc/process_cell()
- if(archived_cycle < air_master.current_cycle) //archive self if not already done
+ if(archived_cycle < SSair.times_fired) //archive self if not already done
archive()
- current_cycle = air_master.current_cycle
+ current_cycle = SSair.times_fired
var/remove = 1 //set by non simulated turfs who are sharing with this turf
@@ -184,7 +184,7 @@
share_air(enemy_simulated) //share
else
if(!air.compare(enemy_simulated.air)) //compare if
- air_master.add_to_active(enemy_simulated) //excite enemy
+ SSair.add_to_active(enemy_simulated) //excite enemy
if(excited_group)
excited_group.add_turf(enemy_simulated) //add enemy to group
else
@@ -227,14 +227,14 @@
update_visuals()
if(!excited_group && remove == 1)
- air_master.remove_from_active(src)
+ SSair.remove_from_active(src)
/turf/simulated/proc/archive()
if(air) //For open space like floors
air.archive()
temperature_archived = temperature
- archived_cycle = air_master.current_cycle
+ archived_cycle = SSair.times_fired
/turf/simulated/proc/update_visuals()
if(icy && !icyoverlay)
@@ -288,7 +288,7 @@
last_share_check()
/turf/proc/consider_pressure_difference(var/turf/simulated/T, var/difference)
- air_master.high_pressure_delta |= src
+ SSair.high_pressure_delta |= src
if(difference > pressure_difference)
pressure_direction = get_dir(src, T)
pressure_difference = difference
@@ -309,24 +309,24 @@
/atom/movable/var/last_forced_movement = 0
/atom/movable/proc/experience_pressure_difference(pressure_difference, direction)
- if(last_forced_movement >= air_master.current_cycle)
+ if(last_forced_movement >= SSair.times_fired)
return 0
else if(!anchored && !pulledby)
if(pressure_difference >= throw_pressure_limit)
var/general_direction = get_edge_target_turf(src, direction)
- if(last_forced_movement + 10 < air_master.current_cycle && is_valid_tochat_target(src)) //the first check prevents spamming throw to_chat
+ if(last_forced_movement + 10 < SSair.times_fired && is_valid_tochat_target(src)) //the first check prevents spamming throw to_chat
to_chat(src, "The pressure sends you flying!")
if(ishuman(src))
var/mob/living/carbon/human/H = src
H.Weaken(min(pressure_difference / 50, 2))
spawn()
throw_at(general_direction, pressure_difference / 10, pressure_difference / 200, null, 0, 0, null)
- last_forced_movement = air_master.current_cycle
+ last_forced_movement = SSair.times_fired
return 1
else if(pressure_difference > pressure_resistance)
spawn()
step(src, direction)
- last_forced_movement = air_master.current_cycle
+ last_forced_movement = SSair.times_fired
return 1
return 0
@@ -337,8 +337,8 @@
var/breakdown_cooldown = 0
/datum/excited_group/New()
- if(air_master)
- air_master.excited_groups += src
+ if(SSair)
+ SSair.excited_groups += src
/datum/excited_group/proc/add_turf(var/turf/simulated/T)
turf_list += T
@@ -348,13 +348,13 @@
/datum/excited_group/proc/merge_groups(var/datum/excited_group/E)
if(turf_list.len > E.turf_list.len)
- air_master.excited_groups -= E
+ SSair.excited_groups -= E
for(var/turf/simulated/T in E.turf_list)
T.excited_group = src
turf_list += T
reset_cooldowns()
else
- air_master.excited_groups -= src
+ SSair.excited_groups -= src
for(var/turf/simulated/T in turf_list)
T.excited_group = E
E.turf_list += T
@@ -400,14 +400,14 @@
T.excited = 0
T.recently_active = 0
T.excited_group = null
- air_master.active_turfs -= T
+ SSair.active_turfs -= T
garbage_collect()
/datum/excited_group/proc/garbage_collect()
for(var/turf/simulated/T in turf_list)
T.excited_group = null
turf_list.Cut()
- air_master.excited_groups -= src
+ SSair.excited_groups -= src
@@ -424,7 +424,7 @@ turf/simulated/proc/super_conduct()
//Does not participate in air exchange, so will conduct heat across all four borders at this time
conductivity_directions = NORTH|SOUTH|EAST|WEST
- if(archived_cycle < air_master.current_cycle)
+ if(archived_cycle < SSair.times_fired)
archive()
else
//Does particate in air exchange so only consider directions not considered during process_cell()
@@ -444,7 +444,7 @@ turf/simulated/proc/super_conduct()
if(istype(neighbor, /turf/simulated)) //anything under this subtype will share in the exchange
var/turf/simulated/T = neighbor
- if(T.archived_cycle < air_master.current_cycle)
+ if(T.archived_cycle < SSair.times_fired)
T.archive()
if(T.air)
@@ -452,7 +452,7 @@ turf/simulated/proc/super_conduct()
air.temperature_share(T.air, WINDOW_HEAT_TRANSFER_COEFFICIENT)
else //Solid but neighbor is open
T.air.temperature_turf_share(src, T.thermal_conductivity)
- air_master.add_to_active(T, 0)
+ SSair.add_to_active(T, 0)
else
if(air) //Open but neighbor is solid
air.temperature_turf_share(T, T.thermal_conductivity)
@@ -476,12 +476,12 @@ turf/simulated/proc/super_conduct()
//Make sure still hot enough to continue conducting heat
if(air.temperature < MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION)
- air_master.active_super_conductivity -= src
+ SSair.active_super_conductivity -= src
return 0
else
if(temperature < MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION)
- air_master.active_super_conductivity -= src
+ SSair.active_super_conductivity -= src
return 0
turf/simulated/proc/consider_superconductivity(starting)
@@ -497,7 +497,7 @@ turf/simulated/proc/consider_superconductivity(starting)
if(temperature < (starting?MINIMUM_TEMPERATURE_START_SUPERCONDUCTION:MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION))
return 0
- air_master.active_super_conductivity |= src
+ SSair.active_super_conductivity |= src
return 1
turf/simulated/proc/radiate_to_spess() //Radiate excess tile heat to space
@@ -508,3 +508,24 @@ turf/simulated/proc/radiate_to_spess() //Radiate excess tile heat to space
var/heat = thermal_conductivity*delta_temperature* \
(heat_capacity*700000/(heat_capacity+700000)) //700000 is the heat_capacity from a space turf, hardcoded here
temperature -= heat/heat_capacity
+
+/turf/proc/Initialize_Atmos(times_fired)
+ CalculateAdjacentTurfs()
+
+/turf/simulated/Initialize_Atmos(times_fired)
+ ..()
+ update_visuals()
+ for(var/direction in cardinal)
+ if(!(atmos_adjacent_turfs & direction))
+ continue
+ var/turf/enemy_tile = get_step(src, direction)
+ if(istype(enemy_tile, /turf/simulated))
+ var/turf/simulated/enemy_simulated = enemy_tile
+ if(!air.compare(enemy_simulated.air))
+ excited = 1
+ SSair.active_turfs |= src
+ break
+ else
+ if(!air.check_turf_total(enemy_tile))
+ excited = 1
+ SSair.active_turfs |= src
\ No newline at end of file
diff --git a/code/__DEFINES/MC.dm b/code/__DEFINES/MC.dm
new file mode 100644
index 00000000000..cbcf2c1dd90
--- /dev/null
+++ b/code/__DEFINES/MC.dm
@@ -0,0 +1,78 @@
+#define MC_TICK_CHECK ( ( TICK_USAGE > Master.current_ticklimit || src.state != SS_RUNNING ) ? pause() : 0 )
+
+#define MC_SPLIT_TICK_INIT(phase_count) var/original_tick_limit = Master.current_ticklimit; var/split_tick_phases = ##phase_count
+#define MC_SPLIT_TICK \
+ if(split_tick_phases > 1){\
+ Master.current_ticklimit = ((original_tick_limit - TICK_USAGE) / split_tick_phases) + TICK_USAGE;\
+ --split_tick_phases;\
+ } else {\
+ Master.current_ticklimit = original_tick_limit;\
+ }
+
+// Used to smooth out costs to try and avoid oscillation.
+#define MC_AVERAGE_FAST(average, current) (0.7 * (average) + 0.3 * (current))
+#define MC_AVERAGE(average, current) (0.8 * (average) + 0.2 * (current))
+#define MC_AVERAGE_SLOW(average, current) (0.9 * (average) + 0.1 * (current))
+
+#define MC_AVG_FAST_UP_SLOW_DOWN(average, current) (average > current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current))
+#define MC_AVG_SLOW_UP_FAST_DOWN(average, current) (average < current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current))
+
+#define NEW_SS_GLOBAL(varname) if(varname != src){if(istype(varname)){Recover();qdel(varname);}varname = src;}
+
+#define START_PROCESSING(Processor, Datum) if (!Datum.isprocessing) {Datum.isprocessing = TRUE;Processor.processing += Datum}
+#define STOP_PROCESSING(Processor, Datum) Datum.isprocessing = FALSE;Processor.processing -= Datum
+
+//SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)
+
+//subsystem does not initialize.
+#define SS_NO_INIT 1
+
+//subsystem does not fire.
+// (like can_fire = 0, but keeps it from getting added to the processing subsystems list)
+// (Requires a MC restart to change)
+#define SS_NO_FIRE 2
+
+//subsystem only runs on spare cpu (after all non-background subsystems have ran that tick)
+// SS_BACKGROUND has its own priority bracket
+#define SS_BACKGROUND 4
+
+//subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background))
+#define SS_NO_TICK_CHECK 8
+
+//Treat wait as a tick count, not DS, run every wait ticks.
+// (also forces it to run first in the tick, above even SS_NO_TICK_CHECK subsystems)
+// (implies all runlevels because of how it works)
+// (overrides SS_BACKGROUND)
+// This is designed for basically anything that works as a mini-mc (like SStimer)
+#define SS_TICKER 16
+
+//keep the subsystem's timing on point by firing early if it fired late last fire because of lag
+// ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds.
+#define SS_KEEP_TIMING 32
+
+//Calculate its next fire after its fired.
+// (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be)
+// This flag overrides SS_KEEP_TIMING
+#define SS_POST_FIRE_TIMING 64
+
+//SUBSYSTEM STATES
+#define SS_IDLE 0 //aint doing shit.
+#define SS_QUEUED 1 //queued to run
+#define SS_RUNNING 2 //actively running
+#define SS_PAUSED 3 //paused by mc_tick_check
+#define SS_SLEEPING 4 //fire() slept.
+#define SS_PAUSING 5 //in the middle of pausing
+
+#define SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/##X);\
+/datum/controller/subsystem/##X/New(){\
+ NEW_SS_GLOBAL(SS##X);\
+ PreInit();\
+}\
+/datum/controller/subsystem/##X
+
+#define PROCESSING_SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/processing/##X);\
+/datum/controller/subsystem/processing/##X/New(){\
+ NEW_SS_GLOBAL(SS##X);\
+ PreInit();\
+}\
+/datum/controller/subsystem/processing/##X
diff --git a/code/__DEFINES/_globals.dm b/code/__DEFINES/_globals.dm
new file mode 100644
index 00000000000..7e7aa3158f3
--- /dev/null
+++ b/code/__DEFINES/_globals.dm
@@ -0,0 +1,38 @@
+//See controllers/globals.dm
+#define GLOBAL_MANAGED(X, InitValue)\
+/datum/controller/global_vars/proc/InitGlobal##X(){\
+ ##X = ##InitValue;\
+ gvars_datum_init_order += #X;\
+}
+#define GLOBAL_UNMANAGED(X) /datum/controller/global_vars/proc/InitGlobal##X() { return; }
+
+#ifndef TESTING
+#define GLOBAL_PROTECT(X)\
+/datum/controller/global_vars/InitGlobal##X(){\
+ ..();\
+ gvars_datum_protected_varlist[#X] = TRUE;\
+}
+#else
+#define GLOBAL_PROTECT(X)
+#endif
+
+#define GLOBAL_REAL_VAR(X) var/global/##X
+#define GLOBAL_REAL(X, Typepath) var/global##Typepath/##X
+
+#define GLOBAL_RAW(X) /datum/controller/global_vars/var/global##X
+
+#define GLOBAL_VAR_INIT(X, InitValue) GLOBAL_RAW(/##X); GLOBAL_MANAGED(X, InitValue)
+
+#define GLOBAL_VAR_CONST(X, InitValue) GLOBAL_RAW(/const/##X) = InitValue; GLOBAL_UNMANAGED(X)
+
+#define GLOBAL_LIST_INIT(X, InitValue) GLOBAL_RAW(/list/##X); GLOBAL_MANAGED(X, InitValue)
+
+#define GLOBAL_LIST_EMPTY(X) GLOBAL_LIST_INIT(X, list())
+
+#define GLOBAL_DATUM_INIT(X, Typepath, InitValue) GLOBAL_RAW(Typepath/##X); GLOBAL_MANAGED(X, InitValue)
+
+#define GLOBAL_VAR(X) GLOBAL_RAW(/##X); GLOBAL_UNMANAGED(X)
+
+#define GLOBAL_LIST(X) GLOBAL_RAW(/list/##X); GLOBAL_UNMANAGED(X)
+
+#define GLOBAL_DATUM(X, Typepath) GLOBAL_RAW(Typepath/##X); GLOBAL_UNMANAGED(X)
diff --git a/code/__DEFINES/combat.dm b/code/__DEFINES/combat.dm
index 3a8f30f254a..8b7f4830c13 100644
--- a/code/__DEFINES/combat.dm
+++ b/code/__DEFINES/combat.dm
@@ -76,9 +76,17 @@
#define EMBEDDED_UNSAFE_REMOVAL_TIME 30 //A Time in ticks, total removal time = (this*item.w_class)
//Gun Stuff
- #define SAWN_INTACT 0
- #define SAWN_OFF 1
+#define SAWN_INTACT 0
+#define SAWN_OFF 1
- #define WEAPON_LIGHT 0
- #define WEAPON_MEDIUM 1
- #define WEAPON_HEAVY 2
\ No newline at end of file
+#define WEAPON_LIGHT 0
+#define WEAPON_MEDIUM 1
+#define WEAPON_HEAVY 2
+
+#define EXPLODE_NONE 0 //Don't even ask me why we need this.
+#define EXPLODE_DEVASTATE 1
+#define EXPLODE_HEAVY 2
+#define EXPLODE_LIGHT 3
+
+#define EMP_HEAVY 1
+#define EMP_LIGHT 2
diff --git a/code/__DEFINES/construction.dm b/code/__DEFINES/construction.dm
index fc7fc98e25f..1e5599a998d 100644
--- a/code/__DEFINES/construction.dm
+++ b/code/__DEFINES/construction.dm
@@ -27,6 +27,11 @@
#define PLASTIC_FLAPS_NORMAL 0
#define PLASTIC_FLAPS_DETACHED 1
+//other construction-related things
+
+//windows affected by nar-sie turn this color.
+#define NARSIE_WINDOW_COLOUR "#7D1919"
+
//Material defines, for determining how much of a given material an item contains
#define MAT_METAL "$metal"
#define MAT_GLASS "$glass"
diff --git a/code/__DEFINES/flags.dm b/code/__DEFINES/flags.dm
index b0b7bb991e5..0795d7bb78c 100644
--- a/code/__DEFINES/flags.dm
+++ b/code/__DEFINES/flags.dm
@@ -1,3 +1,6 @@
+#define ALL ~0 //For convenience.
+#define NONE 0
+
//FLAGS BITMASK
#define STOPSPRESSUREDMAGE 1 //This flag is used on the flags variable for SUIT and HEAD items which stop pressure damage. Note that the flag 1 was previous used as ONBACK, so it is possible for some code to use (flags & 1) when checking if something can be put on your back. Replace this code with (inv_flags & SLOT_BACK) if you see it anywhere To successfully stop you taking all pressure damage you must have both a suit and head item with this flag.
#define NODROP 2 // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
@@ -90,3 +93,14 @@
#define AFFECT_ROBOTIC_ORGAN 1
#define AFFECT_ORGANIC_ORGAN 2
#define AFFECT_ALL_ORGANS 3
+
+//Fire stuff, for burn_state
+#define LAVA_PROOF -2
+#define FIRE_PROOF -1
+#define FLAMMABLE 0
+#define ON_FIRE 1
+
+//resistance_flags
+#define INDESTRUCTIBLE 64 //doesn't take damage
+
+GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
diff --git a/code/__DEFINES/is_helpers.dm b/code/__DEFINES/is_helpers.dm
index 5c807520b7d..b7ebec30f1e 100644
--- a/code/__DEFINES/is_helpers.dm
+++ b/code/__DEFINES/is_helpers.dm
@@ -12,6 +12,8 @@
//Objects
+#define ismecha(A) (istype(A, /obj/mecha))
+
#define is_cleanable(A) (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/rune)) //if something is cleanable
#define is_pen(W) (istype(W, /obj/item/weapon/pen))
diff --git a/code/__DEFINES/layers.dm b/code/__DEFINES/layers.dm
index 08a267322db..8ec06dbcbd4 100644
--- a/code/__DEFINES/layers.dm
+++ b/code/__DEFINES/layers.dm
@@ -21,14 +21,17 @@
#define LOW_OBJ_LAYER 2.5
#define BELOW_OPEN_DOOR_LAYER 2.6
+#define BLASTDOOR_LAYER 2.65
#define OPEN_DOOR_LAYER 2.7
#define PROJECTILE_HIT_THRESHHOLD_LAYER 2.75 //projectiles won't hit objects at or below this layer if possible
#define TABLE_LAYER 2.8
#define BELOW_OBJ_LAYER 2.9
#define LOW_ITEM_LAYER 2.95
//#define OBJ_LAYER 3 //For easy recordkeeping; this is a byond define
+#define CLOSED_BLASTDOOR_LAYER 3.05
#define CLOSED_DOOR_LAYER 3.1
#define CLOSED_FIREDOOR_LAYER 3.11
+#define SHUTTER_LAYER 3.12 // HERE BE DRAGONS
#define ABOVE_OBJ_LAYER 3.2
#define ABOVE_WINDOW_LAYER 3.3
#define SIGN_LAYER 3.4
diff --git a/code/__DEFINES/math.dm b/code/__DEFINES/math.dm
index d71047fe3d3..c6ffc61495e 100644
--- a/code/__DEFINES/math.dm
+++ b/code/__DEFINES/math.dm
@@ -30,4 +30,20 @@
#define Lcm(a, b) (abs(a) / Gcd((a), (b)) * abs(b))
#define Root(n, x) ((x) ** (1 / (n)))
#define ToDegrees(radians) ((radians) * 57.2957795) // 180 / Pi
-#define ToRadians(degrees) ((degrees) * 0.0174532925) // Pi / 180
\ No newline at end of file
+#define ToRadians(degrees) ((degrees) * 0.0174532925) // Pi / 180
+
+//"fancy" math for calculating time in ms from tick_usage percentage and the length of ticks
+//percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio)
+//collapsed to percent_of_tick_used * tick_lag
+#define TICK_DELTA_TO_MS(percent_of_tick_used) ((percent_of_tick_used) * world.tick_lag)
+#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(TICK_USAGE_REAL - starting_tickusage))
+
+//time of day but automatically adjusts to the server going into the next day within the same round.
+//for when you need a reliable time number that doesn't depend on byond time.
+#define REALTIMEOFDAY (world.timeofday + (MIDNIGHT_ROLLOVER * MIDNIGHT_ROLLOVER_CHECK))
+#define MIDNIGHT_ROLLOVER_CHECK ( GLOB.rollovercheck_last_timeofday != world.timeofday ? update_midnight_rollover() : GLOB.midnight_rollovers )
+
+#define CEILING(x, y) ( -round(-(x) / (y)) * (y) )
+
+// round() acts like floor(x, 1) by default but can't handle other values
+#define FLOOR(x, y) ( round((x) / (y)) * (y) )
diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm
index f6cb33eb527..4f38a183a80 100644
--- a/code/__DEFINES/misc.dm
+++ b/code/__DEFINES/misc.dm
@@ -294,12 +294,6 @@
#define RADIO_CONNECTION_FAIL 0
#define RADIO_CONNECTION_NON_SUBSPACE 1
-//Fire stuff, for burn_state
-#define LAVA_PROOF -2
-#define FIRE_PROOF -1
-#define FLAMMABLE 0
-#define ON_FIRE 1
-
// Bluespace shelter deploy checks
#define SHELTER_DEPLOY_ALLOWED "allowed"
#define SHELTER_DEPLOY_BAD_TURFS "bad turfs"
@@ -347,5 +341,8 @@
#define BLOOD_STATE_XENO "xeno"
#define BLOOD_STATE_NOT_BLOODY "no blood whatsoever"
+//for obj explosion block calculation
+#define EXPLOSION_BLOCK_PROC -1
+
// The SQL version required by this version of the code
#define SQL_VERSION 2
diff --git a/code/__DEFINES/mob.dm b/code/__DEFINES/mobs.dm
similarity index 96%
rename from code/__DEFINES/mob.dm
rename to code/__DEFINES/mobs.dm
index 1b85e76c772..5bf38e54ad8 100644
--- a/code/__DEFINES/mob.dm
+++ b/code/__DEFINES/mobs.dm
@@ -107,6 +107,12 @@
#define AI_CHECK_WIRELESS 1
#define AI_CHECK_RADIO 2
+//determines if a mob can smash through it
+#define ENVIRONMENT_SMASH_NONE 0
+#define ENVIRONMENT_SMASH_STRUCTURES 1 //crates, lockers, ect
+#define ENVIRONMENT_SMASH_WALLS 2 //walls
+#define ENVIRONMENT_SMASH_RWALLS 4 //rwalls
+
#define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets
#define DEFAULT_ITEM_STRIP_DELAY 40 //time taken (in deciseconds) to strip somebody
diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm
new file mode 100644
index 00000000000..180007fa1b8
--- /dev/null
+++ b/code/__DEFINES/subsystems.dm
@@ -0,0 +1,116 @@
+//Timing subsystem
+//Don't run if there is an identical unique timer active
+//if the arguments to addtimer are the same as an existing timer, it doesn't create a new timer, and returns the id of the existing timer
+#define TIMER_UNIQUE 1
+//For unique timers: Replace the old timer rather then not start this one
+#define TIMER_OVERRIDE 2
+//Timing should be based on how timing progresses on clients, not the sever.
+// tracking this is more expensive,
+// should only be used in conjuction with things that have to progress client side, such as animate() or sound()
+#define TIMER_CLIENT_TIME 4
+//Timer can be stopped using deltimer()
+#define TIMER_STOPPABLE 8
+//To be used with TIMER_UNIQUE
+//prevents distinguishing identical timers with the wait variable
+#define TIMER_NO_HASH_WAIT 16
+
+#define TIMER_NO_INVOKE_WARNING 600 //number of byond ticks that are allowed to pass before the timer subsystem thinks it hung on something
+
+#define TIMER_ID_NULL -1
+
+//For servers that can't do with any additional lag, set this to none in flightpacks.dm in subsystem/processing.
+#define FLIGHTSUIT_PROCESSING_NONE 0
+#define FLIGHTSUIT_PROCESSING_FULL 1
+
+#define INITIALIZATION_INSSATOMS 0 //New should not call Initialize
+#define INITIALIZATION_INNEW_MAPLOAD 2 //New should call Initialize(TRUE)
+#define INITIALIZATION_INNEW_REGULAR 1 //New should call Initialize(FALSE)
+
+#define INITIALIZE_HINT_NORMAL 0 //Nothing happens
+#define INITIALIZE_HINT_LATELOAD 1 //Call LateInitialize
+#define INITIALIZE_HINT_QDEL 2 //Call qdel on the atom
+
+//type and all subtypes should always call Initialize in New()
+#define INITIALIZE_IMMEDIATE(X) ##X/New(loc, ...){\
+ ..();\
+ if(!initialized) {\
+ args[1] = TRUE;\
+ SSatoms.InitAtom(src, args);\
+ }\
+}
+
+// Subsystem init_order, from highest priority to lowest priority
+// Subsystems shutdown in the reverse of the order they initialize in
+// The numbers just define the ordering, they are meaningless otherwise.
+
+#define INIT_ORDER_GARBAGE 19
+#define INIT_ORDER_DBCORE 18
+#define INIT_ORDER_BLACKBOX 17
+#define INIT_ORDER_SERVER_MAINT 16
+#define INIT_ORDER_INPUT 15
+#define INIT_ORDER_RESEARCH 14
+#define INIT_ORDER_EVENTS 13
+#define INIT_ORDER_JOBS 12
+#define INIT_ORDER_TRAITS 11
+#define INIT_ORDER_TICKER 10
+#define INIT_ORDER_MAPPING 9
+#define INIT_ORDER_NETWORKS 8
+#define INIT_ORDER_ATOMS 7
+#define INIT_ORDER_LANGUAGE 6
+#define INIT_ORDER_MACHINES 5
+#define INIT_ORDER_CIRCUIT 4
+#define INIT_ORDER_TIMER 1
+#define INIT_ORDER_DEFAULT 0
+#define INIT_ORDER_AIR -1
+#define INIT_ORDER_MINIMAP -3
+#define INIT_ORDER_ASSETS -4
+#define INIT_ORDER_ICON_SMOOTHING -5
+#define INIT_ORDER_OVERLAY -6
+#define INIT_ORDER_XKEYSCORE -10
+#define INIT_ORDER_STICKY_BAN -10
+#define INIT_ORDER_LIGHTING -20
+#define INIT_ORDER_SHUTTLE -21
+#define INIT_ORDER_SQUEAK -40
+#define INIT_ORDER_PATH -50
+#define INIT_ORDER_PERSISTENCE -100
+
+// Subsystem fire priority, from lowest to highest priority
+// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
+
+#define FIRE_PRIORITY_IDLE_NPC 10
+#define FIRE_PRIORITY_SERVER_MAINT 10
+#define FIRE_PRIORITY_RESEARCH 10
+#define FIRE_PRIORITY_GARBAGE 15
+#define FIRE_PRIORITY_WET_FLOORS 20
+#define FIRE_PRIORITY_AIR 20
+#define FIRE_PRIORITY_NPC 20
+#define FIRE_PRIORITY_PROCESS 25
+#define FIRE_PRIORITY_THROWING 25
+#define FIRE_PRIORITY_SPACEDRIFT 30
+#define FIRE_PRIORITY_FIELDS 30
+#define FIRE_PRIOTITY_SMOOTHING 35
+#define FIRE_PRIORITY_ORBIT 35
+#define FIRE_PRIORITY_NETWORKS 40
+#define FIRE_PRIORITY_OBJ 40
+#define FIRE_PRIORITY_ACID 40
+#define FIRE_PRIOTITY_BURNING 40
+#define FIRE_PRIORITY_INBOUNDS 40
+#define FIRE_PRIORITY_DEFAULT 50
+#define FIRE_PRIORITY_PARALLAX 65
+#define FIRE_PRIORITY_FLIGHTPACKS 80
+#define FIRE_PRIORITY_MOBS 100
+#define FIRE_PRIORITY_TGUI 110
+#define FIRE_PRIORITY_TICKER 200
+#define FIRE_PRIORITY_OVERLAYS 500
+#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
+
+
+// SS runlevels
+
+#define RUNLEVEL_INIT 0
+#define RUNLEVEL_LOBBY 1
+#define RUNLEVEL_SETUP 2
+#define RUNLEVEL_GAME 4
+#define RUNLEVEL_POSTGAME 8
+
+#define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME)
diff --git a/code/__DEFINES/tick.dm b/code/__DEFINES/tick.dm
index 71a63af6289..80550ab5e7a 100644
--- a/code/__DEFINES/tick.dm
+++ b/code/__DEFINES/tick.dm
@@ -1,5 +1,10 @@
-#define TICK_LIMIT_RUNNING 90
-#define TICK_LIMIT_TO_RUN 85
+#define TICK_LIMIT_RUNNING 80
+#define TICK_LIMIT_TO_RUN 70
+#define TICK_LIMIT_MC 70
+#define TICK_LIMIT_MC_INIT_DEFAULT 98
+
+#define TICK_USAGE world.tick_usage //for general usage
+#define TICK_USAGE_REAL world.tick_usage //to be used where the result isn't checked
#define TICK_CHECK ( world.tick_usage > TICK_LIMIT_RUNNING ? stoplag() : 0 )
#define CHECK_TICK if(world.tick_usage > TICK_LIMIT_RUNNING) stoplag()
\ No newline at end of file
diff --git a/code/__HELPERS/cmp.dm b/code/__HELPERS/cmp.dm
new file mode 100644
index 00000000000..2b02c212659
--- /dev/null
+++ b/code/__HELPERS/cmp.dm
@@ -0,0 +1,38 @@
+/proc/cmp_numeric_dsc(a,b)
+ return b - a
+
+/proc/cmp_numeric_asc(a,b)
+ return a - b
+
+/proc/cmp_text_asc(a,b)
+ return sorttext(b,a)
+
+/proc/cmp_text_dsc(a,b)
+ return sorttext(a,b)
+
+/proc/cmp_name_asc(atom/a, atom/b)
+ return sorttext(b.name, a.name)
+
+/proc/cmp_name_dsc(atom/a, atom/b)
+ return sorttext(a.name, b.name)
+
+/proc/cmp_ckey_asc(client/a, client/b)
+ return sorttext(b.ckey, a.ckey)
+
+/proc/cmp_ckey_dsc(client/a, client/b)
+ return sorttext(a.ckey, b.ckey)
+
+/proc/cmp_subsystem_init(datum/controller/subsystem/a, datum/controller/subsystem/b)
+ return initial(b.init_order) - initial(a.init_order) //uses initial() so it can be used on types
+
+/proc/cmp_subsystem_display(datum/controller/subsystem/a, datum/controller/subsystem/b)
+ return sorttext(b.name, a.name)
+
+/proc/cmp_subsystem_priority(datum/controller/subsystem/a, datum/controller/subsystem/b)
+ return a.priority - b.priority
+
+/proc/cmp_atom_layer_asc(atom/A,atom/B)
+ if(A.plane != B.plane)
+ return A.plane - B.plane
+ else
+ return A.layer - B.layer
\ No newline at end of file
diff --git a/code/__HELPERS/lists.dm b/code/__HELPERS/lists.dm
index 6ee5097a76e..799f94feebb 100644
--- a/code/__HELPERS/lists.dm
+++ b/code/__HELPERS/lists.dm
@@ -678,4 +678,84 @@ proc/dd_sortedObjectList(list/incoming)
if(isnum(key))
L |= key
else
- L[key] = temp[key]
\ No newline at end of file
+ L[key] = temp[key]
+
+//Move a single element from position fromIndex within a list, to position toIndex
+//All elements in the range [1,toIndex) before the move will be before the pivot afterwards
+//All elements in the range [toIndex, L.len+1) before the move will be after the pivot afterwards
+//In other words, it's as if the range [fromIndex,toIndex) have been rotated using a <<< operation common to other languages.
+//fromIndex and toIndex must be in the range [1,L.len+1]
+//This will preserve associations ~Carnie
+/proc/moveElement(list/L, fromIndex, toIndex)
+ if(fromIndex == toIndex || fromIndex + 1 == toIndex) //no need to move
+ return
+ if(fromIndex > toIndex)
+ ++fromIndex //since a null will be inserted before fromIndex, the index needs to be nudged right by one
+
+ L.Insert(toIndex, null)
+ L.Swap(fromIndex, toIndex)
+ L.Cut(fromIndex, fromIndex + 1)
+
+
+//Move elements [fromIndex,fromIndex+len) to [toIndex-len, toIndex)
+//Same as moveElement but for ranges of elements
+//This will preserve associations ~Carnie
+/proc/moveRange(list/L, fromIndex, toIndex, len = 1)
+ var/distance = abs(toIndex - fromIndex)
+ if(len >= distance) //there are more elements to be moved than the distance to be moved. Therefore the same result can be achieved (with fewer operations) by moving elements between where we are and where we are going. The result being, our range we are moving is shifted left or right by dist elements
+ if(fromIndex <= toIndex)
+ return //no need to move
+ fromIndex += len //we want to shift left instead of right
+
+ for(var/i = 0, i < distance, ++i)
+ L.Insert(fromIndex, null)
+ L.Swap(fromIndex, toIndex)
+ L.Cut(toIndex, toIndex + 1)
+ else
+ if(fromIndex > toIndex)
+ fromIndex += len
+
+ for(var/i = 0, i < len, ++i)
+ L.Insert(toIndex, null)
+ L.Swap(fromIndex, toIndex)
+ L.Cut(fromIndex, fromIndex + 1)
+
+//Move elements from [fromIndex, fromIndex+len) to [toIndex, toIndex+len)
+//Move any elements being overwritten by the move to the now-empty elements, preserving order
+//Note: if the two ranges overlap, only the destination order will be preserved fully, since some elements will be within both ranges ~Carnie
+/proc/swapRange(list/L, fromIndex, toIndex, len = 1)
+ var/distance = abs(toIndex - fromIndex)
+ if(len > distance) //there is an overlap, therefore swapping each element will require more swaps than inserting new elements
+ if(fromIndex < toIndex)
+ toIndex += len
+ else
+ fromIndex += len
+
+ for(var/i = 0, i < distance, ++i)
+ L.Insert(fromIndex, null)
+ L.Swap(fromIndex, toIndex)
+ L.Cut(toIndex, toIndex + 1)
+ else
+ if(toIndex > fromIndex)
+ var/a = toIndex
+ toIndex = fromIndex
+ fromIndex = a
+
+ for(var/i = 0, i < len, ++i)
+ L.Swap(fromIndex++, toIndex++)
+
+//replaces reverseList ~Carnie
+/proc/reverseRange(list/L, start = 1, end = 0)
+ if(L.len)
+ start = start % L.len
+ end = end % (L.len + 1)
+ if(start <= 0)
+ start += L.len
+ if(end <= 0)
+ end += L.len + 1
+
+ --end
+ while(start < end)
+ L.Swap(start++, end--)
+
+ return L
\ No newline at end of file
diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm
index cf030dc65ed..94b7a9b4255 100644
--- a/code/__HELPERS/mobs.dm
+++ b/code/__HELPERS/mobs.dm
@@ -268,7 +268,7 @@ proc/add_logs(mob/user, mob/target, what_done, var/object=null, var/addition=nul
return
msg_admin_attack("[key_name_admin(user)] [what_done] [key_name_admin(target)][object ? " with [object]" : " "][addition]")
-/proc/do_mob(var/mob/user, var/mob/target, var/time = 30, var/uninterruptible = 0, progress = 1)
+/proc/do_mob(var/mob/user, var/mob/target, var/time = 30, var/uninterruptible = 0, progress = 1, datum/callback/extra_checks = null)
if(!user || !target)
return 0
var/user_loc = user.loc
@@ -301,13 +301,13 @@ proc/add_logs(mob/user, mob/target, what_done, var/object=null, var/addition=nul
drifting = 0
user_loc = user.loc
- if((!drifting && user.loc != user_loc) || target.loc != target_loc || user.get_active_hand() != holding || user.incapacitated() || user.lying )
+ if((!drifting && user.loc != user_loc) || target.loc != target_loc || user.get_active_hand() != holding || user.incapacitated() || user.lying || (extra_checks && !extra_checks.Invoke()))
. = 0
break
if(progress)
qdel(progbar)
-/proc/do_after(mob/user, delay, needhand = 1, atom/target = null, progress = 1)
+/proc/do_after(mob/user, delay, needhand = 1, atom/target = null, progress = 1, datum/callback/extra_checks = null)
if(!user)
return 0
var/atom/Tloc = null
@@ -342,7 +342,7 @@ proc/add_logs(mob/user, mob/target, what_done, var/object=null, var/addition=nul
drifting = 0
Uloc = user.loc
- if(!user || user.stat || user.weakened || user.stunned || (!drifting && user.loc != Uloc))
+ if(!user || user.stat || user.weakened || user.stunned || (!drifting && user.loc != Uloc)|| (extra_checks && !extra_checks.Invoke()))
. = 0
break
@@ -370,6 +370,19 @@ proc/add_logs(mob/user, mob/target, what_done, var/object=null, var/addition=nul
if(H.get_species() == species_name)
. = TRUE
+/proc/spawn_atom_to_turf(spawn_type, target, amount, admin_spawn=FALSE, list/extra_args)
+ var/turf/T = get_turf(target)
+ if(!T)
+ CRASH("attempt to spawn atom type: [spawn_type] in nullspace")
+
+ var/list/new_args = list(T)
+ if(extra_args)
+ new_args += extra_args
+
+ for(var/j in 1 to amount)
+ var/atom/X = new spawn_type(arglist(new_args))
+ X.admin_spawned = admin_spawn
+
/proc/admin_mob_info(mob/M, mob/user = usr)
if(!ismob(M))
to_chat(user, "This can only be used on instances of type /mob")
diff --git a/code/__HELPERS/sorts/InsertSort.dm b/code/__HELPERS/sorts/InsertSort.dm
new file mode 100644
index 00000000000..decc1c29ff2
--- /dev/null
+++ b/code/__HELPERS/sorts/InsertSort.dm
@@ -0,0 +1,19 @@
+//simple insertion sort - generally faster than merge for runs of 7 or smaller
+/proc/sortInsert(list/L, cmp = /proc/cmp_numeric_asc, associative, fromIndex = 1, toIndex = 0)
+ if(L && L.len >= 2)
+ fromIndex = fromIndex % L.len
+ toIndex = toIndex % (L.len + 1)
+ if(fromIndex <= 0)
+ fromIndex += L.len
+ if(toIndex <= 0)
+ toIndex += L.len + 1
+
+ var/datum/sortInstance/SI = GLOB.sortInstance
+ if(!SI)
+ SI = new
+ SI.L = L
+ SI.cmp = cmp
+ SI.associative = associative
+
+ SI.binarySort(fromIndex, toIndex, fromIndex)
+ return L
\ No newline at end of file
diff --git a/code/__HELPERS/sorts/MergeSort.dm b/code/__HELPERS/sorts/MergeSort.dm
new file mode 100644
index 00000000000..d8c3d1477d0
--- /dev/null
+++ b/code/__HELPERS/sorts/MergeSort.dm
@@ -0,0 +1,19 @@
+//merge-sort - gernerally faster than insert sort, for runs of 7 or larger
+/proc/sortMerge(list/L, cmp = /proc/cmp_numeric_asc, associative, fromIndex = 1, toIndex)
+ if(L && L.len >= 2)
+ fromIndex = fromIndex % L.len
+ toIndex = toIndex % (L.len + 1)
+ if(fromIndex <= 0)
+ fromIndex += L.len
+ if(toIndex <= 0)
+ toIndex += L.len + 1
+
+ var/datum/sortInstance/SI = GLOB.sortInstance
+ if(!SI)
+ SI = new
+ SI.L = L
+ SI.cmp = cmp
+ SI.associative = associative
+
+ SI.mergeSort(fromIndex, toIndex)
+ return L
\ No newline at end of file
diff --git a/code/__HELPERS/sorts/TimSort.dm b/code/__HELPERS/sorts/TimSort.dm
new file mode 100644
index 00000000000..b3aca97ea99
--- /dev/null
+++ b/code/__HELPERS/sorts/TimSort.dm
@@ -0,0 +1,20 @@
+//TimSort interface
+/proc/sortTim(list/L, cmp = /proc/cmp_numeric_asc, associative, fromIndex = 1, toIndex = 0)
+ if(L && L.len >= 2)
+ fromIndex = fromIndex % L.len
+ toIndex = toIndex % (L.len + 1)
+ if(fromIndex <= 0)
+ fromIndex += L.len
+ if(toIndex <= 0)
+ toIndex += L.len + 1
+
+ var/datum/sortInstance/SI = GLOB.sortInstance
+ if(!SI)
+ SI = new
+
+ SI.L = L
+ SI.cmp = cmp
+ SI.associative = associative
+
+ SI.timSort(fromIndex, toIndex)
+ return L
\ No newline at end of file
diff --git a/code/__HELPERS/sorts/__main.dm b/code/__HELPERS/sorts/__main.dm
new file mode 100644
index 00000000000..b5368330d59
--- /dev/null
+++ b/code/__HELPERS/sorts/__main.dm
@@ -0,0 +1,647 @@
+ //These are macros used to reduce on proc calls
+#define fetchElement(L, i) (associative) ? L[L[i]] : L[i]
+
+ //Minimum sized sequence that will be merged. Anything smaller than this will use binary-insertion sort.
+ //Should be a power of 2
+#define MIN_MERGE 32
+
+ //When we get into galloping mode, we stay there until both runs win less often than MIN_GALLOP consecutive times.
+#define MIN_GALLOP 7
+
+//This is a global instance to allow much of this code to be reused. The interfaces are kept separately
+GLOBAL_DATUM_INIT(sortInstance, /datum/sortInstance, new())
+/datum/sortInstance
+ //The array being sorted.
+ var/list/L
+
+ //The comparator proc-reference
+ var/cmp = /proc/cmp_numeric_asc
+
+ //whether we are sorting list keys (0: L[i]) or associated values (1: L[L[i]])
+ var/associative = 0
+
+ //This controls when we get *into* galloping mode. It is initialized to MIN_GALLOP.
+ //The mergeLo and mergeHi methods nudge it higher for random data, and lower for highly structured data.
+ var/minGallop = MIN_GALLOP
+
+ //Stores information regarding runs yet to be merged.
+ //Run i starts at runBase[i] and extends for runLen[i] elements.
+ //runBase[i] + runLen[i] == runBase[i+1]
+ var/list/runBases = list()
+ var/list/runLens = list()
+
+
+/datum/sortInstance/proc/timSort(start, end)
+ runBases.Cut()
+ runLens.Cut()
+
+ var/remaining = end - start
+
+ //If array is small, do a 'mini-TimSort' with no merges
+ if(remaining < MIN_MERGE)
+ var/initRunLen = countRunAndMakeAscending(start, end)
+ binarySort(start, end, start + initRunLen)
+ return
+
+ //March over the array finding natural runs
+ //Extend any short natural runs to runs of length minRun
+ var/minRun = minRunLength(remaining)
+
+ do
+ //identify next run
+ var/runLen = countRunAndMakeAscending(start, end)
+
+ //if run is short, extend to min(minRun, remaining)
+ if(runLen < minRun)
+ var/force = (remaining <= minRun) ? remaining : minRun
+
+ binarySort(start, start + force, start+runLen)
+ runLen = force
+
+ //add data about run to queue
+ runBases.Add(start)
+ runLens.Add(runLen)
+
+ //maybe merge
+ mergeCollapse()
+
+ //Advance to find next run
+ start += runLen
+ remaining -= runLen
+
+ while(remaining > 0)
+
+
+ //Merge all remaining runs to complete sort
+ //ASSERT(start == end)
+ mergeForceCollapse();
+ //ASSERT(runBases.len == 1)
+
+ //reset minGallop, for successive calls
+ minGallop = MIN_GALLOP
+
+ return L
+
+/*
+Sorts the specified portion of the specified array using a binary
+insertion sort. This is the best method for sorting small numbers
+of elements. It requires O(n log n) compares, but O(n^2) data
+movement (worst case).
+
+If the initial part of the specified range is already sorted,
+this method can take advantage of it: the method assumes that the
+elements in range [lo,start) are already sorted
+
+lo the index of the first element in the range to be sorted
+hi the index after the last element in the range to be sorted
+start the index of the first element in the range that is not already known to be sorted
+*/
+/datum/sortInstance/proc/binarySort(lo, hi, start)
+ //ASSERT(lo <= start && start <= hi)
+ if(start <= lo)
+ start = lo + 1
+
+ for(,start < hi, ++start)
+ var/pivot = fetchElement(L,start)
+
+ //set left and right to the index where pivot belongs
+ var/left = lo
+ var/right = start
+ //ASSERT(left <= right)
+
+ //[lo, left) elements <= pivot < [right, start) elements
+ //in other words, find where the pivot element should go using bisection search
+ while(left < right)
+ var/mid = (left + right) >> 1 //round((left+right)/2)
+ if(call(cmp)(fetchElement(L, mid), pivot) > 0)
+ right = mid
+ else
+ left = mid + 1
+
+ //ASSERT(left == right)
+ moveElement(L, start, left) //move pivot element to correct location in the sorted range
+
+/*
+Returns the length of the run beginning at the specified position and reverses the run if it is back-to-front
+
+A run is the longest ascending sequence with:
+ a[lo] <= a[lo + 1] <= a[lo + 2] <= ...
+or the longest descending sequence with:
+ a[lo] > a[lo + 1] > a[lo + 2] > ...
+
+For its intended use in a stable mergesort, the strictness of the
+definition of "descending" is needed so that the call can safely
+reverse a descending sequence without violating stability.
+*/
+/datum/sortInstance/proc/countRunAndMakeAscending(lo, hi)
+ //ASSERT(lo < hi)
+
+ var/runHi = lo + 1
+ if(runHi >= hi)
+ return 1
+
+ var/last = fetchElement(L, lo)
+ var/current = fetchElement(L, runHi++)
+
+ if(call(cmp)(current, last) < 0)
+ while(runHi < hi)
+ last = current
+ current = fetchElement(L,runHi)
+ if(call(cmp)(current, last) >= 0)
+ break
+ ++runHi
+ reverseRange(L, lo, runHi)
+ else
+ while(runHi < hi)
+ last = current
+ current = fetchElement(L,runHi)
+ if(call(cmp)(current, last) < 0)
+ break
+ ++runHi
+
+ return runHi - lo
+
+//Returns the minimum acceptable run length for an array of the specified length.
+//Natural runs shorter than this will be extended with binarySort
+/datum/sortInstance/proc/minRunLength(n)
+ //ASSERT(n >= 0)
+ var/r = 0 //becomes 1 if any bits are shifted off
+ while(n >= MIN_MERGE)
+ r |= (n & 1)
+ n >>= 1
+ return n + r
+
+//Examines the stack of runs waiting to be merged and merges adjacent runs until the stack invariants are reestablished:
+// runLen[i-3] > runLen[i-2] + runLen[i-1]
+// runLen[i-2] > runLen[i-1]
+//This method is called each time a new run is pushed onto the stack.
+//So the invariants are guaranteed to hold for i= 2)
+ var/n = runBases.len - 1
+ if(n > 1 && runLens[n - 1] <= runLens[n] + runLens[n + 1])
+ if(runLens[n - 1] < runLens[n + 1])
+ --n
+ mergeAt(n)
+ else if(runLens[n] <= runLens[n + 1])
+ mergeAt(n)
+ else
+ break //Invariant is established
+
+
+//Merges all runs on the stack until only one remains.
+//Called only once, to finalise the sort
+/datum/sortInstance/proc/mergeForceCollapse()
+ while(runBases.len >= 2)
+ var/n = runBases.len - 1
+ if(n > 1 && runLens[n - 1] < runLens[n + 1])
+ --n
+ mergeAt(n)
+
+
+//Merges the two consecutive runs at stack indices i and i+1
+//Run i must be the penultimate or antepenultimate run on the stack
+//In other words, i must be equal to stackSize-2 or stackSize-3
+/datum/sortInstance/proc/mergeAt(i)
+ //ASSERT(runBases.len >= 2)
+ //ASSERT(i >= 1)
+ //ASSERT(i == runBases.len - 1 || i == runBases.len - 2)
+
+ var/base1 = runBases[i]
+ var/base2 = runBases[i + 1]
+ var/len1 = runLens[i]
+ var/len2 = runLens[i + 1]
+
+ //ASSERT(len1 > 0 && len2 > 0)
+ //ASSERT(base1 + len1 == base2)
+
+ //Record the legth of the combined runs. If i is the 3rd last run now, also slide over the last run
+ //(which isn't involved in this merge). The current run (i+1) goes away in any case.
+ runLens[i] += runLens[i + 1]
+ runLens.Cut(i + 1, i + 2)
+ runBases.Cut(i + 1, i + 2)
+
+
+ //Find where the first element of run2 goes in run1.
+ //Prior elements in run1 can be ignored (because they're already in place)
+ var/k = gallopRight(fetchElement(L, base2), base1, len1, 0)
+ //ASSERT(k >= 0)
+ base1 += k
+ len1 -= k
+ if(len1 == 0)
+ return
+
+ //Find where the last element of run1 goes in run2.
+ //Subsequent elements in run2 can be ignored (because they're already in place)
+ len2 = gallopLeft(fetchElement(L, base1 + len1 - 1), base2, len2, len2 - 1)
+ //ASSERT(len2 >= 0)
+ if(len2 == 0)
+ return
+
+ //Merge remaining runs, using tmp array with min(len1, len2) elements
+ if(len1 <= len2)
+ mergeLo(base1, len1, base2, len2)
+ else
+ mergeHi(base1, len1, base2, len2)
+
+
+/*
+ Locates the position to insert key within the specified sorted range
+ If the range contains elements equal to key, this will return the index of the LEFTMOST of those elements
+
+ key the element to be inserted into the sorted range
+ base the index of the first element of the sorted range
+ len the length of the sorted range, must be greater than 0
+ hint the offset from base at which to begin the search, such that 0 <= hint < len; i.e. base <= hint < base+hint
+
+ Returns the index at which to insert element 'key'
+*/
+/datum/sortInstance/proc/gallopLeft(key, base, len, hint)
+ //ASSERT(len > 0 && hint >= 0 && hint < len)
+
+ var/lastOffset = 0
+ var/offset = 1
+ if(call(cmp)(key, fetchElement(L,base + hint)) > 0)
+ var/maxOffset = len - hint
+ while(offset < maxOffset && call(cmp)(key, fetchElement(L, base + hint + offset)) > 0)
+ lastOffset = offset
+ offset = (offset << 1) + 1
+
+ if(offset > maxOffset)
+ offset = maxOffset
+
+ lastOffset += hint
+ offset += hint
+
+ else
+ var/maxOffset = hint + 1
+ while(offset < maxOffset && call(cmp)(key, fetchElement(L, base + hint - offset)) <= 0)
+ lastOffset = offset
+ offset = (offset << 1) + 1
+
+ if(offset > maxOffset)
+ offset = maxOffset
+
+ var/temp = lastOffset
+ lastOffset = hint - offset
+ offset = hint - temp
+
+ //ASSERT(-1 <= lastOffset && lastOffset < offset && offset <= len)
+
+ //Now L[base+lastOffset] < key <= L[base+offset], so key belongs somewhere to the right of lastOffset but no farther than
+ //offset. Do a binary search with invariant L[base+lastOffset-1] < key <= L[base+offset]
+ ++lastOffset
+ while(lastOffset < offset)
+ var/m = lastOffset + ((offset - lastOffset) >> 1)
+
+ if(call(cmp)(key, fetchElement(L,base + m)) > 0)
+ lastOffset = m + 1
+ else
+ offset = m
+
+ //ASSERT(lastOffset == offset)
+ return offset
+
+/**
+ * Like gallopLeft, except that if the range contains an element equal to
+ * key, gallopRight returns the index after the rightmost equal element.
+ *
+ * @param key the key whose insertion point to search for
+ * @param a the array in which to search
+ * @param base the index of the first element in the range
+ * @param len the length of the range; must be > 0
+ * @param hint the index at which to begin the search, 0 <= hint < n.
+ * The closer hint is to the result, the faster this method will run.
+ * @param c the comparator used to order the range, and to search
+ * @return the int k, 0 <= k <= n such that a[b + k - 1] <= key < a[b + k]
+ */
+/datum/sortInstance/proc/gallopRight(key, base, len, hint)
+ //ASSERT(len > 0 && hint >= 0 && hint < len)
+
+ var/offset = 1
+ var/lastOffset = 0
+ if(call(cmp)(key, fetchElement(L, base + hint)) < 0) //key <= L[base+hint]
+ var/maxOffset = hint + 1 //therefore we want to insert somewhere in the range [base,base+hint] = [base+,base+(hint+1))
+ while(offset < maxOffset && call(cmp)(key, fetchElement(L, base + hint - offset)) < 0) //we are iterating backwards
+ lastOffset = offset
+ offset = (offset << 1) + 1 //1 3 7 15
+
+ if(offset > maxOffset)
+ offset = maxOffset
+
+ var/temp = lastOffset
+ lastOffset = hint - offset
+ offset = hint - temp
+
+ else //key > L[base+hint]
+ var/maxOffset = len - hint //therefore we want to insert somewhere in the range (base+hint,base+len) = [base+hint+1, base+hint+(len-hint))
+ while(offset < maxOffset && call(cmp)(key, fetchElement(L, base + hint + offset)) >= 0)
+ lastOffset = offset
+ offset = (offset << 1) + 1
+
+ if(offset > maxOffset)
+ offset = maxOffset
+
+ lastOffset += hint
+ offset += hint
+
+ //ASSERT(-1 <= lastOffset && lastOffset < offset && offset <= len)
+
+ ++lastOffset
+ while(lastOffset < offset)
+ var/m = lastOffset + ((offset - lastOffset) >> 1)
+
+ if(call(cmp)(key, fetchElement(L, base + m)) < 0) //key <= L[base+m]
+ offset = m
+ else //key > L[base+m]
+ lastOffset = m + 1
+
+ //ASSERT(lastOffset == offset)
+
+ return offset
+
+
+//Merges two adjacent runs in-place in a stable fashion.
+//For performance this method should only be called when len1 <= len2!
+/datum/sortInstance/proc/mergeLo(base1, len1, base2, len2)
+ //ASSERT(len1 > 0 && len2 > 0 && base1 + len1 == base2)
+
+ var/cursor1 = base1
+ var/cursor2 = base2
+
+ //degenerate cases
+ if(len2 == 1)
+ moveElement(L, cursor2, cursor1)
+ return
+
+ if(len1 == 1)
+ moveElement(L, cursor1, cursor2 + len2)
+ return
+
+
+ //Move first element of second run
+ moveElement(L, cursor2++, cursor1++)
+ --len2
+
+ outer:
+ while(1)
+ var/count1 = 0 //# of times in a row that first run won
+ var/count2 = 0 // " " " " " " second run won
+
+ //do the straightfoward thin until one run starts winning consistently
+
+ do
+ //ASSERT(len1 > 1 && len2 > 0)
+ if(call(cmp)(fetchElement(L, cursor2), fetchElement(L, cursor1)) < 0)
+ moveElement(L, cursor2++, cursor1++)
+ --len2
+
+ ++count2
+ count1 = 0
+
+ if(len2 == 0)
+ break outer
+ else
+ ++cursor1
+
+ ++count1
+ count2 = 0
+
+ if(--len1 == 1)
+ break outer
+
+ while((count1 | count2) < minGallop)
+
+
+ //one run is winning consistently so galloping may provide huge benifits
+ //so try galloping, until such time as the run is no longer consistently winning
+ do
+ //ASSERT(len1 > 1 && len2 > 0)
+
+ count1 = gallopRight(fetchElement(L, cursor2), cursor1, len1, 0)
+ if(count1)
+ cursor1 += count1
+ len1 -= count1
+
+ if(len1 <= 1)
+ break outer
+
+ moveElement(L, cursor2, cursor1)
+ ++cursor2
+ ++cursor1
+ if(--len2 == 0)
+ break outer
+
+ count2 = gallopLeft(fetchElement(L, cursor1), cursor2, len2, 0)
+ if(count2)
+ moveRange(L, cursor2, cursor1, count2)
+
+ cursor2 += count2
+ cursor1 += count2
+ len2 -= count2
+
+ if(len2 == 0)
+ break outer
+
+ ++cursor1
+ if(--len1 == 1)
+ break outer
+
+ --minGallop
+
+ while((count1|count2) > MIN_GALLOP)
+
+ if(minGallop < 0)
+ minGallop = 0
+ minGallop += 2; // Penalize for leaving gallop mode
+
+
+ if(len1 == 1)
+ //ASSERT(len2 > 0)
+ moveElement(L, cursor1, cursor2 + len2)
+
+ //else
+ //ASSERT(len2 == 0)
+ //ASSERT(len1 > 1)
+
+
+/datum/sortInstance/proc/mergeHi(base1, len1, base2, len2)
+ //ASSERT(len1 > 0 && len2 > 0 && base1 + len1 == base2)
+
+ var/cursor1 = base1 + len1 - 1 //start at end of sublists
+ var/cursor2 = base2 + len2 - 1
+
+ //degenerate cases
+ if(len2 == 1)
+ moveElement(L, base2, base1)
+ return
+
+ if(len1 == 1)
+ moveElement(L, base1, cursor2 + 1)
+ return
+
+ moveElement(L, cursor1--, cursor2-- + 1)
+ --len1
+
+ outer:
+ while(1)
+ var/count1 = 0 //# of times in a row that first run won
+ var/count2 = 0 // " " " " " " second run won
+
+ //do the straightfoward thing until one run starts winning consistently
+ do
+ //ASSERT(len1 > 0 && len2 > 1)
+ if(call(cmp)(fetchElement(L, cursor2), fetchElement(L, cursor1)) < 0)
+ moveElement(L, cursor1--, cursor2-- + 1)
+ --len1
+
+ ++count1
+ count2 = 0
+
+ if(len1 == 0)
+ break outer
+ else
+ --cursor2
+ --len2
+
+ ++count2
+ count1 = 0
+
+ if(len2 == 1)
+ break outer
+ while((count1 | count2) < minGallop)
+
+ //one run is winning consistently so galloping may provide huge benifits
+ //so try galloping, until such time as the run is no longer consistently winning
+ do
+ //ASSERT(len1 > 0 && len2 > 1)
+
+ count1 = len1 - gallopRight(fetchElement(L, cursor2), base1, len1, len1 - 1) //should cursor1 be base1?
+ if(count1)
+ cursor1 -= count1
+
+ moveRange(L, cursor1 + 1, cursor2 + 1, count1) //cursor1+1 == cursor2 by definition
+
+ cursor2 -= count1
+ len1 -= count1
+
+ if(len1 == 0)
+ break outer
+
+ --cursor2
+
+ if(--len2 == 1)
+ break outer
+
+ count2 = len2 - gallopLeft(fetchElement(L, cursor1), cursor1 + 1, len2, len2 - 1)
+ if(count2)
+ cursor2 -= count2
+ len2 -= count2
+
+ if(len2 <= 1)
+ break outer
+
+ moveElement(L, cursor1--, cursor2-- + 1)
+ --len1
+
+ if(len1 == 0)
+ break outer
+
+ --minGallop
+ while((count1|count2) > MIN_GALLOP)
+
+ if(minGallop < 0)
+ minGallop = 0
+ minGallop += 2 // Penalize for leaving gallop mode
+
+ if(len2 == 1)
+ //ASSERT(len1 > 0)
+
+ cursor1 -= len1
+ moveRange(L, cursor1 + 1, cursor2 + 1, len1)
+
+ //else
+ //ASSERT(len1 == 0)
+ //ASSERT(len2 > 0)
+
+
+/datum/sortInstance/proc/mergeSort(start, end)
+ var/remaining = end - start
+
+ //If array is small, do an insertion sort
+ if(remaining < MIN_MERGE)
+ binarySort(start, end, start/*+initRunLen*/)
+ return
+
+ var/minRun = minRunLength(remaining)
+
+ do
+ var/runLen = (remaining <= minRun) ? remaining : minRun
+
+ binarySort(start, start + runLen, start)
+
+ //add data about run to queue
+ runBases.Add(start)
+ runLens.Add(runLen)
+
+ //Advance to find next run
+ start += runLen
+ remaining -= runLen
+
+ while(remaining > 0)
+
+ while(runBases.len >= 2)
+ var/n = runBases.len - 1
+ if(n > 1 && runLens[n - 1] <= runLens[n] + runLens[n + 1])
+ if(runLens[n - 1] < runLens[n + 1])
+ --n
+ mergeAt2(n)
+ else if(runLens[n] <= runLens[n + 1])
+ mergeAt2(n)
+ else
+ break //Invariant is established
+
+ while(runBases.len >= 2)
+ var/n = runBases.len - 1
+ if(n > 1 && runLens[n - 1] < runLens[n + 1])
+ --n
+ mergeAt2(n)
+
+ return L
+
+/datum/sortInstance/proc/mergeAt2(i)
+ var/cursor1 = runBases[i]
+ var/cursor2 = runBases[i + 1]
+
+ var/end1 = cursor1+runLens[i]
+ var/end2 = cursor2+runLens[i + 1]
+
+ var/val1 = fetchElement(L, cursor1)
+ var/val2 = fetchElement(L, cursor2)
+
+ while(1)
+ if(call(cmp)(val1, val2) <= 0)
+ if(++cursor1 >= end1)
+ break
+ val1 = fetchElement(L, cursor1)
+ else
+ moveElement(L, cursor2, cursor1)
+
+ if(++cursor2 >= end2)
+ break
+ ++end1
+ ++cursor1
+
+ val2 = fetchElement(L, cursor2)
+
+
+ //Record the legth of the combined runs. If i is the 3rd last run now, also slide over the last run
+ //(which isn't involved in this merge). The current run (i+1) goes away in any case.
+ runLens[i] += runLens[i + 1]
+ runLens.Cut(i + 1, i + 2)
+ runBases.Cut(i + 1, i + 2)
+
+#undef MIN_GALLOP
+#undef MIN_MERGE
+
+#undef fetchElement
diff --git a/code/__HELPERS/time.dm b/code/__HELPERS/time.dm
index e4d834a35a0..6d28c2c0cd4 100644
--- a/code/__HELPERS/time.dm
+++ b/code/__HELPERS/time.dm
@@ -165,4 +165,11 @@ proc/isDay(var/month, var/day)
else
day = "1 day"
- return "[day][hour][minute][second]"
\ No newline at end of file
+ return "[day][hour][minute][second]"
+
+GLOBAL_VAR_INIT(midnight_rollovers, 0)
+GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0)
+/proc/update_midnight_rollover()
+ if(world.timeofday < GLOB.rollovercheck_last_timeofday) //TIME IS GOING BACKWARDS!
+ return GLOB.midnight_rollovers++
+ return GLOB.midnight_rollovers
\ No newline at end of file
diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm
index 8be1eaa478b..82d9326252a 100644
--- a/code/__HELPERS/unsorted.dm
+++ b/code/__HELPERS/unsorted.dm
@@ -777,15 +777,15 @@ proc/GaussRandRound(var/sigma,var/roundto)
if(toupdate.len)
for(var/turf/simulated/T1 in toupdate)
- air_master.remove_from_active(T1)
+ SSair.remove_from_active(T1)
T1.CalculateAdjacentTurfs()
- air_master.add_to_active(T1,1)
+ SSair.add_to_active(T1,1)
if(fromupdate.len)
for(var/turf/simulated/T2 in fromupdate)
- air_master.remove_from_active(T2)
+ SSair.remove_from_active(T2)
T2.CalculateAdjacentTurfs()
- air_master.add_to_active(T2,1)
+ SSair.add_to_active(T2,1)
@@ -941,7 +941,7 @@ proc/GaussRandRound(var/sigma,var/roundto)
if(toupdate.len)
for(var/turf/simulated/T1 in toupdate)
T1.CalculateAdjacentTurfs()
- air_master.add_to_active(T1,1)
+ SSair.add_to_active(T1,1)
return copiedobjs
@@ -1914,3 +1914,10 @@ var/mob/dview/dview_mob = new
for(var/atom/thing in here)
if(istype(thing, type) && (check_shift && thing.pixel_x == shift_x && thing.pixel_y == shift_y))
. += thing
+
+//gives us the stack trace from CRASH() without ending the current proc.
+/proc/stack_trace(msg)
+ CRASH(msg)
+
+/datum/proc/stack_trace(msg)
+ CRASH(msg)
\ No newline at end of file
diff --git a/code/_globalvars/lists/objects.dm b/code/_globalvars/lists/objects.dm
index cb1ce8f10a7..0cc712799c7 100644
--- a/code/_globalvars/lists/objects.dm
+++ b/code/_globalvars/lists/objects.dm
@@ -19,7 +19,6 @@ var/global/list/all_areas = list()
var/global/list/machines = list()
var/global/list/machine_processing = list()
var/global/list/fast_processing = list()
-var/global/list/atmos_machinery = list()
var/global/list/processing_power_items = list() //items that ask to be called every cycle
var/global/list/rcd_list = list() //list of Rapid Construction Devices.
diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm
index f30809d32ef..f300608e699 100644
--- a/code/_onclick/click.dm
+++ b/code/_onclick/click.dm
@@ -127,9 +127,7 @@
if(A == loc || (A in loc) || (sdepth != -1 && sdepth <= 2))
// No adjacency needed
if(W)
- var/resolved = A.attackby(W,src)
- if(!resolved && A && W)
- W.afterattack(A,src,1,params) // 1 indicates adjacency
+ W.melee_attack_chain(src, A, params)
else
if(ismob(A))
changeNext_move(CLICK_CD_MELEE)
@@ -145,10 +143,7 @@
if(isturf(A) || isturf(A.loc) || (sdepth != -1 && sdepth <= 1))
if(A.Adjacent(src)) // see adjacent.dm
if(W)
- // Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example, params)
- var/resolved = A.attackby(W,src,params)
- if(!resolved && A && W)
- W.afterattack(A,src,1,params) // 1: clicking something Adjacent
+ W.melee_attack_chain(src, A, params)
else
if(ismob(A))
changeNext_move(CLICK_CD_MELEE)
diff --git a/code/_onclick/cyborg.dm b/code/_onclick/cyborg.dm
index 631044f5c97..a00c9561cd3 100644
--- a/code/_onclick/cyborg.dm
+++ b/code/_onclick/cyborg.dm
@@ -81,10 +81,7 @@
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
if(A == loc || (A in loc) || (A in contents))
- // No adjacency checks
- var/resolved = A.attackby(W,src,params, params)
- if(!resolved && A && W)
- W.afterattack(A,src,1,params)
+ W.melee_attack_chain(src, A, params)
return
if(!isturf(loc))
@@ -93,9 +90,7 @@
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
if(isturf(A) || isturf(A.loc))
if(A.Adjacent(src)) // see adjacent.dm
- var/resolved = A.attackby(W, src, params, params)
- if(!resolved && A && W)
- W.afterattack(A, src, 1, params)
+ W.melee_attack_chain(src, A, params)
return
else
W.afterattack(A, src, 0, params)
diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm
index 977b68ae5a3..545dcfd0380 100644
--- a/code/_onclick/hud/screen_objects.dm
+++ b/code/_onclick/hud/screen_objects.dm
@@ -16,6 +16,9 @@
var/datum/hud/hud = null
appearance_flags = NO_CLIENT_COLOR
+/obj/screen/take_damage()
+ return
+
/obj/screen/Destroy()
master = null
return ..()
diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm
index 8d132ed2586..58b12ed8857 100644
--- a/code/_onclick/item_attack.dm
+++ b/code/_onclick/item_attack.dm
@@ -1,36 +1,33 @@
+/obj/item/proc/melee_attack_chain(mob/user, atom/target, params)
+ if(pre_attackby(target, user, params))
+ // Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
+ var/resolved = target.attackby(src, user, params)
+ if(!resolved && target && !qdeleted(src))
+ afterattack(target, user, 1, params) // 1: clicking something Adjacent
// Called when the item is in the active hand, and clicked; alternately, there is an 'activate held object' verb or you can hit pagedown.
/obj/item/proc/attack_self(mob/user)
return
+/obj/item/proc/pre_attackby(atom/A, mob/living/user, params) //do stuff before attackby!
+ return TRUE //return FALSE to avoid calling attackby after this proc does stuff
+
// No comment
-/atom/proc/attackby(obj/item/W, mob/living/user, params)
+/atom/proc/attackby(obj/item/W, mob/user, params)
return
-/atom/movable/attackby(obj/item/W, mob/living/user, params)
- user.changeNext_move(CLICK_CD_MELEE)
- user.do_attack_animation(src)
- if(!(W.flags&NOBLUDGEON))
- visible_message("[src] has been hit by [user] with [W].")
+/obj/attackby(obj/item/I, mob/living/user, params)
+ return I.attack_obj(src, user)
-/mob/living/attackby(obj/item/I, mob/user, params)
+/mob/living/attackby(obj/item/I, mob/living/user, params)
user.changeNext_move(CLICK_CD_MELEE)
if(attempt_harvest(I, user))
- return
- I.attack(src, user)
+ return 1
+ return I.attack(src, user)
-
-// Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person.
-// Click parameters is the params string from byond Click() code, see that documentation.
-/obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
- return
-
-
-/obj/item/proc/attack(mob/living/M as mob, mob/living/user as mob, def_zone)
-
- if(!istype(M)) // not sure if this is the right thing...
+/obj/item/proc/attack(mob/living/M, mob/living/user, def_zone)
+ if(flags & (NOBLUDGEON))
return 0
- var/messagesource = M
if(can_operate(M)) //Checks if mob is lying down on table for surgery
if(istype(src,/obj/item/robot_parts))//popup override for direct attach
@@ -46,7 +43,7 @@
else
return 1
- if(istype(src,/obj/item/weapon/screwdriver) && M.get_species() == "Machine")
+ if(isscrewdriver(src) && M.get_species() == "Machine")
if(!attempt_initiate_surgery(src, M, user))
return 0
else
@@ -57,136 +54,87 @@
else
return 1
- if(istype(M,/mob/living/carbon/brain))
- var/mob/living/carbon/brain/B = M
- messagesource = B.container
- if(hitsound && force > 0)
- playsound(loc, hitsound, 50, 1, -1)
- /////////////////////////
+ if(!force)
+ playsound(loc, 'sound/weapons/tap.ogg', get_clamped_volume(), 1, -1)
+ else if(hitsound)
+ playsound(loc, hitsound, get_clamped_volume(), 1, -1)
+
user.lastattacked = M
M.lastattacker = user
- add_logs(user, M, "attacked", name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])", print_attack_log = (force > 0))//print it if stuff deals damage
- if(!iscarbon(user))
- M.LAssailant = null
- else
- M.LAssailant = user
+ if(user != M)
+ user.do_attack_animation(M)
+ M.attacked_by(src, user, def_zone)
- /////////////////////////
-
- if(isanimal(M))
- var/mob/living/simple_animal/S = M
- S.attacked_by(src, user)
- return 0 // No sanic-speed double-attacks for you - simple mobs will handle being attacked on their own
- var/power = force
-
- if(!istype(M, /mob/living/carbon/human))
- if(istype(M, /mob/living/carbon/slime))
- var/mob/living/carbon/slime/slime = M
- if(prob(25))
- to_chat(user, "[src] passes right through [M]!")
- return
-
- if(power > 0)
- slime.attacked += 10
-
- if(slime.Discipline && prob(50)) // wow, buddy, why am I getting attacked??
- slime.Discipline = 0
-
- if(power >= 3)
- if(slime.is_adult)
- if(prob(5 + round(power/2)))
-
- if(slime.Victim)
- if(prob(80) && !slime.client)
- slime.Discipline++
- slime.Victim = null
- slime.anchored = 0
-
- spawn()
- if(slime)
- slime.SStun = 1
- sleep(rand(5,20))
- if(slime)
- slime.SStun = 0
-
- spawn(0)
- if(slime)
- slime.canmove = 0
- step_away(slime, user)
- if(prob(25 + power))
- sleep(2)
- if(slime && user)
- step_away(slime, user)
- slime.canmove = 1
-
- else
- if(prob(10 + power*2))
- if(slime)
- if(slime.Victim)
- if(prob(80) && !slime.client)
- slime.Discipline++
-
- if(slime.Discipline == 1)
- slime.attacked = 0
-
- spawn()
- if(slime)
- slime.SStun = 1
- sleep(rand(5,20))
- if(slime)
- slime.SStun = 0
-
- slime.Victim = null
- slime.anchored = 0
-
-
- spawn(0)
- if(slime && user)
- step_away(slime, user)
- slime.canmove = 0
- if(prob(25 + power*4))
- sleep(2)
- if(slime && user)
- step_away(slime, user)
- slime.canmove = 1
-
-
- var/showname = "."
- if(user)
- showname = " by [user]."
- user.do_attack_animation(src)
- if(!(user in viewers(M, null)))
- showname = "."
-
- for(var/mob/O in viewers(messagesource, null))
- if(attack_verb.len)
- O.show_message("[M] has been [pick(attack_verb)] with [src][showname] ", 1)
- else
- O.show_message("[M] has been attacked with [src][showname] ", 1)
-
- if(!showname && user)
- if(user.client)
- to_chat(user, "You attack [M] with [src]. ")
-
-
-
- if(istype(M, /mob/living/carbon/human))
- return M:attacked_by(src, user, def_zone) //make sure to return whether we have hit or miss
- else
- switch(damtype)
- if("brute")
- if(istype(src, /mob/living/carbon/slime))
- M.adjustBrainLoss(power)
-
- else
-
- M.take_organ_damage(power)
- if(prob(33)) // Added blood for whacking non-humans too
- M.add_splatter_floor()
- if("fire")
- M.take_organ_damage(0, power)
- to_chat(M, "Aargh it burns!")
- M.updatehealth()
+ add_logs(user, M, "attacked", name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])", print_attack_log = (force > 0))//print it if stuff deals damage
add_fingerprint(user)
+
+
+//the equivalent of the standard version of attack() but for object targets.
+/obj/item/proc/attack_obj(obj/O, mob/living/user)
+ if(flags & (NOBLUDGEON))
+ return
+ user.changeNext_move(CLICK_CD_MELEE)
+ user.do_attack_animation(O)
+ O.attacked_by(src, user)
+
+/atom/movable/proc/attacked_by()
+ return
+
+/obj/attacked_by(obj/item/I, mob/living/user)
+ if(I.force)
+ user.visible_message("[user] has hit [src] with [I]!", "You hit [src] with [I]!")
+ take_damage(I.force, I.damtype, "melee", 1)
+
+/mob/living/attacked_by(obj/item/I, mob/living/user, def_zone)
+ send_item_attack_message(I, user)
+ if(I.force)
+ apply_damage(I.force, I.damtype, def_zone)
+ if(I.damtype == BRUTE)
+ if(prob(33))
+ I.add_mob_blood(src)
+ var/turf/location = get_turf(src)
+ add_splatter_floor(location)
+ if(get_dist(user, src) <= 1) //people with TK won't get smeared with blood
+ user.add_mob_blood(src)
+ return TRUE //successful attack
+
+/mob/living/simple_animal/attacked_by(obj/item/I, mob/living/user)
+ if(!I.force)
+ user.visible_message("[user] gently taps [src] with [I].",\
+ "This weapon is ineffective, it does no damage!")
+ else if(I.force < force_threshold || I.damtype == STAMINA)
+ visible_message("[I] bounces harmlessly off of [src].",\
+ "[I] bounces harmlessly off of [src]!")
+ else
+ return ..()
+
+// Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person.
+// Click parameters is the params string from byond Click() code, see that documentation.
+/obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
+ return
+
+/obj/item/proc/get_clamped_volume()
+ if(w_class)
+ if(force)
+ return Clamp((force + w_class) * 4, 30, 100)// Add the item's force to its weight class and multiply by 4, then clamp the value between 30 and 100
+ else
+ return Clamp(w_class * 6, 10, 100) // Multiply the item's weight class by 6, then clamp the value between 10 and 100
+
+/mob/living/proc/send_item_attack_message(obj/item/I, mob/living/user, hit_area)
+ if(I.discrete)
+ return
+ var/message_verb = "attacked"
+ if(I.attack_verb && I.attack_verb.len)
+ message_verb = "[pick(I.attack_verb)]"
+ else if(!I.force)
+ return
+ var/message_hit_area = ""
+ if(hit_area)
+ message_hit_area = " in the [hit_area]"
+ var/attack_message = "[src] has been [message_verb][message_hit_area] with [I]."
+ if(user in viewers(src, null))
+ attack_message = "[user] has [message_verb] [src][message_hit_area] with [I]!"
+ visible_message("[attack_message]",\
+ "[attack_message]")
return 1
diff --git a/code/controllers/ProcessScheduler/core/process.dm b/code/controllers/ProcessScheduler/core/process.dm
index 5fe1663d7e8..4fc377e9e37 100644
--- a/code/controllers/ProcessScheduler/core/process.dm
+++ b/code/controllers/ProcessScheduler/core/process.dm
@@ -34,8 +34,6 @@
/**
* Config vars
*/
- // Process name
- var/name
// Process schedule interval
// This controls how often the process would run under ideal conditions.
@@ -364,7 +362,7 @@
var/highestRunTime = round(highest_run_time, 0.001)
var/deferTime = round(cpu_defer_count / 10 * world.tick_lag, 0.01)
if(!statclick)
- statclick = new (src)
+ statclick = new /obj/effect/statclick/debug(src)
stat("[name]", statclick.update("T#[getTicks()] | AR [averageRunTime] | LR [lastRunTime] | HR [highestRunTime] | D [deferTime]"))
/datum/controller/process/proc/catchException(var/exception/e, var/thrower)
diff --git a/code/controllers/ProcessScheduler/core/processScheduler.dm b/code/controllers/ProcessScheduler/core/processScheduler.dm
index e8f723586d8..9fcf6d13759 100644
--- a/code/controllers/ProcessScheduler/core/processScheduler.dm
+++ b/code/controllers/ProcessScheduler/core/processScheduler.dm
@@ -232,7 +232,7 @@ var/global/datum/controller/processScheduler/processScheduler
stat("Processes", "Scheduler not running")
return
if(!statclick)
- statclick = new (src)
+ statclick = new /obj/effect/statclick/debug(src)
stat("Processes", statclick.update("[processes.len] (R [running.len] / Q [queued.len] / I [idle.len])"))
for(var/datum/controller/process/p in processes)
p.statProcess()
diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm
index 1e95c7b8977..88fdb83da10 100644
--- a/code/controllers/configuration.dm
+++ b/code/controllers/configuration.dm
@@ -189,6 +189,16 @@
var/disable_karma = 0 // Disable all karma functions and unlock karma jobs by default
+ // StonedMC
+ var/tick_limit_mc_init = TICK_LIMIT_MC_INIT_DEFAULT //SSinitialization throttling
+
+ // Highpop tickrates
+ var/base_mc_tick_rate = 1
+ var/high_pop_mc_tick_rate = 1.1
+
+ var/high_pop_mc_mode_amount = 65
+ var/disable_high_pop_mc_mode_amount = 60
+
/datum/configuration/New()
var/list/L = subtypesof(/datum/game_mode)
for(var/T in L)
@@ -597,6 +607,17 @@
if("disable_karma")
disable_karma = 1
+ if("tick_limit_mc_init")
+ tick_limit_mc_init = text2num(value)
+ if("base_mc_tick_rate")
+ base_mc_tick_rate = text2num(value)
+ if("high_pop_mc_tick_rate")
+ high_pop_mc_tick_rate = text2num(value)
+ if("high_pop_mc_mode_amount")
+ high_pop_mc_mode_amount = text2num(value)
+ if("disable_high_pop_mc_mode_amount")
+ disable_high_pop_mc_mode_amount = text2num(value)
+
else
diary << "Unknown setting in configuration: '[name]'"
diff --git a/code/controllers/controller.dm b/code/controllers/controller.dm
new file mode 100644
index 00000000000..06547d120d5
--- /dev/null
+++ b/code/controllers/controller.dm
@@ -0,0 +1,19 @@
+/datum/controller
+ var/name
+ // The object used for the clickable stat() button.
+ var/obj/effect/statclick/statclick
+
+/datum/controller/proc/Initialize()
+
+//cleanup actions
+/datum/controller/proc/Shutdown()
+
+//when we enter dmm_suite.load_map
+/datum/controller/proc/StartLoadingMap()
+
+//when we exit dmm_suite.load_map
+/datum/controller/proc/StopLoadingMap()
+
+/datum/controller/proc/Recover()
+
+/datum/controller/proc/stat_entry()
\ No newline at end of file
diff --git a/code/controllers/failsafe.dm b/code/controllers/failsafe.dm
index afb0e68d83f..78303449f26 100644
--- a/code/controllers/failsafe.dm
+++ b/code/controllers/failsafe.dm
@@ -1,39 +1,97 @@
-var/global/datum/controller/failsafe/failsafe
+GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
-/datum/controller/failsafe // This thing pretty much just keeps poking the controllers.
- processing_interval = 100 // Poke the controllers every 10 seconds.
- /*
- * Controller alert level.
- * For every poke that fails this is raised by 1.
- * When it reaches 5 the MC is replaced with a new one
- * (effectively killing any controller process() and starting a new one).
- */
+/datum/controller/failsafe // This thing pretty much just keeps poking the master controller
+ name = "Failsafe"
- // master
- var/masterControllerIteration = 0
- var/masterControllerAlertLevel = 0
+ // The length of time to check on the MC (in deciseconds).
+ // Set to 0 to disable.
+ var/processing_interval = 20
+ // The alert level. For every failed poke, we drop a DEFCON level. Once we hit DEFCON 1, restart the MC.
+ var/defcon = 5
+ //the world.time of the last check, so the mc can restart US if we hang.
+ // (Real friends look out for *eachother*)
+ var/lasttick = 0
+
+ // Track the MC iteration to make sure its still on track.
+ var/master_iteration = 0
+ var/running = TRUE
/datum/controller/failsafe/New()
- . = ..()
+ // Highlander-style: there can only be one! Kill off the old and replace it with the new.
+ if(Failsafe != src)
+ if(istype(Failsafe))
+ qdel(Failsafe)
+ Failsafe = src
+ Initialize()
- // There can be only one failsafe. Out with the old in with the new (that way we can restart the Failsafe by spawning a new one).
- if(failsafe != src)
- if(istype(failsafe))
- recover()
- qdel(failsafe)
+/datum/controller/failsafe/Initialize()
+ set waitfor = 0
+ Failsafe.Loop()
+ if(!qdeleted(src))
+ qdel(src) //when Loop() returns, we delete ourselves and let the mc recreate us
- failsafe = src
+/datum/controller/failsafe/Destroy()
+ running = FALSE
+ ..()
+ return QDEL_HINT_HARDDEL_NOW
- //failsafe.process()
+/datum/controller/failsafe/proc/Loop()
+ while(running)
+ lasttick = world.time
+ if(!Master)
+ // Replace the missing Master! This should never, ever happen.
+ new /datum/controller/master()
+ // Only poke it if overrides are not in effect.
+ if(processing_interval > 0)
+ if(Master.processing && Master.iteration)
+ // Check if processing is done yet.
+ if(Master.iteration == master_iteration)
+ switch(defcon)
+ if(4,5)
+ --defcon
+ if(3)
+ message_admins("Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5 - defcon) * processing_interval] ticks.")
+ --defcon
+ if(2)
+ to_chat(admins, "Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5 - defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks.")
+ --defcon
+ if(1)
-/datum/controller/failsafe/proc/process()
- processing = 1
+ to_chat(admins, "Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5 - defcon) * processing_interval] ticks. Killing and restarting...")
+ --defcon
+ var/rtn = Recreate_MC()
+ if(rtn > 0)
+ defcon = 4
+ master_iteration = 0
+ to_chat(admins, "MC restarted successfully")
+ else if(rtn < 0)
+ log_game("FailSafe: Could not restart MC, runtime encountered. Entering defcon 0")
+ to_chat(admins, "ERROR: DEFCON [defcon_pretty()]. Could not restart MC, runtime encountered. I will silently keep retrying.")
+ //if the return number was 0, it just means the mc was restarted too recently, and it just needs some time before we try again
+ //no need to handle that specially when defcon 0 can handle it
+ if(0) //DEFCON 0! (mc failed to restart)
+ var/rtn = Recreate_MC()
+ if(rtn > 0)
+ defcon = 4
+ master_iteration = 0
+ to_chat(admins, "MC restarted successfully")
+ else
+ defcon = min(defcon + 1,5)
+ master_iteration = Master.iteration
+ if(defcon <= 1)
+ sleep(processing_interval * 2)
+ else
+ sleep(processing_interval)
+ else
+ defcon = 5
+ sleep(initial(processing_interval))
- spawn(0)
- set background = BACKGROUND_ENABLED
+/datum/controller/failsafe/proc/defcon_pretty()
+ return defcon
- while(1) // More efficient than recursivly calling ourself over and over. background = 1 ensures we do not trigger an infinite loop.
- iteration++
+/datum/controller/failsafe/stat_entry()
+ if(!statclick)
+ statclick = new/obj/effect/statclick/debug(src, "Initializing...")
- sleep(processing_interval)
+ stat("Failsafe Controller:", statclick.update("Defcon: [defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])"))
diff --git a/code/controllers/globals.dm b/code/controllers/globals.dm
new file mode 100644
index 00000000000..ab92ca49be7
--- /dev/null
+++ b/code/controllers/globals.dm
@@ -0,0 +1,69 @@
+GLOBAL_REAL(GLOB, /datum/controller/global_vars)
+
+/datum/controller/global_vars
+ name = "Global Variables"
+
+ var/list/gvars_datum_protected_varlist
+ var/list/gvars_datum_in_built_vars
+ var/list/gvars_datum_init_order
+
+/datum/controller/global_vars/New()
+ if(GLOB)
+ CRASH("Multiple instances of global variable controller created")
+ GLOB = src
+
+ var/datum/controller/exclude_these = new
+ gvars_datum_in_built_vars = exclude_these.vars + list("gvars_datum_protected_varlist", "gvars_datum_in_built_vars", "gvars_datum_init_order")
+ qdel(exclude_these)
+
+ log_to_dd("[vars.len - gvars_datum_in_built_vars.len] global variables")
+
+ Initialize()
+
+/datum/controller/global_vars/Destroy(force)
+ stack_trace("Some fucker qdel'd the global holder!")
+ if(!force)
+ return QDEL_HINT_LETMELIVE
+
+ QDEL_NULL(statclick)
+ gvars_datum_protected_varlist.Cut()
+ gvars_datum_in_built_vars.Cut()
+
+ GLOB = null
+
+ return ..()
+
+/datum/controller/global_vars/stat_entry()
+ if(!statclick)
+ statclick = new/obj/effect/statclick/debug(src, "Initializing...")
+
+ stat("Globals:", statclick.update("Edit"))
+
+/datum/controller/global_vars/can_vv_get(var_name)
+ if(gvars_datum_protected_varlist[var_name])
+ return FALSE
+ return ..()
+
+/datum/controller/global_vars/vv_edit_var(var_name, var_value)
+ if(gvars_datum_protected_varlist[var_name])
+ return FALSE
+ return ..()
+
+/datum/controller/global_vars/Initialize()
+ gvars_datum_init_order = list()
+ gvars_datum_protected_varlist = list("gvars_datum_protected_varlist" = TRUE)
+ var/list/global_procs = typesof(/datum/controller/global_vars/proc)
+ var/expected_len = vars.len - gvars_datum_in_built_vars.len
+ if(global_procs.len != expected_len)
+ warning("Unable to detect all global initialization procs! Expected [expected_len] got [global_procs.len]!")
+ if(global_procs.len)
+ var/list/expected_global_procs = vars - gvars_datum_in_built_vars
+ for(var/I in global_procs)
+ expected_global_procs -= replacetext("[I]", "InitGlobal", "")
+ log_to_dd("Missing procs: [expected_global_procs.Join(", ")]")
+ for(var/I in global_procs)
+ var/start_tick = world.time
+ call(src, I)()
+ var/end_tick = world.time
+ if(end_tick - start_tick)
+ warning("Global [replacetext("[I]", "InitGlobal", "")] slept during initialization!")
\ No newline at end of file
diff --git a/code/controllers/master.dm b/code/controllers/master.dm
new file mode 100644
index 00000000000..28395717f08
--- /dev/null
+++ b/code/controllers/master.dm
@@ -0,0 +1,612 @@
+ /**
+ * StonedMC
+ *
+ * Designed to properly split up a given tick among subsystems
+ * Note: if you read parts of this code and think "why is it doing it that way"
+ * Odds are, there is a reason
+ *
+ **/
+
+//This is the ABSOLUTE ONLY THING that should init globally like this
+GLOBAL_REAL(Master, /datum/controller/master) = new
+
+//THIS IS THE INIT ORDER
+//Master -> SSPreInit -> GLOB -> world -> config -> SSInit -> Failsafe
+//GOT IT MEMORIZED?
+
+/datum/controller/master
+ name = "Master"
+
+ // Are we processing (higher values increase the processing delay by n ticks)
+ var/processing = TRUE
+ // How many times have we ran
+ var/iteration = 0
+
+ // world.time of last fire, for tracking lag outside of the mc
+ var/last_run
+
+ // List of subsystems to process().
+ var/list/subsystems
+
+ // Vars for keeping track of tick drift.
+ var/init_timeofday
+ var/init_time
+ var/tickdrift = 0
+
+ var/sleep_delta = 1
+
+ var/make_runtime = 0
+
+ var/initializations_finished_with_no_players_logged_in //I wonder what this could be?
+
+ // The type of the last subsystem to be process()'d.
+ var/last_type_processed
+
+ var/datum/controller/subsystem/queue_head //Start of queue linked list
+ var/datum/controller/subsystem/queue_tail //End of queue linked list (used for appending to the list)
+ var/queue_priority_count = 0 //Running total so that we don't have to loop thru the queue each run to split up the tick
+ var/queue_priority_count_bg = 0 //Same, but for background subsystems
+ var/map_loading = FALSE //Are we loading in a new map?
+
+ var/current_runlevel //for scheduling different subsystems for different stages of the round
+ var/sleep_offline_after_initializations = TRUE
+
+ var/static/restart_clear = 0
+ var/static/restart_timeout = 0
+ var/static/restart_count = 0
+
+ var/static/random_seed
+
+ //current tick limit, assigned before running a subsystem.
+ //used by CHECK_TICK as well so that the procs subsystems call can obey that SS's tick limits
+ var/static/current_ticklimit = TICK_LIMIT_RUNNING
+
+/datum/controller/master/New()
+ makeDatumRefLists()
+ load_configuration()
+ // Highlander-style: there can only be one! Kill off the old and replace it with the new.
+
+ if(!random_seed)
+ random_seed = rand(1, 1e9)
+ rand_seed(random_seed)
+
+ var/list/_subsystems = list()
+ subsystems = _subsystems
+ if(Master != src)
+ if(istype(Master))
+ Recover()
+ qdel(Master)
+ else
+ var/list/subsytem_types = subtypesof(/datum/controller/subsystem)
+ sortTim(subsytem_types, /proc/cmp_subsystem_init)
+ for(var/I in subsytem_types)
+ _subsystems += new I
+ Master = src
+
+ if(!GLOB)
+ new /datum/controller/global_vars
+
+/datum/controller/master/Destroy()
+ ..()
+ // Tell qdel() to Del() this object.
+ return QDEL_HINT_HARDDEL_NOW
+
+/datum/controller/master/Shutdown()
+ processing = FALSE
+ sortTim(subsystems, /proc/cmp_subsystem_init)
+ reverseRange(subsystems)
+ for(var/datum/controller/subsystem/ss in subsystems)
+ log_to_dd("Shutting down [ss.name] subsystem...")
+ ss.Shutdown()
+ log_to_dd("Shutdown complete")
+
+// Returns 1 if we created a new mc, 0 if we couldn't due to a recent restart,
+// -1 if we encountered a runtime trying to recreate it
+/proc/Recreate_MC()
+ . = -1 //so if we runtime, things know we failed
+ if(world.time < Master.restart_timeout)
+ return 0
+ if(world.time < Master.restart_clear)
+ Master.restart_count *= 0.5
+
+ var/delay = 50 * ++Master.restart_count
+ Master.restart_timeout = world.time + delay
+ Master.restart_clear = world.time + (delay * 2)
+ Master.processing = FALSE //stop ticking this one
+ try
+ new/datum/controller/master()
+ catch
+ return -1
+ return 1
+
+
+/datum/controller/master/Recover()
+ var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
+ for(var/varname in Master.vars)
+ switch (varname)
+ if("name", "tag", "bestF", "type", "parent_type", "vars", "statclick") // Built-in junk.
+ continue
+ else
+ var/varval = Master.vars[varname]
+ if(istype(varval, /datum)) // Check if it has a type var.
+ var/datum/D = varval
+ msg += "\t [varname] = [D]([D.type])\n"
+ else
+ msg += "\t [varname] = [varval]\n"
+ log_to_dd(msg)
+
+ var/datum/controller/subsystem/BadBoy = Master.last_type_processed
+ var/FireHim = FALSE
+ if(istype(BadBoy))
+ msg = null
+ LAZYINITLIST(BadBoy.failure_strikes)
+ switch(++BadBoy.failure_strikes[BadBoy.type])
+ if(2)
+ msg = "The [BadBoy.name] subsystem was the last to fire for 2 controller restarts. It will be recovered now and disabled if it happens again."
+ FireHim = TRUE
+ if(3)
+ msg = "The [BadBoy.name] subsystem seems to be destabilizing the MC and will be offlined."
+ BadBoy.flags |= SS_NO_FIRE
+ if(msg)
+ to_chat(admins, "[msg]")
+ log_to_dd(msg)
+
+ if(istype(Master.subsystems))
+ if(FireHim)
+ Master.subsystems += new BadBoy.type //NEW_SS_GLOBAL will remove the old one
+ subsystems = Master.subsystems
+ current_runlevel = Master.current_runlevel
+ StartProcessing(10)
+ else
+ to_chat(world, "The Master Controller is having some issues, we will need to re-initialize EVERYTHING")
+ Initialize(20, TRUE)
+
+
+// Please don't stuff random bullshit here,
+// Make a subsystem, give it the SS_NO_FIRE flag, and do your work in it's Initialize()
+/datum/controller/master/Initialize(delay, init_sss)
+ set waitfor = 0
+
+ if(delay)
+ sleep(delay)
+
+ if(init_sss)
+ init_subtypes(/datum/controller/subsystem, subsystems)
+
+ to_chat(world, "Initializing subsystems...")
+
+ // Sort subsystems by init_order, so they initialize in the correct order.
+ sortTim(subsystems, /proc/cmp_subsystem_init)
+
+ var/start_timeofday = REALTIMEOFDAY
+ // Initialize subsystems.
+ current_ticklimit = config.tick_limit_mc_init
+ for(var/datum/controller/subsystem/SS in subsystems)
+ if(SS.flags & SS_NO_INIT)
+ continue
+ SS.Initialize(REALTIMEOFDAY)
+ CHECK_TICK
+ current_ticklimit = TICK_LIMIT_RUNNING
+ var/time = (REALTIMEOFDAY - start_timeofday) / 10
+
+ var/msg = "Initializations complete within [time] second[time == 1 ? "" : "s"]!"
+ to_chat(world, "[msg]")
+ log_to_dd(msg)
+
+ if(!current_runlevel)
+ SetRunLevel(1)
+
+ // Sort subsystems by display setting for easy access.
+ sortTim(subsystems, /proc/cmp_subsystem_display)
+ // Set world options.
+ if(sleep_offline_after_initializations)
+ world.sleep_offline = TRUE
+ // world.fps = CONFIG_GET(number/fps) // TIGER TODO
+ world.tick_lag = config.Ticklag
+ var/initialized_tod = REALTIMEOFDAY
+ sleep(1)
+ initializations_finished_with_no_players_logged_in = initialized_tod < REALTIMEOFDAY - 10
+ // Loop.
+ Master.StartProcessing(0)
+
+/datum/controller/master/proc/SetRunLevel(new_runlevel)
+ var/old_runlevel = current_runlevel
+ if(isnull(old_runlevel))
+ old_runlevel = "NULL"
+
+ testing("MC: Runlevel changed from [old_runlevel] to [new_runlevel]")
+ current_runlevel = log(2, new_runlevel) + 1
+ if(current_runlevel < 1)
+ CRASH("Attempted to set invalid runlevel: [new_runlevel]")
+
+// Starts the mc, and sticks around to restart it if the loop ever ends.
+/datum/controller/master/proc/StartProcessing(delay)
+ set waitfor = 0
+ if(delay)
+ sleep(delay)
+ testing("Master starting processing")
+ var/rtn = Loop()
+ if(rtn > 0 || processing < 0)
+ return //this was suppose to happen.
+ //loop ended, restart the mc
+ log_game("MC crashed or runtimed, restarting")
+ message_admins("MC crashed or runtimed, restarting")
+ var/rtn2 = Recreate_MC()
+ if(rtn2 <= 0)
+ log_game("Failed to recreate MC (Error code: [rtn2]), it's up to the failsafe now")
+ message_admins("Failed to recreate MC (Error code: [rtn2]), it's up to the failsafe now")
+ Failsafe.defcon = 2
+
+// Main loop.
+/datum/controller/master/proc/Loop()
+ . = -1
+ //Prep the loop (most of this is because we want MC restarts to reset as much state as we can, and because
+ // local vars rock
+
+ //all this shit is here so that flag edits can be refreshed by restarting the MC. (and for speed)
+ var/list/tickersubsystems = list()
+ var/list/runlevel_sorted_subsystems = list(list(), list(), list(), list(), list(), list(), list(), list()) //ensure we always have as many runlevels as we need to operate with no subsystems (8 currently)
+ var/timer = world.time
+ for(var/thing in subsystems)
+ var/datum/controller/subsystem/SS = thing
+ if(SS.flags & SS_NO_FIRE)
+ continue
+ SS.queued_time = 0
+ SS.queue_next = null
+ SS.queue_prev = null
+ SS.state = SS_IDLE
+ if(SS.flags & SS_TICKER)
+ tickersubsystems += SS
+ timer += world.tick_lag * rand(1, 5)
+ SS.next_fire = timer
+ continue
+
+ var/ss_runlevels = SS.runlevels
+ var/added_to_any = FALSE
+ for(var/I in 1 to GLOB.bitflags.len)
+ if(ss_runlevels & GLOB.bitflags[I])
+ while(runlevel_sorted_subsystems.len < I)
+ runlevel_sorted_subsystems += list(list())
+ runlevel_sorted_subsystems[I] += SS
+ added_to_any = TRUE
+ if(!added_to_any)
+ WARNING("[SS.name] subsystem is not SS_NO_FIRE but also does not have any runlevels set!")
+
+ queue_head = null
+ queue_tail = null
+ //these sort by lower priorities first to reduce the number of loops needed to add subsequent SS's to the queue
+ //(higher subsystems will be sooner in the queue, adding them later in the loop means we don't have to loop thru them next queue add)
+ sortTim(tickersubsystems, /proc/cmp_subsystem_priority)
+ for(var/I in runlevel_sorted_subsystems)
+ sortTim(runlevel_sorted_subsystems, /proc/cmp_subsystem_priority)
+ I += tickersubsystems
+
+ var/cached_runlevel = current_runlevel
+ var/list/current_runlevel_subsystems = runlevel_sorted_subsystems[cached_runlevel]
+
+ init_timeofday = REALTIMEOFDAY
+ init_time = world.time
+
+ iteration = 1
+ var/error_level = 0
+ var/sleep_delta = 1
+ var/list/subsystems_to_check
+ //the actual loop.
+
+ while(1)
+ tickdrift = max(0, MC_AVERAGE_FAST(tickdrift, (((REALTIMEOFDAY - init_timeofday) - (world.time - init_time)) / world.tick_lag)))
+ var/starting_tick_usage = TICK_USAGE
+ if(processing <= 0)
+ current_ticklimit = TICK_LIMIT_RUNNING
+ sleep(10)
+ continue
+
+ //Anti-tick-contention heuristics:
+ //if there are mutiple sleeping procs running before us hogging the cpu, we have to run later.
+ // (because sleeps are processed in the order received, longer sleeps are more likely to run first)
+ if(starting_tick_usage > TICK_LIMIT_MC) //if there isn't enough time to bother doing anything this tick, sleep a bit.
+ sleep_delta *= 2
+ current_ticklimit = TICK_LIMIT_RUNNING * 0.5
+ sleep(world.tick_lag * (processing * sleep_delta))
+ continue
+
+ //Byond resumed us late. assume it might have to do the same next tick
+ if(last_run + CEILING(world.tick_lag * (processing * sleep_delta), world.tick_lag) < world.time)
+ sleep_delta += 1
+
+ sleep_delta = MC_AVERAGE_FAST(sleep_delta, 1) //decay sleep_delta
+
+ if(starting_tick_usage > (TICK_LIMIT_MC * 0.75)) //we ran 3/4 of the way into the tick
+ sleep_delta += 1
+
+ //debug
+ if(make_runtime)
+ var/datum/controller/subsystem/SS
+ SS.can_fire = 0
+
+ if(!Failsafe || (Failsafe.processing_interval > 0 && (Failsafe.lasttick + (Failsafe.processing_interval * 5)) < world.time))
+ new/datum/controller/failsafe() // (re)Start the failsafe.
+
+ //now do the actual stuff
+ if(!queue_head || !(iteration % 3))
+ var/checking_runlevel = current_runlevel
+ if(cached_runlevel != checking_runlevel)
+ //resechedule subsystems
+ cached_runlevel = checking_runlevel
+ current_runlevel_subsystems = runlevel_sorted_subsystems[cached_runlevel]
+ var/stagger = world.time
+ for(var/I in current_runlevel_subsystems)
+ var/datum/controller/subsystem/SS = I
+ if(SS.next_fire <= world.time)
+ stagger += world.tick_lag * rand(1, 5)
+ SS.next_fire = stagger
+
+ subsystems_to_check = current_runlevel_subsystems
+ else
+ subsystems_to_check = tickersubsystems
+
+ if(CheckQueue(subsystems_to_check) <= 0)
+ if(!SoftReset(tickersubsystems, runlevel_sorted_subsystems))
+ log_to_dd("MC: SoftReset() failed, crashing")
+ return
+ if(!error_level)
+ iteration++
+ error_level++
+ current_ticklimit = TICK_LIMIT_RUNNING
+ sleep(10)
+ continue
+
+ if(queue_head)
+ if(RunQueue() <= 0)
+ if(!SoftReset(tickersubsystems, runlevel_sorted_subsystems))
+ log_to_dd("MC: SoftReset() failed, crashing")
+ return
+ if(!error_level)
+ iteration++
+ error_level++
+ current_ticklimit = TICK_LIMIT_RUNNING
+ sleep(10)
+ continue
+ error_level--
+ if(!queue_head) //reset the counts if the queue is empty, in the off chance they get out of sync
+ queue_priority_count = 0
+ queue_priority_count_bg = 0
+
+ iteration++
+ last_run = world.time
+ src.sleep_delta = MC_AVERAGE_FAST(src.sleep_delta, sleep_delta)
+ current_ticklimit = TICK_LIMIT_RUNNING
+ if(processing * sleep_delta <= world.tick_lag)
+ current_ticklimit -= (TICK_LIMIT_RUNNING * 0.25) //reserve the tail 1/4 of the next tick for the mc if we plan on running next tick
+ sleep(world.tick_lag * (processing * sleep_delta))
+
+
+
+
+// This is what decides if something should run.
+/datum/controller/master/proc/CheckQueue(list/subsystemstocheck)
+ . = 0 //so the mc knows if we runtimed
+
+ //we create our variables outside of the loops to save on overhead
+ var/datum/controller/subsystem/SS
+ var/SS_flags
+
+ for(var/thing in subsystemstocheck)
+ if(!thing)
+ subsystemstocheck -= thing
+ SS = thing
+ if(SS.state != SS_IDLE)
+ continue
+ if(SS.can_fire <= 0)
+ continue
+ if(SS.next_fire > world.time)
+ continue
+ SS_flags = SS.flags
+ if(SS_flags & SS_NO_FIRE)
+ subsystemstocheck -= SS
+ continue
+ if((SS_flags & (SS_TICKER|SS_KEEP_TIMING)) == SS_KEEP_TIMING && SS.last_fire + (SS.wait * 0.75) > world.time)
+ continue
+ SS.enqueue()
+ . = 1
+
+
+// Run thru the queue of subsystems to run, running them while balancing out their allocated tick precentage
+/datum/controller/master/proc/RunQueue()
+ . = 0
+ var/datum/controller/subsystem/queue_node
+ var/queue_node_flags
+ var/queue_node_priority
+ var/queue_node_paused
+
+ var/current_tick_budget
+ var/tick_precentage
+ var/tick_remaining
+ var/ran = TRUE //this is right
+ var/ran_non_ticker = FALSE
+ var/bg_calc //have we swtiched current_tick_budget to background mode yet?
+ var/tick_usage
+
+ //keep running while we have stuff to run and we haven't gone over a tick
+ // this is so subsystems paused eariler can use tick time that later subsystems never used
+ while(ran && queue_head && TICK_USAGE < TICK_LIMIT_MC)
+ ran = FALSE
+ bg_calc = FALSE
+ current_tick_budget = queue_priority_count
+ queue_node = queue_head
+ while(queue_node)
+ if(ran && TICK_USAGE > TICK_LIMIT_RUNNING)
+ break
+
+ queue_node_flags = queue_node.flags
+ queue_node_priority = queue_node.queued_priority
+
+ //super special case, subsystems where we can't make them pause mid way through
+ //if we can't run them this tick (without going over a tick)
+ //we bump up their priority and attempt to run them next tick
+ //(unless we haven't even ran anything this tick, since its unlikely they will ever be able run
+ // in those cases, so we just let them run)
+ if(queue_node_flags & SS_NO_TICK_CHECK)
+ if(queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker)
+ queue_node.queued_priority += queue_priority_count * 0.1
+ queue_priority_count -= queue_node_priority
+ queue_priority_count += queue_node.queued_priority
+ current_tick_budget -= queue_node_priority
+ queue_node = queue_node.queue_next
+ continue
+
+ if((queue_node_flags & SS_BACKGROUND) && !bg_calc)
+ current_tick_budget = queue_priority_count_bg
+ bg_calc = TRUE
+
+ tick_remaining = TICK_LIMIT_RUNNING - TICK_USAGE
+
+ if(current_tick_budget > 0 && queue_node_priority > 0)
+ tick_precentage = tick_remaining / (current_tick_budget / queue_node_priority)
+ else
+ tick_precentage = tick_remaining
+
+ tick_precentage = max(tick_precentage*0.5, tick_precentage - queue_node.tick_overrun)
+
+ current_ticklimit = round(TICK_USAGE + tick_precentage)
+
+ if(!(queue_node_flags & SS_TICKER))
+ ran_non_ticker = TRUE
+ ran = TRUE
+
+ queue_node_paused = (queue_node.state == SS_PAUSED || queue_node.state == SS_PAUSING)
+ last_type_processed = queue_node
+
+ queue_node.state = SS_RUNNING
+
+ tick_usage = TICK_USAGE
+ var/state = queue_node.ignite(queue_node_paused)
+ tick_usage = TICK_USAGE - tick_usage
+
+ if(state == SS_RUNNING)
+ state = SS_IDLE
+ current_tick_budget -= queue_node_priority
+
+
+ if(tick_usage < 0)
+ tick_usage = 0
+ queue_node.tick_overrun = max(0, MC_AVG_FAST_UP_SLOW_DOWN(queue_node.tick_overrun, tick_usage - tick_precentage))
+ queue_node.state = state
+
+ if(state == SS_PAUSED)
+ queue_node.paused_ticks++
+ queue_node.paused_tick_usage += tick_usage
+ queue_node = queue_node.queue_next
+ continue
+
+ queue_node.ticks = MC_AVERAGE(queue_node.ticks, queue_node.paused_ticks)
+ tick_usage += queue_node.paused_tick_usage
+
+ queue_node.tick_usage = MC_AVERAGE_FAST(queue_node.tick_usage, tick_usage)
+
+ queue_node.cost = MC_AVERAGE_FAST(queue_node.cost, TICK_DELTA_TO_MS(tick_usage))
+ queue_node.paused_ticks = 0
+ queue_node.paused_tick_usage = 0
+
+ if(queue_node_flags & SS_BACKGROUND) //update our running total
+ queue_priority_count_bg -= queue_node_priority
+ else
+ queue_priority_count -= queue_node_priority
+
+ queue_node.last_fire = world.time
+ queue_node.times_fired++
+
+ if(queue_node_flags & SS_TICKER)
+ queue_node.next_fire = world.time + (world.tick_lag * queue_node.wait)
+ else if(queue_node_flags & SS_POST_FIRE_TIMING)
+ queue_node.next_fire = world.time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun / 100))
+ else if(queue_node_flags & SS_KEEP_TIMING)
+ queue_node.next_fire += queue_node.wait
+ else
+ queue_node.next_fire = queue_node.queued_time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun / 100))
+
+ queue_node.queued_time = 0
+
+ //remove from queue
+ queue_node.dequeue()
+
+ queue_node = queue_node.queue_next
+
+ . = 1
+
+//resets the queue, and all subsystems, while filtering out the subsystem lists
+// called if any mc's queue procs runtime or exit improperly.
+/datum/controller/master/proc/SoftReset(list/ticker_SS, list/runlevel_SS)
+ . = 0
+ log_to_dd("MC: SoftReset called, resetting MC queue state.")
+ if(!istype(subsystems) || !istype(ticker_SS) || !istype(runlevel_SS))
+ log_to_dd("MC: SoftReset: Bad list contents: '[subsystems]' '[ticker_SS]' '[runlevel_SS]'")
+ return
+ var/subsystemstocheck = subsystems + ticker_SS
+ for(var/I in runlevel_SS)
+ subsystemstocheck |= I
+
+ for(var/thing in subsystemstocheck)
+ var/datum/controller/subsystem/SS = thing
+ if(!SS || !istype(SS))
+ //list(SS) is so if a list makes it in the subsystem list, we remove the list, not the contents
+ subsystems -= list(SS)
+ ticker_SS -= list(SS)
+ for(var/I in runlevel_SS)
+ I -= list(SS)
+ log_to_dd("MC: SoftReset: Found bad entry in subsystem list, '[SS]'")
+ continue
+ if(SS.queue_next && !istype(SS.queue_next))
+ log_to_dd("MC: SoftReset: Found bad data in subsystem queue, queue_next = '[SS.queue_next]'")
+ SS.queue_next = null
+ if(SS.queue_prev && !istype(SS.queue_prev))
+ log_to_dd("MC: SoftReset: Found bad data in subsystem queue, queue_prev = '[SS.queue_prev]'")
+ SS.queue_prev = null
+ SS.queued_priority = 0
+ SS.queued_time = 0
+ SS.state = SS_IDLE
+ if(queue_head && !istype(queue_head))
+ log_to_dd("MC: SoftReset: Found bad data in subsystem queue, queue_head = '[queue_head]'")
+ queue_head = null
+ if(queue_tail && !istype(queue_tail))
+ log_to_dd("MC: SoftReset: Found bad data in subsystem queue, queue_tail = '[queue_tail]'")
+ queue_tail = null
+ queue_priority_count = 0
+ queue_priority_count_bg = 0
+ log_to_dd("MC: SoftReset: Finished.")
+ . = 1
+
+
+
+/datum/controller/master/stat_entry()
+ if(!statclick)
+ statclick = new/obj/effect/statclick/debug(src, "Initializing...")
+
+ stat("Byond", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%))")
+ stat("Master Controller", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration])"))
+
+// Currently unimplemented
+/datum/controller/master/StartLoadingMap()
+ //disallow more than one map to load at once, multithreading it will just cause race conditions
+ while(map_loading)
+ stoplag()
+ for(var/S in subsystems)
+ var/datum/controller/subsystem/SS = S
+ SS.StartLoadingMap()
+ map_loading = TRUE
+
+/datum/controller/master/StopLoadingMap(bounds = null)
+ map_loading = FALSE
+ for(var/S in subsystems)
+ var/datum/controller/subsystem/SS = S
+ SS.StopLoadingMap()
+
+
+/datum/controller/master/proc/UpdateTickRate()
+ if(!processing)
+ return
+ var/client_count = length(clients)
+ if(client_count < config.disable_high_pop_mc_mode_amount)
+ processing = config.base_mc_tick_rate
+ else if(client_count > config.high_pop_mc_mode_amount)
+ processing = config.high_pop_mc_tick_rate
diff --git a/code/controllers/master_controller.dm b/code/controllers/master_controller.dm
index 2dc0e38e66c..11cd37343fe 100644
--- a/code/controllers/master_controller.dm
+++ b/code/controllers/master_controller.dm
@@ -1,6 +1,6 @@
-//simplified MC that is designed to fail when procs 'break'. When it fails it's just replaced with a new one.
-//It ensures master_controller.process() is never doubled up by killing the MC (hence terminating any of its sleeping procs)
-//WIP, needs lots of work still
+// old deprecated rusted piece of shit MC
+// All this does now is misc. world init stuff because too lazy to put it somewhere else
+// It used to run all of the repeating processes controlling the game but now the SMC and Process Scheduler do that
var/global/datum/controller/game_controller/master_controller //Set in world.New()
@@ -10,16 +10,6 @@ var/global/last_tick_duration = 0
var/global/air_processing_killed = 0
var/global/pipe_processing_killed = 0
-/datum/controller
- var/processing = 0
- var/iteration = 0
- var/processing_interval = 0
-
- // Dummy object to let us click it to debug while in the stat panel
- var/obj/effect/statclick/debug/statclick
-
-/datum/controller/proc/recover() // If we are replacing an existing controller (due to a crash) we attempt to preserve as much as we can.
-
/datum/controller/game_controller
var/list/shuttle_list // For debugging and VV
@@ -46,8 +36,6 @@ var/global/pipe_processing_killed = 0
return QDEL_HINT_HARDDEL_NOW
/datum/controller/game_controller/proc/setup()
- world.tick_lag = config.Ticklag
-
preloadTemplates()
if(!config.disable_away_missions)
createRandomZlevel()
@@ -94,26 +82,4 @@ var/global/pipe_processing_killed = 0
count++
log_startup_progress(" Initialized [count] objects in [stop_watch(watch)]s.")
- watch = start_watch()
- count = 0
- log_startup_progress("Initializing atmospherics machinery...")
- for(var/obj/machinery/atmospherics/unary/U in machines)
- if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
- var/obj/machinery/atmospherics/unary/vent_pump/T = U
- T.broadcast_status()
- count++
- else if(istype(U, /obj/machinery/atmospherics/unary/vent_scrubber))
- var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
- T.broadcast_status()
- count++
- log_startup_progress(" Initialized [count] atmospherics machines in [stop_watch(watch)]s.")
-
- watch = start_watch()
- count = 0
- log_startup_progress("Initializing pipe networks...")
- for(var/obj/machinery/atmospherics/machine in machines)
- machine.build_network()
- count++
- log_startup_progress(" Initialized [count] pipes in [stop_watch(watch)]s.")
-
log_startup_progress("Finished object initializations in [stop_watch(overwatch)]s.")
diff --git a/code/controllers/subsystem.dm b/code/controllers/subsystem.dm
new file mode 100644
index 00000000000..a78750bf8d0
--- /dev/null
+++ b/code/controllers/subsystem.dm
@@ -0,0 +1,215 @@
+
+/datum/controller/subsystem
+ // Metadata; you should define these.
+ name = "fire coderbus" //name of the subsystem
+ var/init_order = INIT_ORDER_DEFAULT //order of initialization. Higher numbers are initialized first, lower numbers later. Use defines in __DEFINES/subsystems.dm for easy understanding of order.
+ var/wait = 20 //time to wait (in deciseconds) between each call to fire(). Must be a positive integer.
+ var/priority = FIRE_PRIORITY_DEFAULT //When mutiple subsystems need to run in the same tick, higher priority subsystems will run first and be given a higher share of the tick before MC_TICK_CHECK triggers a sleep
+
+ var/flags = 0 //see MC.dm in __DEFINES Most flags must be set on world start to take full effect. (You can also restart the mc to force them to process again)
+
+ var/initialized = FALSE //set to TRUE after it has been initialized, will obviously never be set if the subsystem doesn't initialize
+
+ //set to 0 to prevent fire() calls, mostly for admin use or subsystems that may be resumed later
+ // use the SS_NO_FIRE flag instead for systems that never fire to keep it from even being added to the list
+ var/can_fire = TRUE
+
+ // Bookkeeping variables; probably shouldn't mess with these.
+ var/last_fire = 0 //last world.time we called fire()
+ var/next_fire = 0 //scheduled world.time for next fire()
+ var/cost = 0 //average time to execute
+ var/tick_usage = 0 //average tick usage
+ var/tick_overrun = 0 //average tick overrun
+ var/state = SS_IDLE //tracks the current state of the ss, running, paused, etc.
+ var/paused_ticks = 0 //ticks this ss is taking to run right now.
+ var/paused_tick_usage //total tick_usage of all of our runs while pausing this run
+ var/ticks = 1 //how many ticks does this ss take to run on avg.
+ var/times_fired = 0 //number of times we have called fire()
+ var/queued_time = 0 //time we entered the queue, (for timing and priority reasons)
+ var/queued_priority //we keep a running total to make the math easier, if priority changes mid-fire that would break our running total, so we store it here
+ //linked list stuff for the queue
+ var/datum/controller/subsystem/queue_next
+ var/datum/controller/subsystem/queue_prev
+
+ var/runlevels = RUNLEVELS_DEFAULT //points of the game at which the SS can fire
+
+ var/static/list/failure_strikes //How many times we suspect a subsystem type has crashed the MC, 3 strikes and you're out!
+
+//Do not override
+///datum/controller/subsystem/New()
+
+// Used to initialize the subsystem BEFORE the map has loaded
+// Called AFTER Recover if that is called
+// Prefer to use Initialize if possible
+/datum/controller/subsystem/proc/PreInit()
+ return
+
+//This is used so the mc knows when the subsystem sleeps. do not override.
+/datum/controller/subsystem/proc/ignite(resumed = 0)
+ set waitfor = 0
+ . = SS_SLEEPING
+ fire(resumed)
+ . = state
+ if(state == SS_SLEEPING)
+ state = SS_IDLE
+ if(state == SS_PAUSING)
+ var/QT = queued_time
+ enqueue()
+ state = SS_PAUSED
+ queued_time = QT
+
+//previously, this would have been named 'process()' but that name is used everywhere for different things!
+//fire() seems more suitable. This is the procedure that gets called every 'wait' deciseconds.
+//Sleeping in here prevents future fires until returned.
+/datum/controller/subsystem/proc/fire(resumed = 0)
+ flags |= SS_NO_FIRE
+ throw EXCEPTION("Subsystem [src]([type]) does not fire() but did not set the SS_NO_FIRE flag. Please add the SS_NO_FIRE flag to any subsystem that doesn't fire so it doesn't get added to the processing list and waste cpu.")
+
+/datum/controller/subsystem/Destroy()
+ dequeue()
+ can_fire = 0
+ flags |= SS_NO_FIRE
+ Master.subsystems -= src
+ return ..()
+
+//Queue it to run.
+// (we loop thru a linked list until we get to the end or find the right point)
+// (this lets us sort our run order correctly without having to re-sort the entire already sorted list)
+/datum/controller/subsystem/proc/enqueue()
+ var/SS_priority = priority
+ var/SS_flags = flags
+ var/datum/controller/subsystem/queue_node
+ var/queue_node_priority
+ var/queue_node_flags
+
+ for(queue_node = Master.queue_head; queue_node; queue_node = queue_node.queue_next)
+ queue_node_priority = queue_node.queued_priority
+ queue_node_flags = queue_node.flags
+
+ if(queue_node_flags & SS_TICKER)
+ if(!(SS_flags & SS_TICKER))
+ continue
+ if(queue_node_priority < SS_priority)
+ break
+
+ else if(queue_node_flags & SS_BACKGROUND)
+ if(!(SS_flags & SS_BACKGROUND))
+ break
+ if(queue_node_priority < SS_priority)
+ break
+
+ else
+ if(SS_flags & SS_BACKGROUND)
+ continue
+ if(SS_flags & SS_TICKER)
+ break
+ if(queue_node_priority < SS_priority)
+ break
+
+ queued_time = world.time
+ queued_priority = SS_priority
+ state = SS_QUEUED
+ if(SS_flags & SS_BACKGROUND) //update our running total
+ Master.queue_priority_count_bg += SS_priority
+ else
+ Master.queue_priority_count += SS_priority
+
+ queue_next = queue_node
+ if(!queue_node)//we stopped at the end, add to tail
+ queue_prev = Master.queue_tail
+ if(Master.queue_tail)
+ Master.queue_tail.queue_next = src
+ else //empty queue, we also need to set the head
+ Master.queue_head = src
+ Master.queue_tail = src
+
+ else if(queue_node == Master.queue_head)//insert at start of list
+ Master.queue_head.queue_prev = src
+ Master.queue_head = src
+ queue_prev = null
+ else
+ queue_node.queue_prev.queue_next = src
+ queue_prev = queue_node.queue_prev
+ queue_node.queue_prev = src
+
+
+/datum/controller/subsystem/proc/dequeue()
+ if(queue_next)
+ queue_next.queue_prev = queue_prev
+ if(queue_prev)
+ queue_prev.queue_next = queue_next
+ if(src == Master.queue_tail)
+ Master.queue_tail = queue_prev
+ if(src == Master.queue_head)
+ Master.queue_head = queue_next
+ queued_time = 0
+ if(state == SS_QUEUED)
+ state = SS_IDLE
+
+
+/datum/controller/subsystem/proc/pause()
+ . = 1
+ switch(state)
+ if(SS_RUNNING)
+ state = SS_PAUSED
+ if(SS_SLEEPING)
+ state = SS_PAUSING
+
+
+//used to initialize the subsystem AFTER the map has loaded
+/datum/controller/subsystem/Initialize(start_timeofday)
+ initialized = TRUE
+ var/time = (REALTIMEOFDAY - start_timeofday) / 10
+ var/msg = "Initialized [name] subsystem within [time] second[time == 1 ? "" : "s"]!"
+ to_chat(world, "[msg]")
+ log_to_dd(msg)
+ return time
+
+//hook for printing stats to the "MC" statuspanel for admins to see performance and related stats etc.
+/datum/controller/subsystem/stat_entry(msg)
+ if(!statclick)
+ statclick = new/obj/effect/statclick/debug(src, "Initializing...")
+
+ if(can_fire && !(SS_NO_FIRE & flags))
+ msg = "[round(cost, 1)]ms|[round(tick_usage, 1)]%([round(tick_overrun, 1)]%)|[round(ticks, 0.1)]\t[msg]"
+ else
+ msg = "OFFLINE\t[msg]"
+
+ var/title = name
+ if(can_fire)
+ title = "\[[state_letter()]][title]"
+
+ stat(title, statclick.update(msg))
+
+/datum/controller/subsystem/proc/state_letter()
+ switch(state)
+ if(SS_RUNNING)
+ . = "R"
+ if(SS_QUEUED)
+ . = "Q"
+ if(SS_PAUSED, SS_PAUSING)
+ . = "P"
+ if(SS_SLEEPING)
+ . = "S"
+ if(SS_IDLE)
+ . = " "
+
+//could be used to postpone a costly subsystem for (default one) var/cycles, cycles
+//for instance, during cpu intensive operations like explosions
+/datum/controller/subsystem/proc/postpone(cycles = 1)
+ if(next_fire - world.time < wait)
+ next_fire += (wait*cycles)
+
+//usually called via datum/controller/subsystem/New() when replacing a subsystem (i.e. due to a recurring crash)
+//should attempt to salvage what it can from the old instance of subsystem
+/datum/controller/subsystem/Recover()
+
+/datum/controller/subsystem/vv_edit_var(var_name, var_value)
+ switch(var_name)
+ if("can_fire")
+ //this is so the subsystem doesn't rapid fire to make up missed ticks causing more lag
+ if(var_value)
+ next_fire = world.time + wait
+ if("queued_priority") //editing this breaks things.
+ return 0
+ . = ..()
diff --git a/code/controllers/subsystem/air.dm b/code/controllers/subsystem/air.dm
new file mode 100644
index 00000000000..4434053e4ec
--- /dev/null
+++ b/code/controllers/subsystem/air.dm
@@ -0,0 +1,370 @@
+#define SSAIR_DEFERREDPIPENETS 1
+#define SSAIR_PIPENETS 2
+#define SSAIR_ATMOSMACHINERY 3
+#define SSAIR_ACTIVETURFS 4
+#define SSAIR_EXCITEDGROUPS 5
+#define SSAIR_HIGHPRESSURE 6
+#define SSAIR_HOTSPOTS 7
+#define SSAIR_SUPERCONDUCTIVITY 8
+
+SUBSYSTEM_DEF(air)
+ name = "Atmospherics"
+ init_order = INIT_ORDER_AIR
+ priority = FIRE_PRIORITY_AIR
+ wait = 5
+ flags = SS_BACKGROUND
+ runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
+
+ var/cost_turfs = 0
+ var/cost_groups = 0
+ var/cost_highpressure = 0
+ var/cost_hotspots = 0
+ var/cost_superconductivity = 0
+ var/cost_pipenets = 0
+ var/cost_deferred_pipenets = 0
+ var/cost_atmos_machinery = 0
+
+ var/list/excited_groups = list()
+ var/list/active_turfs = list()
+ var/list/hotspots = list()
+ var/list/networks = list()
+ var/list/atmos_machinery = list()
+ var/list/pipe_init_dirs_cache = list()
+
+
+
+ //Special functions lists
+ var/list/active_super_conductivity = list()
+ var/list/high_pressure_delta = list()
+
+
+ var/list/currentrun = list()
+ var/currentpart = SSAIR_PIPENETS
+
+/datum/controller/subsystem/air/stat_entry(msg)
+ msg += "C:{"
+ msg += "AT:[round(cost_turfs,1)]|"
+ msg += "EG:[round(cost_groups,1)]|"
+ msg += "HP:[round(cost_highpressure,1)]|"
+ msg += "HS:[round(cost_hotspots,1)]|"
+ msg += "SC:[round(cost_superconductivity,1)]|"
+ msg += "PN:[round(cost_pipenets,1)]|"
+ msg += "DPN:[round(cost_deferred_pipenets,1)]|"
+ msg += "AM:[round(cost_atmos_machinery,1)]"
+ msg += "} "
+ msg += "AT:[active_turfs.len]|"
+ msg += "EG:[excited_groups.len]|"
+ msg += "HS:[hotspots.len]|"
+ msg += "PN:[networks.len]|"
+ msg += "HP:[high_pressure_delta.len]|"
+ msg += "AS:[active_super_conductivity.len]|"
+ msg += "AT/MS:[round((cost ? active_turfs.len/cost : 0),0.1)]"
+ ..(msg)
+
+
+/datum/controller/subsystem/air/Initialize(timeofday)
+ setup_overlays() // Assign icons and such for gas-turf-overlays
+ setup_allturfs()
+ setup_atmos_machinery()
+ setup_pipenets()
+ ..()
+
+
+/datum/controller/subsystem/air/fire(resumed = 0)
+ var/timer = TICK_USAGE_REAL
+
+ if(currentpart == SSAIR_DEFERREDPIPENETS || !resumed)
+ process_deferred_pipenets(resumed)
+ cost_deferred_pipenets = MC_AVERAGE(cost_deferred_pipenets, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
+ if(state != SS_RUNNING)
+ return
+ resumed = 0
+ currentpart = SSAIR_PIPENETS
+
+ if(currentpart == SSAIR_PIPENETS || !resumed)
+ process_pipenets(resumed)
+ cost_pipenets = MC_AVERAGE(cost_pipenets, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
+ if(state != SS_RUNNING)
+ return
+ resumed = 0
+ currentpart = SSAIR_ATMOSMACHINERY
+
+ if(currentpart == SSAIR_ATMOSMACHINERY)
+ timer = TICK_USAGE_REAL
+ process_atmos_machinery(resumed)
+ cost_atmos_machinery = MC_AVERAGE(cost_atmos_machinery, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
+ if(state != SS_RUNNING)
+ return
+ resumed = 0
+ currentpart = SSAIR_ACTIVETURFS
+
+ if(currentpart == SSAIR_ACTIVETURFS)
+ timer = TICK_USAGE_REAL
+ process_active_turfs(resumed)
+ cost_turfs = MC_AVERAGE(cost_turfs, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
+ if(state != SS_RUNNING)
+ return
+ resumed = 0
+ currentpart = SSAIR_EXCITEDGROUPS
+
+ if(currentpart == SSAIR_EXCITEDGROUPS)
+ timer = TICK_USAGE_REAL
+ process_excited_groups(resumed)
+ cost_groups = MC_AVERAGE(cost_groups, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
+ if(state != SS_RUNNING)
+ return
+ resumed = 0
+ currentpart = SSAIR_HIGHPRESSURE
+
+ if(currentpart == SSAIR_HIGHPRESSURE)
+ timer = TICK_USAGE_REAL
+ process_high_pressure_delta(resumed)
+ cost_highpressure = MC_AVERAGE(cost_highpressure, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
+ if(state != SS_RUNNING)
+ return
+ resumed = 0
+ currentpart = SSAIR_HOTSPOTS
+
+ if(currentpart == SSAIR_HOTSPOTS)
+ timer = TICK_USAGE_REAL
+ process_hotspots(resumed)
+ cost_hotspots = MC_AVERAGE(cost_hotspots, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
+ if(state != SS_RUNNING)
+ return
+ resumed = 0
+ currentpart = SSAIR_SUPERCONDUCTIVITY
+
+ if(currentpart == SSAIR_SUPERCONDUCTIVITY)
+ timer = TICK_USAGE_REAL
+ process_super_conductivity(resumed)
+ cost_superconductivity = MC_AVERAGE(cost_superconductivity, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
+ if(state != SS_RUNNING)
+ return
+ resumed = 0
+ currentpart = SSAIR_PIPENETS
+
+/datum/controller/subsystem/air/proc/process_deferred_pipenets(resumed = 0)
+ if(!resumed)
+ src.currentrun = deferred_pipenet_rebuilds.Copy()
+ //cache for sanic speed (lists are references anyways)
+ var/list/currentrun = src.currentrun
+ while(currentrun.len)
+ var/obj/machinery/atmospherics/A = currentrun[currentrun.len]
+ currentrun.len--
+ if(A)
+ A.build_network()
+ else
+ deferred_pipenet_rebuilds.Remove(A)
+ if(MC_TICK_CHECK)
+ return
+
+/datum/controller/subsystem/air/proc/process_pipenets(resumed = 0)
+ if(!resumed)
+ src.currentrun = networks.Copy()
+ //cache for sanic speed (lists are references anyways)
+ var/list/currentrun = src.currentrun
+ while(currentrun.len)
+ var/datum/pipeline/thing = currentrun[currentrun.len]
+ currentrun.len--
+ if(thing)
+ thing.process()
+ else
+ networks.Remove(thing)
+ if(MC_TICK_CHECK)
+ return
+
+/datum/controller/subsystem/air/proc/process_atmos_machinery(resumed = 0)
+ var/seconds = wait * 0.1
+ if(!resumed)
+ src.currentrun = atmos_machinery.Copy()
+ //cache for sanic speed (lists are references anyways)
+ var/list/currentrun = src.currentrun
+ while(currentrun.len)
+ var/obj/machinery/M = currentrun[currentrun.len]
+ currentrun.len--
+ if(!M || (M.process_atmos(seconds) == PROCESS_KILL))
+ atmos_machinery.Remove(M)
+ if(MC_TICK_CHECK)
+ return
+
+/datum/controller/subsystem/air/proc/process_super_conductivity(resumed = 0)
+ if(!resumed)
+ src.currentrun = active_super_conductivity.Copy()
+ //cache for sanic speed (lists are references anyways)
+ var/list/currentrun = src.currentrun
+ while(currentrun.len)
+ var/turf/simulated/T = currentrun[currentrun.len]
+ currentrun.len--
+ T.super_conduct()
+ if(MC_TICK_CHECK)
+ return
+
+/datum/controller/subsystem/air/proc/process_hotspots(resumed = 0)
+ if(!resumed)
+ src.currentrun = hotspots.Copy()
+ //cache for sanic speed (lists are references anyways)
+ var/list/currentrun = src.currentrun
+ while(currentrun.len)
+ var/obj/effect/hotspot/H = currentrun[currentrun.len]
+ currentrun.len--
+ if(H)
+ H.process()
+ else
+ hotspots -= H
+ if(MC_TICK_CHECK)
+ return
+
+/datum/controller/subsystem/air/proc/process_high_pressure_delta(resumed = 0)
+ while(high_pressure_delta.len)
+ var/turf/simulated/T = high_pressure_delta[high_pressure_delta.len]
+ high_pressure_delta.len--
+ T.high_pressure_movements()
+ T.pressure_difference = 0
+ if(MC_TICK_CHECK)
+ return
+
+/datum/controller/subsystem/air/proc/process_active_turfs(resumed = 0)
+ //cache for sanic speed
+ var/fire_count = times_fired
+ if(!resumed)
+ src.currentrun = active_turfs.Copy()
+ //cache for sanic speed (lists are references anyways)
+ var/list/currentrun = src.currentrun
+ while(currentrun.len)
+ var/turf/simulated/T = currentrun[currentrun.len]
+ currentrun.len--
+ if(T)
+ T.process_cell(fire_count)
+ if(MC_TICK_CHECK)
+ return
+
+/datum/controller/subsystem/air/proc/process_excited_groups(resumed = 0)
+ if(!resumed)
+ src.currentrun = excited_groups.Copy()
+ //cache for sanic speed (lists are references anyways)
+ var/list/currentrun = src.currentrun
+ while(currentrun.len)
+ var/datum/excited_group/EG = currentrun[currentrun.len]
+ currentrun.len--
+ EG.breakdown_cooldown++
+ if(EG.breakdown_cooldown == 10)
+ EG.self_breakdown()
+ else if(EG.breakdown_cooldown >= 20)
+ EG.dismantle()
+ if(MC_TICK_CHECK)
+ return
+
+/datum/controller/subsystem/air/proc/remove_from_active(turf/simulated/T)
+ active_turfs -= T
+ active_super_conductivity -= T // bug: if a turf is hit by ex_act 1 while processing, it can end up in super conductivity as /turf/space and cause runtimes
+ if(currentpart == SSAIR_ACTIVETURFS || currentpart == SSAIR_SUPERCONDUCTIVITY)
+ currentrun -= T
+ if(istype(T))
+ T.excited = 0
+ if(T.excited_group)
+ T.excited_group.garbage_collect()
+
+/datum/controller/subsystem/air/proc/add_to_active(turf/simulated/T, blockchanges = 1)
+ if(istype(T) && T.air)
+ T.excited = 1
+ active_turfs |= T
+ if(currentpart == SSAIR_ACTIVETURFS)
+ currentrun |= T
+ if(blockchanges && T.excited_group)
+ T.excited_group.garbage_collect()
+ else
+ for(var/direction in cardinal)
+ if(!(T.atmos_adjacent_turfs & direction))
+ continue
+ var/turf/simulated/S = get_step(T, direction)
+ if(istype(S))
+ add_to_active(S)
+
+/datum/controller/subsystem/air/proc/setup_allturfs(var/list/turfs_to_init = block(locate(1, 1, 1), locate(world.maxx, world.maxy, world.maxz)))
+ var/list/active_turfs = src.active_turfs
+
+ for(var/thing in turfs_to_init)
+ var/turf/T = thing
+ active_turfs -= T
+ if(T.blocks_air)
+ continue
+ T.Initialize_Atmos(times_fired)
+ CHECK_TICK
+
+/turf/simulated/proc/resolve_active_graph()
+ . = list()
+ var/datum/excited_group/EG = excited_group
+ if(blocks_air || !air)
+ return
+ if(!EG)
+ EG = new
+ EG.add_turf(src)
+
+ for(var/turf/simulated/ET in atmos_adjacent_turfs)
+ if(ET.blocks_air || !ET.air)
+ continue
+
+ var/ET_EG = ET.excited_group
+ if(ET_EG)
+ if(ET_EG != EG)
+ EG.merge_groups(ET_EG)
+ EG = excited_group //merge_groups() may decide to replace our current EG
+ else
+ EG.add_turf(ET)
+ if(!ET.excited)
+ ET.excited = 1
+ . += ET
+
+/datum/controller/subsystem/air/proc/setup_atmos_machinery()
+ var/watch = start_watch()
+ var/count = 0
+ log_startup_progress("Initializing atmospherics machinery...")
+ for(var/obj/machinery/atmospherics/unary/U in machines)
+ if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
+ var/obj/machinery/atmospherics/unary/vent_pump/T = U
+ T.broadcast_status()
+ count++
+ else if(istype(U, /obj/machinery/atmospherics/unary/vent_scrubber))
+ var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
+ T.broadcast_status()
+ count++
+ log_startup_progress(" Initialized [count] atmospherics machines in [stop_watch(watch)]s.")
+
+//this can't be done with setup_atmos_machinery() because
+// all atmos machinery has to initalize before the first
+// pipenet can be built.
+/datum/controller/subsystem/air/proc/setup_pipenets()
+ var/watch = start_watch()
+ var/count = 0
+ log_startup_progress("Initializing pipe networks...")
+ for(var/obj/machinery/atmospherics/machine in machines)
+ machine.build_network()
+ count++
+ log_startup_progress(" Initialized [count] pipes in [stop_watch(watch)]s.")
+
+/datum/controller/subsystem/air/proc/setup_overlays()
+ plmaster = new /obj/effect/overlay()
+ plmaster.icon = 'icons/effects/tile_effects.dmi'
+ plmaster.icon_state = "plasma"
+ plmaster.layer = FLY_LAYER
+ plmaster.mouse_opacity = 0
+
+ slmaster = new /obj/effect/overlay()
+ slmaster.icon = 'icons/effects/tile_effects.dmi'
+ slmaster.icon_state = "sleeping_agent"
+ slmaster.layer = FLY_LAYER
+ slmaster.mouse_opacity = 0
+
+ icemaster = new /obj/effect/overlay()
+ icemaster.icon = 'icons/turf/overlays.dmi'
+ icemaster.icon_state = "snowfloor"
+ icemaster.layer = TURF_LAYER + 0.1
+ icemaster.mouse_opacity = 0
+
+#undef SSAIR_PIPENETS
+#undef SSAIR_ATMOSMACHINERY
+#undef SSAIR_ACTIVETURFS
+#undef SSAIR_EXCITEDGROUPS
+#undef SSAIR_HIGHPRESSURE
+#undef SSAIR_HOTSPOT
+#undef SSAIR_SUPERCONDUCTIVITY
diff --git a/code/controllers/subsystem/spacedrift.dm b/code/controllers/subsystem/spacedrift.dm
new file mode 100644
index 00000000000..fcc62a2fa50
--- /dev/null
+++ b/code/controllers/subsystem/spacedrift.dm
@@ -0,0 +1,59 @@
+SUBSYSTEM_DEF(spacedrift)
+ name = "Space Drift"
+ priority = FIRE_PRIORITY_SPACEDRIFT
+ wait = 5
+ flags = SS_NO_INIT|SS_KEEP_TIMING
+ runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
+
+ var/list/currentrun = list()
+ var/list/processing = list()
+
+/datum/controller/subsystem/spacedrift/stat_entry()
+ ..("P:[processing.len]")
+
+
+/datum/controller/subsystem/spacedrift/fire(resumed = 0)
+ if(!resumed)
+ src.currentrun = processing.Copy()
+
+ //cache for sanic speed (lists are references anyways)
+ var/list/currentrun = src.currentrun
+
+ while(currentrun.len)
+ var/atom/movable/AM = currentrun[currentrun.len]
+ currentrun.len--
+ if(!AM)
+ processing -= AM
+ if (MC_TICK_CHECK)
+ return
+ continue
+
+ if(AM.inertia_next_move > world.time)
+ if (MC_TICK_CHECK)
+ return
+ continue
+
+ if(!AM.loc || AM.loc != AM.inertia_last_loc || AM.Process_Spacemove(0))
+ AM.inertia_dir = 0
+
+ if(!AM.inertia_dir)
+ AM.inertia_last_loc = null
+ processing -= AM
+ if (MC_TICK_CHECK)
+ return
+ continue
+
+ var/old_dir = AM.dir
+ var/old_loc = AM.loc
+ AM.inertia_moving = TRUE
+ step(AM, AM.inertia_dir)
+ AM.inertia_moving = FALSE
+ AM.inertia_next_move = world.time + AM.inertia_move_delay
+ if(AM.loc == old_loc)
+ AM.inertia_dir = 0
+
+ AM.setDir(old_dir)
+ AM.inertia_last_loc = AM.loc
+ if(MC_TICK_CHECK)
+ return
+
diff --git a/code/controllers/subsystem/throwing.dm b/code/controllers/subsystem/throwing.dm
new file mode 100644
index 00000000000..b74e3a1a6c9
--- /dev/null
+++ b/code/controllers/subsystem/throwing.dm
@@ -0,0 +1,148 @@
+#define MAX_THROWING_DIST 512 // 2 z-levels on default width
+#define MAX_TICKS_TO_MAKE_UP 3 //how many missed ticks will we attempt to make up for this run.
+
+SUBSYSTEM_DEF(throwing)
+ name = "Throwing"
+ priority = FIRE_PRIORITY_THROWING
+ wait = 1
+ flags = SS_NO_INIT|SS_KEEP_TIMING|SS_TICKER
+ runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
+
+ var/list/currentrun
+ var/list/processing = list()
+
+/datum/controller/subsystem/throwing/stat_entry()
+ ..("P:[processing.len]")
+
+/datum/controller/subsystem/throwing/fire(resumed = 0)
+ if(!resumed)
+ src.currentrun = processing.Copy()
+
+ //cache for sanic speed (lists are references anyways)
+ var/list/currentrun = src.currentrun
+
+ while(length(currentrun))
+ var/atom/movable/AM = currentrun[currentrun.len]
+ var/datum/thrownthing/TT = currentrun[AM]
+ currentrun.len--
+ if(!AM || !TT)
+ processing -= AM
+ if(MC_TICK_CHECK)
+ return
+ continue
+
+ TT.tick()
+
+ if(MC_TICK_CHECK)
+ return
+
+ currentrun = null
+
+/datum/thrownthing
+ var/atom/movable/thrownthing
+ var/atom/target
+ var/turf/target_turf
+ var/init_dir
+ var/maxrange
+ var/speed
+ var/mob/thrower
+ var/diagonals_first
+ var/dist_travelled = 0
+ var/start_time
+ var/dist_x
+ var/dist_y
+ var/dx
+ var/dy
+ var/pure_diagonal
+ var/diagonal_error
+ var/datum/callback/callback
+ var/paused = FALSE
+ var/delayed_time = 0
+ var/last_move = 0
+
+/datum/thrownthing/proc/tick()
+ var/atom/movable/AM = thrownthing
+ if(!isturf(AM.loc) || !AM.throwing)
+ finalize()
+ return
+
+ if(paused)
+ delayed_time += world.time - last_move
+ return
+
+ if(dist_travelled && hitcheck()) //to catch sneaky things moving on our tile while we slept
+ finalize()
+ return
+
+ var/atom/step
+
+ last_move = world.time
+
+ //calculate how many tiles to move, making up for any missed ticks.
+ var/tilestomove = CEILING(min(((((world.time + world.tick_lag) - start_time + delayed_time) * speed) - (dist_travelled ? dist_travelled : -1)), speed * MAX_TICKS_TO_MAKE_UP) * (world.tick_lag * SSthrowing.wait), 1)
+ while(tilestomove-- > 0)
+ if((dist_travelled >= maxrange || AM.loc == target_turf) && has_gravity(AM, AM.loc))
+ finalize()
+ return
+
+ if(dist_travelled <= max(dist_x, dist_y)) //if we haven't reached the target yet we home in on it, otherwise we use the initial direction
+ step = get_step(AM, get_dir(AM, target_turf))
+ else
+ step = get_step(AM, init_dir)
+
+ if(!pure_diagonal && !diagonals_first) // not a purely diagonal trajectory and we don't want all diagonal moves to be done first
+ if (diagonal_error >= 0 && max(dist_x, dist_y) - dist_travelled != 1) //we do a step forward unless we're right before the target
+ step = get_step(AM, dx)
+ diagonal_error += (diagonal_error < 0) ? dist_x / 2 : -dist_y
+
+ if(!step) // going off the edge of the map makes get_step return null, don't let things go off the edge
+ finalize()
+ return
+
+ AM.Move(step, get_dir(AM, step))
+
+ if(!AM.throwing) // we hit something during our move
+ finalize(hit = TRUE)
+ return
+
+ dist_travelled++
+
+ if(dist_travelled > MAX_THROWING_DIST)
+ finalize()
+ return
+
+/datum/thrownthing/proc/finalize(hit = FALSE, target = null)
+ set waitfor = 0
+ SSthrowing.processing -= thrownthing
+ //done throwing, either because it hit something or it finished moving
+ thrownthing.throwing = null
+ if(!hit)
+ for(var/thing in get_turf(thrownthing)) //looking for our target on the turf we land on.
+ var/atom/A = thing
+ if(A == target)
+ hit = 1
+ thrownthing.throw_impact(A, src)
+ break
+ if(!hit)
+ thrownthing.throw_impact(get_turf(thrownthing), src) // we haven't hit something yet and we still must, let's hit the ground.
+ thrownthing.newtonian_move(init_dir)
+ else
+ thrownthing.newtonian_move(init_dir)
+
+ if(target)
+ thrownthing.throw_impact(target, src)
+
+ if(callback)
+ callback.Invoke()
+
+/datum/thrownthing/proc/hit_atom(atom/A)
+ finalize(hit = TRUE, target = A)
+
+/datum/thrownthing/proc/hitcheck()
+ for(var/thing in get_turf(thrownthing))
+ var/atom/movable/AM = thing
+ if(AM == thrownthing)
+ continue
+ if(AM.density && !(AM.pass_flags & LETPASSTHROW) && !(AM.flags & ON_BORDER))
+ finalize(hit = TRUE, target = AM)
+ return TRUE
diff --git a/code/controllers/verbs.dm b/code/controllers/verbs.dm
index 1cc9787420d..efbe9502e7c 100644
--- a/code/controllers/verbs.dm
+++ b/code/controllers/verbs.dm
@@ -17,7 +17,10 @@
message_admins("Admin [key_name_admin(usr)] has restarted the [controller] controller.")
return
-/client/proc/debug_controller(controller in list("Master","failsafe","Ticker","Air","Jobs","Sun","Radio","Configuration","pAI", "Cameras","Garbage", "Transfer Controller","Event","Alarm","Scheduler","Nano","Vote","Diseases","Fires","Mob","NPC AI","Shuttle","Timer","Weather","Space","Mob Hunt Server"))
+/client/proc/debug_controller(controller in list("Master",
+ "failsafe","Scheduler","StonedMaster","Ticker","Air","Jobs","Sun","Radio","Configuration","pAI",
+ "Cameras","Garbage", "Transfer Controller","Event","Alarm","Nano","Vote","Fires",
+ "Mob","NPC AI","Shuttle","Timer","Weather","Space","Mob Hunt Server"))
set category = "Debug"
set name = "Debug Controller"
set desc = "Debug the various periodic loop controllers for the game (be careful!)"
@@ -28,13 +31,19 @@
debug_variables(master_controller)
feedback_add_details("admin_verb","DMC")
if("failsafe")
- debug_variables(failsafe)
+ debug_variables(Failsafe)
feedback_add_details("admin_verb", "dfailsafe")
+ if("Scheduler")
+ debug_variables(processScheduler)
+ feedback_add_details("admin_verb","DprocessScheduler")
+ if("StonedMaster")
+ debug_variables(Master)
+ feedback_add_details("admin_verb","Dsmc")
if("Ticker")
debug_variables(ticker)
feedback_add_details("admin_verb","DTicker")
if("Air")
- debug_variables(air_master)
+ debug_variables(SSair)
feedback_add_details("admin_verb","DAir")
if("Jobs")
debug_variables(job_master)
@@ -63,9 +72,6 @@
if("Garbage")
debug_variables(garbageCollector)
feedback_add_details("admin_verb","DGarbage")
- if("Scheduler")
- debug_variables(processScheduler)
- feedback_add_details("admin_verb","DprocessScheduler")
if("Nano")
debug_variables(nanomanager)
feedback_add_details("admin_verb","DNano")
diff --git a/code/datums/statclick.dm b/code/datums/statclick.dm
index e10a63b8356..c7273e4744b 100644
--- a/code/datums/statclick.dm
+++ b/code/datums/statclick.dm
@@ -5,8 +5,8 @@
var/target
/obj/effect/statclick/New(ntarget, text)
- name = text
target = ntarget
+ name = text
/obj/effect/statclick/proc/update(text)
name = text
@@ -15,25 +15,22 @@
/obj/effect/statclick/debug
var/class
-/obj/effect/statclick/debug/New(ntarget)
- name = "Initializing..."
- target = ntarget
- if(istype(target, /datum/controller/process))
- class = "process"
- else if(istype(target, /datum/controller/processScheduler))
- class = "scheduler"
- else if(istype(target, /datum/controller))
- class = "controller"
- else if(istype(target, /datum))
- class = "datum"
- else
- class = "unknown"
-
-// This bit is called when clicked in the stat panel
/obj/effect/statclick/debug/Click()
- if(!is_admin(usr))
+ if(!is_admin(usr) || !target)
return
+ if(!class)
+ if(istype(target, /datum/controller/process))
+ class = "process"
+ else if(istype(target, /datum/controller/processScheduler))
+ class = "scheduler"
+ if(istype(target, /datum/controller/subsystem))
+ class = "subsystem"
+ else if(istype(target, /datum/controller))
+ class = "controller"
+ else if(istype(target, /datum))
+ class = "datum"
+ else
+ class = "unknown"
usr.client.debug_variables(target)
-
- message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].")
+ message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].")
\ No newline at end of file
diff --git a/code/datums/wires/airlock.dm b/code/datums/wires/airlock.dm
index ece19c01e88..cef139cc476 100644
--- a/code/datums/wires/airlock.dm
+++ b/code/datums/wires/airlock.dm
@@ -164,9 +164,10 @@ var/const/AIRLOCK_WIRE_LIGHT = 512
//one wire for door bolts. Sending a pulse through this drops door bolts if they're not down (whether power's on or not),
//raises them if they are down (only if power's on)
if(!A.locked)
- A.lock()
- else
- A.unlock()
+ if(A.lock())
+ A.audible_message("You hear a click from the bottom of the door.", null, 1)
+ else if(A.unlock())
+ A.audible_message("You hear a click from the bottom of the door.", null, 1)
if(AIRLOCK_WIRE_BACKUP_POWER1)
//two wires for backup power. Sending a pulse through either one causes a breaker to trip, but this does not disable it unless main power is down too (in which case it is disabled for 1 minute or however long it takes main power to come back, whichever is shorter).
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index bf02fa02ed8..33265ff8a49 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -153,9 +153,8 @@
/atom/proc/emp_act(var/severity)
return
-/atom/proc/bullet_act(var/obj/item/projectile/Proj, def_zone)
- Proj.on_hit(src, 0, def_zone)
- return 0
+/atom/proc/bullet_act(obj/item/projectile/P, def_zone)
+ . = P.on_hit(src, 0, def_zone)
/atom/proc/in_contents_of(container)//can take class or object instance as argument
if(ispath(container))
diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm
index 0e982a27288..6ca5047ac6c 100644
--- a/code/game/atoms_movable.dm
+++ b/code/game/atoms_movable.dm
@@ -217,14 +217,15 @@
return 1
inertia_last_loc = loc
- drift_master.processing_list[src] = src
+ SSspacedrift.processing[src] = src
return 1
//called when src is thrown into hit_atom
/atom/movable/proc/throw_impact(atom/hit_atom, throwingdatum)
set waitfor = 0
- return hit_atom.hitby(src)
+ if(exists(hit_atom))
+ return hit_atom.hitby(src)
/atom/movable/hitby(atom/movable/AM, skipcatch, hitpush = 1, blocked)
if(!anchored && hitpush)
@@ -301,7 +302,7 @@
if(spin && !no_spin && !no_spin_thrown)
SpinAnimation(5, 1)
- throw_master.processing_list[src] = TT
+ SSthrowing.processing[src] = TT
TT.tick()
diff --git a/code/game/gamemodes/blob/blobs/blob_mobs.dm b/code/game/gamemodes/blob/blobs/blob_mobs.dm
index c9e15d20f38..c6dc0833afb 100644
--- a/code/game/gamemodes/blob/blobs/blob_mobs.dm
+++ b/code/game/gamemodes/blob/blobs/blob_mobs.dm
@@ -34,6 +34,8 @@
maxHealth = 40
melee_damage_lower = 2
melee_damage_upper = 4
+ obj_damage = 20
+ environment_smash = ENVIRONMENT_SMASH_STRUCTURES
attacktext = "hits"
attack_sound = 'sound/weapons/genhit1.ogg'
speak_emote = list("pulses")
@@ -158,6 +160,7 @@
maxHealth = 240
melee_damage_lower = 20
melee_damage_upper = 20
+ obj_damage = 60
attacktext = "hits"
attack_sound = 'sound/effects/blobattack.ogg'
speak_emote = list("gurgles")
@@ -165,7 +168,7 @@
maxbodytemp = 360
force_threshold = 10
mob_size = MOB_SIZE_LARGE
- environment_smash = 3
+ environment_smash = ENVIRONMENT_SMASH_RWALLS
gold_core_spawnable = CHEM_MOB_SPAWN_HOSTILE
pressure_resistance = 100 //100 kPa difference required to push
throw_pressure_limit = 120 //120 kPa difference required to throw
diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm
index fb4ba668bef..6612f1e7192 100644
--- a/code/game/gamemodes/gameticker.dm
+++ b/code/game/gamemodes/gameticker.dm
@@ -55,6 +55,7 @@ var/round_start_time = 0
if(pregame_timeleft <= 0)
current_state = GAME_STATE_SETTING_UP
+ Master.SetRunLevel(RUNLEVEL_SETUP)
while(!setup())
/datum/controller/gameticker/proc/votetimer()
@@ -77,6 +78,7 @@ var/round_start_time = 0
runnable_modes = config.get_runnable_modes()
if(runnable_modes.len==0)
current_state = GAME_STATE_PREGAME
+ Master.SetRunLevel(RUNLEVEL_LOBBY)
to_chat(world, "Unable to choose playable game mode. Reverting to pre-game lobby.")
return 0
if(secret_force_mode != "secret")
@@ -96,6 +98,7 @@ var/round_start_time = 0
mode = null
current_state = GAME_STATE_PREGAME
job_master.ResetOccupations()
+ Master.SetRunLevel(RUNLEVEL_LOBBY)
return 0
//Configure mode and assign player to special mode stuff
@@ -108,6 +111,7 @@ var/round_start_time = 0
current_state = GAME_STATE_PREGAME
to_chat(world, "Error setting up [master_mode]. Reverting to pre-game lobby.")
job_master.ResetOccupations()
+ Master.SetRunLevel(RUNLEVEL_LOBBY)
return 0
if(hide_mode)
@@ -125,6 +129,7 @@ var/round_start_time = 0
equip_characters()
data_core.manifest()
current_state = GAME_STATE_PLAYING
+ Master.SetRunLevel(RUNLEVEL_GAME)
callHook("roundstart")
@@ -385,6 +390,7 @@ var/round_start_time = 0
if((!mode.explosion_in_progress && game_finished) || force_ending)
current_state = GAME_STATE_FINISHED
+ Master.SetRunLevel(RUNLEVEL_POSTGAME)
auto_toggle_ooc(1) // Turn it on
spawn
declare_completion()
diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm
index e80ba05eccb..be18793554f 100644
--- a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm
+++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm
@@ -90,6 +90,7 @@
melee_damage_upper = 15
melee_damage_type = STAMINA
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
+ obj_damage = 0
environment_smash = 0
attacktext = "shocks"
attack_sound = 'sound/effects/EMPulse.ogg'
diff --git a/code/game/gamemodes/miniantags/guardian/guardian.dm b/code/game/gamemodes/miniantags/guardian/guardian.dm
index 6bf85d123e0..b7aef130bc0 100644
--- a/code/game/gamemodes/miniantags/guardian/guardian.dm
+++ b/code/game/gamemodes/miniantags/guardian/guardian.dm
@@ -22,6 +22,7 @@
maxHealth = INFINITY //The spirit itself is invincible
health = INFINITY
environment_smash = 0
+ obj_damage = 40
melee_damage_lower = 15
melee_damage_upper = 15
AIStatus = AI_OFF
diff --git a/code/game/gamemodes/miniantags/guardian/types/assassin.dm b/code/game/gamemodes/miniantags/guardian/types/assassin.dm
index 28626133557..426824f2e8c 100644
--- a/code/game/gamemodes/miniantags/guardian/types/assassin.dm
+++ b/code/game/gamemodes/miniantags/guardian/types/assassin.dm
@@ -45,6 +45,8 @@
melee_damage_lower = initial(melee_damage_lower)
melee_damage_upper = initial(melee_damage_upper)
armour_penetration = initial(armour_penetration)
+ obj_damage = initial(obj_damage)
+ environment_smash = initial(environment_smash)
alpha = initial(alpha)
if(!forced)
to_chat(src, "You exit stealth.")
@@ -61,7 +63,9 @@
melee_damage_lower = 50
melee_damage_upper = 50
armour_penetration = 100
- new /obj/effect/temp_visual/guardian/phase(get_turf(src))
+ obj_damage = 0
+ environment_smash = ENVIRONMENT_SMASH_NONE
+ new /obj/effect/temp_visual/guardian/phase/out(get_turf(src))
alpha = 15
if(!forced)
to_chat(src, "You enter stealth, empowering your next attack.")
diff --git a/code/game/gamemodes/miniantags/guardian/types/ranged.dm b/code/game/gamemodes/miniantags/guardian/types/ranged.dm
index 648339743fd..695782728fa 100644
--- a/code/game/gamemodes/miniantags/guardian/types/ranged.dm
+++ b/code/game/gamemodes/miniantags/guardian/types/ranged.dm
@@ -32,6 +32,8 @@
ranged = 1
melee_damage_lower = 10
melee_damage_upper = 10
+ obj_damage = initial(obj_damage)
+ environment_smash = initial(environment_smash)
alpha = 255
range = 13
incorporeal_move = 0
@@ -41,6 +43,8 @@
ranged = 0
melee_damage_lower = 0
melee_damage_upper = 0
+ obj_damage = 0
+ environment_smash = ENVIRONMENT_SMASH_NONE
alpha = 60
range = 255
incorporeal_move = 1
diff --git a/code/game/gamemodes/miniantags/guardian/types/standard.dm b/code/game/gamemodes/miniantags/guardian/types/standard.dm
index 10327778a65..8dfc3d39796 100644
--- a/code/game/gamemodes/miniantags/guardian/types/standard.dm
+++ b/code/game/gamemodes/miniantags/guardian/types/standard.dm
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile/guardian/punch
melee_damage_lower = 20
melee_damage_upper = 20
+ obj_damage = 80
damage_transfer = 0.4
playstyle_string = "As a Standard type you have no special abilities, but have a high damage resistance and a powerful attack capable of smashing through walls."
environment_smash = 2
diff --git a/code/game/gamemodes/miniantags/morph/morph.dm b/code/game/gamemodes/miniantags/morph/morph.dm
index 28456e39984..def7f1fdd76 100644
--- a/code/game/gamemodes/miniantags/morph/morph.dm
+++ b/code/game/gamemodes/miniantags/morph/morph.dm
@@ -23,6 +23,7 @@
maxHealth = 150
health = 150
environment_smash = 1
+ obj_damage = 50
melee_damage_lower = 20
melee_damage_upper = 20
see_in_dark = 8
diff --git a/code/game/gamemodes/miniantags/slaughter/slaughter.dm b/code/game/gamemodes/miniantags/slaughter/slaughter.dm
index 416610dd1c2..3c0523daa3c 100644
--- a/code/game/gamemodes/miniantags/slaughter/slaughter.dm
+++ b/code/game/gamemodes/miniantags/slaughter/slaughter.dm
@@ -29,6 +29,7 @@
health = 200
environment_smash = 1
//universal_understand = 1
+ obj_damage = 50
melee_damage_lower = 30
melee_damage_upper = 30
see_in_dark = 8
@@ -114,7 +115,7 @@
health = 500
melee_damage_upper = 60
melee_damage_lower = 60
- environment_smash = 3 //Smashes through EVERYTHING - r-walls included
+ environment_smash = ENVIRONMENT_SMASH_RWALLS //Smashes through EVERYTHING - r-walls included
faction = list("cult")
playstyle_string = "You are a Harbringer of the Slaughter. Brought forth by the servants of Nar-Sie, you have a single purpose: slaughter the heretics \
who do not worship your master. You may use the ability 'Blood Crawl' near a pool of blood to enter it and become incorporeal. Using the ability again near a blood pool will allow you \
diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm
index 6e085df1a5c..fbb7d249ba0 100644
--- a/code/game/gamemodes/nuclear/nuclearbomb.dm
+++ b/code/game/gamemodes/nuclear/nuclearbomb.dm
@@ -400,6 +400,7 @@ var/bomb_set
name = "nuclear authentication disk"
desc = "Better keep this safe."
icon_state = "nucleardisk"
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 30, bio = 0, rad = 0)
/obj/item/weapon/disk/nuclear/New()
..()
diff --git a/code/game/gamemodes/shadowling/ascendant_shadowling.dm b/code/game/gamemodes/shadowling/ascendant_shadowling.dm
index a957c16c50e..f640174d537 100644
--- a/code/game/gamemodes/shadowling/ascendant_shadowling.dm
+++ b/code/game/gamemodes/shadowling/ascendant_shadowling.dm
@@ -28,7 +28,7 @@
minbodytemp = 0
maxbodytemp = INFINITY
- environment_smash = 3
+ environment_smash = ENVIRONMENT_SMASH_RWALLS
faction = list("faithless")
diff --git a/code/game/machinery/Freezer.dm b/code/game/machinery/Freezer.dm
index 244b3b04977..d373b09edd6 100644
--- a/code/game/machinery/Freezer.dm
+++ b/code/game/machinery/Freezer.dm
@@ -8,6 +8,7 @@
use_power = 1
current_heat_capacity = 1000
layer = 3
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100)
/obj/machinery/atmospherics/unary/cold_sink/freezer/New()
..()
@@ -159,8 +160,8 @@
var/max_temperature = 0
anchored = 1.0
layer = 3
-
current_heat_capacity = 1000
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100)
/obj/machinery/atmospherics/unary/heat_reservoir/heater/New()
..()
diff --git a/code/game/machinery/ai_slipper.dm b/code/game/machinery/ai_slipper.dm
index 13d619aef9f..b4c725f7d59 100644
--- a/code/game/machinery/ai_slipper.dm
+++ b/code/game/machinery/ai_slipper.dm
@@ -4,6 +4,7 @@
icon_state = "motion3"
layer = 3
anchored = 1.0
+ armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0)
var/uses = 20
var/disabled = TRUE
var/lethal = 0
diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm
index ee6493973e5..7694ff41ca0 100644
--- a/code/game/machinery/alarm.dm
+++ b/code/game/machinery/alarm.dm
@@ -80,6 +80,7 @@
active_power_usage = 8
power_channel = ENVIRON
req_one_access = list(access_atmospherics, access_engine_equip)
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100)
var/alarm_id = null
var/frequency = 1439
//var/skipprocess = 0 //Experimenting
diff --git a/code/game/machinery/atmo_control.dm b/code/game/machinery/atmo_control.dm
index 62996473291..fcb9bd0d28e 100644
--- a/code/game/machinery/atmo_control.dm
+++ b/code/game/machinery/atmo_control.dm
@@ -129,11 +129,11 @@ obj/machinery/air_sensor
initialize()
..()
- atmos_machinery += src
+ SSair.atmos_machinery += src
set_frequency(frequency)
Destroy()
- atmos_machinery -= src
+ SSair.atmos_machinery -= src
if(radio_controller)
radio_controller.remove_object(src,frequency)
return ..()
diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm
index 8057c6edf23..00ca34e9a30 100644
--- a/code/game/machinery/atmoalter/canister.dm
+++ b/code/game/machinery/atmoalter/canister.dm
@@ -50,6 +50,7 @@ var/datum/canister_icons/canister_icon_container = new()
density = 1
var/health = 100.0
flags = CONDUCT
+ armor = list(melee = 50, bullet = 50, laser = 50, energy = 100, bomb = 10, bio = 100, rad = 100)
var/menu = 0
//used by nanoui: 0 = main menu, 1 = relabel
diff --git a/code/game/machinery/atmoalter/meter.dm b/code/game/machinery/atmoalter/meter.dm
index d3f1f25a52d..061615ffeda 100644
--- a/code/game/machinery/atmoalter/meter.dm
+++ b/code/game/machinery/atmoalter/meter.dm
@@ -5,6 +5,7 @@
icon_state = "meterX"
var/obj/machinery/atmospherics/pipe/target = null
anchored = 1
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100)
power_channel = ENVIRON
var/frequency = 0
var/id
@@ -18,14 +19,14 @@
/obj/machinery/meter/New()
..()
- atmos_machinery += src
+ SSair.atmos_machinery += src
target = locate(/obj/machinery/atmospherics/pipe) in loc
if(id && !id_tag)//i'm not dealing with further merge conflicts, fuck it
id_tag = id
return 1
/obj/machinery/meter/Destroy()
- atmos_machinery -= src
+ SSair.atmos_machinery -= src
target = null
return ..()
diff --git a/code/game/machinery/atmoalter/portable_atmospherics.dm b/code/game/machinery/atmoalter/portable_atmospherics.dm
index 45dcb5f7880..32d5f953d0a 100644
--- a/code/game/machinery/atmoalter/portable_atmospherics.dm
+++ b/code/game/machinery/atmoalter/portable_atmospherics.dm
@@ -1,6 +1,7 @@
/obj/machinery/portable_atmospherics
name = "atmoalter"
use_power = 0
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100)
var/datum/gas_mixture/air_contents = new
var/obj/machinery/atmospherics/unary/portables_connector/connected_port
@@ -13,7 +14,7 @@
/obj/machinery/portable_atmospherics/New()
..()
- atmos_machinery += src
+ SSair.atmos_machinery += src
air_contents.volume = volume
air_contents.temperature = T20C
@@ -36,7 +37,7 @@
update_icon()
/obj/machinery/portable_atmospherics/Destroy()
- atmos_machinery -= src
+ SSair.atmos_machinery -= src
disconnect()
QDEL_NULL(air_contents)
QDEL_NULL(holding)
diff --git a/code/game/machinery/atmoalter/zvent.dm b/code/game/machinery/atmoalter/zvent.dm
index a9d288fe37e..18af424c4d6 100644
--- a/code/game/machinery/atmoalter/zvent.dm
+++ b/code/game/machinery/atmoalter/zvent.dm
@@ -11,10 +11,10 @@
/obj/machinery/zvent/New()
..()
- atmos_machinery += src
+ SSair.atmos_machinery += src
/obj/machinery/zvent/Destroy()
- atmos_machinery -= src
+ SSair.atmos_machinery -= src
return ..()
/obj/machinery/zvent/process_atmos()
diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm
index b0179ff493f..61bcf2a15b8 100644
--- a/code/game/machinery/camera/camera.dm
+++ b/code/game/machinery/camera/camera.dm
@@ -7,7 +7,7 @@
idle_power_usage = 5
active_power_usage = 10
layer = 5
-
+ armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0)
var/datum/wires/camera/wires = null // Wires datum
var/list/network = list("SS13")
var/c_tag = null
diff --git a/code/game/machinery/computer/HolodeckControl.dm b/code/game/machinery/computer/HolodeckControl.dm
index 1447be96d4f..8b55d22274f 100644
--- a/code/game/machinery/computer/HolodeckControl.dm
+++ b/code/game/machinery/computer/HolodeckControl.dm
@@ -441,14 +441,14 @@
icon_state = "sword[item_color]"
hitsound = "sound/weapons/blade1.ogg"
w_class = WEIGHT_CLASS_BULKY
- playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
+ playsound(user, 'sound/weapons/saberon.ogg', 20, 1)
to_chat(user, "[src] is now active.")
else
force = 3
icon_state = "sword0"
hitsound = "swing_hit"
w_class = WEIGHT_CLASS_SMALL
- playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
+ playsound(user, 'sound/weapons/saberoff.ogg', 20, 1)
to_chat(user, "[src] can now be concealed.")
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm
index 938011c1fc8..bb33210f780 100644
--- a/code/game/machinery/cryo.dm
+++ b/code/game/machinery/cryo.dm
@@ -6,7 +6,7 @@
anchored = 1.0
layer = 2.8
interact_offline = 1
-
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100)
var/on = 0
var/temperature_archived
var/mob/living/carbon/occupant = null
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index 5f12a4f0076..b215839a0ca 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -24,42 +24,59 @@
#define AIRLOCK_OPENING 4
#define AIRLOCK_DENY 5
#define AIRLOCK_EMAG 6
+
+#define AIRLOCK_SECURITY_NONE 0 //Normal airlock //Wires are not secured
+#define AIRLOCK_SECURITY_METAL 1 //Medium security airlock //There is a simple metal over wires (use welder)
+#define AIRLOCK_SECURITY_PLASTEEL_I_S 2 //Sliced inner plating (use crowbar), jumps to 0
+#define AIRLOCK_SECURITY_PLASTEEL_I 3 //Removed outer plating, second layer here (use welder)
+#define AIRLOCK_SECURITY_PLASTEEL_O_S 4 //Sliced outer plating (use crowbar)
+#define AIRLOCK_SECURITY_PLASTEEL_O 5 //There is first layer of plasteel (use welder)
+#define AIRLOCK_SECURITY_PLASTEEL 6 //Max security airlock //Fully secured wires (use wirecutters to remove grille, that is electrified)
+
+#define AIRLOCK_INTEGRITY_N 300 // Normal airlock integrity
+#define AIRLOCK_INTEGRITY_MULTIPLIER 1.5 // How much reinforced doors health increases
+#define AIRLOCK_DAMAGE_DEFLECTION_N 21 // Normal airlock damage deflection
+#define AIRLOCK_DAMAGE_DEFLECTION_R 30 // Reinforced airlock damage deflection
var/list/airlock_overlays = list()
/obj/machinery/door/airlock
name = "airlock"
icon = 'icons/obj/doors/airlocks/station/public.dmi'
icon_state = "closed"
- autoclose = 1
+ max_integrity = 300
+ integrity_failure = 70
+ damage_deflection = AIRLOCK_DAMAGE_DEFLECTION_N
+ autoclose = TRUE
explosion_block = 1
assemblytype = /obj/structure/door_assembly
normalspeed = 1
+ var/security_level = 0 //How much are wires secured
var/aiControlDisabled = FALSE //If TRUE, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in.
var/hackProof = FALSE // if TRUE, this door can't be hacked by the AI
var/electrified_until = 0 // World time when the door is no longer electrified. -1 if it is permanently electrified until someone fixes it.
var/main_power_lost_until = 0 //World time when main power is restored.
var/backup_power_lost_until = -1 //World time when backup power is restored.
- var/electrified_timer = null
- var/main_power_timer = null
- var/backup_power_timer = null
+ var/electrified_timer
+ var/main_power_timer
+ var/backup_power_timer
var/spawnPowerRestoreRunning = 0
- var/locked = 0
- var/lights = 1 // bolt lights show by default
- var/datum/wires/airlock/wires = null
+ var/lights = TRUE // bolt lights show by default
+ var/datum/wires/airlock/wires
var/aiDisabledIdScanner = 0
var/aiHacking = 0
- var/obj/machinery/door/airlock/closeOther = null
- var/closeOtherId = null
+ var/obj/machinery/door/airlock/closeOther
+ var/closeOtherId
var/lockdownbyai = 0
var/justzap = 0
- var/safe = 1
- var/obj/item/weapon/airlock_electronics/electronics = null
+ var/obj/item/weapon/airlock_electronics/electronics
var/hasShocked = 0 //Prevents multiple shocks from happening
var/obj/item/weapon/note //Any papers pinned to the airlock
var/previous_airlock = /obj/structure/door_assembly //what airlock assembly mineral plating was applied to
- var/airlock_material = null //material of inner filling; if its an airlock with glass, this should be set to "glass"
+ var/airlock_material //material of inner filling; if its an airlock with glass, this should be set to "glass"
var/overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
var/note_overlay_file = 'icons/obj/doors/airlocks/station/overlays.dmi' //Used for papers and photos pinned to the airlock
+ var/normal_integrity = AIRLOCK_INTEGRITY_N
+ var/prying_so_hard = FALSE
var/image/old_frame_overlay //keep those in order to prevent unnecessary updating
var/image/old_filling_overlay
@@ -67,6 +84,7 @@ var/list/airlock_overlays = list()
var/image/old_panel_overlay
var/image/old_weld_overlay
var/image/old_sparks_overlay
+ var/image/old_dam_overlay
var/image/old_note_overlay
var/doorOpen = 'sound/machines/airlock_open.ogg'
@@ -100,14 +118,25 @@ About the new airlock wires panel:
/obj/machinery/door/airlock/initialize()
. = ..()
if(closeOtherId != null)
- for(var/obj/machinery/door/airlock/A in airlocks)
- if(A.closeOtherId == closeOtherId && A != src)
- closeOther = A
- break
+ addtimer(src, "update_other_id", 5)
if(glass)
airlock_material = "glass"
+ if(security_level > AIRLOCK_SECURITY_METAL)
+ obj_integrity = normal_integrity * AIRLOCK_INTEGRITY_MULTIPLIER
+ max_integrity = normal_integrity * AIRLOCK_INTEGRITY_MULTIPLIER
+ else
+ obj_integrity = normal_integrity
+ max_integrity = normal_integrity
+ if(damage_deflection == AIRLOCK_DAMAGE_DEFLECTION_N && security_level > AIRLOCK_SECURITY_METAL)
+ damage_deflection = AIRLOCK_DAMAGE_DEFLECTION_R
update_icon()
+/obj/machinery/door/airlock/proc/update_other_id()
+ for(var/obj/machinery/door/airlock/A in airlocks)
+ if(A.closeOtherId == closeOtherId && A != src)
+ closeOther = A
+ break
+
/obj/machinery/door/airlock/Destroy()
QDEL_NULL(electronics)
QDEL_NULL(wires)
@@ -299,6 +328,7 @@ About the new airlock wires panel:
var/image/lights_overlay
var/image/panel_overlay
var/image/weld_overlay
+ var/image/damag_overlay
var/image/sparks_overlay
var/image/note_overlay
var/notetype = note_type()
@@ -311,10 +341,17 @@ About the new airlock wires panel:
else
filling_overlay = get_airlock_overlay("fill_closed", icon)
if(panel_open)
- panel_overlay = get_airlock_overlay("panel_closed", overlays_file)
+ if(security_level)
+ panel_overlay = get_airlock_overlay("panel_closed_protected", overlays_file)
+ else
+ panel_overlay = get_airlock_overlay("panel_closed", overlays_file)
if(welded)
weld_overlay = get_airlock_overlay("welded", overlays_file)
- if(lights)
+ if(obj_integrity Wires are protected!")
+ return
wires.Interact(user)
else
- ..(user)
- return
+ ..()
/obj/machinery/door/airlock/CanUseTopic(mob/user)
if(!issilicon(user) && !isobserver(user))
@@ -689,26 +777,145 @@ About the new airlock wires panel:
return 1
/obj/machinery/door/airlock/attackby(obj/item/C, mob/user, params)
- if(!issilicon(usr))
+ if(!issilicon(user))
if(isElectrified())
if(shock(user, 75))
return
- if(istype(C, /obj/item/device/detective_scanner) || istype(C, /obj/item/taperoll))
- return
add_fingerprint(user)
- if((iswelder(C) && !operating && density))
- var/obj/item/weapon/weldingtool/W = C
- if(W.remove_fuel(0,user))
- if(!welded)
- welded = 1
- else
- welded = null
- update_icon()
- return
- else
- return
- else if(isscrewdriver(C))
+
+ if(panel_open)
+ switch(security_level)
+ if(AIRLOCK_SECURITY_NONE)
+ if(istype(C, /obj/item/stack/sheet/metal))
+ var/obj/item/stack/sheet/metal/S = C
+ if(S.get_amount() < 2)
+ to_chat(user, "You need at least 2 metal sheets to reinforce [src].")
+ return
+ to_chat(user, "You start reinforcing [src]...")
+ if(do_after(user, 20, 1, target = src))
+ if(!panel_open || !S.use(2))
+ return
+ user.visible_message("[user] reinforce \the [src] with metal.",
+ "You reinforce \the [src] with metal.")
+ security_level = AIRLOCK_SECURITY_METAL
+ update_icon()
+ return
+ else if(istype(C, /obj/item/stack/sheet/plasteel))
+ var/obj/item/stack/sheet/plasteel/S = C
+ if(S.get_amount() < 2)
+ to_chat(user, "You need at least 2 plasteel sheets to reinforce [src].")
+ return
+ to_chat(user, "You start reinforcing [src]...")
+ if(do_after(user, 20, 1, target = src))
+ if(!panel_open || !S.use(2))
+ return
+ user.visible_message("[user] reinforce \the [src] with plasteel.",
+ "You reinforce \the [src] with plasteel.")
+ security_level = AIRLOCK_SECURITY_PLASTEEL
+ modify_max_integrity(normal_integrity * AIRLOCK_INTEGRITY_MULTIPLIER)
+ damage_deflection = AIRLOCK_DAMAGE_DEFLECTION_R
+ update_icon()
+ return
+ if(AIRLOCK_SECURITY_METAL)
+ if(iswelder(C))
+ var/obj/item/weapon/weldingtool/WT = C
+ if(!WT.remove_fuel(2, user))
+ return
+ to_chat(user, "You begin cutting the panel's shielding...")
+ playsound(loc, WT.usesound, 40, 1)
+ if(do_after(user, 40 * WT.toolspeed, 1, target = src))
+ if(!panel_open || !WT.isOn())
+ return
+ playsound(loc, WT.usesound, 50, 1)
+ user.visible_message("[user] cuts through \the [src]'s shielding.",
+ "You cut through \the [src]'s shielding.",
+ "You hear welding.")
+ security_level = AIRLOCK_SECURITY_NONE
+ spawn_atom_to_turf(/obj/item/stack/sheet/metal, user.loc, 2)
+ update_icon()
+ return
+ if(AIRLOCK_SECURITY_PLASTEEL_I_S)
+ if(iscrowbar(C))
+ var/obj/item/weapon/crowbar/W = C
+ to_chat(user, "You start removing the inner layer of shielding...")
+ playsound(src, W.usesound, 100, 1)
+ if(do_after(user, 40 * W.toolspeed, 1, target = src))
+ if(!panel_open)
+ return
+ if(security_level != AIRLOCK_SECURITY_PLASTEEL_I_S)
+ return
+ user.visible_message("[user] remove \the [src]'s shielding.",
+ "You remove \the [src]'s inner shielding.")
+ security_level = AIRLOCK_SECURITY_NONE
+ modify_max_integrity(normal_integrity)
+ damage_deflection = AIRLOCK_DAMAGE_DEFLECTION_N
+ spawn_atom_to_turf(/obj/item/stack/sheet/plasteel, user.loc, 1)
+ update_icon()
+ return
+ if(AIRLOCK_SECURITY_PLASTEEL_I)
+ if(iswelder(C))
+ var/obj/item/weapon/weldingtool/WT = C
+ if(!WT.remove_fuel(2, user))
+ return
+ to_chat(user, "You begin cutting the inner layer of shielding...")
+ playsound(loc, WT.usesound, 40, 1)
+ if(do_after(user, 40 * WT.toolspeed, 1, target = src))
+ if(!panel_open || !WT.isOn())
+ return
+ playsound(loc, WT.usesound, 50, 1)
+ user.visible_message("[user] cuts through \the [src]'s shielding.",
+ "You cut through \the [src]'s shielding.",
+ "You hear welding.")
+ security_level = AIRLOCK_SECURITY_PLASTEEL_I_S
+ return
+ if(AIRLOCK_SECURITY_PLASTEEL_O_S)
+ if(iscrowbar(C))
+ var/obj/item/weapon/crowbar/W = C
+ to_chat(user, "You start removing outer layer of shielding...")
+ playsound(src, W.usesound, 100, 1)
+ if(do_after(user, 40 * W.toolspeed, 1, target = src))
+ if(!panel_open)
+ return
+ if(security_level != AIRLOCK_SECURITY_PLASTEEL_O_S)
+ return
+ user.visible_message("[user] remove \the [src]'s shielding.",
+ "You remove \the [src]'s shielding.")
+ security_level = AIRLOCK_SECURITY_PLASTEEL_I
+ spawn_atom_to_turf(/obj/item/stack/sheet/plasteel, user.loc, 1)
+ return
+ if(AIRLOCK_SECURITY_PLASTEEL_O)
+ if(iswelder(C))
+ var/obj/item/weapon/weldingtool/WT = C
+ if(!WT.remove_fuel(2, user))
+ return
+ to_chat(user, "You begin cutting the outer layer of shielding...")
+ playsound(loc, WT.usesound, 40, 1)
+ if(do_after(user, 40 * WT.toolspeed, 1, target = src))
+ if(!panel_open || !WT.isOn())
+ return
+ playsound(loc, WT.usesound, 50, 1)
+ user.visible_message("[user] cuts through \the [src]'s shielding.",
+ "You cut through \the [src]'s shielding.",
+ "You hear welding.")
+ security_level = AIRLOCK_SECURITY_PLASTEEL_O_S
+ return
+ if(AIRLOCK_SECURITY_PLASTEEL)
+ if(iswirecutter(C))
+ var/obj/item/weapon/wirecutters/W = C
+ if(arePowerSystemsOn() && shock(user, 60)) // Protective grille of wiring is electrified
+ return
+ to_chat(user, "You start cutting through the outer grille.")
+ playsound(src, W.usesound, 100, 1)
+ if(do_after(user, 10 * W.toolspeed, 1, target = src))
+ if(!panel_open)
+ return
+ user.visible_message("[user] cut through \the [src]'s outer grille.",
+ "You cut through \the [src]'s outer grille.")
+ security_level = AIRLOCK_SECURITY_PLASTEEL_O
+ return
+
+ if(isscrewdriver(C))
panel_open = !panel_open
to_chat(user, "You [panel_open ? "open":"close"] the maintenance panel of the airlock.")
playsound(loc, C.usesound, 50, 1)
@@ -740,74 +947,105 @@ About the new airlock wires panel:
user.visible_message("[user] pins [C] to [src].", "You pin [C] to [src].")
note = C
update_icon()
- else if(iscrowbar(C) || istype(C, /obj/item/weapon/twohanded/fireaxe))
- var/beingcrowbarred = null
- if(iscrowbar(C))
- beingcrowbarred = 1 //derp, Agouri
- else
- beingcrowbarred = 0
- if(beingcrowbarred && panel_open && (emagged || (density && welded && !operating && !arePowerSystemsOn() && !locked)))
- playsound(loc, C.usesound, 100, 1)
- user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove electronics from the airlock assembly.")
- if(do_after(user, 40 * C.toolspeed, target = src))
- if(loc)
- deconstruct(TRUE, user)
- return
- if(istype(C, /obj/item/weapon/crowbar/power) && density)
- if(isElectrified())
- shock(user, 100)//it's like sticking a fork in a power socket
- return
-
- if(locked)
- to_chat(user, "The bolts are down, it won't budge!")
- return
-
- if(welded)
- to_chat(user, "It's welded, it won't budge!")
- return
-
- if(arePowerSystemsOn())
- var/obj/item/weapon/crowbar/power/P = C
- playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, 1) //is it aliens or just the CE being a dick?
- user.visible_message("[user] starts forcing [src] with \the [P]...", \
- "You begin forcing [src] with \the [P]...")
- if(do_after(user, P.airlock_open_time, target = src))
- user.visible_message("[user] forces [src] with \the [P].", \
- "You force [src] with \the [P].")
- open(2)
- if(density && !open(2))
- to_chat(user, "Despite your attempts, the [src] refuses to open.")
- return
- if(arePowerSystemsOn())
- to_chat(user, "The airlock's motors resist your efforts to force it.")
- else if(locked)
- to_chat(user, "The airlock's bolts prevent it from being forced.")
- else if(!welded && !operating)
- if(density)
- if(!beingcrowbarred) //being fireaxe'd
- var/obj/item/weapon/twohanded/fireaxe/F = C
- if(F.wielded)
- spawn(0)
- open(1)
- else
- to_chat(user, "You need to be wielding \the [C] to do that.")
- else
- spawn(0)
- open(1)
- else
- if(!beingcrowbarred)
- var/obj/item/weapon/twohanded/fireaxe/F = C
- if(F.wielded)
- spawn(0)
- close(1)
- else
- to_chat(user, "You need to be wielding \the [C] to do that.")
- else
- spawn(0)
- close(1)
else
- ..()
- return
+ return ..()
+
+/obj/machinery/door/airlock/try_to_weld(obj/item/weapon/weldingtool/W, mob/user)
+ if(!operating && density)
+ if(user.a_intent != INTENT_HELP)
+ if(W.remove_fuel(0, user))
+ user.visible_message("[user] is [welded ? "unwelding":"welding"] the airlock.", \
+ "You begin [welded ? "unwelding":"welding"] the airlock...", \
+ "You hear welding.")
+ playsound(loc, W.usesound, 40, 1)
+ if(do_after(user, 40 * W.toolspeed, 1, target = src, extra_checks = CALLBACK(src, .proc/weld_checks, W, user)))
+ playsound(loc, 'sound/items/welder2.ogg', 50, 1)
+ welded = !welded
+ user.visible_message("[user.name] has [welded? "welded shut":"unwelded"] [src].", \
+ "You [welded ? "weld the airlock shut":"unweld the airlock"].")
+ update_icon()
+ else
+ if(obj_integrity < max_integrity)
+ if(W.remove_fuel(0, user))
+ user.visible_message("[user] is welding the airlock.", \
+ "You begin repairing the airlock...", \
+ "You hear welding.")
+ playsound(loc, W.usesound, 40, 1)
+ if(do_after(user, 40 * W.toolspeed, 1, target = src, extra_checks = CALLBACK(src, .proc/weld_checks, W, user)))
+ playsound(loc, 'sound/items/welder2.ogg', 50, 1)
+ obj_integrity = max_integrity
+ stat &= ~BROKEN
+ user.visible_message("[user.name] has repaired [src].", \
+ "You finish repairing the airlock.")
+ update_icon()
+ else
+ to_chat(user, "The airlock doesn't need repairing.")
+
+/obj/machinery/door/airlock/proc/weld_checks(obj/item/weapon/weldingtool/W, mob/user)
+ return !operating && density && user && W && W.isOn() && user.loc
+
+/obj/machinery/door/airlock/try_to_crowbar(obj/item/I, mob/living/user)
+ var/beingcrowbarred = null
+ if(iscrowbar(I))
+ beingcrowbarred = 1
+ else
+ beingcrowbarred = 0
+ if(beingcrowbarred && panel_open && ((emagged) || (density && welded && !operating && !arePowerSystemsOn() && !locked)))
+ playsound(loc, I.usesound, 100, 1)
+ user.visible_message("[user] removes the electronics from the airlock assembly.", \
+ "You start to remove electronics from the airlock assembly...")
+ if(do_after(user, 40 * I.toolspeed, target = src))
+ deconstruct(TRUE, user)
+ return
+ else if(arePowerSystemsOn())
+ to_chat(user, "The airlock's motors resist your efforts to force it!")
+ else if(locked)
+ to_chat(user, "The airlock's bolts prevent it from being forced!")
+ else if(!welded && !operating)
+ if(!beingcrowbarred) //being fireaxe'd
+ var/obj/item/weapon/twohanded/fireaxe/F = I
+ if(F.wielded)
+ spawn(0)
+ if(density)
+ open(1)
+ else
+ close(1)
+ else
+ to_chat(user, "You need to be wielding the fire axe to do that!")
+ else
+ spawn(0)
+ if(density)
+ open(1)
+ else
+ close(1)
+
+ if(istype(I, /obj/item/weapon/crowbar/power))
+ if(isElectrified())
+ shock(user, 100)//it's like sticking a forck in a power socket
+ return
+
+ if(!density)//already open
+ return
+
+ if(locked)
+ to_chat(user, "The bolts are down, it won't budge!")
+ return
+
+ if(welded)
+ to_chat(user, "It's welded, it won't budge!")
+ return
+
+ var/time_to_open = 5
+ if(arePowerSystemsOn() && !prying_so_hard)
+ time_to_open = 50
+ playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, 1) //is it aliens or just the CE being a dick?
+ prying_so_hard = TRUE
+ var/result = do_after(user, time_to_open, target = src)
+ prying_so_hard = FALSE
+ if(result)
+ open(1)
+ if(density && !open(1))
+ to_chat(user, "Despite your attempts, [src] refuses to open.")
/obj/machinery/door/airlock/open(forced=0)
if(operating || welded || locked || emagged)
@@ -824,10 +1062,6 @@ About the new airlock wires panel:
closeOther.close()
if(!density)
return TRUE
- if(operating)
- return
- if(!ticker)
- return 0
operating = TRUE
update_icon(AIRLOCK_OPENING, 1)
sleep(1)
@@ -837,7 +1071,7 @@ About the new airlock wires panel:
density = FALSE
air_update_turf(1)
sleep(1)
- layer = open_layer
+ layer = OPEN_DOOR_LAYER
update_icon(AIRLOCK_OPEN, 1)
operating = FALSE
@@ -850,6 +1084,8 @@ About the new airlock wires panel:
/obj/machinery/door/airlock/close(forced=0, override = 0)
if((operating & !override) || welded || locked || emagged)
return
+ if(density)
+ return TRUE
if(!forced)
//despite the name, this wire is for general door control.
//Bolts are already covered by the check for locked, above
@@ -857,11 +1093,9 @@ About the new airlock wires panel:
return
if(safe)
for(var/turf/turf in locs)
- if(locate(/mob/living) in turf)
- // playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0) //THE BUZZING IT NEVER STOPS -Pete
- spawn(60)
- autoclose()
- return
+ for(var/atom/movable/M in turf)
+ if(M.density && M != src) //something is blocking the door
+ addtimer(src, "autoclose", 60)
use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people
if(forced)
@@ -870,13 +1104,11 @@ About the new airlock wires panel:
playsound(loc, doorClose, 30, 1)
var/obj/structure/window/killthis = (locate(/obj/structure/window) in get_turf(src))
if(killthis)
- killthis.ex_act(2)//Smashin windows
+ killthis.ex_act(EXPLODE_HEAVY)//Smashin windows
- if(density)
- return TRUE
operating = TRUE
update_icon(AIRLOCK_CLOSING, 1)
- layer = closed_layer
+ layer = CLOSED_DOOR_LAYER
if(!override)
sleep(1)
density = TRUE
@@ -892,13 +1124,10 @@ About the new airlock wires panel:
update_icon(AIRLOCK_CLOSED, 1)
operating = FALSE
if(safe)
- if(locate(/mob/living) in get_turf(src))
- sleep(1)
- open()
-
+ CheckForMobs()
return TRUE
-/obj/machinery/door/airlock/proc/lock(forced=0)
+/obj/machinery/door/airlock/lock(forced=0)
if(locked)
return 0
@@ -910,7 +1139,7 @@ About the new airlock wires panel:
update_icon()
return 1
-/obj/machinery/door/airlock/proc/unlock(forced=0)
+/obj/machinery/door/airlock/unlock(forced=0)
if(!locked)
return
@@ -941,11 +1170,34 @@ About the new airlock wires panel:
return 1
/obj/machinery/door/airlock/emp_act(severity)
+ ..()
if(prob(40/severity))
var/duration = world.time + SecondsToTicks(30 / severity)
if(duration > electrified_until)
electrify(duration)
- ..()
+
+/obj/machinery/door/airlock/attack_alien(mob/living/carbon/alien/humanoid/user)
+ add_fingerprint(user)
+ if(isElectrified())
+ shock(user, 100) //Mmm, fried xeno!
+ return
+ if(!density) //Already open
+ return
+ if(locked || welded) //Extremely generic, as aliens only understand the basics of how airlocks work.
+ to_chat(user, "[src] refuses to budge!")
+ return
+ user.visible_message("[user] begins prying open [src].",\
+ "You begin digging your claws into [src] with all your might!",\
+ "You hear groaning metal...")
+ var/time_to_open = 5
+ if(arePowerSystemsOn())
+ time_to_open = 50 //Powered airlocks take longer to open, and are loud.
+ playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, 1)
+
+
+ if(do_after(user, time_to_open, target = src))
+ if(density && !open(1)) //The airlock is still closed, but something prevented it opening. (Another player noticed and bolted/welded the airlock in time!)
+ to_chat(user, "Despite your efforts, [src] managed to resist your attempts to open it!")
/obj/machinery/door/airlock/power_change() //putting this is obj/machinery/door itself makes non-airlock doors turn invisible for some reason
..()
@@ -982,6 +1234,19 @@ About the new airlock wires panel:
open()
safe = TRUE
+/obj/machinery/door/airlock/obj_break(damage_flag)
+ if(!(flags & BROKEN) && can_deconstruct)
+ stat |= BROKEN
+ if(!panel_open)
+ panel_open = TRUE
+ wires.CutAll()
+ update_icon()
+
+/obj/machinery/door/airlock/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
+ . = ..()
+ if(obj_integrity < (0.75 * max_integrity))
+ update_icon()
+
/obj/machinery/door/airlock/deconstruct(disassembled = TRUE, mob/user)
if(can_deconstruct)
var/obj/structure/door_assembly/DA
@@ -998,13 +1263,16 @@ About the new airlock wires panel:
DA.previous_assembly = previous_airlock
DA.update_name()
DA.update_icon()
+
+ if(!disassembled)
+ if(DA)
+ DA.obj_integrity = DA.max_integrity * 0.5
if(user)
to_chat(user, "You remove the airlock electronics.")
var/obj/item/weapon/airlock_electronics/ae
if(!electronics)
ae = new/obj/item/weapon/airlock_electronics(loc)
- if(!req_access)
- check_access()
+ check_access()
if(req_access.len)
ae.conf_access = req_access
else if(req_one_access.len)
@@ -1050,3 +1318,16 @@ About the new airlock wires panel:
#undef AIRLOCK_OPENING
#undef AIRLOCK_DENY
#undef AIRLOCK_EMAG
+
+#undef AIRLOCK_SECURITY_NONE
+#undef AIRLOCK_SECURITY_METAL
+#undef AIRLOCK_SECURITY_PLASTEEL_I_S
+#undef AIRLOCK_SECURITY_PLASTEEL_I
+#undef AIRLOCK_SECURITY_PLASTEEL_O_S
+#undef AIRLOCK_SECURITY_PLASTEEL_O
+#undef AIRLOCK_SECURITY_PLASTEEL
+
+#undef AIRLOCK_INTEGRITY_N
+#undef AIRLOCK_INTEGRITY_MULTIPLIER
+#undef AIRLOCK_DAMAGE_DEFLECTION_N
+#undef AIRLOCK_DAMAGE_DEFLECTION_R
diff --git a/code/game/machinery/doors/airlock_types.dm b/code/game/machinery/doors/airlock_types.dm
index 223a3f1d50e..764a817c7bf 100644
--- a/code/game/machinery/doors/airlock_types.dm
+++ b/code/game/machinery/doors/airlock_types.dm
@@ -5,10 +5,12 @@
/obj/machinery/door/airlock/command
icon = 'icons/obj/doors/airlocks/station/command.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_com
+ normal_integrity = 450
/obj/machinery/door/airlock/security
icon = 'icons/obj/doors/airlocks/station/security.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_sec
+ normal_integrity = 450
/obj/machinery/door/airlock/engineering
icon = 'icons/obj/doors/airlocks/station/engineering.dmi'
@@ -22,6 +24,7 @@
name = "maintenance access"
icon = 'icons/obj/doors/airlocks/station/maintenance.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_mai
+ normal_integrity = 250
/obj/machinery/door/airlock/maintenance/external
name = "external airlock access"
@@ -63,6 +66,7 @@
/obj/machinery/door/airlock/command/glass
opacity = 0
glass = TRUE
+ normal_integrity = 400
/obj/machinery/door/airlock/engineering/glass
opacity = 0
@@ -71,6 +75,7 @@
/obj/machinery/door/airlock/security/glass
opacity = 0
glass = TRUE
+ normal_integrity = 400
/obj/machinery/door/airlock/medical/glass
opacity = 0
@@ -99,6 +104,7 @@
/obj/machinery/door/airlock/maintenance/external/glass
opacity = 0
glass = TRUE
+ normal_integrity = 200
//////////////////////////////////
/*
@@ -127,9 +133,11 @@
name = "diamond airlock"
icon = 'icons/obj/doors/airlocks/station/diamond.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_diamond
+ normal_integrity = 1000
explosion_block = 2
/obj/machinery/door/airlock/diamond/glass
+ normal_integrity = 950
opacity = 0
glass = TRUE
@@ -186,7 +194,8 @@
log_game("Plasma airlock ignited by [key_name(user)] in ([x],[y],[z])")
investigate_log("was ignited by [key_name(user)]","atmos")
ignite(is_hot(C))
- ..()
+ else
+ return ..()
/obj/machinery/door/airlock/plasma/BlockSuperconductivity() //we don't stop the heat~
return 0
@@ -239,8 +248,10 @@
assemblytype = /obj/structure/door_assembly/door_assembly_titanium
icon = 'icons/obj/doors/airlocks/shuttle/shuttle.dmi'
overlays_file = 'icons/obj/doors/airlocks/shuttle/overlays.dmi'
+ normal_integrity = 400
/obj/machinery/door/airlock/titanium/glass
+ normal_integrity = 350
opacity = 0
glass = TRUE
@@ -287,6 +298,8 @@
opacity = 0
explosion_block = 2
assemblytype = /obj/structure/door_assembly/door_assembly_centcom
+ normal_integrity = 1000
+ security_level = 6
//////////////////////////////////
/*
@@ -299,6 +312,8 @@
overlays_file = 'icons/obj/doors/airlocks/vault/overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_vault
explosion_block = 2
+ normal_integrity = 400 // reverse engieneerd: 400 * 1.5 (sec lvl 6) = 600 = original
+ security_level = 6
//////////////////////////////////
/*
@@ -363,6 +378,9 @@
overlays_file = 'icons/obj/doors/airlocks/highsec/overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_highsecurity
explosion_block = 2
+ normal_integrity = 500
+ security_level = 1
+ damage_deflection = 30
/obj/machinery/door/airlock/highsecurity/red
name = "secure armory airlock"
@@ -381,10 +399,7 @@
if((iswelder(C) && !operating && density))
var/obj/item/weapon/weldingtool/W = C
if(W.remove_fuel(0,user))
- if(!welded)
- welded = 1
- else
- welded = null
+ welded = !welded
update_icon()
return
else
@@ -412,9 +427,12 @@
overlays_file = 'icons/obj/doors/airlocks/abductor/overlays.dmi'
note_overlay_file = 'icons/obj/doors/airlocks/external/overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_abductor
+ damage_deflection = 30
explosion_block = 3
hackProof = TRUE
aiControlDisabled = 1
+ normal_integrity = 700
+ security_level = 1
//////////////////////////////////
/*
diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm
index 842b08b577c..bfb758bae75 100644
--- a/code/game/machinery/doors/door.dm
+++ b/code/game/machinery/doors/door.dm
@@ -3,41 +3,53 @@
desc = "It opens and closes."
icon = 'icons/obj/doors/Doorint.dmi'
icon_state = "door1"
- anchored = 1
+ anchored = TRUE
opacity = 1
- density = 1
+ density = TRUE
layer = OPEN_DOOR_LAYER
power_channel = ENVIRON
- var/open_layer = OPEN_DOOR_LAYER
- var/closed_layer = CLOSED_DOOR_LAYER
+ max_integrity = 350
+ armor = list(melee = 30, bullet = 30, laser = 20, energy = 20, bomb = 10, bio = 100, rad = 100)
+ var/closingLayer = CLOSED_DOOR_LAYER
var/visible = 1
- var/operating = 0
+ var/operating = FALSE
var/autoclose = 0
var/autoclose_timer
- var/glass = 0
+ var/safe = TRUE //whether the door detects things and mobs in its way and reopen or crushes them.
+ var/locked = FALSE //whether the door is bolted or not.
+ var/glass = FALSE
var/welded = FALSE
var/normalspeed = 1
var/auto_close_time = 150
var/auto_close_time_dangerous = 5
var/assemblytype //the type of door frame to drop during deconstruction
- var/heat_proof = 0 // For rglass-windowed airlocks and firedoors
- var/emergency = 0
- var/air_properties_vary_with_direction = 0
- var/block_air_zones = 1 //If set, air zones cannot merge across the door even when it is opened.
+ var/datum/effect_system/spark_spread/spark_system
+ var/damage_deflection = 10
+ var/real_explosion_block //ignore this, just use explosion_block
+ var/heat_proof = FALSE // For rglass-windowed airlocks and firedoors
+ var/emergency = FALSE
//Multi-tile doors
var/width = 1
/obj/machinery/door/New()
- . = ..()
- if(density)
- layer = closed_layer //Above most items if closed
- else
- layer = open_layer //Under all objects if opened. 2.7 due to tables being at 2.6
-
+ ..()
+ set_init_door_layer()
update_dir()
update_freelook_sight()
airlocks += src
+ spark_system = new /datum/effect_system/spark_spread
+ spark_system.set_up(2, 1, src)
+
+ //doors only block while dense though so we have to use the proc
+ real_explosion_block = explosion_block
+ explosion_block = EXPLOSION_BLOCK_PROC
+
+/obj/machinery/door/proc/set_init_door_layer()
+ if(density)
+ layer = closingLayer
+ else
+ layer = initial(layer)
/obj/machinery/door/setDir(newdir)
..()
@@ -64,34 +76,43 @@
if(autoclose_timer)
deltimer(autoclose_timer)
autoclose_timer = 0
+ if(spark_system)
+ QDEL_NULL(spark_system)
return ..()
/obj/machinery/door/Bumped(atom/AM)
- if(panel_open || operating || emagged)
+ if(operating || emagged)
return
- if(isliving(AM))
- var/mob/living/M = AM
- if(world.time - M.last_bumped <= 10)
- return //Can bump-open one airlock per second. This is to prevent shock spam.
- M.last_bumped = world.time
- if(!M.restrained())
+ if(ismob(AM))
+ var/mob/B = AM
+ if((isrobot(B)) && B.stat)
+ return
+ if(isliving(AM))
+ var/mob/living/M = AM
+ if(world.time - M.last_bumped <= 10)
+ return //Can bump-open one airlock per second. This is to prevent shock spam.
+ M.last_bumped = world.time
+ if(M.restrained() && !check_access(null))
+ return
if(M.mob_size > MOB_SIZE_SMALL)
bumpopen(M)
else if(ispet(M))
var/mob/living/simple_animal/A = AM
if(A.collar)
bumpopen(M)
- return
+ return
- if(istype(AM, /obj/mecha))
+ if(ismecha(AM))
var/obj/mecha/mecha = AM
if(density)
- if(mecha.occupant && (allowed(mecha.occupant) || check_access_list(mecha.operation_req_access) || emergency == 1))
+ if(mecha.occupant)
+ if(world.time - mecha.occupant.last_bumped <= 10)
+ return
+ if(mecha.occupant && allowed(mecha.occupant) || check_access_list(mecha.operation_req_access))
open()
else
do_animate("deny")
return
- return
/obj/machinery/door/Move(new_loc, new_dir)
var/turf/T = loc
@@ -122,14 +143,13 @@
user = null
if(density && !emagged)
- if(allowed(user) || emergency == 1)
+ if(allowed(user))
open()
- if(istype(user, /mob/living/simple_animal/bot))
+ if(isbot(user))
var/mob/living/simple_animal/bot/B = user
B.door_opened(src)
else
do_animate("deny")
- return
/obj/machinery/door/attack_ai(mob/user)
return attack_hand(user)
@@ -139,37 +159,74 @@
return attack_hand(user)
/obj/machinery/door/attack_hand(mob/user)
- return attackby(user, user)
+ return try_to_activate_door(user)
/obj/machinery/door/attack_tk(mob/user)
if(requiresID() && !allowed(null))
return
..()
-/obj/machinery/door/attackby(obj/item/I, mob/user, params)
- if(istype(I, /obj/item/device/detective_scanner))
- return
-
- if(isrobot(user))
- return //borgs can't attack doors open because it conflicts with their AI-like interaction with them.
-
+/obj/machinery/door/proc/try_to_activate_door(mob/user)
add_fingerprint(user)
if(operating || emagged)
return
- if(density && (istype(I, /obj/item/weapon/card/emag) || istype(I, /obj/item/weapon/melee/energy/blade)))
- emag_act(user)
- return 1
-
- if(allowed(user) || emergency == 1 || user.can_advanced_admin_interact())
+ if(!requiresID())
+ user = null //so allowed(user) always succeeds
+ if(allowed(user) || user.can_advanced_admin_interact())
if(density)
open()
else
close()
return
-
if(density)
do_animate("deny")
+/obj/machinery/door/allowed(mob/M)
+ if(emergency)
+ return TRUE
+ return ..()
+
+/obj/machinery/door/proc/try_to_weld(obj/item/weapon/weldingtool/W, mob/user)
+ return
+
+/obj/machinery/door/proc/try_to_crowbar(obj/item/I, mob/user)
+ return
+
+/obj/machinery/door/attackby(obj/item/I, mob/user, params)
+ if(user.a_intent != INTENT_HARM && (iscrowbar(I) || istype(I, /obj/item/weapon/twohanded/fireaxe)))
+ try_to_crowbar(I, user)
+ return 1
+ else if(iswelder(I))
+ try_to_weld(I, user)
+ return 1
+ else if(!(I.flags & NOBLUDGEON) && user.a_intent != INTENT_HARM)
+ try_to_activate_door(user)
+ return 1
+ return ..()
+
+/obj/machinery/door/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
+ if(damage_flag == "melee" && damage_amount < damage_deflection)
+ return 0
+ . = ..()
+
+/obj/machinery/door/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
+ . = ..()
+ if(. && obj_integrity > 0)
+ if(damage_amount >= 10 && prob(30))
+ spark_system.start()
+
+/obj/machinery/door/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
+ switch(damage_type)
+ if(BRUTE)
+ if(glass)
+ playsound(loc, 'sound/effects/glasshit.ogg', 90, 1)
+ else if(damage_amount)
+ playsound(loc, 'sound/weapons/smash.ogg', 50, 1)
+ else
+ playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
+ if(BURN)
+ playsound(loc, 'sound/items/welder.ogg', 100, 1)
+
/obj/machinery/door/emag_act(mob/user)
if(density)
flick("door_spark", src)
@@ -178,37 +235,17 @@
emagged = 1
return 1
-/obj/machinery/door/blob_act()
- if(prob(40))
- qdel(src)
- return
-
/obj/machinery/door/emp_act(severity)
if(prob(20/severity) && (istype(src,/obj/machinery/door/airlock) || istype(src,/obj/machinery/door/window)) )
spawn(0)
open()
..()
-/obj/machinery/door/ex_act(severity)
- switch(severity)
- if(1)
- qdel(src)
- if(2)
- if(prob(25))
- qdel(src)
- if(3)
- if(prob(80))
- var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
- s.set_up(2, 1, src)
- s.start()
- return
-
/obj/machinery/door/update_icon()
if(density)
icon_state = "door1"
else
icon_state = "door0"
- return
/obj/machinery/door/proc/do_animate(animation)
switch(animation)
@@ -223,27 +260,24 @@
else
flick("doorc1", src)
if("deny")
- flick("door_deny", src)
- return
+ if(!stat)
+ flick("door_deny", src)
/obj/machinery/door/proc/open()
if(!density)
- return 1
+ return TRUE
if(operating)
return
- if(!ticker)
- return 0
- operating = 1
-
+ operating = TRUE
do_animate("opening")
set_opacity(0)
sleep(5)
- density = 0
+ density = FALSE
sleep(5)
- layer = open_layer
+ layer = initial(layer)
update_icon()
set_opacity(0)
- operating = 0
+ operating = FALSE
air_update_turf(1)
update_freelook_sight()
@@ -251,34 +285,51 @@
if(autoclose)
autoclose_timer = addtimer(src, "autoclose", normalspeed ? auto_close_time : auto_close_time_dangerous, unique = 1)
- return 1
+ return TRUE
/obj/machinery/door/proc/close()
if(density)
- return 1
- if(operating)
+ return TRUE
+ if(operating || welded)
return
- operating = 1
+ if(safe)
+ for(var/atom/movable/M in get_turf(src))
+ if(M.density && M != src) //something is blocking the door
+ if(autoclose)
+ addtimer(src, "autoclose", 60)
+ return
+
+ operating = TRUE
if(autoclose_timer)
deltimer(autoclose_timer)
autoclose_timer = 0
do_animate("closing")
- layer = closed_layer
+ layer = closingLayer
sleep(5)
- density = 1
+ density = TRUE
sleep(5)
update_icon()
if(visible && !glass)
- set_opacity(1) //caaaaarn!
+ set_opacity(1)
operating = 0
air_update_turf(1)
update_freelook_sight()
- return
+ if(safe)
+ CheckForMobs()
+ else
+ crush()
+ return TRUE
+
+/obj/machinery/door/proc/CheckForMobs()
+ if(locate(/mob/living) in get_turf(src))
+ sleep(1)
+ open()
/obj/machinery/door/proc/crush()
for(var/mob/living/L in get_turf(src))
+ L.visible_message("[src] closes on [L], crushing them!", "[src] closes on you and crushes you!")
if(isalien(L)) //For xenos
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE * 1.5) //Xenos go into crit after aproximately the same amount of crushes as humans.
L.emote("roar")
@@ -291,19 +342,21 @@
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
var/turf/location = get_turf(src)
L.add_splatter_floor(location)
+ for(var/obj/mecha/M in get_turf(src))
+ M.take_damage(DOOR_CRUSH_DAMAGE)
/obj/machinery/door/proc/requiresID()
return 1
+/obj/machinery/door/proc/hasPower()
+ return !(stat & NOPOWER)
+
/obj/machinery/door/proc/autoclose()
autoclose_timer = 0
- if(!qdeleted(src) && !density && !operating && autoclose)
+ if(!qdeleted(src) && !density && !operating && !locked && !welded && autoclose)
close()
- return
/obj/machinery/door/proc/update_freelook_sight()
- // Glass door glass = 1
- // don't check then?
if(!glass && cameranet)
cameranet.updateVisibility(src, 0)
@@ -315,6 +368,12 @@
/obj/machinery/door/morgue
icon = 'icons/obj/doors/doormorgue.dmi'
+/obj/machinery/door/proc/lock()
+ return
+
+/obj/machinery/door/proc/unlock()
+ return
+
/obj/machinery/door/proc/hostile_lockdown(mob/origin)
if(!stat) //So that only powered doors are closed.
close() //Close ALL the doors!
@@ -322,3 +381,33 @@
/obj/machinery/door/proc/disable_lockdown()
if(!stat) //Opens only powered doors.
open() //Open everything!
+
+/obj/machinery/door/blob_act(obj/structure/blob/B)
+ if(isturf(loc))
+ var/turf/T = loc
+ if(T.intact && level == 1) //the blob doesn't destroy thing below the floor
+ return
+ take_damage(400, BRUTE, "melee", 0, get_dir(src, B))
+
+/obj/machinery/door/ex_act(severity, target)
+ if(severity)
+ severity = max(1, severity - 1)
+ else
+ severity = 0
+ if(resistance_flags & INDESTRUCTIBLE)
+ return
+ if(target == src)
+ obj_integrity = 0
+ qdel(src)
+ return
+ switch(severity)
+ if(1)
+ obj_integrity = 0
+ qdel(src)
+ if(2)
+ take_damage(rand(100, 250), BRUTE, "bomb", 0)
+ if(3)
+ take_damage(rand(10, 90), BRUTE, "bomb", 0)
+
+/obj/machinery/door/GetExplosionBlock()
+ return density ? real_explosion_block : 0
diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm
index 252bbeef955..95af58d2767 100644
--- a/code/game/machinery/doors/firedoor.dm
+++ b/code/game/machinery/doors/firedoor.dm
@@ -14,11 +14,17 @@
icon_state = "door_open"
opacity = 0
density = FALSE
+ burn_state = FIRE_PROOF
+ max_integrity = 300
heat_proof = TRUE
glass = TRUE
- closed_layer = 3.11
+ explosion_block = 1
+ safe = FALSE
+ layer = BELOW_OPEN_DOOR_LAYER
+ closingLayer = CLOSED_FIREDOOR_LAYER
auto_close_time = 50
assemblytype = /obj/structure/firelock_frame
+ armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100)
var/can_force = TRUE
var/force_open_time = 300
var/can_crush = TRUE
@@ -26,6 +32,22 @@
var/boltslocked = TRUE
var/active_alarm = FALSE
+/obj/machinery/door/firedoor/examine(mob/user)
+ ..()
+ if(!density)
+ to_chat(user, "It is open, but could be pried closed.")
+ else if(!welded)
+ to_chat(user, "It is closed, but could be pried open. Deconstruction would require it to be welded shut.")
+ else if(boltslocked)
+ to_chat(user, "It is welded shut. The floor bolts have been locked by screws.")
+ else
+ to_chat(user, "The bolt locks have been unscrewed, but the bolts themselves are still wrenched to the floor.")
+
+/obj/machinery/door/firedoor/closed
+ icon_state = "door_closed"
+ opacity = TRUE
+ density = TRUE
+
/obj/machinery/door/firedoor/Bumped(atom/AM)
if(panel_open || operating)
return
@@ -33,14 +55,6 @@
return ..()
return 0
-/obj/machinery/door/firedoor/ex_act(severity)
- switch(severity)
- if(1)
- qdel(src)
- if(2)
- if(prob(50))
- qdel(src)
-
/obj/machinery/door/firedoor/power_change()
if(powered(power_channel))
stat &= ~NOPOWER
@@ -49,60 +63,6 @@
stat |= NOPOWER
update_icon()
-/obj/machinery/door/firedoor/attackby(obj/item/weapon/C, mob/user, params)
- add_fingerprint(user)
-
- if(operating)
- return
-
- if(iswelder(C))
- if(!density)
- return
- var/obj/item/weapon/weldingtool/W = C
- if(W.remove_fuel(0, user))
- welded = !welded
- to_chat(user, "You [welded ? "welded" : "unwelded"] \the [src]")
- update_icon()
- return
-
- if(welded)
- if(iswrench(C))
- if(boltslocked)
- to_chat(user, "There are screws locking the bolts in place!")
- return
- playsound(get_turf(src), C.usesound, 50, 1)
- user.visible_message("[user] starts undoing [src]'s bolts...", \
- "You start unfastening [src]'s floor bolts...")
- if(!do_after(user, 50 * C.toolspeed, target = src))
- return
- playsound(get_turf(src), C.usesound, 50, 1)
- user.visible_message("[user] unfastens [src]'s bolts.", \
- "You undo [src]'s floor bolts.")
- deconstruct(TRUE)
- return
- else if(isscrewdriver(C))
- user.visible_message("[user] [boltslocked ? "unlocks" : "locks"] [src]'s bolts...", \
- "You [boltslocked ? "unlock" : "lock"] [src]'s floor bolts...")
- playsound(get_turf(src), C.usesound, 50, 1)
- boltslocked = !boltslocked
- return
- else
- to_chat(user, "\The [src] is welded solid!")
- return
-
- if(iscrowbar(C) || istype(C, /obj/item/weapon/twohanded/fireaxe))
- if(istype(C, /obj/item/weapon/twohanded/fireaxe))
- var/obj/item/weapon/twohanded/fireaxe/F = C
- if(!F.wielded)
- return
-
- user.visible_message("[user] forces \the [src] with [C].",
- "You force \the [src] with [C].")
- if(density)
- open()
- else
- close()
-
/obj/machinery/door/firedoor/attack_hand(mob/user)
if(operating || !density)
return
@@ -122,6 +82,57 @@
"You bang on \the [src].")
playsound(get_turf(src), 'sound/effects/Glassknock.ogg', 10, 1)
+/obj/machinery/door/firedoor/attackby(obj/item/weapon/C, mob/user, params)
+ add_fingerprint(user)
+
+ if(operating)
+ return
+
+ if(welded)
+ if(iswrench(C))
+ if(boltslocked)
+ to_chat(user, "There are screws locking the bolts in place!")
+ return
+ playsound(get_turf(src), C.usesound, 50, 1)
+ user.visible_message("[user] starts undoing [src]'s bolts...", \
+ "You start unfastening [src]'s floor bolts...")
+ if(!do_after(user, 50 * C.toolspeed, target = src))
+ return
+ playsound(get_turf(src), C.usesound, 50, 1)
+ user.visible_message("[user] unfastens [src]'s bolts.", \
+ "You undo [src]'s floor bolts.")
+ deconstruct(TRUE)
+ return
+ if(isscrewdriver(C))
+ user.visible_message("[user] [boltslocked ? "unlocks" : "locks"] [src]'s bolts.", \
+ "You [boltslocked ? "unlock" : "lock"] [src]'s floor bolts.")
+ playsound(get_turf(src), C.usesound, 50, 1)
+ boltslocked = !boltslocked
+ return
+
+ return ..()
+
+/obj/machinery/door/firedoor/try_to_activate_door(mob/user)
+ return
+
+/obj/machinery/door/firedoor/try_to_weld(obj/item/weapon/weldingtool/W, mob/user)
+ if(W.remove_fuel(0, user))
+ playsound(get_turf(src), W.usesound, 50, 1)
+ user.visible_message("[user] starts [welded ? "unwelding" : "welding"] [src].", "You start welding [src].")
+ if(do_after(user, 40 * W.toolspeed, 1, target=src))
+ welded = !welded
+ to_chat(user, "[user] [welded ? "welds" : "unwelds"] [src].", "You [welded ? "weld" : "unweld"] [src].")
+ update_icon()
+
+/obj/machinery/door/firedoor/try_to_crowbar(obj/item/I, mob/user)
+ if(welded || operating)
+ return
+
+ if(density)
+ open()
+ else
+ close()
+
/obj/machinery/door/firedoor/attack_ai(mob/user)
forcetoggle()
@@ -147,7 +158,7 @@
/obj/machinery/door/firedoor/update_icon()
overlays.Cut()
- if(active_alarm && !(stat & NOPOWER))
+ if(active_alarm && hasPower())
overlays += image('icons/obj/doors/Doorfire.dmi', "alarmlights")
if(density)
icon_state = "door_closed"
@@ -177,8 +188,6 @@
/obj/machinery/door/firedoor/close()
. = ..()
- if(can_crush)
- crush()
latetoggle()
/obj/machinery/door/firedoor/autoclose()
@@ -186,7 +195,7 @@
. = ..()
/obj/machinery/door/firedoor/proc/latetoggle(auto_close = TRUE)
- if(operating || stat & NOPOWER || !nextstate)
+ if(operating || !hasPower() || !nextstate)
return
switch(nextstate)
if(FD_OPEN)
@@ -197,7 +206,7 @@
close()
/obj/machinery/door/firedoor/proc/forcetoggle(magic = FALSE, auto_close = TRUE)
- if(!magic && (operating || stat & NOPOWER))
+ if(!magic && (operating || !hasPower()))
return
if(density)
open(auto_close)
@@ -211,6 +220,7 @@
F.constructionStep = CONSTRUCTION_PANEL_OPEN
else
F.constructionStep = CONSTRUCTION_WIRES_EXPOSED
+ F.obj_integrity = F.max_integrity * 0.5
F.update_icon()
qdel(src)
@@ -219,6 +229,11 @@
flags = ON_BORDER
can_crush = FALSE
+/obj/machinery/door/firedoor/border_only/closed
+ icon_state = "door_closed"
+ opacity = TRUE
+ density = TRUE
+
/obj/machinery/door/firedoor/border_only/CanPass(atom/movable/mover, turf/target, height=0)
if(istype(mover) && mover.checkpass(PASSGLASS))
return 1
@@ -246,13 +261,10 @@
icon = 'icons/obj/doors/Doorfire.dmi'
glass = FALSE
opacity = 1
+ explosion_block = 2
assemblytype = /obj/structure/firelock_frame/heavy
can_force = FALSE
-
-/obj/machinery/door/firedoor/heavy/ex_act(severity)
- switch(severity)
- if(1)
- qdel(src)
+ max_integrity = 550
/obj/item/weapon/firelock_electronics
name = "firelock electronics"
@@ -270,28 +282,25 @@
desc = "A partially completed firelock."
icon = 'icons/obj/doors/Doorfire.dmi'
icon_state = "frame1"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
+ max_integrity = 300
var/constructionStep = CONSTRUCTION_NOCIRCUIT
var/reinforced = 0
-/obj/structure/firelock_frame/heavy
- name = "heavy firelock frame"
- reinforced = 1
-
/obj/structure/firelock_frame/examine(mob/user)
..()
switch(constructionStep)
if(CONSTRUCTION_PANEL_OPEN)
- to_chat(user, "There is a small metal plate covering the wires.")
+ to_chat(user, "It is unbolted from the floor. A small loosely connected metal plate is covering the wires.")
+ if(!reinforced)
+ to_chat(user, "It could be reinforced with plasteel.")
if(CONSTRUCTION_WIRES_EXPOSED)
- to_chat(user, "Wires are trailing from the maintenance panel.")
+ to_chat(user, "The maintenance plate has been pried away, and wires are trailing.")
if(CONSTRUCTION_GUTTED)
- to_chat(user, "The circuit board is visible.")
+ to_chat(user, "The maintenance panel is missing wires and the circuit board is loosely connected.")
if(CONSTRUCTION_NOCIRCUIT)
- to_chat(user, "There are no electronics in the frame.")
- if(reinforced)
- to_chat(user, "The frame is reinforced.")
+ to_chat(user, "There are no firelock electronics in the frame. The frame could be cut apart.")
/obj/structure/firelock_frame/update_icon()
..()
@@ -371,19 +380,17 @@
constructionStep = CONSTRUCTION_GUTTED
update_icon()
return
- if(iswelder(C))
- var/obj/item/weapon/weldingtool/W = C
- if(W.remove_fuel(1, user))
- playsound(get_turf(src), C.usesound, 50, 1)
- user.visible_message("[user] starts welding a metal plate into [src]...", \
- "You begin welding the cover plate back onto [src]...")
- if(!do_after(user, 80 * C.toolspeed, target = src))
- return
- if(constructionStep != CONSTRUCTION_WIRES_EXPOSED)
- return
- playsound(get_turf(src), C.usesound, 50, 1)
- user.visible_message("[user] welds the metal plate into [src].", \
- "You weld [src]'s cover plate into place, hiding the wires.")
+ if(iscrowbar(C))
+ playsound(get_turf(src), C.usesound, 50, 1)
+ user.visible_message("[user] starts prying a metal plate into [src]...", \
+ "You begin prying the cover plate back onto [src]...")
+ if(!do_after(user, 80 * C.toolspeed, target = src))
+ return
+ if(constructionStep != CONSTRUCTION_WIRES_EXPOSED)
+ return
+ playsound(get_turf(src), C.usesound, 50, 1)
+ user.visible_message("[user] pries the metal plate into [src].", \
+ "You pry [src]'s cover plate into place, hiding the wires.")
constructionStep = CONSTRUCTION_PANEL_OPEN
update_icon()
return
@@ -428,7 +435,7 @@
playsound(get_turf(src), W.usesound, 50, 1)
user.visible_message("[user] begins cutting apart [src]'s frame...", \
"You begin slicing [src] apart...")
- if(!do_after(user, 80 * W.toolspeed, target = src))
+ if(!do_after(user, 40 * W.toolspeed, target = src))
return
if(constructionStep != CONSTRUCTION_NOCIRCUIT)
return
@@ -458,3 +465,13 @@
update_icon()
return
return ..()
+
+/obj/structure/firelock_frame/heavy
+ name = "heavy firelock frame"
+ reinforced = 1
+
+#undef CONSTRUCTION_COMPLETE
+#undef CONSTRUCTION_PANEL_OPEN
+#undef CONSTRUCTION_WIRES_EXPOSED
+#undef CONSTRUCTION_GUTTED
+#undef CONSTRUCTION_NOCIRCUIT
\ No newline at end of file
diff --git a/code/game/machinery/doors/poddoor.dm b/code/game/machinery/doors/poddoor.dm
index d64b08efedf..b20d99b2613 100644
--- a/code/game/machinery/doors/poddoor.dm
+++ b/code/game/machinery/doors/poddoor.dm
@@ -1,107 +1,62 @@
/obj/machinery/door/poddoor
name = "blast door"
- desc = "That looks like it doesn't open easily."
- icon = 'icons/obj/doors/rapid_pdoor.dmi'
- icon_state = "pdoor1"
+ desc = "A heavy duty blast door that opens mechanically."
+ icon = 'icons/obj/doors/blastdoor.dmi'
+ icon_state = "closed"
+ layer = BLASTDOOR_LAYER
+ closingLayer = CLOSED_BLASTDOOR_LAYER
explosion_block = 3
- heat_proof = 1
+ heat_proof = TRUE
+ safe = FALSE
+ armor = list(melee = 50, bullet = 100, laser = 100, energy = 100, bomb = 50, bio = 100, rad = 100)
+ burn_state = FIRE_PROOF
+ damage_deflection = 70
var/id_tag = 1.0
var/protected = 1
/obj/machinery/door/poddoor/preopen
- icon_state = "pdoor0"
- density = 0
+ icon_state = "open"
+ density = FALSE
opacity = 0
/obj/machinery/door/poddoor/Bumped(atom/AM)
- if(!density)
- return ..()
+ if(density)
+ return
else
return 0
//"BLAST" doors are obviously stronger than regular doors when it comes to BLASTS.
/obj/machinery/door/poddoor/ex_act(severity, target)
- switch(severity)
- if(1)
- if(prob(80))
- qdel(src)
- else
- var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
- s.set_up(2, 1, src)
- s.start()
- if(2)
- if(prob(20))
- qdel(src)
- else
- var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
- s.set_up(2, 1, src)
- s.start()
-
- if(3)
- if(prob(80))
- var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
- s.set_up(2, 1, src)
- s.start()
-
-/obj/machinery/door/poddoor/attackby(obj/item/weapon/C, mob/user, params)
- add_fingerprint(user)
- if(!(iscrowbar(C) || (istype(C, /obj/item/weapon/twohanded/fireaxe) && C:wielded == 1)))
+ if(severity == 3)
return
- if((density && (stat & NOPOWER) && !operating))
- spawn(0)
- operating = 1
- flick("pdoorc0", src)
- icon_state = "pdoor0"
- set_opacity(0)
- sleep(15)
- density = 0
- operating = 0
- return
- return
+ ..()
-/obj/machinery/door/poddoor/open()
- if(operating || emagged) //doors can still open when emag-disabled
- return
- if(!ticker)
- return 0
- if(!operating) //in case of emag
- operating = 1
- flick("pdoorc0", src)
- icon_state = "pdoor0"
- set_opacity(0)
- sleep(5)
- density = 0
- sleep(5)
- air_update_turf(1)
- update_freelook_sight()
+/obj/machinery/door/poddoor/do_animate(animation)
+ switch(animation)
+ if("opening")
+ flick("opening", src)
+ playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
+ if("closing")
+ flick("closing", src)
+ playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
- if(operating) //emag again
- operating = 0
- if(autoclose)
- spawn(150)
- autoclose()
- return 1
+/obj/machinery/door/poddoor/update_icon()
+ if(density)
+ icon_state = "closed"
+ else
+ icon_state = "open"
-/obj/machinery/door/poddoor/close()
- if(operating)
- return
- operating = 1
- flick("pdoorc1", src)
- icon_state = "pdoor1"
- set_opacity(initial(opacity))
- air_update_turf(1)
- update_freelook_sight()
- sleep(5)
- crush()
- density = 1
- sleep(5)
+/obj/machinery/door/poddoor/try_to_activate_door(mob/user)
+ return
- operating = 0
- return
+/obj/machinery/door/poddoor/try_to_crowbar(obj/item/I, mob/user)
+ if(!hasPower())
+ open()
/obj/machinery/door/poddoor/multi_tile // Whoever wrote the old code for multi-tile spesspod doors needs to burn in hell.
name = "large pod door"
layer = CLOSED_DOOR_LAYER
+ closingLayer = CLOSED_DOOR_LAYER
/obj/machinery/door/poddoor/multi_tile/four_tile_ver/
icon = 'icons/obj/doors/1x4blast_vert.dmi'
diff --git a/code/game/machinery/doors/shutters.dm b/code/game/machinery/doors/shutters.dm
index 270d3a064e4..e09d40689e2 100644
--- a/code/game/machinery/doors/shutters.dm
+++ b/code/game/machinery/doors/shutters.dm
@@ -1,69 +1,14 @@
/obj/machinery/door/poddoor/shutters
+ gender = PLURAL
name = "shutters"
- desc = "Heavy duty metal shutters that opens mechanically."
- icon = 'icons/obj/doors/rapid_pdoor.dmi'
- icon_state = "shutter1"
+ desc = "Heavy duty metal shutters that open mechanically."
+ icon = 'icons/obj/doors/shutters.dmi'
+ layer = SHUTTER_LAYER
+ closingLayer = SHUTTER_LAYER
+ damage_deflection = 20
dir = EAST
-/obj/machinery/door/poddoor/shutters/New()
- ..()
- layer = 3.1
-
/obj/machinery/door/poddoor/shutters/preopen
- icon_state = "shutter0"
- density = 0
+ icon_state = "open"
+ density = FALSE
opacity = 0
-
-/obj/machinery/door/poddoor/shutters/attackby(obj/item/weapon/C, mob/user, params)
- add_fingerprint(user)
- if(!(iscrowbar(C) || (istype(C, /obj/item/weapon/twohanded/fireaxe) && C:wielded == 1)))
- return
- if(density && (stat & NOPOWER) && !operating)
- operating = 1
- spawn(-1)
- flick("shutterc0", src)
- icon_state = "shutter0"
- sleep(15)
- density = 0
- set_opacity(0)
- operating = 0
- return
- return
-
-/obj/machinery/door/poddoor/shutters/open()
- if(operating || emagged) //doors can still open when emag-disabled
- return
- if(!ticker)
- return 0
- if(!operating) //in case of emag
- operating = 1
- flick("shutterc0", src)
- icon_state = "shutter0"
- sleep(10)
- density = 0
- set_opacity(0)
- air_update_turf(1)
- update_freelook_sight()
-
- if(operating) //emag again
- operating = 0
- if(autoclose)
- spawn(150)
- autoclose() //TODO: note to self: look into this ~Carn
- return 1
-
-/obj/machinery/door/poddoor/shutters/close()
- if(operating)
- return
- operating = 1
- flick("shutterc1", src)
- icon_state = "shutter1"
- density = 1
- if(visible)
- set_opacity(1)
- air_update_turf(1)
- update_freelook_sight()
-
- sleep(10)
- operating = 0
- return
\ No newline at end of file
diff --git a/code/game/machinery/doors/unpowered.dm b/code/game/machinery/doors/unpowered.dm
index 76caba78cc6..c2330d3633a 100644
--- a/code/game/machinery/doors/unpowered.dm
+++ b/code/game/machinery/doors/unpowered.dm
@@ -1,7 +1,5 @@
/obj/machinery/door/unpowered
- autoclose = 0
explosion_block = 1
- var/locked = 0
/obj/machinery/door/unpowered/Bumped(atom/AM)
if(locked)
@@ -9,11 +7,13 @@
..()
/obj/machinery/door/unpowered/attackby(obj/item/I, mob/user, params)
- if(istype(I, /obj/item/weapon/card/emag) || istype(I, /obj/item/weapon/melee/energy/blade))
- return
if(locked)
return
- return ..()
+ else
+ return ..()
+
+/obj/machinery/door/unpowered/emag_act()
+ return
/obj/machinery/door/unpowered/shuttle
icon = 'icons/turf/shuttle.dmi'
diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm
index b9910e00997..5490b529564 100644
--- a/code/game/machinery/doors/windowdoor.dm
+++ b/code/game/machinery/doors/windowdoor.dm
@@ -3,32 +3,58 @@
desc = "A strong door."
icon = 'icons/obj/doors/windoor.dmi'
icon_state = "left"
- visible = 0.0
+ layer = ABOVE_WINDOW_LAYER
+ closingLayer = ABOVE_WINDOW_LAYER
+ visible = 0
flags = ON_BORDER
opacity = 0
dir = EAST
- var/obj/item/weapon/airlock_electronics/electronics = null
+ max_integrity = 150 //If you change this, consider changing ../door/window/brigdoor/ max_integrity at the bottom of this .dm file
+ integrity_failure = 0
+ armor = list(melee = 20, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100)
+ unacidable = 1
+ var/obj/item/weapon/airlock_electronics/electronics
var/base_state = "left"
- var/health = 150.0 //If you change this, consider changing ../door/window/brigdoor/ health at the bottom of this .dm file
+ var/reinf = 0
+ var/shards = 2
+ var/rods = 2
+ var/cable = 1
+ var/list/debris = list()
/obj/machinery/door/window/New()
..()
-
if(req_access && req_access.len)
icon_state = "[icon_state]"
base_state = icon_state
-
if(!color)
color = color_windows(src)
- return
+ for(var/i in 1 to shards)
+ debris += new /obj/item/weapon/shard(src)
+ if(rods)
+ debris += new /obj/item/stack/rods(src, rods)
+ if(cable)
+ debris += new /obj/item/stack/cable_coil(src, cable)
/obj/machinery/door/window/Destroy()
- density = 0
- if(health == 0)
+ density = FALSE
+ for(var/I in debris)
+ qdel(I)
+ if(obj_integrity == 0)
playsound(src, "shatter", 70, 1)
QDEL_NULL(electronics)
return ..()
+/obj/machinery/door/window/update_icon()
+ if(density)
+ icon_state = base_state
+ else
+ icon_state = "[base_state]open"
+
+/obj/machinery/door/window/examine(mob/user)
+ ..()
+ if(emagged)
+ to_chat(user, "Its access panel is smoking slightly.")
+
/obj/machinery/door/window/proc/open_and_close()
open()
if(check_access(null))
@@ -41,19 +67,18 @@
if(operating || !density)
return
if(!ismob(AM))
- if(istype(AM, /obj/mecha))
+ if(ismecha(AM))
var/obj/mecha/mecha = AM
if(mecha.occupant && allowed(mecha.occupant))
open_and_close()
else
- flick(text("[]deny", base_state), src)
+ do_animate("deny")
return
if(!ticker)
return
var/mob/living/M = AM
- if(!M.restrained() && M.mob_size > MOB_SIZE_SMALL)
+ if(!M.restrained() && M.mob_size > MOB_SIZE_SMALL && (!(isrobot(M) && M.stat)))
bumpopen(M)
- return
/obj/machinery/door/window/bumpopen(mob/user)
if(operating || !density)
@@ -65,8 +90,7 @@
if(allowed(user))
open_and_close()
else
- flick(text("[]deny", base_state), src)
- return
+ do_animate("deny")
/obj/machinery/door/window/CanPass(atom/movable/mover, turf/target, height=0)
if(istype(mover) && mover.checkpass(PASSGLASS))
@@ -84,7 +108,7 @@
//used in the AStar algorithm to determinate if the turf the door is on is passable
/obj/machinery/door/window/CanAStarPass(obj/item/weapon/card/id/ID, to_dir)
- return !density || (dir != to_dir) || (check_access(ID) && !(stat & NOPOWER))
+ return !density || (dir != to_dir) || (check_access(ID) && hasPower())
/obj/machinery/door/window/CheckExit(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSGLASS))
@@ -97,41 +121,39 @@
/obj/machinery/door/window/open(forced=0)
if(operating) //doors can still open when emag-disabled
return 0
- if(!ticker)
- return 0
if(!forced)
- if(stat & NOPOWER)
+ if(!hasPower())
return 0
if(forced < 2)
if(emagged)
return 0
if(!operating) //in case of emag
operating = 1
- flick(text("[]opening", base_state), src)
+ do_animate("opening")
playsound(loc, 'sound/machines/windowdoor.ogg', 100, 1)
- icon_state = text("[]open", base_state)
+ icon_state ="[base_state]open"
sleep(10)
- density = 0
+ density = FALSE
// sd_set_opacity(0) //TODO: why is this here? Opaque windoors? ~Carn
air_update_turf(1)
update_freelook_sight()
if(operating) //emag again
- operating = 0
+ operating = FALSE
return 1
/obj/machinery/door/window/close(forced=0)
if(operating)
return 0
if(!forced)
- if(stat & NOPOWER)
+ if(!hasPower())
return 0
if(forced < 2)
if(emagged)
return 0
operating = 1
- flick(text("[]closing", base_state), src)
+ do_animate("closing")
playsound(loc, 'sound/machines/windowdoor.ogg', 100, 1)
icon_state = base_state
@@ -145,47 +167,30 @@
operating = 0
return 1
-/obj/machinery/door/window/take_damage(damage)
- health = max(0, health - damage)
- if(health <= 0)
- var/debris = list(
- new /obj/item/weapon/shard(loc),
- new /obj/item/weapon/shard(loc),
- new /obj/item/stack/rods(loc, 2),
- new /obj/item/stack/cable_coil(loc, 2)
- )
+/obj/machinery/door/window/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
+ switch(damage_type)
+ if(BRUTE)
+ playsound(loc, 'sound/effects/glasshit.ogg', 90, 1)
+ if(BURN)
+ playsound(loc, 'sound/items/welder.ogg', 100, 1)
+
+
+/obj/machinery/door/window/deconstruct(disassembled = TRUE)
+ if(can_deconstruct && !disassembled)
for(var/obj/fragment in debris)
+ fragment.forceMove(get_turf(src))
transfer_fingerprints_to(fragment)
- density = 0
- qdel(src)
- return
+ debris -= fragment
+ qdel(src)
-/obj/machinery/door/window/bullet_act(obj/item/projectile/Proj)
- if(Proj.damage)
- if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
- take_damage(round(Proj.damage / 2))
+/obj/machinery/door/window/narsie_act()
+ color = NARSIE_WINDOW_COLOUR
+
+/obj/machinery/door/window/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
+ if(exposed_temperature > T0C + (reinf ? 1600 : 800))
+ take_damage(round(exposed_volume / 200), BURN, 0, 0)
..()
-//When an object is thrown at the window
-/obj/machinery/door/window/hitby(atom/movable/AM)
- ..()
- var/tforce = 0
- if(ismob(AM))
- tforce = 40
- else if(isobj(AM))
- var/obj/O = AM
- tforce = O.throwforce
- playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1)
- take_damage(tforce)
-
-/obj/machinery/door/window/mech_melee_attack(obj/mecha/M)
- if(M.damtype == "brute")
- playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1)
- M.occupant_message("You hit [src].")
- visible_message("[src] has been hit by [M.name].")
- take_damage(M.force)
- return
-
/obj/machinery/door/window/attack_ai(mob/user)
return attack_hand(user)
@@ -193,56 +198,18 @@
if(user.can_advanced_admin_interact())
return attack_hand(user)
-/obj/machinery/door/window/proc/attack_generic(mob/user, damage = 0)
- if(operating)
- return
- user.changeNext_move(CLICK_CD_MELEE)
- user.do_attack_animation(src)
- playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1)
- user.visible_message("[user] smashes against the [name].", \
- "[user] smashes against the [name].")
- take_damage(damage)
-
-/obj/machinery/door/window/attack_alien(mob/living/user)
- if(islarva(user))
- return
- attack_generic(user, 25)
-
-/obj/machinery/door/window/attack_animal(mob/living/user)
- if(!isanimal(user))
- return
- var/mob/living/simple_animal/M = user
- if(M.melee_damage_upper > 0 && (M.melee_damage_type == BRUTE || M.melee_damage_type == BURN))
- attack_generic(M, M.melee_damage_upper)
-
-/obj/machinery/door/window/attack_slime(mob/living/carbon/slime/user)
- if(!user.is_adult)
- return
- attack_generic(user, 25)
-
/obj/machinery/door/window/attack_hand(mob/user)
return attackby(user, user)
/obj/machinery/door/window/emag_act(mob/user, obj/weapon)
if(!operating && density && !emagged)
+ emagged = TRUE
operating = 1
flick("[base_state]spark", src)
+ playsound(src, "sparks", 75, 1)
sleep(6)
- operating = 0
- desc += "
Its access panel is smoking slightly."
- if(istype(weapon, /obj/item/weapon/melee/energy/blade))
- var/obj/item/weapon/melee/energy/blade/B
- var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
- spark_system.set_up(5, 0, loc)
- spark_system.start()
- playsound(loc, "sparks", 50, 1)
- playsound(loc, B.usesound, 50, 1)
- visible_message(" The glass door was sliced open by [user]!")
- open(2)
- emagged = 1
- return 1
- open()
- emagged = 1
+ operating = FALSE
+ open(2)
return 1
/obj/machinery/door/window/attackby(obj/item/weapon/I, mob/living/user, params)
@@ -253,117 +220,100 @@
add_fingerprint(user)
- //Ninja swords? You may pass.
- if(density && (istype(I, /obj/item/weapon/card/emag) || istype(I, /obj/item/weapon/melee/energy/blade)))
- emag_act(user,I)
- return 1
-
- if(isscrewdriver(I))
- if(density || operating)
- to_chat(user, "You need to open the door to access the maintenance panel.")
+ if(can_deconstruct)
+ if(isscrewdriver(I))
+ if(density || operating)
+ to_chat(user, "You need to open the door to access the maintenance panel!")
+ return
+ playsound(src.loc, I.usesound, 50, 1)
+ panel_open = !panel_open
+ to_chat(user, "You [panel_open ? "open":"close"] the maintenance panel of the [src.name].")
return
- playsound(loc, I.usesound, 50, 1)
- panel_open = !panel_open
- to_chat(user, "You [panel_open ? "open":"close"] the maintenance panel of the [name].")
- return
- if(iscrowbar(I))
- if(panel_open && !density && !operating)
- playsound(loc, I.usesound, 100, 1)
- user.visible_message("[user] removes the electronics from the [name].", \
- "You start to remove electronics from the [name].")
- if(do_after(user, 40 * I.toolspeed, target = src))
- if(panel_open && !density && !operating && loc)
- var/obj/structure/windoor_assembly/WA = new /obj/structure/windoor_assembly(loc)
- switch(base_state)
- if("left")
- WA.facing = "l"
- if("right")
- WA.facing = "r"
- if("leftsecure")
- WA.facing = "l"
- WA.secure = 1
- if("rightsecure")
- WA.facing = "r"
- WA.secure = 1
- WA.anchored = 1
- WA.state= "02"
- WA.dir = dir
- WA.ini_dir = dir
- WA.update_icon()
- WA.created_name = name
+ if(iscrowbar(I))
+ if(panel_open && !density && !operating)
+ playsound(loc, I.usesound, 100, 1)
+ user.visible_message("[user] removes the electronics from the [name].", \
+ "You start to remove electronics from the [name]...")
+ if(do_after(user, 40 * I.toolspeed, target = src))
+ if(panel_open && !density && !operating && loc)
+ var/obj/structure/windoor_assembly/WA = new /obj/structure/windoor_assembly(loc)
+ switch(base_state)
+ if("left")
+ WA.facing = "l"
+ if("right")
+ WA.facing = "r"
+ if("leftsecure")
+ WA.facing = "l"
+ WA.secure = TRUE
+ if("rightsecure")
+ WA.facing = "r"
+ WA.secure = TRUE
+ WA.anchored = TRUE
+ WA.state= "02"
+ WA.setDir(dir)
+ WA.ini_dir = dir
+ WA.update_icon()
+ WA.created_name = name
+
+ if(emagged)
+ to_chat(user, "You discard the damaged electronics.")
+ qdel(src)
+ return
+
+ to_chat(user, "You remove the airlock electronics.")
+
+ var/obj/item/weapon/airlock_electronics/ae
+ if(!electronics)
+ ae = new/obj/item/weapon/airlock_electronics(loc)
+ if(!req_access)
+ check_access()
+ if(req_access.len)
+ ae.conf_access = req_access
+ else if(req_one_access.len)
+ ae.conf_access = req_one_access
+ ae.one_access = 1
+ else
+ ae = electronics
+ electronics = null
+ ae.forceMove(loc)
- if(emagged)
- to_chat(user, "You discard the damaged electronics.")
qdel(src)
- return
+ return
+ return ..()
- to_chat(user, "You removed the airlock electronics!")
-
- var/obj/item/weapon/airlock_electronics/ae
- if(!electronics)
- ae = new/obj/item/weapon/airlock_electronics(loc)
- if(!req_access)
- check_access()
- if(req_access.len)
- ae.conf_access = req_access
- else if(req_one_access.len)
- ae.conf_access = req_one_access
- ae.one_access = 1
- else
- ae = electronics
- electronics = null
- ae.loc = loc
-
- qdel(src)
- return
-
-
- //If windoor is unpowered, crowbar, fireaxe and armblade can force it.
- if(iscrowbar(I) || istype(I, /obj/item/weapon/twohanded/fireaxe))
- if(stat & NOPOWER)
- if(density)
- open(2)
- else
- close(2)
- return
-
- //If it's a weapon, smash windoor. Unless it's an id card, agent card, ect.. then ignore it (Cards really shouldnt damage a door anyway)
- if(density && istype(I, /obj/item/weapon) && !istype(I, /obj/item/weapon/card))
- user.changeNext_move(CLICK_CD_MELEE)
- user.do_attack_animation(src)
- if((I.flags&NOBLUDGEON) || !I.force)
- return
- var/aforce = I.force
- playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1)
- visible_message("\The [src] has been hit by [user] with [I].")
- if(I.damtype == BURN || I.damtype == BRUTE)
- take_damage(aforce)
- return
-
- if(!requiresID())
- //don't care who they are or what they have, act as if they're NOTHING
- user = null
-
- if(allowed(user) || user.can_advanced_admin_interact())
+/obj/machinery/door/window/try_to_crowbar(obj/item/I, mob/user)
+ if(!hasPower())
if(density)
- open()
+ open(2)
else
- close()
+ close(2)
+ else
+ to_chat(user, "The door's motors resist your efforts to force it!")
- else if(density)
- flick(text("[]deny", base_state), src)
-
- return
+/obj/machinery/door/window/do_animate(animation)
+ switch(animation)
+ if("opening")
+ flick("[base_state]opening", src)
+ if("closing")
+ flick("[base_state]closing", src)
+ if("deny")
+ flick("[base_state]deny", src)
/obj/machinery/door/window/brigdoor
name = "secure door"
- icon = 'icons/obj/doors/windoor.dmi'
icon_state = "leftsecure"
base_state = "leftsecure"
- health = 300.0 //Stronger doors for prison (regular window door health is 200)
+ max_integrity = 300 //Stronger doors for prison (regular window door health is 200)
+ reinf = 1
+ explosion_block = 1
var/id = null
+/obj/machinery/door/window/brigdoor/security/cell
+ name = "cell door"
+ desc = "For keeping in criminal scum."
+ req_access = list(access_brig)
+
/obj/machinery/door/window/northleft
dir = NORTH
@@ -427,3 +377,35 @@
dir = SOUTH
icon_state = "rightsecure"
base_state = "rightsecure"
+
+/obj/machinery/door/window/brigdoor/security/cell/northleft
+ dir = NORTH
+
+/obj/machinery/door/window/brigdoor/security/cell/eastleft
+ dir = EAST
+
+/obj/machinery/door/window/brigdoor/security/cell/westleft
+ dir = WEST
+
+/obj/machinery/door/window/brigdoor/security/cell/southleft
+ dir = SOUTH
+
+/obj/machinery/door/window/brigdoor/security/cell/northright
+ dir = NORTH
+ icon_state = "rightsecure"
+ base_state = "rightsecure"
+
+/obj/machinery/door/window/brigdoor/security/cell/eastright
+ dir = EAST
+ icon_state = "rightsecure"
+ base_state = "rightsecure"
+
+/obj/machinery/door/window/brigdoor/security/cell/westright
+ dir = WEST
+ icon_state = "rightsecure"
+ base_state = "rightsecure"
+
+/obj/machinery/door/window/brigdoor/security/cell/southright
+ dir = SOUTH
+ icon_state = "rightsecure"
+ base_state = "rightsecure"
diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm
index 2c48f91b422..56a36b07e92 100644
--- a/code/game/machinery/firealarm.dm
+++ b/code/game/machinery/firealarm.dm
@@ -12,6 +12,7 @@ FIRE ALARM
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100)
use_power = 1
idle_power_usage = 2
active_power_usage = 6
diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm
index 811eceb8e23..41d81a9aef0 100644
--- a/code/game/machinery/hologram.dm
+++ b/code/game/machinery/hologram.dm
@@ -36,7 +36,7 @@ var/list/holopads = list()
icon_state = "holopad0"
layer = TURF_LAYER+0.1 //Preventing mice and drones from sneaking under them.
-
+ armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0)
var/mob/living/silicon/ai/master//Which AI, if any, is controlling the object? Only one AI may control a hologram at any time.
var/last_request = 0 //to prevent request spam. ~Carn
var/holo_range = 5 // Change to change how far the AI can move away from the holopad before deactivating.
diff --git a/code/game/machinery/igniter.dm b/code/game/machinery/igniter.dm
index 44a5cc3eee4..ba5867eb260 100755
--- a/code/game/machinery/igniter.dm
+++ b/code/game/machinery/igniter.dm
@@ -3,6 +3,7 @@
desc = "It's useful for igniting plasma."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "igniter1"
+ armor = list(melee = 50, bullet = 30, laser = 70, energy = 50, bomb = 20, bio = 0, rad = 0)
var/id = null
var/on = 1.0
anchored = 1.0
diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm
index 0497ac716f0..09eed9d2ac8 100644
--- a/code/game/machinery/machinery.dm
+++ b/code/game/machinery/machinery.dm
@@ -149,6 +149,8 @@ Class Procs:
fast_processing -= src
/obj/machinery/New() //new
+ if(!armor)
+ armor = list(melee = 25, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
machines += src
..()
@@ -170,10 +172,9 @@ Class Procs:
return PROCESS_KILL
/obj/machinery/emp_act(severity)
- if(use_power && stat == 0)
+ if(use_power && !stat)
use_power(7500/severity)
-
- new/obj/effect/temp_visual/emp(loc)
+ new /obj/effect/temp_visual/emp(loc)
..()
/obj/machinery/ex_act(severity)
@@ -414,12 +415,18 @@ Class Procs:
/obj/machinery/proc/spawn_frame(disassembled)
var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(loc)
+ . = M
+ M.anchored = anchored
if(!disassembled)
M.obj_integrity = M.max_integrity * 0.5 //the frame is already half broken
transfer_fingerprints_to(M)
M.state = 2
M.icon_state = "box_1"
+/obj/machinery/obj_break(damage_flag)
+ if(can_deconstruct)
+ stat |= BROKEN
+
/obj/machinery/proc/default_deconstruction_screwdriver(var/mob/user, var/icon_state_open, var/icon_state_closed, var/obj/item/weapon/screwdriver/S)
if(istype(S))
playsound(loc, S.usesound, 50, 1)
@@ -495,7 +502,20 @@ Class Procs:
to_chat(user, "[bicon(C)] [C.name]")
/obj/machinery/examine(mob/user)
- ..(user)
+ ..()
+ if(stat & BROKEN)
+ to_chat(user, "It looks broken and non-functional.")
+ if(!(resistance_flags & INDESTRUCTIBLE))
+ if(burn_state == ON_FIRE)
+ to_chat(user, "It's on fire!")
+ var/healthpercent = (obj_integrity/max_integrity) * 100
+ switch(healthpercent)
+ if(50 to 99)
+ to_chat(user, "It looks slightly damaged.")
+ if(25 to 50)
+ to_chat(user, "It appears heavily damaged.")
+ if(0 to 25)
+ to_chat(user, "It's falling apart!")
if(user.research_scanner && component_parts)
display_parts(user)
@@ -584,6 +604,6 @@ Class Procs:
if(prob(85) && explosive)
explosion(loc, 1, 2, 4, flame_range = 2, adminlog = 0, smoke = 0)
else if(prob(50))
- emp_act(2)
+ emp_act(EMP_LIGHT)
else
- ex_act(2)
+ ex_act(EXPLODE_HEAVY)
diff --git a/code/game/machinery/navbeacon.dm b/code/game/machinery/navbeacon.dm
index 16f7c047dd2..e8f5b743dfd 100644
--- a/code/game/machinery/navbeacon.dm
+++ b/code/game/machinery/navbeacon.dm
@@ -10,7 +10,7 @@
level = 1 // underfloor
layer = 2.5
anchored = 1
-
+ armor = list(melee = 70, bullet = 70, laser = 70, energy = 70, bomb = 0, bio = 0, rad = 0)
var/open = 0 // true if cover is open
var/locked = 1 // true if controls are locked
var/location = "" // location response text
diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm
index a67580d0ebb..7cc40fdc62e 100644
--- a/code/game/machinery/newscaster.dm
+++ b/code/game/machinery/newscaster.dm
@@ -78,6 +78,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
desc = "A standard Nanotrasen-licensed newsfeed handler for use in commercial space stations. All the news you absolutely have no use for, in one place!"
icon = 'icons/obj/terminals.dmi'
icon_state = "newscaster_normal"
+ armor = list(melee = 50, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
var/screen = NEWSCASTER_MAIN
var/paper_remaining = 15
var/securityCaster = 0
diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm
index 98013119723..01486963356 100644
--- a/code/game/machinery/portable_turret.dm
+++ b/code/game/machinery/portable_turret.dm
@@ -8,13 +8,12 @@
icon = 'icons/obj/turrets.dmi'
icon_state = "turretCover"
anchored = 1
-
density = 0
use_power = 1 //this turret uses and requires power
idle_power_usage = 50 //when inactive, this turret takes up constant 50 Equipment power
active_power_usage = 300 //when active, this turret takes up constant 300 Equipment power
power_channel = EQUIP //drains power from the EQUIPMENT channel
-
+ armor = list(melee = 50, bullet = 30, laser = 30, energy = 30, bomb = 30, bio = 0, rad = 0)
var/raised = 0 //if the turret cover is "open" and the turret is raised
var/raising= 0 //if the turret is currently opening or closing its cover
var/health = 80 //the turret's health
diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm
index 21e91f3759b..c10f4044f78 100644
--- a/code/game/machinery/requests_console.dm
+++ b/code/game/machinery/requests_console.dm
@@ -38,6 +38,7 @@ var/list/obj/machinery/requests_console/allConsoles = list()
anchored = 1
icon = 'icons/obj/terminals.dmi'
icon_state = "req_comp0"
+ armor = list(melee = 70, bullet = 30, laser = 30, energy = 30, bomb = 0, bio = 0, rad = 0)
var/department = "Unknown" //The list of all departments on the station (Determined from this variable on each unit) Set this to the same thing if you want several consoles in one department
var/list/message_log = list() //List of all messages
var/departmentType = 0 //Bitflag. Zero is reply-only. Map currently uses raw numbers instead of defines.
diff --git a/code/game/machinery/spaceheater.dm b/code/game/machinery/spaceheater.dm
index 600dc3704fa..5e09185c002 100644
--- a/code/game/machinery/spaceheater.dm
+++ b/code/game/machinery/spaceheater.dm
@@ -5,6 +5,7 @@
icon_state = "sheater0"
name = "space heater"
desc = "Made by Space Amish using traditional space techniques, this heater is guaranteed not to set the station on fire."
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100)
var/obj/item/weapon/stock_parts/cell/cell
var/on = 0
var/open = 0
diff --git a/code/game/machinery/transformer.dm b/code/game/machinery/transformer.dm
index 878ea0737aa..0b59a2efa16 100644
--- a/code/game/machinery/transformer.dm
+++ b/code/game/machinery/transformer.dm
@@ -244,24 +244,29 @@
/obj/machinery/transformer/xray/proc/scan(var/obj/item/I)
- var/badcount = 0
- for(var/obj/item/weapon/gun/G in src.loc)
- badcount++
- for(var/obj/item/device/transfer_valve/B in src.loc)
- badcount++
- for(var/obj/item/weapon/kitchen/knife/K in src.loc)
- badcount++
- for(var/obj/item/weapon/grenade/plastic/c4/KK in src.loc)
- badcount++
- for(var/obj/item/weapon/melee/ML in src.loc)
- badcount++
- if(badcount)
+ if(scan_rec(I))
playsound(src.loc, 'sound/effects/alert.ogg', 50, 0)
flick("separator-AO0",src)
else
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
sleep(30)
+/obj/machinery/transformer/xray/proc/scan_rec(var/obj/item/I)
+ if(istype(I, /obj/item/weapon/gun))
+ return TRUE
+ if(istype(I, /obj/item/device/transfer_valve))
+ return TRUE
+ if(istype(I, /obj/item/weapon/kitchen/knife))
+ return TRUE
+ if(istype(I, /obj/item/weapon/grenade/plastic/c4))
+ return TRUE
+ if(istype(I, /obj/item/weapon/melee))
+ return TRUE
+ for(var/obj/item/C in I.contents)
+ if(scan_rec(C))
+ return TRUE
+ return FALSE
+
/obj/machinery/transformer/equipper
name = "Auto-equipper 9000"
desc = "Either in employ of people who cannot dress themselves, or Wallace and Gromit."
diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm
index 4af01736028..1329922235f 100644
--- a/code/game/machinery/vending.dm
+++ b/code/game/machinery/vending.dm
@@ -42,7 +42,7 @@
layer = 2.9
anchored = 1
density = 1
-
+ armor = list(melee = 20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
var/icon_vend //Icon_state when vending
var/icon_deny //Icon_state when denying access
@@ -804,11 +804,13 @@
product_slogans = "I hope nobody asks me for a bloody cup o' tea...;Alcohol is humanity's friend. Would you abandon a friend?;Quite delighted to serve you!;Is nobody thirsty on this station?"
product_ads = "Drink up!;Booze is good for you!;Alcohol is humanity's best friend.;Quite delighted to serve you!;Care for a nice, cold beer?;Nothing cures you like booze!;Have a sip!;Have a drink!;Have a beer!;Beer is good for you!;Only the finest alcohol!;Best quality booze since 2053!;Award-winning wine!;Maximum alcohol!;Man loves beer.;A toast for progress!"
refill_canister = /obj/item/weapon/vending_refill/boozeomat
+
/obj/machinery/vending/assist
products = list( /obj/item/device/assembly/prox_sensor = 5,/obj/item/device/assembly/igniter = 3,/obj/item/device/assembly/signaler = 4,
/obj/item/weapon/wirecutters = 1, /obj/item/weapon/cartridge/signal = 4)
contraband = list(/obj/item/device/flashlight = 5,/obj/item/device/assembly/timer = 2, /obj/item/device/assembly/voice = 2, /obj/item/device/assembly/health = 2)
product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!"
+ armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
/obj/machinery/vending/boozeomat/New()
..()
@@ -961,7 +963,7 @@
prices = list(/obj/item/device/pda =300,/obj/item/weapon/cartridge/mob_hunt_game = 50,/obj/item/weapon/cartridge/medical = 200,/obj/item/weapon/cartridge/chemistry = 150,/obj/item/weapon/cartridge/engineering = 100,
/obj/item/weapon/cartridge/atmos = 75,/obj/item/weapon/cartridge/janitor = 100,/obj/item/weapon/cartridge/signal/toxins = 150,
/obj/item/weapon/cartridge/signal = 75)
-
+ armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
/obj/machinery/vending/liberationstation
name = "\improper Liberation Station"
@@ -977,6 +979,7 @@
/obj/item/weapon/gun/projectile/shotgun = 2,/obj/item/weapon/gun/projectile/automatic/ar = 2)
premium = list(/obj/item/ammo_box/magazine/smgm9mm = 2,/obj/item/ammo_box/magazine/m50 = 4,/obj/item/ammo_box/magazine/m45 = 2,/obj/item/ammo_box/magazine/m75 = 2)
contraband = list(/obj/item/clothing/under/patriotsuit = 1,/obj/item/weapon/bedsheet/patriot = 3)
+ armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
/obj/machinery/vending/cigarette
name = "cigarette machine"
@@ -1015,7 +1018,7 @@
/obj/item/stack/medical/bruise_pack = 3,/obj/item/stack/medical/splint = 4, /obj/item/device/sensor_device = 2, /obj/item/weapon/reagent_containers/hypospray/autoinjector = 4,
/obj/item/weapon/pinpointer/crew = 2)
contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/pancuronium = 1,/obj/item/weapon/reagent_containers/glass/bottle/sulfonal = 1)
-
+ armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
//This one's from bay12
/obj/machinery/vending/plasmaresearch
@@ -1036,6 +1039,7 @@
density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
products = list(/obj/item/stack/medical/bruise_pack = 2,/obj/item/stack/medical/ointment = 2,/obj/item/weapon/reagent_containers/hypospray/autoinjector = 4,/obj/item/device/healthanalyzer = 1)
contraband = list(/obj/item/weapon/reagent_containers/syringe/charcoal = 4,/obj/item/weapon/reagent_containers/syringe/antiviral = 4,/obj/item/weapon/reagent_containers/food/pill/tox = 1)
+ armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
/obj/machinery/vending/wallmed2
name = "\improper NanoMed"
@@ -1047,6 +1051,7 @@
products = list(/obj/item/weapon/reagent_containers/hypospray/autoinjector = 5,/obj/item/weapon/reagent_containers/syringe/charcoal = 3,/obj/item/stack/medical/bruise_pack = 3,
/obj/item/stack/medical/ointment =3,/obj/item/device/healthanalyzer = 3)
contraband = list(/obj/item/weapon/reagent_containers/food/pill/tox = 3)
+ armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
/obj/machinery/vending/wallmed1/syndicate
name = "\improper SyndiMed Plus"
@@ -1069,6 +1074,7 @@
/obj/item/weapon/reagent_containers/food/snacks/donut = 12,/obj/item/weapon/storage/box/evidence = 6,/obj/item/device/flashlight/seclite = 4,/obj/item/weapon/restraints/legcuffs/bola/energy = 7,
/obj/item/clothing/mask/muzzle/safety = 4)
contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/fancy/donut_box = 2,/obj/item/device/hailer = 5)
+ armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
/obj/machinery/vending/hydronutrients
name = "\improper NutriMax"
@@ -1080,6 +1086,7 @@
products = list(/obj/item/weapon/reagent_containers/glass/bottle/nutrient/ez = 30,/obj/item/weapon/reagent_containers/glass/bottle/nutrient/l4z = 20,/obj/item/weapon/reagent_containers/glass/bottle/nutrient/rh = 10,/obj/item/weapon/reagent_containers/spray/pestspray = 20,
/obj/item/weapon/reagent_containers/syringe = 5,/obj/item/weapon/storage/bag/plants = 5,/obj/item/weapon/cultivator = 3,/obj/item/weapon/shovel/spade = 3,/obj/item/device/plant_analyzer = 4)
contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/ammonia = 10,/obj/item/weapon/reagent_containers/glass/bottle/diethylamine = 5)
+ armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
///obj/item/beezeez = 45,
@@ -1100,6 +1107,7 @@
contraband = list(/obj/item/seeds/amanita = 2, /obj/item/seeds/glowshroom = 2, /obj/item/seeds/liberty = 2, /obj/item/seeds/nettle = 2,
/obj/item/seeds/plump = 2, /obj/item/seeds/reishi = 2, /obj/item/seeds/cannabis = 3, /obj/item/seeds/starthistle = 2, /obj/item/seeds/fungus = 3, /obj/item/seeds/random = 2)
premium = list(/obj/item/weapon/reagent_containers/spray/waterflower = 1)
+ armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
/**
* Populate hydroseeds product_records
@@ -1143,6 +1151,7 @@
/obj/item/clothing/shoes/sandal = 1,
/obj/item/weapon/twohanded/staff = 2)
contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/wizarditis = 1)
+ armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
/obj/machinery/vending/autodrobe
name = "\improper AutoDrobe"
@@ -1198,7 +1207,7 @@
component_parts += new /obj/item/weapon/vending_refill/autodrobe(0)
/obj/machinery/vending/dinnerware
- name = "\improper Dinnerware"
+ name = "\improper Plasteel Chef's Dinnerware Vendor"
desc = "A kitchen and restaurant equipment vendor."
product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..."
icon_state = "dinnerware"
@@ -1215,6 +1224,7 @@
/obj/item/weapon/kitchen/mould/cane = 1, /obj/item/weapon/kitchen/mould/cash = 1,
/obj/item/weapon/kitchen/mould/coin = 1, /obj/item/weapon/kitchen/mould/loli = 1)
contraband = list(/obj/item/weapon/kitchen/rollingpin = 2, /obj/item/weapon/kitchen/knife/butcher = 2)
+ armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
/obj/machinery/vending/sovietsoda
name = "\improper BODA"
@@ -1223,6 +1233,7 @@
product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem."
products = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/soda = 30)
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/cola = 20)
+ armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
/obj/machinery/vending/tool
name = "\improper YouTool"
@@ -1234,6 +1245,7 @@
/obj/item/weapon/wrench = 5,/obj/item/device/analyzer = 5,/obj/item/device/t_scanner = 5,/obj/item/weapon/screwdriver = 5)
contraband = list(/obj/item/weapon/weldingtool/hugetank = 2,/obj/item/clothing/gloves/color/fyellow = 2)
premium = list(/obj/item/clothing/gloves/color/yellow = 1)
+ armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
/obj/machinery/vending/engivend
name = "\improper Engi-Vend"
@@ -1244,6 +1256,7 @@
products = list(/obj/item/clothing/glasses/meson = 2,/obj/item/device/multitool = 4,/obj/item/weapon/airlock_electronics = 10,/obj/item/weapon/firelock_electronics = 10,/obj/item/weapon/firealarm_electronics = 10,/obj/item/weapon/apc_electronics = 10,/obj/item/weapon/airalarm_electronics = 10,/obj/item/weapon/stock_parts/cell/high = 10,/obj/item/weapon/camera_assembly = 10)
contraband = list(/obj/item/weapon/stock_parts/cell/potato = 3)
premium = list(/obj/item/weapon/storage/belt/utility = 3)
+ armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
//This one's from bay12
/obj/machinery/vending/engineering
@@ -1261,6 +1274,7 @@
// There was an incorrect entry (cablecoil/power). I improvised to cablecoil/heavyduty.
// Another invalid entry, /obj/item/weapon/circuitry. I don't even know what that would translate to, removed it.
// The original products list wasn't finished. The ones without given quantities became quantity 5. -Sayu
+ armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
//This one's from bay12
/obj/machinery/vending/robotics
@@ -1274,6 +1288,7 @@
/obj/item/weapon/scalpel = 2,/obj/item/weapon/circular_saw = 2,/obj/item/weapon/tank/anesthetic = 2,/obj/item/clothing/mask/breath/medical = 5,
/obj/item/weapon/screwdriver = 5,/obj/item/weapon/crowbar = 5)
//everything after the power cell had no amounts, I improvised. -Sayu
+ armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
/obj/machinery/vending/sustenance
name = "\improper Sustenance Vendor"
@@ -1285,6 +1300,7 @@
/obj/item/weapon/reagent_containers/food/drinks/ice = 12,
/obj/item/weapon/reagent_containers/food/snacks/candy/candy_corn = 6)
contraband = list(/obj/item/weapon/kitchen/knife = 6)
+ armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
/obj/machinery/vending/hatdispenser
name = "\improper Hatlord 9000"
diff --git a/code/game/mecha/combat/combat.dm b/code/game/mecha/combat/combat.dm
index aef0a766172..d71775a6a44 100644
--- a/code/game/mecha/combat/combat.dm
+++ b/code/game/mecha/combat/combat.dm
@@ -4,6 +4,7 @@
internal_damage_threshold = 50
maint_access = 0
damage_absorption = list("brute"=0.7,"fire"=1,"bullet"=0.7,"laser"=0.85,"energy"=1,"bomb"=0.8)
+ armor = list(melee = 30, bullet = 30, laser = 15, energy = 20, bomb = 20, bio = 0, rad = 0)
var/am = "d3c2fbcadca903a41161ccc9df9cf948"
/obj/mecha/combat/moved_inside(var/mob/living/carbon/human/H as mob)
diff --git a/code/game/mecha/combat/durand.dm b/code/game/mecha/combat/durand.dm
index 01b5ceb346e..6f3a8b51354 100644
--- a/code/game/mecha/combat/durand.dm
+++ b/code/game/mecha/combat/durand.dm
@@ -8,6 +8,7 @@
health = 400
deflect_chance = 20
damage_absorption = list("brute"=0.5,"fire"=1.1,"bullet"=0.65,"laser"=0.85,"energy"=0.9,"bomb"=0.8)
+ armor = list(melee = 40, bullet = 35, laser = 15, energy = 10, bomb = 20, bio = 0, rad = 0)
max_temperature = 30000
infra_luminosity = 8
force = 40
diff --git a/code/game/mecha/combat/gygax.dm b/code/game/mecha/combat/gygax.dm
index 471a24078fb..d820eef82d1 100644
--- a/code/game/mecha/combat/gygax.dm
+++ b/code/game/mecha/combat/gygax.dm
@@ -8,6 +8,7 @@
health = 250
deflect_chance = 5
damage_absorption = list("brute"=0.75,"fire"=1,"bullet"=0.8,"laser"=0.7,"energy"=0.85,"bomb"=1)
+ armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0)
max_temperature = 25000
infra_luminosity = 6
var/overload = 0
diff --git a/code/game/mecha/combat/honker.dm b/code/game/mecha/combat/honker.dm
index e0b10fb622a..751d93c944a 100644
--- a/code/game/mecha/combat/honker.dm
+++ b/code/game/mecha/combat/honker.dm
@@ -8,6 +8,7 @@
deflect_chance = 60
internal_damage_threshold = 60
damage_absorption = list("brute"=1.2,"fire"=1.5,"bullet"=1,"laser"=1,"energy"=1,"bomb"=1)
+ armor = list(melee = -20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
max_temperature = 25000
infra_luminosity = 5
operation_req_access = list(access_clown)
diff --git a/code/game/mecha/combat/marauder.dm b/code/game/mecha/combat/marauder.dm
index 1fa404ed5ce..31c3e46afd3 100644
--- a/code/game/mecha/combat/marauder.dm
+++ b/code/game/mecha/combat/marauder.dm
@@ -7,6 +7,7 @@
health = 500
deflect_chance = 25
damage_absorption = list("brute"=0.5,"fire"=0.7,"bullet"=0.45,"laser"=0.6,"energy"=0.7,"bomb"=0.7)
+ armor = list(melee = 50, bullet = 55, laser = 40, energy = 30, bomb = 30, bio = 0, rad = 0)
max_temperature = 60000
burn_state = LAVA_PROOF
infra_luminosity = 3
diff --git a/code/game/mecha/combat/phazon.dm b/code/game/mecha/combat/phazon.dm
index 5f66ad3a85c..5dbffb62f29 100644
--- a/code/game/mecha/combat/phazon.dm
+++ b/code/game/mecha/combat/phazon.dm
@@ -9,6 +9,7 @@
health = 200
deflect_chance = 30
damage_absorption = list("brute"=0.7,"fire"=0.7,"bullet"=0.7,"laser"=0.7,"energy"=0.7,"bomb"=0.7)
+ armor = list(melee = 30, bullet = 30, laser = 30, energy = 30, bomb = 30, bio = 0, rad = 0)
max_temperature = 25000
infra_luminosity = 3
wreckage = /obj/effect/decal/mecha_wreckage/phazon
diff --git a/code/game/mecha/combat/reticence.dm b/code/game/mecha/combat/reticence.dm
index 19eb34fb448..9e51be0357d 100644
--- a/code/game/mecha/combat/reticence.dm
+++ b/code/game/mecha/combat/reticence.dm
@@ -8,6 +8,7 @@
health = 150
deflect_chance = 30
damage_absorption = list("brute"=0.75,"fire"=1,"bullet"=0.8,"laser"=0.7,"energy"=0.85,"bomb"=1)
+ armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0)
max_temperature = 15000
wreckage = /obj/effect/decal/mecha_wreckage/reticence
operation_req_access = list(access_mime)
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index 63fc5a47168..c3de7aa4bfb 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -19,6 +19,7 @@
layer = MOB_LAYER //icon draw layer
infra_luminosity = 15 //byond implementation is bugged.
force = 5
+ armor = list(melee = 20, bullet = 10, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
var/initial_icon = null //Mech type for resetting icon. Only used for reskinning kits (see custom items)
var/can_move = 1
var/mob/living/carbon/occupant = null
@@ -333,11 +334,7 @@
else if(istype(obstacle, /obj/structure/grille/))
var/obj/structure/grille/G = obstacle
- G.health = (0.25*initial(G.health))
- G.broken = 1
- G.icon_state = "[initial(G.icon_state)]-b"
- G.density = 0
- new /obj/item/stack/rods(get_turf(G.loc))
+ G.obj_break()
breakthrough = 1
else if(istype(obstacle, /obj/structure/table))
@@ -833,7 +830,7 @@
else
return attacked_by(W, user)
-/obj/mecha/proc/attacked_by(obj/item/I, mob/user)
+/obj/mecha/attacked_by(obj/item/I, mob/user)
log_message("Attacked by [I]. Attacker - [user]")
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
diff --git a/code/game/mecha/working/ripley.dm b/code/game/mecha/working/ripley.dm
index 6c563bb22b3..3d3906edc71 100644
--- a/code/game/mecha/working/ripley.dm
+++ b/code/game/mecha/working/ripley.dm
@@ -9,6 +9,7 @@
lights_power = 7
deflect_chance = 15
damage_absorption = list("brute"=0.6,"fire"=1,"bullet"=0.8,"laser"=0.9,"energy"=1,"bomb"=0.6)
+ armor = list(melee = 40, bullet = 20, laser = 10, energy = 20, bomb = 40, bio = 0, rad = 0)
max_equip = 6
wreckage = /obj/effect/decal/mecha_wreckage/ripley
var/list/cargo = new
@@ -65,6 +66,7 @@
burn_state = LAVA_PROOF
lights_power = 7
damage_absorption = list("brute"=0.6,"fire"=0.5,"bullet"=0.7,"laser"=0.7,"energy"=1,"bomb"=0.4)
+ armor = list(melee = 40, bullet = 30, laser = 30, energy = 30, bomb = 60, bio = 0, rad = 0)
max_equip = 5 // More armor, less tools
wreckage = /obj/effect/decal/mecha_wreckage/ripley/firefighter
diff --git a/code/game/objects/effects/effects.dm b/code/game/objects/effects/effects.dm
index d88965fbbbf..467858ad670 100644
--- a/code/game/objects/effects/effects.dm
+++ b/code/game/objects/effects/effects.dm
@@ -4,3 +4,11 @@
/obj/effect
icon = 'icons/effects/effects.dmi'
+ burn_state = LAVA_PROOF | FIRE_PROOF
+ resistance_flags = INDESTRUCTIBLE
+
+/obj/effect/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
+ return
+
+/obj/effect/fire_act()
+ return
\ No newline at end of file
diff --git a/code/game/objects/effects/temporary_visuals/clockcult.dm b/code/game/objects/effects/temporary_visuals/clockcult.dm
new file mode 100644
index 00000000000..4a70c73c9c3
--- /dev/null
+++ b/code/game/objects/effects/temporary_visuals/clockcult.dm
@@ -0,0 +1,23 @@
+//temporary visual effects(/obj/effect/temp_visual) used by clockcult stuff
+/obj/effect/temp_visual/ratvar
+ name = "ratvar's light"
+ icon = 'icons/effects/clockwork_effects.dmi'
+ duration = 8
+ randomdir = 0
+ layer = ABOVE_NORMAL_TURF_LAYER
+
+/obj/effect/temp_visual/ratvar/beam
+ icon_state = "ratvarbeamglow"
+
+/obj/effect/temp_visual/ratvar/beam/grille
+ layer = BELOW_OBJ_LAYER
+
+/obj/effect/temp_visual/ratvar/floor
+ icon_state = "ratvarfloorglow"
+
+/obj/effect/temp_visual/ratvar/grille
+ icon_state = "ratvargrilleglow"
+ layer = BELOW_OBJ_LAYER
+
+/obj/effect/temp_visual/ratvar/grille/broken
+ icon_state = "ratvarbrokengrilleglow"
diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm
index d166e90c704..66d7f315580 100644
--- a/code/game/objects/explosion.dm
+++ b/code/game/objects/explosion.dm
@@ -80,9 +80,9 @@
if(T.density && T.explosion_block)
cached_exp_block[T] += T.explosion_block
- for(var/obj/machinery/door/D in T)
- if(D.density && D.explosion_block)
- cached_exp_block[T] += D.explosion_block
+ for(var/obj/O in T)
+ var/the_block = O.explosion_block
+ cached_exp_block[T] += the_block == EXPLOSION_BLOCK_PROC ? O.GetExplosionBlock() : the_block
CHECK_TICK
for(var/A in affected_turfs)
@@ -212,12 +212,12 @@
var/turf/TT = T
while(TT != epicenter)
TT = get_step_towards(TT,epicenter)
- if(TT.density && TT.explosion_block)
+ if(TT.density)
dist += TT.explosion_block
- for(var/obj/machinery/door/D in TT)
- if(D.density && D.explosion_block)
- dist += D.explosion_block
+ for(var/obj/O in T)
+ var/the_block = O.explosion_block
+ dist += the_block == EXPLOSION_BLOCK_PROC ? O.GetExplosionBlock() : the_block
if(dist < dev)
T.color = "red"
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index 91cc00384b0..9d6ebd06fcb 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -44,7 +44,6 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
var/permeability_coefficient = 1 // for chemicals/diseases
var/siemens_coefficient = 1 // for electrical admittance/conductance (electrocution checks and shit)
var/slowdown = 0 // How much clothing is slowing you down. Negative values speeds you up
- var/armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
var/armour_penetration = 0 //percentage of armour effectiveness to remove
var/list/allowed = null //suit storage stuff.
var/obj/item/device/uplink/hidden/hidden_uplink = null // All items can have an uplink hidden inside, just remember to add the triggers.
diff --git a/code/game/objects/items/robot/robot_upgrades.dm b/code/game/objects/items/robot/robot_upgrades.dm
index 4c9bbb38747..1a4de35470c 100644
--- a/code/game/objects/items/robot/robot_upgrades.dm
+++ b/code/game/objects/items/robot/robot_upgrades.dm
@@ -34,6 +34,7 @@
R.notify_ai(2)
R.uneq_all()
+ R.sight_mode = null
R.hands.icon_state = "nomod"
R.icon_state = "robot"
R.module.remove_subsystems_and_actions(R)
diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm
index 2a78511d2c7..a30c3e1b716 100644
--- a/code/game/objects/items/stacks/sheets/glass.dm
+++ b/code/game/objects/items/stacks/sheets/glass.dm
@@ -271,7 +271,6 @@
created_window = /obj/structure/window/plasmabasic
full_window = /obj/structure/window/full/plasmabasic
-
/obj/item/stack/sheet/plasmaglass/attack_self(mob/user as mob)
construct_window(user)
@@ -359,7 +358,7 @@
origin_tech = "plasmatech=2;materials=2"
created_window = /obj/structure/window/plasmareinforced
full_window = /obj/structure/window/full/plasmareinforced
-
+ armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0)
/obj/item/stack/sheet/plasmarglass/attack_self(mob/user as mob)
construct_window(user)
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index ccfe2a47c22..f6aedaf5701 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -133,9 +133,9 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list(
new /datum/stack_recipe("Mass Driver frame", /obj/machinery/mass_driver_frame, 3, time = 50, one_per_turf = 1),
null,
new /datum/stack_recipe_list("airlock assemblies", list(
- new /datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 6, time = 50, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 6, time = 50, one_per_turf = 1, on_floor = 1),
- ), 4),
+ new /datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 8, time = 50, one_per_turf = 1, on_floor = 1),
+ )),
)
/obj/item/stack/sheet/plasteel
diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm
index 4979b94eb92..5d4104f57ac 100644
--- a/code/game/objects/items/toys.dm
+++ b/code/game/objects/items/toys.dm
@@ -151,21 +151,21 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "sword0"
item_state = "sword0"
- var/active = 0.0
+ var/active = FALSE
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("attacked", "struck", "hit")
-/obj/item/toy/sword/attack_self(mob/user as mob)
- active = !(active)
+/obj/item/toy/sword/attack_self(mob/user)
+ active = !active
if(active)
to_chat(user, "You extend the plastic blade with a quick flick of your wrist.")
- playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
+ playsound(user, 'sound/weapons/saberon.ogg', 20, 1)
icon_state = "swordblue"
item_state = "swordblue"
w_class = WEIGHT_CLASS_BULKY
else
to_chat(user, "You push the plastic blade back down into the handle.")
- playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
+ playsound(user, 'sound/weapons/saberoff.ogg', 20, 1)
icon_state = "sword0"
item_state = "sword0"
w_class = WEIGHT_CLASS_SMALL
diff --git a/code/game/objects/items/weapons/cigs.dm b/code/game/objects/items/weapons/cigs.dm
index fde8461e2ec..6db5dd0997f 100644
--- a/code/game/objects/items/weapons/cigs.dm
+++ b/code/game/objects/items/weapons/cigs.dm
@@ -22,8 +22,8 @@ LIGHTERS ARE IN LIGHTERS.DM
slot_flags = SLOT_EARS|SLOT_MASK
w_class = WEIGHT_CLASS_TINY
body_parts_covered = null
- attack_verb = list("burnt", "singed")
- var/lit = 0
+ attack_verb = null
+ var/lit = FALSE
var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
var/icon_off = "cigoff"
var/type_butt = /obj/item/weapon/cigbutt
@@ -128,7 +128,11 @@ LIGHTERS ARE IN LIGHTERS.DM
/obj/item/clothing/mask/cigarette/proc/light(flavor_text = null)
if(!src.lit)
src.lit = 1
+ name = "lit [name]"
+ attack_verb = list("burnt", "singed")
+ hitsound = 'sound/items/welder.ogg'
damtype = "fire"
+ force = 4
if(reagents.get_reagent_amount("plasma")) // the plasma explodes when exposed to fire
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount("plasma") / 2.5, 1), get_turf(src), 0, 0)
diff --git a/code/game/objects/items/weapons/flamethrower.dm b/code/game/objects/items/weapons/flamethrower.dm
index 9601b86beec..ee0a5510240 100644
--- a/code/game/objects/items/weapons/flamethrower.dm
+++ b/code/game/objects/items/weapons/flamethrower.dm
@@ -193,7 +193,7 @@
//Burn it based on transfered gas
target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500) // -- More of my "how do I shot fire?" dickery. -- TLE
//location.hotspot_expose(1000,500,1)
- air_master.add_to_active(target, 0)
+ SSair.add_to_active(target, 0)
return
diff --git a/code/game/objects/items/weapons/holosign.dm b/code/game/objects/items/weapons/holosign.dm
index 3ec25dfabaf..c96c5f6f207 100644
--- a/code/game/objects/items/weapons/holosign.dm
+++ b/code/game/objects/items/weapons/holosign.dm
@@ -50,3 +50,4 @@
icon = 'icons/obj/janitor.dmi'
icon_state = "holosign"
anchored = 1
+ armor = list(melee = 0, bullet = 50, laser = 50, energy = 50, bomb = 0, bio = 0, rad = 0)
diff --git a/code/game/objects/items/weapons/lighters.dm b/code/game/objects/items/weapons/lighters.dm
index fb863582b83..f269542d5c8 100644
--- a/code/game/objects/items/weapons/lighters.dm
+++ b/code/game/objects/items/weapons/lighters.dm
@@ -13,7 +13,7 @@
throwforce = 4
flags = CONDUCT
slot_flags = SLOT_BELT
- attack_verb = list("burnt", "singed")
+ attack_verb = null
var/lit = 0
/obj/item/weapon/lighter/zippo
@@ -38,6 +38,10 @@
w_class = WEIGHT_CLASS_BULKY
icon_state = icon_on
item_state = icon_on
+ force = 5
+ damtype = "fire"
+ hitsound = 'sound/items/welder.ogg'
+ attack_verb = list("burnt", "singed")
if(istype(src, /obj/item/weapon/lighter/zippo) )
user.visible_message("Without even breaking stride, [user] flips open and lights [src] in one smooth movement.")
playsound(src.loc, 'sound/items/ZippoLight.ogg', 25, 1)
@@ -62,6 +66,9 @@
w_class = WEIGHT_CLASS_TINY
icon_state = icon_off
item_state = icon_off
+ hitsound = "swing_hit"
+ force = 0
+ attack_verb = null //human_defense.dm takes care of it
if(istype(src, /obj/item/weapon/lighter/zippo) )
user.visible_message("You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing. Wow.")
playsound(src.loc, 'sound/items/ZippoClose.ogg', 25, 1)
@@ -145,47 +152,74 @@
desc = "A simple match stick, used for lighting fine smokables."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "match_unlit"
- var/lit = 0
+ var/lit = FALSE
+ var/burnt = FALSE
var/smoketime = 5
w_class = WEIGHT_CLASS_TINY
origin_tech = "materials=1"
- attack_verb = list("burnt", "singed")
+ attack_verb = null
/obj/item/weapon/match/process()
var/turf/location = get_turf(src)
smoketime--
if(smoketime < 1)
- icon_state = "match_burnt"
- lit = -1
- processing_objects.Remove(src)
- return
+ matchburnout()
if(location)
location.hotspot_expose(700, 5)
return
-/obj/item/weapon/match/dropped(mob/user as mob)
- if(lit == 1)
- lit = -1
+/obj/item/weapon/match/fire_act()
+ matchignite()
+
+/obj/item/weapon/match/proc/matchignite()
+ if(!lit && !burnt)
+ lit = TRUE
+ icon_state = "match_lit"
+ damtype = "fire"
+ force = 3
+ hitsound = 'sound/items/welder.ogg'
+ item_state = "cigon"
+ name = "lit match"
+ desc = "A match. This one is lit."
+ attack_verb = list("burnt","singed")
+ processing_objects.Add(src)
+ update_icon()
+
+/obj/item/weapon/match/proc/matchburnout()
+ if(lit)
+ lit = FALSE
+ burnt = TRUE
damtype = "brute"
+ force = initial(force)
icon_state = "match_burnt"
item_state = "cigoff"
name = "burnt match"
desc = "A match. This one has seen better days."
+ attack_verb = list("flicked")
processing_objects.Remove(src)
- return ..()
-/obj/item/weapon/match/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
+/obj/item/weapon/match/dropped(mob/user)
+ matchburnout()
+ . = ..()
+
+/obj/item/weapon/match/attack(mob/living/carbon/M, mob/living/carbon/user)
if(!isliving(M))
return ..()
- if(lit == 1) M.IgniteMob()
- if(!istype(M, /mob))
- return ..()
-
- if(istype(M.wear_mask, /obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && lit == 1)
- var/obj/item/clothing/mask/cigarette/cig = M.wear_mask
+ if(lit && M.IgniteMob())
+ message_admins("[key_name_admin(user)] set [key_name_admin(M)] on fire")
+ log_game("[key_name(user)] set [key_name(M)] on fire")
+ var/obj/item/clothing/mask/cigarette/cig = help_light_cig(M)
+ if(lit && cig && user.a_intent == INTENT_HELP)
+ if(cig.lit)
+ to_chat(user, "[cig] is already lit.")
if(M == user)
cig.attackby(src, user)
else
- cig.light("[user] holds the [name] out for [M], and lights the [cig.name].")
+ cig.light("[user] holds [src] out for [M], and lights [cig].")
else
..()
+
+/obj/item/proc/help_light_cig(mob/living/M)
+ var/mask_item = M.get_item_by_slot(slot_wear_mask)
+ if(istype(mask_item, /obj/item/clothing/mask/cigarette))
+ return mask_item
diff --git a/code/game/objects/items/weapons/melee/energy.dm b/code/game/objects/items/weapons/melee/energy.dm
index 16b8d302c7f..7decbea5e66 100644
--- a/code/game/objects/items/weapons/melee/energy.dm
+++ b/code/game/objects/items/weapons/melee/energy.dm
@@ -12,7 +12,7 @@
light_power = 2
var/brightness_on = 2
var/colormap = list(red=LIGHT_COLOR_RED, blue=LIGHT_COLOR_LIGHTBLUE, green=LIGHT_COLOR_GREEN, purple=LIGHT_COLOR_PURPLE, rainbow=LIGHT_COLOR_WHITE)
-
+
/obj/item/weapon/melee/energy/suicide_act(mob/user)
user.visible_message(pick("[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.", \
"[user] is falling on the [src.name]! It looks like \he's trying to commit suicide."))
@@ -70,7 +70,7 @@
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
w_class_on = WEIGHT_CLASS_HUGE
- hitsound = "swing_hit"
+ hitsound = 'sound/weapons/bladeslice.ogg'
flags = CONDUCT
armour_penetration = 100
origin_tech = "combat=4;magnets=3"
diff --git a/code/game/objects/items/weapons/shards.dm b/code/game/objects/items/weapons/shards.dm
index 71e0e079282..ec0fdeaf386 100644
--- a/code/game/objects/items/weapons/shards.dm
+++ b/code/game/objects/items/weapons/shards.dm
@@ -13,6 +13,7 @@
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
attack_verb = list("stabbed", "slashed", "sliced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
+ armor = list("melee" = 100, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0)
/obj/item/weapon/shard/suicide_act(mob/user)
to_chat(viewers(user), pick("[user] is slitting \his wrists with \the [src]! It looks like \he's trying to commit suicide.",
diff --git a/code/game/objects/items/weapons/shields.dm b/code/game/objects/items/weapons/shields.dm
index 6d4b1238d39..7863e5431ae 100644
--- a/code/game/objects/items/weapons/shields.dm
+++ b/code/game/objects/items/weapons/shields.dm
@@ -1,6 +1,7 @@
/obj/item/weapon/shield
name = "shield"
block_chance = 50
+ armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 30, bio = 0, rad = 0)
/obj/item/weapon/shield/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
if(attack_type == THROWN_PROJECTILE_ATTACK)
diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm
index 594028e4f1f..302fa1bd0bc 100644
--- a/code/game/objects/items/weapons/storage/boxes.dm
+++ b/code/game/objects/items/weapons/storage/boxes.dm
@@ -25,14 +25,40 @@
icon_state = "box"
item_state = "syringe_kit"
burn_state = FLAMMABLE
- foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
+ var/foldable = /obj/item/stack/sheet/cardboard
+
+/obj/item/weapon/storage/box/attack_self(mob/user)
+ ..()
+
+ if(!foldable)
+ return
+ if(contents.len)
+ to_chat(user, "You can't fold this box with items still inside!")
+ return
+ if(!ispath(foldable))
+ return
+
+ // Close any open UI windows first
+ var/found = 0
+ for(var/mob/M in range(1))
+ if(M.s_active == src)
+ close(M)
+ if(M == user)
+ found = 1
+ if(!found) // User is too far away
+ return
+
+ to_chat(user, "You fold [src] flat.")
+ var/obj/item/I = new foldable(get_turf(src))
+ user.put_in_hands(I)
+ qdel(src)
/obj/item/weapon/storage/box/large
name = "large box"
desc = "You could build a fort with this."
icon_state = "largebox"
w_class = 42 // Big, bulky.
- foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
+ foldable = /obj/item/stack/sheet/cardboard
storage_slots = 21
max_combined_w_class = 42 // 21*2
@@ -639,19 +665,16 @@
slot_flags = SLOT_BELT
can_hold = list(/obj/item/weapon/match)
- New()
- ..()
- for(var/i=1; i <= storage_slots; i++)
- new /obj/item/weapon/match(src)
+/obj/item/weapon/storage/box/matches/New()
+ ..()
+ for(var/i in 1 to storage_slots)
+ new /obj/item/weapon/match(src)
- attackby(obj/item/weapon/match/W as obj, mob/user as mob, params)
- if(istype(W, /obj/item/weapon/match) && W.lit == 0)
- W.lit = 1
- W.icon_state = "match_lit"
- processing_objects.Add(W)
- playsound(user.loc, 'sound/goonstation/misc/matchstick_light.ogg', 50, 1)
- W.update_icon()
- return
+/obj/item/weapon/storage/box/matches/attackby(obj/item/weapon/match/W, mob/user, params)
+ if(istype(W, /obj/item/weapon/match) && !W.lit)
+ W.matchignite()
+ playsound(user.loc, 'sound/goonstation/misc/matchstick_light.ogg', 50, 1)
+ return
/obj/item/weapon/storage/box/autoinjectors
name = "box of injectors"
@@ -681,7 +704,7 @@
icon_state = "light"
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
item_state = "syringe_kit"
- foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
+ foldable = /obj/item/stack/sheet/cardboard
storage_slots=21
can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb)
max_combined_w_class = 21
diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm
index f08fc81aaa5..fb888dfeefa 100644
--- a/code/game/objects/items/weapons/storage/storage.dm
+++ b/code/game/objects/items/weapons/storage/storage.dm
@@ -22,7 +22,6 @@
var/allow_quick_empty //Set this variable to allow the object to have the 'empty' verb, which dumps all the contents on the floor.
var/allow_quick_gather //Set this variable to allow the object to have the 'toggle mode' verb, which quickly collects all items from a tile.
var/collection_mode = 1; //0 = pick one at a time, 1 = pick all on tile
- var/foldable = null // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
var/use_sound = "rustle" //sound played when used. null for no sound.
/obj/item/weapon/storage/MouseDrop(obj/over_object as obj)
@@ -474,35 +473,12 @@
for(var/obj/O in contents)
O.hear_message(M, msg)
-// BubbleWrap - A box can be folded up to make card
-/obj/item/weapon/storage/attack_self(mob/user as mob)
+/obj/item/weapon/storage/attack_self(mob/user)
//Clicking on itself will empty it, if it has the verb to do that.
if(user.is_in_active_hand(src))
- if(src.verbs.Find(/obj/item/weapon/storage/verb/quick_empty))
- src.quick_empty()
- return
-
- //Otherwise we'll try to fold it.
- if( contents.len )
- return
-
- if( !ispath(src.foldable) )
- return
- var/found = 0
- // Close any open UI windows first
- for(var/mob/M in range(1))
- if(M.s_active == src)
- src.close(M)
- if( M == user )
- found = 1
- if( !found ) // User is too far away
- return
- // Now make the cardboard
- to_chat(user, "You fold [src] flat.")
- new src.foldable(get_turf(src))
- qdel(src)
-//BubbleWrap END
+ if(verbs.Find(/obj/item/weapon/storage/verb/quick_empty))
+ quick_empty()
//Returns the storage depth of an atom. This is the number of storage items the atom is contained in before reaching toplevel (the area).
//Returns -1 if the atom was not found on container.
diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm
index c4c29a9542f..0d607ae4c0d 100644
--- a/code/game/objects/items/weapons/stunbaton.dm
+++ b/code/game/objects/items/weapons/stunbaton.dm
@@ -89,7 +89,7 @@
return
/obj/item/weapon/melee/baton/attack_self(mob/user)
- if(bcell && bcell.charge > hitcost)
+ if(bcell && bcell.charge >= hitcost)
status = !status
to_chat(user, "[src] is now [status ? "on" : "off"].")
playsound(loc, "sparks", 75, 1, -1)
diff --git a/code/game/objects/items/weapons/swords_axes_etc.dm b/code/game/objects/items/weapons/swords_axes_etc.dm
index 7666e9f9851..a3fd0b992f5 100644
--- a/code/game/objects/items/weapons/swords_axes_etc.dm
+++ b/code/game/objects/items/weapons/swords_axes_etc.dm
@@ -7,9 +7,10 @@
/*
* Banhammer
*/
-/obj/item/weapon/banhammer/attack(mob/M as mob, mob/user as mob)
+/obj/item/weapon/banhammer/attack(mob/M, mob/user)
to_chat(M, " You have been banned FOR NO REISIN by [user]")
to_chat(user, " You have BANNED [M]")
+ playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
/*
* Classic Baton
diff --git a/code/game/objects/items/weapons/tanks/tanks.dm b/code/game/objects/items/weapons/tanks/tanks.dm
index 19c4661c707..3ee198e8765 100644
--- a/code/game/objects/items/weapons/tanks/tanks.dm
+++ b/code/game/objects/items/weapons/tanks/tanks.dm
@@ -8,14 +8,12 @@
slot_flags = SLOT_BACK
hitsound = 'sound/weapons/smash.ogg'
w_class = WEIGHT_CLASS_NORMAL
-
pressure_resistance = ONE_ATMOSPHERE*5
-
force = 5.0
throwforce = 10.0
throw_speed = 1
throw_range = 4
-
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0)
actions_types = list(/datum/action/item_action/set_internals)
var/datum/gas_mixture/air_contents = null
var/distribute_pressure = ONE_ATMOSPHERE
diff --git a/code/game/objects/items/weapons/teleportation.dm b/code/game/objects/items/weapons/teleportation.dm
index 11da88ae680..f2ecf3190a3 100644
--- a/code/game/objects/items/weapons/teleportation.dm
+++ b/code/game/objects/items/weapons/teleportation.dm
@@ -103,6 +103,7 @@ Frequency:
throw_range = 5
materials = list(MAT_METAL=10000)
origin_tech = "magnets=3;bluespace=4"
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 30, bio = 0, rad = 0)
var/active_portals = 0
/obj/item/weapon/hand_tele/attack_self(mob/user as mob)
diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm
index 96628da9a26..9c78e6f7b94 100644
--- a/code/game/objects/items/weapons/twohanded.dm
+++ b/code/game/objects/items/weapons/twohanded.dm
@@ -545,6 +545,7 @@
throwforce = 15
throw_range = 1
w_class = WEIGHT_CLASS_HUGE
+ armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 50, bio = 0, rad = 0)
var/charged = 5
origin_tech = "combat=4;bluespace=4;plasmatech=7"
diff --git a/code/game/objects/obj_defense.dm b/code/game/objects/obj_defense.dm
index c78d8d0e2b4..b5d56555c3d 100644
--- a/code/game/objects/obj_defense.dm
+++ b/code/game/objects/obj_defense.dm
@@ -1,6 +1,32 @@
+//the essential proc to call when an obj must receive damage of any kind.
+/obj/proc/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir, armour_penetration = 0)
+ if(sound_effect)
+ play_attack_sound(damage_amount, damage_type, damage_flag)
+ if(!(resistance_flags & INDESTRUCTIBLE) && obj_integrity > 0)
+ damage_amount = run_obj_armor(damage_amount, damage_type, damage_flag, attack_dir, armour_penetration)
+ if(damage_amount >= 0.1)
+ . = damage_amount
+ var/old_integ = obj_integrity
+ obj_integrity = max(old_integ - damage_amount, 0)
+ if(obj_integrity <= 0)
+ var/int_fail = integrity_failure
+ if(int_fail && old_integ > int_fail)
+ obj_break(damage_flag)
+ obj_destruction(damage_flag)
+ else if(integrity_failure)
+ if(obj_integrity <= integrity_failure)
+ obj_break(damage_flag)
-/obj/proc/take_damage()
- return
+//returns the damage value of the attack after processing the obj's various armor protections
+/obj/proc/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir, armour_penetration = 0)
+ if(!(damage_type in list(BRUTE, BURN)))
+ return 0
+ var/armor_protection = 0
+ if(damage_flag)
+ armor_protection = armor[damage_flag]
+ if(armor_protection) //Only apply weak-against-armor/hollowpoint effects if there actually IS armor.
+ armor_protection = Clamp(armor_protection - armour_penetration, 0, 100)
+ return round(damage_amount * (100 - armor_protection) * 0.01, 0.1)
//the sound played when the obj is damaged.
/obj/proc/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
@@ -13,6 +39,95 @@
if(BURN)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
+/obj/hitby(atom/movable/AM)
+ ..()
+ var/tforce = 0
+ if(ismob(AM))
+ tforce = 10
+ else if(istype(AM, /obj))
+ var/obj/O = AM
+ tforce = O.throwforce
+ take_damage(tforce, BRUTE, "melee", 1, get_dir(src, AM))
+
+/obj/ex_act(severity, target)
+ if(resistance_flags & INDESTRUCTIBLE)
+ return
+ if(target == src)
+ obj_integrity = 0
+ qdel(src)
+ return
+ switch(severity)
+ if(1)
+ obj_integrity = 0
+ qdel(src)
+ if(2)
+ take_damage(rand(100, 250), BRUTE, "bomb", 0)
+ if(3)
+ take_damage(rand(10, 90), BRUTE, "bomb", 0)
+
+/obj/bullet_act(obj/item/projectile/P)
+ . = ..()
+ playsound(src, P.hitsound, 50, 1)
+ visible_message("[src] is hit by \a [P]!")
+ take_damage(P.damage, P.damage_type, P.flag, 0, turn(P.dir, 180), P.armour_penetration)
+
+/obj/blob_act(obj/structure/blob/B)
+ if(isturf(loc))
+ var/turf/T = loc
+ if(T.intact && level == 1) //the blob doesn't destroy thing below the floor
+ return
+ take_damage(400, BRUTE, "melee", 0, get_dir(src, B))
+
+/obj/proc/attack_generic(mob/user, damage_amount = 0, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, armor_penetration = 0) //used by attack_alien, attack_animal, and attack_slime
+ user.do_attack_animation(src)
+ user.changeNext_move(CLICK_CD_MELEE)
+ return take_damage(damage_amount, damage_type, damage_flag, sound_effect, get_dir(src, user), armor_penetration)
+
+/obj/attack_alien(mob/living/carbon/alien/humanoid/user)
+ if(attack_generic(user, 60, BRUTE, "melee", 0))
+ playsound(loc, 'sound/weapons/slash.ogg', 100, 1)
+
+/obj/attack_animal(mob/living/simple_animal/M)
+ if(!M.melee_damage_upper && !M.obj_damage)
+ M.custom_emote(1, "[M.friendly] [src]")
+ return 0
+ else
+ var/play_soundeffect = 1
+ if(M.environment_smash)
+ play_soundeffect = 0
+ if(M.obj_damage)
+ . = attack_generic(M, M.obj_damage, M.melee_damage_type, "melee", play_soundeffect, M.armour_penetration)
+ else
+ . = attack_generic(M, rand(M.melee_damage_lower,M.melee_damage_upper), M.melee_damage_type, "melee", play_soundeffect, M.armour_penetration)
+ if(. && !play_soundeffect)
+ playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
+
+/obj/attack_slime(mob/living/carbon/slime/user)
+ if(!user.is_adult)
+ return
+ attack_generic(user, rand(10, 15), "melee", 1)
+
+/obj/mech_melee_attack(obj/mecha/M)
+ M.do_attack_animation(src)
+ var/play_soundeffect = 0
+ var/mech_damtype = M.damtype
+ if(M.selected)
+ mech_damtype = M.selected.damtype
+ play_soundeffect = 1
+ else
+ switch(M.damtype)
+ if(BRUTE)
+ playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
+ if(BURN)
+ playsound(src, 'sound/items/welder.ogg', 50, 1)
+ if(TOX)
+ playsound(src, 'sound/effects/spray2.ogg', 50, 1)
+ return 0
+ else
+ return 0
+ visible_message("[M.name] has hit [src].")
+ return take_damage(M.force*3, mech_damtype, "melee", play_soundeffect, get_dir(src, M)) // multiplied by 3 so we can hit objs hard but not be overpowered against mobs.
+
/obj/singularity_act()
ex_act(1)
if(src && !qdeleted(src))
@@ -54,4 +169,40 @@
//the obj is deconstructed into pieces, whether through careful disassembly or when destroyed.
/obj/proc/deconstruct(disassembled = TRUE)
- qdel(src)
\ No newline at end of file
+ qdel(src)
+
+//what happens when the obj's health is below integrity_failure level.
+/obj/proc/obj_break(damage_flag)
+ return
+
+//what happens when the obj's integrity reaches zero.
+/obj/proc/obj_destruction(damage_flag)
+ if(damage_flag == BURN)
+ burn()
+ else
+ deconstruct(FALSE)
+
+//changes max_integrity while retaining current health percentage
+//returns TRUE if the obj broke, FALSE otherwise
+/obj/proc/modify_max_integrity(new_max, can_break = TRUE, damage_type = BRUTE, new_failure_integrity = null)
+ var/current_integrity = obj_integrity
+ var/current_max = max_integrity
+
+ if(current_integrity != 0 && current_max != 0)
+ var/percentage = current_integrity / current_max
+ current_integrity = max(1, round(percentage * new_max)) //don't destroy it as a result
+ obj_integrity = current_integrity
+
+ max_integrity = new_max
+
+ if(new_failure_integrity != null)
+ integrity_failure = new_failure_integrity
+
+ if(can_break && integrity_failure && current_integrity <= integrity_failure)
+ obj_break(damage_type)
+ return TRUE
+ return FALSE
+
+//returns how much the object blocks an explosion
+/obj/proc/GetExplosionBlock()
+ CRASH("Unimplemented GetExplosionBlock()")
diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm
index daea457e696..20cc3afc756 100644
--- a/code/game/objects/objs.dm
+++ b/code/game/objects/objs.dm
@@ -12,11 +12,13 @@
var/can_deconstruct = TRUE
var/damtype = "brute"
var/force = 0
-
+ var/list/armor
var/obj_integrity //defaults to max_integrity
- var/max_integrity = 500
+ var/max_integrity = INFINITY
var/integrity_failure = 0 //0 if we have no special broken behavior
+ var/resistance_flags = NONE // INDESTRUCTIBLE
+
var/Mtoollink = 0 // variable to decide if an object should show the multitool menu linking menu, not all objects use it
var/burn_state = FIRE_PROOF // LAVA_PROOF | FIRE_PROOF | FLAMMABLE | ON_FIRE
@@ -28,7 +30,9 @@
var/force_blueprints = FALSE //forces the obj to be on the blueprints, regardless of when it was created.
/obj/New()
- . = ..()
+ ..()
+ if(!armor)
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
if(obj_integrity == null)
obj_integrity = max_integrity
if(on_blueprints && isturf(loc))
diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm
index 2f05d26dd53..00860477833 100644
--- a/code/game/objects/structures.dm
+++ b/code/game/objects/structures.dm
@@ -3,6 +3,7 @@
pressure_resistance = 8
var/climbable
var/mob/climber
+ var/broken = FALSE
/obj/structure/blob_act()
if(prob(50))
@@ -164,3 +165,24 @@
return 0
return 1
+/obj/structure/examine(mob/user)
+ ..()
+ if(!(resistance_flags & INDESTRUCTIBLE))
+ if(burn_state == ON_FIRE)
+ to_chat(user, "It's on fire!")
+ if(broken)
+ to_chat(user, "It appears to be broken.")
+ var/examine_status = examine_status(user)
+ if(examine_status)
+ to_chat(user, examine_status)
+
+/obj/structure/proc/examine_status(mob/user) //An overridable proc, mostly for falsewalls.
+ var/healthpercent = (obj_integrity/max_integrity) * 100
+ switch(healthpercent)
+ if(50 to 99)
+ return "It looks slightly damaged."
+ if(25 to 50)
+ return "It appears heavily damaged."
+ if(0 to 25)
+ if(!broken)
+ return "It's falling apart!"
diff --git a/code/game/objects/structures/barsign.dm b/code/game/objects/structures/barsign.dm
index 93f4bb7be9b..1306e4214be 100644
--- a/code/game/objects/structures/barsign.dm
+++ b/code/game/objects/structures/barsign.dm
@@ -4,17 +4,14 @@
icon = 'icons/obj/barsigns.dmi'
icon_state = "empty"
req_access = list(access_bar)
+ armor = list(melee = 20, bullet = 20, laser = 20, energy = 100, bomb = 0, bio = 0, rad = 0)
var/list/barsigns=list()
var/list/hiddensigns
- var/broken = 0
var/emagged = 0
var/state = 0
var/prev_sign = ""
var/panel_open = 0
-
-
-
/obj/structure/sign/barsign/New()
..()
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index 4c8a2528b1e..9ab957d4664 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -4,12 +4,12 @@
icon = 'icons/obj/closet.dmi'
icon_state = "closed"
density = 1
+ armor = list(melee = 20, bullet = 10, laser = 10, energy = 0, bomb = 10, bio = 0, rad = 0)
var/icon_closed = "closed"
var/icon_opened = "open"
var/opened = 0
var/welded = 0
var/locked = 0
- var/broken = 0
var/wall_mounted = 0 //never solid (You can always pass over it)
var/health = 100
var/lastbang
diff --git a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
index 5baef28f262..47eb5ead7e5 100644
--- a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
+++ b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
@@ -8,6 +8,7 @@
icon_opened = "fireaxe1100"
anchored = 1
density = 0
+ armor = list(melee = 50, bullet = 50, laser = 50, energy = 100, bomb = 10, bio = 100, rad = 100)
var/localopened = 0 //Setting this to keep it from behaviouring like a normal closet and obstructing movement in the map. -Agouri
opened = 1
var/hitstaken = 0
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
index 72ef10a5cde..6f4af20adc4 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
@@ -7,6 +7,7 @@
opened = 0
locked = 1
broken = 0
+ armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0)
var/large = 1
icon_closed = "secure"
var/icon_locked = "secure1"
diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm
index 16d77587274..c1bd4bc9721 100644
--- a/code/game/objects/structures/displaycase.dm
+++ b/code/game/objects/structures/displaycase.dm
@@ -18,6 +18,7 @@ var/global/list/captain_display_cases = list()
name = "display case frame"
icon = 'icons/obj/stock_parts.dmi'
icon_state = "box_glass"
+ armor = list(melee = 30, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0)
var/obj/item/weapon/airlock_electronics/circuit = null
var/obj/item/device/assembly/prox_sensor/sensor = null
var/state = DISPLAYCASE_FRAME_CIRCUIT
@@ -116,7 +117,7 @@ var/global/list/captain_display_cases = list()
/obj/structure/displaycase/captains_laser
name = "captain's display case"
desc = "A display case for the captain's antique laser gun. Hooked up with an anti-theft system."
- burglar_alarm = 1
+ burglar_alarm = 1
locked = 1
req_access = list(access_captain)
start_showpiece_type = /obj/item/weapon/gun/energy/laser/captain
diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm
index 60f5a4003c7..2b4821cd87a 100644
--- a/code/game/objects/structures/door_assembly.dm
+++ b/code/game/objects/structures/door_assembly.dm
@@ -4,15 +4,16 @@
icon_state = "construction"
anchored = FALSE
density = TRUE
+ max_integrity = 200
var/overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
var/state = AIRLOCK_ASSEMBLY_NEEDS_WIRES
- var/mineral = null
+ var/mineral
var/base_name = "airlock"
- var/obj/item/weapon/airlock_electronics/electronics = null
+ var/obj/item/weapon/airlock_electronics/electronics
var/airlock_type = /obj/machinery/door/airlock //the type path of the airlock once completed
var/glass_type = /obj/machinery/door/airlock/glass
var/glass = 0 // 0 = glass can be installed. 1 = glass is already installed.
- var/created_name = null
+ var/created_name
var/heat_proof_finished = 0 //whether to heat-proof the finished airlock
var/previous_assembly = /obj/structure/door_assembly
var/noglass = FALSE //airlocks with no glass version, also cannot be modified with sheets
@@ -116,12 +117,12 @@
else if(iscoil(W) && state == AIRLOCK_ASSEMBLY_NEEDS_WIRES && anchored)
var/obj/item/stack/cable_coil/coil = W
- if (coil.amount < 1)
+ if(coil.get_amount() < 1)
to_chat(user, "You need one length of cable to wire the airlock assembly!")
return
user.visible_message("[user] wires the airlock assembly.", "You start to wire the airlock assembly...")
if(do_after(user, 40 * coil.toolspeed, target = src))
- if(coil.amount < 1 || state != AIRLOCK_ASSEMBLY_NEEDS_WIRES)
+ if(coil.get_amount() < 1 || state != AIRLOCK_ASSEMBLY_NEEDS_WIRES)
return
coil.use(1)
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
@@ -173,14 +174,14 @@
else if(istype(W, /obj/item/stack/sheet) && (!glass || !mineral))
var/obj/item/stack/sheet/S = W
if(S)
- if(S.amount>=1)
+ if(S.get_amount() >= 1)
if(!noglass)
if(!glass)
if(istype(S, /obj/item/stack/sheet/rglass) || istype(S, /obj/item/stack/sheet/glass))
playsound(loc, S.usesound, 100, 1)
user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly...")
if(do_after(user, 40 * S.toolspeed, target = src))
- if(S.amount < 1 || glass)
+ if(S.get_amount() < 1 || glass)
return
if(S.type == /obj/item/stack/sheet/rglass)
to_chat(user, "You install reinforced glass windows into the airlock assembly.")
@@ -192,11 +193,11 @@
if(!mineral)
if(istype(S, /obj/item/stack/sheet/mineral) && S.sheettype)
var/M = S.sheettype
- if(S.amount>=2)
+ if(S.get_amount() >= 2)
playsound(loc, S.usesound, 100, 1)
user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly...")
if(do_after(user, 40 * S.toolspeed, target = src))
- if(S.amount < 2 || mineral)
+ if(S.get_amount() < 2 || mineral)
return
to_chat(user, "You install [M] plating into the airlock assembly.")
S.use(2)
@@ -204,7 +205,7 @@
var/obj/structure/door_assembly/MA = new mineralassembly(loc)
transfer_assembly_vars(src, MA, TRUE)
else
- to_chat(user, "You need at least two sheets add a mineral cover!")
+ to_chat(user, "You need at least two sheets to add a mineral cover!")
else
to_chat(user, "You cannot add [S] to [src]!")
else
@@ -239,7 +240,7 @@
electronics.forceMove(door)
qdel(src)
else
- ..()
+ return ..()
update_name()
update_icon()
diff --git a/code/game/objects/structures/fullwindow.dm b/code/game/objects/structures/fullwindow.dm
index f2663063dea..08e86e8f534 100644
--- a/code/game/objects/structures/fullwindow.dm
+++ b/code/game/objects/structures/fullwindow.dm
@@ -95,6 +95,7 @@
health = 160
reinf = 1
explosion_block = 3
+ armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100)
/obj/structure/window/full/shuttle/New()
..()
diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm
index 42f6a20e261..938bd0d5472 100644
--- a/code/game/objects/structures/girders.dm
+++ b/code/game/objects/structures/girders.dm
@@ -32,8 +32,8 @@
/obj/structure/girder/attack_animal(mob/living/simple_animal/M)
M.changeNext_move(CLICK_CD_MELEE)
M.do_attack_animation(src)
- if(M.environment_smash >= 1)
- if(M.environment_smash == 3)
+ if((M.environment_smash & ENVIRONMENT_SMASH_STRUCTURES) || (M.environment_smash & ENVIRONMENT_SMASH_WALLS) || (M.environment_smash & ENVIRONMENT_SMASH_RWALLS))
+ if(M.environment_smash & ENVIRONMENT_SMASH_RWALLS)
ex_act(2)
M.visible_message("[M] smashes through \the [src].", "You smash through \the [src].")
else
diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm
index c04e2e94583..998544aed97 100644
--- a/code/game/objects/structures/grille.dm
+++ b/code/game/objects/structures/grille.dm
@@ -1,25 +1,25 @@
/obj/structure/grille
- desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
+ desc = "A flimsy framework of metal rods."
name = "grille"
icon = 'icons/obj/structures.dmi'
icon_state = "grille"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
flags = CONDUCT
pressure_resistance = 5*ONE_ATMOSPHERE
layer = BELOW_OBJ_LAYER
level = 3
- var/health = 10
- var/broken = 0
+ armor = list(melee = 50, bullet = 70, laser = 70, energy = 100, bomb = 10, bio = 100, rad = 100)
+ max_integrity = 50
+ integrity_failure = 20
var/rods_type = /obj/item/stack/rods
var/rods_amount = 2
var/rods_broken = 1
- var/grille_type = null
+ var/grille_type
var/broken_type = /obj/structure/grille/broken
/obj/structure/grille/fence/
var/width = 3
- health = 50
/obj/structure/grille/fence/New()
if(width > 1)
@@ -51,6 +51,20 @@
if(!broken)
obj_break()
+/obj/structure/grille/examine(mob/user)
+ ..()
+ if(anchored)
+ to_chat(user, "It's secured in place with screws. The rods look like they could be cut through.")
+ if(!anchored)
+ to_chat(user, "The anchoring screws are unscrewed. The rods look like they could be cut through.")
+
+/obj/structure/grille/ratvar_act()
+ if(broken)
+ new /obj/structure/grille/ratvar/broken(loc)
+ else
+ new /obj/structure/grille/ratvar(loc)
+ qdel(src)
+
/obj/structure/grille/Bumped(atom/user)
if(ismob(user))
shock(user, 70)
@@ -65,9 +79,9 @@
if(shock(user, 70))
return
if(HULK in user.mutations)
- take_damage(5)
+ take_damage(60, BRUTE, "melee", 1)
else
- take_damage(rand(1,2))
+ take_damage(rand(5,10), BRUTE, "melee", 1)
/obj/structure/grille/attack_alien(mob/living/user)
if(istype(user, /mob/living/carbon/alien/larva))
@@ -79,37 +93,7 @@
"You hear twisting metal.")
if(!shock(user, 70))
- take_damage(5)
-
-/obj/structure/grille/attack_slime(mob/living/user)
- user.changeNext_move(CLICK_CD_MELEE)
- user.do_attack_animation(src)
- var/mob/living/carbon/slime/S = user
- if(!S.is_adult)
- return
-
- playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
- user.visible_message("[user] smashes against [src].", \
- "You smash against [src].", \
- "You hear twisting metal.")
-
- take_damage(rand(1,2))
-
-/obj/structure/grille/attack_animal(mob/living/simple_animal/M)
- if(M.melee_damage_upper == 0 || (M.melee_damage_type != BRUTE && M.melee_damage_type != BURN))
- return
- M.changeNext_move(CLICK_CD_MELEE)
- M.do_attack_animation(src)
- playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
- M.visible_message("[M] smashes against [src].", \
- "You smash against [src].", \
- "You hear twisting metal.")
-
- take_damage(rand(M.melee_damage_lower,M.melee_damage_upper), M.melee_damage_type)
-
-/obj/structure/grille/mech_melee_attack(obj/mecha/M)
- if(..())
- take_damage(M.force * 0.5, M.damtype)
+ take_damage(20, BRUTE, "melee", 1)
/obj/structure/grille/CanPass(atom/movable/mover, turf/target, height=0)
if(height==0)
@@ -128,10 +112,6 @@
var/atom/movable/mover = caller
. = . || mover.checkpass(PASSGRILLE)
-/obj/structure/grille/bullet_act(obj/item/projectile/Proj)
- . = ..()
- take_damage(Proj.damage*0.3, Proj.damage_type)
-
/obj/structure/grille/attackby(obj/item/weapon/W, mob/user, params)
user.changeNext_move(CLICK_CD_MELEE)
add_fingerprint(user)
@@ -141,7 +121,7 @@
deconstruct()
else if((isscrewdriver(W)) && (istype(loc, /turf/simulated) || anchored))
if(!shock(user, 90))
- playsound(loc, W.usesound, 100, 1)
+ playsound(src, W.usesound, 100, 1)
anchored = !anchored
user.visible_message("[user] [anchored ? "fastens" : "unfastens"] [src].", \
"You [anchored ? "fasten [src] to" : "unfasten [src] from"] the floor.")
@@ -163,7 +143,7 @@
//window placing end
else if(istype(W, /obj/item/weapon/shard) || !shock(user, 70))
- return attacked_by(W, user)
+ return ..()
/obj/structure/grille/proc/build_window(obj/item/stack/sheet/S, mob/user)
if(!istype(S) || !user)
@@ -234,7 +214,7 @@
W.update_icon()
return
-/obj/structure/grille/proc/attacked_by(obj/item/I, mob/living/user)
+/obj/structure/grille/attacked_by(obj/item/I, mob/living/user)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
if(!(I.flags&NOBLUDGEON))
@@ -259,25 +239,15 @@
var/obj/R = new rods_type(loc, rods_amount)
transfer_fingerprints_to(R)
qdel(src)
+ ..()
-/obj/structure/grille/proc/obj_break()
+/obj/structure/grille/obj_break()
if(!broken && can_deconstruct)
new broken_type(loc)
var/obj/R = new rods_type(loc, rods_broken)
transfer_fingerprints_to(R)
qdel(src)
-/obj/structure/grille/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
- if(sound_effect)
- play_attack_sound(damage_amount, damage_type, damage_flag)
- health -= damage_amount
- if(health <= 0)
- if(!broken)
- obj_break()
- else
- if(health <= -6)
- deconstruct()
-
// shock user with probability prb (if all connections & power are working)
// returns 1 if shocked, 0 otherwise
@@ -303,33 +273,60 @@
/obj/structure/grille/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(!broken)
if(exposed_temperature > T0C + 1500)
- take_damage(1)
+ take_damage(1, BURN, 0, 0)
..()
/obj/structure/grille/hitby(atom/movable/AM)
- ..()
- var/tforce = 0
- if(ismob(AM))
- tforce = 5
- else if(isobj(AM))
- if(prob(50))
- var/obj/O = AM
- tforce = max(0, O.throwforce * 0.5)
- else if(anchored && !broken)
+ if(istype(AM, /obj))
+ if(prob(50) && anchored && !broken)
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
playsound(loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 3, C.powernet.avail * 0.01) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
C.powernet.load += C.powernet.avail * 0.0375 // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
- take_damage(tforce)
+ return ..()
/obj/structure/grille/broken // Pre-broken grilles for map placement
icon_state = "brokengrille"
density = 0
- health = 0
+ obj_integrity = 20
broken = 1
rods_amount = 1
rods_broken = 0
grille_type = /obj/structure/grille
broken_type = null
+
+/obj/structure/grille/ratvar
+ icon_state = "ratvargrille"
+ name = "cog grille"
+ desc = "A strangely-shaped grille."
+ broken_type = /obj/structure/grille/ratvar/broken
+
+/obj/structure/grille/ratvar/New()
+ ..()
+ if(broken)
+ new /obj/effect/temp_visual/ratvar/grille/broken(get_turf(src))
+ else
+ new /obj/effect/temp_visual/ratvar/grille(get_turf(src))
+ new /obj/effect/temp_visual/ratvar/beam/grille(get_turf(src))
+
+/obj/structure/grille/ratvar/narsie_act()
+ take_damage(rand(1, 3), BRUTE)
+ if(src)
+ var/previouscolor = color
+ color = "#960000"
+ animate(src, color = previouscolor, time = 8)
+
+/obj/structure/grille/ratvar/ratvar_act()
+ return
+
+/obj/structure/grille/ratvar/broken
+ icon_state = "brokenratvargrille"
+ density = FALSE
+ obj_integrity = 20
+ broken = TRUE
+ rods_amount = 1
+ rods_broken = 0
+ grille_type = /obj/structure/grille/ratvar
+ broken_type = null
diff --git a/code/game/objects/structures/inflatable.dm b/code/game/objects/structures/inflatable.dm
index 2cdcfc18376..0c5373558ae 100644
--- a/code/game/objects/structures/inflatable.dm
+++ b/code/game/objects/structures/inflatable.dm
@@ -66,7 +66,7 @@
add_fingerprint(user)
return
-/obj/structure/inflatable/proc/attack_generic(mob/user as mob, damage = 0) //used by attack_alien, attack_animal, and attack_slime
+/obj/structure/inflatable/attack_generic(mob/user, damage = 0) //used by attack_alien, attack_animal, and attack_slime
health -= damage
if(health <= 0)
user.visible_message("[user] tears open [src]!")
diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm
index 003daa76645..0cb716bcc7d 100644
--- a/code/game/objects/structures/lattice.dm
+++ b/code/game/objects/structures/lattice.dm
@@ -5,6 +5,7 @@
icon_state = "latticefull"
density = 0
anchored = 1.0
+ armor = list(melee = 50, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
layer = 2.3 //under pipes
// flags = CONDUCT
diff --git a/code/game/objects/structures/mineral_doors.dm b/code/game/objects/structures/mineral_doors.dm
index 66680ecc8f5..097439cccf2 100644
--- a/code/game/objects/structures/mineral_doors.dm
+++ b/code/game/objects/structures/mineral_doors.dm
@@ -7,7 +7,7 @@
icon = 'icons/obj/doors/mineral_doors.dmi'
icon_state = "metal"
-
+ armor = list(melee = 10, bullet = 0, laser = 0, energy = 100, bomb = 10, bio = 100, rad = 100)
var/initial_state
var/state = 0 //closed, 1 == open
var/isSwitchingStates = 0
@@ -141,7 +141,7 @@
else
attacked_by(W, user)
-/obj/structure/mineral_door/proc/attacked_by(obj/item/I, mob/user)
+/obj/structure/mineral_door/attacked_by(obj/item/I, mob/user)
if(I.damtype != STAMINA)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
diff --git a/code/game/objects/structures/plasticflaps.dm b/code/game/objects/structures/plasticflaps.dm
index d9eff5b9ea3..b9c54600ab6 100644
--- a/code/game/objects/structures/plasticflaps.dm
+++ b/code/game/objects/structures/plasticflaps.dm
@@ -6,6 +6,7 @@
density = 0
anchored = 1
layer = 4
+ armor = list(melee = 100, bullet = 80, laser = 80, energy = 100, bomb = 50, bio = 100, rad = 100)
var/list/mobs_can_pass = list(
/mob/living/carbon/slime,
/mob/living/simple_animal/mouse,
diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm
index b1cf367ba1f..7d89f48eb33 100644
--- a/code/game/objects/structures/signs.dm
+++ b/code/game/objects/structures/signs.dm
@@ -4,6 +4,7 @@
opacity = 0
density = 0
layer = 3.5
+ armor = list(melee = 50, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/structure/sign/ex_act(severity)
switch(severity)
diff --git a/code/game/objects/structures/table_frames.dm b/code/game/objects/structures/table_frames.dm
index 6f5a70af404..1786d8cc8ff 100644
--- a/code/game/objects/structures/table_frames.dm
+++ b/code/game/objects/structures/table_frames.dm
@@ -128,6 +128,7 @@
desc = "Four pieces of brass arranged in a square. It's slightly warm to the touch."
icon_state = "brass_frame"
burn_state = FIRE_PROOF
+ unacidable = 1
framestack = /obj/item/stack/tile/brass
framestackamount = 1
diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm
index 5b6fec84c73..d856ab6f9eb 100644
--- a/code/game/objects/structures/tables_racks.dm
+++ b/code/game/objects/structures/tables_racks.dm
@@ -82,42 +82,6 @@
new /obj/structure/table/reinforced/brass(loc)
qdel(src)
-/obj/structure/table/ex_act(severity)
- switch(severity)
- if(1)
- qdel(src)
- return
- if(2)
- if(prob(50))
- qdel(src)
- return
- if(3)
- if(prob(25))
- deconstruct(FALSE)
- else
- return
-
-/obj/structure/table/blob_act()
- if(prob(75))
- qdel(src)
-
-/obj/structure/table/attack_alien(mob/living/user)
- user.do_attack_animation(src)
- playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1)
- visible_message("[user] slices [src] apart!")
- deconstruct(FALSE)
-
-/obj/structure/table/mech_melee_attack(obj/mecha/M)
- visible_message("[M] smashes [src] apart!")
- deconstruct(FALSE)
-
-/obj/structure/table/attack_animal(mob/living/simple_animal/user)
- if(user.environment_smash)
- user.do_attack_animation(src)
- playsound(loc, 'sound/weapons/Genhit.ogg', 50, 1)
- visible_message("[user] smashes [src] apart!")
- deconstruct(FALSE)
-
/obj/structure/table/attack_hand(mob/living/user)
if(HULK in user.mutations)
user.do_attack_animation(src)
@@ -254,18 +218,7 @@
if(isrobot(user))
return
- if(istype(I, /obj/item/weapon/melee/energy/blade))
- var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
- spark_system.set_up(5, 0, loc)
- spark_system.start()
- playsound(loc, I.usesound, 50, 1)
- playsound(loc, "sparks", 50, 1)
- for(var/mob/O in viewers(user, 4))
- O.show_message("The [src] was sliced apart by [user]!", 1, "You hear [src] coming apart.", 2)
- deconstruct(FALSE)
- return
-
- if(!(I.flags & ABSTRACT))
+ if(user.a_intent != INTENT_HARM && !(I.flags & ABSTRACT))
if(user.drop_item())
I.Move(loc)
var/list/click_params = params2list(params)
@@ -275,8 +228,8 @@
//Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf)
I.pixel_x = Clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
I.pixel_y = Clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
-
- return
+ else
+ return ..()
/obj/structure/table/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
if(can_deconstruct)
@@ -401,6 +354,7 @@
icon_state = "glass_table"
buildstack = /obj/item/stack/sheet/glass
max_integrity = 70
+ unacidable = 1
canSmoothWith = null
var/list/debris = list()
@@ -465,6 +419,11 @@
debris -= AM
qdel(src)
+/obj/structure/table/glass/narsie_act()
+ color = NARSIE_WINDOW_COLOUR
+ for(var/obj/item/weapon/shard/S in debris)
+ S.color = NARSIE_WINDOW_COLOUR
+
/*
* Wooden tables
*/
@@ -534,6 +493,7 @@
canSmoothWith = list(/obj/structure/table/reinforced, /obj/structure/table)
max_integrity = 200
integrity_failure = 50
+ armor = list(melee = 10, bullet = 30, laser = 30, energy = 100, bomb = 20, bio = 0, rad = 0)
/obj/structure/table/reinforced/deconstruction_hints(mob/user)
if(deconstruction_ready)
@@ -601,8 +561,8 @@
icon = 'icons/obj/objects.dmi'
icon_state = "rack"
layer = TABLE_LAYER
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
pass_flags = LETPASSTHROW
max_integrity = 20
@@ -610,28 +570,6 @@
..()
to_chat(user, "It's held together by a couple of bolts.")
-/obj/structure/rack/ex_act(severity)
- switch(severity)
- if(1)
- qdel(src)
- if(2)
- qdel(src)
- if(prob(50))
- new /obj/item/weapon/rack_parts(loc)
- if(3)
- if(prob(25))
- qdel(src)
- new /obj/item/weapon/rack_parts(loc)
-
-/obj/structure/rack/blob_act()
- if(prob(75))
- qdel(src)
- return
- else if(prob(50))
- new /obj/item/weapon/rack_parts(loc)
- qdel(src)
- return
-
/obj/structure/rack/CanPass(atom/movable/mover, turf/target, height=0)
if(height==0)
return 1
@@ -667,46 +605,21 @@
return
if(isrobot(user))
return
+ if(user.a_intent == INTENT_HARM)
+ return ..()
if(!(W.flags & ABSTRACT))
if(user.drop_item())
W.Move(loc)
return
-/obj/structure/rack/attack_hand(mob/user)
- if(HULK in user.mutations)
- visible_message("[user] smashes [src] apart!")
- user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
- deconstruct()
- else
- user.changeNext_move(CLICK_CD_MELEE)
- user.do_attack_animation(src)
- playsound(loc, 'sound/items/dodgeball.ogg', 80, 1)
- user.visible_message("[user] kicks [src].", \
- "You kick [src].")
- obj_integrity -= rand(1,2)
- healthcheck()
-
-/obj/structure/rack/mech_melee_attack(obj/mecha/M)
- visible_message("[M] smashes [src] apart!")
- deconstruct()
-
-/obj/structure/rack/attack_alien(mob/living/user)
+/obj/structure/rack/attack_hand(mob/living/user)
+ if(user.weakened || user.resting || user.lying)
+ return
+ user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
- visible_message("[user] slices [src] apart!")
- deconstruct()
-
-/obj/structure/rack/attack_animal(mob/living/simple_animal/user)
- if(user.environment_smash)
- user.do_attack_animation(src)
- visible_message("[user] smashes [src] apart!")
- deconstruct()
-
-/obj/structure/rack/attack_tk() // no telehulk sorry
- return
-
-/obj/structure/rack/proc/healthcheck()
- if(obj_integrity <= 0)
- deconstruct()
+ user.visible_message("[user] kicks [src].", \
+ "You kick [src].")
+ take_damage(rand(4,8), BRUTE, "melee", 1)
/obj/structure/rack/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm
index 3cf48944814..5ab98ad8320 100644
--- a/code/game/objects/structures/windoor_assembly.dm
+++ b/code/game/objects/structures/windoor_assembly.dm
@@ -9,38 +9,41 @@
*/
-obj/structure/windoor_assembly
+/obj/structure/windoor_assembly
icon = 'icons/obj/doors/windoor.dmi'
-
- name = "windoor Assembly"
+ name = "windoor assembly"
icon_state = "l_windoor_assembly01"
- anchored = 0
- density = 0
+ desc = "A small glass and wire assembly for windoors."
+ anchored = FALSE
+ density = FALSE
dir = NORTH
-
+ max_integrity = 300
var/ini_dir
- var/obj/item/weapon/airlock_electronics/electronics = null
- var/created_name = null
+ var/obj/item/weapon/airlock_electronics/electronics
+ var/created_name
//Vars to help with the icon's name
var/facing = "l" //Does the windoor open to the left or right?
- var/secure = 0 //Whether or not this creates a secure windoor
+ var/secure = FALSE //Whether or not this creates a secure windoor
var/state = "01" //How far the door assembly has progressed
-obj/structure/windoor_assembly/New(dir=NORTH)
+obj/structure/windoor_assembly/New(loc, set_dir)
..()
- src.ini_dir = src.dir
+ if(set_dir)
+ dir = set_dir
+ ini_dir = dir
air_update_turf(1)
obj/structure/windoor_assembly/Destroy()
- density = 0
+ density = FALSE
QDEL_NULL(electronics)
air_update_turf(1)
return ..()
/obj/structure/windoor_assembly/Move()
var/turf/T = loc
- ..()
+ . = ..()
+ setDir(ini_dir)
move_update_air(T)
/obj/structure/windoor_assembly/update_icon()
@@ -54,13 +57,13 @@ obj/structure/windoor_assembly/Destroy()
else
return 1
-/obj/structure/windoor_assembly/CanAtmosPass(var/turf/T)
+/obj/structure/windoor_assembly/CanAtmosPass(turf/T)
if(get_dir(loc, T) == dir)
return !density
else
return 1
-/obj/structure/windoor_assembly/CheckExit(atom/movable/mover as mob|obj, turf/target as turf)
+/obj/structure/windoor_assembly/CheckExit(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSGLASS))
return 1
if(get_dir(loc, target) == dir)
@@ -69,166 +72,166 @@ obj/structure/windoor_assembly/Destroy()
return 1
-/obj/structure/windoor_assembly/attackby(obj/item/W as obj, mob/user as mob, params)
+/obj/structure/windoor_assembly/attackby(obj/item/W, mob/user, params)
//I really should have spread this out across more states but thin little windoors are hard to sprite.
add_fingerprint(user)
switch(state)
if("01")
- if(istype(W, /obj/item/weapon/weldingtool) && !anchored )
+ if(iswelder(W) && !anchored)
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0,user))
- user.visible_message("[user] dissassembles the windoor assembly.", "You start to dissassemble the windoor assembly.")
- playsound(src.loc, WT.usesound, 50, 1)
+ user.visible_message("[user] disassembles the windoor assembly.", "You start to disassemble the windoor assembly...")
+ playsound(loc, 'sound/items/welder2.ogg', 50, 1)
if(do_after(user, 40 * WT.toolspeed, target = src))
- if(!src || !WT.isOn()) return
- to_chat(user, "You dissasembled the windoor assembly!")
+ if(!src || !WT.isOn())
+ return
+ to_chat(user, "You disassemble the windoor assembly.")
var/obj/item/stack/sheet/rglass/RG = new (get_turf(src), 5)
RG.add_fingerprint(user)
if(secure)
var/obj/item/stack/rods/R = new (get_turf(src), 4)
R.add_fingerprint(user)
qdel(src)
- else
return
//Wrenching an unsecure assembly anchors it in place. Step 4 complete
- if(istype(W, /obj/item/weapon/wrench) && !anchored)
- for(var/obj/machinery/door/window/WD in src.loc)
- if(WD.dir == src.dir)
- to_chat(user, "There is already a windoor in that location.")
+ if(iswrench(W) && !anchored)
+ for(var/obj/machinery/door/window/WD in loc)
+ if(WD.dir == dir)
+ to_chat(user, "There is already a windoor in that location!")
return
- playsound(src.loc, W.usesound, 100, 1)
- user.visible_message("[user] secures the windoor assembly to the floor.", "You start to secure the windoor assembly to the floor.")
+ playsound(loc, W.usesound, 100, 1)
+ user.visible_message("[user] secures the windoor assembly to the floor.", "You start to secure the windoor assembly to the floor...")
if(do_after(user, 40 * W.toolspeed, target = src))
- if(!src || src.anchored)
+ if(!src || anchored)
return
- for(var/obj/machinery/door/window/WD in src.loc)
- if(WD.dir == src.dir)
- to_chat(user, "There is already a windoor in that location.")
+ for(var/obj/machinery/door/window/WD in loc)
+ if(WD.dir == dir)
+ to_chat(user, "There is already a windoor in that location!")
return
- to_chat(user, "You've secured the windoor assembly!")
- src.anchored = 1
- if(src.secure)
- src.name = "secure anchored windoor assembly"
+ to_chat(user, "You secure the windoor assembly.")
+ anchored = TRUE
+ if(secure)
+ name = "secure anchored windoor assembly"
else
- src.name = "anchored windoor assembly"
+ name = "anchored windoor assembly"
//Unwrenching an unsecure assembly un-anchors it. Step 4 undone
- else if(istype(W, /obj/item/weapon/wrench) && anchored)
+ else if(iswrench(W) && anchored)
playsound(loc, W.usesound, 100, 1)
- user.visible_message("[user] unsecures the windoor assembly to the floor.", "You start to unsecure the windoor assembly to the floor.")
+ user.visible_message("[user] unsecures the windoor assembly from the floor.", "You start to unsecure the windoor assembly from the floor...")
if(do_after(user, 40 * W.toolspeed, target = src))
- if(!src || !src.anchored)
+ if(!src || !anchored)
return
- to_chat(user, "You've unsecured the windoor assembly!")
- src.anchored = 0
- if(src.secure)
- src.name = "secure windoor assembly"
+ to_chat(user, "You unsecure the windoor assembly.")
+ anchored = FALSE
+ if(secure)
+ name = "secure windoor assembly"
else
- src.name = "windoor assembly"
+ name = "windoor assembly"
//Adding plasteel makes the assembly a secure windoor assembly. Step 2 (optional) complete.
else if(istype(W, /obj/item/stack/sheet/plasteel) && !secure)
var/obj/item/stack/sheet/plasteel/P = W
- if(P.amount < 2)
- to_chat(user, "You need more plasteel to do this.")
+ if(P.get_amount() < 2)
+ to_chat(user, "You need more plasteel to do this!")
return
- to_chat(user, "You start to reinforce the windoor with plasteel.")
+ to_chat(user, "You start to reinforce the windoor with plasteel...")
if(do_after(user, 40 * P.toolspeed, target = src))
- if(!src || secure)
+ if(!src || secure || P.get_amount() < 2)
return
playsound(loc, P.usesound, 100, 1)
P.use(2)
to_chat(user, "You reinforce the windoor.")
- src.secure = 1
- if(src.anchored)
- src.name = "secure anchored windoor assembly"
+ secure = TRUE
+ if(anchored)
+ name = "secure anchored windoor assembly"
else
- src.name = "secure windoor assembly"
+ name = "secure windoor assembly"
//Adding cable to the assembly. Step 5 complete.
- else if(istype(W, /obj/item/stack/cable_coil) && anchored)
- user.visible_message("[user] wires the windoor assembly.", "You start to wire the windoor assembly.")
+ else if(iscoil(W) && anchored)
+ user.visible_message("[user] wires the windoor assembly.", "You start to wire the windoor assembly...")
if(do_after(user, 40 * W.toolspeed, target = src))
- if(!src || !src.anchored || src.state != "01")
+ if(!src || !anchored || state != "01")
return
var/obj/item/stack/cable_coil/CC = W
CC.use(1)
- to_chat(user, "You wire the windoor!")
+ to_chat(user, "You wire the windoor.")
playsound(loc, CC.usesound, 100, 1)
- src.state = "02"
- if(src.secure)
- src.name = "secure wired windoor assembly"
+ state = "02"
+ if(secure)
+ name = "secure wired windoor assembly"
else
- src.name = "wired windoor assembly"
+ name = "wired windoor assembly"
else
- ..()
+ return ..()
if("02")
//Removing wire from the assembly. Step 5 undone.
- if(istype(W, /obj/item/weapon/wirecutters))
- playsound(src.loc, W.usesound, 100, 1)
- user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly.")
+ if(iswirecutter(W))
+ playsound(loc, W.usesound, 100, 1)
+ user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly...")
if(do_after(user, 40 * W.toolspeed, target = src))
- if(!src || src.state != "02")
+ if(!src || state != "02")
return
- to_chat(user, "You cut the windoor wires!")
+ to_chat(user, "You cut the windoor wires.")
new/obj/item/stack/cable_coil(get_turf(user), 1)
- src.state = "01"
- if(src.secure)
- src.name = "secure anchored windoor assembly"
+ state = "01"
+ if(secure)
+ name = "secure anchored windoor assembly"
else
- src.name = "anchored windoor assembly"
+ name = "anchored windoor assembly"
//Adding airlock electronics for access. Step 6 complete.
else if(istype(W, /obj/item/weapon/airlock_electronics))
- playsound(src.loc, W.usesound, 100, 1)
- user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly.")
+ playsound(loc, W.usesound, 100, 1)
+ user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly...")
user.drop_item()
- W.loc = src
+ W.forceMove(src)
if(do_after(user, 40 * W.toolspeed, target = src))
- if(!src || src.electronics)
- W.loc = src.loc
+ if(!src || electronics)
+ W.forceMove(loc)
return
- to_chat(user, "You've installed the airlock electronics!")
- src.name = "near finished windoor assembly"
- src.electronics = W
+ to_chat(user, "You install the airlock electronics.")
+ name = "near finished windoor assembly"
+ electronics = W
else
- W.loc = src.loc
+ W.forceMove(loc)
//Screwdriver to remove airlock electronics. Step 6 undone.
- else if(istype(W, /obj/item/weapon/screwdriver))
+ else if(isscrewdriver(W))
if(!electronics)
return
- playsound(src.loc, W.usesound, 100, 1)
- user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to uninstall electronics from the airlock assembly.")
+ playsound(loc, W.usesound, 100, 1)
+ user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to uninstall electronics from the airlock assembly...")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!src || !electronics)
return
- to_chat(user, "You've removed the airlock electronics!")
- src.name = "wired windoor assembly"
+ to_chat(user, "You remove the airlock electronics.")
+ name = "wired windoor assembly"
var/obj/item/weapon/airlock_electronics/ae
ae = electronics
electronics = null
- ae.loc = src.loc
+ ae.forceMove(loc)
else if(istype(W, /obj/item/weapon/pen))
- var/t = stripped_input(user, "Enter the name for the door.", src.name, src.created_name,MAX_NAME_LEN)
+ var/t = stripped_input(user, "Enter the name for the door.", name, created_name,MAX_NAME_LEN)
if(!t)
return
- if(!in_range(src, usr) && src.loc != usr)
+ if(!in_range(src, usr) && loc != usr)
return
created_name = t
return
@@ -236,70 +239,71 @@ obj/structure/windoor_assembly/Destroy()
//Crowbar to complete the assembly, Step 7 complete.
- else if(istype(W, /obj/item/weapon/crowbar))
- if(!src.electronics)
- to_chat(usr, "The assembly is missing electronics.")
+ else if(iscrowbar(W))
+ if(!electronics)
+ to_chat(usr, "The assembly is missing electronics!")
return
usr << browse(null, "window=windoor_access")
- playsound(src.loc, W.usesound, 100, 1)
- user.visible_message("[user] pries the windoor into the frame.", "You start prying the windoor into the frame.")
+ playsound(loc, W.usesound, 100, 1)
+ user.visible_message("[user] pries the windoor into the frame.", "You start prying the windoor into the frame...")
if(do_after(user, 40 * W.toolspeed, target = src))
- if(src.loc && src.electronics)
+ if(loc && electronics)
for(var/obj/machinery/door/window/WD in loc)
if(WD.dir == dir)
return
- density = 1 //Shouldn't matter but just incase
- to_chat(user, "You finish the windoor!")
+ density = TRUE //Shouldn't matter but just incase
+ to_chat(user, "You finish the windoor.")
if(secure)
var/obj/machinery/door/window/brigdoor/windoor = new /obj/machinery/door/window/brigdoor(src.loc)
- if(src.facing == "l")
+ if(facing == "l")
windoor.icon_state = "leftsecureopen"
windoor.base_state = "leftsecure"
else
windoor.icon_state = "rightsecureopen"
windoor.base_state = "rightsecure"
- windoor.dir = src.dir
- windoor.density = 0
+ windoor.setDir(dir)
+ windoor.density = FALSE
- if(src.electronics.one_access)
- windoor.req_one_access = src.electronics.conf_access
+ if(electronics.one_access)
+ windoor.req_one_access = electronics.conf_access
else
- windoor.req_access = src.electronics.conf_access
+ windoor.req_access = electronics.conf_access
windoor.electronics = src.electronics
- src.electronics.loc = windoor
+ electronics.forceMove(windoor)
if(created_name)
windoor.name = created_name
+ qdel(src)
windoor.close()
else
- var/obj/machinery/door/window/windoor = new /obj/machinery/door/window(src.loc)
- if(src.facing == "l")
+ var/obj/machinery/door/window/windoor = new /obj/machinery/door/window(loc)
+ if(facing == "l")
windoor.icon_state = "leftopen"
windoor.base_state = "left"
else
windoor.icon_state = "rightopen"
windoor.base_state = "right"
- windoor.dir = src.dir
- windoor.density = 0
+ windoor.setDir(dir)
+ windoor.density = FALSE
- windoor.req_access = src.electronics.conf_access
+ if(electronics.one_access)
+ windoor.req_one_access = electronics.conf_access
+ else
+ windoor.req_access = electronics.conf_access
windoor.electronics = src.electronics
- src.electronics.loc = windoor
+ electronics.forceMove(windoor)
if(created_name)
windoor.name = created_name
+ qdel(src)
windoor.close()
-
- qdel(src)
-
-
else
- ..()
+ return ..()
//Update to reflect changes(if applicable)
update_icon()
@@ -312,28 +316,23 @@ obj/structure/windoor_assembly/Destroy()
set src in oview(1)
if(usr.stat || !usr.canmove || usr.restrained())
return
- if(src.anchored)
+ if(anchored)
to_chat(usr, "It is fastened to the floor; therefore, you can't rotate it!")
return 0
- //if(src.state != "01")
- //update_nearby_tiles(need_rebuild=1) //Compel updates before
-
- src.dir = turn(src.dir, 270)
-
- //if(src.state != "01")
- //update_nearby_tiles(need_rebuild=1)
-
- src.ini_dir = src.dir
+ setDir(turn(dir, 270))
+ ini_dir = dir
update_icon()
- return
+ return TRUE
/obj/structure/windoor_assembly/AltClick(mob/user)
+ ..()
if(user.incapacitated())
to_chat(user, "You can't do that right now!")
return
- if(!Adjacent(user))
+ if(!in_range(src, user))
return
- revrotate()
+ else
+ revrotate()
//Flips the windoor assembly, determines whather the door opens to the left or the right
/obj/structure/windoor_assembly/verb/flip()
@@ -343,11 +342,11 @@ obj/structure/windoor_assembly/Destroy()
if(usr.stat || !usr.canmove || usr.restrained())
return
- if(src.facing == "l")
+ if(facing == "l")
to_chat(usr, "The windoor will now slide to the right.")
- src.facing = "r"
+ facing = "r"
else
- src.facing = "l"
+ facing = "l"
to_chat(usr, "The windoor will now slide to the left.")
update_icon()
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index cfee76dc749..b45883162c6 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -148,7 +148,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
return
-/obj/structure/window/proc/attack_generic(mob/living/user as mob, damage = 0) //used by attack_alien, attack_animal, and attack_slime
+/obj/structure/window/attack_generic(mob/living/user, damage = 0) //used by attack_alien, attack_animal, and attack_slime
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
health -= damage
@@ -446,6 +446,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
shardtype = /obj/item/weapon/shard/plasma
glasstype = /obj/item/stack/sheet/plasmaglass
health = 120
+ armor = list("melee" = 75, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100)
/obj/structure/window/plasmabasic/New(Loc,re=0)
..()
@@ -474,7 +475,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
glasstype = /obj/item/stack/sheet/plasmaglass
reinf = 1
health = 160
-
+ armor = list("melee" = 85, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100)
/obj/structure/window/plasmareinforced/New(Loc,re=0)
..()
@@ -499,6 +500,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
reinf = 1
basestate = "rwindow"
health = 40
+ armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100)
/obj/structure/window/reinforced/tinted
name = "tinted window"
diff --git a/code/game/objects/weapons.dm b/code/game/objects/weapons.dm
index f35fa65b3c7..711d47d5d98 100644
--- a/code/game/objects/weapons.dm
+++ b/code/game/objects/weapons.dm
@@ -1,4 +1,4 @@
/obj/item/weapon
name = "weapon"
icon = 'icons/obj/weapons.dmi'
- hitsound = "swing_hit"
+ hitsound = "swing_hit"
\ No newline at end of file
diff --git a/code/game/shuttle_engines.dm b/code/game/shuttle_engines.dm
index 3072fd2a264..21a55004ade 100644
--- a/code/game/shuttle_engines.dm
+++ b/code/game/shuttle_engines.dm
@@ -1,6 +1,7 @@
/obj/structure/shuttle
name = "shuttle"
icon = 'icons/turf/shuttle.dmi'
+ armor = list(melee = 100, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0) //default + ignores melee
/obj/structure/shuttle/shuttleRotate(rotation)
..()
diff --git a/code/game/turfs/simulated/floor/misc_floor.dm b/code/game/turfs/simulated/floor/misc_floor.dm
index ddc95afaccd..62f3ff84f0e 100644
--- a/code/game/turfs/simulated/floor/misc_floor.dm
+++ b/code/game/turfs/simulated/floor/misc_floor.dm
@@ -74,6 +74,11 @@
desc = "Tightly-pressed brass tiles. They emit minute vibration."
icon_state = "clockwork_floor"
+/turf/simulated/floor/clockwork/New()
+ ..()
+ new /obj/effect/temp_visual/ratvar/floor(src)
+ new /obj/effect/temp_visual/ratvar/beam(src)
+
/turf/simulated/floor/clockwork/attackby(obj/item/I, mob/living/user, params)
if(iscrowbar(I))
user.visible_message("[user] begins slowly prying up [src]...", "You begin painstakingly prying up [src]...")
diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm
index 01aad3e1fbc..454349ed145 100644
--- a/code/game/turfs/simulated/walls.dm
+++ b/code/game/turfs/simulated/walls.dm
@@ -217,8 +217,8 @@
/turf/simulated/wall/attack_animal(var/mob/living/simple_animal/M)
M.changeNext_move(CLICK_CD_MELEE)
M.do_attack_animation(src)
- if(M.environment_smash >= 2)
- if(M.environment_smash == 3)
+ if((M.environment_smash & ENVIRONMENT_SMASH_WALLS) || (M.environment_smash & ENVIRONMENT_SMASH_RWALLS))
+ if(M.environment_smash & ENVIRONMENT_SMASH_RWALLS)
dismantle_wall(1)
to_chat(M, "You smash through the wall.")
else
diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm
index 2f05b738385..514d145810d 100644
--- a/code/game/turfs/turf.dm
+++ b/code/game/turfs/turf.dm
@@ -56,12 +56,12 @@
/turf/Destroy()
// Adds the adjacent turfs to the current atmos processing
- if(air_master)
+ if(SSair)
for(var/direction in cardinal)
if(atmos_adjacent_turfs & direction)
var/turf/simulated/T = get_step(src, direction)
if(istype(T))
- air_master.add_to_active(T)
+ SSair.add_to_active(T)
..()
return QDEL_HINT_HARDDEL_NOW
@@ -167,8 +167,8 @@
var/old_corners = corners
BeforeChange()
- if(air_master)
- air_master.remove_from_active(src)
+ if(SSair)
+ SSair.remove_from_active(src)
var/turf/W = new path(src)
if(!defer_change)
W.AfterChange()
@@ -204,8 +204,8 @@
levelupdate()
CalculateAdjacentTurfs()
- if(air_master && !ignore_air)
- air_master.add_to_active(src)
+ if(SSair && !ignore_air)
+ SSair.add_to_active(src)
if(!keep_cabling && !can_have_cabling())
for(var/obj/structure/cable/C in contents)
@@ -246,8 +246,8 @@
air.carbon_dioxide = (aco/max(turf_count,1))
air.toxins = (atox/max(turf_count,1))
air.temperature = (atemp/max(turf_count,1))//Trace gases can get bant
- if(air_master)
- air_master.add_to_active(src)
+ if(SSair)
+ SSair.add_to_active(src)
/turf/proc/ReplaceWithLattice()
src.ChangeTurf(/turf/space)
@@ -457,6 +457,6 @@
T0.ChangeTurf(turf_type)
- air_master.remove_from_active(T0)
+ SSair.remove_from_active(T0)
T0.CalculateAdjacentTurfs()
- air_master.add_to_active(T0,1)
+ SSair.add_to_active(T0,1)
diff --git a/code/modules/awaymissions/zlevel.dm b/code/modules/awaymissions/zlevel.dm
index 50b09d72788..bdb8bc01bc4 100644
--- a/code/modules/awaymissions/zlevel.dm
+++ b/code/modules/awaymissions/zlevel.dm
@@ -9,8 +9,8 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
smoothTurfs = turfs
log_debug("Setting up atmos")
- if(air_master)
- air_master.setup_allturfs(turfs)
+ if(SSair)
+ SSair.setup_allturfs(turfs)
log_debug("\tTook [stop_watch(subtimer)]s")
subtimer = start_watch()
diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm
index 9e731953ce5..9b30cc9e599 100644
--- a/code/modules/client/client procs.dm
+++ b/code/modules/client/client procs.dm
@@ -478,6 +478,8 @@
if(!tooltips)
tooltips = new /datum/tooltip(src)
+ Master.UpdateTickRate()
+
//////////////
//DISCONNECT//
//////////////
@@ -487,6 +489,7 @@
admins -= src
directory -= ckey
clients -= src
+ Master.UpdateTickRate()
return ..()
diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm
index 63dad5bcf73..0bfac62b267 100644
--- a/code/modules/customitems/item_defines.dm
+++ b/code/modules/customitems/item_defines.dm
@@ -719,15 +719,25 @@
/obj/item/clothing/suit/jacket/miljacket/patch/attack_self(mob/user)
var/list/options = list()
options["purple"] = "shazjacket_purple"
+ options["purple light"] = "shazjacket_purple_light"
options["yellow"] = "shazjacket_yellow"
options["blue"] = "shazjacket_blue"
+ options["cyan"] = "shazjacket_cyan"
+ options["command blue"] = "shazjacket_command"
options["brown"] = "shazjacket_brown"
options["orange"] = "shazjacket_orange"
+ options["engi orange"] = "shazjacket_engi"
options["grey"] = "shazjacket_grey"
options["black"] ="shazjacket_black"
options["red"] ="shazjacket_red"
+ options["red light"] ="shazjacket_red_light"
+ options["pink"] ="shazjacket_pink"
+ options["magenta"] ="shazjacket_magenta"
options["navy"] ="shazjacket_navy"
options["white"] ="shazjacket_white"
+ options["green"] ="shazjacket_green"
+ options["lime"] ="shazjacket_lime"
+ options["army green"] ="shazjacket_army"
var/choice = input(user, "What color do you wish your jacket to be?", "Change color") as null|anything in options
diff --git a/code/modules/events/spacevine.dm b/code/modules/events/spacevine.dm
index f0408a9bdc0..e4237cc49fd 100644
--- a/code/modules/events/spacevine.dm
+++ b/code/modules/events/spacevine.dm
@@ -481,37 +481,39 @@
eater.say("Nom")
wither()
-/obj/structure/spacevine/attackby(obj/item/weapon/W, mob/user, params)
- if (!W || !user || !W.type)
- return
- user.changeNext_move(CLICK_CD_MELEE)
- var/damage_to_do = W.force
-
- if(istype(W, /obj/item/weapon/scythe))
- var/obj/item/weapon/scythe/S = W
+/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user)
+ var/damage_dealt = I.force
+ if(istype(I, /obj/item/weapon/scythe))
+ var/obj/item/weapon/scythe/S = I
if(S.extend) //so folded telescythes won't get damage boosts / insta-clears (they instead will instead be treated like non-scythes)
- damage_to_do *= 4
+ damage_dealt *= 4
for(var/obj/structure/spacevine/B in range(1,src))
- if(B.health > damage_to_do) //this only is going to occur for woodening mutation vines (increased health) or if we nerf scythe damage/multiplier
- B.health -= damage_to_do
+ if(B.health > damage_dealt) //this only is going to occur for woodening mutation vines (increased health) or if we nerf scythe damage/multiplier
+ B.take_damage(damage_dealt, I.damtype, "melee", 1)
else
B.wither()
return
-
- if(is_sharp(W))
- damage_to_do *= 4
-
- if(W && W.damtype == "fire")
- damage_to_do *= 4
+ if(is_sharp(I))
+ damage_dealt *= 4
+ if(I.damtype == BURN)
+ damage_dealt *= 4
for(var/datum/spacevine_mutation/SM in mutations)
- damage_to_do = SM.on_hit(src, user, W, damage_to_do) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
+ damage_dealt = SM.on_hit(src, user, I, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
+ take_damage(damage_dealt, I.damtype, "melee", 1)
- health -= damage_to_do
- if(health < 1)
- wither()
+/obj/structure/spacevine/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
+ switch(damage_type)
+ if(BRUTE)
+ if(damage_amount)
+ playsound(src, 'sound/weapons/slash.ogg', 50, 1)
+ else
+ playsound(src, 'sound/weapons/tap.ogg', 50, 1)
+ if(BURN)
+ playsound(src, 'sound/items/welder.ogg', 100, 1)
- ..()
+/obj/structure/spacevine/obj_destruction()
+ wither()
/obj/structure/spacevine/Crossed(mob/crosser)
if(isliving(crosser))
diff --git a/code/modules/fish/fishtank.dm b/code/modules/fish/fishtank.dm
index 1b5294867d4..16ec28dc929 100644
--- a/code/modules/fish/fishtank.dm
+++ b/code/modules/fish/fishtank.dm
@@ -595,7 +595,7 @@
playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1)
check_health()
-/obj/machinery/fishtank/proc/attack_generic(mob/living/user as mob, damage = 0) //used by attack_alien, attack_animal, and attack_slime
+/obj/machinery/fishtank/attack_generic(mob/living/user, damage = 0) //used by attack_alien, attack_animal, and attack_slime
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
cur_health -= damage
diff --git a/code/modules/hydroponics/hydroitemdefines.dm b/code/modules/hydroponics/hydroitemdefines.dm
index cee72938fc6..d9574550190 100644
--- a/code/modules/hydroponics/hydroitemdefines.dm
+++ b/code/modules/hydroponics/hydroitemdefines.dm
@@ -119,6 +119,7 @@
hitsound = 'sound/weapons/bladeslice.ogg'
sharp = 1
var/extend = 1
+ var/swiping = FALSE
/obj/item/weapon/scythe/suicide_act(mob/user)
user.visible_message("[user] is beheading \himself with the [src.name]! It looks like \he's trying to commit suicide.")
@@ -130,6 +131,21 @@
playsound(loc, pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg'), 50, 1, -1)
return (BRUTELOSS)
+/obj/item/weapon/scythe/pre_attackby(atom/A, mob/living/user, params)
+ if(swiping || !istype(A, /obj/structure/spacevine) || get_turf(A) == get_turf(user))
+ return ..()
+ else
+ var/turf/user_turf = get_turf(user)
+ var/dir_to_target = get_dir(user_turf, get_turf(A))
+ swiping = TRUE
+ var/static/list/scythe_slash_angles = list(0, 45, 90, -45, -90)
+ for(var/i in scythe_slash_angles)
+ var/turf/T = get_step(user_turf, turn(dir_to_target, i))
+ for(var/obj/structure/spacevine/V in T)
+ if(user.Adjacent(V))
+ melee_attack_chain(user, V)
+ swiping = FALSE
+
/obj/item/weapon/scythe/tele
icon_state = "tscythe0"
item_state = null //no sprite for folded version, like a tele-baton
diff --git a/code/modules/mining/lavaland/loot/colossus_loot.dm b/code/modules/mining/lavaland/loot/colossus_loot.dm
index c1d8d2bdfde..425fbee2b8a 100644
--- a/code/modules/mining/lavaland/loot/colossus_loot.dm
+++ b/code/modules/mining/lavaland/loot/colossus_loot.dm
@@ -335,6 +335,7 @@
friendly = "mends"
density = 0
flying = 1
+ obj_damage = 0
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
ventcrawler = 2
mob_size = MOB_SIZE_TINY
diff --git a/code/modules/mining/mine_turfs.dm b/code/modules/mining/mine_turfs.dm
index d2f8e2c8bc1..94fa395e526 100644
--- a/code/modules/mining/mine_turfs.dm
+++ b/code/modules/mining/mine_turfs.dm
@@ -418,7 +418,7 @@ var/global/list/rockTurfEdgeCache = list(
return
/turf/simulated/mineral/attack_animal(mob/living/simple_animal/user as mob)
- if(user.environment_smash >= 2)
+ if((user.environment_smash & ENVIRONMENT_SMASH_WALLS) || (user.environment_smash & ENVIRONMENT_SMASH_RWALLS))
gets_drilled()
..()
diff --git a/code/modules/mining/minebot.dm b/code/modules/mining/minebot.dm
index a9cdbffed7d..f60eba4a1bd 100644
--- a/code/modules/mining/minebot.dm
+++ b/code/modules/mining/minebot.dm
@@ -23,6 +23,7 @@
maxHealth = 125
melee_damage_lower = 15
melee_damage_upper = 15
+ obj_damage = 0
environment_smash = 0
check_friendly_fire = 1
stop_automated_movement_when_pulled = 1
diff --git a/code/modules/mob/living/carbon/carbon_defenses.dm b/code/modules/mob/living/carbon/carbon_defenses.dm
index 6878a0f28f7..eb6517e5f1d 100644
--- a/code/modules/mob/living/carbon/carbon_defenses.dm
+++ b/code/modules/mob/living/carbon/carbon_defenses.dm
@@ -24,7 +24,7 @@
for(var/datum/surgery/S in surgeries)
if(S.next_step(user, src))
return 1
- ..()
+ return ..()
/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
if(!iscarbon(user))
diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm
index 28c81b026b9..3eb65f993f4 100644
--- a/code/modules/mob/living/carbon/human/human_attackhand.dm
+++ b/code/modules/mob/living/carbon/human/human_attackhand.dm
@@ -228,6 +228,3 @@
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("[M] attempted to disarm [src]!")
return
-
-/mob/living/carbon/human/proc/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, inrange, params)
- return
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index 6f6bb6ade48..9170a0f74f9 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -176,21 +176,22 @@ emp_act
return 1
//Returns 1 if the attack hit, 0 if it missed.
-/mob/living/carbon/human/proc/attacked_by(var/obj/item/I, var/mob/living/user, var/def_zone)
- if(!I || !user) return 0
+/mob/living/carbon/human/attacked_by(obj/item/I, mob/living/user, def_zone)
+ if(!I || !user)
+ return 0
- if((istype(I, /obj/item/weapon/kitchen/knife/butcher/meatcleaver) || istype(I, /obj/item/weapon/twohanded/chainsaw)) && src.stat == DEAD && user.a_intent == INTENT_HARM)
- var/obj/item/weapon/reagent_containers/food/snacks/meat/human/newmeat = new /obj/item/weapon/reagent_containers/food/snacks/meat/human(get_turf(src.loc))
- newmeat.name = src.real_name + newmeat.name
- newmeat.subjectname = src.real_name
- newmeat.subjectjob = src.job
- newmeat.reagents.add_reagent ("nutriment", (src.nutrition / 15) / 3)
- src.reagents.trans_to (newmeat, round ((src.reagents.total_volume) / 3, 1))
+ if((istype(I, /obj/item/weapon/kitchen/knife/butcher/meatcleaver) || istype(I, /obj/item/weapon/twohanded/chainsaw)) && stat == DEAD && user.a_intent == INTENT_HARM)
+ var/obj/item/weapon/reagent_containers/food/snacks/meat/human/newmeat = new /obj/item/weapon/reagent_containers/food/snacks/meat/human(get_turf(loc))
+ newmeat.name = real_name + newmeat.name
+ newmeat.subjectname = real_name
+ newmeat.subjectjob = job
+ newmeat.reagents.add_reagent("nutriment", (nutrition / 15) / 3)
+ reagents.trans_to(newmeat, round((reagents.total_volume) / 3, 1))
add_mob_blood(src)
- --src.meatleft
- to_chat(user, "You hack off a chunk of meat from [src.name]")
- if(!src.meatleft)
- src.create_attack_log("Was chopped up into meat by [key_name(user)]")
+ --meatleft
+ to_chat(user, "You hack off a chunk of meat from [name]")
+ if(!meatleft)
+ create_attack_log("Was chopped up into meat by [key_name(user)]")
user.create_attack_log("Chopped up [key_name(src)] into meat")
msg_admin_attack("[key_name_admin(user)] chopped up [key_name_admin(src)] into meat")
if(!iscarbon(user))
@@ -214,19 +215,18 @@ emp_act
if(istype(I,/obj/item/weapon/card/emag))
emag_act(user, affecting)
- if(! I.discrete)
- if(I.attack_verb.len)
- visible_message("[src] has been [pick(I.attack_verb)] in the [hit_area] with [I.name] by [user]!")
- else
- visible_message("[src] has been attacked in the [hit_area] with [I.name] by [user]!")
+ send_item_attack_message(I, user, hit_area)
- var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].", armour_penetration = I.armour_penetration)
+ if(!I.force)
+ return 0 //item force is zero
+
+ var/armor = run_armor_check(affecting, "melee", "Your armour has protected your [hit_area].", "Your armour has softened hit to your [hit_area].", armour_penetration = I.armour_penetration)
var/weapon_sharp = is_sharp(I)
if(weapon_sharp && prob(getarmor(user.zone_sel.selecting, "melee")))
weapon_sharp = 0
- if(armor >= 100) return 0
- if(!I.force) return 0
+ if(armor >= 100)
+ return 0
var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
apply_damage(I.force, I.damtype, affecting, armor, sharp = weapon_sharp, used_weapon = I)
@@ -234,8 +234,6 @@ emp_act
var/bloody = 0
if(I.damtype == BRUTE && I.force && prob(25 + I.force * 2))
I.add_mob_blood(src) //Make the weapon bloody, not the person.
-// if(user.hand) user.update_inv_l_hand() //updates the attacker's overlay for the (now bloodied) weapon
-// else user.update_inv_r_hand() //removed because weapons don't have on-mob blood overlays
if(prob(I.force * 2)) //blood spatter!
bloody = 1
var/turf/location = loc
diff --git a/code/modules/mob/living/carbon/slime/slime.dm b/code/modules/mob/living/carbon/slime/slime.dm
index d1bcb196c0e..e9603666573 100644
--- a/code/modules/mob/living/carbon/slime/slime.dm
+++ b/code/modules/mob/living/carbon/slime/slime.dm
@@ -193,6 +193,12 @@
updatehealth()
return
+/mob/living/carbon/slime/MouseDrop(atom/movable/A)
+ if(isliving(A) && A != usr)
+ var/mob/living/Food = A
+ if(Food.Adjacent(usr) && !stat && Food.stat != DEAD) //messy
+ Feedon(Food)
+ ..()
/mob/living/carbon/slime/unEquip(obj/item/W as obj)
return
@@ -200,28 +206,25 @@
/mob/living/carbon/slime/attack_ui(slot)
return
-/mob/living/carbon/slime/attack_slime(mob/living/carbon/slime/M as mob)
+/mob/living/carbon/slime/attack_slime(mob/living/carbon/slime/M)
if(!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
- if(Victim) return // can't attack while eating!
+ if(Victim)
+ return // can't attack while eating!
+ M.do_attack_animation(src)
+ visible_message("[M.name] has glomped [src]!", \
+ "[M.name] has glomped [src]!")
+ var/damage = rand(1, 3)
+ attacked += 5
+ if(M.is_adult)
+ damage = rand(1, 6)
+ else
+ damage = rand(1, 3)
if(health > -100)
-
- M.do_attack_animation(src)
- visible_message(" The [M.name] has glomped [src]!", \
- " The [M.name] has glomped [src]!")
- var/damage = rand(1, 3)
- attacked += 5
-
- if(M.is_adult)
- damage = rand(1, 6)
- else
- damage = rand(1, 3)
-
adjustBruteLoss(damage)
-
updatehealth()
return
@@ -327,20 +330,6 @@
if(S.next_step(M, src))
return 1
-/*
- if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
- var/obj/item/clothing/gloves/G = M.gloves
- if(G.cell)
- if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
- if(G.cell.charge >= 2500)
- G.cell.use(2500)
- visible_message("[src] has been touched with the stun gloves by [M]!")
- return
- else
- to_chat(M, "Not enough charge! ")
- return
-*/
-
switch(M.a_intent)
if(INTENT_HELP)
@@ -373,9 +362,9 @@
playsound(loc, "punch", 25, 1, -1)
visible_message("[M] has punched [src]!", \
"[M] has punched [src]!")
-
- adjustBruteLoss(damage)
- updatehealth()
+ if(health > -100)
+ adjustBruteLoss(damage)
+ updatehealth()
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("[M] has attempted to punch [src]!")
@@ -404,13 +393,14 @@
var/damage = rand(15, 30)
if(damage >= 25)
damage = rand(20, 40)
- visible_message("[M] has attacked [name]!", \
- "[M] has attacked [name]!")
+ visible_message("[M] has slashed [name]!", \
+ "[M] has slashed [name]!")
else
visible_message("[M] has wounded [name]!", \
")[M] has wounded [name]!")
- adjustBruteLoss(damage)
- updatehealth()
+ if(health > -100)
+ adjustBruteLoss(damage)
+ updatehealth()
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
visible_message("[M] has attempted to lunge at [name]!", \
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index e38b2e6fd4e..a522119eae4 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -983,11 +983,12 @@
return 0
/mob/living/proc/attempt_harvest(obj/item/I, mob/user)
- if(stat == DEAD && !isnull(butcher_results)) //can we butcher it?
- if(istype(I, /obj/item/weapon/kitchen/knife))
+ if(user.a_intent == INTENT_HARM && stat == DEAD && butcher_results) //can we butcher it?
+ var/sharpness = is_sharp(I)
+ if(sharpness)
to_chat(user, "You begin to butcher [src]...")
playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
- if(do_mob(user, src, 80))
+ if(do_mob(user, src, 80 / sharpness) && Adjacent(I))
harvest(user)
return 1
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index e3df2023664..4c1053995e0 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -567,10 +567,7 @@ var/list/robot_verbs_default = list(
return 2
-/mob/living/silicon/robot/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
- if(istype(W, /obj/item/weapon/restraints/handcuffs)) // fuck i don't even know why isrobot() in handcuff code isn't working so this will have to do
- return
-
+/mob/living/silicon/robot/attackby(obj/item/weapon/W, mob/user, params)
if(opened) // Are they trying to insert something?
for(var/V in components)
var/datum/robot_component/C = components[V]
@@ -610,6 +607,7 @@ var/list/robot_verbs_default = list(
else if(istype(W, /obj/item/stack/cable_coil) && user.a_intent == INTENT_HELP && (wiresexposed || istype(src,/mob/living/silicon/robot/drone)))
+ user.changeNext_move(CLICK_CD_MELEE)
if(!getFireLoss())
to_chat(user, "Nothing to fix!")
return
@@ -744,9 +742,13 @@ var/list/robot_verbs_default = list(
to_chat(user, "Upgrade error.")
else
- spark_system.start()
return ..()
+/mob/living/silicon/robot/attacked_by(obj/item/I, mob/living/user, def_zone)
+ if(I.force && I.damtype != STAMINA && stat != DEAD) //only sparks if real damage is dealt.
+ spark_system.start()
+ ..()
+
/mob/living/silicon/robot/emag_act(user as mob)
if(!ishuman(user) && !issilicon(user))
return
diff --git a/code/modules/mob/living/simple_animal/bot/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm
index 3cf6e92d5f1..7b902af2e7a 100644
--- a/code/modules/mob/living/simple_animal/bot/ed209bot.dm
+++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm
@@ -8,7 +8,7 @@
health = 100
maxHealth = 100
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
-
+ obj_damage = 60
environment_smash = 2 //Walls can't stop THE LAW
mob_size = MOB_SIZE_LARGE
diff --git a/code/modules/mob/living/simple_animal/bot/medbot.dm b/code/modules/mob/living/simple_animal/bot/medbot.dm
index d1fbd235efc..368a7df552c 100644
--- a/code/modules/mob/living/simple_animal/bot/medbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/medbot.dm
@@ -221,8 +221,9 @@
update_controls()
return
-/mob/living/simple_animal/bot/medbot/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
+/mob/living/simple_animal/bot/medbot/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/reagent_containers/glass))
+ . = 1 //no afterattack
if(locked)
to_chat(user, "You cannot insert a beaker because the panel is locked!")
return
@@ -236,7 +237,6 @@
reagent_glass = W
to_chat(user, "You insert [W].")
show_controls(user)
- return
else
var/current_health = health
diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm
index 2bee4ef63b2..e3ea50aad7b 100644
--- a/code/modules/mob/living/simple_animal/constructs.dm
+++ b/code/modules/mob/living/simple_animal/constructs.dm
@@ -100,6 +100,7 @@
health = 250
response_harm = "harmlessly punches"
harm_intent_damage = 0
+ obj_damage = 90
melee_damage_lower = 30
melee_damage_upper = 30
attacktext = "smashes their armoured gauntlet into"
@@ -189,6 +190,7 @@
health = 50
response_harm = "viciously beats"
harm_intent_damage = 5
+ obj_damage = 60
melee_damage_lower = 5
melee_damage_upper = 5
attacktext = "rams"
@@ -302,7 +304,7 @@
melee_damage_lower = 1
melee_damage_upper = 5
attacktext = "prods"
- environment_smash = 3
+ environment_smash = ENVIRONMENT_SMASH_RWALLS
see_in_dark = 8
attack_sound = 'sound/weapons/tap.ogg'
const_type = "harvester"
diff --git a/code/modules/mob/living/simple_animal/friendly/lizard.dm b/code/modules/mob/living/simple_animal/friendly/lizard.dm
index ead59fa32d7..31d0b1f91c5 100644
--- a/code/modules/mob/living/simple_animal/friendly/lizard.dm
+++ b/code/modules/mob/living/simple_animal/friendly/lizard.dm
@@ -9,7 +9,7 @@
health = 5
maxHealth = 5
attacktext = "bites"
- attacktext = "bites"
+ obj_damage = 0
melee_damage_lower = 1
melee_damage_upper = 2
response_help = "pets"
diff --git a/code/modules/mob/living/simple_animal/hostile/alien.dm b/code/modules/mob/living/simple_animal/hostile/alien.dm
index 86dbc13b643..480647fe8a8 100644
--- a/code/modules/mob/living/simple_animal/hostile/alien.dm
+++ b/code/modules/mob/living/simple_animal/hostile/alien.dm
@@ -14,6 +14,7 @@
maxHealth = 100
health = 100
harm_intent_damage = 5
+ obj_damage = 60
melee_damage_lower = 25
melee_damage_upper = 25
attacktext = "slashes"
@@ -145,6 +146,7 @@
melee_damage_upper = 0
a_intent = INTENT_HELP
friendly = "caresses"
+ obj_damage = 0
environment_smash = 0
icon_state = "maid"
icon_living = "maid"
diff --git a/code/modules/mob/living/simple_animal/hostile/bear.dm b/code/modules/mob/living/simple_animal/hostile/bear.dm
index 798595a36e0..1e55fb58850 100644
--- a/code/modules/mob/living/simple_animal/hostile/bear.dm
+++ b/code/modules/mob/living/simple_animal/hostile/bear.dm
@@ -20,6 +20,7 @@
stop_automated_movement_when_pulled = 0
maxHealth = 60
health = 60
+ obj_damage = 60
melee_damage_lower = 20
melee_damage_upper = 30
attacktext = "mauls"
diff --git a/code/modules/mob/living/simple_animal/hostile/bees.dm b/code/modules/mob/living/simple_animal/hostile/bees.dm
index a2d6c915d77..557e9de9c48 100644
--- a/code/modules/mob/living/simple_animal/hostile/bees.dm
+++ b/code/modules/mob/living/simple_animal/hostile/bees.dm
@@ -29,6 +29,7 @@
health = 10
faction = list("hostile")
move_to_delay = 0
+ obj_damage = 0
environment_smash = 0
mouse_opacity = 2
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
diff --git a/code/modules/mob/living/simple_animal/hostile/carp.dm b/code/modules/mob/living/simple_animal/hostile/carp.dm
index 2d0dd7a2380..be9f41e9625 100644
--- a/code/modules/mob/living/simple_animal/hostile/carp.dm
+++ b/code/modules/mob/living/simple_animal/hostile/carp.dm
@@ -18,6 +18,7 @@
health = 25
harm_intent_damage = 8
+ obj_damage = 50
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "bites"
@@ -70,6 +71,6 @@
health = 65
pixel_x = -16
mob_size = MOB_SIZE_LARGE
-
+ obj_damage = 80
melee_damage_lower = 20
melee_damage_upper = 20
\ No newline at end of file
diff --git a/code/modules/mob/living/simple_animal/hostile/creature.dm b/code/modules/mob/living/simple_animal/hostile/creature.dm
index 50aa20b60d0..13c695387bd 100644
--- a/code/modules/mob/living/simple_animal/hostile/creature.dm
+++ b/code/modules/mob/living/simple_animal/hostile/creature.dm
@@ -8,6 +8,7 @@
icon_dead = "otherthing-dead"
health = 80
maxHealth = 80
+ obj_damage = 100
melee_damage_lower = 25
melee_damage_upper = 50
attacktext = "chomps"
diff --git a/code/modules/mob/living/simple_animal/hostile/deathsquid.dm b/code/modules/mob/living/simple_animal/hostile/deathsquid.dm
index e1fcfca518f..e825bb2d273 100644
--- a/code/modules/mob/living/simple_animal/hostile/deathsquid.dm
+++ b/code/modules/mob/living/simple_animal/hostile/deathsquid.dm
@@ -17,7 +17,7 @@
armour_penetration = 25
melee_damage_lower = 10
melee_damage_upper = 100
- environment_smash = 3
+ environment_smash = ENVIRONMENT_SMASH_RWALLS
force_threshold = 15
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
diff --git a/code/modules/mob/living/simple_animal/hostile/faithless.dm b/code/modules/mob/living/simple_animal/hostile/faithless.dm
index 35926a602f2..f668312e88d 100644
--- a/code/modules/mob/living/simple_animal/hostile/faithless.dm
+++ b/code/modules/mob/living/simple_animal/hostile/faithless.dm
@@ -12,7 +12,7 @@
speed = 0
maxHealth = 80
health = 80
-
+ obj_damage = 50
harm_intent_damage = 10
melee_damage_lower = 15
melee_damage_upper = 15
diff --git a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm
index fb0d156cdbf..cc1726a6408 100644
--- a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm
+++ b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm
@@ -39,6 +39,7 @@
response_harm = "hits"
maxHealth = 200
health = 200
+ obj_damage = 60
melee_damage_lower = 15
melee_damage_upper = 20
heat_damage_per_tick = 20 //amount of damage applied if animal's body temperature is higher than maxbodytemp
diff --git a/code/modules/mob/living/simple_animal/hostile/headcrab.dm b/code/modules/mob/living/simple_animal/hostile/headcrab.dm
index 9c9ec79fd34..0eea0eaef76 100644
--- a/code/modules/mob/living/simple_animal/hostile/headcrab.dm
+++ b/code/modules/mob/living/simple_animal/hostile/headcrab.dm
@@ -16,6 +16,7 @@
faction = list("creature")
robust_searching = 1
stat_attack = 2
+ obj_damage = 0
environment_smash = 0
speak_emote = list("squeaks")
ventcrawler = 2
diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm
index 50fab332201..a06ea9bd80d 100644
--- a/code/modules/mob/living/simple_animal/hostile/hostile.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile
faction = list("hostile")
stop_automated_movement_when_pulled = 0
+ obj_damage = 40
environment_smash = 1 //Set to 1 to break closets,tables,racks, etc; 2 for walls; 3 for rwalls
var/atom/target
var/ranged = 0
@@ -241,7 +242,7 @@
if(target.loc != null && get_dist(targets_from, target.loc) <= vision_range) //We can't see our target, but he's in our vision range still
if(ranged_ignores_vision && ranged_cooldown <= world.time) //we can't see our target... but we can fire at them!
OpenFire(target)
- if(environment_smash >= 2) //If we're capable of smashing through walls, forget about vision completely after finding our target
+ if((environment_smash & ENVIRONMENT_SMASH_WALLS) || (environment_smash & ENVIRONMENT_SMASH_RWALLS)) //If we're capable of smashing through walls, forget about vision completely after finding our target
Goto(target,move_to_delay,minimum_distance)
FindHidden()
return 1
diff --git a/code/modules/mob/living/simple_animal/hostile/illusion.dm b/code/modules/mob/living/simple_animal/hostile/illusion.dm
index 746c1789e16..9ed59fb4ab5 100644
--- a/code/modules/mob/living/simple_animal/hostile/illusion.dm
+++ b/code/modules/mob/living/simple_animal/hostile/illusion.dm
@@ -65,6 +65,7 @@
melee_damage_lower = 0
melee_damage_upper = 0
speed = -1
+ obj_damage = 0
environment_smash = 0
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
index 2ec7c213e1c..fe0374561a4 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
@@ -267,6 +267,7 @@ Difficulty: Medium
maxHealth = 200
health = 200
faction = list("neutral")
+ obj_damage = 80
melee_damage_upper = 30
melee_damage_lower = 30
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
index dba3121f3a7..19a00329e8f 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
@@ -7,7 +7,8 @@
maxHealth = 1000
a_intent = INTENT_HARM
sentience_type = SENTIENCE_BOSS
- environment_smash = 3
+ environment_smash = ENVIRONMENT_SMASH_RWALLS
+ obj_damage = 400
luminosity = 3
faction = list("mining", "boss")
weather_immunities = list("lava","ash")
diff --git a/code/modules/mob/living/simple_animal/hostile/mimic.dm b/code/modules/mob/living/simple_animal/hostile/mimic.dm
index 0b28722e497..d25b2e5c6d9 100644
--- a/code/modules/mob/living/simple_animal/hostile/mimic.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mimic.dm
@@ -225,6 +225,7 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca
/mob/living/simple_animal/hostile/mimic/copy/ranged/CopyObject(obj/O, mob/living/creator, destroy_original = 0)
if(..())
emote_see = list("aims menacingly")
+ obj_damage = 0
environment_smash = 0 //needed? seems weird for them to do so
ranged = 1
retreat_distance = 1 //just enough to shoot
diff --git a/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm b/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm
index a0f0a2b8b22..c874259f891 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm
@@ -17,6 +17,7 @@
maxHealth = 75
health = 75
harm_intent_damage = 5
+ obj_damage = 0
melee_damage_lower = 0
melee_damage_upper = 0
attacktext = "lashes out at"
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
index 184f7b3ced3..2ff27c6fdfa 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
@@ -4,6 +4,7 @@
unsuitable_atmos_damage = 15
faction = list("mining")
weather_immunities = list("lava","ash")
+ obj_damage = 30
environment_smash = 2
minbodytemp = 0
heat_damage_per_tick = 20
@@ -65,6 +66,7 @@
maxHealth = 200
health = 200
harm_intent_damage = 5
+ obj_damage = 60
melee_damage_lower = 12
melee_damage_upper = 12
attacktext = "bites into"
@@ -125,6 +127,7 @@
maxHealth = 300
health = 300
harm_intent_damage = 1 //Only the manliest of men can kill a Goliath with only their fists.
+ obj_damage = 100
melee_damage_lower = 25
melee_damage_upper = 25
attacktext = "pulverizes"
diff --git a/code/modules/mob/living/simple_animal/hostile/mushroom.dm b/code/modules/mob/living/simple_animal/hostile/mushroom.dm
index 25311673076..3eaef32cafd 100644
--- a/code/modules/mob/living/simple_animal/hostile/mushroom.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mushroom.dm
@@ -13,6 +13,7 @@
response_disarm = "gently pushes aside"
response_harm = "whacks"
harm_intent_damage = 5
+ obj_damage = 0
melee_damage_lower = 1
melee_damage_upper = 1
attack_same = 2
diff --git a/code/modules/mob/living/simple_animal/hostile/pirate.dm b/code/modules/mob/living/simple_animal/hostile/pirate.dm
index 29c9923b5cd..4253d6bbf7f 100644
--- a/code/modules/mob/living/simple_animal/hostile/pirate.dm
+++ b/code/modules/mob/living/simple_animal/hostile/pirate.dm
@@ -14,6 +14,7 @@
health = 100
harm_intent_damage = 5
+ obj_damage = 60
melee_damage_lower = 30
melee_damage_upper = 30
attacktext = "slashes"
diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
index c2ba962e2e0..4fefd0ac4f6 100644
--- a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
+++ b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
@@ -22,6 +22,7 @@
melee_damage_upper = 10
attacktext = "attacks"
attack_sound = 'sound/items/bikehorn.ogg'
+ obj_damage = 0
environment_smash = 0
minbodytemp = 270
maxbodytemp = 370
diff --git a/code/modules/mob/living/simple_animal/hostile/statue.dm b/code/modules/mob/living/simple_animal/hostile/statue.dm
index 6ddb86fd818..b3bc11e6c1f 100644
--- a/code/modules/mob/living/simple_animal/hostile/statue.dm
+++ b/code/modules/mob/living/simple_animal/hostile/statue.dm
@@ -19,6 +19,7 @@
healable = 0
harm_intent_damage = 35
+ obj_damage = 100
melee_damage_lower = 34
melee_damage_upper = 42
attacktext = "claws"
diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm
index 470163315f3..03f2497e9cc 100644
--- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm
+++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm
@@ -112,6 +112,7 @@
pass_flags = PASSTABLE
health = 15
maxHealth = 15
+ obj_damage = 0
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "cuts"
diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/prince.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/prince.dm
index 40e6515668f..afb2785bb10 100644
--- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/prince.dm
+++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/prince.dm
@@ -24,7 +24,7 @@
move_to_delay = 4 // faster than normal
ventcrawler = 0
ai_ventcrawls = 0
- environment_smash = 3
+ environment_smash = ENVIRONMENT_SMASH_RWALLS
loot = list(/obj/item/clothing/accessory/medal)
idle_ventcrawl_chance = 0
spider_tier = TS_TIER_3
diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm
index 6b524872552..6a19cf1122c 100644
--- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm
+++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm
@@ -25,7 +25,7 @@
spider_opens_doors = 2
ventcrawler = 0
ai_ventcrawls = 0
- environment_smash = 3
+ environment_smash = ENVIRONMENT_SMASH_RWALLS
idle_ventcrawl_chance = 0 // stick to the queen!
var/dcheck_counter = 0
var/queen_visible = 1
diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm
index a9032b8a13d..ef285b488a6 100644
--- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm
+++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm
@@ -232,7 +232,7 @@
hasnested = 1
ventcrawler = 0
ai_ventcrawls = 0
- environment_smash = 3
+ environment_smash = ENVIRONMENT_SMASH_RWALLS
DoQueenScreech(8, 100, 8, 100)
MassFlicker()
to_chat(src, "You have matured to your egglaying stage. You can now smash through walls, and lay eggs, but can no longer ventcrawl.")
diff --git a/code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm b/code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm
index f27891f5965..9e6396dbde0 100644
--- a/code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm
+++ b/code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm
@@ -54,6 +54,7 @@
maxHealth = 50
ranged = 1
harm_intent_damage = 5
+ obj_damage = 60
melee_damage_lower = 25
melee_damage_upper = 25
a_intent = INTENT_HARM
diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm
index 461b5193b69..9d89c2c8b4c 100644
--- a/code/modules/mob/living/simple_animal/simple_animal.dm
+++ b/code/modules/mob/living/simple_animal/simple_animal.dm
@@ -46,6 +46,7 @@
//LETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly
var/melee_damage_lower = 0
var/melee_damage_upper = 0
+ var/obj_damage = 0 //how much damage this simple animal does to objects, if any
var/armour_penetration = 0 //How much armour they ignore, as a flat reduction from the targets armour value
var/melee_damage_type = BRUTE //Damage type of a simple mob's melee attack, should it do damage.
var/list/damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1) // 1 for full damage , 0 for none , -1 for 1:1 heal from that source
@@ -276,9 +277,6 @@
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
attack_threshold_check(damage,M.melee_damage_type)
-/mob/living/simple_animal/proc/attacked_by(obj/item/I, mob/living/user) // Handled in _onclick/click.dm
- return
-
/mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
if(!Proj)
return
@@ -385,7 +383,7 @@
return
-/mob/living/simple_animal/attackby(var/obj/item/O as obj, var/mob/living/user as mob) //Marker -Agouri
+/mob/living/simple_animal/attackby(obj/item/O, mob/living/user)
if(can_collar && !collar && istype(O, /obj/item/clothing/accessory/petcollar))
var/obj/item/clothing/accessory/petcollar/C = O
user.drop_item()
@@ -399,33 +397,7 @@
real_name = C.tagname
return
else
- user.changeNext_move(CLICK_CD_MELEE)
- if(attempt_harvest(O, user))
- return
- user.do_attack_animation(src)
- if(istype(O) && istype(user) && !O.attack(src, user))
- var/damage = 0
- if(O.force)
- if(O.force >= force_threshold)
- damage = O.force
- if(O.damtype == STAMINA)
- damage = 0
- if(O.damtype == BRUTE)
- if(prob(33))
- O.add_mob_blood(src)
- var/turf/location = get_turf(src)
- add_splatter_floor(location)
- if(get_dist(user, src) <= 1) //people with TK won't get smeared with blood
- user.add_mob_blood(src)
- visible_message("[user] has [O.attack_verb.len ? "[pick(O.attack_verb)]": "attacked"] [src] with [O]!",\
- "[user] has [O.attack_verb.len ? "[pick(O.attack_verb)]": "attacked"] you with [O]!")
- else
- visible_message("[O] bounces harmlessly off of [src].",\
- "[O] bounces harmlessly off of [src].")
- else
- user.visible_message("[user] gently taps [src] with [O].",\
- "This weapon is ineffective, it does no damage.")
- adjustBruteLoss(damage)
+ ..()
/mob/living/simple_animal/movement_delay()
. = ..()
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index a98540b0a2d..06bd75f39e8 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -946,6 +946,25 @@ var/list/slot_equipment_priority = list( \
if(processScheduler)
processScheduler.statProcesses()
+ if(statpanel("MC")) //looking at that panel
+ var/turf/T = get_turf(client.eye)
+ stat("Location:", COORD(T))
+ stat("CPU:", "[world.cpu]")
+ stat("Instances:", "[num2text(world.contents.len, 10)]")
+ GLOB.stat_entry()
+ stat(null)
+ if(Master)
+ Master.stat_entry()
+ else
+ stat("Master Controller:", "ERROR")
+ if(Failsafe)
+ Failsafe.stat_entry()
+ else
+ stat("Failsafe Controller:", "ERROR")
+ if(Master)
+ stat(null)
+ for(var/datum/controller/subsystem/SS in Master.subsystems)
+ SS.stat_entry()
statpanel("Status") // Switch to the Status panel again, for the sake of the lazy Stat procs
diff --git a/code/modules/modular_computers/computers/item/computer.dm b/code/modules/modular_computers/computers/item/computer.dm
index f72d4bfccda..1777bc26407 100644
--- a/code/modules/modular_computers/computers/item/computer.dm
+++ b/code/modules/modular_computers/computers/item/computer.dm
@@ -32,7 +32,7 @@
integrity_failure = 50
max_integrity = 100
- armor = list(melee = 0, bullet = 20, laser = 20, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 0, acid = 0)
+ armor = list(melee = 0, bullet = 20, laser = 20, energy = 100, bomb = 0, bio = 100, rad = 100)
// Important hardware (must be installed for computer to work)
diff --git a/code/modules/modular_computers/computers/item/computer_damage.dm b/code/modules/modular_computers/computers/item/computer_damage.dm
index 2623794fa9d..b0358edc3c9 100644
--- a/code/modules/modular_computers/computers/item/computer_damage.dm
+++ b/code/modules/modular_computers/computers/item/computer_damage.dm
@@ -1,29 +1,3 @@
-/obj/item/device/modular_computer/emp_act(severity)
- if(prob(20 / severity))
- take_damage(obj_integrity, BURN)
- ..()
-
-/obj/item/device/modular_computer/ex_act(severity)
- switch(severity)
- if(1)
- qdel(src)
- if(2)
- if(prob(25))
- qdel(src)
- else if(prob(50))
- obj_integrity = 0
- if(3)
- if(prob(25))
- obj_integrity = 0
-
-/obj/item/device/modular_computer/bullet_act(obj/item/projectile/P)
- take_damage(P.damage, P.damage_type)
- ..()
-
-/obj/item/device/modular_computer/blob_act()
- if(prob(75))
- take_damage(obj_integrity, BRUTE)
-
/obj/item/device/modular_computer/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
. = ..()
var/component_probability = min(50, max(damage_amount*0.1, 1 - obj_integrity/max_integrity))
@@ -36,17 +10,21 @@
for(var/I in all_components)
var/obj/item/weapon/computer_hardware/H = all_components[I]
if(prob(component_probability))
- H.take_damage(round(damage_amount*0.5))
+ H.take_damage(round(damage_amount*0.5), damage_type, damage_flag, 0)
-/obj/item/device/modular_computer/proc/break_apart(damage = TRUE)
- physical.visible_message("\The [src] breaks apart!")
- var/turf/newloc = get_turf(src)
- new /obj/item/stack/sheet/metal(newloc, round(steel_sheet_cost/2))
- for(var/C in all_components)
- var/obj/item/weapon/computer_hardware/H = all_components[C]
- uninstall_component(H)
- H.forceMove(newloc)
- if(damage && prob(25))
- H.take_damage(rand(10, 30))
+/obj/item/device/modular_computer/deconstruct(disassembled = TRUE)
+ break_apart()
+
+/obj/item/device/modular_computer/proc/break_apart()
+ if(can_deconstruct)
+ physical.visible_message("\The [src] breaks apart!")
+ var/turf/newloc = get_turf(src)
+ new /obj/item/stack/sheet/metal(newloc, round(steel_sheet_cost/2))
+ for(var/C in all_components)
+ var/obj/item/weapon/computer_hardware/H = all_components[C]
+ uninstall_component(H)
+ H.forceMove(newloc)
+ if(prob(25))
+ H.take_damage(rand(10,30), BRUTE, 0, 0)
relay_qdel()
qdel(src)
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index 06ea67b3d7c..4842fcd2631 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -138,6 +138,8 @@
terminal.connect_to_network()
/obj/machinery/power/apc/New(turf/loc, var/ndir, var/building=0)
+ if(!armor)
+ armor = list(melee = 20, bullet = 20, laser = 10, energy = 100, bomb = 30, bio = 100, rad = 100)
..()
apcs += src
apcs = sortAtom(apcs)
diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm
index 57a6e77b660..7a6c648610f 100644
--- a/code/modules/power/lighting.dm
+++ b/code/modules/power/lighting.dm
@@ -16,6 +16,7 @@
icon_state = "tube-construct-stage1"
anchored = 1
layer = 5
+ armor = list(melee = 50, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
var/stage = 1
var/fixture_type = "tube"
var/sheets_refunded = 2
diff --git a/code/modules/power/singularity/field_generator.dm b/code/modules/power/singularity/field_generator.dm
index 5b1fc73e24b..2a66339bfed 100644
--- a/code/modules/power/singularity/field_generator.dm
+++ b/code/modules/power/singularity/field_generator.dm
@@ -27,6 +27,7 @@ field_generator power level display
anchored = 0
density = 1
use_power = 0
+ armor = list(melee = 25, bullet = 10, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0)
var/const/num_power_levels = 6 // Total number of power level icon has
var/power_level = 0
var/active = FG_OFFLINE
diff --git a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
index d6d83255a81..dfbedc07ad2 100644
--- a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
+++ b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
@@ -62,6 +62,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
icon_state = "none"
anchored = 0
density = 1
+ armor = list(melee = 30, bullet = 20, laser = 20, energy = 0, bomb = 0, bio = 0, rad = 0)
var/obj/machinery/particle_accelerator/control_box/master = null
var/construction_state = 0
var/reference = null
diff --git a/code/modules/procedural_mapping/mapGeneratorModules/helpers.dm b/code/modules/procedural_mapping/mapGeneratorModules/helpers.dm
index a392105513a..11873b5acdf 100644
--- a/code/modules/procedural_mapping/mapGeneratorModules/helpers.dm
+++ b/code/modules/procedural_mapping/mapGeneratorModules/helpers.dm
@@ -11,7 +11,7 @@
return
var/list/map = mother.map
for(var/turf/simulated/T in map)
- air_master.remove_from_active(T)
+ SSair.remove_from_active(T)
for(var/turf/simulated/T in map)
if(T.air)
T.air.oxygen = T.oxygen
@@ -19,7 +19,7 @@
T.air.carbon_dioxide = T.carbon_dioxide
T.air.toxins = T.toxins
T.air.temperature = T.temperature
- air_master.add_to_active(T)
+ SSair.add_to_active(T)
//Only places atoms/turfs on area borders
/datum/mapGeneratorModule/border
diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm
index 1aae13e1f0d..0e06e67f3e8 100644
--- a/code/modules/recycling/disposal.dm
+++ b/code/modules/recycling/disposal.dm
@@ -15,6 +15,7 @@
anchored = 1
density = 1
on_blueprints = TRUE
+ armor = list(melee = 25, bullet = 10, laser = 10, energy = 100, bomb = 0, bio = 100, rad = 100)
var/datum/gas_mixture/air_contents // internal reservoir
var/mode = 1 // item mode 0=off 1=charging 2=charged
var/flush = 0 // true if flush handle is pulled
@@ -659,6 +660,7 @@
var/dpdir = 0 // bitmask of pipe directions
dir = 0 // dir will contain dominant direction for junction pipes
var/health = 10 // health points 0-10
+ armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100)
layer = 2.3 // slightly lower than wires and other pipes
var/base_icon_state // initial icon state on map
diff --git a/code/modules/shuttle/shuttle.dm b/code/modules/shuttle/shuttle.dm
index d3406556e27..eca8ea6f2df 100644
--- a/code/modules/shuttle/shuttle.dm
+++ b/code/modules/shuttle/shuttle.dm
@@ -33,6 +33,9 @@
return QDEL_HINT_LETMELIVE
+/obj/docking_port/take_damage()
+ return
+
/obj/docking_port/singularity_pull()
return
@@ -490,15 +493,15 @@
T1.shuttleRotate(rotation)
//lighting stuff
- air_master.remove_from_active(T1)
+ SSair.remove_from_active(T1)
T1.CalculateAdjacentTurfs()
- air_master.add_to_active(T1,1)
+ SSair.add_to_active(T1,1)
T0.ChangeTurf(turf_type)
- air_master.remove_from_active(T0)
+ SSair.remove_from_active(T0)
T0.CalculateAdjacentTurfs()
- air_master.add_to_active(T0,1)
+ SSair.add_to_active(T0,1)
for(var/A1 in L1)
var/turf/T1 = A1
diff --git a/code/modules/vehicle/vehicle.dm b/code/modules/vehicle/vehicle.dm
index bdd8ca39c90..bdd8c2a9608 100644
--- a/code/modules/vehicle/vehicle.dm
+++ b/code/modules/vehicle/vehicle.dm
@@ -8,6 +8,7 @@
anchored = 0
can_buckle = 1
buckle_lying = 0
+ armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0)
var/keytype = null //item typepath, if non-null an item of this type is needed in your hands to drive this vehicle
var/next_vehicle_move = 0 //used for move delays
var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
diff --git a/code/world.dm b/code/world.dm
index b9063683763..df7fc20437c 100644
--- a/code/world.dm
+++ b/code/world.dm
@@ -4,9 +4,6 @@ var/global/datum/global_init/init = new ()
Pre-map initialization stuff should go here.
*/
/datum/global_init/New()
-
- makeDatumRefLists()
- load_configuration()
setLog()
del(src)
@@ -37,6 +34,7 @@ var/global/list/map_transition_config = MAP_TRANSITION_CONFIG
timezoneOffset = text2num(time2text(0,"hh")) * 36000
+
callHook("startup")
src.update_status()
@@ -48,6 +46,8 @@ var/global/list/map_transition_config = MAP_TRANSITION_CONFIG
space_manager.initialize() //Before the MC starts up
+ Master.Initialize(10, FALSE)
+
processScheduler = new
master_controller = new /datum/controller/game_controller()
spawn(1)
@@ -55,7 +55,6 @@ var/global/list/map_transition_config = MAP_TRANSITION_CONFIG
processScheduler.setup()
master_controller.setup()
- sleep_offline = 1
if(using_map && using_map.name)
map_name = "[using_map.name]"
diff --git a/config/example/config.txt b/config/example/config.txt
index 81d882d88a8..5e6f9465708 100644
--- a/config/example/config.txt
+++ b/config/example/config.txt
@@ -347,3 +347,27 @@ DISABLE_SPACE_RUINS
## Uncomment this to disable karma and unlock all karma purchases for players by default
#DISABLE_KARMA
+
+## Defines the ticklimit for subsystem initialization (In percents of a byond tick). Lower makes world start smoother. Higher makes it faster.
+##This is currently a testing optimized setting. A good value for production would be 98.
+TICK_LIMIT_MC_INIT 500
+
+###Master Controller High Pop Mode###
+
+##The Master Controller(MC) is the primary system controlling timed tasks and events in SS13 (lobby timer, game checks, lighting updates, atmos, etc)
+##Default base MC tick rate (1 = process every "byond tick" (see: tick_lag/fps config settings), 2 = process every 2 byond ticks, etc)
+## Setting this to 0 will prevent the Master Controller from ticking
+BASE_MC_TICK_RATE 1
+
+##High population MC tick rate
+## Byond rounds timer values UP, but the tick rate is modified with heuristics during lag spites so setting this to something like 2
+## will make it run every 2 byond ticks, but will also double the effect of anti-lag heuristics. You can instead set it to something like
+## 1.1 to make it run every 2 byond ticks, but only increase the effect of anti-lag heuristics by 10%. or 1.5 for 50%.
+## (As an aside, you could in theory also reduce the effect of anti-lag heuristics in the base tick rate by setting it to something like 0.5)
+HIGH_POP_MC_TICK_RATE 1.1
+
+##Engage high pop mode if player count raises above this (Player in this context means any connected user. Lobby, ghost or in-game all count)
+HIGH_POP_MC_MODE_AMOUNT 65
+
+##Disengage high pop mode if player count drops below this
+DISABLE_HIGH_POP_MC_MODE_AMOUNT 60
\ No newline at end of file
diff --git a/html/changelog.html b/html/changelog.html
index 8146c6a5f71..4d431ca2bea 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -56,6 +56,35 @@
-->
+
24 March 2018
+
matt81093 updated:
+
+ - Borgs no longer keep their special vision when reset with the reset module
+
+
uraniummeltdown updated:
+
+ - Deconstructing default RCD airlocks should work now
+
+
+
22 March 2018
+
uraniummeltdown updated:
+
+ - Airlocks now have security levels. Secure airlocks cannot be hacked straightaway. Vault doors and highsecurity airlocks have some security by default. You can make an airlock secure by applying metal and plasteel to it while the panel is open
+ - As a slime, you can drag yourself onto a target to feed
+ - Doors, tables and table frames can be destroyed by hitting them. Airlocks can be repaired by a welder on help intent.
+ - You can butcher with any sharp item on harm intent
+ - Grilles are stronger
+ - Vault door assemblies cost 8 plasteel up from 6
+ - Xenomorphs can open non-locked non-welded airlocks after some time
+ - Firelocks can be welded open again, firelock [de]construction uses crowbar instead of welder
+
+
+
21 March 2018
+
MarsM0nd updated:
+
+ - Xray machines now have xray vision, and check contents of an item, instead of just the item.
+
+
20 March 2018
MarsM0nd updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index e6a70fa621f..290d75a5606 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -6165,3 +6165,27 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
2018-03-20:
MarsM0nd:
- bugfix: Stops a mug from being invisible
+2018-03-21:
+ MarsM0nd:
+ - tweak: Xray machines now have xray vision, and check contents of an item, instead
+ of just the item.
+2018-03-22:
+ uraniummeltdown:
+ - rscadd: Airlocks now have security levels. Secure airlocks cannot be hacked straightaway.
+ Vault doors and highsecurity airlocks have some security by default. You can
+ make an airlock secure by applying metal and plasteel to it while the panel
+ is open
+ - rscadd: As a slime, you can drag yourself onto a target to feed
+ - rscadd: Doors, tables and table frames can be destroyed by hitting them. Airlocks
+ can be repaired by a welder on help intent.
+ - tweak: You can butcher with any sharp item on harm intent
+ - tweak: Grilles are stronger
+ - tweak: Vault door assemblies cost 8 plasteel up from 6
+ - tweak: Xenomorphs can open non-locked non-welded airlocks after some time
+ - tweak: Firelocks can be welded open again, firelock [de]construction uses crowbar
+ instead of welder
+2018-03-24:
+ matt81093:
+ - bugfix: Borgs no longer keep their special vision when reset with the reset module
+ uraniummeltdown:
+ - bugfix: Deconstructing default RCD airlocks should work now
diff --git a/icons/effects/clockwork_effects.dmi b/icons/effects/clockwork_effects.dmi
new file mode 100644
index 00000000000..5d6082dc2bd
Binary files /dev/null and b/icons/effects/clockwork_effects.dmi differ
diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi
index 8d887bb1e43..9f8a20b37c5 100644
Binary files a/icons/mob/suit.dmi and b/icons/mob/suit.dmi differ
diff --git a/icons/obj/doors/1x2blast_hor.dmi b/icons/obj/doors/1x2blast_hor.dmi
index fcf3696f085..59827a28079 100644
Binary files a/icons/obj/doors/1x2blast_hor.dmi and b/icons/obj/doors/1x2blast_hor.dmi differ
diff --git a/icons/obj/doors/1x2blast_vert.dmi b/icons/obj/doors/1x2blast_vert.dmi
index 3339e94654a..f3fe9da8bbf 100644
Binary files a/icons/obj/doors/1x2blast_vert.dmi and b/icons/obj/doors/1x2blast_vert.dmi differ
diff --git a/icons/obj/doors/1x3blast_hor.dmi b/icons/obj/doors/1x3blast_hor.dmi
index 420b7894c15..72d8898ae6c 100644
Binary files a/icons/obj/doors/1x3blast_hor.dmi and b/icons/obj/doors/1x3blast_hor.dmi differ
diff --git a/icons/obj/doors/1x3blast_vert.dmi b/icons/obj/doors/1x3blast_vert.dmi
index 3bb25928023..6fe220f28cc 100644
Binary files a/icons/obj/doors/1x3blast_vert.dmi and b/icons/obj/doors/1x3blast_vert.dmi differ
diff --git a/icons/obj/doors/1x4blast_hor.dmi b/icons/obj/doors/1x4blast_hor.dmi
index 10a03f91b3f..41165639a90 100644
Binary files a/icons/obj/doors/1x4blast_hor.dmi and b/icons/obj/doors/1x4blast_hor.dmi differ
diff --git a/icons/obj/doors/1x4blast_vert.dmi b/icons/obj/doors/1x4blast_vert.dmi
index c385fee1456..2835732ad54 100644
Binary files a/icons/obj/doors/1x4blast_vert.dmi and b/icons/obj/doors/1x4blast_vert.dmi differ
diff --git a/icons/obj/doors/blastdoor.dmi b/icons/obj/doors/blastdoor.dmi
new file mode 100644
index 00000000000..c93020404a3
Binary files /dev/null and b/icons/obj/doors/blastdoor.dmi differ
diff --git a/icons/obj/doors/rapid_pdoor.dmi b/icons/obj/doors/rapid_pdoor.dmi
deleted file mode 100644
index e5578d17536..00000000000
Binary files a/icons/obj/doors/rapid_pdoor.dmi and /dev/null differ
diff --git a/icons/obj/doors/shutters.dmi b/icons/obj/doors/shutters.dmi
new file mode 100644
index 00000000000..3dc2c0c3ba1
Binary files /dev/null and b/icons/obj/doors/shutters.dmi differ
diff --git a/icons/obj/structures.dmi b/icons/obj/structures.dmi
index ed29bb274fd..0b17038ade5 100644
Binary files a/icons/obj/structures.dmi and b/icons/obj/structures.dmi differ
diff --git a/icons/turf/floors.dmi b/icons/turf/floors.dmi
index 634b24d3eb5..151b7444519 100644
Binary files a/icons/turf/floors.dmi and b/icons/turf/floors.dmi differ
diff --git a/paradise.dme b/paradise.dme
index d87c2bf23db..785a733526a 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -15,6 +15,7 @@
#include "code\_compile_options.dm"
#include "code\hub.dm"
#include "code\world.dm"
+#include "code\__DEFINES\_globals.dm"
#include "code\__DEFINES\_readme.dm"
#include "code\__DEFINES\admin.dm"
#include "code\__DEFINES\atmospherics.dm"
@@ -38,8 +39,9 @@
#include "code\__DEFINES\lighting.dm"
#include "code\__DEFINES\machines.dm"
#include "code\__DEFINES\math.dm"
+#include "code\__DEFINES\MC.dm"
#include "code\__DEFINES\misc.dm"
-#include "code\__DEFINES\mob.dm"
+#include "code\__DEFINES\mobs.dm"
#include "code\__DEFINES\pda.dm"
#include "code\__DEFINES\preferences.dm"
#include "code\__DEFINES\process_scheduler.dm"
@@ -52,12 +54,14 @@
#include "code\__DEFINES\sound.dm"
#include "code\__DEFINES\stat.dm"
#include "code\__DEFINES\status_effects.dm"
+#include "code\__DEFINES\subsystems.dm"
#include "code\__DEFINES\tick.dm"
#include "code\__DEFINES\typeids.dm"
#include "code\__DEFINES\vv.dm"
#include "code\__DEFINES\zlevel.dm"
#include "code\__HELPERS\_string_lists.dm"
#include "code\__HELPERS\AnimationLibrary.dm"
+#include "code\__HELPERS\cmp.dm"
#include "code\__HELPERS\constants.dm"
#include "code\__HELPERS\experimental.dm"
#include "code\__HELPERS\files.dm"
@@ -78,6 +82,10 @@
#include "code\__HELPERS\type2type.dm"
#include "code\__HELPERS\unique_ids.dm"
#include "code\__HELPERS\unsorted.dm"
+#include "code\__HELPERS\sorts\__main.dm"
+#include "code\__HELPERS\sorts\InsertSort.dm"
+#include "code\__HELPERS\sorts\MergeSort.dm"
+#include "code\__HELPERS\sorts\TimSort.dm"
#include "code\_DATASTRUCTURES\heap.dm"
#include "code\_DATASTRUCTURES\linked_lists.dm"
#include "code\_DATASTRUCTURES\priority_queue.dm"
@@ -169,13 +177,16 @@
#include "code\ATMOSPHERICS\pipes\simple\pipe_simple_visible.dm"
#include "code\controllers\communications.dm"
#include "code\controllers\configuration.dm"
+#include "code\controllers\controller.dm"
#include "code\controllers\failsafe.dm"
+#include "code\controllers\globals.dm"
#include "code\controllers\hooks-defs.dm"
#include "code\controllers\hooks.dm"
+#include "code\controllers\master.dm"
#include "code\controllers\master_controller.dm"
+#include "code\controllers\subsystem.dm"
#include "code\controllers\verbs.dm"
#include "code\controllers\voting.dm"
-#include "code\controllers\Processes\air.dm"
#include "code\controllers\Processes\alarm.dm"
#include "code\controllers\Processes\event.dm"
#include "code\controllers\Processes\fast_process.dm"
@@ -191,14 +202,15 @@
#include "code\controllers\Processes\npcpool.dm"
#include "code\controllers\Processes\obj.dm"
#include "code\controllers\Processes\shuttles.dm"
-#include "code\controllers\Processes\spacedrift.dm"
#include "code\controllers\Processes\sun.dm"
-#include "code\controllers\Processes\throwing.dm"
#include "code\controllers\Processes\ticker.dm"
#include "code\controllers\Processes\timer.dm"
#include "code\controllers\Processes\weather.dm"
#include "code\controllers\ProcessScheduler\core\process.dm"
#include "code\controllers\ProcessScheduler\core\processScheduler.dm"
+#include "code\controllers\subsystem\air.dm"
+#include "code\controllers\subsystem\spacedrift.dm"
+#include "code\controllers\subsystem\throwing.dm"
#include "code\datums\action.dm"
#include "code\datums\ai_law_sets.dm"
#include "code\datums\ai_laws.dm"
@@ -734,6 +746,7 @@
#include "code\game\objects\effects\spawners\random_spawners.dm"
#include "code\game\objects\effects\spawners\vaultspawner.dm"
#include "code\game\objects\effects\spawners\windowspawner.dm"
+#include "code\game\objects\effects\temporary_visuals\clockcult.dm"
#include "code\game\objects\effects\temporary_visuals\cult.dm"
#include "code\game\objects\effects\temporary_visuals\miscellaneous.dm"
#include "code\game\objects\effects\temporary_visuals\temporary_visual.dm"
diff --git a/sound/machines/blastdoor.ogg b/sound/machines/blastdoor.ogg
new file mode 100644
index 00000000000..2de1b55999c
Binary files /dev/null and b/sound/machines/blastdoor.ogg differ