diff --git a/code/game/objects/effects/overlays.dm b/code/game/objects/effects/overlays.dm index 62760324f76..7e49136d3cf 100644 --- a/code/game/objects/effects/overlays.dm +++ b/code/game/objects/effects/overlays.dm @@ -97,3 +97,17 @@ icon = 'icons/effects/effects.dmi' icon_state = "admin" layer = 4.1 + +/obj/effect/overlay/wall_rot + name = "Wallrot" + desc = "Ick..." + icon = 'icons/effects/wallrot.dmi' + anchored = 1 + density = 1 + layer = 5 + mouse_opacity = 0 + +/obj/effect/overlay/wall_rot/New() + ..() + pixel_x += rand(-10, 10) + pixel_y += rand(-10, 10) \ No newline at end of file diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index d1fb0326466..cb7cd8be813 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -23,7 +23,7 @@ var/hardness = 40 //lower numbers are harder. Used to determine the probability of a hulk smashing through. var/engraving, engraving_quality //engraving on the wall - + var/sheet_type = /obj/item/stack/sheet/metal var/obj/item/stack/sheet/builtin_sheet = null @@ -39,16 +39,14 @@ /turf/simulated/wall/New() ..() - builtin_sheet = new sheet_type - + builtin_sheet = new sheet_type + /turf/simulated/wall/BeforeChange() - for(var/obj/effect/E in src) - // such quality code - if(E.name == "Wallrot") - qdel(E) + for(var/obj/effect/overlay/wall_rot/WR in src) + qdel(WR) . = ..() - + //Appearance /turf/simulated/wall/examine(mob/user) . = ..(user) @@ -139,7 +137,7 @@ O.loc = src ChangeTurf(/turf/simulated/floor/plating) - + /turf/simulated/wall/proc/break_wall() builtin_sheet.amount = 2 builtin_sheet.loc = src @@ -187,21 +185,12 @@ var/number_rots = rand(2,3) for(var/i=0, iYou burn away the fungi with \the [WT].") playsound(src, 'sound/items/Welder.ogg', 10, 1) - for(var/obj/effect/E in src) if(E.name == "Wallrot") - qdel(E) + for(var/obj/effect/overlay/wall_rot/WR in src) + qdel(WR) rotting = 0 return else if(!is_sharp(W) && W.force >= 10 || W.force >= 20) diff --git a/code/game/turfs/simulated/walls_reinforced.dm b/code/game/turfs/simulated/walls_reinforced.dm index 1dbda894c52..49cfa1ace0f 100644 --- a/code/game/turfs/simulated/walls_reinforced.dm +++ b/code/game/turfs/simulated/walls_reinforced.dm @@ -29,8 +29,8 @@ if( WT.remove_fuel(0,user) ) to_chat(user, "You burn away the fungi with \the [WT].") playsound(src, 'sound/items/Welder.ogg', 10, 1) - for(var/obj/effect/E in src) if(E.name == "Wallrot") - qdel(E) + for(var/obj/effect/overlay/wall_rot/WR in src) + qdel(WR) rotting = 0 return else if(!is_sharp(W) && W.force >= 10 || W.force >= 20) diff --git a/code/modules/reagents/chemistry/reagents/toxins.dm b/code/modules/reagents/chemistry/reagents/toxins.dm index 3b59ff8e0b7..411e6a7bae5 100644 --- a/code/modules/reagents/chemistry/reagents/toxins.dm +++ b/code/modules/reagents/chemistry/reagents/toxins.dm @@ -913,11 +913,9 @@ /datum/reagent/atrazine/reaction_turf(turf/simulated/wall/W, volume) // Clear off wallrot fungi if(istype(W) && W.rotting) + for(var/obj/effect/overlay/wall_rot/WR in W) + qdel(WR) W.rotting = 0 - for(var/obj/effect/overlay/O in W) - if(O.name == "Wallrot") // This is so awful - qdel(O) - W.visible_message("The fungi are completely dissolved by the solution!") /datum/reagent/atrazine/reaction_obj(obj/O, volume)