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Prevents limb regeneration when changing species (#19945)
* Prevents clings from quick regenerating bodyparts * Clarify a comment * Reworks to work with monkeys and other sources as well * qdel organ if it doesn't get inserted * Use initial instead of creating and qdeling * Revert unnecessary cast
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@@ -1,6 +1,6 @@
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/mob/living/carbon/human/proc/monkeyize()
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var/mob/H = src
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H.dna.SetSEState(GLOB.monkeyblock,1)
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H.dna.SetSEState(GLOB.monkeyblock, 1)
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singlemutcheck(H, GLOB.monkeyblock, MUTCHK_FORCED)
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/mob/new_player/AIize()
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