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[FIX] Cyborg Zipties Will Not be Consumed When Making Wired Rods (#25752)
* r o d * Update handcuffs.dm * Update handcuffs.dm * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update handcuffs.dm * Update handcuffs.dm * Update handcuffs.dm * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update handcuffs.dm * Update code/game/objects/items/weapons/handcuffs.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> --------- Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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@@ -39,13 +39,10 @@ GLOBAL_LIST_INIT(rod_recipes, list (
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usesound = 'sound/items/deconstruct.ogg'
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merge_type = /obj/item/stack/rods
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/obj/item/stack/rods/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Using rods on a floor plating will install a reinforced floor. You can make reinforced glass by combining rods and normal glass sheets.</span>"
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/obj/item/stack/rods/cyborg
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energy_type = /datum/robot_storage/energy/rods
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is_cyborg = TRUE
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@@ -76,9 +73,11 @@ GLOBAL_LIST_INIT(rod_recipes, list (
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if(get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two rods to do this!</span>")
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return
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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var/obj/item/stack/sheet/metal/new_item = new(drop_location())
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if(new_item.get_amount() <= 0)
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// stack was moved into another one on the pile
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@@ -4,6 +4,9 @@
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icon = 'icons/obj/restraints.dmi'
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var/cuffed_state = "handcuff"
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//////////////////////////////
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// MARK: HANDCUFFS
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//////////////////////////////
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/obj/item/restraints/handcuffs
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name = "handcuffs"
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desc = "Use this to keep prisoners in line."
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@@ -20,9 +23,11 @@
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origin_tech = "engineering=3;combat=3"
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breakouttime = 1 MINUTES
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
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/// Sound made when cuffing someone.
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var/cuffsound = 'sound/weapons/handcuffs.ogg'
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// Icon state for cuffed overlay on a mob
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var/trashtype = null //For disposable cuffs
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/// Trash item generated when cuffs are broken (for disposable cuffs).
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var/trashtype
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/// If set to TRUE, people with the TRAIT_CLUMSY won't cuff themselves when trying to cuff others.
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var/ignoresClumsy = FALSE
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/obj/item/restraints/handcuffs/attack(mob/living/carbon/C, mob/user)
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@@ -88,6 +93,21 @@
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target.update_handcuffed()
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return
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//////////////////////////////
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// MARK: CUFF SKINS
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//////////////////////////////
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/obj/item/restraints/handcuffs/alien
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icon_state = "handcuffAlien"
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/obj/item/restraints/handcuffs/pinkcuffs
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name = "fluffy pink handcuffs"
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desc = "Use this to keep prisoners in line, they are really itchy."
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icon_state = "pinkcuffs"
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cuffed_state = "pinkcuff"
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//////////////////////////////
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// MARK: SINEW CUFFS
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//////////////////////////////
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/obj/item/restraints/handcuffs/sinew
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name = "sinew restraints"
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desc = "A pair of restraints fashioned from long strands of flesh."
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@@ -98,6 +118,9 @@
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breakouttime = 30 SECONDS
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cuffsound = 'sound/weapons/cablecuff.ogg'
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//////////////////////////////
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// MARK: CABLE CUFFS
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//////////////////////////////
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/obj/item/restraints/handcuffs/cable
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name = "cable restraints"
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desc = "Looks like some cables tied together. Could be used to tie something up."
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@@ -152,46 +175,9 @@
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color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
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return color
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/obj/item/restraints/handcuffs/alien
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icon_state = "handcuffAlien"
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/obj/item/restraints/handcuffs/pinkcuffs
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name = "fluffy pink handcuffs"
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desc = "Use this to keep prisoners in line, they are really itchy."
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icon_state = "pinkcuffs"
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cuffed_state = "pinkcuff"
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/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user as mob, params)
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..()
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if(istype(I, /obj/item/stack/rods))
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var/obj/item/stack/rods/R = I
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if(R.use(1))
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var/obj/item/wirerod/W = new /obj/item/wirerod
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if(!remove_item_from_storage(user))
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user.unEquip(src)
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user.put_in_hands(W)
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to_chat(user, "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>")
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need one rod to make a wired rod!</span>")
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else if(istype(I, /obj/item/stack/sheet/metal))
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var/obj/item/stack/sheet/metal/M = I
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if(M.amount < 6)
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to_chat(user, "<span class='warning'>You need at least six metal sheets to make good enough weights!</span>")
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return
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to_chat(user, "<span class='notice'>You begin to apply [I] to [src]...</span>")
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if(do_after(user, 35 * M.toolspeed, target = src))
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var/obj/item/restraints/legcuffs/bola/S = new /obj/item/restraints/legcuffs/bola
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M.use(6)
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user.put_in_hands(S)
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to_chat(user, "<span class='notice'>You make some weights out of [I] and tie them to [src].</span>")
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if(!remove_item_from_storage(user))
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user.unEquip(src)
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qdel(src)
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else if(istype(I, /obj/item/toy/crayon))
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var/obj/item/toy/crayon/C = I
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cable_color(C.colourName)
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//////////////////////////////
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// MARK: ZIPTIES
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//////////////////////////////
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/obj/item/restraints/handcuffs/cable/zipties
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name = "zipties"
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desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
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@@ -218,6 +204,9 @@
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/obj/item/restraints/handcuffs/cable/zipties/used/attack()
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return
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//////////////////////////////
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// MARK: TWIMSTS
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//////////////////////////////
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/obj/item/restraints/handcuffs/twimsts
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name = "twimsts cuffs"
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desc = "Liquorice twist candy made into cable cuffs, tasty but it can't actually hold anyone."
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@@ -229,3 +218,47 @@
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throwforce = 0
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breakouttime = 0
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cuffsound = 'sound/weapons/cablecuff.ogg'
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//////////////////////////////
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// MARK: CRAFTING
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//////////////////////////////
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/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user, params)
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..()
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// Don't allow borgs to send their their ziptie module to the shadow realm.
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if(istype(src, /obj/item/restraints/handcuffs/cable/zipties/cyborg))
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return
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if(istype(I, /obj/item/stack/rods))
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var/obj/item/stack/rods/R = I
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if(!R.use(1))
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to_chat(user, "<span class='warning'>[R.amount > 1 ? "These rods" : "This rod"] somehow can't be used for crafting!</span>")
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return
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if(!user.unEquip(src))
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return
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var/obj/item/wirerod/W = new /obj/item/wirerod(get_turf(src))
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if(!remove_item_from_storage(user))
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user.put_in_hands(W)
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to_chat(user, "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>")
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qdel(src)
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return
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if(istype(I, /obj/item/stack/sheet/metal))
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var/obj/item/stack/sheet/metal/M = I
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if(M.amount < 6)
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to_chat(user, "<span class='warning'>You need at least six metal sheets to make good enough weights!</span>")
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return
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to_chat(user, "<span class='notice'>You begin to apply [I] to [src]...</span>")
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if(do_after(user, 3.5 SECONDS * M.toolspeed, target = src))
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if(!M.use(6) || !user.unEquip(src))
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return
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var/obj/item/restraints/legcuffs/bola/S = new /obj/item/restraints/legcuffs/bola(get_turf(src))
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to_chat(user, "<span class='notice'>You make some weights out of [I] and tie them to [src].</span>")
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if(!remove_item_from_storage(user))
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user.put_in_hands(S)
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qdel(src)
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return
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if(istype(I, /obj/item/toy/crayon))
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var/obj/item/toy/crayon/C = I
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cable_color(C.colourName)
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