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Sets the right alarm levels, removes ptless else
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@@ -68,7 +68,7 @@
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if(breath.temperature < 260)
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if(prob(20))
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to_chat(H, "<span class='notice'> You feel an invigorating coldness in your lungs!</span>")
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else if(breath.temperature > heat_level_1)
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if(breath.temperature > heat_level_1)
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if(prob(20))
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to_chat(H, "<span class='warning'>You feel your face burning and a searing heat in your lungs!</span>")
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@@ -77,7 +77,7 @@
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if(-INFINITY to 60)
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H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3*0.5) //3 points healed, applied every 4 ticks
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H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3)
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H.throw_alert("temp", /obj/screen/alert/cold/drask, 2)
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H.throw_alert("temp", /obj/screen/alert/cold/drask, 3)
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if(61 to 200)
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H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2*0.5) //1.5 healed every 4 ticks
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@@ -87,7 +87,7 @@
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if(201 to 260)
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H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_1*0.5) //0.5 healed every 4 ticks
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H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_1)
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H.throw_alert("temp", /obj/screen/alert/cold/drask, 2)
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H.throw_alert("temp", /obj/screen/alert/cold/drask, 1)
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if(heat_level_1 to heat_level_2)
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H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Heat")
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