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Merge pull request #3758 from Fox-McCloud/remove-halloss
Removes Halloss
This commit is contained in:
@@ -207,11 +207,6 @@
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var/status = ""
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var/brutedamage = org.brute_dam
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var/burndamage = org.burn_dam
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if(halloss > 0)
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if(prob(30))
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brutedamage += halloss
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if(prob(30))
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burndamage += halloss
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if(brutedamage > 0)
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status = "bruised"
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@@ -244,7 +244,7 @@ emp_act
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apply_damage(I.force, I.damtype, affecting, armor, sharp=weapon_sharp, edge=weapon_edge, used_weapon=I)
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var/bloody = 0
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if(((I.damtype == BRUTE) || (I.damtype == HALLOSS)) && prob(25 + (I.force * 2)))
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if(I.damtype == BRUTE && I.force && prob(25 + I.force * 2))
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I.add_blood(src) //Make the weapon bloody, not the person.
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// if(user.hand) user.update_inv_l_hand() //updates the attacker's overlay for the (now bloodied) weapon
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// else user.update_inv_r_hand() //removed because weapons don't have on-mob blood overlays
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@@ -851,7 +851,6 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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if(hallucination <= 2)
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hallucination = 0
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halloss = 0
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else
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hallucination -= 2
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@@ -8,8 +8,7 @@
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1 * src.getToxLoss() + \
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1 * src.getFireLoss() + \
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1 * src.getBruteLoss() + \
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1 * src.getCloneLoss() + \
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1 * src.halloss
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1 * src.getCloneLoss()
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if(reagents)
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for(var/datum/reagent/R in reagents.reagent_list)
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@@ -23,22 +23,19 @@
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adjustOxyLoss(damage * blocked)
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if(CLONE)
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adjustCloneLoss(damage * blocked)
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if(HALLOSS)
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adjustHalLoss(damage * blocked)
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if(STAMINA)
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adjustStaminaLoss(damage * blocked)
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updatehealth()
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return 1
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/mob/living/proc/apply_damages(var/brute = 0, var/burn = 0, var/tox = 0, var/oxy = 0, var/clone = 0, var/halloss = 0, var/def_zone = null, var/blocked = 0, var/stamina = 0)
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/mob/living/proc/apply_damages(var/brute = 0, var/burn = 0, var/tox = 0, var/oxy = 0, var/clone = 0, var/def_zone = null, var/blocked = 0, var/stamina = 0)
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if(blocked >= 100) return 0
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if(brute) apply_damage(brute, BRUTE, def_zone, blocked)
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if(burn) apply_damage(burn, BURN, def_zone, blocked)
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if(tox) apply_damage(tox, TOX, def_zone, blocked)
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if(oxy) apply_damage(oxy, OXY, def_zone, blocked)
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if(clone) apply_damage(clone, CLONE, def_zone, blocked)
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if(halloss) apply_damage(halloss, HALLOSS, def_zone, blocked)
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if(stamina) apply_damage(stamina, STAMINA, def_zone, blocked)
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return 1
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@@ -55,8 +52,6 @@
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Weaken(effect * blocked)
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if(PARALYZE)
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Paralyse(effect * blocked)
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if(AGONY)
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halloss += effect // Useful for objects that cause "subdual" damage. PAIN!
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if(IRRADIATE)
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var/rad_damage = effect
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if(!negate_armor) // Setting negate_armor overrides radiation armor checks, which are automatic otherwise
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@@ -82,7 +77,7 @@
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return 0
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return ..()
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/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/slur = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/agony = 0, var/blocked = 0, var/stamina = 0, var/jitter = 0)
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/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/slur = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/blocked = 0, var/stamina = 0, var/jitter = 0)
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if(blocked >= 100) return 0
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if(stun) apply_effect(stun, STUN, blocked)
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if(weaken) apply_effect(weaken, WEAKEN, blocked)
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@@ -92,7 +87,6 @@
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if(stutter) apply_effect(stutter, STUTTER, blocked)
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if(eyeblur) apply_effect(eyeblur, EYE_BLUR, blocked)
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if(drowsy) apply_effect(drowsy, DROWSY, blocked)
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if(agony) apply_effect(agony, AGONY, blocked)
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if(stamina) apply_damage(stamina, STAMINA, null, blocked)
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if(jitter) apply_effect(jitter, JITTER, blocked)
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return 1
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@@ -181,17 +181,6 @@
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if(status_flags & GODMODE) return 0
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staminaloss = amount
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/mob/living/proc/getHalLoss()
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return halloss
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/mob/living/proc/adjustHalLoss(var/amount)
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if(status_flags & GODMODE) return 0 //godmode
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halloss = min(max(halloss + amount, 0),(maxHealth*2))
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/mob/living/proc/setHalLoss(var/amount)
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if(status_flags & GODMODE) return 0 //godmode
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halloss = amount
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/mob/living/proc/getMaxHealth()
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return maxHealth
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@@ -345,7 +334,6 @@
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setBrainLoss(0)
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setStaminaLoss(0)
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SetSleeping(0)
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setHalLoss(0)
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SetParalysis(0)
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SetStunned(0)
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SetWeakened(0)
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@@ -13,7 +13,6 @@
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var/fireloss = 0.0 //Burn damage caused by being way too hot, too cold or burnt.
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var/cloneloss = 0 //Damage caused by being cloned or ejected from the cloner early. slimes also deal cloneloss damage to victims
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var/brainloss = 0 //'Retardation' damage caused by someone hitting you in the head with a bible or being infected with brainrot.
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var/halloss = 0 //Hallucination damage; utilize this largely for fake "pain" based damage. Sleeping should cause it to wear of
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var/staminaloss = 0 //Stamina damage, or exhaustion. You recover it slowly naturally, and are stunned if it gets too high. Holodeck and hallucinations deal this.
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var/hallucination = 0 //Directly affects how long a mob will hallucinate for
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@@ -204,7 +204,7 @@
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if("robot")
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var/BU = M.getFireLoss() > 50 ? "<b>[M.getFireLoss()]</b>" : M.getFireLoss()
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var/BR = M.getBruteLoss() > 50 ? "<b>[M.getBruteLoss()]</b>" : M.getBruteLoss()
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user << "<span class='notice'>Analyzing Results for [M]:\n\t Overall Status: [M.stat > 1 ? "fully disabled" : "[M.health - M.halloss]% functional"]</span>"
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user << "<span class='notice'>Analyzing Results for [M]:\n\t Overall Status: [M.stat > 1 ? "fully disabled" : "[M.health]% functional"]</span>"
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user << "\t Key: <font color='#FFA500'>Electronics</font>/<font color='red'>Brute</font>"
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user << "\t Damage Specifics: <font color='#FFA500'>[BU]</font> - <font color='red'>[BR]</font>"
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if(M.timeofdeath && M.stat == DEAD)
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@@ -847,7 +847,7 @@ var/list/slot_equipment_priority = list( \
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/mob/proc/pull_damage()
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if(ishuman(src))
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var/mob/living/carbon/human/H = src
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if(H.health - H.halloss <= config.health_threshold_softcrit)
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if(H.health <= config.health_threshold_softcrit)
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for(var/name in H.organs_by_name)
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var/obj/item/organ/external/e = H.organs_by_name[name]
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if(e && H.lying)
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