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Merge pull request #3758 from Fox-McCloud/remove-halloss
Removes Halloss
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@@ -300,7 +300,7 @@
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user.death()
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else
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user << "<span class = 'notice'>Ow...</span>"
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user.apply_effect(110,AGONY,0)
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user.apply_effect(110,STAMINA,0)
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del(in_chamber)
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mouthshoot = 0
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return
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@@ -51,7 +51,6 @@
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var/stutter = 0
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var/eyeblur = 0
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var/drowsy = 0
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var/agony = 0
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var/stamina = 0
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var/jitter = 0
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var/embed = 0 // whether or not the projectile can embed itself in the mob
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@@ -87,7 +86,7 @@
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if(!isliving(target)) return 0
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if(isanimal(target)) return 0
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var/mob/living/L = target
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return L.apply_effects(stun, weaken, paralyze, irradiate, slur, stutter, eyeblur, drowsy, agony, blocked, stamina, jitter)
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return L.apply_effects(stun, weaken, paralyze, irradiate, slur, stutter, eyeblur, drowsy, blocked, stamina, jitter)
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proc/OnFired() //if assigned, allows for code when the projectile gets fired
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return 1
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