mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
commit so i can swap branches...
please note, anything further on changling may invovle updates to game mode, so another pr. and yes with the brains its jut blocked from prepare_eat() proc
This commit is contained in:
@@ -13,11 +13,9 @@
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var/mob/living/carbon/brain/brainmob = null
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organ_tag = "brain"
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parent_organ = "head"
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slot = "brain"
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vital = 1
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/obj/item/organ/internal/brain/attack_self(mob/user as mob)
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return //let's not have players taken out of the round as easily as a click, once you have their brain.
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/obj/item/organ/internal/brain/surgeryize()
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if(!owner)
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return
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@@ -738,4 +738,16 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
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handcuffed,
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legcuffed,
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back,
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wear_mask)
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wear_mask)
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/mob/living/carbon/emp_act(severity)
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for(var/obj/item/organ/internal/O in internal_organs)
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O.emp_act(severity)
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..()
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/mob/living/carbon/check_eye_prot()
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var/number = ..()
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for(var/obj/item/organ/internal/cyberimp/eyes/EFP in internal_organs)
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number += EFP.flash_protect
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return number
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@@ -1100,7 +1100,7 @@
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///eyecheck()
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///Returns a number between -1 to 2
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/mob/living/carbon/human/eyecheck()
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var/number = 0
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var/number = ..()
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if(istype(src.head, /obj/item/clothing/head)) //are they wearing something on their head
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var/obj/item/clothing/head/HFP = src.head //if yes gets the flash protection value from that item
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number += HFP.flash_protect
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@@ -159,7 +159,10 @@
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for(var/organ in has_organ)
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var/organ_type = has_organ[organ]
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H.internal_organs_by_name[organ] = new organ_type(H,1)
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internal_organs += new organ
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internal_organs += new has_organ[organ]
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for(var/obj/item/organ/internal/I in internal_organs)
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I.Insert(src)
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for(var/name in H.organs_by_name)
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H.organs |= H.organs_by_name[name]
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@@ -225,31 +225,25 @@
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if(A.CheckRemoval(src))
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A.Remove(src)
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for(var/obj/item/I in src)
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if(istype(I,/obj/item/clothing/under))
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var/obj/item/clothing/under/U = I
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for(var/obj/item/IU in U)
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if(istype(IU, /obj/item/clothing/accessory))
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var/obj/item/clothing/accessory/A = IU
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if(A.action_button_name)
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if(!A.action)
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if(A.action_button_is_hands_free)
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A.action = new/datum/action/item_action/hands_free
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else
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A.action = new/datum/action/item_action
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A.action.name = A.action_button_name
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A.action.target = A
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A.action.check_flags &= ~AB_CHECK_INSIDE
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A.action.Grant(src)
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if(I.action_button_name)
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if(!I.action)
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if(I.action_button_is_hands_free)
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I.action = new/datum/action/item_action/hands_free
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else
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I.action = new/datum/action/item_action
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I.action.name = I.action_button_name
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I.action.target = I
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I.action.Grant(src)
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return
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give_action_button(I, 1)
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return
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/mob/living/proc/give_action_button(var/obj/item/I, recursive = 0)
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if(I.action_button_name)
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if(!I.action)
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if(istype(I, /obj/item/organ/internal))
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I.action = new/datum/action/organ_action
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else if(I.action_button_is_hands_free)
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I.action = new/datum/action/item_action/hands_free
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else
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I.action = new/datum/action/item_action
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I.action.name = I.action_button_name
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I.action.target = I
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I.action.Grant(src)
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if(recursive)
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for(var/obj/item/T in I)
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give_action_button(I, recursive - 1)
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/mob/living/update_action_buttons()
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if(!hud_used) return
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@@ -0,0 +1,125 @@
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/obj/item/organ/internal/cyberimp/eyes
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name = "cybernetic eyes"
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desc = "artificial photoreceptors with specialized functionality"
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icon_state = "eye_implant"
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implant_overlay = "eye_implant_overlay"
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slot = "eye_sight"
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parent_organ = "eyes"
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w_class = 1
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var/sight_flags = 0
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var/eye_color = "fff"
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var/old_eye_color = "fff"
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var/flash_protect = 0
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var/aug_message = "Your vision is augmented!"
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/obj/item/organ/internal/cyberimp/eyes/Insert(var/mob/living/carbon/M, var/special = 0)
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..()
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if(istype(owner, /mob/living/carbon/human) && eye_color)
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var/mob/living/carbon/human/HMN = owner
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old_eye_color = HMN.eye_color
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HMN.eye_color = eye_color
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HMN.regenerate_icons()
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if(aug_message && !special)
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owner << "<span class='notice'>[aug_message]</span>"
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M.sight |= sight_flags
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/obj/item/organ/internal/cyberimp/eyes/Remove(var/mob/living/carbon/M, var/special = 0)
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..()
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M.sight ^= sight_flags
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if(istype(owner,/mob/living/carbon/human) && eye_color)
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var/mob/living/carbon/human/HMN = owner
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HMN.eye_color = old_eye_color
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HMN.regenerate_icons()
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/obj/item/organ/internal/cyberimp/eyes/on_life()
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..()
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owner.sight |= sight_flags
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/obj/item/organ/internal/cyberimp/eyes/emp_act(severity)
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if(!owner)
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return
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if(severity > 1)
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if(prob(10 * severity))
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return
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var/save_sight = owner.sight
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owner.sight &= 0
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owner.disabilities |= BLIND
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owner << "<span class='warning'>Static obfuscates your vision!</span>"
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spawn(60 / severity)
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if(owner)
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owner.sight |= save_sight
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owner.disabilities ^= BLIND
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/obj/item/organ/internal/cyberimp/eyes/xray
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name = "X-ray implant"
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desc = "These cybernetic eye implants will give you X-ray vision. Blinking is futile."
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eye_color = "000"
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implant_color = "#000000"
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origin_tech = "materials=6;programming=4;biotech=6;magnets=5"
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sight_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
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/obj/item/organ/internal/cyberimp/eyes/thermals
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name = "Thermals implant"
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desc = "These cybernetic eye implants will give you Thermal vision. Vertical slit pupil included."
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eye_color = "FC0"
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implant_color = "#FFCC00"
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sight_flags = SEE_MOBS
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flash_protect = -1
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origin_tech = "materials=6;programming=4;biotech=5;magnets=5;syndicate=4"
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aug_message = "You see prey everywhere you look..."
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// HUD implants
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/obj/item/organ/internal/cyberimp/eyes/hud
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name = "HUD implant"
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desc = "These cybernetic eyes will display a HUD over everything you see. Maybe."
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slot = "eye_hud"
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var/HUD_type = 0
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/obj/item/organ/internal/cyberimp/eyes/hud/Insert(var/mob/living/carbon/M, var/special = 0)
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..()
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if(HUD_type)
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var/datum/atom_hud/H = huds[HUD_type]
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H.add_hud_to(M)
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M.permanent_huds |= H
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/obj/item/organ/internal/cyberimp/eyes/hud/Remove(var/mob/living/carbon/M, var/special = 0)
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..()
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if(HUD_type)
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var/datum/atom_hud/H = huds[HUD_type]
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M.permanent_huds ^= H
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H.remove_hud_from(M)
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/obj/item/organ/internal/cyberimp/eyes/hud/medical
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name = "Medical HUD implant"
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desc = "These cybernetic eye implants will display a medical HUD over everything you see."
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eye_color = "0ff"
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implant_color = "#00FFFF"
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origin_tech = "materials=4;programming=3;biotech=4"
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aug_message = "You suddenly see health bars floating above people's heads..."
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HUD_type = DATA_HUD_MEDICAL_ADVANCED
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/obj/item/organ/internal/cyberimp/eyes/hud/security
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name = "Security HUD implant"
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desc = "These cybernetic eye implants will display a security HUD over everything you see."
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eye_color = "d00"
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implant_color = "#CC0000"
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origin_tech = "materials=4;programming=4;biotech=3;combat=1"
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aug_message = "Job indicator icons pop up in your vision. That is not a certified surgeon..."
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HUD_type = DATA_HUD_SECURITY_ADVANCED
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// Welding shield implant
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/obj/item/organ/internal/cyberimp/eyes/shield
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name = "welding shield implant"
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desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
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slot = "eye_shield"
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origin_tech = "materials=4;biotech=3"
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implant_color = "#101010"
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flash_protect = 2
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// Welding with thermals will still hurt your eyes a bit.
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/obj/item/organ/internal/cyberimp/eyes/shield/emp_act(severity)
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return
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@@ -0,0 +1,264 @@
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//note i am putting External in robolimbs.
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#define STUN_SET_AMOUNT 2
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/obj/item/organ/internal/cyberimp
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name = "cybernetic implant"
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desc = "a state-of-the-art implant that improves a baseline's functionality"
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status = ORGAN_ROBOT
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var/implant_color = "#FFFFFF"
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var/implant_overlay
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/obj/item/organ/internal/cyberimp/New(var/mob/M = null)
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if(iscarbon(M))
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src.Insert(M)
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if(implant_overlay)
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var/image/overlay = new /image(icon, implant_overlay)
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overlay.color = implant_color
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overlays |= overlay
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return ..()
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//[[[[BRAIN]]]]
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/obj/item/organ/internal/cyberimp/brain
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name = "cybernetic brain implant"
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desc = "injectors of extra sub-routines for the brain"
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icon_state = "brain_implant"
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implant_overlay = "brain_implant_overlay"
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parent_organ = "head"
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/obj/item/organ/internal/cyberimp/brain/emp_act(severity)
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if(!owner)
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return
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var/stun_amount = 5 + (severity-1 ? 0 : 5)
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owner.Stun(stun_amount)
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owner << "<span class='warning'>Your body seizes up!</span>"
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return stun_amount
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/obj/item/organ/internal/cyberimp/brain/anti_drop
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name = "Anti-drop implant"
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desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle."
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var/active = 0
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var/l_hand_ignore = 0
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var/r_hand_ignore = 0
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var/obj/item/l_hand_obj = null
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var/obj/item/r_hand_obj = null
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implant_color = "#DE7E00"
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slot = "brain_antidrop"
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origin_tech = "materials=5;programming=4;biotech=4"
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organ_action_name = "Toggle Anti-Drop"
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/obj/item/organ/internal/cyberimp/brain/anti_drop/ui_action_click()
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active = !active
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if(active)
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l_hand_obj = owner.l_hand
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r_hand_obj = owner.r_hand
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if(l_hand_obj)
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if(owner.l_hand.flags & NODROP)
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l_hand_ignore = 1
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else
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owner.l_hand.flags |= NODROP
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l_hand_ignore = 0
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if(r_hand_obj)
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if(owner.r_hand.flags & NODROP)
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r_hand_ignore = 1
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else
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owner.r_hand.flags |= NODROP
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r_hand_ignore = 0
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if(!l_hand_obj && !r_hand_obj)
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owner << "<span class='notice'>You are not holding any items, your hands relax...</span>"
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active = 0
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else
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var/msg = 0
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msg += !l_hand_ignore && l_hand_obj ? 1 : 0
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msg += !r_hand_ignore && r_hand_obj ? 2 : 0
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switch(msg)
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if(1)
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owner << "<span class='notice'>Your left hand's grip tightens.</span>"
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if(2)
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owner << "<span class='notice'>Your right hand's grip tightens.</span>"
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if(3)
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owner << "<span class='notice'>Both of your hand's grips tighten.</span>"
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else
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release_items()
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owner << "<span class='notice'>Your hands relax...</span>"
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l_hand_obj = null
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r_hand_obj = null
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/obj/item/organ/internal/cyberimp/brain/anti_drop/emp_act(severity)
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if(!owner)
|
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return
|
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var/range = severity ? 10 : 5
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var/atom/A
|
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var/obj/item/L_item = owner.l_hand
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var/obj/item/R_item = owner.r_hand
|
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|
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release_items()
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..()
|
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if(L_item)
|
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A = pick(oview(range))
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L_item.throw_at(A, range, 2)
|
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owner << "<span class='notice'>Your left arm spasms and throws the [L_item.name]!</span>"
|
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if(R_item)
|
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A = pick(oview(range))
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R_item.throw_at(A, range, 2)
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owner << "<span class='notice'>Your right arm spasms and throws the [R_item.name]!</span>"
|
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|
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/obj/item/organ/internal/cyberimp/brain/anti_drop/proc/release_items()
|
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if(!l_hand_ignore && l_hand_obj in owner.contents)
|
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l_hand_obj.flags ^= NODROP
|
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if(!r_hand_ignore && r_hand_obj in owner.contents)
|
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r_hand_obj.flags ^= NODROP
|
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|
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/obj/item/organ/internal/cyberimp/brain/anti_drop/Remove(var/mob/living/carbon/M, special = 0)
|
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..()
|
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if(active)
|
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ui_action_click()
|
||||
|
||||
|
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/obj/item/organ/internal/cyberimp/brain/anti_stun
|
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name = "CNS Rebooter implant"
|
||||
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
|
||||
implant_color = "#FFFF00"
|
||||
slot = "brain_antistun"
|
||||
origin_tech = "materials=6;programming=4;biotech=5"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_stun/on_life()
|
||||
..()
|
||||
if(crit_fail)
|
||||
return
|
||||
if(owner.stunned > STUN_SET_AMOUNT)
|
||||
owner.stunned = STUN_SET_AMOUNT
|
||||
if(owner.weakened > STUN_SET_AMOUNT)
|
||||
owner.weakened = STUN_SET_AMOUNT
|
||||
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_stun/emp_act(severity)
|
||||
if(crit_fail)
|
||||
return
|
||||
crit_fail = 1
|
||||
spawn(90 / severity)
|
||||
crit_fail = 0
|
||||
|
||||
//[[[[CHEST]]]]
|
||||
/obj/item/organ/internal/cyberimp/chest
|
||||
name = "cybernetic torso implant"
|
||||
desc = "implants for the organs in your torso"
|
||||
icon_state = "chest_implant"
|
||||
implant_overlay = "chest_implant_overlay"
|
||||
parent_organ = "chest"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/chest/nutriment
|
||||
name = "Nutriment pump implant"
|
||||
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
|
||||
icon_state = "chest_implant"
|
||||
implant_color = "#00AA00"
|
||||
var/hunger_threshold = NUTRITION_LEVEL_STARVING
|
||||
var/synthesizing = 0
|
||||
var/poison_amount = 5
|
||||
slot = "stomach"
|
||||
origin_tech = "materials=5;programming=3;biotech=4"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/chest/nutriment/on_life()
|
||||
if(synthesizing)
|
||||
return
|
||||
if(owner.stat == DEAD)
|
||||
return
|
||||
if(owner.nutrition <= hunger_threshold)
|
||||
synthesizing = 1
|
||||
owner << "<span class='notice'>You feel less hungry...</span>"
|
||||
owner.nutrition += 50
|
||||
spawn(50)
|
||||
synthesizing = 0
|
||||
|
||||
/obj/item/organ/internal/cyberimp/chest/nutriment/emp_act(severity)
|
||||
if(!owner)
|
||||
return
|
||||
owner.reagents.add_reagent("????",poison_amount / severity) //food poisoning
|
||||
owner << "<span class='warning'>You feel like your insides are burning.</span>"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/chest/nutriment/plus
|
||||
name = "Nutriment pump implant PLUS"
|
||||
desc = "This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry."
|
||||
icon_state = "chest_implant"
|
||||
implant_color = "#006607"
|
||||
hunger_threshold = NUTRITION_LEVEL_HUNGRY
|
||||
poison_amount = 10
|
||||
origin_tech = "materials=5;programming=3;biotech=5"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/chest/reviver
|
||||
name = "Reviver implant"
|
||||
desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
|
||||
icon_state = "chest_implant"
|
||||
implant_color = "#AD0000"
|
||||
origin_tech = "materials=6;programming=3;biotech=6;syndicate=4"
|
||||
slot = "heartdrive"
|
||||
var/revive_cost = 0
|
||||
var/reviving = 0
|
||||
var/cooldown = 0
|
||||
|
||||
/obj/item/organ/internal/cyberimp/chest/reviver/on_life()
|
||||
if(reviving)
|
||||
if(owner.stat == UNCONSCIOUS)
|
||||
spawn(30)
|
||||
if(prob(90) && owner.getOxyLoss())
|
||||
owner.adjustOxyLoss(-3)
|
||||
revive_cost += 5
|
||||
if(prob(75) && owner.getBruteLoss())
|
||||
owner.adjustBruteLoss(-1)
|
||||
revive_cost += 20
|
||||
if(prob(75) && owner.getFireLoss())
|
||||
owner.adjustFireLoss(-1)
|
||||
revive_cost += 20
|
||||
if(prob(40) && owner.getToxLoss())
|
||||
owner.adjustToxLoss(-1)
|
||||
revive_cost += 50
|
||||
else
|
||||
cooldown = revive_cost + world.time
|
||||
reviving = 0
|
||||
return
|
||||
if(cooldown > world.time)
|
||||
return
|
||||
if(owner.stat != UNCONSCIOUS)
|
||||
return
|
||||
if(owner.suiciding)
|
||||
return
|
||||
revive_cost = 0
|
||||
reviving = 1
|
||||
|
||||
/obj/item/organ/internal/cyberimp/chest/reviver/emp_act(severity)
|
||||
if(!owner)
|
||||
return
|
||||
if(reviving)
|
||||
revive_cost += 200
|
||||
else
|
||||
cooldown += 200
|
||||
if(istype(owner, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(H.stat != DEAD && prob(50 / severity))
|
||||
H.heart_attack = 1
|
||||
spawn(600 / severity)
|
||||
H.heart_attack = 0
|
||||
if(H.stat == CONSCIOUS)
|
||||
H << "<span class='notice'>You feel your heart beating again!</span>"
|
||||
|
||||
//BOX O' IMPLANTS
|
||||
/obj/item/weapon/storage/box/cyber_implants
|
||||
name = "boxed cybernetic implants"
|
||||
desc = "A sleek, sturdy box."
|
||||
icon_state = "cyber_implants"
|
||||
var/list/boxed = list(/obj/item/organ/internal/cyberimp/eyes/xray,/obj/item/organ/internal/cyberimp/eyes/thermals,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_stun, /obj/item/organ/internal/cyberimp/chest/reviver)
|
||||
var/amount = 5
|
||||
|
||||
/obj/item/weapon/storage/box/cyber_implants/New()
|
||||
..()
|
||||
var/i
|
||||
var/implant
|
||||
for(i = 0, i < amount, i++)
|
||||
implant = pick(boxed)
|
||||
new implant(src)
|
||||
@@ -33,7 +33,7 @@ var/global/list/limb_icon_cache = list()
|
||||
|
||||
/obj/item/organ/external/head/sync_colour_to_human(var/mob/living/carbon/human/human)
|
||||
..()
|
||||
var/obj/item/organ/internal/eyes/eyes = owner.internal_organs_by_name["eyes"]
|
||||
var/obj/item/organ/internal/eyes/eyes = owner.get_int_organ("eyes")//owner.internal_organs_by_name["eyes"]
|
||||
if(eyes) eyes.update_colour()
|
||||
|
||||
/obj/item/organ/external/head/removed()
|
||||
|
||||
@@ -78,6 +78,10 @@
|
||||
icon_state = "appendix"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/organ/New()
|
||||
|
||||
..()
|
||||
|
||||
reagents.add_reagent("nutriment",5)
|
||||
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
//XENOMORPH ORGANS
|
||||
|
||||
/obj/item/organ/internal/xenos/plasmavessel
|
||||
name = "plasma vessel"
|
||||
name = "xeno plasma vessel"
|
||||
icon_state = "plasma"
|
||||
origin_tech = "biotech=5;plasmatech=2"
|
||||
w_class = 3
|
||||
@@ -50,7 +50,7 @@
|
||||
return S
|
||||
|
||||
/obj/item/organ/internal/xenos/plasmavessel/queen
|
||||
name = "bloated plasma vessel"
|
||||
name = "bloated xeno plasma vessel"
|
||||
icon_state = "plasma_large"
|
||||
origin_tech = "biotech=6;plasma=3"
|
||||
stored_plasma = 200
|
||||
@@ -58,7 +58,7 @@
|
||||
plasma_rate = 25
|
||||
|
||||
/obj/item/organ/internal/xenos/plasmavessel/drone
|
||||
name = "large plasma vessel"
|
||||
name = "large xeno plasma vessel"
|
||||
icon_state = "plasma_large"
|
||||
stored_plasma = 200
|
||||
max_plasma = 500
|
||||
@@ -68,14 +68,14 @@
|
||||
max_plasma = 250
|
||||
|
||||
/obj/item/organ/internal/xenos/plasmavessel/hunter
|
||||
name = "small plasma vessel"
|
||||
name = "small xeno plasma vessel"
|
||||
icon_state = "plasma_tiny"
|
||||
stored_plasma = 100
|
||||
max_plasma = 150
|
||||
alien_powers = list(/mob/living/carbon/alien/humanoid/verb/plant)
|
||||
|
||||
/obj/item/organ/internal/xenos/plasmavessel/larva
|
||||
name = "tiny plasma vessel"
|
||||
name = "tiny xeno plasma vessel"
|
||||
icon_state = "plasma_tiny"
|
||||
max_plasma = 100
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
|
||||
|
||||
/obj/item/organ/internal/xenos/acidgland
|
||||
name = "acid gland"
|
||||
name = "xeno acid gland"
|
||||
parent_organ = "head"
|
||||
slot = "acidgland"
|
||||
origin_tech = "biotech=5;materials=2;combat=2"
|
||||
@@ -117,7 +117,7 @@
|
||||
|
||||
|
||||
/obj/item/organ/internal/xenos/hivenode
|
||||
name = "hive node"
|
||||
name = "xeno hive node"
|
||||
parent_organ = "head"
|
||||
slot = "hivenode"
|
||||
origin_tech = "biotech=5;magnets=4;bluespace=3"
|
||||
@@ -133,7 +133,7 @@
|
||||
..()
|
||||
|
||||
/obj/item/organ/internal/xenos/neurotoxin
|
||||
name = "neurotoxin gland"
|
||||
name = "xeno neurotoxin gland"
|
||||
icon_state = "neurotox"
|
||||
parent_organ = "head"
|
||||
slot = "neurotoxingland"
|
||||
@@ -141,7 +141,7 @@
|
||||
alien_powers = list(/mob/living/carbon/alien/humanoid/proc/neurotoxin)
|
||||
|
||||
/obj/item/organ/internal/xenos/resinspinner
|
||||
name = "resin spinner"
|
||||
name = "xeno resin organ"//...there tiger....
|
||||
parent_organ = "head"
|
||||
icon_state = "stomach-x"
|
||||
slot = "resinspinner"
|
||||
@@ -149,7 +149,7 @@
|
||||
alien_powers = list(/mob/living/carbon/alien/humanoid/proc/resin)
|
||||
|
||||
/obj/item/organ/internal/xenos/eggsac
|
||||
name = "egg sac"
|
||||
name = "xeno egg sac"
|
||||
icon_state = "eggsac"
|
||||
parent_organ = "groin"
|
||||
slot = "eggsac"
|
||||
|
||||
Reference in New Issue
Block a user