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https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-11 18:11:35 +00:00
Merge pull request #3780 from Tastyfish/democracy
Fixes several midround antag/creature assignments not asking ghosts first
This commit is contained in:
@@ -21,16 +21,17 @@
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if(temp_vent.parent.other_atmosmch.len > 50) //Stops Aliens getting stuck in small networks. See: Security, Virology
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vents += temp_vent
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var/list/candidates = get_candidates(ROLE_ALIEN,ALIEN_AFK_BRACKET)
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spawn()
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var/list/candidates = pollCandidates("Do you want to play as an alien?", ROLE_ALIEN, 1)
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while(spawncount > 0 && vents.len && candidates.len)
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var/obj/vent = pick_n_take(vents)
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var/client/C = pick_n_take(candidates)
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if(C)
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respawnable_list -= C
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var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
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new_xeno.key = C.key
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while(spawncount > 0 && vents.len && candidates.len)
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var/obj/vent = pick_n_take(vents)
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var/mob/C = pick_n_take(candidates)
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if(C)
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respawnable_list -= C.client
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var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
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new_xeno.key = C.key
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spawncount--
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successSpawn = 1
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spawncount--
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successSpawn = 1
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@@ -2,56 +2,44 @@
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var/key_of_slaughter
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/datum/event/spawn_slaughter/proc/get_slaughter(var/end_if_fail = 0)
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key_of_slaughter = null
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if(!key_of_slaughter)
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var/list/candidates = get_candidates(ROLE_DEMON)
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spawn()
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var/list/candidates = pollCandidates("Do you want to play as a slaughter demon?", ROLE_DEMON, 1)
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if(!candidates.len)
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if(end_if_fail)
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return 0
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return find_slaughter()
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var/client/C = pick(candidates)
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key_of_slaughter = null
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return kill()
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var/mob/C = pick(candidates)
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key_of_slaughter = C.key
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if(!key_of_slaughter)
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if(end_if_fail)
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return 0
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return find_slaughter()
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var/datum/mind/player_mind = new /datum/mind(key_of_slaughter)
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player_mind.active = 1
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var/list/spawn_locs = list()
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for(var/obj/effect/landmark/L in landmarks_list)
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if(isturf(L.loc))
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switch(L.name)
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if("revenantspawn")
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spawn_locs += L.loc
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if(!spawn_locs) //If we can't find any revenant spawns, try the carp spawns
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if(!key_of_slaughter)
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return kill()
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var/datum/mind/player_mind = new /datum/mind(key_of_slaughter)
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player_mind.active = 1
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var/list/spawn_locs = list()
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for(var/obj/effect/landmark/L in landmarks_list)
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if(isturf(L.loc))
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switch(L.name)
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if("carpspawn")
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if("revenantspawn")
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spawn_locs += L.loc
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if(!spawn_locs) //If we can't find either, just spawn the revenant at the player's location
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spawn_locs += get_turf(player_mind.current)
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if(!spawn_locs) //If we can't find THAT, then just retry
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return find_slaughter()
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var /obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(pick(spawn_locs))
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var/mob/living/simple_animal/slaughter/S = new /mob/living/simple_animal/slaughter/(holder)
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S.holder = holder
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player_mind.transfer_to(S)
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player_mind.assigned_role = "Slaughter Demon"
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player_mind.special_role = "Slaughter Demon"
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message_admins("[key_of_slaughter] has been made into a Slaughter Demon by an event.")
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log_game("[key_of_slaughter] was spawned as a Slaughter Demon by an event.")
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return 1
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if(!spawn_locs) //If we can't find any revenant spawns, try the carp spawns
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for(var/obj/effect/landmark/L in landmarks_list)
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if(isturf(L.loc))
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switch(L.name)
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if("carpspawn")
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spawn_locs += L.loc
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if(!spawn_locs) //If we can't find either, just spawn the revenant at the player's location
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spawn_locs += get_turf(player_mind.current)
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if(!spawn_locs) //If we can't find THAT, then just retry
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return kill()
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var /obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(pick(spawn_locs))
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var/mob/living/simple_animal/slaughter/S = new /mob/living/simple_animal/slaughter/(holder)
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S.holder = holder
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player_mind.transfer_to(S)
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player_mind.assigned_role = "Slaughter Demon"
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player_mind.special_role = "Slaughter Demon"
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message_admins("[key_of_slaughter] has been made into a Slaughter Demon by an event.")
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log_game("[key_of_slaughter] was spawned as a Slaughter Demon by an event.")
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return 1
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/datum/event/spawn_slaughter/start()
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get_slaughter()
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/datum/event/spawn_slaughter/proc/find_slaughter()
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message_admins("Attempted to spawn a Slaughter Demon but there was no players available. Will try again momentarily.")
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spawn(50)
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if(get_slaughter(1))
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message_admins("Situation has been resolved, [key_of_slaughter] has been spawned as a Slaughter Demon.")
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log_game("[key_of_slaughter] was spawned as a Slaughter Demon by an event.")
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return 0
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message_admins("Unfortunately, no candidates were available for becoming a Slaugter Demon. Shutting down.")
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kill()
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get_slaughter()
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@@ -1,14 +1,13 @@
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// This is to replace the previous datum/disease/alien_embryo for slightly improved handling and maintainability
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// It functions almost identically (see code/datums/diseases/alien_embryo.dm)
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var/const/ALIEN_AFK_BRACKET = 450 // 45 seconds
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/obj/item/organ/internal/body_egg/alien_embryo
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name = "alien embryo"
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desc = "All slimy and yuck."
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icon = 'icons/mob/alien.dmi'
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icon_state = "larva0_dead"
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var/mob/living/affected_mob
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var/stage = 0
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var/growing = 0
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/obj/item/organ/internal/body_egg/alien_embryo/on_find(mob/living/finder)
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..()
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@@ -53,63 +52,55 @@ var/const/ALIEN_AFK_BRACKET = 450 // 45 seconds
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owner.adjustToxLoss(10)
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/obj/item/organ/internal/body_egg/alien_embryo/egg_process()
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if(!affected_mob) return
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if(loc != affected_mob)
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affected_mob.status_flags &= ~(XENO_HOST)
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if(istype(affected_mob,/mob/living/carbon))
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var/mob/living/carbon/H = affected_mob
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H.med_hud_set_status()
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processing_objects.Remove(src)
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spawn(0)
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RemoveInfectionImages(affected_mob)
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affected_mob = null
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return
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if(stage < 5 && prob(3))
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stage++
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spawn(0)
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RefreshInfectionImage()
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if(stage == 5 && prob(50))
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AttemptGrow()
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/obj/item/organ/internal/body_egg/alien_embryo/proc/AttemptGrow(var/gib_on_success = 1)
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var/list/candidates = get_candidates(ROLE_ALIEN,ALIEN_AFK_BRACKET,1)
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var/client/C = null
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// To stop clientless larva, we will check that our host has a client
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// if we find no ghosts to become the alien. If the host has a client
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// he will become the alien but if he doesn't then we will set the stage
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// to 2, so we don't do a process heavy check everytime.
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if(candidates.len)
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C = pick(candidates)
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else if(affected_mob.client)
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C = affected_mob.client
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else
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stage = 4 // Let's try again later.
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if(growing)
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return
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growing = 1
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if(affected_mob.lying)
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affected_mob.overlays += image('icons/mob/alien.dmi', loc = affected_mob, icon_state = "burst_lie")
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else
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affected_mob.overlays += image('icons/mob/alien.dmi', loc = affected_mob, icon_state = "burst_stand")
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spawn(6)
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var/mob/living/carbon/alien/larva/new_xeno = new(affected_mob.loc)
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new_xeno.key = C.key
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if(ticker && ticker.mode)
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ticker.mode.xenos += new_xeno.mind
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new_xeno.mind.name = new_xeno.name
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new_xeno.mind.assigned_role = "MODE"
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new_xeno.mind.special_role = "Alien"
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new_xeno << sound('sound/voice/hiss5.ogg',0,0,0,100) //To get the player's attention
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if(gib_on_success)
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affected_mob.gib()
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if(istype(new_xeno.loc,/mob/living/carbon))
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var/mob/living/carbon/digester = new_xeno.loc
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digester.stomach_contents += new_xeno
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qdel(src)
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spawn()
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var/list/candidates = pollCandidates("Do you want to play as an alien?", ROLE_ALIEN, 0)
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var/mob/C = null
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// To stop clientless larva, we will check that our host has a client
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// if we find no ghosts to become the alien. If the host has a client
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// he will become the alien but if he doesn't then we will set the stage
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// to 2, so we don't do a process heavy check everytime.
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if(candidates.len)
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C = pick(candidates)
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else if(owner.client)
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C = owner
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else
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stage = 4 // Let's try again later.
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return
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if(owner.lying)
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owner.overlays += image('icons/mob/alien.dmi', loc = owner, icon_state = "burst_lie")
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else
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owner.overlays += image('icons/mob/alien.dmi', loc = owner, icon_state = "burst_stand")
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spawn(6)
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var/mob/living/carbon/alien/larva/new_xeno = new(owner.loc)
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new_xeno.key = C.key
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if(ticker && ticker.mode)
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ticker.mode.xenos += new_xeno.mind
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new_xeno.mind.name = new_xeno.name
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new_xeno.mind.assigned_role = "MODE"
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new_xeno.mind.special_role = "Alien"
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new_xeno << sound('sound/voice/hiss5.ogg',0,0,0,100) //To get the player's attention
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if(gib_on_success)
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owner.gib()
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if(istype(new_xeno.loc,/mob/living/carbon))
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var/mob/living/carbon/digester = new_xeno.loc
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digester.stomach_contents += new_xeno
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qdel(src)
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/*----------------------------------------
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Proc: RefreshInfectionImage()
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@@ -126,7 +117,7 @@ Des: Adds the infection image to all aliens for this embryo
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/obj/item/organ/internal/body_egg/alien_embryo/AddInfectionImages()
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for(var/mob/living/carbon/alien/alien in player_list)
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if(alien.client)
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var/I = image('icons/mob/alien.dmi', loc = affected_mob, icon_state = "infected[stage]")
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var/I = image('icons/mob/alien.dmi', loc = owner, icon_state = "infected[stage]")
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alien.client.images += I
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/*----------------------------------------
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@@ -137,5 +128,5 @@ Des: Removes all images from the mob infected by this embryo
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for(var/mob/living/carbon/alien/alien in player_list)
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if(alien.client)
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for(var/image/I in alien.client.images)
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if(dd_hasprefix_case(I.icon_state, "infected") && I.loc == affected_mob)
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if(dd_hasprefix_case(I.icon_state, "infected") && I.loc == owner)
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qdel(I)
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@@ -1355,7 +1355,7 @@ var/list/robot_verbs_default = list(
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if(isnull(ckey) && !searching_for_ckey)
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searching_for_ckey = 1
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user << "<span class='notice'>Now checking for possible borgs.</span>"
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var/list/borg_candidates = pollCandidates("Do you want to play as a Nanotrasen Combat borg?", poll_time = 300)
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var/list/borg_candidates = pollCandidates("Do you want to play as a Nanotrasen Combat borg?")
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if(borg_candidates.len > 0 && isnull(ckey))
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searching_for_ckey = 0
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var/mob/M = pick(borg_candidates)
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@@ -215,39 +215,13 @@
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user << "<span class='notice'>You offer the sentience potion to [M]...</span>"
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being_used = 1
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var/list/candidates = get_candidates(ROLE_SENTIENT, ALIEN_AFK_BRACKET)
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shuffle(candidates)
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var/time_passed = world.time
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var/list/consenting_candidates = list()
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for(var/candidate in candidates)
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if(candidate in not_interested)
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continue
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spawn(0)
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switch(alert(candidate, "Would you like to play as [M.name]? Please choose quickly!","Confirmation","Yes","No"))
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if("Yes")
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if((world.time-time_passed)>=50 || !src)
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return
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consenting_candidates += candidate
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if("No")
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if(!src)
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return
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not_interested += candidate
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sleep(50)
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var/list/candidates = pollCandidates("Do you want to play as [M.name]?", ROLE_SENTIENT, 0, 100)
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if(!src)
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return
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listclearnulls(consenting_candidates) //some candidates might have left during sleep(50)
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if(consenting_candidates.len)
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var/client/C = null
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C = pick(consenting_candidates)
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if(candidates.len)
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var/mob/C = pick(candidates)
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M.key = C.key
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M.universal_speak = 1
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M.faction |= "sentient"
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