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Reduces Blob's Lag
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@@ -11,18 +11,11 @@
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if(health <= 0)
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qdel(src)
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/obj/effect/blob/resource/PulseAnimation(var/activate = 0)
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if(activate)
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..()
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return
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/obj/effect/blob/resource/run_action()
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if(resource_delay > world.time)
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return 0
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PulseAnimation(1)
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resource_delay = world.time + 40 // 4 seconds
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if(overmind)
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