mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Merge with upstream/master
Fixes conflicts
This commit is contained in:
@@ -238,7 +238,7 @@
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/obj/item/clothing/mask/facehugger) // NOT CLOTHING AT ALLLLL
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whitelist = list(/obj/item/clothing,/obj/item/weapon/storage/belt,/obj/item/weapon/storage/backpack,
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/obj/item/device/radio/headset,/obj/item/device/pda,/obj/item/weapon/card/id,/obj/item/weapon/tank,
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/obj/item/weapon/handcuffs, /obj/item/weapon/legcuffs)
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/obj/item/weapon/restraints/handcuffs, /obj/item/weapon/restraints/legcuffs)
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/datum/cargoprofile/trash
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name = "Trash"
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@@ -35,7 +35,7 @@
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/datum/crafting_recipe/table/stunprod
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name = "Stunprod"
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result_path = /obj/item/weapon/melee/baton/cattleprod
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reqs = list(/obj/item/weapon/handcuffs/cable = 1,
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reqs = list(/obj/item/weapon/restraints/handcuffs/cable = 1,
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/obj/item/stack/rods = 1,
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/obj/item/weapon/wirecutters = 1,
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/obj/item/weapon/stock_parts/cell = 1)
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@@ -190,7 +190,7 @@
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teleatom.visible_message("\red <B>The [teleatom] bounces off of the portal!</B>")
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return 0
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if(destination.z == 2) //centcomm z-level
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if((destination.z in config.admin_levels)) //centcomm z-level
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if(istype(teleatom, /obj/mecha))
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var/obj/mecha/MM = teleatom
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MM.occupant << "\red <B>The mech would not survive the jump to a location so far away!</B>"
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@@ -200,6 +200,6 @@
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return 0
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if(destination.z > 7) //Away mission z-levels
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if(!(destination.z in config.player_levels)) //Away mission z-levels
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return 0
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return 1
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@@ -8,6 +8,7 @@
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author = "Nanotrasen Editor"
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channel_name = "Tau Ceti Daily"
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can_be_redacted = 0
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message_type = "Story"
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revolution_inciting_event
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@@ -129,12 +130,6 @@ proc/check_for_newscaster_updates(type)
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proc/announce_newscaster_news(datum/news_announcement/news)
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var/datum/feed_message/newMsg = new /datum/feed_message
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newMsg.author = news.author
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newMsg.is_admin_message = !news.can_be_redacted
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newMsg.body = news.message
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var/datum/feed_channel/sendto
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for(var/datum/feed_channel/FC in news_network.network_channels)
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if(FC.channel_name == news.channel_name)
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@@ -148,6 +143,12 @@ proc/announce_newscaster_news(datum/news_announcement/news)
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sendto.locked = 1
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sendto.is_admin_channel = 1
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news_network.network_channels += sendto
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var/datum/feed_message/newMsg = new /datum/feed_message
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newMsg.author = news.author ? news.author : sendto.author
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newMsg.is_admin_message = !news.can_be_redacted
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newMsg.body = news.message
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newMsg.message_type = news.message_type
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sendto.messages += newMsg
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@@ -60,7 +60,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
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caster.reset_view(0)
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return 0
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if(user.z == 2 && !centcom_cancast) //Certain spells are not allowed on the centcom zlevel
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if((user.z in config.admin_levels) && !centcom_cancast) //Certain spells are not allowed on the centcom zlevel
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return 0
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if(!skipcharge)
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+6
-51
@@ -16,7 +16,7 @@
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rate = -rate
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solar_next_update = world.time // init the timer
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angle = rand (0,360) // the station position to the sun is randomised at round start
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/hook/startup/proc/createSun()
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sun = new /datum/sun()
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return 1
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@@ -50,54 +50,9 @@
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dx = s/abs(s)
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dy = c / abs(s)
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for(var/obj/machinery/power/M in solars_list)
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if(!M.powernet)
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solars_list.Remove(M)
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//now tell the solar control computers to update their status and linked devices
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for(var/obj/machinery/power/solar_control/SC in solars_list)
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if(!SC.powernet)
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solars_list.Remove(SC)
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continue
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// Solar Tracker
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if(istype(M, /obj/machinery/power/tracker))
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var/obj/machinery/power/tracker/T = M
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T.set_angle(angle)
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// Solar Control
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else if(istype(M, /obj/machinery/power/solar_control))
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var/obj/machinery/power/solar_control/C = M
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if(C.track == 1) //if manual tracking...
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C.tracker_update() //...update the position (not passing an angle, it is handled internally for manual tracking)
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// Solar Panel
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else if(istype(M, /obj/machinery/power/solar))
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var/obj/machinery/power/solar/S = M
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if(S.control)
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occlusion(S)
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// for a solar panel, trace towards sun to see if we're in shadow
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/datum/sun/proc/occlusion(var/obj/machinery/power/solar/S)
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var/ax = S.x // start at the solar panel
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var/ay = S.y
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var/turf/T = null
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for(var/i = 1 to 20) // 20 steps is enough
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ax += dx // do step
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ay += dy
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T = locate( round(ax,0.5),round(ay,0.5),S.z)
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if(T.x == 1 || T.x==world.maxx || T.y==1 || T.y==world.maxy) // not obscured if we reach the edge
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break
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if(T.density) // if we hit a solid turf, panel is obscured
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S.obscured = 1
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return
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S.obscured = 0 // if hit the edge or stepped 20 times, not obscured
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S.update_solar_exposure()
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SC.update()
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Executable → Regular
+1091
-1004
File diff suppressed because it is too large
Load Diff
@@ -1,3 +1,5 @@
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#define CAT_HIDDEN 2 // Also in code/game/machinery/vending.dm
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/datum/wires/vending
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holder_type = /obj/machinery/vending
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wire_count = 4
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@@ -17,17 +19,12 @@ var/const/VENDING_WIRE_IDSCAN = 8
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return 1
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return 0
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/datum/wires/vending/Interact(var/mob/living/user)
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if(CanUse(user))
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var/obj/machinery/vending/V = holder
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V.attack_hand(user)
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/datum/wires/vending/GetInteractWindow()
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var/obj/machinery/vending/V = holder
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. += ..()
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. += "<BR>The orange light is [V.seconds_electrified ? "on" : "off"].<BR>"
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. += "The red light is [V.shoot_inventory ? "off" : "blinking"].<BR>"
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. += "The green light is [V.extended_inventory ? "on" : "off"].<BR>"
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. += "The green light is [(V.categories & CAT_HIDDEN) ? "on" : "off"].<BR>"
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. += "A [V.scan_id ? "purple" : "yellow"] light is on.<BR>"
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/datum/wires/vending/UpdatePulsed(var/index)
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@@ -36,7 +33,7 @@ var/const/VENDING_WIRE_IDSCAN = 8
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if(VENDING_WIRE_THROW)
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V.shoot_inventory = !V.shoot_inventory
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if(VENDING_WIRE_CONTRABAND)
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V.extended_inventory = !V.extended_inventory
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V.categories ^= CAT_HIDDEN
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if(VENDING_WIRE_ELECTRIFY)
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V.seconds_electrified = 30
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if(VENDING_WIRE_IDSCAN)
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@@ -48,7 +45,7 @@ var/const/VENDING_WIRE_IDSCAN = 8
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if(VENDING_WIRE_THROW)
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V.shoot_inventory = !mended
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if(VENDING_WIRE_CONTRABAND)
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V.extended_inventory = 0
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V.categories &= ~CAT_HIDDEN
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if(VENDING_WIRE_ELECTRIFY)
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if(mended)
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V.seconds_electrified = 0
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@@ -72,8 +72,11 @@ var/list/wireColours = list("red", "blue", "green", "black", "orange", "brown",
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html = GetInteractWindow()
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if(html)
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user.set_machine(holder)
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//user << browse(html, "window=wires;size=[window_x]x[window_y]")
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//onclose(user, "wires")
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else
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user.unset_machine()
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// No content means no window.
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user << browse(null, "window=wires")
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return
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var/datum/browser/popup = new(user, "wires", holder.name, window_x, window_y)
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popup.set_content(html)
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popup.set_title_image(user.browse_rsc_icon(holder.icon, holder.icon_state))
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