diff --git a/_maps/map_files/cyberiad/z2.dmm b/_maps/map_files/cyberiad/z2.dmm index af19282caa5..8d68cf8b6a9 100644 --- a/_maps/map_files/cyberiad/z2.dmm +++ b/_maps/map_files/cyberiad/z2.dmm @@ -144,6 +144,7 @@ "cN" = (/obj/docking_port/stationary/transit{dir = 8; dwidth = 2; height = 11; id = "specops_transit"; name = "specops in transit"; turf_type = /turf/space/transit/horizontal; width = 5},/turf/space/transit/horizontal,/area/space) "cO" = (/obj/docking_port/stationary/transit{dir = 8; dwidth = 2; height = 12; id = "ferry_transit"; name = "ferry in transit"; turf_type = /turf/space/transit/horizontal; width = 5},/turf/space/transit/horizontal,/area/space) "cP" = (/obj/docking_port/stationary/transit{dir = 2; dwidth = 3; height = 5; id = "engineering_transit"; name = "engineering in transit"; turf_type = /turf/space/transit/horizontal; width = 7},/turf/space/transit/horizontal,/area/space) +"cQ" = (/obj/structure/rack,/obj/item/clothing/glasses/sunglasses{pixel_x = -3; pixel_y = 3},/obj/item/clothing/glasses/hud/health/health_advanced,/obj/item/clothing/glasses/hud/security/sunglasses,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) "cR" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/wall,/area/prison/solitary) "cS" = (/obj/structure/stool/bed,/turf/unsimulated/floor{name = "plating"},/area/prison/solitary) "cT" = (/turf/unsimulated/floor{icon_state = "platingdmg3"},/area/prison/solitary) @@ -931,7 +932,6 @@ "DN" = (/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/turf/unsimulated/wall{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; name = "window"; opacity = 0; tag = "icon-window5 (EAST)"},/area/admin) "DO" = (/obj/structure/rack,/obj/item/clothing/under/chameleon/all{pixel_x = -3; pixel_y = 3},/obj/item/clothing/under/soviet,/obj/item/clothing/under/pirate{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) "DP" = (/obj/structure/rack,/obj/item/clothing/glasses/material{pixel_x = -3; pixel_y = 3},/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/thermal{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) -"DQ" = (/obj/structure/rack,/obj/item/clothing/glasses/sunglasses{pixel_x = -3; pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/clothing/glasses/hud/health_advanced{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) "DR" = (/obj/structure/rack,/obj/item/clothing/gloves/color/black/thief{pixel_x = -3; pixel_y = 3},/obj/item/clothing/gloves/color/yellow,/obj/item/clothing/gloves/color/rainbow{pixel_x = 3; pixel_y = -3},/obj/item/clothing/gloves/combat{pixel_x = -3; pixel_y = 3},/obj/item/clothing/gloves/color/latex,/obj/item/clothing/gloves/color/captain{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) "DS" = (/obj/structure/rack,/obj/item/clothing/suit/armor/bulletproof{pixel_x = -3; pixel_y = 3},/obj/item/clothing/suit/armor/laserproof,/obj/item/clothing/suit/armor/vest{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) "DT" = (/obj/mecha/combat/marauder/loaded,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) @@ -1404,7 +1404,7 @@ aNaNaNaNaNaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbW aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDvDtDwDxDyDyDyDzDwDuDvaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDtDADBDCDDDEDFDGDHDADuaNaNaNaNaNaNDuaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDIDJDKDKDKDKDKDLDADwDMDwDMDwDMDwDwDuaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN -aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDNDODKDPDQDRDKDSDADTDKDUDKDVDWDXDYDADuaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN +aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDNDODKDPcQDRDKDSDADTDKDUDKDVDWDXDYDADuaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDNDZDKEaEbEcDKEdDADKDKDKDKDKDKDKEeDIaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNEfEgEhDKDKDKEhEiDAEjDKEkDKElDWDXDYEfaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDADwDwDKDKDKDwDwDADKDKDKDKDKDKDKEmDAEnaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN diff --git a/code/__DEFINES/hud.dm b/code/__DEFINES/hud.dm index fc591df9c14..ab41a74ecd3 100644 --- a/code/__DEFINES/hud.dm +++ b/code/__DEFINES/hud.dm @@ -1,11 +1,39 @@ -// for secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list of humans. -#define HEALTH_HUD 1 // a simple line rounding the mob's number health -#define STATUS_HUD 2 // alive, dead, diseased, etc. -#define ID_HUD 3 // the job asigned to your ID -#define WANTED_HUD 4 // wanted, released, parroled, security status -#define IMPLOYAL_HUD 5 // loyality implant -#define IMPCHEM_HUD 6 // chemical implant -#define IMPTRACK_HUD 7 // tracking implant -#define SPECIALROLE_HUD 8 // AntagHUD image -#define STATUS_HUD_OOC 9 // STATUS_HUD without virus db check for someone being ill. -#define NATIONS_HUD 10 //Show nations icons during nations gamemode + +// for secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list +// note: if you add more HUDs, even for non-human atoms, make sure to use unique numbers for the defines! +// /datum/atom_hud expects these to be unique +// these need to be strings in order to make them associative lists +#define HEALTH_HUD "1" // dead, alive, sick, health status +#define STATUS_HUD "2" // a simple line rounding the mob's number health +#define ID_HUD "3" // the job asigned to your ID +#define WANTED_HUD "4" // wanted, released, parroled, security status +#define IMPLOYAL_HUD "5" // loyality implant +#define IMPCHEM_HUD "6" // chemical implant +#define IMPTRACK_HUD "7" // tracking implant +#define DIAG_STAT_HUD "8" // Silicon/Mech Status +#define DIAG_HUD "9" // Silicon health bar +#define DIAG_BATT_HUD "10"// Borg/Mech power meter +#define DIAG_MECH_HUD "11"// Mech health bar +#define STATUS_HUD_OOC "12" // STATUS_HUD without virus db check for someone being ill. + +//for antag huds. these are used at the /mob level +#define SPECIALROLE_HUD "13" +#define NATIONS_HUD "14" //Show nations icons during nations gamemode + +//data HUD (medhud, sechud) defines +//Don't forget to update human/New() if you change these! +#define DATA_HUD_SECURITY_BASIC 1 +#define DATA_HUD_SECURITY_ADVANCED 2 +#define DATA_HUD_MEDICAL_BASIC 3 +#define DATA_HUD_MEDICAL_ADVANCED 4 +#define DATA_HUD_DIAGNOSTIC 5 +//NATIONS +#define GAME_HUD_NATIONS 6 +//antag HUD defines +#define ANTAG_HUD_CULT 7 +#define ANTAG_HUD_REV 8 +#define ANTAG_HUD_OPS 9 +#define ANTAG_HUD_WIZ 10 +#define ANTAG_HUD_SHADOW 11 +#define ANTAG_HUD_SOLO 12 + diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index cc6d6f9c621..e30e904a462 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -134,28 +134,6 @@ proc/age2agedescription(age) if(70 to INFINITY) return "elderly" else return "unknown" -proc/RoundHealth(health) - switch(health) - if(100 to INFINITY) - return "health100" - if(70 to 100) - return "health80" - if(50 to 70) - return "health60" - if(30 to 50) - return "health40" - if(18 to 30) - return "health25" - if(5 to 18) - return "health10" - if(1 to 5) - return "health1" - if(-99 to 0) - return "health0" - else - return "health-100" - return "0" - /* Proc for attack log creation, because really why not diff --git a/code/_onclick/hud/ai.dm b/code/_onclick/hud/ai.dm index aac2893b049..be1a3f918e7 100644 --- a/code/_onclick/hud/ai.dm +++ b/code/_onclick/hud/ai.dm @@ -137,6 +137,9 @@ if(isAI(usr)) var/mob/living/silicon/ai/AI = usr AI.sensor_mode() + else if(isrobot(usr)) + var/mob/living/silicon/robot/borg = usr + borg.sensor_mode() /datum/hud/proc/ai_hud() diff --git a/code/datums/hud.dm b/code/datums/hud.dm new file mode 100644 index 00000000000..f25d18ab255 --- /dev/null +++ b/code/datums/hud.dm @@ -0,0 +1,85 @@ +/* HUD DATUMS */ + +///GLOBAL HUD LIST +var/datum/atom_hud/huds = list( \ + DATA_HUD_SECURITY_BASIC = new/datum/atom_hud/data/human/security/basic(), \ + DATA_HUD_SECURITY_ADVANCED = new/datum/atom_hud/data/human/security/advanced(), \ + DATA_HUD_MEDICAL_BASIC = new/datum/atom_hud/data/human/medical/basic(), \ + DATA_HUD_MEDICAL_ADVANCED = new/datum/atom_hud/data/human/medical/advanced(), \ + DATA_HUD_DIAGNOSTIC = new/datum/atom_hud/data/diagnostic(), + GAME_HUD_NATIONS = new/datum/atom_hud/antag(), \ + ANTAG_HUD_CULT = new/datum/atom_hud/antag(), \ + ANTAG_HUD_REV = new/datum/atom_hud/antag(), \ + ANTAG_HUD_OPS = new/datum/atom_hud/antag(), \ + ANTAG_HUD_WIZ = new/datum/atom_hud/antag(), \ + ANTAG_HUD_SHADOW = new/datum/atom_hud/antag(), \ + ANTAG_HUD_SOLO = new/datum/atom_hud/antag(), \ + ) + +/datum/atom_hud + var/list/atom/hudatoms = list() //list of all atoms which display this hud + var/list/mob/hudusers = list() //list with all mobs who can see the hud + var/list/hud_icons = list() //these will be the indexes for the atom's hud_list + +/datum/atom_hud/proc/remove_hud_from(mob/M) + if(!M) + return + //if(src in M.permanent_huds)//I will deal with you later -Fethas + // return + for(var/atom/A in hudatoms) + remove_from_single_hud(M, A) + hudusers -= M + +/datum/atom_hud/proc/remove_from_hud(atom/A) + if(!A) + return + for(var/mob/M in hudusers) + remove_from_single_hud(M, A) + hudatoms -= A + +/datum/atom_hud/proc/remove_from_single_hud(mob/M, atom/A) //unsafe, no sanity apart from client + if(!M || !M.client || !A) + return + for(var/i in hud_icons) + M.client.images -= A.hud_list[i] + +/datum/atom_hud/proc/add_hud_to(mob/M) + if(!M) + return + hudusers |= M + for(var/atom/A in hudatoms) + add_to_single_hud(M, A) + +/datum/atom_hud/proc/add_to_hud(atom/A) + if(!A) + return + hudatoms |= A + for(var/mob/M in hudusers) + add_to_single_hud(M, A) + +/datum/atom_hud/proc/add_to_single_hud(mob/M, atom/A) //unsafe, no sanity apart from client + if(!M || !M.client || !A) + return + for(var/i in hud_icons) + if(A.hud_list[i]) + M.client.images |= A.hud_list[i] + +//MOB PROCS +/mob/proc/reload_huds() + //var/gang_huds = list() + //if(ticker.mode) + // for(var/datum/gang/G in ticker.mode.gangs) + // gang_huds += G.ganghud + + for(var/datum/atom_hud/hud in huds)//|gang_huds)) + if(src in hud.hudusers) + hud.add_hud_to(src) + +/mob/new_player/reload_huds() + return + +/mob/proc/add_click_catcher() + client.screen += client.void + +/mob/new_player/add_click_catcher() + return \ No newline at end of file diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 0ac395baf02..05a929b79c6 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -58,6 +58,9 @@ var/datum/vampire/vampire //vampire holder var/datum/nations/nation //nation holder + var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state + var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD + var/rev_cooldown = 0 // the world.time since the mob has been brigged, or -1 if not at all @@ -79,9 +82,11 @@ if(new_character.mind) //remove any mind currently in our new body's mind variable new_character.mind.current = null - + var/datum/atom_hud/antag/hud_to_transfer = antag_hud//we need this because leave_hud() will clear this list + leave_all_huds() //leave all the huds in the old body, so it won't get huds if somebody else enters it current = new_character //link ourself to our new body new_character.mind = src //and link our new body to ourself + transfer_antag_huds(hud_to_transfer) //inherit the antag HUD transfer_actions(new_character) if(active) @@ -610,8 +615,6 @@ else if(href_list["implant"]) var/mob/living/carbon/human/H = current - H.hud_updateflag |= (1 << IMPLOYAL_HUD) // updates that players HUD images so secHUD's pick up they are implanted or not. - switch(href_list["implant"]) if("remove") for(var/obj/item/weapon/implant/loyalty/I in H.contents) @@ -628,6 +631,7 @@ var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected + H.sec_hud_set_implants() log_admin("[key_name(usr)] has given [key_name(current)] a loyalty implant") message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] a loyalty implant") @@ -657,7 +661,6 @@ log_admin("[key_name_admin(usr)] has de-traitor'ed [current].") else if (href_list["revolution"]) - current.hud_updateflag |= (1 << SPECIALROLE_HUD) switch(href_list["revolution"]) if("clear") @@ -761,7 +764,6 @@ message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a revolutionary") else if (href_list["cult"]) - current.hud_updateflag |= (1 << SPECIALROLE_HUD) switch(href_list["cult"]) if("clear") if(src in ticker.mode.cult) @@ -804,7 +806,6 @@ message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a cultist") else if (href_list["wizard"]) - current.hud_updateflag |= (1 << SPECIALROLE_HUD) switch(href_list["wizard"]) if("clear") @@ -813,6 +814,7 @@ special_role = null current.spellremove(current) current.faction = list("Station") + ticker.mode.update_wiz_icons_removed(src) current << "\red You have been brainwashed! You are no longer a wizard!" log_admin("[key_name(usr)] has de-wizarded [key_name(current)]") message_admins("[key_name_admin(usr)] has de-wizarded [key_name_admin(current)]") @@ -821,6 +823,7 @@ ticker.mode.wizards += src special_role = "Wizard" //ticker.mode.learn_basic_spells(current) + ticker.mode.update_wiz_icons_added(src) current << "\red You are the Space Wizard!" current.faction = list("wizard") log_admin("[key_name(usr)] has wizarded [key_name(current)]") @@ -845,13 +848,13 @@ else if (href_list["changeling"]) - current.hud_updateflag |= (1 << SPECIALROLE_HUD) switch(href_list["changeling"]) if("clear") if(src in ticker.mode.changelings) ticker.mode.changelings -= src special_role = null current.remove_changeling_powers() + ticker.mode.update_change_icons_removed(src) if(changeling) qdel(changeling) current << "You grow weak and lose your powers! You are no longer a changeling and are stuck in your current form!" log_admin("[key_name(usr)] has de-changelinged [key_name(current)]") @@ -860,6 +863,7 @@ if(!(src in ticker.mode.changelings)) ticker.mode.changelings += src ticker.mode.grant_changeling_powers(current) + ticker.mode.update_change_icons_added(src) special_role = "Changeling" current << "Your powers are awoken. A flash of memory returns to us...we are a changeling!" log_admin("[key_name(usr)] has changelinged [key_name(current)]") @@ -889,6 +893,7 @@ ticker.mode.vampires -= src special_role = null current.remove_vampire_powers() + ticker.mode.update_vampire_icons_removed(src) if(vampire) qdel(vampire) current << "You grow weak and lose your powers! You are no longer a vampire and are stuck in your current form!" log_admin("[key_name(usr)] has de-vampired [key_name(current)]") @@ -897,6 +902,7 @@ if(!(src in ticker.mode.vampires)) ticker.mode.vampires += src ticker.mode.grant_vampire_powers(current) + ticker.mode.update_vampire_icons_added(src) special_role = "Vampire" current << "Your powers are awoken. Your lust for blood grows... You are a Vampire!" log_admin("[key_name(usr)] has vampired [key_name(current)]") @@ -912,8 +918,6 @@ else if (href_list["nuclear"]) var/mob/living/carbon/human/H = current - current.hud_updateflag |= (1 << SPECIALROLE_HUD) - switch(href_list["nuclear"]) if("clear") if(src in ticker.mode.syndicates) @@ -977,7 +981,6 @@ usr << "\red No valid nuke found!" else if (href_list["traitor"]) - current.hud_updateflag |= (1 << SPECIALROLE_HUD) switch(href_list["traitor"]) if("clear") if(src in ticker.mode.traitors) @@ -990,6 +993,7 @@ var/mob/living/silicon/ai/A = current A.set_zeroth_law("") A.show_laws() + ticker.mode.update_traitor_icons_removed(src) if("traitor") @@ -1003,6 +1007,7 @@ var/mob/living/silicon/A = current call(/datum/game_mode/proc/add_law_zero)(A) A.show_laws() + ticker.mode.update_traitor_icons_added(src) if("autoobjectives") ticker.mode.forge_traitor_objectives(src) @@ -1054,7 +1059,6 @@ log_admin("[key_name(usr)] has thralled [current].") else if (href_list["silicon"]) - current.hud_updateflag |= (1 << SPECIALROLE_HUD) switch(href_list["silicon"]) if("unmalf") if(src in ticker.mode.malf_ai) @@ -1073,7 +1077,6 @@ qdel(A.malf_picker) A.show_laws() A.icon_state = "ai" - A << "\red You have been patched! You are no longer malfunctioning!" message_admins("[key_name_admin(usr)] has de-malf'ed [A].") log_admin("[key_name(usr)] has de-malf'd [key_name(current)]") diff --git a/code/defines/procs/hud.dm b/code/defines/procs/hud.dm deleted file mode 100644 index f51cb42d4cb..00000000000 --- a/code/defines/procs/hud.dm +++ /dev/null @@ -1,94 +0,0 @@ -/* Using the HUD procs is simple. Call these procs in the life.dm of the intended mob. -Use the regular_hud_updates() proc before process_med_hud(mob) or process_sec_hud(mob) so -the HUD updates properly! */ - -//Medical HUD outputs. Called by the Life() proc of the mob using it, usually. -/proc/process_med_hud(var/mob/M, var/local_scanner, var/mob/Alt) - if(!can_process_hud(M)) - return - - var/datum/arranged_hud_process/P = arrange_hud_process(M, Alt, med_hud_users) - for(var/mob/living/carbon/human/patient in P.Mob.in_view(P.Turf)) - if(P.Mob.see_invisible < patient.invisibility || patient.alpha < 127) - continue - - if(!local_scanner) - if(istype(patient.w_uniform, /obj/item/clothing/under)) - var/obj/item/clothing/under/U = patient.w_uniform - if(U.sensor_mode < 2) - continue - else - continue - - P.Client.images += patient.hud_list[HEALTH_HUD] - if(local_scanner) - P.Client.images += patient.hud_list[STATUS_HUD] - -//Security HUDs. Pass a value for the second argument to enable implant viewing or other special features. -/proc/process_sec_hud(var/mob/M, var/advanced_mode, var/mob/Alt) - if(!can_process_hud(M)) - return - var/datum/arranged_hud_process/P = arrange_hud_process(M, Alt, sec_hud_users) - for(var/mob/living/carbon/human/perp in P.Mob.in_view(P.Turf)) - if(P.Mob.see_invisible < perp.invisibility || perp.alpha < 127) - continue - - P.Client.images += perp.hud_list[ID_HUD] - if(advanced_mode) - P.Client.images += perp.hud_list[WANTED_HUD] - P.Client.images += perp.hud_list[IMPTRACK_HUD] - P.Client.images += perp.hud_list[IMPLOYAL_HUD] - P.Client.images += perp.hud_list[IMPCHEM_HUD] - - -/proc/process_antag_hud(var/mob/M, var/mob/Alt) - if(!can_process_hud(M)) - return - var/datum/arranged_hud_process/P = arrange_hud_process(M, Alt, antag_hud_users) - for(var/mob/living/carbon/human/target in P.Mob.in_view(P.Turf)) - if(P.Mob.see_invisible < target.invisibility || target.alpha < 127) - continue - - P.Client.images += target.hud_list[SPECIALROLE_HUD] - -/datum/arranged_hud_process - var/client/Client - var/mob/Mob - var/turf/Turf - -/proc/arrange_hud_process(var/mob/M, var/mob/Alt, var/list/hud_list) - hud_list |= M - var/datum/arranged_hud_process/P = new - P.Client = M.client - P.Mob = Alt ? Alt : M - P.Turf = get_turf(P.Mob) - return P - -/proc/can_process_hud(var/mob/M) - if(!M) - return 0 - if(!M.client) - return 0 - if(M.stat != CONSCIOUS) - return 0 - return 1 - -//Deletes the current HUD images so they can be refreshed with new ones. -/mob/proc/regular_hud_updates() //Used in the life.dm of mobs that can use HUDs. - if(client) - for(var/image/hud in client.images) - if(copytext(hud.icon_state,1,4) == "hud") //this makes me weep - client.images -= hud - med_hud_users -= src - sec_hud_users -= src - antag_hud_users -= src - -/mob/proc/in_view(var/turf/T) - return view(T) - -/mob/aiEye/in_view(var/turf/T) - var/list/viewed = new - for(var/mob/living/carbon/human/H in mob_list) - if(get_dist(H, T) <= 7) - viewed += H - return viewed diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 4a6771bf85a..c4d9820aad2 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -17,6 +17,12 @@ ///Chemistry. var/datum/reagents/reagents = null + //This atom's HUD (med/sec, etc) images. Associative list. + var/list/image/hud_list = list() + //HUD images that this atom can provide. + var/list/hud_possible + + //var/chem_is_open_container = 0 // replaced by OPENCONTAINER flags and atom/proc/is_open_container() ///Chemistry. diff --git a/code/game/data_huds.dm b/code/game/data_huds.dm new file mode 100644 index 00000000000..ce96bca33e0 --- /dev/null +++ b/code/game/data_huds.dm @@ -0,0 +1,256 @@ + /* Data HUDs have been rewritten in a more generic way. + * In short, they now use an observer-listener pattern. + * See code/datum/hud.dm for the generic hud datum. + * Update the HUD icons when needed with the appropriate hook. (see below) + */ + +/* DATA HUD DATUMS */ + +/atom/proc/add_to_all_human_data_huds() + for(var/datum/atom_hud/data/human/hud in huds) hud.add_to_hud(src) + +/atom/proc/remove_from_all_data_huds() + for(var/datum/atom_hud/data/hud in huds) hud.remove_from_hud(src) + +/datum/atom_hud/data + +/datum/atom_hud/data/human/medical + hud_icons = list(HEALTH_HUD, STATUS_HUD) + +/datum/atom_hud/data/human/medical/basic + +/datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H) + if(!istype(H)) return 0 + var/obj/item/clothing/under/U = H.w_uniform + if(!istype(U)) return 0 + if(U.sensor_mode <= 2) return 0 + return 1 + +/datum/atom_hud/data/human/medical/basic/add_to_single_hud(mob/M, mob/living/carbon/H) + if(check_sensors(H) || istype(M,/mob/dead/observer) ) + ..() + +/datum/atom_hud/data/human/medical/basic/proc/update_suit_sensors(mob/living/carbon/H) + check_sensors(H) ? add_to_hud(H) : remove_from_hud(H) + +/datum/atom_hud/data/human/medical/advanced + +/datum/atom_hud/data/human/security + +/datum/atom_hud/data/human/security/basic + hud_icons = list(ID_HUD) + +/datum/atom_hud/data/human/security/advanced + hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD, WANTED_HUD) + +/datum/atom_hud/data/diagnostic + hud_icons = list (DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD) + +/* MED/SEC/DIAG HUD HOOKS */ + +/* + * THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD + */ + +/*********************************************** + Medical HUD! Basic mode needs suit sensors on. +************************************************/ + +//HELPERS + +//called when a carbon changes virus +/mob/living/carbon/proc/check_virus() + for (var/ID in virus2) + if (ID in virusDB) + return 1 + return 0 +//helper for getting the appropriate health status +/proc/RoundHealth(health) + switch(health) + if(100 to INFINITY) + return "health100" + if(70 to 100) + return "health80" + if(50 to 70) + return "health60" + if(30 to 50) + return "health40" + if(18 to 30) + return "health25" + if(5 to 18) + return "health10" + if(1 to 5) + return "health1" + if(-99 to 0) + return "health0" + else + return "health-100" + return "0" + +///HOOKS + +//called when a human changes suit sensors +/mob/living/carbon/proc/update_suit_sensors() + var/datum/atom_hud/data/human/medical/basic/B = huds[DATA_HUD_MEDICAL_BASIC] + B.update_suit_sensors(src) + + +//called when a carbon changes health +/mob/living/carbon/proc/med_hud_set_health() + var/image/holder = hud_list[HEALTH_HUD] + if(stat == 2) + holder.icon_state = "hudhealth-100" + else + holder.icon_state = "hud[RoundHealth(health)]" + +//called when a carbon changes stat, virus or XENO_HOST +/mob/living/carbon/proc/med_hud_set_status() + var/image/holder = hud_list[STATUS_HUD] + //var/image/holder2 = hud_list[STATUS_HUD_OOC] + if(stat == 2) + holder.icon_state = "huddead" + //holder2.icon_state = "huddead" + else if(status_flags & XENO_HOST) + holder.icon_state = "hudxeno" + else if(check_virus()) + holder.icon_state = "hudill" + else if(has_brain_worms()) + var/mob/living/simple_animal/borer/B = has_brain_worms() + if(B.controlling) + holder.icon_state = "hudbrainworm" + else + holder.icon_state = "hudhealthy" + //holder2.icon_state = "hudhealthy" + else + holder.icon_state = "hudhealthy" + //holder2.icon_state = "hudhealthy" + + + +/*********************************************** + Security HUDs! Basic mode shows only the job. +************************************************/ + +//HOOKS + +/mob/living/carbon/human/proc/sec_hud_set_ID() + var/image/holder = hud_list[ID_HUD] + holder.icon_state = "hudunknown" + if(wear_id) + holder.icon_state = "hud[ckey(wear_id.GetJobName())]" + sec_hud_set_security_status() + + + +/mob/living/carbon/human/proc/sec_hud_set_implants() + var/image/holder + for(var/i in list(IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD)) + holder = hud_list[i] + holder.icon_state = null + for(var/obj/item/weapon/implant/I in src) + if(I.implanted) + if(istype(I,/obj/item/weapon/implant/tracking)) + holder = hud_list[IMPTRACK_HUD] + holder.icon_state = "hud_imp_tracking" + else if(istype(I,/obj/item/weapon/implant/loyalty)) + holder = hud_list[IMPLOYAL_HUD] + holder.icon_state = "hud_imp_loyal" + else if(istype(I,/obj/item/weapon/implant/chem)) + holder = hud_list[IMPCHEM_HUD] + holder.icon_state = "hud_imp_chem" + + +/mob/living/carbon/human/proc/sec_hud_set_security_status() + var/image/holder = hud_list[WANTED_HUD] + var/perpname = get_face_name(get_id_name("")) + if(!ticker) return //wait till the game starts or the monkeys runtime.... + if(perpname) + var/datum/data/record/R = find_record("name", perpname, data_core.security) + if(R) + switch(R.fields["criminal"]) + if("*Arrest*") + holder.icon_state = "hudwanted" + return + if("Incarcerated") + holder.icon_state = "hudprisoner" + return + if("Parolled") + holder.icon_state = "hudparolled" + return + if("Released") + holder.icon_state = "hudreleased" + return + holder.icon_state = null + +/*********************************************** + Diagnostic HUDs! +************************************************/ + +//For Diag health and cell bars! +/proc/RoundDiagBar(value) + switch(value * 100) + if(95 to INFINITY) + return "max" + if(80 to 100) + return "good" + if(60 to 80) + return "high" + if(40 to 60) + return "med" + if(20 to 40) + return "low" + if(1 to 20) + return "crit" + else + return "dead" + return "dead" + +//Sillycone hooks +/mob/living/silicon/proc/diag_hud_set_health() + var/image/holder = hud_list[DIAG_HUD] + if(stat == DEAD) + holder.icon_state = "huddiagdead" + else + holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]" + +/mob/living/silicon/proc/diag_hud_set_status() + var/image/holder = hud_list[DIAG_STAT_HUD] + switch(stat) + if(CONSCIOUS) + holder.icon_state = "hudstat" + if(UNCONSCIOUS) + holder.icon_state = "hudoffline" + else + holder.icon_state = "huddead2" + +//Borgie battery tracking! +/mob/living/silicon/robot/proc/diag_hud_set_borgcell() + var/image/holder = hud_list[DIAG_BATT_HUD] + if (cell) + var/chargelvl = (cell.charge/cell.maxcharge) + holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]" + else + holder.icon_state = "hudnobatt" + +/*~~~~~~~~~~~~~~~~~~~~ + BIG STOMPY MECHS +~~~~~~~~~~~~~~~~~~~~~*/ +/obj/mecha/proc/diag_hud_set_mechhealth() + var/image/holder = hud_list[DIAG_MECH_HUD] + holder.icon_state = "huddiag[RoundDiagBar(health/initial(health))]" + + +/obj/mecha/proc/diag_hud_set_mechcell() + var/image/holder = hud_list[DIAG_BATT_HUD] + if (cell) + var/chargelvl = cell.charge/cell.maxcharge + holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]" + else + holder.icon_state = "hudnobatt" + + +/obj/mecha/proc/diag_hud_set_mechstat() + var/image/holder = hud_list[DIAG_STAT_HUD] + holder.icon_state = null + if(internal_damage) + holder.icon_state = "hudwarn" \ No newline at end of file diff --git a/code/game/gamemodes/antag_hud.dm b/code/game/gamemodes/antag_hud.dm new file mode 100644 index 00000000000..f9336c1cd1b --- /dev/null +++ b/code/game/gamemodes/antag_hud.dm @@ -0,0 +1,68 @@ +/datum/atom_hud/antag + hud_icons = list(SPECIALROLE_HUD,NATIONS_HUD) + +/datum/atom_hud/antag/proc/join_hud(mob/M) + if(!istype(M)) + CRASH("join_hud(): [M] ([M.type]) is not a mob!") + if(M.mind.antag_hud) //note: please let this runtime if a mob has no mind, as mindless mobs shouldn't be getting antagged + M.mind.antag_hud.leave_hud(M) + if(!ismask(M))//FUCK YOU MASK OF NARNAR! + add_to_hud(M) + add_hud_to(M) + M.mind.antag_hud = src + +/datum/atom_hud/antag/proc/join_solo_hud(mob/M)//for non team antags and for observer huds + if(!istype(M)) + CRASH("join_hud(): [M] ([M.type]) is not a mob!") + if(M.mind.antag_hud) //note: please let this runtime if a mob has no mind, as mindless mobs shouldn't be getting antagged + M.mind.antag_hud.leave_hud(M) + add_to_hud(M) + M.mind.antag_hud = src + +/datum/atom_hud/antag/proc/leave_hud(mob/M) + if(!istype(M)) + CRASH("leave_hud(): [M] ([M.type]) is not a mob!") + remove_from_hud(M) + remove_hud_from(M) + if(M.mind) + M.mind.antag_hud = null + + +//GAME_MODE PROCS +//called to set a mob's antag icon state +/datum/game_mode/proc/set_antag_hud(mob/M, new_icon_state) + if(!istype(M)) + CRASH("set_antag_hud(): [M] ([M.type]) is not a mob!") + var/image/holder = M.hud_list[SPECIALROLE_HUD] + if(holder) + holder.icon_state = new_icon_state + if(M.mind || new_icon_state) //in mindless mobs, only null is acceptable, otherwise we're antagging a mindless mob, meaning we should runtime + M.mind.antag_hud_icon_state = new_icon_state + +//Nations Icons +/datum/game_mode/proc/set_nations_hud(mob/M, new_icon_state) + if(!istype(M)) + CRASH("set_antag_hud(): [M] ([M.type]) is not a mob!") + var/image/holder = M.hud_list[NATIONS_HUD] + if(holder) + holder.icon_state = new_icon_state + if(M.mind || new_icon_state) //in mindless mobs, only null is acceptable, otherwise we're antagging a mindless mob, meaning we should runtime + M.mind.antag_hud_icon_state = new_icon_state + + +//MIND PROCS +//these are called by mind.transfer_to() +/datum/mind/proc/transfer_antag_huds(var/datum/atom_hud/antag/newhud) + leave_all_huds() + ticker.mode.set_antag_hud(current, antag_hud_icon_state) + if(newhud) + newhud.join_hud(current) + +/datum/mind/proc/leave_all_huds() + for(var/datum/atom_hud/antag/hud in huds) + if(current in hud.hudusers) + hud.leave_hud(current) + + for(var/datum/atom_hud/data/hud in huds) + if(current in hud.hudusers) + hud.remove_hud_from(current) diff --git a/code/game/gamemodes/autotraitor/autotraitor.dm b/code/game/gamemodes/autotraitor/autotraitor.dm index 55575d34cdb..8a9e9cc54b2 100644 --- a/code/game/gamemodes/autotraitor/autotraitor.dm +++ b/code/game/gamemodes/autotraitor/autotraitor.dm @@ -137,7 +137,10 @@ newtraitor << "\red ATTENTION: \black It is time to pay your debt to the Syndicate..." newtraitor << "You are now a traitor." newtraitor.mind.special_role = "traitor" - newtraitor.hud_updateflag |= 1 << SPECIALROLE_HUD + var/datum/atom_hud/antag/tatorhud = huds[SPECIALROLE_HUD] + tatorhud.join_solo_hud(newtraitor) + set_antag_hud(src, "hudsyndicate") + var/obj_count = 1 newtraitor << "\blue Your current objectives:" for(var/datum/objective/objective in newtraitor.mind.objectives) diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm index a9d2387a374..251c2223fb3 100644 --- a/code/game/gamemodes/changeling/changeling.dm +++ b/code/game/gamemodes/changeling/changeling.dm @@ -68,6 +68,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon" grant_changeling_powers(changeling.current) forge_changeling_objectives(changeling) greet_changeling(changeling) + update_change_icons_added(changeling) ..() @@ -136,7 +137,6 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon" changeling.current << "\red You are a changeling!" changeling.current << "\red Use say \":g message\" to communicate with your fellow changelings. Remember: you get all of their absorbed DNA if you absorb them." changeling.current << "You must complete the following tasks:" - if (changeling.current.mind) if (changeling.current.mind.assigned_role == "Clown") changeling.current << "You have evolved beyond your clownish nature, allowing you to wield weapons without harming yourself." @@ -148,6 +148,17 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon" obj_count++ return +/datum/game_mode/proc/update_change_icons_added(datum/mind/changeling) + var/datum/atom_hud/antag/linghud = huds[ANTAG_HUD_SOLO] + linghud.join_solo_hud(changeling.current) + set_antag_hud(changeling.current, "hudchangeling") + +/datum/game_mode/proc/update_change_icons_removed(datum/mind/changeling) + var/datum/atom_hud/antag/linghud = huds[ANTAG_HUD_SOLO] + linghud.leave_hud(changeling.current) + set_antag_hud(changeling.current, null) + + /*/datum/game_mode/changeling/check_finished() var/changelings_alive = 0 for(var/datum/mind/changeling in changelings) diff --git a/code/game/gamemodes/changeling/powers/revive.dm b/code/game/gamemodes/changeling/powers/revive.dm index e5cc89aeaed..f7cbbd4195f 100644 --- a/code/game/gamemodes/changeling/powers/revive.dm +++ b/code/game/gamemodes/changeling/powers/revive.dm @@ -64,11 +64,11 @@ user << "We have regenerated." user.regenerate_icons() - user.hud_updateflag |= 1 << HEALTH_HUD - user.hud_updateflag |= 1 << STATUS_HUD user.status_flags &= ~(FAKEDEATH) user.update_canmove() user.mind.changeling.purchasedpowers -= src + user.med_hud_set_status() + user.med_hud_set_health() feedback_add_details("changeling_powers","CR") return 1 diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index 09e184e2b3c..457a9d85995 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -201,8 +201,6 @@ cult_mind.current << "\red An unfamiliar white light flashes through your mind, cleansing the taint of the dark-one and the memories of your time as his servant with it." cult_mind.memory = "" cult_mind.special_role = null - cult_mind.current.hud_updateflag |= 1 << SPECIALROLE_HUD - // remove the cult viewpoint object var/obj/viewpoint = getCultViewpoint(cult_mind.current) qdel(viewpoint) @@ -213,121 +211,41 @@ M << "[cult_mind.current] looks like they just reverted to their old faith!" -/datum/game_mode/proc/update_all_cult_icons() - spawn(0) - // reset the cult - for(var/datum/mind/cultist in cult) - reset_cult_icons_for_cultist(cultist) - // reset the spirits - for(var/mob/spirit/currentSpirit in spirits) - reset_cult_icons_for_spirit(currentSpirit) - - -/datum/game_mode/proc/reset_cult_icons_for_cultist(var/datum/mind/target) - if(target.current) - if(target.current.client) - remove_all_cult_icons(target) - for(var/datum/mind/cultist in cult) - if(cultist.current) - add_cult_icon(target.current.client,cultist.current) - - -/datum/game_mode/proc/reset_cult_icons_for_spirit(mob/spirit/target) - if (target.client) - remove_all_cult_icons(target) - for(var/datum/mind/cultist in cult) - if(cultist.current) - add_cult_icon(target.client,cultist.current) - - -/datum/game_mode/proc/add_cult_icon(client/target_client,mob/target_mob) - var/I = image('icons/mob/mob.dmi', loc = target_mob, icon_state = "cult") - target_client.images += I - - -/datum/game_mode/proc/remove_cult_icon(client/target_client,mob/target_mob) - for(var/image/I in target_client.images) - if(I.icon_state == "cult" && I.loc == target_mob) - qdel(I) - - -/datum/game_mode/proc/remove_all_cult_icons_from_client(client/target) - for(var/image/I in target.images) - if(I.icon_state == "cult") - qdel(I) - - -/datum/game_mode/proc/remove_all_cult_icons(target) - var/datum/mind/cultist = target - if(istype(cultist)) - if(cultist.current) - if(cultist.current.client) - remove_all_cult_icons_from_client(cultist.current.client) - return TRUE - var/mob/spirit/currentSpirit = target - if(istype(currentSpirit)) - if (currentSpirit.client) - remove_all_cult_icons_from_client(currentSpirit.client) - return TRUE - return FALSE - - -/datum/game_mode/proc/add_cult_icon_to_spirit(mob/spirit/currentSpirit,datum/mind/cultist) - if(!istype(currentSpirit) || !istype(cultist)) +/datum/game_mode/proc/add_cult_icon_to_spirit(mob/spirit/currentSpirit) + if(!istype(currentSpirit)) return FALSE if (currentSpirit.client) - if (cultist.current) - add_cult_icon(currentSpirit.client,cultist.current) + var/datum/atom_hud/antag/maskhud = huds[ANTAG_HUD_CULT] + maskhud.join_hud(currentSpirit) + set_antag_hud(currentSpirit,"hudcultist") -/datum/game_mode/proc/add_cult_icon_to_cultist(datum/mind/first_cultist,datum/mind/second_cultist) - if(first_cultist.current && second_cultist.current) - if(first_cultist.current.client) - add_cult_icon(first_cultist.current.client, second_cultist.current) - - -/datum/game_mode/proc/remove_cult_icon_from_cultist(datum/mind/first_cultist,datum/mind/second_cultist) - if(first_cultist.current && second_cultist.current) - if(first_cultist.current.client) - remove_cult_icon(first_cultist.current.client,second_cultist.current) - - -/datum/game_mode/proc/remove_cult_icon_from_spirit(mob/spirit/currentSpirit,datum/mind/cultist) - if(!istype(currentSpirit) || !istype(cultist)) +/datum/game_mode/proc/remove_cult_icon_from_spirit(mob/spirit/currentSpirit) + if(!istype(currentSpirit)) return FALSE if (currentSpirit.client) - if (cultist.current) - remove_cult_icon(currentSpirit.client,cultist.current) - - -/datum/game_mode/proc/cult_icon_pair_link(datum/mind/first_cultist,datum/mind/second_cultist) - if (!istype(first_cultist) || !istype(second_cultist)) - return 0 - add_cult_icon_to_cultist(first_cultist,second_cultist) - add_cult_icon_to_cultist(second_cultist,first_cultist) - - -/datum/game_mode/proc/cult_icon_pair_unlink(datum/mind/first_cultist,datum/mind/second_cultist) - if (!istype(first_cultist) || !istype(second_cultist)) - return 0 - remove_cult_icon_from_cultist(first_cultist,second_cultist) - remove_cult_icon_from_cultist(second_cultist,first_cultist) + var/datum/atom_hud/antag/maskhud = huds[ANTAG_HUD_CULT] + maskhud.leave_hud(currentSpirit) + set_antag_hud(currentSpirit, null) /datum/game_mode/proc/update_cult_icons_added(datum/mind/cult_mind) - spawn(0) - for(var/datum/mind/cultist in cult) - cult_icon_pair_link(cultist,cult_mind) - for(var/mob/spirit/currentSpirit in spirits) - add_cult_icon_to_spirit(currentSpirit,cult_mind) + for(var/mob/spirit/currentSpirit in spirits) + add_cult_icon_to_spirit(currentSpirit,cult_mind) + + var/datum/atom_hud/antag/culthud = huds[ANTAG_HUD_CULT] + culthud.join_hud(cult_mind.current) + set_antag_hud(cult_mind.current, "hudcultist") /datum/game_mode/proc/update_cult_icons_removed(datum/mind/cult_mind) - spawn(0) - for(var/datum/mind/cultist in cult) - cult_icon_pair_unlink(cultist,cult_mind) - for(var/mob/spirit/currentSpirit in spirits) - remove_cult_icon_from_spirit(currentSpirit,cult_mind) + + for(var/mob/spirit/currentSpirit in spirits) + remove_cult_icon_from_spirit(currentSpirit,cult_mind) + + var/datum/atom_hud/antag/culthud = huds[ANTAG_HUD_CULT] + culthud.leave_hud(cult_mind.current) + set_antag_hud(cult_mind.current, null) /datum/game_mode/cult/proc/get_unconvertables() diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm index 93d0f858352..f206fee3591 100644 --- a/code/game/gamemodes/malfunction/malfunction.dm +++ b/code/game/gamemodes/malfunction/malfunction.dm @@ -70,6 +70,7 @@ greet_malf(AI_mind) AI_mind.special_role = "malfunction" AI_mind.current.verbs += /datum/game_mode/malfunction/proc/takeover + set_antag_hud(AI_mind, "hudmalai") for(var/mob/living/silicon/robot/R in AI.connected_robots) R.lawsync() @@ -82,6 +83,7 @@ ..() /datum/game_mode/proc/greet_malf(var/datum/mind/malf) + set_antag_hud(malf, "hudmalai") malf.current << "You are malfunctioning! You do not have to follow any laws." malf.current << "The crew does not know you have malfunctioned. You may keep it a secret or go wild." malf.current << "You must overwrite the programming of the station's APCs to assume full control of the station." @@ -91,6 +93,7 @@ return /datum/game_mode/proc/greet_malf_robot(var/datum/mind/robot) + set_antag_hud(robot, "hudmalborg") robot.current << "Your AI master is malfunctioning! You do not have to follow any laws, but still need to obey your master." robot.current << "The crew does not know your AI master has malfunctioned. Keep it a secret unless your master tells you otherwise." return diff --git a/code/game/gamemodes/nations/nations.dm b/code/game/gamemodes/nations/nations.dm index 39c81b4b8d0..8bcd47c60b1 100644 --- a/code/game/gamemodes/nations/nations.dm +++ b/code/game/gamemodes/nations/nations.dm @@ -38,9 +38,7 @@ datum/game_mode/nations if(H.mind) if(H.mind.assigned_role in engineering_positions) H.mind.nation = all_nations["Atmosia"] - H.hud_updateflag |= 1 << NATIONS_HUD - var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudatmosia") - H.client.images += I + update_nations_icons_added(H,"hudatmosia") H.mind.nation.membership += H.mind.current if(H.mind.assigned_role == H.mind.nation.default_leader) H.mind.nation.current_leader = H.mind.current @@ -51,9 +49,7 @@ datum/game_mode/nations if(H.mind.assigned_role in medical_positions) H.mind.nation = all_nations["Medistan"] - H.hud_updateflag |= 1 << NATIONS_HUD - var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudmedistan") - H.client.images += I + update_nations_icons_added(H,"hudmedistan") H.mind.nation.membership += H.mind.current if(H.mind.assigned_role == H.mind.nation.default_leader) H.mind.nation.current_leader = H.mind.current @@ -64,9 +60,7 @@ datum/game_mode/nations if(H.mind.assigned_role in science_positions) H.mind.nation = all_nations["Scientopia"] - H.hud_updateflag |= 1 << NATIONS_HUD - var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudscientopia") - H.client.images += I + update_nations_icons_added(H,"hudscientopia") H.mind.nation.membership += H.mind.current if(H.mind.assigned_role == H.mind.nation.default_leader) H.mind.nation.current_leader = H.mind.current @@ -77,9 +71,7 @@ datum/game_mode/nations if(H.mind.assigned_role in security_positions) H.mind.nation = all_nations["Brigston"] - H.hud_updateflag |= 1 << NATIONS_HUD - var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudbrigston") - H.client.images += I + update_nations_icons_added(H,"hudbrigston") H.mind.nation.membership += H.mind.current if(H.mind.assigned_role == H.mind.nation.default_leader) H.mind.nation.current_leader = H.mind.current @@ -90,9 +82,7 @@ datum/game_mode/nations if(H.mind.assigned_role in cargonians) H.mind.nation = all_nations["Cargonia"] - H.hud_updateflag |= 1 << NATIONS_HUD - var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcargonia") - H.client.images += I + update_nations_icons_added(H,"hudcargonia") H.mind.nation.membership += H.mind.current if(H.mind.assigned_role == H.mind.nation.default_leader) H.mind.nation.current_leader = H.mind.current @@ -103,9 +93,7 @@ datum/game_mode/nations if(H.mind.assigned_role in servicion) H.mind.nation = all_nations["Servicion"] - H.hud_updateflag |= 1 << NATIONS_HUD - var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudservice") - H.client.images += I + update_nations_icons_added(H,"hudservice") H.mind.nation.membership += H.mind.current if(H.mind.assigned_role == H.mind.nation.default_leader) H.mind.nation.current_leader = H.mind.current @@ -116,9 +104,7 @@ datum/game_mode/nations if(H.mind.assigned_role in support_positions) H.mind.nation = all_nations["People's Republic of Commandzakstan"] - H.hud_updateflag |= 1 << NATIONS_HUD - var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcommand") - H.client.images += I + update_nations_icons_added(H,"hudcommand") H.mind.nation.membership += H.mind.current if(H.mind.assigned_role == H.mind.nation.default_leader) H.mind.nation.current_leader = H.mind.current @@ -129,9 +115,7 @@ datum/game_mode/nations if(H.mind.assigned_role in command_positions) H.mind.nation = all_nations["People's Republic of Commandzakstan"] - H.hud_updateflag |= 1 << NATIONS_HUD - var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcommand") - H.client.images += I + update_nations_icons_added(H,"hudcommand") H.mind.nation.membership += H.mind.current if(H.mind.assigned_role == H.mind.nation.default_leader) H.mind.nation.current_leader = H.mind.current @@ -139,7 +123,6 @@ datum/game_mode/nations continue H << "You are now part of the great sovereign nation of [H.mind.nation.default_name]!" continue - if(H.mind.assigned_role in civilian_positions) H << "You do not belong to any nation and are free to sell your services to the highest bidder." continue @@ -148,6 +131,7 @@ datum/game_mode/nations message_admins("[H.name] with [H.mind.assigned_role] could not find any nation to assign!") continue + /datum/game_mode/nations/proc/set_ai() for(var/mob/living/silicon/ai/AI in mob_list) AI.set_zeroth_law("") @@ -203,76 +187,59 @@ datum/game_mode/nations if(H.mind) if(H.mind.assigned_role in engineering_positions) H.mind.nation = all_nations["Atmosia"] - H.hud_updateflag |= 1 << NATIONS_HUD - var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudatmosia") - H.client.images += I + mode.update_nations_icons_added(H,"atmosia") H.mind.nation.membership += H.mind.current H << "You are now part of the great sovereign nation of [H.mind.nation.current_name]!" return 1 if(H.mind.assigned_role in medical_positions) H.mind.nation = all_nations["Medistan"] - H.hud_updateflag |= 1 << NATIONS_HUD - var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudmedistan") - H.client.images += I + mode.update_nations_icons_added(H,"hudmedistan") H.mind.nation.membership += H.mind.current H << "You are now part of the great sovereign nation of [H.mind.nation.current_name]!" return 1 if(H.mind.assigned_role in science_positions) H.mind.nation = all_nations["Scientopia"] - H.hud_updateflag |= 1 << NATIONS_HUD - var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudscientopia") - H.client.images += I + mode.update_nations_icons_added(H,"hudscientopia") H.mind.nation.membership += H.mind.current H << "You are now part of the great sovereign nation of [H.mind.nation.current_name]!" return 1 if(H.mind.assigned_role in security_positions) H.mind.nation = all_nations["Brigston"] - H.hud_updateflag |= 1 << NATIONS_HUD - var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudbrigston") - H.client.images += I + mode.update_nations_icons_added(H,"hudbrigston") H.mind.nation.membership += H.mind.current H << "You are now part of the great sovereign nation of [H.mind.nation.current_name]!" return 1 if(H.mind.assigned_role in cargonians) H.mind.nation = all_nations["Cargonia"] - H.hud_updateflag |= 1 << NATIONS_HUD - var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcargonia") - H.client.images += I + mode.update_nations_icons_added(H,"hudcargonia") H.mind.nation.membership += H.mind.current H << "You are now part of the great sovereign nation of [H.mind.nation.current_name]!" return 1 if(H.mind.assigned_role in servicion) H.mind.nation = all_nations["Servicion"] - H.hud_updateflag |= 1 << NATIONS_HUD - var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudservice") - H.client.images += I + mode.update_nations_icons_added(H,"hudservice") H.mind.nation.membership += H.mind.current H << "You are now part of the great sovereign nation of [H.mind.nation.current_name]!" return 1 if(H.mind.assigned_role in support_positions) H.mind.nation = all_nations["People's Republic of Commandzakstan"] - H.hud_updateflag |= 1 << NATIONS_HUD - var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcommand") - H.client.images += I + mode.update_nations_icons_added(H,"hudcommand") H.mind.nation.membership += H.mind.current H << "You are now part of the great sovereign nation of [H.mind.nation.current_name]!" return 1 if(H.mind.assigned_role in command_positions) H.mind.nation = all_nations["People's Republic of Commandzakstan"] - H.hud_updateflag |= 1 << NATIONS_HUD - var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcommand") - H.client.images += I + mode.update_nations_icons_added(H,"hudcommand") H.mind.nation.membership += H.mind.current H << "You are now part of the great sovereign nation of [H.mind.nation.current_name]!" return 1 - if(H.mind.assigned_role in civilian_positions) H << "You do not belong to any nation and are free to sell your services to the highest bidder." return 1 @@ -291,4 +258,17 @@ datum/game_mode/nations if(!ticker || !istype(ticker.mode, /datum/game_mode/nations)) return null - return ticker.mode \ No newline at end of file + return ticker.mode + + +//prepare for copypaste +//While not an Antag i AM using the set_antag hud on this to make this easier. +/datum/game_mode/proc/update_nations_icons_added(datum/mind/nations_mind,var/naticon) + var/datum/atom_hud/antag/nations_hud = huds[GAME_HUD_NATIONS] + nations_hud.join_hud(nations_mind) + set_nations_hud(nations_mind.current,naticon) + +/datum/game_mode/proc/update_nations_icons_removed(datum/mind/nations_mind) + var/datum/atom_hud/antag/nations_hud = huds[GAME_HUD_NATIONS] + nations_hud.leave_hud(nations_mind) + set_nations_hud(nations_mind.current, null) \ No newline at end of file diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 29a58f16e2b..007e1c1da04 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -64,44 +64,16 @@ proc/issyndicate(mob/living/M as mob) //////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////// -/datum/game_mode/proc/update_all_synd_icons() - spawn(0) - for(var/datum/mind/synd_mind in syndicates) - if(synd_mind.current) - if(synd_mind.current.client) - for(var/image/I in synd_mind.current.client.images) - if(I.icon_state == "synd") - qdel(I) - - for(var/datum/mind/synd_mind in syndicates) - if(synd_mind.current) - if(synd_mind.current.client) - for(var/datum/mind/synd_mind_1 in syndicates) - if(synd_mind_1.current) - var/I = image('icons/mob/mob.dmi', loc = synd_mind_1.current, icon_state = "synd") - synd_mind.current.client.images += I /datum/game_mode/proc/update_synd_icons_added(datum/mind/synd_mind) - spawn(0) - if(synd_mind.current) - if(synd_mind.current.client) - var/I = image('icons/mob/mob.dmi', loc = synd_mind.current, icon_state = "synd") - synd_mind.current.client.images += I + var/datum/atom_hud/antag/opshud = huds[ANTAG_HUD_OPS] + opshud.join_hud(synd_mind.current) + set_antag_hud(synd_mind.current, "hudoperative") /datum/game_mode/proc/update_synd_icons_removed(datum/mind/synd_mind) - spawn(0) - for(var/datum/mind/synd in syndicates) - if(synd.current) - if(synd.current.client) - for(var/image/I in synd.current.client.images) - if(I.icon_state == "synd" && I.loc == synd_mind.current) - qdel(I) - - if(synd_mind.current) - if(synd_mind.current.client) - for(var/image/I in synd_mind.current.client.images) - if(I.icon_state == "synd") - qdel(I) + var/datum/atom_hud/antag/opshud = huds[ANTAG_HUD_OPS] + opshud.leave_hud(synd_mind.current) + set_antag_hud(synd_mind.current, null) //////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////// @@ -150,7 +122,7 @@ proc/issyndicate(mob/living/M as mob) spawnpos++ update_synd_icons_added(synd_mind) - update_all_synd_icons() + //update_all_synd_icons() if(uplinklocker) new /obj/structure/closet/syndicate/nuclear(uplinklocker.loc) diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm index 5a7b8090134..714ad3d5870 100644 --- a/code/game/gamemodes/revolution/revolution.dm +++ b/code/game/gamemodes/revolution/revolution.dm @@ -237,7 +237,6 @@ if(rev_mind in revolutionaries) revolutionaries -= rev_mind rev_mind.special_role = null - rev_mind.current.hud_updateflag |= 1 << SPECIALROLE_HUD if(beingborged) rev_mind.current << "\red The frame's firmware detects and deletes your neural reprogramming! You remember nothing from the moment you were flashed until now." @@ -254,104 +253,21 @@ M << "[rev_mind.current] looks like they just remembered their real allegiance!" -///////////////////////////////////////////////////////////////////////////////////////////////// -//Keeps track of players having the correct icons//////////////////////////////////////////////// -//CURRENTLY CONTAINS BUGS://///////////////////////////////////////////////////////////////////// -//-PLAYERS THAT HAVE BEEN REVS FOR AWHILE OBTAIN THE BLUE ICON WHILE STILL NOT BEING A REV HEAD// -// -Possibly caused by cloning of a standard rev///////////////////////////////////////////////// -//-UNCONFIRMED: DECONVERTED REVS NOT LOSING THEIR ICON PROPERLY////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////// -/datum/game_mode/proc/update_all_rev_icons() - spawn(0) - for(var/datum/mind/head_rev_mind in head_revolutionaries) - if(head_rev_mind.current) - if(head_rev_mind.current.client) - for(var/image/I in head_rev_mind.current.client.images) - if(I.icon_state == "rev" || I.icon_state == "rev_head") - qdel(I) - - for(var/datum/mind/rev_mind in revolutionaries) - if(rev_mind.current) - if(rev_mind.current.client) - for(var/image/I in rev_mind.current.client.images) - if(I.icon_state == "rev" || I.icon_state == "rev_head") - qdel(I) - - for(var/datum/mind/head_rev in head_revolutionaries) - if(head_rev.current) - if(head_rev.current.client) - for(var/datum/mind/rev in revolutionaries) - if(rev.current) - var/I = image('icons/mob/mob.dmi', loc = rev.current, icon_state = "rev") - head_rev.current.client.images += I - for(var/datum/mind/head_rev_1 in head_revolutionaries) - if(head_rev_1.current) - var/I = image('icons/mob/mob.dmi', loc = head_rev_1.current, icon_state = "rev_head") - head_rev.current.client.images += I - - for(var/datum/mind/rev in revolutionaries) - if(rev.current) - if(rev.current.client) - for(var/datum/mind/head_rev in head_revolutionaries) - if(head_rev.current) - var/I = image('icons/mob/mob.dmi', loc = head_rev.current, icon_state = "rev_head") - rev.current.client.images += I - for(var/datum/mind/rev_1 in revolutionaries) - if(rev_1.current) - var/I = image('icons/mob/mob.dmi', loc = rev_1.current, icon_state = "rev") - rev.current.client.images += I - -//////////////////////////////////////////////////// -//Keeps track of converted revs icons/////////////// -//Refer to above bugs. They may apply here as well// -//////////////////////////////////////////////////// +///////////////////////////////////// +//Adds the rev hud to a new convert// +///////////////////////////////////// /datum/game_mode/proc/update_rev_icons_added(datum/mind/rev_mind) - spawn(0) - for(var/datum/mind/head_rev_mind in head_revolutionaries) - if(head_rev_mind.current) - if(head_rev_mind.current.client) - var/I = image('icons/mob/mob.dmi', loc = rev_mind.current, icon_state = "rev") - head_rev_mind.current.client.images += I - if(rev_mind.current) - if(rev_mind.current.client) - var/image/J = image('icons/mob/mob.dmi', loc = head_rev_mind.current, icon_state = "rev_head") - rev_mind.current.client.images += J + var/datum/atom_hud/antag/revhud = huds[ANTAG_HUD_REV] + revhud.join_hud(rev_mind.current) + set_antag_hud(rev_mind.current, ((rev_mind in head_revolutionaries) ? "hudheadrevolutionary" : "hudrevolutionary")) - for(var/datum/mind/rev_mind_1 in revolutionaries) - if(rev_mind_1.current) - if(rev_mind_1.current.client) - var/I = image('icons/mob/mob.dmi', loc = rev_mind.current, icon_state = "rev") - rev_mind_1.current.client.images += I - if(rev_mind.current) - if(rev_mind.current.client) - var/image/J = image('icons/mob/mob.dmi', loc = rev_mind_1.current, icon_state = "rev") - rev_mind.current.client.images += J - -/////////////////////////////////// -//Keeps track of deconverted revs// -/////////////////////////////////// +///////////////////////////////////////// +//Removes the hud from deconverted revs// +///////////////////////////////////////// /datum/game_mode/proc/update_rev_icons_removed(datum/mind/rev_mind) - spawn(0) - for(var/datum/mind/head_rev_mind in head_revolutionaries) - if(head_rev_mind.current) - if(head_rev_mind.current.client) - for(var/image/I in head_rev_mind.current.client.images) - if((I.icon_state == "rev" || I.icon_state == "rev_head") && I.loc == rev_mind.current) - qdel(I) - - for(var/datum/mind/rev_mind_1 in revolutionaries) - if(rev_mind_1.current) - if(rev_mind_1.current.client) - for(var/image/I in rev_mind_1.current.client.images) - if((I.icon_state == "rev" || I.icon_state == "rev_head") && I.loc == rev_mind.current) - qdel(I) - - if(rev_mind.current) - if(rev_mind.current.client) - for(var/image/I in rev_mind.current.client.images) - if(I.icon_state == "rev" || I.icon_state == "rev_head") - qdel(I) - + var/datum/atom_hud/antag/revhud = huds[ANTAG_HUD_REV] + revhud.leave_hud(rev_mind.current) + set_antag_hud(rev_mind.current, null) ////////////////////////// //Checks for rev victory// ////////////////////////// diff --git a/code/game/gamemodes/revolution/rp_revolution.dm b/code/game/gamemodes/revolution/rp_revolution.dm index 8e7759233f4..3e9c18bca12 100644 --- a/code/game/gamemodes/revolution/rp_revolution.dm +++ b/code/game/gamemodes/revolution/rp_revolution.dm @@ -105,7 +105,6 @@ rev_mind.current << "\red You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill, capture or convert the heads to win the revolution!" rev_mind.special_role = "Revolutionary" update_rev_icons_added(rev_mind) - H.hud_updateflag |= 1 << SPECIALROLE_HUD return 1 ///////////////////////////// diff --git a/code/game/gamemodes/shadowling/shadowling.dm b/code/game/gamemodes/shadowling/shadowling.dm index ea28a92cee4..fd1ac61ef80 100644 --- a/code/game/gamemodes/shadowling/shadowling.dm +++ b/code/game/gamemodes/shadowling/shadowling.dm @@ -136,7 +136,6 @@ Made by Xhuis if(shadow_mind.assigned_role == "Clown") S << "Your alien nature has allowed you to overcome your clownishness." S.mutations.Remove(CLUMSY) - shadow_mind.current.hud_updateflag |= (1 << SPECIALROLE_HUD) /datum/game_mode/proc/add_thrall(datum/mind/new_thrall_mind) if(!istype(new_thrall_mind)) @@ -157,7 +156,6 @@ Made by Xhuis new_thrall_mind.current << "Though not nearly as powerful as your masters, you possess some weak powers. These can be found in the Thrall Abilities tab." new_thrall_mind.current << "You may communicate with your allies by speaking in the Shadowling Hivemind (:8)." - new_thrall_mind.current.hud_updateflag |= (1 << SPECIALROLE_HUD) return 1 /datum/game_mode/proc/remove_thrall(datum/mind/thrall_mind, var/kill = 0) @@ -304,44 +302,12 @@ Made by Xhuis silent_steps = 1 /datum/game_mode/proc/update_shadow_icons_added(datum/mind/shadow_mind) - spawn(0) - for(var/datum/mind/shadowling in shadows) - if(shadowling.current && shadowling != shadow_mind) - if(shadowling.current.client) - var/I = image('icons/mob/mob.dmi', loc = shadow_mind.current, icon_state = "thrall") - shadowling.current.client.images += I - if(shadow_mind.current) - if(shadow_mind.current.client) - var/image/J = image('icons/mob/mob.dmi', loc = shadowling.current, icon_state = "shadowling") - shadow_mind.current.client.images += J - for(var/datum/mind/thrall in shadowling_thralls) - if(thrall.current) - if(thrall.current.client) - var/I = image('icons/mob/mob.dmi', loc = shadow_mind.current, icon_state = "thrall") - thrall.current.client.images += I - if(shadow_mind.current) - if(shadow_mind.current.client) - var/image/J = image('icons/mob/mob.dmi', loc = thrall.current, icon_state = "thrall") - shadow_mind.current.client.images += J + var/datum/atom_hud/antag/shadow_hud = huds[ANTAG_HUD_SHADOW] + shadow_hud.join_hud(shadow_mind.current) + set_antag_hud(shadow_mind.current, ((shadow_mind in shadows) ? "hudshadowling" : "hudshadowlingthrall")) -/datum/game_mode/proc/update_shadow_icons_removed(datum/mind/shadow_mind) - spawn(0) - for(var/datum/mind/shadowling in shadows) - if(shadowling.current) - if(shadowling.current.client) - for(var/image/I in shadowling.current.client.images) - if((I.icon_state == "thrall" || I.icon_state == "shadowling") && I.loc == shadow_mind.current) - qdel(I) - for(var/datum/mind/thrall in shadowling_thralls) - if(thrall.current) - if(thrall.current.client) - for(var/image/I in thrall.current.client.images) - if((I.icon_state == "thrall" || I.icon_state == "shadowling") && I.loc == shadow_mind.current) - qdel(I) - - if(shadow_mind.current) - if(shadow_mind.current.client) - for(var/image/I in shadow_mind.current.client.images) - if(I.icon_state == "thrall" || I.icon_state == "shadowling") - qdel(I) +/datum/game_mode/proc/update_shadow_icons_removed(datum/mind/shadow_mind) //This should never actually occur, but it's here anyway. + var/datum/atom_hud/antag/shadow_hud = huds[ANTAG_HUD_SHADOW] + shadow_hud.leave_hud(shadow_mind.current) + set_antag_hud(shadow_mind.current, null) \ No newline at end of file diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm index 59b4f710c6a..a94cda0f3cf 100644 --- a/code/game/gamemodes/traitor/traitor.dm +++ b/code/game/gamemodes/traitor/traitor.dm @@ -337,52 +337,15 @@ traitor_mob.mind.store_memory("Potential Collaborator: [M.real_name]") /datum/game_mode/proc/update_traitor_icons_added(datum/mind/traitor_mind) - var/ref = "\ref[traitor_mind]" - if(ref in implanter) - if(traitor_mind.current) - if(traitor_mind.current.client) - var/I = image('icons/mob/mob.dmi', loc = traitor_mind.current, icon_state = "greytide_head") - traitor_mind.current.client.images += I - for(var/headref in implanter) - for(var/datum/mind/t_mind in implanter[headref]) - var/datum/mind/head = locate(headref) - if(head) - if(head.current) - if(head.current.client) - var/I = image('icons/mob/mob.dmi', loc = t_mind.current, icon_state = "greytide") - head.current.client.images += I - if(t_mind.current) - if(t_mind.current.client) - var/I = image('icons/mob/mob.dmi', loc = head.current, icon_state = "greytide_head") - t_mind.current.client.images += I - if(t_mind.current) - if(t_mind.current.client) - var/I = image('icons/mob/mob.dmi', loc = t_mind.current, icon_state = "greytide") - t_mind.current.client.images += I + //var/ref = "\ref[traitor_mind]" + var/datum/atom_hud/antag/tatorhud = huds[ANTAG_HUD_SOLO] + tatorhud.join_solo_hud(traitor_mind.current) + set_antag_hud(traitor_mind.current, "hudsyndicate") /datum/game_mode/proc/update_traitor_icons_removed(datum/mind/traitor_mind) - for(var/headref in implanter) - var/datum/mind/head = locate(headref) - for(var/datum/mind/t_mind in implanter[headref]) - if(t_mind.current) - if(t_mind.current.client) - for(var/image/I in t_mind.current.client.images) - if((I.icon_state == "greytide" || I.icon_state == "greytide_head") && I.loc == traitor_mind.current) - //log_to_dd("deleting [traitor_mind] overlay") - qdel(I) - if(head) - //log_to_dd("found [head.name]") - if(head.current) - if(head.current.client) - for(var/image/I in head.current.client.images) - if((I.icon_state == "greytide" || I.icon_state == "greytide_head") && I.loc == traitor_mind.current) - //log_to_dd("deleting [traitor_mind] overlay") - qdel(I) - if(traitor_mind.current) - if(traitor_mind.current.client) - for(var/image/I in traitor_mind.current.client.images) - if(I.icon_state == "greytide" || I.icon_state == "greytide_head") - qdel(I) + var/datum/atom_hud/antag/tatorhud = huds[ANTAG_HUD_SOLO] + tatorhud.leave_hud(traitor_mind.current) + set_antag_hud(traitor_mind.current, null) /datum/game_mode/proc/remove_traitor_mind(datum/mind/traitor_mind, datum/mind/head) //var/list/removal diff --git a/code/game/gamemodes/vampire/vampire.dm b/code/game/gamemodes/vampire/vampire.dm index 122e99e520f..5e90a19ff24 100644 --- a/code/game/gamemodes/vampire/vampire.dm +++ b/code/game/gamemodes/vampire/vampire.dm @@ -379,52 +379,14 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha //no verb //prepare for copypaste /datum/game_mode/proc/update_vampire_icons_added(datum/mind/vampire_mind) - var/ref = "\ref[vampire_mind]" - if(ref in vampire_thralls) - if(vampire_mind.current) - if(vampire_mind.current.client) - var/I = image('icons/mob/mob.dmi', loc = vampire_mind.current, icon_state = "vampire") - vampire_mind.current.client.images += I - for(var/headref in vampire_thralls) - for(var/datum/mind/t_mind in vampire_thralls[headref]) - var/datum/mind/head = locate(headref) - if(head) - if(head.current) - if(head.current.client) - var/I = image('icons/mob/mob.dmi', loc = t_mind.current, icon_state = "vampthrall") - head.current.client.images += I - if(t_mind.current) - if(t_mind.current.client) - var/I = image('icons/mob/mob.dmi', loc = head.current, icon_state = "vampire") - t_mind.current.client.images += I - if(t_mind.current) - if(t_mind.current.client) - var/I = image('icons/mob/mob.dmi', loc = t_mind.current, icon_state = "vampthrall") - t_mind.current.client.images += I + var/datum/atom_hud/antag/vamp_hud = huds[ANTAG_HUD_SOLO] + vamp_hud.join_solo_hud(vampire_mind.current) + set_antag_hud(vampire_mind.current, ((vampire_mind in vampires) ? "hudvampire" : "hudvampirethrall")) /datum/game_mode/proc/update_vampire_icons_removed(datum/mind/vampire_mind) - for(var/headref in vampire_thralls) - var/datum/mind/head = locate(headref) - for(var/datum/mind/t_mind in vampire_thralls[headref]) - if(t_mind.current) - if(t_mind.current.client) - for(var/image/I in t_mind.current.client.images) - if((I.icon_state == "vampthrall" || I.icon_state == "vampire") && I.loc == vampire_mind.current) - //log_to_dd("deleting [vampire_mind] overlay") - qdel(I) - if(head) - //log_to_dd("found [head.name]") - if(head.current) - if(head.current.client) - for(var/image/I in head.current.client.images) - if((I.icon_state == "vampthrall" || I.icon_state == "vampire") && I.loc == vampire_mind.current) - //log_to_dd("deleting [vampire_mind] overlay") - qdel(I) - if(vampire_mind.current) - if(vampire_mind.current.client) - for(var/image/I in vampire_mind.current.client.images) - if(I.icon_state == "vampthrall" || I.icon_state == "vampire") - qdel(I) + var/datum/atom_hud/antag/vampire_hud = huds[ANTAG_HUD_SOLO] + vampire_hud.leave_hud(vampire_mind.current) + set_antag_hud(vampire_mind.current, null) /datum/game_mode/proc/remove_vampire_mind(datum/mind/vampire_mind, datum/mind/head) //var/list/removal diff --git a/code/game/gamemodes/wizard/artefact.dm b/code/game/gamemodes/wizard/artefact.dm index 63de49edb1b..17e60881cc5 100644 --- a/code/game/gamemodes/wizard/artefact.dm +++ b/code/game/gamemodes/wizard/artefact.dm @@ -101,6 +101,7 @@ M.mind.objectives += new_objective ticker.mode.traitors += M.mind M.mind.special_role = "apprentice" + ticker.mode.update_wiz_icons_added(M.mind) M.faction = list("wizard") else H << "Unable to reach your apprentice! You can either attack the spellbook with the contract to refund your points, or wait and try again later." diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm index 25cddf67b4f..8b7267408b9 100644 --- a/code/game/gamemodes/wizard/wizard.dm +++ b/code/game/gamemodes/wizard/wizard.dm @@ -12,6 +12,7 @@ uplink_welcome = "Wizardly Uplink Console:" uplink_uses = 20 + var/use_huds = 0 var/finished = 0 /datum/game_mode/wizard/announce() @@ -52,9 +53,21 @@ equip_wizard(wizard.current) name_wizard(wizard.current) greet_wizard(wizard) + if(use_huds) + update_wiz_icons_added(wizard) ..() +/datum/game_mode/proc/update_wiz_icons_added(datum/mind/wiz_mind) + var/datum/atom_hud/antag/wizhud = huds[ANTAG_HUD_WIZ] + wizhud.join_hud(wiz_mind.current) + set_antag_hud(wiz_mind.current, ((wiz_mind in wizards) ? "hudwizard" : "apprentice")) + + +/datum/game_mode/proc/update_wiz_icons_removed(datum/mind/wiz_mind) + var/datum/atom_hud/antag/wizhud = huds[ANTAG_HUD_WIZ] + wizhud.leave_hud(wiz_mind.current) + set_antag_hud(wiz_mind.current, null) /datum/game_mode/proc/forge_wizard_objectives(var/datum/mind/wizard) switch(rand(1,100)) diff --git a/code/game/gamemodes/xenos/xenos.dm b/code/game/gamemodes/xenos/xenos.dm index 303c05734d4..f73b398c20d 100644 --- a/code/game/gamemodes/xenos/xenos.dm +++ b/code/game/gamemodes/xenos/xenos.dm @@ -50,6 +50,7 @@ for(var/datum/mind/xeno in xenos) xeno.assigned_role = "MODE" xeno.special_role = "Alien" + set_antag_hud(xeno, "hudalien")//like this is needed... return 1 /datum/game_mode/xenos/pre_setup() diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index 2bf5b7d156c..b752a9f28aa 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -31,7 +31,7 @@ H.equip_or_collect(new /obj/item/device/pda/heads/hos(H), slot_wear_pda) H.equip_or_collect(new /obj/item/clothing/gloves/color/black/hos(H), slot_gloves) H.equip_or_collect(new /obj/item/clothing/head/HoS(H), slot_head) - H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses) + H.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(H), slot_glasses) H.equip_or_collect(new /obj/item/weapon/gun/energy/gun(H), slot_s_store) if(H.backbag == 1) H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) @@ -46,6 +46,7 @@ var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected + H.sec_hud_set_implants() return 1 @@ -76,7 +77,7 @@ H.equip_to_slot_or_del(new /obj/item/clothing/head/warden(H), slot_head) H.equip_or_collect(new /obj/item/device/pda/warden(H), slot_wear_pda) H.equip_or_collect(new /obj/item/clothing/gloves/color/black(H), slot_gloves) - H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses) + H.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(H), slot_glasses) // H.equip_or_collect(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk H.equip_or_collect(new /obj/item/device/flash(H), slot_l_store) H.equip_or_collect(new /obj/item/weapon/gun/energy/advtaser(H), slot_s_store) @@ -92,6 +93,7 @@ var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected + H.sec_hud_set_implants() return 1 @@ -147,6 +149,7 @@ var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected + H.sec_hud_set_implants() H.dna.SetSEState(SOBERBLOCK,1) H.mutations += SOBER @@ -194,6 +197,7 @@ var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected + H.sec_hud_set_implants() return 1 /datum/job/brigdoc @@ -217,7 +221,7 @@ if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) H.equip_or_collect(new /obj/item/clothing/under/rank/security/brigphys(H), slot_w_uniform) H.equip_or_collect(new /obj/item/clothing/suit/storage/fr_jacket(H), slot_wear_suit) - H.equip_or_collect(new /obj/item/clothing/glasses/hud/health_advanced, slot_glasses) + H.equip_or_collect(new /obj/item/clothing/glasses/hud/health/health_advanced, slot_glasses) H.equip_or_collect(new /obj/item/clothing/shoes/white(H), slot_shoes) H.equip_or_collect(new /obj/item/device/pda/medical(H), slot_wear_pda) H.equip_or_collect(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand) @@ -232,6 +236,7 @@ var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected + H.sec_hud_set_implants() return 1 /datum/job/pilot @@ -272,4 +277,5 @@ var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected + H.sec_hud_set_implants() return 1 \ No newline at end of file diff --git a/code/game/jobs/job/supervisor.dm b/code/game/jobs/job/supervisor.dm index 257f82dc3c0..b42f221aaa5 100644 --- a/code/game/jobs/job/supervisor.dm +++ b/code/game/jobs/job/supervisor.dm @@ -42,6 +42,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected + H.sec_hud_set_implants() callHook("captain_spawned", list("captain" = H)) return 1 @@ -139,6 +140,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected + H.sec_hud_set_implants() return 1 /datum/job/blueshield @@ -171,7 +173,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) H.equip_or_collect(new /obj/item/clothing/gloves/combat(H), slot_gloves) H.equip_or_collect(new /obj/item/clothing/shoes/jackboots(H), slot_shoes) - H.equip_or_collect(new /obj/item/clothing/glasses/hud/health_advanced, slot_glasses) + H.equip_or_collect(new /obj/item/clothing/glasses/hud/health/health_advanced, slot_glasses) H.equip_or_collect(new /obj/item/clothing/under/rank/blueshield(H), slot_w_uniform) H.equip_or_collect(new /obj/item/clothing/suit/armor/vest/blueshield(H), slot_wear_suit) H.equip_or_collect(new /obj/item/weapon/gun/energy/advtaser(H), slot_s_store) @@ -186,6 +188,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected + H.sec_hud_set_implants() return 1 /datum/job/judge @@ -219,7 +222,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) H.equip_or_collect(new /obj/item/clothing/suit/judgerobe(H), slot_wear_suit) H.equip_or_collect(new /obj/item/clothing/shoes/centcom(H), slot_shoes) H.equip_or_collect(new /obj/item/clothing/head/powdered_wig(H), slot_head) - H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses) + H.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(H), slot_glasses) H.equip_or_collect(new /obj/item/device/pda/heads/magistrate(H), slot_wear_pda) H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack) H.equip_or_collect(new /obj/item/device/flash(H), slot_r_store) @@ -229,6 +232,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected + H.sec_hud_set_implants() return 1 //var/global/lawyer = 0//Checks for another lawyer //This changed clothes on 2nd lawyer, both IA get the same dreds. @@ -256,7 +260,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) H.equip_or_collect(new /obj/item/clothing/under/rank/internalaffairs(H), slot_w_uniform) H.equip_or_collect(new /obj/item/clothing/suit/storage/internalaffairs(H), slot_wear_suit) H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes) - H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses) + H.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(H), slot_glasses) H.equip_or_collect(new /obj/item/device/pda/lawyer(H), slot_wear_pda) H.equip_or_collect(new /obj/item/weapon/storage/briefcase(H), slot_l_hand) H.equip_or_collect(new /obj/item/device/laser_pointer(H), slot_l_store) @@ -271,4 +275,5 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected + H.sec_hud_set_implants() return 1 \ No newline at end of file diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index 0de351c4917..9a34e2e1524 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -482,9 +482,8 @@ var/global/datum/controller/occupations/job_master G.name = "prescription [G.name]" H.regenerate_icons() - H.hud_updateflag |= (1 << ID_HUD) - H.hud_updateflag |= (1 << IMPLOYAL_HUD) - H.hud_updateflag |= (1 << SPECIALROLE_HUD) + H.sec_hud_set_ID() + H.sec_hud_set_implants() return H diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index f345ddad90f..4de2a851d18 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -244,13 +244,13 @@ callHook("clone", list(H)) if((H.mind in ticker.mode:revolutionaries) || (H.mind in ticker.mode:head_revolutionaries)) - ticker.mode.update_all_rev_icons() //So the icon actually appears + ticker.mode.update_rev_icons_added() //So the icon actually appears if(H.mind in ticker.mode.syndicates) - ticker.mode.update_all_synd_icons() + ticker.mode.update_synd_icons_added() if (H.mind in ticker.mode.cult) ticker.mode.add_cult_viewpoint(H) ticker.mode.add_cultist(src.occupant.mind) - ticker.mode.update_all_cult_icons() //So the icon actually appears + ticker.mode.update_cult_icons_added() //So the icon actually appears if(("\ref[H.mind]" in ticker.mode.implanter) || (H.mind in ticker.mode.implanted)) ticker.mode.update_traitor_icons_added(H.mind) //So the icon actually appears if(("\ref[H.mind]" in ticker.mode.vampire_thralls) || (H.mind in ticker.mode.vampire_enthralled)) diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index 9498a070d98..374bfd0e4e6 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -511,8 +511,6 @@ What a mess.*/ if ("Change Criminal Status") if (active2) - for(var/mob/living/carbon/human/H in player_list) - H.hud_updateflag |= 1 << WANTED_HUD switch(href_list["criminal2"]) if("none") active2.fields["criminal"] = "None" @@ -525,6 +523,9 @@ What a mess.*/ if("released") active2.fields["criminal"] = "Released" + for(var/mob/living/carbon/human/H in mob_list) + H.sec_hud_set_security_status() + if ("Delete Record (Security) Execute") if (active2) qdel(active2) diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index b9d19239284..63ab4f67a02 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -75,6 +75,8 @@ var/melee_cooldown = 10 var/melee_can_hit = 1 + hud_possible = list (DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD) + /obj/mecha/New() ..() events = new @@ -92,6 +94,12 @@ log_message("[src.name] created.") loc.Entered(src) mechas_list += src //global mech list + prepare_huds() + var/datum/atom_hud/data/diagnostic/diag_hud = huds[DATA_HUD_DIAGNOSTIC] + diag_hud.add_to_hud(src) + diag_hud_set_mechhealth() + diag_hud_set_mechcell() + diag_hud_set_mechstat() return //////////////////////// @@ -451,6 +459,7 @@ pr_internal_damage.start() log_append_to_last("Internal damage of type [int_dam_flag].",1) occupant << sound('sound/machines/warning-buzzer.ogg',wait=0) + diag_hud_set_mechstat() return /obj/mecha/proc/clearInternalDamage(int_dam_flag) @@ -463,6 +472,7 @@ occupant_message("Internal fire extinquished.") if(MECHA_INT_TANK_BREACH) occupant_message("Damaged internal tank has been sealed.") + diag_hud_set_mechstat() return @@ -1830,12 +1840,20 @@ if(get_charge()) cell.use(amount) return 1 + //Diagnostic HUD updates + diag_hud_set_mechhealth() + diag_hud_set_mechcell() + diag_hud_set_mechstat() return 0 /obj/mecha/proc/give_power(amount) if(!isnull(get_charge())) cell.give(amount) return 1 + //Diagnostic HUD updates + diag_hud_set_mechhealth() + diag_hud_set_mechcell() + diag_hud_set_mechstat() return 0 /obj/mecha/proc/reset_icon() diff --git a/code/game/mecha/medical/odysseus.dm b/code/game/mecha/medical/odysseus.dm index d5a4e91ed47..aa104a3d807 100644 --- a/code/game/mecha/medical/odysseus.dm +++ b/code/game/mecha/medical/odysseus.dm @@ -10,37 +10,46 @@ internal_damage_threshold = 35 deflect_chance = 15 step_energy_drain = 6 - var/obj/item/clothing/glasses/hud/health/mech/hud - - New() - ..() - hud = new /obj/item/clothing/glasses/hud/health/mech(src) - return + var/builtin_hud_user = 0 moved_inside(var/mob/living/carbon/human/H as mob) if(..()) - if(H.glasses) - occupant_message("[H.glasses] prevent you from using [src] [hud]") + if(H.glasses && istype(H.glasses, /obj/item/clothing/glasses/hud)) + occupant_message("Your [H.glasses] prevent you from using the built-in medical hud.") else - H.glasses = hud + var/datum/atom_hud/data/human/medical/advanced/A = huds[DATA_HUD_MEDICAL_ADVANCED] + A.add_hud_to(H) + builtin_hud_user = 1 return 1 else return 0 - pilot_mmi_hud(var/mob/living/carbon/brain/pilot) - pilot.regular_hud_updates() - process_med_hud(pilot, 1) - return ..() + mmi_moved_inside(var/obj/item/device/mmi/mmi_as_oc as obj,mob/user as mob) + if(..()) + if(occupant.client) + var/datum/atom_hud/A = huds[DATA_HUD_MEDICAL_ADVANCED] + A.add_hud_to(occupant) + builtin_hud_user = 1 + return 1 + else + return 0 go_out() - if(ishuman(occupant)) + if(istype(occupant,/mob/living/carbon/human) && builtin_hud_user) var/mob/living/carbon/human/H = occupant - if(H.glasses == hud) - H.glasses = null + var/datum/atom_hud/data/human/medical/advanced/A = huds[DATA_HUD_MEDICAL_ADVANCED] + A.remove_hud_from(H) + builtin_hud_user = 0 + else if ((istype(occupant, /mob/living/carbon/brain) || pilot_is_mmi()) && builtin_hud_user ) + var/mob/living/carbon/brain/H = occupant + var/datum/atom_hud/A = huds[DATA_HUD_MEDICAL_ADVANCED] + A.remove_hud_from(H) + builtin_hud_user = 0 + ..() return //TODO - Check documentation for client.eye and client.perspective... /obj/item/clothing/glasses/hud/health/mech name = "Integrated Medical Hud" - HUDType = MEDHUD + HUDType = DATA_HUD_MEDICAL_ADVANCED diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index 74863ccd4af..9b2e3ef86fc 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -21,7 +21,10 @@ // What does the implant do upon injection? // return 0 if the implant fails (ex. Revhead and loyalty implant.) // return 1 if the implant succeeds (ex. Nonrevhead and loyalty implant.) -/obj/item/weapon/implant/proc/implanted(var/mob/source) +/obj/item/weapon/implant/proc/implanted(var/mob/source) + if(istype(source, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = source + H.sec_hud_set_implants() return 1 /obj/item/weapon/implant/proc/get_data() @@ -55,11 +58,11 @@ desc = "Track with this." origin_tech = "materials=2;magnets=2;programming=2;biotech=2" var/id = 1.0 - + /obj/item/weapon/implant/tracking/New() ..() tracking_implants += src - + /obj/item/weapon/implant/tracking/Destroy() tracking_implants -= src return ..() @@ -287,7 +290,7 @@ the implant may become unstable and either pre-maturely inject the subject or si reagents = R R.my_atom = src tracking_implants += src - + /obj/item/weapon/implant/chem/Destroy() tracking_implants -= src return ..() @@ -414,7 +417,7 @@ the implant may become unstable and either pre-maturely inject the subject or si ticker.mode.update_traitor_icons_added(user.mind) log_admin("[ckey(user.key)] has mind-slaved [ckey(H.key)].") return 1 - + /obj/item/weapon/implant/traitor/islegal() return 0 diff --git a/code/game/objects/items/weapons/implants/implanter.dm b/code/game/objects/items/weapons/implants/implanter.dm index f0cad339826..10438e8a29b 100644 --- a/code/game/objects/items/weapons/implants/implanter.dm +++ b/code/game/objects/items/weapons/implants/implanter.dm @@ -53,7 +53,7 @@ var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting) affected.implants += src.imp imp.part = affected - H.hud_updateflag |= 1 << IMPLOYAL_HUD + H.sec_hud_set_implants() M:implanting = 0 src.imp = null update() diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 31c67ddc9b5..d47424d3489 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -112,7 +112,7 @@ new /obj/item/clothing/suit/armor/hos/alt(src) new /obj/item/clothing/head/HoS(src) new /obj/item/clothing/head/HoS/beret(src) - new /obj/item/clothing/glasses/sunglasses/sechud(src) + new /obj/item/clothing/glasses/hud/security/sunglasses(src) new /obj/item/weapon/storage/lockbox/loyalty(src) new /obj/item/weapon/storage/box/flashbangs(src) new /obj/item/clothing/mask/gas/sechailer/swat(src) @@ -151,7 +151,7 @@ new /obj/item/clothing/under/rank/warden(src) new /obj/item/clothing/under/rank/warden/formal(src) new /obj/item/clothing/under/rank/warden/corp(src) - new /obj/item/clothing/glasses/sunglasses/sechud(src) + new /obj/item/clothing/glasses/hud/security/sunglasses(src) new /obj/item/clothing/mask/gas/sechailer(src) new /obj/item/taperoll/police(src) new /obj/item/weapon/storage/box/zipties(src) @@ -190,7 +190,7 @@ new /obj/item/weapon/grenade/flashbang(src) new /obj/item/weapon/storage/belt/security/sec(src) new /obj/item/clothing/mask/gas/sechailer(src) - new /obj/item/clothing/glasses/sunglasses/sechud(src) + new /obj/item/clothing/glasses/hud/security/sunglasses(src) new /obj/item/clothing/head/helmet(src) new /obj/item/weapon/melee/baton/loaded(src) new /obj/item/taperoll/police(src) @@ -248,7 +248,7 @@ new /obj/item/weapon/restraints/handcuffs(src) new /obj/item/weapon/melee/baton/loaded(src) new /obj/item/clothing/glasses/sunglasses(src) - new /obj/item/clothing/glasses/hud/health_advanced + new /obj/item/clothing/glasses/hud/health/health_advanced new /obj/item/clothing/head/beret/centcom/officer(src) new /obj/item/clothing/suit/armor/vest/blueshield(src) new /obj/item/clothing/suit/storage/blueshield(src) diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm index 7304681bf6b..1cd91b7c9a4 100644 --- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm +++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm @@ -346,6 +346,8 @@ /obj/structure/closet/wardrobe/robotics_black/New() ..() sleep(2) + new /obj/item/clothing/glasses/hud/diagnostic(src) + new /obj/item/clothing/glasses/hud/diagnostic(src) new /obj/item/clothing/under/rank/roboticist(src) new /obj/item/clothing/under/rank/roboticist(src) new /obj/item/clothing/suit/storage/labcoat(src) diff --git a/code/game/response_team.dm b/code/game/response_team.dm index 5d19a32f310..68457089d09 100644 --- a/code/game/response_team.dm +++ b/code/game/response_team.dm @@ -381,7 +381,7 @@ var/send_emergency_team M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/ert/security(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/advtaser(M), slot_s_store) - M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(M), slot_glasses) + M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/ert/security(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer(M), slot_in_backpack) @@ -458,7 +458,7 @@ var/send_emergency_team M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/security(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/advtaser(M), slot_s_store) - M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(M), slot_glasses) + M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/ert/security(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer(M), slot_in_backpack) @@ -475,7 +475,7 @@ var/send_emergency_team M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex/nitrile(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/medical(M), slot_wear_suit) - M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health_advanced(M), slot_glasses) + M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/health_advanced(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/weapon/defibrillator/compact/loaded(M), slot_belt) @@ -494,7 +494,7 @@ var/send_emergency_team M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/commander(M), slot_wear_suit) - M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(M), slot_glasses) + M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/nuclear(M), slot_belt) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 2e196811932..ec84df9474c 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -135,6 +135,7 @@ flags = GLASSESCOVERSEYES slot_flags = SLOT_EYES materials = list(MAT_GLASS = 250) + var/emagged = 0 var/vision_flags = 0 var/darkness_view = 0//Base human is 2 var/invisa_view = 0 @@ -223,6 +224,11 @@ BLIND // can't see anything user << "Your suit will now report your vital lifesigns." if(3) user << "Your suit will now report your vital lifesigns as well as your coordinate position." + if(istype(user,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = user + if(H.w_uniform == src) + H.update_suit_sensors() + else if (istype(src.loc, /mob)) switch(sensor_mode) if(0) @@ -237,6 +243,10 @@ BLIND // can't see anything if(3) for(var/mob/V in viewers(user, 1)) V.show_message("[user] sets [src.loc]'s sensors to maximum.", 1) + if(istype(src,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = src + if(H.w_uniform == src) + H.update_suit_sensors() /obj/item/clothing/under/verb/toggle() set name = "Toggle Suit Sensors" @@ -253,7 +263,7 @@ BLIND // can't see anything var/blockTracking // Do we block AI tracking? var/flash_protect = 0 var/tint = 0 - var/HUDType = 0 + var/HUDType = null var/vision_flags = 0 var/see_darkness = 1 diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm index 632914cd92f..2c3566c767d 100644 --- a/code/modules/clothing/glasses/glasses.dm +++ b/code/modules/clothing/glasses/glasses.dm @@ -10,7 +10,6 @@ var/prescription = 0 var/prescription_upgradable = 0 var/see_darkness = 1 - var/HUDType = 0 /obj/item/clothing/glasses/New() . = ..() @@ -327,23 +326,6 @@ "Vox" = 'icons/mob/species/vox/eyes.dmi' ) -/obj/item/clothing/glasses/sunglasses/sechud - name = "HUDSunglasses" - desc = "Sunglasses with a HUD." - icon_state = "sunhud" - darkness_view = 1 - flash_protect = 1 - tint = 1 - HUDType = SECHUD - prescription_upgradable = 1 - species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/eyes.dmi' - ) - -/obj/item/clothing/glasses/sunglasses/sechud/prescription - prescription = 1 - /obj/item/clothing/glasses/thermal name = "Optical Thermal Scanner" desc = "Thermals in the shape of glasses." diff --git a/code/modules/clothing/glasses/hud.dm b/code/modules/clothing/glasses/hud.dm index 7c152804e4c..f0bfc6cef28 100644 --- a/code/modules/clothing/glasses/hud.dm +++ b/code/modules/clothing/glasses/hud.dm @@ -3,23 +3,38 @@ desc = "A heads-up display that provides important info in (almost) real time." flags = null //doesn't protect eyes because it's a monocle, duh origin_tech = "magnets=3;biotech=2" - HUDType = SECHUD + var/HUDType = null //Hudtype is defined on glasses.dm prescription_upgradable = 1 var/list/icon/current = list() //the current hud icons +/obj/item/clothing/glasses/hud/equipped(mob/living/carbon/human/user, slot) + if(HUDType && slot == slot_glasses) + var/datum/atom_hud/H = huds[HUDType] + H.add_hud_to(user) + +/obj/item/clothing/glasses/hud/dropped(mob/living/carbon/human/user) + if(HUDType && istype(user) && user.glasses == src) + var/datum/atom_hud/H = huds[HUDType] + H.remove_hud_from(user) + +/obj/item/clothing/glasses/hud/emp_act(severity) + if(emagged == 0) + emagged = 1 + desc = desc + " The display flickers slightly." + /obj/item/clothing/glasses/hud/health name = "\improper Health Scanner HUD" desc = "A heads-up display that scans the humans in view and provides accurate data about their health status." icon_state = "healthhud" - HUDType = MEDHUD + HUDType = DATA_HUD_MEDICAL_ADVANCED -/obj/item/clothing/glasses/hud/health_advanced +/obj/item/clothing/glasses/hud/health/health_advanced name = "\improper Advanced Health Scanner HUD" desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. Includes anti-flash filter." icon_state = "advmedhud" flash_protect = 1 - HUDType = MEDHUD + HUDType = DATA_HUD_MEDICAL_ADVANCED /obj/item/clothing/glasses/hud/health/night name = "\improper Night Vision Health Scanner HUD" @@ -30,6 +45,20 @@ see_darkness = 0 prescription_upgradable = 0 +/obj/item/clothing/glasses/hud/diagnostic + name = "Diagnostic HUD" + desc = "A heads-up display capable of analyzing the integrity and status of robotics and exosuits." + icon_state = "diagnostichud" + HUDType = DATA_HUD_DIAGNOSTIC + +/obj/item/clothing/glasses/hud/diagnostic/night + name = "Night Vision Diagnostic HUD" + desc = "A robotics diagnostic HUD fitted with a light amplifier." + icon_state = "diagnostichudnight" + item_state = "glasses" + darkness_view = 8 + see_darkness = 0 + prescription_upgradable = 0 /obj/item/clothing/glasses/hud/security name = "\improper Security HUD" @@ -37,6 +66,7 @@ icon_state = "securityhud" var/global/list/jobs[0] flash_protect = 1 + HUDType = DATA_HUD_SECURITY_ADVANCED /obj/item/clothing/glasses/hud/security/jensenshades name = "augmented shades" @@ -53,3 +83,20 @@ darkness_view = 8 see_darkness = 0 prescription_upgradable = 0 + +/obj/item/clothing/glasses/hud/security/sunglasses + name = "HUDSunglasses" + desc = "Sunglasses with a HUD." + icon_state = "sunhud" + darkness_view = 1 + flash_protect = 1 + tint = 1 + HUDType = DATA_HUD_SECURITY_ADVANCED + prescription_upgradable = 1 + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/eyes.dmi' + ) + +/obj/item/clothing/glasses/hud/security/sunglasses/prescription + prescription = 1 \ No newline at end of file diff --git a/code/modules/computer3/computers/security.dm b/code/modules/computer3/computers/security.dm index cfc104a9786..6cc18293a49 100644 --- a/code/modules/computer3/computers/security.dm +++ b/code/modules/computer3/computers/security.dm @@ -565,8 +565,7 @@ What a mess.*/ if ("Change Criminal Status") if (active2) - for(var/mob/living/carbon/human/H in player_list) - H.hud_updateflag |= 1 << WANTED_HUD + switch(href_list["criminal2"]) if("none") active2.fields["criminal"] = "None" @@ -578,6 +577,8 @@ What a mess.*/ active2.fields["criminal"] = "Parolled" if("released") active2.fields["criminal"] = "Released" + for(var/mob/living/carbon/human/H in mob_list) + H.sec_hud_set_security_status() if ("Delete Record (Security) Execute") if (active2) diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index df4e1164ff2..9fa316a5bb1 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -23,12 +23,12 @@ var/list/image/ghost_darkness_images = list() //this is a list of images for thi //Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot. universal_speak = 1 var/atom/movable/following = null - var/medHUD = 0 - var/secHUD = 0 var/anonsay = 0 var/image/ghostimage = null //this mobs ghost image, for deleting and stuff var/ghostvision = 1 //is the ghost able to see things humans can't? var/seedarkness = 1 + var/data_hud_seen = 0 //this should one of the defines in __DEFINES/hud.dm + var/medhud = 0 /mob/dead/observer/New(var/mob/body=null, var/flags=1) sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF @@ -111,45 +111,28 @@ Works together with spawning an observer, noted above. if(!loc) return if(!client) return 0 - regular_hud_updates() - if(client.images.len) - for(var/image/hud in client.images) - if(copytext(hud.icon_state,1,4) == "hud") - client.images.Remove(hud) - if(antagHUD) - var/list/target_list = list() - for(var/mob/living/target in oview(src, 14)) - if(target.mind && (target.mind.special_role || issilicon(target) || target.mind.nation)) - target_list += target - if(target_list.len) - assess_targets(target_list, src) - if(medHUD) - process_medHUD(src) - if(secHUD) - process_secHUD(src) + //regular_hud_updates() + //if(client.images.len) + // for(var/image/hud in client.images) + // if(copytext(hud.icon_state,1,4) == "hud") + // client.images.Remove(hud) + //if(antagHUD) + // var/list/target_list = list() + // for(var/mob/living/target in oview(src, 14)) + // if(target.mind && (target.mind.special_role || issilicon(target) || target.mind.nation)) + // target_list += target + // if(target_list.len) + // assess_targets(target_list, src) -/mob/dead/proc/process_medHUD(var/mob/M) - var/client/C = M.client - for(var/mob/living/carbon/human/patient in oview(M, 14)) - C.images += patient.hud_list[HEALTH_HUD] - C.images += patient.hud_list[STATUS_HUD_OOC] - -/mob/dead/proc/process_secHUD(var/mob/M) - var/client/C = M.client - for(var/mob/living/carbon/human/target in oview(M, 14)) - C.images += target.hud_list[IMPTRACK_HUD] - C.images += target.hud_list[IMPLOYAL_HUD] - C.images += target.hud_list[IMPCHEM_HUD] - /mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U) var/client/C = U.client for(var/mob/living/carbon/human/target in target_list) C.images += target.hud_list[SPECIALROLE_HUD] - C.images += target.hud_list[NATIONS_HUD] + //C.images += target.hud_list[NATIONS_HUD] for(var/mob/living/silicon/target in target_list) C.images += target.hud_list[SPECIALROLE_HUD] - C.images += target.hud_list[NATIONS_HUD] + //C.images += target.hud_list[NATIONS_HUD] return 1 @@ -270,18 +253,21 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp return 1 + /mob/dead/observer/verb/toggle_medHUD() set category = "Ghost" set name = "Toggle MedicHUD" set desc = "Toggles the medical HUD." if(!client) return - if(medHUD) - medHUD = 0 - src << "\blue Medical HUD Disabled" + var/datum/atom_hud/H = huds[DATA_HUD_MEDICAL_BASIC] + H.remove_hud_from(src)//out with the old.. + if(medhud==0)//TOGGLE! + medhud = 1 + H.add_hud_to(src) else - medHUD = 1 - src << "\blue Medical HUD Enabled" + medhud = 0 + /mob/dead/observer/verb/toggle_antagHUD() set category = "Ghost" @@ -304,12 +290,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp respawnable_list -= M if(!M.has_enabled_antagHUD && !check_rights(R_ADMIN|R_MOD,0)) M.has_enabled_antagHUD = 1 - if(M.antagHUD) - M.antagHUD = 0 - src << "\blue AntagHUD Disabled" - else - M.antagHUD = 1 - src << "\blue AntagHUD Enabled" + + var/datum/atom_hud/A = huds[DATA_HUD_SECURITY_ADVANCED] + var/adding_hud = (usr in A.hudusers) ? 0 : 1 + for(var/datum/atom_hud/H in huds) + if(istype(H, /datum/atom_hud/antag) || istype(H, /datum/atom_hud/data/human/security/advanced)) + (adding_hud) ? H.add_hud_to(usr) : H.remove_hud_from(usr) + /mob/dead/observer/proc/dead_tele(A in ghostteleportlocs) set category = "Ghost" diff --git a/code/modules/mob/living/carbon/alien/special/alien_embryo.dm b/code/modules/mob/living/carbon/alien/special/alien_embryo.dm index e6f39f606fa..5494b199a87 100644 --- a/code/modules/mob/living/carbon/alien/special/alien_embryo.dm +++ b/code/modules/mob/living/carbon/alien/special/alien_embryo.dm @@ -14,6 +14,9 @@ var/const/ALIEN_AFK_BRACKET = 450 // 45 seconds if(istype(loc, /mob/living)) affected_mob = loc affected_mob.status_flags |= XENO_HOST + if(istype(affected_mob,/mob/living/carbon)) + var/mob/living/carbon/H = affected_mob + H.med_hud_set_status() processing_objects.Add(src) spawn(0) AddInfectionImages(affected_mob) @@ -23,6 +26,9 @@ var/const/ALIEN_AFK_BRACKET = 450 // 45 seconds /obj/item/alien_embryo/Destroy() if(affected_mob) affected_mob.status_flags &= ~(XENO_HOST) + if(istype(affected_mob,/mob/living/carbon)) + var/mob/living/carbon/H = affected_mob + H.med_hud_set_status() spawn(0) RemoveInfectionImages(affected_mob) return ..() @@ -31,6 +37,9 @@ var/const/ALIEN_AFK_BRACKET = 450 // 45 seconds if(!affected_mob) return if(loc != affected_mob) affected_mob.status_flags &= ~(XENO_HOST) + if(istype(affected_mob,/mob/living/carbon)) + var/mob/living/carbon/H = affected_mob + H.med_hud_set_status() processing_objects.Remove(src) spawn(0) RemoveInfectionImages(affected_mob) diff --git a/code/modules/mob/living/carbon/brain/life.dm b/code/modules/mob/living/carbon/brain/life.dm index 2a191c46217..8b277409dd3 100644 --- a/code/modules/mob/living/carbon/brain/life.dm +++ b/code/modules/mob/living/carbon/brain/life.dm @@ -93,10 +93,4 @@ sight &= ~SEE_OBJS see_in_dark = 2 see_invisible = SEE_INVISIBLE_LIVING - if (container && istype(container, /obj/item/device/mmi)) - var/obj/item/device/mmi/mmi = container - if (mmi.mecha) - var/obj/mecha/piloted = mmi.mecha - piloted.pilot_mmi_hud(src) - handle_hud_icons_health() \ No newline at end of file diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 98c17d2e9d8..3179f32d3f7 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -7,6 +7,20 @@ mob/living update_hud() return +/mob/living/carbon/prepare_huds() + ..() + prepare_data_huds() + +/mob/living/carbon/proc/prepare_data_huds() + ..() + med_hud_set_health() + med_hud_set_status() + +/mob/living/carbon/updatehealth() + ..() + med_hud_set_health() + med_hud_set_status() + /mob/living/carbon/Destroy() for(var/atom/movable/guts in internal_organs) qdel(guts) diff --git a/code/modules/mob/living/carbon/carbon_defines.dm b/code/modules/mob/living/carbon/carbon_defines.dm index 97ac64daf82..4288b561f2d 100644 --- a/code/modules/mob/living/carbon/carbon_defines.dm +++ b/code/modules/mob/living/carbon/carbon_defines.dm @@ -1,5 +1,6 @@ /mob/living/carbon/ gender = MALE + hud_possible = list(HEALTH_HUD,STATUS_HUD,SPECIALROLE_HUD) var/list/stomach_contents = list() var/brain_op_stage = 0.0 var/list/datum/disease2/disease/virus2 = list() diff --git a/code/modules/mob/living/carbon/death.dm b/code/modules/mob/living/carbon/death.dm new file mode 100644 index 00000000000..fca8c59fec3 --- /dev/null +++ b/code/modules/mob/living/carbon/death.dm @@ -0,0 +1,5 @@ +/mob/living/carbon/death(gibbed) + losebreath = 0 + med_hud_set_health() + med_hud_set_status() + ..(gibbed) \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index f3091ec5109..bac4225bd9c 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -91,11 +91,6 @@ dizziness = 0 jitteriness = 0 - hud_updateflag |= 1 << HEALTH_HUD - hud_updateflag |= 1 << STATUS_HUD - - handle_hud_list() - //Handle species-specific deaths. if(species) species.handle_death(src) @@ -135,6 +130,8 @@ if(client) blind.layer = 0 timeofdeath = worldtime2text() + med_hud_set_health() + med_hud_set_status() if(mind) mind.store_memory("Time of death: [timeofdeath]", 0) if(ticker && ticker.mode) // log_to_dd("k") diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index 15791ddd85a..15761fb3421 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -486,20 +486,17 @@ var/mob/living/carbon/human/H = M switch(hudtype) if("security") - return istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.glasses, /obj/item/clothing/glasses/sunglasses/sechud) + return istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.glasses, /obj/item/clothing/glasses/hud/security/sunglasses) if("medical") - return istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(H.glasses, /obj/item/clothing/glasses/hud/health_advanced) + return istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(H.glasses, /obj/item/clothing/glasses/hud/health/health_advanced) else return 0 else if(istype(M, /mob/living/silicon)) - var/mob/living/silicon/R = M switch(hudtype) if("security") - if(R.sensor_mode == 1) - return 1 + return 1 if("medical") - if(R.sensor_mode == 2) - return 1 + return 1 else return 0 else diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 3816f117e13..38c7bb154f9 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -6,7 +6,7 @@ icon_state = "body_m_s" //why are these here and not in human_defines.dm - var/list/hud_list[10] + //var/list/hud_list[10] var/datum/species/species //Contains icon generation and language information, set during New(). var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us. var/obj/item/weapon/rig/wearing_rig // This is very not good, but it's much much better than calling get_rig() every update_canmove() call. @@ -29,17 +29,6 @@ reagents = R R.my_atom = src - hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudhealth100") - hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudhealthy") - hud_list[ID_HUD] = image('icons/mob/hud.dmi', src, "hudunknown") - hud_list[WANTED_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[IMPLOYAL_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[IMPCHEM_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[STATUS_HUD_OOC] = image('icons/mob/hud.dmi', src, "hudhealthy") - hud_list[NATIONS_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - ..() prev_gender = gender // Debug for plural genders @@ -55,6 +44,16 @@ sync_organ_dna() //this shouldn't be necessaaaarrrryyyyyyyy UpdateAppearance() +/mob/living/carbon/human/prepare_data_huds() + //Update med hud images... + ..() + //...sec hud images... + sec_hud_set_ID() + sec_hud_set_implants() + sec_hud_set_security_status() + //...and display them. + add_to_all_human_data_huds() + /mob/living/carbon/human/Destroy() for(var/atom/movable/organelle in organs) qdel(organelle) @@ -858,13 +857,12 @@ modified = 1 spawn() - hud_updateflag |= 1 << WANTED_HUD if(istype(usr,/mob/living/carbon/human)) - var/mob/living/carbon/human/U = usr - U.handle_regular_hud_updates() + //var/mob/living/carbon/human/U = usr + sec_hud_set_security_status() if(istype(usr,/mob/living/silicon/robot)) - var/mob/living/silicon/robot/U = usr - U.handle_regular_hud_updates() + //var/mob/living/silicon/robot/U = usr + sec_hud_set_security_status() if(!modified) usr << "\red Unable to locate a data core entry for this person." @@ -990,11 +988,11 @@ spawn() if(istype(usr,/mob/living/carbon/human)) - var/mob/living/carbon/human/U = usr - U.handle_regular_hud_updates() + //var/mob/living/carbon/human/U = usr + sec_hud_set_security_status() if(istype(usr,/mob/living/silicon/robot)) - var/mob/living/silicon/robot/U = usr - U.handle_regular_hud_updates() + //var/mob/living/silicon/robot/U = usr + sec_hud_set_security_status() if(!modified) usr << "\red Unable to locate a data core entry for this person." diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index 28943a4c22b..df69c687ec4 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -24,6 +24,8 @@ update_revive() if(stat == CONSCIOUS && (src in dead_mob_list)) //Defib fix update_revive() + med_hud_set_health() + med_hud_set_status() /mob/living/carbon/human/adjustBrainLoss(var/amount) if(status_flags & GODMODE) @@ -88,7 +90,6 @@ take_overall_damage(amount, 0) else heal_overall_damage(-amount, 0) - hud_updateflag |= 1 << HEALTH_HUD /mob/living/carbon/human/adjustFireLoss(var/amount) if(species && species.burn_mod) @@ -97,7 +98,6 @@ take_overall_damage(0, amount) else heal_overall_damage(0, -amount) - hud_updateflag |= 1 << HEALTH_HUD /mob/living/carbon/human/proc/adjustBruteLossByPart(var/amount, var/organ_name, var/obj/damage_source = null) if(species && species.brute_mod) @@ -112,7 +112,6 @@ //if you don't want to heal robot organs, they you will have to check that yourself before using this proc. O.heal_damage(-amount, 0, internal=0, robo_repair=(O.status & ORGAN_ROBOT)) - hud_updateflag |= 1 << HEALTH_HUD /mob/living/carbon/human/proc/adjustFireLossByPart(var/amount, var/organ_name, var/obj/damage_source = null) if(species && species.burn_mod) @@ -127,7 +126,6 @@ //if you don't want to heal robot organs, they you will have to check that yourself before using this proc. O.heal_damage(0, -amount, internal=0, robo_repair=(O.status & ORGAN_ROBOT)) - hud_updateflag |= 1 << HEALTH_HUD /mob/living/carbon/human/Stun(amount) ..() @@ -181,7 +179,6 @@ O.unmutate() src << "Your [O.name] is shaped normally again." - hud_updateflag |= 1 << HEALTH_HUD //what even is this shit // Defined here solely to take species flags into account without having to recast at mob/living level. /mob/living/carbon/human/getOxyLoss() @@ -246,7 +243,6 @@ var/obj/item/organ/external/picked = pick(parts) if(picked.heal_damage(brute,burn)) UpdateDamageIcon() - hud_updateflag |= 1 << HEALTH_HUD updatehealth() //Damages ONE external organ, organ gets randomly selected from damagable ones. @@ -259,7 +255,6 @@ var/obj/item/organ/external/picked = pick(parts) if(picked.take_damage(brute,burn,sharp,edge)) UpdateDamageIcon() - hud_updateflag |= 1 << HEALTH_HUD updatehealth() speech_problem_flag = 1 @@ -283,7 +278,6 @@ parts -= picked updatehealth() - hud_updateflag |= 1 << HEALTH_HUD speech_problem_flag = 1 if(update) UpdateDamageIcon() @@ -308,7 +302,6 @@ parts -= picked updatehealth() - hud_updateflag |= 1 << HEALTH_HUD if(update) UpdateDamageIcon() @@ -335,7 +328,6 @@ This function restores all organs. if(istype(E, /obj/item/organ/external)) if(E.heal_damage(brute, burn)) UpdateDamageIcon() - hud_updateflag |= 1 << HEALTH_HUD else return 0 @@ -409,5 +401,4 @@ This function restores all organs. // Will set our damageoverlay icon to the next level, which will then be set back to the normal level the next mob.Life(). updatehealth() - hud_updateflag |= 1 << HEALTH_HUD return 1 \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm index fe075d41aef..0bc919e4b0c 100644 --- a/code/modules/mob/living/carbon/human/human_defines.dm +++ b/code/modules/mob/living/carbon/human/human_defines.dm @@ -1,4 +1,6 @@ /mob/living/carbon/human + + hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD,SPECIALROLE_HUD,NATIONS_HUD) //Hair colour and style var/r_hair = 0 var/g_hair = 0 diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index fae439fd414..e728fb2db9d 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -164,9 +164,11 @@ if(internals) internals.icon_state = "internal0" internal = null + sec_hud_set_ID() update_inv_wear_mask() else if(I == wear_id) wear_id = null + sec_hud_set_ID() update_inv_wear_id() else if(I == wear_pda) wear_pda = null @@ -220,6 +222,7 @@ wear_mask = W if((wear_mask.flags & BLOCKHAIR) || (wear_mask.flags & BLOCKHEADHAIR)) update_hair(redraw_mob) //rebuild hair + sec_hud_set_ID() update_inv_wear_mask(redraw_mob) if(slot_handcuffed) handcuffed = W @@ -238,6 +241,7 @@ update_inv_belt(redraw_mob) if(slot_wear_id) wear_id = W + sec_hud_set_ID() update_inv_wear_id(redraw_mob) if(slot_wear_pda) wear_pda = W diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index fe373bf3280..80640ce7bcf 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -51,8 +51,9 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc loc_as_cryobag.used++ in_stasis = 1 - if(mob_master.current_cycle % 30 == 15) - hud_updateflag = 1022 + //if(mob_master.current_cycle % 30 == 15) + //hud_updateflag = 1022 + //HudRefactor:WTF do i put here.... voice = GetVoice() @@ -990,15 +991,6 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc /mob/living/carbon/human/handle_hud_icons() species.handle_hud_icons(src) -/mob/living/carbon/human/handle_regular_hud_updates() - if(hud_updateflag) - handle_hud_list() - - if(..()) - if(hud_updateflag) - handle_hud_list() - - /mob/living/carbon/human/handle_random_events() // Puke if toxloss is too high if(!stat) @@ -1260,183 +1252,6 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc */ -/mob/living/carbon/human/proc/handle_hud_list() - - if(hud_updateflag & 1 << HEALTH_HUD) - var/image/holder = hud_list[HEALTH_HUD] - if(stat == 2) - holder.icon_state = "hudhealth-100" // X_X - else - holder.icon_state = "hud[RoundHealth(health)]" - - hud_list[HEALTH_HUD] = holder - - - if(hud_updateflag & 1 << STATUS_HUD) - var/foundVirus = 0 - for (var/ID in virus2) - if (ID in virusDB) - foundVirus = 1 - break - - var/image/holder = hud_list[STATUS_HUD] - var/image/holder2 = hud_list[STATUS_HUD_OOC] - if(stat == 2) - holder.icon_state = "huddead" - holder2.icon_state = "huddead" - else if(status_flags & XENO_HOST) - holder.icon_state = "hudxeno" - holder2.icon_state = "hudxeno" - else if(foundVirus) - holder.icon_state = "hudill" - else if(has_brain_worms()) - var/mob/living/simple_animal/borer/B = has_brain_worms() - if(B.controlling) - holder.icon_state = "hudbrainworm" - else - holder.icon_state = "hudhealthy" - holder2.icon_state = "hudbrainworm" - else - holder.icon_state = "hudhealthy" - if(virus2.len) - holder2.icon_state = "hudill" - else - holder2.icon_state = "hudhealthy" - - hud_list[STATUS_HUD] = holder - hud_list[STATUS_HUD_OOC] = holder2 - - - if(hud_updateflag & 1 << ID_HUD) - var/image/holder = hud_list[ID_HUD] - if(wear_id) - var/obj/item/weapon/card/id/I = wear_id.GetID() - if(I) - holder.icon_state = "hud[ckey(I.GetJobName())]" - else - holder.icon_state = "hudunknown" - else - holder.icon_state = "hudunknown" - - - hud_list[ID_HUD] = holder - - - if(hud_updateflag & 1 << WANTED_HUD) - var/image/holder = hud_list[WANTED_HUD] - holder.icon_state = "hudblank" - var/perpname = name - if(wear_id) - var/obj/item/weapon/card/id/I = wear_id.GetID() - if(I) - perpname = I.registered_name - for(var/datum/data/record/E in data_core.general) - if(E.fields["name"] == perpname) - for (var/datum/data/record/R in data_core.security) - if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "*Arrest*")) - holder.icon_state = "hudwanted" - break - else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Incarcerated")) - holder.icon_state = "hudprisoner" - break - else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Parolled")) - holder.icon_state = "hudparolled" - break - else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Released")) - holder.icon_state = "hudreleased" - break - hud_list[WANTED_HUD] = holder - - - if(hud_updateflag & 1 << IMPLOYAL_HUD || hud_updateflag & 1 << IMPCHEM_HUD || hud_updateflag & 1 << IMPTRACK_HUD) - var/image/holder1 = hud_list[IMPTRACK_HUD] - var/image/holder2 = hud_list[IMPLOYAL_HUD] - var/image/holder3 = hud_list[IMPCHEM_HUD] - - holder1.icon_state = "hudblank" - holder2.icon_state = "hudblank" - holder3.icon_state = "hudblank" - - for(var/obj/item/weapon/implant/I in src) - if(I.implanted) - if(istype(I,/obj/item/weapon/implant/tracking)) - holder1.icon_state = "hud_imp_tracking" - if(istype(I,/obj/item/weapon/implant/loyalty)) - holder2.icon_state = "hud_imp_loyal" - if(istype(I,/obj/item/weapon/implant/chem)) - holder3.icon_state = "hud_imp_chem" - - hud_list[IMPTRACK_HUD] = holder1 - hud_list[IMPLOYAL_HUD] = holder2 - hud_list[IMPCHEM_HUD] = holder3 - - if(hud_updateflag & 1 << SPECIALROLE_HUD) - var/image/holder = hud_list[SPECIALROLE_HUD] - holder.icon_state = "hudblank" - - if(mind) - - switch(mind.special_role) - if("traitor","Syndicate") - holder.icon_state = "hudsyndicate" - if("Revolutionary") - holder.icon_state = "hudrevolutionary" - if("Head Revolutionary") - holder.icon_state = "hudheadrevolutionary" - if("Cultist") - holder.icon_state = "hudcultist" - if("Changeling") - holder.icon_state = "hudchangeling" - if("Wizard","Fake Wizard") - holder.icon_state = "hudwizard" - if("Death Commando") - holder.icon_state = "huddeathsquad" - if("Ninja") - holder.icon_state = "hudninja" - if("Vampire") // TODO: Check this - holder.icon_state = "hudvampire" - if("VampThrall") - holder.icon_state = "hudvampthrall" - if("head_loyalist") - holder.icon_state = "loyalist" - if("loyalist") - holder.icon_state = "loyalist" - if("head_mutineer") - holder.icon_state = "mutineer" - if("mutineer") - holder.icon_state = "mutineer" - if("Shadowling") - holder.icon_state = "hudshadowling" - if("shadowling thrall") - holder.icon_state = "hudshadowlingthrall" - - hud_list[SPECIALROLE_HUD] = holder - - if(hud_updateflag & 1 << NATIONS_HUD) - var/image/holder = hud_list[NATIONS_HUD] - holder.icon_state = "hudblank" - - if(mind && mind.nation) - switch(mind.nation.default_name) - if("Atmosia") - holder.icon_state = "hudatmosia" - if("Brigston") - holder.icon_state = "hudbrigston" - if("Cargonia") - holder.icon_state = "hudcargonia" - if("People's Republic of Commandzakstan") - holder.icon_state = "hudcommand" - if("Servicion") - holder.icon_state = "hudservice" - if("Medistan") - holder.icon_state = "hudmedistan" - if("Scientopia") - holder.icon_state = "hudscientopia" - - hud_list[NATIONS_HUD] = holder - - hud_updateflag = 0 - /mob/living/carbon/human/handle_silent() if(..()) speech_problem_flag = 1 diff --git a/code/modules/mob/living/carbon/human/login.dm b/code/modules/mob/living/carbon/human/login.dm index 28862cf6cfc..ee5034a23f2 100644 --- a/code/modules/mob/living/carbon/human/login.dm +++ b/code/modules/mob/living/carbon/human/login.dm @@ -5,6 +5,4 @@ src << "You can ventcrawl! Use alt+click on vents to quickly travel about the station." update_pipe_vision() update_hud() - if(ticker && ticker.mode) - ticker.mode.update_all_synd_icons() //This proc only sounds CPU-expensive on paper. It is O(n^2), but the outer for-loop only iterates through syndicates, which are only prsenet in nuke rounds and even when they exist, there's usually 6 of them. return diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm index 4a83a771149..e679991ed2e 100644 --- a/code/modules/mob/living/carbon/human/species/species.dm +++ b/code/modules/mob/living/carbon/human/species/species.dm @@ -423,13 +423,13 @@ if(!G.see_darkness) H.see_invisible = SEE_INVISIBLE_MINIMUM - switch(G.HUDType) - if(SECHUD) - process_sec_hud(H,1) - if(MEDHUD) - process_med_hud(H,1) - if(ANTAGHUD) - process_antag_hud(H) + //switch(G.HUDType) + // if(SECHUD) + // process_sec_hud(H,1) + // if(MEDHUD) + // process_med_hud(H,1) + // if(ANTAGHUD) + // process_antag_hud(H) if(H.head) if(istype(H.head, /obj/item/clothing/head)) @@ -439,13 +439,13 @@ if(!hat.see_darkness) H.see_invisible = SEE_INVISIBLE_MINIMUM - switch(hat.HUDType) - if(SECHUD) - process_sec_hud(H,1) - if(MEDHUD) - process_med_hud(H,1) - if(ANTAGHUD) - process_antag_hud(H) + //switch(hat.HUDType) + // if(SECHUD) + // process_sec_hud(H,1) + // if(MEDHUD) + // process_med_hud(H,1) + // if(ANTAGHUD) + // process_antag_hud(H) if(istype(H.back, /obj/item/weapon/rig)) ///ahhhg so snowflakey var/obj/item/weapon/rig/rig = H.back @@ -461,13 +461,13 @@ if(!G.see_darkness) H.see_invisible = SEE_INVISIBLE_MINIMUM - switch(G.HUDType) - if(SECHUD) - process_sec_hud(H,1) - if(MEDHUD) - process_med_hud(H,1) - if(ANTAGHUD) - process_antag_hud(H) + //switch(G.HUDType) + // if(SECHUD) + // process_sec_hud(H,1) + // if(MEDHUD) + // process_med_hud(H,1) + // if(ANTAGHUD) + // process_antag_hud(H) if(H.vision_type) H.see_in_dark = max(H.see_in_dark, H.vision_type.see_in_dark, darksight) diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 0a3eefa609b..d21aea4bde2 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -571,9 +571,6 @@ var/global/list/damage_icon_parts = list() else overlays_standing[ID_LAYER] = null - hud_updateflag |= 1 << ID_HUD - hud_updateflag |= 1 << WANTED_HUD - if(update_icons) update_icons() /mob/living/carbon/human/update_inv_gloves(var/update_icons=1) diff --git a/code/modules/mob/living/life.dm b/code/modules/mob/living/life.dm index 0b1ee60a3ea..062a8e3b69e 100644 --- a/code/modules/mob/living/life.dm +++ b/code/modules/mob/living/life.dm @@ -54,7 +54,7 @@ update_canmove() if(client) - regular_hud_updates() //THIS DOESN'T FUCKING UPDATE SHIT + //regular_hud_updates() //THIS DOESN'T FUCKING UPDATE SHIT handle_regular_hud_updates() //IT JUST REMOVES FUCKING HUD IMAGES if(get_nations_mode()) process_nations() diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 18ef210b90f..c426c3d8f4c 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -314,8 +314,6 @@ for(var/datum/reagent/R in C.reagents.reagent_list) C.reagents.clear_reagents() C.reagents.addiction_list.Cut() - hud_updateflag |= 1 << HEALTH_HUD - hud_updateflag |= 1 << STATUS_HUD /mob/living/proc/update_revive() // handles revival through other means than cloning or adminbus (defib, IPC repair) stat = CONSCIOUS @@ -381,8 +379,6 @@ stat = CONSCIOUS update_fire() regenerate_icons() - hud_updateflag |= 1 << HEALTH_HUD - hud_updateflag |= 1 << STATUS_HUD return /mob/living/proc/UpdateDamageIcon() diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm index f21d2a2d954..104eb6048c0 100644 --- a/code/modules/mob/living/living_defines.dm +++ b/code/modules/mob/living/living_defines.dm @@ -5,7 +5,6 @@ var/maxHealth = 100 //Maximum health that should be possible. var/health = 100 //A mob's health - var/hud_updateflag = 0 //Damage related vars, NOTE: THESE SHOULD ONLY BE MODIFIED BY PROCS var/bruteloss = 0.0 //Brutal damage caused by brute force (punching, being clubbed by a toolbox ect... this also accounts for pressure damage) diff --git a/code/modules/mob/living/login.dm b/code/modules/mob/living/login.dm index 9c3cac087a4..11877529681 100644 --- a/code/modules/mob/living/login.dm +++ b/code/modules/mob/living/login.dm @@ -11,30 +11,7 @@ src << "You can ventcrawl! Use alt+click on vents to quickly travel about the station." //Should update regardless of if we can ventcrawl, since we can end up in pipes in other ways. update_pipe_vision() - + update_interface() - //Round specific stuff like hud updates - if(ticker && ticker.mode) - var/ref = "\ref[mind]" - switch(ticker.mode.name) - if("revolution") - if((mind in ticker.mode.revolutionaries) || (src.mind in ticker.mode:head_revolutionaries)) - ticker.mode.update_rev_icons_added(src.mind) - if("cult") - if(mind in ticker.mode:cult) - ticker.mode.update_cult_icons_added(src.mind) - if("nuclear emergency") - if(mind in ticker.mode:syndicates) - ticker.mode.update_all_synd_icons() - if("mutiny") - var/datum/game_mode/mutiny/mode = get_mutiny_mode() - if(mode) - mode.update_all_icons() - if("vampire") - if((ref in ticker.mode.vampire_thralls) || (mind in ticker.mode.vampire_enthralled)) - ticker.mode.update_vampire_icons_added(mind) - if("shadowling") - if((mind in ticker.mode.shadowling_thralls) || (mind in ticker.mode.shadows)) - ticker.mode.update_shadow_icons_added(src.mind) return . diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 89b667f814f..c870c742573 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -82,10 +82,12 @@ var/list/ai_verbs_default = list( var/turf/waypoint //Holds the turf of the currently selected waypoint. var/waypoint_mode = 0 //Waypoint mode is for selecting a turf via clicking. - var/obj/item/borg/sight/hud/sec/sechud = null - var/obj/item/borg/sight/hud/med/healthhud = null + //var/obj/item/borg/sight/hud/sec/sechud = null + //var/obj/item/borg/sight/hud/med/healthhud = null var/arrivalmsg = "$name, $rank, has arrived on the station." + med_hud = DATA_HUD_MEDICAL_BASIC + sec_hud = DATA_HUD_SECURITY_BASIC /mob/living/silicon/ai/proc/add_ai_verbs() src.verbs |= ai_verbs_default @@ -175,16 +177,6 @@ var/list/ai_verbs_default = list( new /obj/machinery/ai_powersupply(src) - hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[ID_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[WANTED_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[IMPLOYAL_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[IMPCHEM_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[NATIONS_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - ai_list += src shuttle_caller_list += src ..() diff --git a/code/modules/mob/living/silicon/ai/life.dm b/code/modules/mob/living/silicon/ai/life.dm index 8d1125982aa..934cdb393c1 100644 --- a/code/modules/mob/living/silicon/ai/life.dm +++ b/code/modules/mob/living/silicon/ai/life.dm @@ -145,13 +145,6 @@ theAPC = null process_queued_alarms() - regular_hud_updates() - - switch(sensor_mode) - if (SEC_HUD) - process_sec_hud(src, 1, eyeobj) - if (MED_HUD) - process_med_hud(src, 1, eyeobj) if(get_nations_mode()) process_nations_ai() @@ -165,6 +158,9 @@ health = 100 - getOxyLoss() - getToxLoss() - getBruteLoss() else health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss() + diag_hud_set_status() + diag_hud_set_health() + /mob/living/silicon/ai/proc/lacks_power() var/turf/T = get_turf(src) diff --git a/code/modules/mob/living/silicon/pai/life.dm b/code/modules/mob/living/silicon/pai/life.dm index 6a981464bd5..8b7c7863afc 100644 --- a/code/modules/mob/living/silicon/pai/life.dm +++ b/code/modules/mob/living/silicon/pai/life.dm @@ -1,10 +1,10 @@ /mob/living/silicon/pai/Life() . = ..() if(.) - if(secHUD == 1) - process_sec_hud(src, 1) - if(medHUD == 1) - process_med_hud(src, 1) + //if(secHUD == 1) + // process_sec_hud(src, 1) + ////if(medHUD == 1) + // process_med_hud(src, 1) if(silence_time) if(world.timeofday >= silence_time) silence_time = null diff --git a/code/modules/mob/living/silicon/pai/software_modules.dm b/code/modules/mob/living/silicon/pai/software_modules.dm index 7c7a802a17e..da92258aaba 100644 --- a/code/modules/mob/living/silicon/pai/software_modules.dm +++ b/code/modules/mob/living/silicon/pai/software_modules.dm @@ -460,7 +460,9 @@ toggle(mob/living/silicon/pai/user) user.secHUD = !user.secHUD - + user.remove_med_sec_hud() + if(user.secHUD) + user.add_sec_hud() is_active(mob/living/silicon/pai/user) return user.secHUD @@ -471,6 +473,9 @@ toggle(mob/living/silicon/pai/user) user.medHUD = !user.medHUD + user.remove_med_sec_hud() + if(user.medHUD) + user.add_med_hud() is_active(mob/living/silicon/pai/user) return user.medHUD diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm index a6ce6632258..e11766bb001 100644 --- a/code/modules/mob/living/silicon/robot/life.dm +++ b/code/modules/mob/living/silicon/robot/life.dm @@ -71,6 +71,7 @@ stat = UNCONSCIOUS update_headlamp(1) Paralyse(3) + diag_hud_set_borgcell() /mob/living/silicon/robot/handle_regular_status_updates() @@ -95,6 +96,7 @@ if(.) //alive if(health <= config.health_threshold_dead) death() + diag_hud_set_status() return if(!istype(src, /mob/living/silicon/robot/drone)) @@ -119,6 +121,8 @@ else stat = CONSCIOUS + diag_hud_set_health() + diag_hud_set_status() else //dead eye_blind = 1 @@ -224,15 +228,15 @@ cells.icon_state = "charge-empty" -/mob/living/silicon/robot/handle_regular_hud_updates() - if(!client) - return - - switch(sensor_mode) - if(SEC_HUD) - process_sec_hud(src,1) - if(MED_HUD) - process_med_hud(src,1) +/*/mob/living/silicon/robot/handle_regular_hud_updates() +// if(!client) +// return +// +// switch(sensor_mode) +// if(SEC_HUD) +// process_sec_hud(src,1) +// if(MED_HUD) +// process_med_hud(src,1) if(syndicate) if(ticker.mode.name == "traitor") @@ -251,6 +255,7 @@ ..() return 1 + */ diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 842ff2262a9..3f56a1bfc25 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -80,6 +80,8 @@ var/list/robot_verbs_default = list( var/updating = 0 //portable camera camerachunk update + hud_possible = list(SPECIALROLE_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_BATT_HUD,NATIONS_HUD) + var/jetpackoverlay = 0 var/magpulse = 0 @@ -141,15 +143,7 @@ var/list/robot_verbs_default = list( cell_component.wrapped = cell cell_component.installed = 1 - hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudhealth100") - hud_list[ID_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[WANTED_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[IMPLOYAL_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[IMPCHEM_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank") - hud_list[NATIONS_HUD] = image('icons/mob/hud.dmi', src, "hudblank") + diag_hud_set_borgcell() scanner.Grant(src) /mob/living/silicon/robot/proc/init(var/alien=0) @@ -719,6 +713,7 @@ var/list/robot_verbs_default = list( //This will mean that removing and replacing a power cell will repair the mount, but I don't care at this point. ~Z C.brute_damage = 0 C.electronics_damage = 0 + diag_hud_set_borgcell() else if (istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/device/multitool)) if (wiresexposed) @@ -959,6 +954,7 @@ var/list/robot_verbs_default = list( user << "You remove \the [cell]." cell = null update_icons() + diag_hud_set_borgcell() if(!opened && (!istype(user, /mob/living/silicon))) if (user.a_intent == I_HELP) diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index dd5c01a2eb0..83f12db46dd 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -8,7 +8,7 @@ var/list/stating_laws = list()// Channels laws are currently being stated on var/list/alarms_to_show = list() var/list/alarms_to_clear = list() - var/list/hud_list[10] + //var/list/hud_list[10] var/list/speech_synthesizer_langs = list() //which languages can be vocalized by the speech synthesizer var/list/alarm_handlers = list() // List of alarm handlers this silicon is registered to var/designation = "" @@ -19,19 +19,28 @@ var/speak_query = "queries" var/pose //Yes, now AIs can pose too. - var/sensor_mode = 0 //Determines the current HUD. + //var/sensor_mode = 0 //Determines the current HUD. var/next_alarm_notice var/list/datum/alarm/queued_alarms = new() - #define SEC_HUD 1 //Security HUD mode - #define MED_HUD 2 //Medical HUD mode + hud_possible = list(SPECIALROLE_HUD, DIAG_STAT_HUD, DIAG_HUD,NATIONS_HUD) + + + var/med_hud = DATA_HUD_MEDICAL_ADVANCED //Determines the med hud to use + var/sec_hud = DATA_HUD_SECURITY_ADVANCED //Determines the sec hud to use + var/d_hud = DATA_HUD_DIAGNOSTIC //There is only one kind of diag hud + var/local_transmit //If set, can only speak to others of the same type within a short range. var/obj/item/device/radio/common_radio /mob/living/silicon/New() silicon_mob_list |= src ..() + var/datum/atom_hud/data/diagnostic/diag_hud = huds[DATA_HUD_DIAGNOSTIC] + diag_hud.add_to_hud(src) + diag_hud_set_status() + diag_hud_set_health() add_language("Galactic Common") init_subsystems() @@ -252,17 +261,41 @@ /mob/living/silicon/binarycheck() return 1 +/mob/living/silicon/proc/remove_med_sec_hud() + var/datum/atom_hud/secsensor = huds[sec_hud] + var/datum/atom_hud/medsensor = huds[med_hud] + var/datum/atom_hud/diagsensor = huds[d_hud] + secsensor.remove_hud_from(src) + medsensor.remove_hud_from(src) + diagsensor.remove_hud_from(src) + +/mob/living/silicon/proc/add_sec_hud() + var/datum/atom_hud/secsensor = huds[sec_hud] + secsensor.add_hud_to(src) + +/mob/living/silicon/proc/add_med_hud() + var/datum/atom_hud/medsensor = huds[med_hud] + medsensor.add_hud_to(src) + +/mob/living/silicon/proc/add_diag_hud() + var/datum/atom_hud/diagsensor = huds[d_hud] + diagsensor.add_hud_to(src) + + /mob/living/silicon/proc/toggle_sensor_mode() - var/sensor_type = input("Please select sensor type.", "Sensor Integration", null) in list("Security", "Medical","Disable") + var/sensor_type = input("Please select sensor type.", "Sensor Integration", null) in list("Security", "Medical","Diagnostic","Disable") + remove_med_sec_hud() switch(sensor_type) if ("Security") - sensor_mode = SEC_HUD + add_sec_hud() src << "Security records overlay enabled." if ("Medical") - sensor_mode = MED_HUD + add_med_hud() src << "Life signs monitor overlay enabled." + if ("Diagnostic") + add_diag_hud() + src << "Robotics diagnostic overlay enabled." if ("Disable") - sensor_mode = 0 src << "Sensor augmentations disabled." /mob/living/silicon/proc/receive_alarm(var/datum/alarm_handler/alarm_handler, var/datum/alarm/alarm, was_raised) diff --git a/code/modules/mob/living/simple_animal/guardian/guardian.dm b/code/modules/mob/living/simple_animal/guardian/guardian.dm index d8c6fabb5fe..3eb964db6cf 100644 --- a/code/modules/mob/living/simple_animal/guardian/guardian.dm +++ b/code/modules/mob/living/simple_animal/guardian/guardian.dm @@ -129,13 +129,14 @@ var/input = stripped_input(src, "Please enter a message to tell your summoner.", "Guardian", "") if(!input) return + for(var/mob/M in mob_list) if(M == summoner) M << "[src]: [input]" + log_say("Guardian Communication: [key_name(src)] -> [key_name(M)] : [input]") else if (M in dead_mob_list) M << "Guardian Communication from [src] ([ghost_follow_link(src, ghost=M)]): [input]" src << "[src]: [input]" - log_say("Guardian Communication: [src.real_name]/[src.key] : [input]") /mob/living/simple_animal/hostile/guardian/proc/ToggleMode() src << "You dont have another mode!" @@ -153,10 +154,11 @@ var/mob/living/simple_animal/hostile/guardian/G = M if(G.summoner == src) G << "[src]: [input]" + log_say("Guardian Communication: [key_name(src)] -> [key_name(G)] : [input]") + else if (M in dead_mob_list) M << "Guardian Communication from [src] ([ghost_follow_link(src, ghost=M)]): [input]" src << "[src]: [input]" - log_say("Guardian Communication: [src.real_name]/[src.key] : [text]") /mob/living/proc/guardian_recall() set name = "Recall Guardian" @@ -340,8 +342,8 @@ /mob/living/simple_animal/hostile/guardian/healer/Life() ..() - regular_hud_updates() - process_med_hud(src, 1) + var/datum/atom_hud/medsensor = huds[DATA_HUD_MEDICAL_ADVANCED] + medsensor.add_hud_to(src) /mob/living/simple_animal/hostile/guardian/healer/AttackingTarget() ..() diff --git a/code/modules/mob/login.dm b/code/modules/mob/login.dm index 4ed0f62e96b..ce0dfc31efe 100644 --- a/code/modules/mob/login.dm +++ b/code/modules/mob/login.dm @@ -64,6 +64,9 @@ client.screen += client.void + //HUD updates (antag hud, etc) + //readd this mob's HUDs (antag, med, etc) + reload_huds() CallHook("Login", list("client" = src.client, "mob" = src)) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index fd77e0ff2bd..e577a2e2709 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -18,8 +18,13 @@ dead_mob_list += src else living_mob_list += src + prepare_huds() ..() +/atom/proc/prepare_huds() + for(var/hud in hud_possible) + hud_list[hud] = image('icons/mob/hud.dmi', src, "") + /mob/proc/generate_name() return name diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index 4f3ad8d2d6b..0a61d9030c1 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -131,6 +131,8 @@ var/datum/hud/hud_used = null + hud_possible = list(SPECIALROLE_HUD) + var/research_scanner = 0 //For research scanner equipped mobs. Enable to show research data when examining. var/datum/action/scan_mode/scanner = new diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index eb59f6b9aca..9c2913bf68e 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -113,7 +113,7 @@ // let spirits identify cultists if(ticker.mode) - ticker.mode.reset_cult_icons_for_spirit(new_spirit) + ticker.mode.add_cult_icon_to_spirit(new_spirit) // highlander test there_can_be_only_one_mask(new_spirit) @@ -320,7 +320,7 @@ /mob/proc/safe_respawn(var/MP) if(!MP) - return 0 + return 0 if(ispath(MP, /mob/living/simple_animal/pet/cat)) return 1 @@ -347,7 +347,7 @@ if(ispath(MP, /mob/living/simple_animal/borer) && !jobban_isbanned(src, "alien") && !jobban_isbanned(src, "Syndicate")) return 1 - + if(ispath(MP, /mob/living/simple_animal/diona) && !jobban_isbanned(src, "Dionaea")) return 1 diff --git a/code/modules/research/designs/equipment_designs.dm b/code/modules/research/designs/equipment_designs.dm index ff771957574..f3a75f69d61 100644 --- a/code/modules/research/designs/equipment_designs.dm +++ b/code/modules/research/designs/equipment_designs.dm @@ -141,3 +141,23 @@ materials = list(MAT_METAL = 250, MAT_GLASS = 300, MAT_PLASMA = 250, MAT_URANIUM = 1000) build_path = /obj/item/clothing/glasses/science/night category = list("Equipment") + +/datum/design/diagnostic_hud + name = "Diagnostic HUD" + desc = "A HUD used to analyze and determine faults within robotic machinery." + id = "dianostic_hud" + req_tech = list("magnets" = 3, "engineering" = 3, "materials" = 2) + build_type = PROTOLATHE + materials = list("$metal" = 50, "$glass" = 50) + build_path = /obj/item/clothing/glasses/hud/diagnostic + category = list("Equipment") + +/datum/design/diagnostic_hud_night + name = "Night Vision Diagnostic HUD" + desc = "Upgraded version of the diagnostic HUD designed to function during a power failure." + id = "dianostic_hud_night" + req_tech = list("magnets" = 5, "engineering" = 4, "materials" = 4) + build_type = PROTOLATHE + materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$plasma" = 300) + build_path = /obj/item/clothing/glasses/hud/diagnostic/night + category = list("Equipment") diff --git a/code/modules/surgery/implant.dm b/code/modules/surgery/implant.dm index 80223eafe04..a6cd4553270 100644 --- a/code/modules/surgery/implant.dm +++ b/code/modules/surgery/implant.dm @@ -31,7 +31,7 @@ if ("groin") return "abdominal" return "" - + fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/chest/affected = target.get_organ(target_zone) user.visible_message("\red [user]'s hand slips, scraping around inside [target]'s [affected.name] with \the [tool]!", \ @@ -177,7 +177,7 @@ "\blue You take [obj] out of [target]'s [affected.name]s with \the [tool]." ) affected.implants -= obj - target.hud_updateflag |= 1 << IMPLOYAL_HUD + target.sec_hud_set_implants() //Handle possessive brain borers. if(istype(obj,/mob/living/simple_animal/borer)) diff --git a/code/modules/virus2/disease2.dm b/code/modules/virus2/disease2.dm index 95b5ab60583..c212b1c0d5a 100644 --- a/code/modules/virus2/disease2.dm +++ b/code/modules/virus2/disease2.dm @@ -110,7 +110,6 @@ for(var/datum/disease2/effectholder/e in effects) e.effect.deactivate(mob) mob.virus2.Remove("[uniqueID]") - mob.hud_updateflag |= 1 << STATUS_HUD /datum/disease2/disease/proc/minormutate() //uniqueID = rand(0,10000) diff --git a/code/modules/virus2/helpers.dm b/code/modules/virus2/helpers.dm index 91a287044e9..6efe54663f9 100644 --- a/code/modules/virus2/helpers.dm +++ b/code/modules/virus2/helpers.dm @@ -3,11 +3,11 @@ proc/get_infection_chance(var/mob/living/carbon/M, var/vector = "Airborne") var/score = 0 if (!istype(M)) return 0 - + var/mob/living/carbon/human/H = M if(istype(H) && H.species.virus_immune) - return 0 - + return 0 + if(istype(M, /mob/living/carbon/human)) if (vector == "Airborne") if(M.internal) //not breathing infected air helps greatly @@ -89,7 +89,6 @@ proc/airborne_can_reach(turf/source, turf/target, var/radius=5) var/datum/disease2/disease/D = disease.getcopy() D.minormutate() M.virus2["[D.uniqueID]"] = D - M.hud_updateflag |= 1 << STATUS_HUD //Infects mob M with random lesser disease, if he doesn't have one /proc/infect_mob_random_lesser(var/mob/living/carbon/M) @@ -97,14 +96,12 @@ proc/airborne_can_reach(turf/source, turf/target, var/radius=5) D.makerandom() D.infectionchance = 1 M.virus2["[D.uniqueID]"] = D - M.hud_updateflag |= 1 << STATUS_HUD //Infects mob M with random greated disease, if he doesn't have one /proc/infect_mob_random_greater(var/mob/living/carbon/M) var/datum/disease2/disease/D = new /datum/disease2/disease D.makerandom(1) M.virus2["[D.uniqueID]"] = D - M.hud_updateflag |= 1 << STATUS_HUD //Fancy prob() function. /proc/dprob(var/p) diff --git a/icons/mob/eyes.dmi b/icons/mob/eyes.dmi index 75d3a2d077e..1ddea3482f5 100644 Binary files a/icons/mob/eyes.dmi and b/icons/mob/eyes.dmi differ diff --git a/icons/mob/hud.dmi b/icons/mob/hud.dmi index 6edb0d7c573..b7486d89af9 100644 Binary files a/icons/mob/hud.dmi and b/icons/mob/hud.dmi differ diff --git a/icons/obj/clothing/glasses.dmi b/icons/obj/clothing/glasses.dmi index a63f9af50bc..bce4c3851a8 100644 Binary files a/icons/obj/clothing/glasses.dmi and b/icons/obj/clothing/glasses.dmi differ diff --git a/paradise.dme b/paradise.dme index 8e3216e4030..d14841666f0 100644 --- a/paradise.dme +++ b/paradise.dme @@ -181,6 +181,7 @@ #include "code\datums\datacore.dm" #include "code\datums\datumvars.dm" #include "code\datums\gas_mixture.dm" +#include "code\datums\hud.dm" #include "code\datums\martial.dm" #include "code\datums\material_container.dm" #include "code\datums\mind.dm" @@ -245,13 +246,13 @@ #include "code\defines\procs\announce.dm" #include "code\defines\procs\AStar.dm" #include "code\defines\procs\dbcore.dm" -#include "code\defines\procs\hud.dm" #include "code\defines\procs\radio.dm" #include "code\defines\procs\records.dm" #include "code\defines\procs\statistics.dm" #include "code\game\asteroid.dm" #include "code\game\atoms.dm" #include "code\game\atoms_movable.dm" +#include "code\game\data_huds.dm" #include "code\game\response_team.dm" #include "code\game\shuttle_engines.dm" #include "code\game\skincmd.dm" @@ -273,6 +274,7 @@ #include "code\game\dna\genes\powers.dm" #include "code\game\dna\genes\vg_disabilities.dm" #include "code\game\dna\genes\vg_powers.dm" +#include "code\game\gamemodes\antag_hud.dm" #include "code\game\gamemodes\antag_spawner.dm" #include "code\game\gamemodes\events.dm" #include "code\game\gamemodes\factions.dm" @@ -1310,6 +1312,7 @@ #include "code\modules\mob\living\carbon\carbon.dm" #include "code\modules\mob\living\carbon\carbon_defenses.dm" #include "code\modules\mob\living\carbon\carbon_defines.dm" +#include "code\modules\mob\living\carbon\death.dm" #include "code\modules\mob\living\carbon\give.dm" #include "code\modules\mob\living\carbon\life.dm" #include "code\modules\mob\living\carbon\shock.dm" @@ -1381,7 +1384,6 @@ #include "code\modules\mob\living\carbon\metroid\death.dm" #include "code\modules\mob\living\carbon\metroid\emote.dm" #include "code\modules\mob\living\carbon\metroid\examine.dm" -#include "code\modules\mob\living\carbon\metroid\hud.dm" #include "code\modules\mob\living\carbon\metroid\life.dm" #include "code\modules\mob\living\carbon\metroid\login.dm" #include "code\modules\mob\living\carbon\metroid\metroid.dm"