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Code effeciency project: Handle_Organs (human/life())
We do a bit of pre-processing to see if we want to do checks on all the organs. First we don't even do preprocessing unless we have damage of some kind afterwards we process what is hurt until it gets better or overall we get worse when we go ahead and check everything else out again. Can add a safety check in life every 30 ticks or so go ahead and check every organ again but I don't think it's needed. Conflicts: code/modules/mob/living/carbon/human/human_defines.dm code/modules/mob/living/carbon/human/life.dm code/modules/organs/organ.dm
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@@ -51,6 +51,9 @@
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var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
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var/last_dam = -1 //Used for determining if we need to process all organs or just some or even none.
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var/list/bad_external_organs = list()// organs we check until they are good.
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var/xylophone = 0 //For the spoooooooky xylophone cooldown
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var/mob/remoteview_target = null
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@@ -61,4 +64,3 @@
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var/check_mutations=0 // Check mutations on next life tick
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var/lastFart = 0 // Toxic fart cooldown.
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@@ -1066,7 +1066,7 @@
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updatehealth() //TODO
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if(!in_stasis)
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handle_organs()
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handle_organs() //Optimized.
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handle_blood()
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if(health <= config.health_threshold_dead || brain_op_stage == 4.0)
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@@ -1228,20 +1228,23 @@
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if(stuttering)
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stuttering = max(stuttering-1, 0)
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if (src.slurring)
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slurring = max(slurring-(1*sober_str), 0)
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if (slurring)
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slurring = max(slurring-1, 0)
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if(silent)
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silent = max(silent-1, 0)
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if(druggy)
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druggy = max(druggy-1, 0)
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/*
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// Increase germ_level regularly
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if(prob(40))
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germ_level += 1
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// If you're dirty, your gloves will become dirty, too.
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if(gloves && germ_level > gloves.germ_level && prob(10))
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gloves.germ_level += 1
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*/
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return 1
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proc/handle_regular_hud_updates()
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