addresses minor issues:

isobj changed to explicit istype /obj
added extra frames to blast door animation so it doesn't restart
removed ZAS vars from /door/, added missing vars to door subtypes
adjusted layers of doors, removed layer varedits on maps
This commit is contained in:
uraniummeltdown
2018-03-04 13:52:56 +05:00
parent a2038d40b3
commit 4c29377f86
15 changed files with 137 additions and 132 deletions
+1 -1
View File
@@ -277,7 +277,7 @@
..()
/obj/structure/grille/hitby(atom/movable/AM)
if(isobj(AM))
if(istype(AM, /obj))
if(prob(50) && anchored && !broken)
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()