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addresses minor issues:
isobj changed to explicit istype /obj added extra frames to blast door animation so it doesn't restart removed ZAS vars from /door/, added missing vars to door subtypes adjusted layers of doors, removed layer varedits on maps
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@@ -277,7 +277,7 @@
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..()
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/obj/structure/grille/hitby(atom/movable/AM)
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if(isobj(AM))
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if(istype(AM, /obj))
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if(prob(50) && anchored && !broken)
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var/turf/T = get_turf(src)
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var/obj/structure/cable/C = T.get_cable_node()
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