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no pooling
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@@ -1193,7 +1193,7 @@
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return
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if(proximity_flag && target == mark && isliving(target))
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var/mob/living/L = target
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PoolOrNew(/obj/effect/overlay/temp/kinetic_blast, get_turf(L))
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new /obj/effect/overlay/temp/kinetic_blast(get_turf(L))
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mark = 0
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if(L.mob_size >= MOB_SIZE_LARGE)
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L.underlays -= marked_image
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