Merge remote-tracking branch 'remotes/git-svn' (r4527) into bs12_with_tgport

Conflicts:
	baystation12.dme
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/objects/devices/uplinks.dm
	code/game/objects/weapons.dm
	code/modules/mining/mine_items.dm
	html/changelog.html
	icons/obj/chemical.dmi
	maps/tgstation.2.0.9.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-08-24 21:55:58 +10:00
121 changed files with 8992 additions and 7779 deletions
@@ -164,12 +164,6 @@ proc/blood_incompatible(donor,receiver)
//AB is a universal receiver.
return 0
/obj/item/weapon/rag
New() // So I don't have to grab maplock
spawn(1)
new/obj/item/weapon/reagent_containers/glass/rag(loc)
del src
/obj/item/weapon/reagent_containers/glass/rag
name = "damp rag"
desc = "For cleaning up messes, you suppose."
+15 -2
View File
@@ -1970,6 +1970,11 @@ var/global/BSACooldown = 0
if(aliens_allowed)
alien_infestation()
message_admins("[key_name_admin(usr)] has spawned aliens", 1)
if("comms_blackout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","CB")
communications_blackout()
message_admins("[key_name_admin(usr)] triggered a communications blackout.", 1)
if("spaceninja")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SN")
@@ -1998,7 +2003,7 @@ var/global/BSACooldown = 0
feedback_add_details("admin_secrets_fun_used","PB")
message_admins("[key_name_admin(usr)] has allowed a prison break", 1)
prison_break()
if("lightsout")
if("lightout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","LO")
message_admins("[key_name_admin(usr)] has broke a lot of lights", 1)
@@ -2008,6 +2013,12 @@ var/global/BSACooldown = 0
feedback_add_details("admin_secrets_fun_used","BO")
message_admins("[key_name_admin(usr)] broke all lights", 1)
lightsout(0,0)
if("whiteout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","WO")
for(var/obj/machinery/light/L in world)
L.fix()
message_admins("[key_name_admin(usr)] fixed all lights", 1)
if("virus")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","V")
@@ -2468,6 +2479,7 @@ var/global/BSACooldown = 0
<A href='?src=\ref[src];secretsfun=lightsout'>Toggle a "lights out" event</A><BR>
<A href='?src=\ref[src];secretsfun=ionstorm'>Spawn an Ion Storm</A><BR>
<A href='?src=\ref[src];secretsfun=spacevines'>Spawn Space-Vines</A><BR>
<A href='?src=\ref[src];secretsfun=comms_blackout'>Trigger a communication blackout</A><BR>
<BR>
<B>Fun Secrets</B><BR>
<BR>
@@ -2492,7 +2504,8 @@ var/global/BSACooldown = 0
<A href='?src=\ref[src];secretsfun=moveferry'>Move Ferry</A><BR>
<A href='?src=\ref[src];secretsfun=movealienship'>Move Alien Dinghy</A><BR>
<A href='?src=\ref[src];secretsfun=moveminingshuttle'>Move Mining Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>"}
<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>
<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>"}
//<A href='?src=\ref[src];secretsfun=shockwave'>Station Shockwave</A><BR>
if(lvl >= 6)
@@ -164,12 +164,6 @@ proc/blood_incompatible(donor,receiver)
//AB is a universal receiver.
return 0
/obj/item/weapon/rag
New() // So I don't have to grab maplock
spawn(1)
new/obj/item/weapon/reagent_containers/glass/rag(loc)
del src
/obj/item/weapon/reagent_containers/glass/rag
name = "damp rag"
desc = "For cleaning up messes, you suppose."
+236
View File
@@ -0,0 +1,236 @@
/* Library Items
*
* Contains:
* Bookcase
* Book
* Barcode Scanner
*/
/*
* Bookcase
*/
/obj/structure/bookcase
name = "bookcase"
icon = 'icons/obj/library.dmi'
icon_state = "book-0"
anchored = 1
density = 1
opacity = 1
/obj/structure/bookcase/attackby(obj/O as obj, mob/user as mob)
if(istype(O, /obj/item/weapon/book))
user.drop_item()
O.loc = src
update_icon()
else if(istype(O, /obj/item/weapon/pen))
var/newname = copytext(sanitize(input("What would you like to title this bookshelf?") as text|null),1,MAX_MESSAGE_LEN)
if(!newname)
return
else
name = ("bookcase ([sanitize(newname)])")
else
..()
/obj/structure/bookcase/attack_hand(var/mob/user as mob)
if(contents.len)
var/obj/item/weapon/book/choice = input("Which book would you like to remove from the shelf?") in contents as obj|null
if(choice)
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
return
if(ishuman(user))
if(!user.get_active_hand())
user.put_in_hands(choice)
else
choice.loc = get_turf(src)
update_icon()
/obj/structure/bookcase/ex_act(severity)
switch(severity)
if(1.0)
for(var/obj/item/weapon/book/b in contents)
del(b)
del(src)
return
if(2.0)
for(var/obj/item/weapon/book/b in contents)
if (prob(50)) b.loc = (get_turf(src))
else del(b)
del(src)
return
if(3.0)
if (prob(50))
for(var/obj/item/weapon/book/b in contents)
b.loc = (get_turf(src))
del(src)
return
else
return
/obj/structure/bookcase/update_icon()
if(contents.len < 5)
icon_state = "book-[contents.len]"
else
icon_state = "book-5"
/obj/structure/bookcase/manuals/medical
name = "Medical Manuals bookcase"
New()
..()
new /obj/item/weapon/book/manual/medical_cloning(src)
update_icon()
/obj/structure/bookcase/manuals/engineering
name = "Engineering Manuals bookcase"
New()
..()
new /obj/item/weapon/book/manual/engineering_construction(src)
new /obj/item/weapon/book/manual/engineering_particle_accelerator(src)
new /obj/item/weapon/book/manual/engineering_hacking(src)
new /obj/item/weapon/book/manual/engineering_guide(src)
new /obj/item/weapon/book/manual/engineering_singularity_safety(src)
new /obj/item/weapon/book/manual/robotics_cyborgs(src)
update_icon()
/obj/structure/bookcase/manuals/research_and_development
name = "R&D Manuals bookcase"
New()
..()
new /obj/item/weapon/book/manual/research_and_development(src)
update_icon()
/*
* Book
*/
/obj/item/weapon/book
name = "book"
icon = 'icons/obj/library.dmi'
icon_state ="book"
throw_speed = 1
throw_range = 5
w_class = 1.0
flags = FPRINT | TABLEPASS
attack_verb = list("bashed", "whacked", "educated")
var/dat // Actual page content
var/due_date = 0 // Game time in 1/10th seconds
var/author // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned
var/unique = 0 // 0 - Normal book, 1 - Should not be treated as normal book, unable to be copied, unable to be modified
var/title // The real name of the book.
/obj/item/weapon/book/attack_self(var/mob/user as mob)
if(src.dat)
user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book")
user.visible_message("[user] opens a book titled \"[src.title]\" and begins reading intently.")
onclose(user, "book")
else
user << "This book is completely blank!"
/obj/item/weapon/book/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/pen))
if(unique)
user << "These pages don't seem to take the ink well. Looks like you can't modify it."
return
var/choice = input("What would you like to change?") in list("Title", "Contents", "Author", "Cancel")
switch(choice)
if("Title")
var/newtitle = copytext(reject_bad_text(input("Write a new title:") as text|null),1,MAX_MESSAGE_LEN)
if(!newtitle)
usr << "The title is invalid."
return
else
src.name = newtitle
src.title = newtitle
if("Contents")
var/content = strip_html(input("Write your book's contents (HTML NOT allowed):"),8192) as message|null
if(!content)
usr << "The content is invalid."
return
else
src.dat += content
if("Author")
var/newauthor = copytext(sanitize(input("Write the author's name:") as text|null),1,MAX_NAME_LEN)
if(!newauthor)
usr << "The name is invalid."
return
else
src.author = newauthor
else
return
else if(istype(W, /obj/item/weapon/barcodescanner))
var/obj/item/weapon/barcodescanner/scanner = W
if(!scanner.computer)
user << "[W]'s screen flashes: 'No associated computer found!'"
else
switch(scanner.mode)
if(0)
scanner.book = src
user << "[W]'s screen flashes: 'Book stored in buffer.'"
if(1)
scanner.book = src
scanner.computer.buffer_book = src.name
user << "[W]'s screen flashes: 'Book stored in buffer. Book title stored in associated computer buffer.'"
if(2)
scanner.book = src
for(var/datum/borrowbook/b in scanner.computer.checkouts)
if(b.bookname == src.name)
scanner.computer.checkouts.Remove(b)
user << "[W]'s screen flashes: 'Book stored in buffer. Book has been checked in.'"
return
user << "[W]'s screen flashes: 'Book stored in buffer. No active check-out record found for current title.'"
if(3)
scanner.book = src
for(var/obj/item/weapon/book in scanner.computer.inventory)
if(book == src)
user << "[W]'s screen flashes: 'Book stored in buffer. Title already present in inventory, aborting to avoid duplicate entry.'"
return
scanner.computer.inventory.Add(src)
user << "[W]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'"
else
..()
/*
* Barcode Scanner
*/
/obj/item/weapon/barcodescanner
name = "barcode scanner"
icon = 'icons/obj/library.dmi'
icon_state ="scanner"
throw_speed = 1
throw_range = 5
w_class = 1.0
flags = FPRINT | TABLEPASS
var/obj/machinery/librarycomp/computer // Associated computer - Modes 1 to 3 use this
var/obj/item/weapon/book/book // Currently scanned book
var/mode = 0 // 0 - Scan only, 1 - Scan and Set Buffer, 2 - Scan and Attempt to Check In, 3 - Scan and Attempt to Add to Inventory
attack_self(mob/user as mob)
mode += 1
if(mode > 3)
mode = 0
user << "[src] Status Display:"
var/modedesc
switch(mode)
if(0)
modedesc = "Scan book to local buffer."
if(1)
modedesc = "Scan book to local buffer and set associated computer buffer to match."
if(2)
modedesc = "Scan book to local buffer, attempt to check in scanned book."
if(3)
modedesc = "Scan book to local buffer, attempt to add book to general inventory."
else
modedesc = "ERROR"
user << " - Mode [mode] : [modedesc]"
if(src.computer)
user << "<font color=green>Computer has been associated with this unit.</font>"
else
user << "<font color=red>No associated computer found. Only local scans will function properly.</font>"
user << "\n"
+472
View File
@@ -0,0 +1,472 @@
/* Library Machines
*
* Contains:
* Borrowbook datum
* Library Public Computer
* Library Computer
* Library Scanner
* Book Binder
*/
/*
* Borrowbook datum
*/
datum/borrowbook // Datum used to keep track of who has borrowed what when and for how long.
var/bookname
var/mobname
var/getdate
var/duedate
/*
* Library Public Computer
*/
/obj/machinery/librarypubliccomp
name = "visitor computer"
icon = 'icons/obj/library.dmi'
icon_state = "computer"
anchored = 1
density = 1
var/screenstate = 0
var/title
var/category = "Any"
var/author
var/SQLquery
/obj/machinery/librarypubliccomp/attack_hand(var/mob/user as mob)
usr.machine = src
var/dat = "<HEAD><TITLE>Library Visitor</TITLE></HEAD><BODY>\n" // <META HTTP-EQUIV='Refresh' CONTENT='10'>
switch(screenstate)
if(0)
dat += "<h2>Search Settings</h2><br>"
dat += "<A href='?src=\ref[src];settitle=1'>Filter by Title: [title]</A><BR>"
dat += "<A href='?src=\ref[src];setcategory=1'>Filter by Category: [category]</A><BR>"
dat += "<A href='?src=\ref[src];setauthor=1'>Filter by Author: [author]</A><BR>"
dat += "<A href='?src=\ref[src];search=1'>\[Start Search\]</A><BR>"
if(1)
var/DBConnection/dbcon = new()
dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
if(!dbcon.IsConnected())
dat += "<font color=red><b>ERROR</b>: Unable to contact External Archive. Please contact your system administrator for assistance.</font><BR>"
else if(!SQLquery)
dat += "<font color=red><b>ERROR</b>: Malformed search request. Please contact your system administrator for assistance.</font><BR>"
else
dat += "<table>"
dat += "<tr><td>AUTHOR</td><td>TITLE</td><td>CATEGORY</td><td>SS<sup>13</sup>BN</td></tr>"
var/DBQuery/query = dbcon.NewQuery(SQLquery)
query.Execute()
while(query.NextRow())
var/author = query.item[1]
var/title = query.item[2]
var/category = query.item[3]
var/id = query.item[4]
dat += "<tr><td>[author]</td><td>[title]</td><td>[category]</td><td>[id]</td></tr>"
dat += "</table><BR>"
dbcon.Disconnect()
dat += "<A href='?src=\ref[src];back=1'>\[Go Back\]</A><BR>"
user << browse(dat, "window=publiclibrary")
onclose(user, "publiclibrary")
/obj/machinery/librarypubliccomp/Topic(href, href_list)
if(..())
usr << browse(null, "window=publiclibrary")
onclose(usr, "publiclibrary")
return
if(href_list["settitle"])
var/newtitle = input("Enter a title to search for:") as text|null
if(newtitle)
title = sanitize(newtitle)
else
title = null
title = sanitizeSQL(title)
if(href_list["setcategory"])
var/newcategory = input("Choose a category to search for:") in list("Any", "Fiction", "Non-Fiction", "Adult", "Reference", "Religion")
if(newcategory)
category = sanitize(newcategory)
else
category = "Any"
category = sanitizeSQL(category)
if(href_list["setauthor"])
var/newauthor = input("Enter an author to search for:") as text|null
if(newauthor)
author = sanitize(newauthor)
else
author = null
author = sanitizeSQL(author)
if(href_list["search"])
SQLquery = "SELECT author, title, category, id FROM library WHERE "
if(category == "Any")
SQLquery += "author LIKE '%[author]%' AND title LIKE '%[title]%'"
else
SQLquery += "author LIKE '%[author]%' AND title LIKE '%[title]%' AND category='[category]'"
screenstate = 1
if(href_list["back"])
screenstate = 0
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/*
* Library Computer
*/
// TODO: Make this an actual /obj/machinery/computer that can be crafted from circuit boards and such
// It is August 22nd, 2012... This TODO has already been here for months.. I wonder how long it'll last before someone does something about it.
/obj/machinery/librarycomp
name = "Check-In/Out Computer"
icon = 'icons/obj/library.dmi'
icon_state = "computer"
anchored = 1
density = 1
var/arcanecheckout = 0
var/screenstate = 0 // 0 - Main Menu, 1 - Inventory, 2 - Checked Out, 3 - Check Out a Book
var/buffer_book
var/buffer_mob
var/upload_category = "Fiction"
var/list/checkouts = list()
var/list/inventory = list()
var/checkoutperiod = 5 // In minutes
var/obj/machinery/libraryscanner/scanner // Book scanner that will be used when uploading books to the Archive
var/bibledelay = 0 // LOL NO SPAM (1 minute delay) -- Doohl
/obj/machinery/librarycomp/attack_hand(var/mob/user as mob)
usr.machine = src
var/dat = "<HEAD><TITLE>Book Inventory Management</TITLE></HEAD><BODY>\n" // <META HTTP-EQUIV='Refresh' CONTENT='10'>
switch(screenstate)
if(0)
// Main Menu
dat += "<A href='?src=\ref[src];switchscreen=1'>1. View General Inventory</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=2'>2. View Checked Out Inventory</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=3'>3. Check out a Book</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=4'>4. Connect to External Archive</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=5'>5. Upload New Title to Archive</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=6'>6. Print a Bible</A><BR>"
if(src.emagged)
dat += "<A href='?src=\ref[src];switchscreen=7'>7. Access the Forbidden Lore Vault</A><BR>"
if(src.arcanecheckout)
new /obj/item/weapon/tome(src.loc)
user << "<span class='warning'>Your sanity barely endures the seconds spent in the vault's browsing window. The only thing to remind you of this when you stop browsing is a dusty old tome sitting on the desk. You don't really remember printing it.</span>"
user.visible_message("[user] stares at the blank screen for a few moments, his expression frozen in fear. When he finally awakens from it, he looks a lot older.", 2)
src.arcanecheckout = 0
if(1)
// Inventory
dat += "<H3>Inventory</H3><BR>"
for(var/obj/item/weapon/book/b in inventory)
dat += "[b.name] <A href='?src=\ref[src];delbook=\ref[b]'>(Delete)</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
if(2)
// Checked Out
dat += "<h3>Checked Out Books</h3><BR>"
for(var/datum/borrowbook/b in checkouts)
var/timetaken = world.time - b.getdate
//timetaken *= 10
timetaken /= 600
timetaken = round(timetaken)
var/timedue = b.duedate - world.time
//timedue *= 10
timedue /= 600
if(timedue <= 0)
timedue = "<font color=red><b>(OVERDUE)</b> [timedue]</font>"
else
timedue = round(timedue)
dat += "\"[b.bookname]\", Checked out to: [b.mobname]<BR>--- Taken: [timetaken] minutes ago, Due: in [timedue] minutes<BR>"
dat += "<A href='?src=\ref[src];checkin=\ref[b]'>(Check In)</A><BR><BR>"
dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
if(3)
// Check Out a Book
dat += "<h3>Check Out a Book</h3><BR>"
dat += "Book: [src.buffer_book] "
dat += "<A href='?src=\ref[src];editbook=1'>\[Edit\]</A><BR>"
dat += "Recipient: [src.buffer_mob] "
dat += "<A href='?src=\ref[src];editmob=1'>\[Edit\]</A><BR>"
dat += "Checkout Date : [world.time/600]<BR>"
dat += "Due Date: [(world.time + checkoutperiod)/600]<BR>"
dat += "(Checkout Period: [checkoutperiod] minutes) (<A href='?src=\ref[src];increasetime=1'>+</A>/<A href='?src=\ref[src];decreasetime=1'>-</A>)"
dat += "<A href='?src=\ref[src];checkout=1'>(Commit Entry)</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
if(4)
dat += "<h3>External Archive</h3>"
var/DBConnection/dbcon = new()
dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
if(!dbcon.IsConnected())
dat += "<font color=red><b>ERROR</b>: Unable to contact External Archive. Please contact your system administrator for assistance.</font>"
else
dat += "<A href='?src=\ref[src];orderbyid=1'>(Order book by SS<sup>13</sup>BN)</A><BR><BR>"
dat += "<table>"
dat += "<tr><td>AUTHOR</td><td>TITLE</td><td>CATEGORY</td><td></td></tr>"
var/DBQuery/query = dbcon.NewQuery("SELECT id, author, title, category FROM library")
query.Execute()
while(query.NextRow())
var/id = query.item[1]
var/author = query.item[2]
var/title = query.item[3]
var/category = query.item[4]
dat += "<tr><td>[author]</td><td>[title]</td><td>[category]</td><td><A href='?src=\ref[src];targetid=[id]'>\[Order\]</A></td></tr>"
dat += "</table>"
dat += "<BR><A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
dbcon.Disconnect()
if(5)
dat += "<H3>Upload a New Title</H3>"
if(!scanner)
for(var/obj/machinery/libraryscanner/S in range(9))
scanner = S
break
if(!scanner)
dat += "<FONT color=red>No scanner found within wireless network range.</FONT><BR>"
else if(!scanner.cache)
dat += "<FONT color=red>No data found in scanner memory.</FONT><BR>"
else
dat += "<TT>Data marked for upload...</TT><BR>"
dat += "<TT>Title: </TT>[scanner.cache.name]<BR>"
if(!scanner.cache.author)
scanner.cache.author = "Anonymous"
dat += "<TT>Author: </TT><A href='?src=\ref[src];setauthor=1'>[scanner.cache.author]</A><BR>"
dat += "<TT>Category: </TT><A href='?src=\ref[src];setcategory=1'>[upload_category]</A><BR>"
dat += "<A href='?src=\ref[src];upload=1'>\[Upload\]</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
if(7)
dat += "<h3>Accessing Forbidden Lore Vault v 1.3</h3>"
dat += "Are you absolutely sure you want to proceed? EldritchTomes Inc. takes no responsibilities for loss of sanity resulting from this action.<p>"
dat += "<A href='?src=\ref[src];arccheckout=1'>Yes.</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=0'>No.</A><BR>"
//dat += "<A HREF='?src=\ref[user];mach_close=library'>Close</A><br><br>"
user << browse(dat, "window=library")
onclose(user, "library")
/obj/machinery/librarycomp/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (src.density && istype(W, /obj/item/weapon/card/emag))
src.emagged = 1
if(istype(W, /obj/item/weapon/barcodescanner))
var/obj/item/weapon/barcodescanner/scanner = W
scanner.computer = src
user << "[scanner]'s associated machine has been set to [src]."
for (var/mob/V in hearers(src))
V.show_message("[src] lets out a low, short blip.", 2)
else
..()
/obj/machinery/librarycomp/Topic(href, href_list)
if(..())
usr << browse(null, "window=library")
onclose(usr, "library")
return
if(href_list["switchscreen"])
switch(href_list["switchscreen"])
if("0")
screenstate = 0
if("1")
screenstate = 1
if("2")
screenstate = 2
if("3")
screenstate = 3
if("4")
screenstate = 4
if("5")
screenstate = 5
if("6")
if(!bibledelay)
var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible(src.loc)
if(ticker && ( ticker.Bible_icon_state && ticker.Bible_item_state) )
B.icon_state = ticker.Bible_icon_state
B.item_state = ticker.Bible_item_state
B.name = ticker.Bible_name
B.deity_name = ticker.Bible_deity_name
bibledelay = 1
spawn(60)
bibledelay = 0
else
for (var/mob/V in hearers(src))
V.show_message("<b>[src]</b>'s monitor flashes, \"Bible printer currently unavailable, please wait a moment.\"")
if("7")
screenstate = 7
if(href_list["arccheckout"])
if(src.emagged)
src.arcanecheckout = 1
src.screenstate = 0
if(href_list["increasetime"])
checkoutperiod += 1
if(href_list["decreasetime"])
checkoutperiod -= 1
if(checkoutperiod < 1)
checkoutperiod = 1
if(href_list["editbook"])
buffer_book = copytext(sanitize(input("Enter the book's title:") as text|null),1,MAX_MESSAGE_LEN)
if(href_list["editmob"])
buffer_mob = copytext(sanitize(input("Enter the recipient's name:") as text|null),1,MAX_NAME_LEN)
if(href_list["checkout"])
var/datum/borrowbook/b = new /datum/borrowbook
b.bookname = sanitize(buffer_book)
b.mobname = sanitize(buffer_mob)
b.getdate = world.time
b.duedate = world.time + (checkoutperiod * 600)
checkouts.Add(b)
if(href_list["checkin"])
var/datum/borrowbook/b = locate(href_list["checkin"])
checkouts.Remove(b)
if(href_list["delbook"])
var/obj/item/weapon/book/b = locate(href_list["delbook"])
inventory.Remove(b)
if(href_list["setauthor"])
var/newauthor = copytext(sanitize(input("Enter the author's name: ") as text|null),1,MAX_MESSAGE_LEN)
if(newauthor)
scanner.cache.author = newauthor
if(href_list["setcategory"])
var/newcategory = input("Choose a category: ") in list("Fiction", "Non-Fiction", "Adult", "Reference", "Religion")
if(newcategory)
upload_category = newcategory
if(href_list["upload"])
if(scanner)
if(scanner.cache)
var/choice = input("Are you certain you wish to upload this title to the Archive?") in list("Confirm", "Abort")
if(choice == "Confirm")
var/DBConnection/dbcon = new()
dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
if(!dbcon.IsConnected())
alert("Connection to Archive has been severed. Aborting.")
else
/*
var/sqltitle = dbcon.Quote(scanner.cache.name)
var/sqlauthor = dbcon.Quote(scanner.cache.author)
var/sqlcontent = dbcon.Quote(scanner.cache.dat)
var/sqlcategory = dbcon.Quote(upload_category)
*/
var/sqltitle = sanitizeSQL(scanner.cache.name)
var/sqlauthor = sanitizeSQL(scanner.cache.author)
var/sqlcontent = sanitizeSQL(scanner.cache.dat)
var/sqlcategory = sanitizeSQL(upload_category)
var/DBQuery/query = dbcon.NewQuery("INSERT INTO library (author, title, content, category) VALUES ('[sqlauthor]', '[sqltitle]', '[sqlcontent]', '[sqlcategory]')")
if(!query.Execute())
usr << query.ErrorMsg()
else
log_game("[usr.name]/[usr.key] has uploaded the book titled [scanner.cache.name], [length(scanner.cache.dat)] signs")
alert("Upload Complete.")
dbcon.Disconnect()
if(href_list["targetid"])
var/sqlid = sanitizeSQL(href_list["targetid"])
var/DBConnection/dbcon = new()
dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
if(!dbcon.IsConnected())
alert("Connection to Archive has been severed. Aborting.")
if(bibledelay)
for (var/mob/V in hearers(src))
V.show_message("<b>[src]</b>'s monitor flashes, \"Printer unavailable. Please allow a short time before attempting to print.\"")
else
bibledelay = 1
spawn(60)
bibledelay = 0
var/DBQuery/query = dbcon.NewQuery("SELECT * FROM library WHERE id=[sqlid]")
query.Execute()
while(query.NextRow())
var/author = query.item[2]
var/title = query.item[3]
var/content = query.item[4]
var/obj/item/weapon/book/B = new(src.loc)
B.name = "Book: [title]"
B.title = title
B.author = author
B.dat = content
B.icon_state = "book[rand(1,7)]"
src.visible_message("[src]'s printer hums as it produces a completely bound book. How did it do that?")
break
dbcon.Disconnect()
if(href_list["orderbyid"])
var/orderid = input("Enter your order:") as num|null
if(orderid)
if(isnum(orderid))
var/nhref = "src=\ref[src];targetid=[orderid]"
spawn() src.Topic(nhref, params2list(nhref), src)
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/*
* Library Scanner
*/
/obj/machinery/libraryscanner
name = "scanner"
icon = 'icons/obj/library.dmi'
icon_state = "bigscanner"
anchored = 1
density = 1
var/obj/item/weapon/book/cache // Last scanned book
/obj/machinery/libraryscanner/attackby(var/obj/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/weapon/book))
user.drop_item()
O.loc = src
/obj/machinery/libraryscanner/attack_hand(var/mob/user as mob)
usr.machine = src
var/dat = "<HEAD><TITLE>Scanner Control Interface</TITLE></HEAD><BODY>\n" // <META HTTP-EQUIV='Refresh' CONTENT='10'>
if(cache)
dat += "<FONT color=#005500>Data stored in memory.</FONT><BR>"
else
dat += "No data stored in memory.<BR>"
dat += "<A href='?src=\ref[src];scan=1'>\[Scan\]</A>"
if(cache)
dat += " <A href='?src=\ref[src];clear=1'>\[Clear Memory\]</A><BR><BR><A href='?src=\ref[src];eject=1'>\[Remove Book\]</A>"
else
dat += "<BR>"
user << browse(dat, "window=scanner")
onclose(user, "scanner")
/obj/machinery/libraryscanner/Topic(href, href_list)
if(..())
usr << browse(null, "window=scanner")
onclose(usr, "scanner")
return
if(href_list["scan"])
for(var/obj/item/weapon/book/B in contents)
cache = B
break
if(href_list["clear"])
cache = null
if(href_list["eject"])
for(var/obj/item/weapon/book/B in contents)
B.loc = src.loc
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/*
* Book binder
*/
/obj/machinery/bookbinder
name = "Book Binder"
icon = 'icons/obj/library.dmi'
icon_state = "binder"
anchored = 1
density = 1
/obj/machinery/bookbinder/attackby(var/obj/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/weapon/paper))
user.drop_item()
O.loc = src
user.visible_message("[user] loads some paper into [src].", "You load some paper into [src].")
src.visible_message("[src] begins to hum as it warms up its printing drums.")
sleep(rand(200,400))
src.visible_message("[src] whirs as it prints and binds a new book.")
var/obj/item/weapon/book/b = new(src.loc)
b.dat = O:info
b.name = "Print Job #" + "[rand(100, 999)]"
b.icon_state = "book[rand(1,7)]"
del(O)
else
..()
+61
View File
@@ -0,0 +1,61 @@
//*******************************
//
// Library SQL Configuration
//
//*******************************
// Deprecated! See global.dm for new SQL config vars -- TLE
/*
#define SQL_ADDRESS ""
#define SQL_DB ""
#define SQL_PORT "3306"
#define SQL_LOGIN ""
#define SQL_PASS ""
*/
//*******************************
// Requires Dantom.DB library ( http://www.byond.com/developer/Dantom/DB )
/*
The Library
------------
A place for the crew to go, relax, and enjoy a good book.
Aspiring authors can even self publish and, if they're lucky
convince the on-staff Librarian to submit it to the Archives
to be chronicled in history forever - some say even persisting
through alternate dimensions.
Written by TLE for /tg/station 13
Feel free to use this as you like. Some credit would be cool.
Check us out at http://nanotrasen.com/ if you're so inclined.
*/
// CONTAINS:
// Objects:
// - bookcase
// - book
// - barcode scanner
// Machinery:
// - library computer
// - visitor's computer
// - book binder
// - book scanner
// Datum:
// - borrowbook
// Ideas for the future
// ---------------------
// - Visitor's computer should be able to search the current in-round library inventory (that the Librarian has stocked and checked in)
// -- Give computer other features like an Instant Messenger application, or the ability to edit, save, and print documents.
// - Admin interface directly tied to the Archive DB. Right now there's no way to delete uploaded books in-game.
// -- If this gets implemented, allow Librarians to "tag" or "suggest" books to be deleted. The DB ID of the tagged books gets saved to a text file (or another table in the DB maybe?).
// The admin interface would automatically take these IDs and SELECT them all from the DB to be displayed along with a Delete link to drop the row from the table.
// - When the game sets up and the round begins, have it automatically pick random books from the DB to populate the library with. Even if the Librarian is a useless fuck there are at least a few books around.
// - Allow books to be "hollowed out" like the Chaplain's Bible, allowing you to store one pocket-sized item inside.
// - Make books/book cases burn when exposed to flame.
// - Make book binder hackable.
// - Books shouldn't print straight from the library computer. Make it synch with a machine like the book binder to print instead. This should consume some sort of resource.
+311
View File
@@ -1,3 +1,4 @@
<<<<<<< HEAD
/**********************Light************************/
//this item is intended to give the effect of entering the mine, so that light gradually fades
@@ -305,3 +306,313 @@ proc/move_mining_shuttle()
=======
/**********************Light************************/
//this item is intended to give the effect of entering the mine, so that light gradually fades
/obj/effect/light_emitter
name = "Light-emtter"
anchored = 1
unacidable = 1
luminosity = 8
/**********************Miner Lockers**************************/
/obj/structure/closet/secure_closet/miner
name = "Miner's Equipment"
icon_state = "miningsec1"
icon_closed = "miningsec"
icon_locked = "miningsec1"
icon_opened = "miningsecopen"
icon_broken = "miningsecbroken"
icon_off = "miningsecoff"
req_access = list(access_mining)
/obj/structure/closet/secure_closet/miner/New()
..()
sleep(2)
if(prob(50))
new /obj/item/weapon/storage/backpack/industrial(src)
else
new /obj/item/weapon/storage/backpack/satchel_eng(src)
new /obj/item/device/radio/headset/headset_mine(src)
new /obj/item/clothing/under/rank/miner(src)
new /obj/item/clothing/gloves/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/device/analyzer(src)
new /obj/item/weapon/storage/satchel(src)
new /obj/item/device/flashlight/lantern(src)
new /obj/item/weapon/shovel(src)
new /obj/item/weapon/pickaxe(src)
new /obj/item/clothing/glasses/meson(src)
/**********************Shuttle Computer**************************/
var/mining_shuttle_tickstomove = 10
var/mining_shuttle_moving = 0
var/mining_shuttle_location = 0 // 0 = station 13, 1 = mining station
proc/move_mining_shuttle()
if(mining_shuttle_moving) return
mining_shuttle_moving = 1
spawn(mining_shuttle_tickstomove*10)
var/area/fromArea
var/area/toArea
if (mining_shuttle_location == 1)
fromArea = locate(/area/shuttle/mining/outpost)
toArea = locate(/area/shuttle/mining/station)
else
fromArea = locate(/area/shuttle/mining/station)
toArea = locate(/area/shuttle/mining/outpost)
var/list/dstturfs = list()
var/throwy = world.maxy
for(var/turf/T in toArea)
dstturfs += T
if(T.y < throwy)
throwy = T.y
// hey you, get out of the way!
for(var/turf/T in dstturfs)
// find the turf to move things to
var/turf/D = locate(T.x, throwy - 1, 1)
//var/turf/E = get_step(D, SOUTH)
for(var/atom/movable/AM as mob|obj in T)
AM.Move(D)
// NOTE: Commenting this out to avoid recreating mass driver glitch
/*
spawn(0)
AM.throw_at(E, 1, 1)
return
*/
if(istype(T, /turf/simulated))
del(T)
for(var/mob/living/carbon/bug in toArea) // If someone somehow is still in the shuttle's docking area...
bug.gib()
fromArea.move_contents_to(toArea)
if (mining_shuttle_location)
mining_shuttle_location = 0
else
mining_shuttle_location = 1
mining_shuttle_moving = 0
return
/obj/machinery/computer/mining_shuttle
name = "Mining Shuttle Console"
icon = 'icons/obj/computer.dmi'
icon_state = "shuttle"
req_access = list(access_mining)
circuit = "/obj/item/weapon/circuitboard/mining_shuttle"
var/hacked = 0
var/location = 0 //0 = station, 1 = mining base
/obj/machinery/computer/mining_shuttle/attack_hand(user as mob)
src.add_fingerprint(usr)
var/dat
dat = text("<center>Mining shuttle:<br> <b><A href='?src=\ref[src];move=[1]'>Send</A></b></center>")
user << browse("[dat]", "window=miningshuttle;size=200x100")
/obj/machinery/computer/mining_shuttle/Topic(href, href_list)
if(..())
return
usr.machine = src
src.add_fingerprint(usr)
if(href_list["move"])
if(ticker.mode.name == "blob")
if(ticker.mode:declared)
usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
return
if (!mining_shuttle_moving)
usr << "\blue Shuttle recieved message and will be sent shortly."
move_mining_shuttle()
else
usr << "\blue Shuttle is already moving."
/obj/machinery/computer/mining_shuttle/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/emag))
src.req_access = list()
hacked = 1
usr << "You fried the consoles ID checking system. It's now available to everyone!"
else if(istype(W, /obj/item/weapon/screwdriver))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
var/obj/item/weapon/circuitboard/mining_shuttle/M = new /obj/item/weapon/circuitboard/mining_shuttle( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.anchored = 1
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
new /obj/item/weapon/shard( src.loc )
A.state = 3
A.icon_state = "3"
else
user << "\blue You disconnect the monitor."
A.state = 4
A.icon_state = "4"
del(src)
/******************************Lantern*******************************/
/obj/item/device/flashlight/lantern
name = "Mining Lantern"
icon_state = "lantern-off"
desc = "A miner's lantern"
anchored = 0
icon_on = "lantern-on"
icon_off = "lantern-off"
var/brightness = 12 // luminosity when on
/obj/item/device/flashlight/lantern/New()
luminosity = 0
on = 0
return
/obj/item/device/flashlight/lantern/attack_self(mob/user)
src.add_fingerprint(user)
on = !on
update_brightness(user)
return
/*****************************Pickaxe********************************/
/obj/item/weapon/pickaxe
name = "Miner's pickaxe"
icon = 'icons/obj/items.dmi'
icon_state = "pickaxe"
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
force = 15.0
throwforce = 4.0
item_state = "pickaxe"
w_class = 4.0
m_amt = 3750 //one sheet, but where can you make them?
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
origin_tech = "materials=1;engineering=1"
attack_verb = list("hit", "pierced", "sliced", "attacked")
hammer
name = "Mining Sledge Hammer"
//icon_state = "sledgehammer" Waiting on sprite
desc = "A mining hammer made of reinforced metal. You feel like smashing your boss in the face with this."
silver
name = "Silver Pickaxe"
icon_state = "spickaxe"
item_state = "spickaxe"
digspeed = 30
origin_tech = "materials=3"
desc = "This makes no metallurgic sense."
drill
name = "Mining Drill" // Can dig sand as well!
icon_state = "handdrill"
item_state = "jackhammer"
digspeed = 30
origin_tech = "materials=2;powerstorage=3;engineering=2"
desc = "Yours is the drill that will pierce through the rock walls."
jackhammer
name = "Sonic Jackhammer"
icon_state = "jackhammer"
item_state = "jackhammer"
digspeed = 20 //faster than drill, but cannot dig
origin_tech = "materials=3;powerstorage=2;engineering=2"
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
gold
name = "Golden Pickaxe"
icon_state = "gpickaxe"
item_state = "gpickaxe"
digspeed = 20
origin_tech = "materials=4"
desc = "This makes no metallurgic sense."
plasmacutter
name = "Plasma Cutter"
icon_state = "plasmacutter"
item_state = "gun"
w_class = 3.0 //it is smaller than the pickaxe
damtype = "fire"
digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire
origin_tech = "materials=4;plasmatech=3;engineering=3"
desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
diamond
name = "Diamond Pickaxe"
icon_state = "dpickaxe"
item_state = "dpickaxe"
digspeed = 10
origin_tech = "materials=6;engineering=4"
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME!
name = "Diamond Mining Drill"
icon_state = "diamonddrill"
item_state = "jackhammer"
digspeed = 5 //Digs through walls, girders, and can dig up sand
origin_tech = "materials=6;powerstorage=4;engineering=5"
desc = "Yours is the drill that will pierce the heavens!"
borgdrill
name = "Cyborg Mining Drill"
icon_state = "diamonddrill"
item_state = "jackhammer"
digspeed = 15
force = 3
desc = ""
/*****************************Shovel********************************/
/obj/item/weapon/shovel
name = "shovel"
desc = "A large tool for digging and moving dirt."
icon = 'icons/obj/items.dmi'
icon_state = "shovel"
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
force = 8.0
throwforce = 4.0
item_state = "shovel"
w_class = 3.0
m_amt = 50
origin_tech = "materials=1;engineering=1"
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
/obj/item/weapon/shovel/spade
name = "spade"
desc = "A small tool for digging and moving dirt."
icon_state = "spade"
item_state = "spade"
force = 5.0
throwforce = 7.0
w_class = 2.0
/**********************Mining car (Crate like thing, not the rail car)**************************/
/obj/structure/closet/crate/miningcar
desc = "A mining car. This one doesn't work on rails, but has to be dragged."
name = "Mining car (not for rails)"
icon = 'icons/obj/storage.dmi'
icon_state = "miningcar"
density = 1
icon_opened = "miningcaropen"
icon_closed = "miningcar"
>>>>>>> remotes/git-svn
@@ -31,6 +31,8 @@
if(dna)
dna.real_name = real_name
prev_gender = gender // Debug for plural genders
/mob/living/carbon/human/Bump(atom/movable/AM as mob|obj, yes)
if ((!( yes ) || now_pushing))
+6 -1
View File
@@ -25,7 +25,7 @@
var/oxygen_alert = 0
var/toxins_alert = 0
var/fire_alert = 0
var/prev_gender = null // Debug for plural genders
var/temperature_alert = 0
@@ -38,6 +38,11 @@
..()
if(prev_gender != gender)
prev_gender = gender
if(gender in list(PLURAL, NEUTER))
message_admins("[src] ([ckey]) gender has been changed to plural or neuter. Please record what has happened recently to the person and then notify coders.")
//Apparently, the person who wrote this code designed it so that
//blinded get reset each cycle and then get activated later in the
//code. Very ugly. I dont care. Moving this stuff here so its easy
+52
View File
@@ -49,6 +49,7 @@
name = real_name
anchored = 1
canmove = 0
density = 1
loc = loc
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
@@ -199,11 +200,41 @@
src << browse(dat, "window=airoster")
onclose(src, "airoster")
/mob/living/silicon/ai/proc/ai_call_shuttle()
set category = "AI Commands"
set name = "Call Emergency Shuttle"
if(usr.stat == 2)
usr << "You can't call the shuttle because you are dead!"
return
if(istype(usr,/mob/living/silicon/ai))
var/mob/living/silicon/ai/AI = usr
if(AI.control_disabled)
usr << "Wireless control is disabled!"
return
var/confirm = alert("Are you sure you want to call the shuttle?", "Confirm Shuttle Call", "Yes", "No")
if(confirm == "Yes")
call_shuttle_proc(src)
// hack to display shuttle timer
if(emergency_shuttle.online)
var/obj/machinery/computer/communications/C = locate() in world
if(C)
C.post_status("shuttle")
return
/mob/living/silicon/ai/proc/ai_cancel_call()
set category = "AI Commands"
if(usr.stat == 2)
usr << "You can't send the shuttle back because you are dead!"
return
if(istype(usr,/mob/living/silicon/ai))
var/mob/living/silicon/ai/AI = usr
if(AI.control_disabled)
usr << "Wireless control is disabled!"
return
cancel_call_proc(src)
return
@@ -518,6 +549,27 @@
malf_picker.use(src)
/mob/living/silicon/ai/proc/ai_statuschange()
set category = "AI Commands"
set name = "AI status"
if(usr.stat == 2)
usr <<"You cannot change your emotional status because you are dead!"
return
var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Friend Computer")
var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
for (var/obj/machinery/ai_status_display/AISD in world) //change status
spawn( 0 )
AISD.emotion = emote
for (var/obj/machinery/status_display/SD in world) //if Friend Computer, change ALL displays
if(emote=="Friend Computer")
spawn(0)
SD.friendc = 1
else
spawn(0)
SD.friendc = 0
return
//I am the icon meister. Bow fefore me. //>fefore
/mob/living/silicon/ai/proc/ai_hologram_change()
set name = "Change Hologram"
@@ -7,6 +7,7 @@
/client/proc/AIMove(n,direct,var/mob/living/silicon/ai/user)
if(!user) return
if(user.control_disabled) return
var/min_dist = 1e8
var/obj/machinery/camera/closest = null
@@ -269,7 +269,9 @@
/mob/living/silicon/robot/proc/update_items()
if (src.client)
src.client.screen -= src.contents
src.client.screen += src.contents
for(var/obj/I in src.contents)
if(I && !(istype(I,/obj/item/weapon/cell) || istype(I,/obj/item/device/radio) || istype(I,/obj/machinery/camera) || istype(I,/obj/item/device/mmi)))
src.client.screen += I
if(src.module_state_1)
src.module_state_1:screen_loc = ui_inv1
if(src.module_state_2)
@@ -28,7 +28,7 @@
icon_state = "secborg"
modtype = "Synd"
radio = new /obj/item/device/radio(src)
radio = new /obj/item/device/radio/borg(src)
if(!scrambledcodes)
camera = new /obj/machinery/camera(src)
camera.c_tag = real_name
@@ -22,7 +22,7 @@
var/module_state_2 = null
var/module_state_3 = null
var/obj/item/device/radio/radio = null
var/obj/item/device/radio/borg/radio = null
var/mob/living/silicon/ai/connected_ai = null
var/obj/item/weapon/cell/cell = null
var/obj/machinery/camera/camera = null
@@ -503,9 +503,11 @@
sleep(20)
src << "\red ERRORERRORERROR"
src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands."
if(istype(src.module, /obj/item/weapon/robot_module/miner))
src.module.modules -= /obj/item/weapon/pickaxe/borgdrill
src.module.modules += /obj/item/weapon/pickaxe/diamonddrill//Buff when emagged, break down walls, kill men, whatever -Sieve
if(src.module && istype(src.module, /obj/item/weapon/robot_module/miner))
for(var/obj/item/weapon/pickaxe/borgdrill/D in src.module.modules)
del(D)
src.module.modules += new /obj/item/weapon/pickaxe/diamonddrill(src.module)
src.module.rebuild()
updateicon()
else
user << "You fail to [ locked ? "unlock" : "lock"] [src]'s interface."
@@ -31,10 +31,15 @@
return
proc/respawn_consumable(var/mob/living/silicon/robot/R)
return
/obj/item/weapon/robot_module/proc/respawn_consumable(var/mob/living/silicon/robot/R)
return
/obj/item/weapon/robot_module/proc/rebuild()//Rebuilds the list so it's possible to add/remove items from the module
var/list/temp_list = modules
modules = list()
for(var/obj/O in temp_list)
if(O)
modules += O
/obj/item/weapon/robot_module/standard
name = "standard robot module"
+12
View File
@@ -33,6 +33,11 @@
spawn()
owner.ui_action_click()
switch(owner.icon_action_button)
if("action_hardhat", "action_welding")
usr.update_inv_head()
if("action_jetpack")
usr.update_inv_back()
//This is the proc used to update all the action buttons. It just returns for all mob types except humans.
/mob/proc/update_action_buttons()
@@ -275,6 +280,9 @@
var/mob/living/carbon/human/H = usr
H.equip_to_appropriate_slot(I)
usr.update_inv_l_hand(0)
usr.update_inv_r_hand()
if("resist")
if(isliving(usr))
var/mob/living/L = usr
@@ -542,10 +550,14 @@
/obj/screen/inventory/attack_hand(mob/user as mob)
user.attack_ui(slot_id)
user.update_inv_l_hand(0)
user.update_inv_r_hand()
return
/obj/screen/inventory/attack_paw(mob/user as mob)
user.attack_ui(slot_id)
user.update_inv_l_hand(0)
user.update_inv_r_hand()
return
+8 -10
View File
@@ -543,6 +543,14 @@
status = LIGHT_BROKEN
update()
/obj/machinery/light/proc/fix()
if(status == LIGHT_OK)
return
status = LIGHT_OK
brightness = initial(brightness)
on = 1
update()
// explosion effect
// destroy the whole light fixture or just shatter it
@@ -599,16 +607,6 @@
sleep(1)
del(src)
// the light item
// can be tube or bulb subtypes
// will fit into empty /obj/machinery/light of the corresponding type
@@ -417,7 +417,7 @@ var/global/list/uneatable = list(
/obj/machinery/singularity/proc/mezzer()
for(var/mob/living/carbon/M in oviewers(8, src))
if(istype(M,/mob/living/carbon/human))
if(istype(M,/mob/living/carbon/human) && M.stat == CONSCIOUS)
if(istype(M:glasses,/obj/item/clothing/glasses/meson))
M << "\blue You look directly into The [src.name], good thing you had your protective eyewear on!"
return
@@ -87,72 +87,11 @@
spawn(5) src.reagents.clear_reagents()
return
////////////////////////////////////////////////////////////////////////////////
/// (Mixing)Glass. END
////////////////////////////////////////////////////////////////////////////////
//Glasses
/obj/item/weapon/reagent_containers/glass/bucket
desc = "It's a bucket."
name = "bucket"
icon = 'icons/obj/janitor.dmi'
icon_state = "bucket"
item_state = "bucket"
m_amt = 200
g_amt = 0
w_class = 3.0
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(10,20,30,50,70)
volume = 70
flags = FPRINT | OPENCONTAINER
attackby(var/obj/D, mob/user as mob)
if(isprox(D))
user << "You add [D] to [src]."
del(D)
user.put_in_hands(new /obj/item/weapon/bucket_sensor)
user.drop_from_inventory(src)
del(src)
/*
/obj/item/weapon/reagent_containers/glass/canister //not used apparantly
desc = "It's a canister. Mainly used for transporting fuel."
name = "canister"
icon = 'icons/obj/tank.dmi'
icon_state = "canister"
item_state = "canister"
m_amt = 300
g_amt = 0
w_class = 4.0
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(10,20,30,60)
volume = 120
flags = FPRINT
*/
/obj/item/weapon/reagent_containers/glass/dispenser
name = "reagent glass"
desc = "A reagent glass."
icon = 'icons/obj/chemical.dmi'
icon_state = "beaker0"
amount_per_transfer_from_this = 10
flags = FPRINT | TABLEPASS | OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/dispenser/surfactant
name = "reagent glass (surfactant)"
icon_state = "liquid"
New()
..()
reagents.add_reagent("fluorosurfactant", 20)
/obj/item/weapon/reagent_containers/glass/beaker
name = "beaker"
desc = "A beaker. Can hold up to 50 units."
icon = 'icons/obj/chemical.dmi'
icon_state = "beaker0"
icon_state = "beaker"
item_state = "beaker"
m_amt = 0
g_amt = 500
@@ -201,6 +140,35 @@
possible_transfer_amounts = list(5,10,15,25,30,50,100)
flags = FPRINT | TABLEPASS | OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
New()
..()
reagents.add_reagent("cryoxadone", 30)
update_icon()
/obj/item/weapon/reagent_containers/glass/bucket
desc = "It's a bucket."
name = "bucket"
icon = 'icons/obj/janitor.dmi'
icon_state = "bucket"
item_state = "bucket"
m_amt = 200
g_amt = 0
w_class = 3.0
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(10,20,30,50,70)
volume = 70
flags = FPRINT | OPENCONTAINER
attackby(var/obj/D, mob/user as mob)
if(isprox(D))
user << "You add [D] to [src]."
del(D)
user.put_in_hands(new /obj/item/weapon/bucket_sensor)
user.drop_from_inventory(src)
del(src)
/*
/obj/item/weapon/reagent_containers/glass/blender_jug
name = "Blender Jug"
desc = "A blender jug, part of a blender."
@@ -217,15 +185,35 @@
if(76 to 100)
icon_state = "blender_jug_f"
/obj/item/weapon/reagent_containers/glass/canister //not used apparantly
desc = "It's a canister. Mainly used for transporting fuel."
name = "canister"
icon = 'icons/obj/tank.dmi'
icon_state = "canister"
item_state = "canister"
m_amt = 300
g_amt = 0
w_class = 4.0
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(10,20,30,60)
volume = 120
flags = FPRINT
/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
name = "beaker"
desc = "A beaker. Can hold up to 50 units."
/obj/item/weapon/reagent_containers/glass/dispenser
name = "reagent glass"
desc = "A reagent glass."
icon = 'icons/obj/chemical.dmi'
icon_state = "beaker0"
item_state = "beaker"
amount_per_transfer_from_this = 10
flags = FPRINT | TABLEPASS | OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/dispenser/surfactant
name = "reagent glass (surfactant)"
icon_state = "liquid"
New()
..()
reagents.add_reagent("cryoxadone", 30)
reagents.add_reagent("fluorosurfactant", 20)
*/