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fixes
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@@ -193,10 +193,7 @@
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var/obj/item/W = get_active_hand()
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if(istype(W))
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if(istype(W, /obj/item/clothing))
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equip_to_slot_if_possible(W, slot)
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else
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equip_to_slot_if_possible(W, slot)
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equip_to_slot_if_possible(W, slot)
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else if(!restrained())
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W = get_item_by_slot(slot)
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if(W)
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