diff --git a/code/datums/datacore.dm b/code/datums/datacore.dm
index 029cdcbe12a..721c328a0a0 100644
--- a/code/datums/datacore.dm
+++ b/code/datums/datacore.dm
@@ -4,68 +4,7 @@
if(!nosleep)
sleep(40)
for(var/mob/living/carbon/human/H in player_list)
- if (!isnull(H.mind) && (H.mind.assigned_role != "MODE"))
- var/datum/data/record/G = new()
- var/datum/data/record/M = new()
- var/datum/data/record/S = new()
- var/datum/data/record/L = new()
- var/obj/item/weapon/card/id/C = H.wear_id
- if (C)
- G.fields["rank"] = C.assignment
- else
- if(H.job)
- G.fields["rank"] = H.job
- else
- G.fields["rank"] = "Unassigned"
- G.fields["name"] = H.real_name
- G.fields["id"] = text("[]", add_zero(num2hex(rand(1, 1.6777215E7)), 6))
- M.fields["name"] = G.fields["name"]
- M.fields["id"] = G.fields["id"]
- S.fields["name"] = G.fields["name"]
- S.fields["id"] = G.fields["id"]
- if (H.gender == FEMALE)
- G.fields["sex"] = "Female"
- else
- G.fields["sex"] = "Male"
- G.fields["age"] = text("[]", H.age)
- G.fields["fingerprint"] = text("[]", md5(H.dna.uni_identity))
- G.fields["p_stat"] = "Active"
- G.fields["m_stat"] = "Stable"
- M.fields["b_type"] = text("[]", H.b_type)
- M.fields["b_dna"] = H.dna.unique_enzymes
- M.fields["mi_dis"] = "None"
- M.fields["mi_dis_d"] = "No minor disabilities have been declared."
- M.fields["ma_dis"] = "None"
- M.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
- M.fields["alg"] = "None"
- M.fields["alg_d"] = "No allergies have been detected in this patient."
- M.fields["cdi"] = "None"
- M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
- M.fields["notes"] = "No notes."
- S.fields["criminal"] = "None"
- S.fields["mi_crim"] = "None"
- S.fields["mi_crim_d"] = "No minor crime convictions."
- S.fields["ma_crim"] = "None"
- S.fields["ma_crim_d"] = "No major crime convictions."
- S.fields["notes"] = "No notes."
-
- //Begin locked reporting
- L.fields["name"] = H.real_name
- L.fields["sex"] = H.gender
- L.fields["age"] = H.age
- L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]")
- L.fields["rank"] = H.mind.assigned_role
- L.fields["b_type"] = H.b_type
- L.fields["b_dna"] = H.dna.unique_enzymes
- L.fields["enzymes"] = H.dna.struc_enzymes
- L.fields["identity"] = H.dna.uni_identity
- L.fields["image"] = getFlatIcon(H,0)
- //End locked reporting
-
- general += G
- medical += M
- security += S
- locked += L
+ manifest_inject(H)
return
/obj/effect/datacore/proc/manifest_modify(var/name, var/assignment)
@@ -80,66 +19,74 @@
foundrecord.fields["rank"] = assignment
+
/obj/effect/datacore/proc/manifest_inject(var/mob/living/carbon/human/H)
- if (!isnull(H.mind) && (H.mind.assigned_role != "MODE"))
- var/datum/data/record/G = new()
- var/datum/data/record/M = new()
- var/datum/data/record/S = new()
- var/datum/data/record/L = new()
- var/obj/item/weapon/card/id/C = H.wear_id
- if (C)
- G.fields["rank"] = C.assignment
+ if(H.mind && (H.mind.assigned_role != "MODE"))
+ var/assignment
+ if(istype(H.wear_id))
+ var/obj/item/weapon/card/id/Card = H.wear_id
+ assignment = Card.assignment
else
if(H.job)
- G.fields["rank"] = H.job
+ assignment = H.job
else
- G.fields["rank"] = "Unassigned"
- G.fields["name"] = H.real_name
- G.fields["id"] = text("[]", add_zero(num2hex(rand(1, 1.6777215E7)), 6))
- M.fields["name"] = G.fields["name"]
- M.fields["id"] = G.fields["id"]
- S.fields["name"] = G.fields["name"]
- S.fields["id"] = G.fields["id"]
- if (H.gender == FEMALE)
- G.fields["sex"] = "Female"
- else
- G.fields["sex"] = "Male"
- G.fields["age"] = text("[]", H.age)
- G.fields["fingerprint"] = text("[]", md5(H.dna.uni_identity))
- G.fields["p_stat"] = "Active"
- G.fields["m_stat"] = "Stable"
- M.fields["b_type"] = text("[]", H.b_type)
- M.fields["b_dna"] = H.dna.unique_enzymes
- M.fields["mi_dis"] = "None"
- M.fields["mi_dis_d"] = "No minor disabilities have been declared."
- M.fields["ma_dis"] = "None"
- M.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
- M.fields["alg"] = "None"
- M.fields["alg_d"] = "No allergies have been detected in this patient."
- M.fields["cdi"] = "None"
- M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
- M.fields["notes"] = "No notes."
- S.fields["criminal"] = "None"
- S.fields["mi_crim"] = "None"
- S.fields["mi_crim_d"] = "No minor crime convictions."
- S.fields["ma_crim"] = "None"
- S.fields["ma_crim_d"] = "No major crime convictions."
- S.fields["notes"] = "No notes."
+ assignment = "Unassigned"
- //Begin locked reporting
- L.fields["name"] = H.real_name
- L.fields["sex"] = H.gender
- L.fields["age"] = H.age
- L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]")
- L.fields["rank"] = H.mind.assigned_role
- L.fields["b_type"] = H.b_type
- L.fields["b_dna"] = H.dna.unique_enzymes
- L.fields["enzymes"] = H.dna.struc_enzymes
- L.fields["identity"] = H.dna.uni_identity
- L.fields["image"] = getFlatIcon(H,0)
- //End locked reporting
+ var/id = add_zero(num2hex(rand(1, 1.6777215E7)), 6) //this was the ebst they could come up with? A large random number? *sigh*
+ //General Record
+ var/datum/data/record/G = new()
+ G.fields["id"] = id
+ G.fields["name"] = H.real_name
+ G.fields["rank"] = assignment
+ G.fields["age"] = H.age
+ G.fields["fingerprint"] = md5(H.dna.uni_identity)
+ G.fields["p_stat"] = "Active"
+ G.fields["m_stat"] = "Stable"
+ G.fields["sex"] = H.gender
general += G
+
+ //Medical Record
+ var/datum/data/record/M = new()
+ M.fields["id"] = id
+ M.fields["name"] = H.real_name
+ M.fields["b_type"] = H.b_type
+ M.fields["b_dna"] = H.dna.unique_enzymes
+ M.fields["mi_dis"] = "None"
+ M.fields["mi_dis_d"] = "No minor disabilities have been declared."
+ M.fields["ma_dis"] = "None"
+ M.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
+ M.fields["alg"] = "None"
+ M.fields["alg_d"] = "No allergies have been detected in this patient."
+ M.fields["cdi"] = "None"
+ M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
+ M.fields["notes"] = "No notes."
medical += M
+
+ //Security Record
+ var/datum/data/record/S = new()
+ S.fields["id"] = id
+ S.fields["name"] = H.real_name
+ S.fields["criminal"] = "None"
+ S.fields["mi_crim"] = "None"
+ S.fields["mi_crim_d"] = "No minor crime convictions."
+ S.fields["ma_crim"] = "None"
+ S.fields["ma_crim_d"] = "No major crime convictions."
+ S.fields["notes"] = "No notes."
security += S
+
+ //Locked Record
+ var/datum/data/record/L = new()
+ L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]")
+ L.fields["name"] = H.real_name
+ L.fields["rank"] = H.mind.assigned_role
+ L.fields["age"] = H.age
+ L.fields["sex"] = H.gender
+ L.fields["b_type"] = H.b_type
+ L.fields["b_dna"] = H.dna.unique_enzymes
+ L.fields["enzymes"] = H.dna.struc_enzymes
+ L.fields["identity"] = H.dna.uni_identity
+ L.fields["image"] = getFlatIcon(H,0) //This is god-awful
locked += L
+ return
+
diff --git a/code/datums/datumvars.dm b/code/datums/datumvars.dm
index 467c344832c..3317d9a9034 100644
--- a/code/datums/datumvars.dm
+++ b/code/datums/datumvars.dm
@@ -392,34 +392,21 @@ client
return html
/client/proc/view_var_Topic(href,href_list,hsrc)
- //This will all be moved over to datum/admins/Topic() ~Carn
+ //This should all be moved over to datum/admins/Topic() or something ~Carn
if( (usr.client == src) && src.holder )
. = 1 //default return
if (href_list["Vars"])
debug_variables(locate(href_list["Vars"]))
- //~CARN: for renaming mobs (updates their real_name and their ID/PDA if applicable).
+ //~CARN: for renaming mobs (updates their name, real_name, mind.name, their ID/PDA and datacore records).
else if (href_list["rename"])
- var/new_name = copytext(sanitize(input(usr,"What would you like to name this mob?","Input a name") as text|null),1,MAX_NAME_LEN)
- if(!new_name) return
var/mob/M = locate(href_list["rename"])
if(!istype(M)) return
+ var/new_name = copytext(sanitize(input(usr,"What would you like to name this mob?","Input a name",M.real_name) as text|null),1,MAX_NAME_LEN)
+ if( !new_name || !M ) return
message_admins("Admin [key_name_admin(usr)] renamed [key_name_admin(M)] to [new_name].", 1)
- if(istype(M, /mob/living/carbon/human))
- for(var/obj/item/weapon/card/id/ID in M.contents)
- if(ID.registered_name == M.real_name)
- ID.name = "[new_name]'s ID Card ([ID.assignment])"
- ID.registered_name = new_name
- break
- for(var/obj/item/device/pda/PDA in M.contents)
- if(PDA.owner == M.real_name)
- PDA.name = "PDA-[new_name] ([PDA.ownjob])"
- PDA.owner = new_name
- break
- M.real_name = new_name
- M.name = new_name
- if(M.mind) M.mind.name = new_name
+ M.fully_replace_character_name(M.real_name,new_name)
href_list["datumrefresh"] = href_list["rename"]
else if (href_list["varnameedit"])
diff --git a/code/defines/procs/helper_text.dm b/code/defines/procs/helper_text.dm
index 1d7f94587b7..5f5f086943f 100644
--- a/code/defines/procs/helper_text.dm
+++ b/code/defines/procs/helper_text.dm
@@ -61,7 +61,7 @@
//Filters out undesirable characters from names
/proc/reject_bad_name(var/t_in, var/allow_numbers=0, var/max_length=MAX_NAME_LEN)
- if(t_in == "" || length(t_in) > max_length)
+ if(!t_in || length(t_in) > max_length)
return //Rejects the input if it is null or if it is longer then the max length allowed
var/number_of_alphanumeric = 0
@@ -114,7 +114,12 @@
if(number_of_alphanumeric < 2) return //protects against tiny names like "A" and also names like "' ' ' ' ' ' ' '"
- trim_right(t_out)//Remove spaces from the end of the name.
+ if(last_char_group == 1)
+ t_out = copytext(t_out,1,length(t_out)) //removes the last character (in this case a space)
+
+ for(var/bad_name in list("space","floor","wall","r-wall","monkey","unknown","inactive ai")) //prevents these common metagamey names
+ if(cmptext(t_out,bad_name)) return //(not case sensitive)
+
return t_out
diff --git a/code/defines/procs/helpers.dm b/code/defines/procs/helpers.dm
index c9c65bfba0f..d7f8966bedb 100644
--- a/code/defines/procs/helpers.dm
+++ b/code/defines/procs/helpers.dm
@@ -249,78 +249,79 @@ Turf and target are seperate in case you want to teleport some distance from a t
/proc/format_frequency(var/f)
return "[round(f / 10)].[f % 10]"
-//Handles giving an AI its name
-/proc/ainame(var/mob/M as mob)
- var/randomname = M.name
- var/time_passed = world.time//Pretty basic but it'll do. It's still possible to bypass this by return ainame().
- var/newname
- var/iterations = 0
- while(!newname)
- switch(iterations)
- if(0)
- if(1 to 5) M << "Invalid name. Your name should be at least 4 alphanumeric characters but under [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, 0-9, -, ' and ."
- else break
- newname = reject_bad_name(input(M,"You are the AI. Would you like to change your name to something else?", "Name change",randomname),1)
- iterations++
- if((world.time-time_passed)>300)//If more than 20 game seconds passed.
- M << "You took too long to decide. Default name selected."
- return
+//This will update a mob's name, real_name, mind.name, data_core records, pda and id
+//Calling this proc without an oldname will only update the mob and skip updating the pda, id and records ~Carn
+/mob/proc/fully_replace_character_name(var/oldname,var/newname)
+ if(!newname) return 0
+ real_name = newname
+ name = newname
+ if(mind)
+ mind.name = newname
- if(newname)
- if( newname == "Inactive AI" || findtext(newname,"cyborg") ) //To prevent common meta-gaming name-choices
- M << "That name is reserved."
+ if(oldname)
+ //update the datacore records! This is goig to be a bit costly.
+ for(var/list/L in list(data_core.general,data_core.medical,data_core.security,data_core.locked))
+ for(var/datum/data/record/R in L)
+ if(R.fields["name"] == oldname)
+ R.fields["name"] = newname
+ break
+
+ //update our pda and id if we have them on our person
+ var/list/searching = GetAllContents(searchDepth = 3)
+ var/search_id = 1
+ var/search_pda = 1
+
+ for(var/A in searching)
+ if( search_id && istype(A,/obj/item/weapon/card/id) )
+ var/obj/item/weapon/card/id/ID = A
+ if(ID.registered_name == oldname)
+ ID.registered_name = newname
+ ID.name = "[newname]'s ID Card ([ID.assignment])"
+ if(!search_pda) break
+ search_id = 0
+
+ else if( search_pda && istype(A,/obj/item/device/pda) )
+ var/obj/item/device/pda/PDA = A
+ if(PDA.owner == oldname)
+ PDA.owner = newname
+ PDA.name = "PDA-[newname] ([PDA.ownjob])"
+ if(!search_id) break
+ search_pda = 0
+ return 1
+
+
+
+//Generalised helper proc for letting mobs rename themselves. Used to be clname() and ainame()
+//Last modified by Carn
+/mob/proc/rename_self(var/role, var/allow_numbers=0)
+ spawn(0)
+ var/oldname = real_name
+
+ var/time_passed = world.time
+ var/newname
+
+ for(var/i=1,i<=3,i++) //we get 3 attempts to pick a suitable name.
+ newname = input(src,"You are a [role]. Would you like to change your name to something else?", "Name change",oldname) as text
+ if((world.time-time_passed)>300)
+ return //took too long
+ newname = reject_bad_name(newname,allow_numbers) //returns null if the name doesn't meet some basic requirements. Tidies up a few other things like bad-characters.
+ if(newname)
+ break //That's a suitable name!
+ src << "Sorry, that [role]-name wasn't appropriate, please try another. It's possibly too long/short or has bad characters."
+
+ if(!newname) //we'll stick with the oldname then
return
- for (var/mob/living/silicon/ai/A in player_list)
- if (A.real_name == newname && newname!=randomname)
- M << "There's already an AI with that name."
- return
- M.real_name = newname
- M.name = newname
- M.mind.name = newname
-//Handles givving the Clown his/her name
-/proc/clname(var/mob/M as mob) //--All praise goes to NEO|Phyte, all blame goes to DH, and it was Cindi-Kate's idea
- var/randomname = pick(clown_names)
- var/newname = copytext(sanitize(input(M,"You are the clown. Would you like to change your name to something else?", "Name change",randomname)),1,MAX_NAME_LEN)
- var/oldname = M.real_name
+ if(cmptext("ai",role))
+ oldname = null//don't bother with the records update crap
+ world << "[newname] is the AI!"
+ world << sound('newAI.ogg')
- if (!newname)
- newname = randomname
+ fully_replace_character_name(oldname,newname)
- else
- var/badname = 0
- newname = trim_right(trim_left(newname)) // " Abe Butts " becomes "Abe Butts"
- switch(newname)
- if("Unknown") badname = 1
- if("floor") badname = 1
- if("wall") badname = 1
- if("r-wall") badname = 1
- if("space") badname = 1
- if("_") badname = 1
- if(badname)
- M << "That name is reserved."
- return clname(M)
- for (var/mob/A in player_list)
- if(A.real_name == newname)
- M << "That name is reserved."
- return clname(M)
- M.real_name = newname
- M.name = newname
- M.mind.name = newname
-
- for (var/obj/item/device/pda/pda in M.contents)
- if (pda.owner == oldname)
- pda.owner = newname
- pda.name = "PDA-[newname] ([pda.ownjob])"
- break
- for(var/obj/item/weapon/card/id/id in M.contents)
- if(id.registered_name == oldname)
- id.registered_name = newname
- id.name = "[id.registered_name]'s ID Card ([id.assignment])"
- break
//Picks a string of symbols to display as the law number for hacked or ion laws
/proc/ionnum()
diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm
index 27d418330f6..5fd761748f0 100644
--- a/code/game/gamemodes/gameticker.dm
+++ b/code/game/gamemodes/gameticker.dm
@@ -115,11 +115,10 @@ var/global/datum/controller/gameticker/ticker
//Deleting Startpoints but we need the ai point to AI-ize people later
if (S.name != "AI")
del(S)
- spawn(-1)
- world << "Enjoy the game!"
- world << sound('welcome.ogg') // Skie
- //Holiday Round-start stuff ~Carn
- Holiday_Game_Start()
+ world << "Enjoy the game!"
+// world << sound('welcome.ogg') // Skie
+ //Holiday Round-start stuff ~Carn
+ Holiday_Game_Start()
start_events() //handles random events and space dust.
@@ -243,11 +242,11 @@ var/global/datum/controller/gameticker/ticker
proc/create_characters()
for(var/mob/new_player/player in player_list)
- if(player.ready)
- if(player.mind && player.mind.assigned_role=="AI")
+ if(player.ready && player.mind)
+ if(player.mind.assigned_role=="AI")
player.close_spawn_windows()
player.AIize()
- else if(player.mind)
+ else
player.create_character()
del(player)
diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm
index 84b36e7e6e0..ba3589aa9f1 100644
--- a/code/game/jobs/job_controller.dm
+++ b/code/game/jobs/job_controller.dm
@@ -47,7 +47,7 @@ var/global/datum/controller/occupations/job_master
proc/AssignRole(var/mob/new_player/player, var/rank, var/latejoin = 0)
Debug("Running AR, Player: [player], Rank: [rank], LJ: [latejoin]")
- if((player) && (player.mind) && (rank))
+ if(player && player.mind && rank)
var/datum/job/job = GetJob(rank)
if(!job) return 0
if(jobban_isbanned(player, rank)) return 0
@@ -295,12 +295,7 @@ var/global/datum/controller/occupations/job_master
else
H << "Your job is [rank] and the game just can't handle it! Please report this bug to an administrator."
- spawnId(H,rank)
- H << "You are the [rank]."
- H << "As the [rank] you answer directly to [job.supervisors]. Special circumstances may change this."
H.job = rank
- if(H.mind)
- H.mind.assigned_role = rank
if(!joined_late)
var/obj/S = null
@@ -314,26 +309,35 @@ var/global/datum/controller/occupations/job_master
if(istype(S, /obj/effect/landmark/start) && istype(S.loc, /turf))
H.loc = S.loc
- if(H.mind)
- if(H.mind.assigned_role == "Cyborg")//This could likely be done somewhere else
- H.Robotize()
- return 1
- if(H.mind.assigned_role != "AI" && H.mind.assigned_role != "Clown")
- switch(H.backbag)
- if(1)
- H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H), H.slot_r_hand)
- if(2)
- var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack(H)
- new /obj/item/weapon/storage/box/survival(BPK)
- H.equip_if_possible(BPK, H.slot_back,1)
- if(3)
- var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack/satchel_norm(H)
- new /obj/item/weapon/storage/box/survival(BPK)
- H.equip_if_possible(BPK, H.slot_back,1)
+
+ if(H.mind)
+ H.mind.assigned_role = rank
+
+ switch(rank)
+ if("Cyborg")
+ H.Robotize()
+ return 1
+ if("AI","Clown") //don't need bag preference stuff!
+ else
+ switch(H.backbag)
+ if(1)
+ H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H), H.slot_r_hand)
+ if(2)
+ var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack(H)
+ new /obj/item/weapon/storage/box/survival(BPK)
+ H.equip_if_possible(BPK, H.slot_back,1)
+ if(3)
+ var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack/satchel_norm(H)
+ new /obj/item/weapon/storage/box/survival(BPK)
+ H.equip_if_possible(BPK, H.slot_back,1)
+
+ H << "You are the [rank]."
+ H << "As the [rank] you answer directly to [job.supervisors]. Special circumstances may change this."
+ spawnId(H,rank)
H.equip_if_possible(new /obj/item/device/radio/headset(H), H.slot_ears)
- H.regenerate_icons()
+// H.update_icons()
return 1
@@ -370,10 +374,6 @@ var/global/datum/controller/occupations/job_master
pda.owner = H.real_name
pda.ownjob = H.wear_id.assignment
pda.name = "PDA-[H.real_name] ([pda.ownjob])"
-
- if(rank == "Clown")
- spawn(1)
- clname(H)
return 1
diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm
index 5233bc6774a..06239fa3e56 100644
--- a/code/modules/admin/verbs/randomverbs.dm
+++ b/code/modules/admin/verbs/randomverbs.dm
@@ -439,7 +439,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!record_found&&new_character.mind.assigned_role!="MODE")//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
//Power to the user!
if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes")
- call(/mob/new_player/proc/ManifestLateSpawn)(new_character)
+ data_core.manifest_inject(new_character)
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index d638be519d2..bb2fecfe30c 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -532,7 +532,7 @@
var/face_name = get_face_name()
var/id_name = get_id_name("")
if(id_name && (id_name != face_name))
- return "[face_name] as ([id_name])"
+ return "[face_name] (as [id_name])"
return face_name
//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable
diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm
index 64e6c2ac040..d37e58b675a 100644
--- a/code/modules/mob/living/silicon/ai/ai.dm
+++ b/code/modules/mob/living/silicon/ai/ai.dm
@@ -60,8 +60,6 @@
job = "AI"
- spawn(0)
- ainame(src)
add_to_mob_list(src)
return
diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm
index 15d1c04aac0..bef760134f5 100644
--- a/code/modules/mob/new_player/new_player.dm
+++ b/code/modules/mob/new_player/new_player.dm
@@ -244,17 +244,17 @@
src << alert("[rank] is not available. Please try another.")
return 0
- var/mob/living/carbon/human/character = create_character()
- var/icon/char_icon = getFlatIcon(character,0)//We're creating out own cache so it's not needed.
- job_master.AssignRole(character, rank, 1)
- job_master.EquipRank(character, rank, 1)
+ job_master.AssignRole(src, rank, 1)
+
+ var/mob/living/carbon/human/character = create_character() //creates the human and transfers vars and mind
+ job_master.EquipRank(character, rank, 1) //equips the human
character.loc = pick(latejoin)
character.lastarea = get_area(loc)
- AnnounceArrival(character, rank)
if(character.mind.assigned_role != "Cyborg")
- ManifestLateSpawn(character,char_icon)
+ data_core.manifest_inject(character)
ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc. //TODO!!!!! ~Carn
+ AnnounceArrival(character, rank)
else
character.Robotize()
del(src)
@@ -271,71 +271,6 @@
if((character.mind.assigned_role != "Cyborg") && (character.mind.special_role != "MODE"))
announcer.say("[character.real_name] has signed up as [rank].")
-
- proc/ManifestLateSpawn(var/mob/living/carbon/human/H, icon/H_icon) // Attempted fix to add late joiners to various databases -- TLE
- // This is basically ripped wholesale from the normal code for adding people to the databases during a fresh round
- if (H.mind && (H.mind.assigned_role != "MODE"))
- var/datum/data/record/G = new()
- var/datum/data/record/M = new()
- var/datum/data/record/S = new()
- var/datum/data/record/L = new()
- var/obj/item/weapon/card/id/C = H.wear_id
- if (C)
- G.fields["rank"] = C.assignment
- else
- G.fields["rank"] = "Unassigned"
- G.fields["name"] = H.real_name
- G.fields["id"] = text("[]", add_zero(num2hex(rand(1, 1.6777215E7)), 6))
- M.fields["name"] = G.fields["name"]
- M.fields["id"] = G.fields["id"]
- S.fields["name"] = G.fields["name"]
- S.fields["id"] = G.fields["id"]
- if(H.gender == FEMALE)
- G.fields["sex"] = "Female"
- else
- G.fields["sex"] = "Male"
- G.fields["age"] = text("[]", H.age)
- G.fields["fingerprint"] = text("[]", md5(H.dna.uni_identity))
- G.fields["p_stat"] = "Active"
- G.fields["m_stat"] = "Stable"
- M.fields["b_type"] = text("[]", H.b_type)
- M.fields["b_dna"] = H.dna.unique_enzymes
- M.fields["mi_dis"] = "None"
- M.fields["mi_dis_d"] = "No minor disabilities have been declared."
- M.fields["ma_dis"] = "None"
- M.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
- M.fields["alg"] = "None"
- M.fields["alg_d"] = "No allergies have been detected in this patient."
- M.fields["cdi"] = "None"
- M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
- M.fields["notes"] = "No notes."
- S.fields["criminal"] = "None"
- S.fields["mi_crim"] = "None"
- S.fields["mi_crim_d"] = "No minor crime convictions."
- S.fields["ma_crim"] = "None"
- S.fields["ma_crim_d"] = "No major crime convictions."
- S.fields["notes"] = "No notes."
-
- //Begin locked reporting
- L.fields["name"] = H.real_name
- L.fields["sex"] = H.gender
- L.fields["age"] = H.age
- L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]")
- L.fields["rank"] = H.mind.assigned_role
- L.fields["b_type"] = H.b_type
- L.fields["b_dna"] = H.dna.unique_enzymes
- L.fields["enzymes"] = H.dna.struc_enzymes
- L.fields["identity"] = H.dna.uni_identity
- L.fields["image"] = H_icon//What the person looks like. Naked, in this case.
- //End locked reporting
-
- data_core.general += G
- data_core.medical += M
- data_core.security += S
- data_core.locked += L
- return
-
-
proc/LateChoices()
var/mills = world.time // 1/10 of a second, not real milliseconds but whatever
//var/secs = ((mills % 36000) % 600) / 10 //Not really needed, but I'll leave it here for refrence.. or something
@@ -362,11 +297,11 @@
proc/create_character()
spawning = 1
+ close_spawn_windows()
+
var/mob/living/carbon/human/new_character = new(loc)
new_character.lastarea = get_area(loc)
- close_spawn_windows()
-
if(ticker.random_players)
new_character.gender = pick(MALE, FEMALE)
preferences.randomize_name()
@@ -376,11 +311,20 @@
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo
+ if(mind)
+ mind.active = 0 //we wish to transfer the key manually
+ if(mind.assigned_role == "Clown") //give them a clownname if they are a clown
+ new_character.real_name = pick(clown_names) //I hate this being here of all places but unfortunately dna is based on real_name!
+ new_character.rename_self("clown")
+ mind.original = new_character
+ mind.transfer_to(new_character) //won't transfer key since the mind is not active
+
+ new_character.name = real_name
new_character.dna.ready_dna(new_character)
new_character.dna.b_type = preferences.b_type
- if(mind)
- mind.transfer_to(new_character)
- mind.original = new_character
+
+ new_character.key = key //Manually transfer the key to log them in
+
return new_character
diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm
index 9a7d8aa0c9c..d6a0193f82b 100644
--- a/code/modules/mob/transform_procs.dm
+++ b/code/modules/mob/transform_procs.dm
@@ -123,24 +123,13 @@
O.verbs += /mob/living/silicon/ai/proc/ai_statuschange
O.verbs += /mob/living/silicon/ai/proc/ai_roster
-// O.verbs += /mob/living/silicon/ai/proc/ai_cancel_call
O.job = "AI"
O.UI = UI
- if(O.mind)
- ticker.mode.remove_cultist(O.mind, 1)
- ticker.mode.remove_revolutionary(O.mind, 1)
+ O.rename_self("ai",1)
+ . = O
+ del(src)
- spawn(0)
- ainame(O)
- world << text("[O.real_name] is the AI!")
-
- spawn(50)
- world << sound('newAI.ogg')
-
- del(src)
-
- return O
//human -> robot
/mob/living/carbon/human/proc/Robotize()