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Splits up item_inhands.dmi (#22584)
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * Fixes jackhammer and glass shard * Fixes toy Chainsaw * Update code/game/objects/items/toys.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/weapons/weaponry.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Fixes edagger hopefully * Henri review * Oops * First this gone, and now the pain * Should all be fixed now --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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@@ -117,6 +117,8 @@
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharp = TRUE
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
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lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
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var/bayonet = FALSE //Can this be attached to a gun?
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/obj/item/kitchen/knife/suicide_act(mob/user)
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