Splits up item_inhands.dmi (#22584)

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Fixes jackhammer and glass shard

* Fixes toy Chainsaw

* Update code/game/objects/items/toys.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/weapons/weaponry.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Fixes edagger hopefully

* Henri review

* Oops

* First this gone, and now the pain

* Should all be fixed now

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
DGamerL
2023-10-01 11:47:25 +01:00
committed by GitHub
co-authored by Henri215
parent 931c36fcfb
commit 4c976a6e01
25 changed files with 84 additions and 7 deletions
+2
View File
@@ -32,6 +32,8 @@
name = "nettle"
desc = "It's probably <B>not</B> wise to touch it with bare hands..."
icon = 'icons/obj/items.dmi'
lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
icon_state = "nettle"
damtype = "fire"
force = 15
@@ -82,6 +82,8 @@
/obj/item/hatchet
name = "hatchet"
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
icon_state = "hatchet"
item_state = "hatchet"
belt_icon = "hatchet"