diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm
index 114dd4dcfc6..f09ce30c253 100644
--- a/code/game/jobs/job/security.dm
+++ b/code/game/jobs/job/security.dm
@@ -31,7 +31,6 @@
H.equip_or_collect(new /obj/item/device/pda/heads/hos(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_or_collect(new /obj/item/clothing/head/HoS(H), slot_head)
-// H.equip_or_collect(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk
H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
H.equip_or_collect(new /obj/item/weapon/gun/energy/gun(H), slot_s_store)
if(H.backbag == 1)
diff --git a/code/game/jobs/job/supervisor.dm b/code/game/jobs/job/supervisor.dm
index 05e6d7d4dba..bdc080095b2 100644
--- a/code/game/jobs/job/supervisor.dm
+++ b/code/game/jobs/job/supervisor.dm
@@ -262,6 +262,7 @@
H.equip_if_possible(new /obj/item/clothing/suit/judgerobe(H), slot_wear_suit)
H.equip_if_possible(new /obj/item/clothing/shoes/centcom(H), slot_shoes)
H.equip_or_collect(new /obj/item/clothing/head/powdered_wig(H), slot_head)
+ H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
H.equip_or_collect(new /obj/item/device/pda/heads/magistrate(H), slot_wear_pda)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm
index b55d0046c7d..32f6bf7f125 100644
--- a/code/modules/paperwork/paper.dm
+++ b/code/modules/paperwork/paper.dm
@@ -564,7 +564,7 @@
/obj/item/weapon/paper/armory
name = "paper- 'Armory Inventory'"
- info = "4 Deployable Barriers
4 Portable Flashers
1 Wrench
1 Welding Tool
2 Boxes of Spare Handcuffs
1 Box of Flashbangs
1 Box of Spare R.O.B.U.S.T. Cartridges
1 Tracking Implant Kit
1 Chemical Implant Kit
1 Box of Tear Gas Grenades
1 Explosive Ordnance Disposal Suit
1 Biohazard Suit
3 Gas Masks
1 Lockbox of Loyalty Implants
1 Ion Rifle
3 Sets of Riot Equipment
1 Ablative Armor Vest
1 Bulletproof Vest
2 Riot Shotguns with Ammo
3 Laser Guns
3 Energy Guns"
+ info = "4 Deployable Barriers
4 Portable Flashers
1 Wrench
1 Welding Tool
2 Boxes of Spare Handcuffs
1 Box of Flashbangs
1 Box of Spare R.O.B.U.S.T. Cartridges
1 Tracking Implant Kit
1 Chemical Implant Kit
1 Box of Tear Gas Grenades
1 Explosive Ordnance Disposal Suit
1 Biohazard Suit
3 Gas Masks
1 Lockbox of Loyalty Implants
1 Ion Rifle
3 Sets of Riot Equipment
2 Sets of Security Hardsuits
1 Ablative Armor Vest
3 Bulletproof Vests
3 Helmets
2 Riot Shotguns
2 Boxes of Beanbag Shells
3 Laser Guns
3 Energy Guns
3 Advanced Tasers"
/obj/item/weapon/paper/firingrange
name = "paper- 'Firing Range Instructions'"