diff --git a/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm b/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm index 3082640db61..6d959437069 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm @@ -23,7 +23,7 @@ return TRUE /obj/structure/closet/secure_closet/guncabinet/update_overlays() - . = ..() + . = list() if(!opened) var/lasers = 0 var/ballistics = 0 @@ -48,6 +48,7 @@ . += gun if(broken) . += "off" + . += ..() // Parent call at the end instead of the beginning because we need the gun overlays to be drawn first, then the door. /obj/structure/closet/secure_closet/guncabinet/cc req_access = list(ACCESS_CENT_SPECOPS_COMMANDER)