From 4cef80facbc1252682591ca1fe2c8bf754c5c428 Mon Sep 17 00:00:00 2001 From: Chap Date: Tue, 15 Oct 2024 14:30:33 +0200 Subject: [PATCH] [FIX] Guncabinet overlay fix (#27107) * Draw guns before the doors * Added a comment. --------- Co-authored-by: adrermail@gmail.com --- .../structures/crates_lockers/closets/secure/guncabinet.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm b/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm index 3082640db61..6d959437069 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm @@ -23,7 +23,7 @@ return TRUE /obj/structure/closet/secure_closet/guncabinet/update_overlays() - . = ..() + . = list() if(!opened) var/lasers = 0 var/ballistics = 0 @@ -48,6 +48,7 @@ . += gun if(broken) . += "off" + . += ..() // Parent call at the end instead of the beginning because we need the gun overlays to be drawn first, then the door. /obj/structure/closet/secure_closet/guncabinet/cc req_access = list(ACCESS_CENT_SPECOPS_COMMANDER)