mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 12:04:48 +01:00
Laser Cannon added to R&D(still needs a good sprite). Two Security Combat Shotguns added to armory. R&D can now make Stun Shells for shotguns. Traitors gets two new items. Suffocation rounds and syndicate shoes.
If I missed anything, forgive me. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1911 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -32,10 +32,12 @@
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menu_message += "<BR>"
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menu_message += "<A href='byond://?src=\ref[src];buy_item=revolver'>Revolver</A> (6)<BR>"
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menu_message += "<A href='byond://?src=\ref[src];buy_item=revolver_ammo'>Ammo-357</A> for use with Revolver (2)<BR>"
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menu_message += "<A href='byond://?src=\ref[src];buy_item=suffocation_revolver_ammo'>Ammo-418</A> for use with Revolver (3)<BR>"
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menu_message += "<A href='byond://?src=\ref[src];buy_item=xbow'>Energy Crossbow</A> (5)<BR>"
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menu_message += "<A href='byond://?src=\ref[src];buy_item=sword'>Energy Sword</A> (4)<BR>"
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menu_message += "<BR>"
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menu_message += "<A href='byond://?src=\ref[src];buy_item=jump'>Chameleon Jumpsuit</A> (3)<BR>"
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menu_message += "<A href='byond://?src=\ref[src];buy_item=shoes'>Syndicate Shoes</A> (2)<BR>"
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menu_message += "<A href='byond://?src=\ref[src];buy_item=card'>Syndicate Card</A> (3)<BR>"
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menu_message += "<A href='byond://?src=\ref[src];buy_item=voice'>Voice-Changer</A> (4)<BR>"
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menu_message += "<BR>"
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@@ -93,6 +95,10 @@
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if (uses >= 2)
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uses -= 2
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new /obj/item/ammo_magazine(get_turf(hostpda))
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if("suffocation_revolver_ammo")
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if (uses >= 3)
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uses -= 3
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new /obj/item/ammo_magazine/a418(get_turf(hostpda))
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if("xbow")
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if (uses >= 5)
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uses -= 5
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@@ -109,6 +115,10 @@
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if (uses >= 3)
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uses -= 3
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new /obj/item/clothing/under/chameleon(get_turf(hostpda))
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if("shoes")
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if (uses >= 2)
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uses -= 2
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new /obj/item/clothing/shoes/syndigaloshes(get_turf(hostpda))
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if("card")
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if (uses >= 3)
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uses -= 3
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@@ -437,6 +437,7 @@
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istype(W, /obj/item/weapon/pen) || \
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istype(W, /obj/item/weapon/weldingtool) && W:welding || \
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istype(W, /obj/item/weapon/zippo) && W:lit || \
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istype(W, /obj/item/weapon/knifezippo) || \
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istype(W, /obj/item/weapon/match) && W:lit || \
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istype(W, /obj/item/clothing/mask/cigarette) && W:lit || \
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istype(W, /obj/item/weapon/wirecutters) || \
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@@ -6,6 +6,7 @@ CAKEHAT
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SUNGLASSES
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SWAT SUIT
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CHAMELEON JUMPSUIT
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SYNDICATE SHOES
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DEATH COMMANDO GAS MASK
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THERMAL GLASSES
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*/
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@@ -283,4 +283,44 @@ obj/item/weapon/matchbox.attackby(obj/item/weapon/match/W as obj, mob/user as mo
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/obj/item/weapon/zippo/dropped(mob/user)
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if(lit)
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user.sd_SetLuminosity(user.luminosity - ZIPPO_LUM)
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src.sd_SetLuminosity(ZIPPO_LUM)
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src.sd_SetLuminosity(ZIPPO_LUM)
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/obj/item/weapon/knifezippo/attack_self(mob/user)
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if(user.r_hand == src || user.l_hand == src)
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if(!src.lit)
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src.lit = 1
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src.icon_state = "knifezippoon"
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src.item_state = "knifezippoon"
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red Without even breaking stride, [] flips open and lights the [] in one smooth movement.", user, src), 1)
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else
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src.lit = 0
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src.icon_state = "knifezippo"
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src.item_state = "knifezippo"
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red You hear a quiet click, as [] shuts off the [] without even looking what they're doing. Wow.", user, src), 1)
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else
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return ..()
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return
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/obj/item/weapon/knifezippo/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(!istype(M, /mob))
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return
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/obj/item/weapon/knifezippo/process()
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while(src.lit)
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var/turf/location = src.loc
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if(istype(location, /mob/))
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var/mob/M = location
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if(M.l_hand == src || M.r_hand == src)
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location = M.loc
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if (istype(location, /turf))
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location.hotspot_expose(700, 5)
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sleep(10)
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@@ -45,11 +45,14 @@
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bumped = 0
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weakbullet
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damage = 15
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mobdamage = list(BRUTE = 15, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
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suffocationbullet
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damage = 75
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mobdamage = list(BRUTE = 50, BURN = 0, TOX = 0, OXY = 25, CLONE = 0)
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beam
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name = "laser"
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icon_state = "laser"
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@@ -68,6 +71,18 @@
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damage = 50
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mobdamage = list(BRUTE = 10, BURN = 40, TOX = 0, OXY = 0, CLONE = 0)
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heavylaser
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name = "heavy laser"
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icon_state = "heavylaser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 40
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mobdamage = list(BRUTE = 0, BURN = 40, TOX = 0, OXY = 0, CLONE = 0)
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flag = "heavylaser"
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New()
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..()
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effects["eyeblur"] = 10
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effectprob["eyeblur"] = 100
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fireball
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name = "shock"
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icon_state = "fireball"
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@@ -114,6 +129,19 @@
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effects["stutter"] = 10
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effectprob["weak"] = 25
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stunshot
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name = "stunshot"
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icon_state = "bullet"
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flag = "stunshot"
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damage = 5
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mobdamage = list(BRUTE = 5, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
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New()
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..()
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effects["stun"] = 20
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effects["weak"] = 20
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effects["stutter"] = 20
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effectprob["weak"] = 45
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bolt
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name = "bolt"
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icon_state = "cbbolt"
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@@ -251,6 +279,17 @@
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dir = pick(cardinal)
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a418
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name = "bullet casing (.418)"
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desc = "A .418 bullet casing."
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caliber = "357"
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New()
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BB = new /obj/item/projectile/suffocationbullet(src)
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pixel_x = rand(-10.0, 10)
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pixel_y = rand(-10.0, 10)
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dir = pick(cardinal)
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c38
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name = "bullet casing (.38)"
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desc = "A .38 bullet casing."
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@@ -317,6 +356,17 @@
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src.pixel_x = rand(-10.0, 10)
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src.pixel_y = rand(-10.0, 10)
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stunshell
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desc = "A stunning shell."
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name = "stun shell"
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icon_state = "stunshell"
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m_amt = 10000
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New()
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BB = new /obj/item/projectile/stunshot
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src.pixel_x = rand(-10.0, 10)
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src.pixel_y = rand(-10.0, 10)
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dart
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desc = "A dart for use in shotguns.."
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name = "shotgun darts"
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@@ -360,6 +410,14 @@
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stored_ammo += new /obj/item/ammo_casing/c38(src)
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update_icon()
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a418
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name = "ammo box (.418)"
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icon_state = "418"
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New()
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for(var/i = 1, i <= 7, i++)
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stored_ammo += new /obj/item/ammo_casing/a418(src)
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update_icon()
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c9mm
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name = "Ammunition Box (9mm)"
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icon_state = "9mm"
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@@ -575,6 +633,20 @@
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loaded += new /obj/item/ammo_casing/shotgun(src)
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update_icon()
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combat2
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name = "security combat shotgun"
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icon_state = "cshotgun"
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w_class = 4.0
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force = 12.0
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flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY | ONBACK
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max_shells = 8
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origin_tech = "combat=3"
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maxpump = 2
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New()
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for(var/i = 1, i <= max_shells, i++)
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loaded += new /obj/item/ammo_casing/shotgun/beanbag(src)
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update_icon()
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proc/pump(mob/M)
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playsound(M, 'shotgunpump.ogg', 60, 1)
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pumped = 0
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@@ -603,14 +675,12 @@
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icon_state = "mini-uzi"
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w_class = 3.0
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force = 16
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max_shells = 20
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caliber = ".45"
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origin_tech = "combat=5;materials=2;syndicate=8"
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New()
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for(var/i = 1, i <= max_shells, i++)
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loaded += new /obj/item/ammo_casing/c45(src)
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update_icon()
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silenced
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name = "Silenced Pistol"
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@@ -880,6 +950,42 @@
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return 1
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return 0
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lasercannon
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name = "laser cannon"
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desc = "A heavy-duty laser cannon."
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icon_state = "laser"
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force = 15
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fire_sound = 'pulse.ogg'
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load_into_chamber()
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if(in_chamber)
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return 1
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if(power_supply.charge < charge_cost)
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return 0
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switch (mode)
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if(1)
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in_chamber = new /obj/item/projectile/beam(src)
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if(4)
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in_chamber = new /obj/item/projectile/heavylaser(src)
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power_supply.use(charge_cost)
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return 1
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attack_self(mob/living/user as mob)
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mode++
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switch(mode)
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if(1)
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user << "\red [src.name] is now set to kill."
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fire_sound = 'Laser.ogg'
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charge_cost = 50
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else
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mode = 4
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user << "\red [src.name] is now set to slaughter"
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fire_sound = 'pulse.ogg'
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charge_cost = 100
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New()
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power_supply = new /obj/item/weapon/cell(src)
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power_supply.give(power_supply.maxcharge)
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update_icon()
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shockgun
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name = "shock gun"
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desc = "A high tech energy weapon that stuns and burns a target."
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@@ -35,10 +35,12 @@ SYNDICATE UPLINK
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dat += "<BR>"
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dat += "<A href='byond://?src=\ref[src];buy_item=revolver'>Revolver</A> (6)<BR>"
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dat += "<A href='byond://?src=\ref[src];buy_item=revolver_ammo'>Ammo-357</A> for use with Revolver (2)<BR>"
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dat += "<A href='byond://?src=\ref[src];buy_item=suffocation_revolver_ammo'>Ammo-418</A> for use with Revolver (3)<BR>"
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dat += "<A href='byond://?src=\ref[src];buy_item=xbow'>Energy Crossbow</A> (5)<BR>"
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dat += "<A href='byond://?src=\ref[src];buy_item=sword'>Energy Sword</A> (4)<BR>"
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dat += "<BR>"
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dat += "<A href='byond://?src=\ref[src];buy_item=jump'>Chameleon Jumpsuit</A> (3)<BR>"
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dat += "<A href='byond://?src=\ref[src];buy_item=shoes'>Syndicate Shoes</A> (2)<BR>"
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dat += "<A href='byond://?src=\ref[src];buy_item=card'>Syndicate Card</A> (3)<BR>"
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dat += "<A href='byond://?src=\ref[src];buy_item=voice'>Voice-Changer</A> (4)<BR>"
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dat += "<BR>"
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@@ -90,6 +92,10 @@ SYNDICATE UPLINK
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if (src.uses >= 2)
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src.uses -= 2
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new /obj/item/ammo_magazine(get_turf(src))
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if("suffocation_revolver_ammo")
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if (uses >= 3)
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uses -= 3
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new /obj/item/ammo_magazine/a418(get_turf(src))
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if("xbow")
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if (src.uses >= 5)
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src.uses -= 5
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@@ -106,6 +112,10 @@ SYNDICATE UPLINK
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if (src.uses >= 3)
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src.uses -= 3
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new /obj/item/clothing/under/chameleon(get_turf(src))
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if("shoes")
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if (uses >= 2)
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uses -= 2
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new /obj/item/clothing/shoes/syndigaloshes(get_turf(src))
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if("card")
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if (src.uses >= 3)
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src.uses -= 3
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