Makes all playsounds use bools for vary (#26183)

* Makes all playsounds use `TRUE` for vary

* Same but for `FALSE`
This commit is contained in:
DGamerL
2024-07-08 23:54:38 +00:00
committed by GitHub
parent c1e97f712c
commit 4cf6595d12
136 changed files with 233 additions and 233 deletions
+1 -1
View File
@@ -57,7 +57,7 @@
create_beam(origin, target)
apply_bounce_effect(origin, target, energy, user)
add_attack_logs(user, target, "Bounce spell '[src]' bounced on")
playsound(get_turf(target), bounce_hit_sound, 50, 1, -1)
playsound(get_turf(target), bounce_hit_sound, 50, TRUE, -1)
if(bounces >= 1)
var/list/possible_targets = list()
+1 -1
View File
@@ -53,7 +53,7 @@
jaunt_steam(mobloc)
ADD_TRAIT(target, TRAIT_IMMOBILIZED, "jaunt")
holder.reappearing = 1
playsound(get_turf(target), 'sound/magic/ethereal_exit.ogg', 50, 1, -1)
playsound(get_turf(target), 'sound/magic/ethereal_exit.ogg', 50, TRUE, -1)
sleep(jaunt_in_time * 4)
new jaunt_in_type(mobloc, holder.dir)
target.setDir(holder.dir)