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Makes all playsounds use bools for vary (#26183)
* Makes all playsounds use `TRUE` for vary * Same but for `FALSE`
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@@ -57,7 +57,7 @@
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create_beam(origin, target)
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apply_bounce_effect(origin, target, energy, user)
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add_attack_logs(user, target, "Bounce spell '[src]' bounced on")
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playsound(get_turf(target), bounce_hit_sound, 50, 1, -1)
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playsound(get_turf(target), bounce_hit_sound, 50, TRUE, -1)
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if(bounces >= 1)
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var/list/possible_targets = list()
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@@ -53,7 +53,7 @@
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jaunt_steam(mobloc)
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ADD_TRAIT(target, TRAIT_IMMOBILIZED, "jaunt")
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holder.reappearing = 1
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playsound(get_turf(target), 'sound/magic/ethereal_exit.ogg', 50, 1, -1)
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playsound(get_turf(target), 'sound/magic/ethereal_exit.ogg', 50, TRUE, -1)
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sleep(jaunt_in_time * 4)
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new jaunt_in_type(mobloc, holder.dir)
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target.setDir(holder.dir)
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