Makes all playsounds use bools for vary (#26183)

* Makes all playsounds use `TRUE` for vary

* Same but for `FALSE`
This commit is contained in:
DGamerL
2024-07-09 01:54:38 +02:00
committed by GitHub
parent c1e97f712c
commit 4cf6595d12
136 changed files with 233 additions and 233 deletions
+1 -1
View File
@@ -16,7 +16,7 @@
opacity = FALSE
/obj/structure/curtain/attack_hand(mob/user)
playsound(get_turf(loc), "rustle", 15, 1, -5)
playsound(get_turf(loc), "rustle", 15, TRUE, -5)
toggle()
..()
@@ -60,7 +60,7 @@
depotarea.activate_self_destruct("Fusion reactor cracked open. Core loose!", TRUE)
var/obj/effect/overload/O = new /obj/effect/overload(get_turf(src))
if(containment_failure)
playsound(loc, 'sound/machines/alarm.ogg', 100, 0, 0)
playsound(loc, 'sound/machines/alarm.ogg', 100, FALSE, 0)
O.deliberate = TRUE
O.max_cycles = 6
if(!skip_qdel)
@@ -263,7 +263,7 @@
buckled_mob.Weaken(12 SECONDS)
buckled_mob.Stuttering(12 SECONDS)
buckled_mob.take_organ_damage(10)
playsound(loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
playsound(loc, 'sound/weapons/punch1.ogg', 50, TRUE, -1)
buckled_mob.visible_message("<span class='danger'>[buckled_mob] crashed into [A]!</span>")
/obj/structure/chair/office/light
@@ -545,7 +545,7 @@
if(C.health < C.maxHealth*0.5)
C.Weaken(12 SECONDS)
C.Stuttering(12 SECONDS)
playsound(src.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
playsound(src.loc, 'sound/weapons/punch1.ogg', 50, TRUE, -1)
smash(user)
/obj/item/chair/stool/attack(mob/M as mob, mob/user as mob)
@@ -87,7 +87,7 @@
occupant.Weaken(12 SECONDS)
occupant.Stuttering(12 SECONDS)
playsound(src.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
playsound(src.loc, 'sound/weapons/punch1.ogg', 50, TRUE, -1)
if(isliving(A))
var/mob/living/victim = A
victim.Weaken(12 SECONDS)
+2 -2
View File
@@ -247,7 +247,7 @@
if(slippery)
step_away(I, user)
visible_message("<span class='warning'>[I] slips right off [src]!</span>")
playsound(loc, 'sound/misc/slip.ogg', 50, 1, -1)
playsound(loc, 'sound/misc/slip.ogg', 50, TRUE, -1)
else //Don't want slippery moving tables to have the item attached to them if it slides off.
item_placed(I)
else
@@ -805,7 +805,7 @@
if(direct & (direct - 1)) // This represents a diagonal movement, which is split into multiple cardinal movements. We'll handle moving the items on the cardinals only.
return
playsound(loc, pick('sound/items/cartwheel1.ogg', 'sound/items/cartwheel2.ogg'), 100, 1, ignore_walls = FALSE)
playsound(loc, pick('sound/items/cartwheel1.ogg', 'sound/items/cartwheel2.ogg'), 100, TRUE, ignore_walls = FALSE)
var/atom/movable/held
for(var/held_uid in held_items)