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Makes all playsounds use bools for vary (#26183)
* Makes all playsounds use `TRUE` for vary * Same but for `FALSE`
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@@ -21,7 +21,7 @@
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user.visible_message("<span class='warning'>[user] suddenly hits [M] in the face and slips out of their grab!</span>")
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M.Stun(2 SECONDS) //Drops the grab
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M.apply_damage(5, BRUTE, "head", M.run_armor_check("head", "melee"))
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playsound(user.loc, 'sound/weapons/punch1.ogg', 25, 1, -1)
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playsound(user.loc, 'sound/weapons/punch1.ogg', 25, TRUE, -1)
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user.revive()
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user.updatehealth("revive sting")
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user.update_blind_effects()
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