Makes all playsounds use bools for vary (#26183)

* Makes all playsounds use `TRUE` for vary

* Same but for `FALSE`
This commit is contained in:
DGamerL
2024-07-08 23:54:38 +00:00
committed by GitHub
parent c1e97f712c
commit 4cf6595d12
136 changed files with 233 additions and 233 deletions
+1 -1
View File
@@ -9,7 +9,7 @@
var/turf/T = get_turf(pick(GLOB.xeno_spawn))
var/mob/living/simple_animal/hostile/floor_cluwne/S = new(T)
playsound(S, 'sound/spookoween/scary_horn.ogg', 50, 1, -1)
playsound(S, 'sound/spookoween/scary_horn.ogg', 50, TRUE, -1)
message_admins("A floor cluwne has been spawned at [COORD(T)][ADMIN_JMP(T)]")
log_game("A floor cluwne has been spawned at [COORD(T)]")
return 1
+1 -1
View File
@@ -34,6 +34,6 @@
var/datum/effect_system/smoke_spread/chem/smoke = new
smoke.set_up(R, vent, TRUE)
playsound(vent.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
playsound(vent.loc, 'sound/effects/smoke.ogg', 50, TRUE, -3)
smoke.start(3)
qdel(R)