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Makes all playsounds use bools for vary (#26183)
* Makes all playsounds use `TRUE` for vary * Same but for `FALSE`
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@@ -9,7 +9,7 @@
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var/turf/T = get_turf(pick(GLOB.xeno_spawn))
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var/mob/living/simple_animal/hostile/floor_cluwne/S = new(T)
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playsound(S, 'sound/spookoween/scary_horn.ogg', 50, 1, -1)
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playsound(S, 'sound/spookoween/scary_horn.ogg', 50, TRUE, -1)
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message_admins("A floor cluwne has been spawned at [COORD(T)][ADMIN_JMP(T)]")
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log_game("A floor cluwne has been spawned at [COORD(T)]")
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return 1
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@@ -34,6 +34,6 @@
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var/datum/effect_system/smoke_spread/chem/smoke = new
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smoke.set_up(R, vent, TRUE)
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playsound(vent.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
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playsound(vent.loc, 'sound/effects/smoke.ogg', 50, TRUE, -3)
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smoke.start(3)
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qdel(R)
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