Makes all playsounds use bools for vary (#26183)

* Makes all playsounds use `TRUE` for vary

* Same but for `FALSE`
This commit is contained in:
DGamerL
2024-07-09 01:54:38 +02:00
committed by GitHub
parent c1e97f712c
commit 4cf6595d12
136 changed files with 233 additions and 233 deletions
@@ -92,7 +92,7 @@
AddComponent(/datum/component/spooky)
/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
playsound(src, 'sound/instruments/trombone/En4.mid', 100, 1, -1)
playsound(src, 'sound/instruments/trombone/En4.mid', 100, TRUE, -1)
..()
/obj/item/instrument/saxophone
@@ -115,7 +115,7 @@
AddComponent(/datum/component/spooky)
/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
playsound(src, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
playsound(src, 'sound/instruments/saxophone/En4.mid', 100, TRUE,-1)
..()
/obj/item/instrument/trombone
@@ -148,7 +148,7 @@
attack_verb = list("Wahed", "Waahed", "Waaahed", "Honked")
/obj/item/instrument/trombone/sad/attack(mob/living/carbon/C, mob/user)
playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 1, -1)
playsound(loc, 'sound/misc/sadtrombone.ogg', 50, TRUE, -1)
..()
/obj/item/instrument/recorder