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Makes all playsounds use bools for vary (#26183)
* Makes all playsounds use `TRUE` for vary * Same but for `FALSE`
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@@ -92,7 +92,7 @@
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AddComponent(/datum/component/spooky)
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/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
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playsound(src, 'sound/instruments/trombone/En4.mid', 100, 1, -1)
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playsound(src, 'sound/instruments/trombone/En4.mid', 100, TRUE, -1)
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..()
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/obj/item/instrument/saxophone
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@@ -115,7 +115,7 @@
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AddComponent(/datum/component/spooky)
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/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
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playsound(src, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
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playsound(src, 'sound/instruments/saxophone/En4.mid', 100, TRUE,-1)
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..()
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/obj/item/instrument/trombone
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@@ -148,7 +148,7 @@
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attack_verb = list("Wahed", "Waahed", "Waaahed", "Honked")
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/obj/item/instrument/trombone/sad/attack(mob/living/carbon/C, mob/user)
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playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 1, -1)
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playsound(loc, 'sound/misc/sadtrombone.ogg', 50, TRUE, -1)
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..()
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/obj/item/instrument/recorder
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