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Makes all playsounds use bools for vary (#26183)
* Makes all playsounds use `TRUE` for vary * Same but for `FALSE`
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@@ -105,7 +105,7 @@
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return
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if(user.has_status_effect(STATUS_EFFECT_DASH) && user.a_intent == INTENT_HELP)
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if(user.throw_at(target, range = 3, speed = 3, spin = FALSE, diagonals_first = TRUE))
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playsound(src, 'sound/effects/stealthoff.ogg', 50, 1, 1)
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playsound(src, 'sound/effects/stealthoff.ogg', 50, TRUE, 1)
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user.visible_message("<span class='warning'>[user] dashes!</span>")
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else
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to_chat(user, "<span class='warning'>Something prevents you from dashing!</span>")
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@@ -91,7 +91,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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balloon.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
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holder_obj.cut_overlay(balloon2)
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holder_obj.add_overlay(balloon)
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playsound(holder_obj.loc, 'sound/items/fultext_deploy.ogg', 50, 1, -3)
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playsound(holder_obj.loc, 'sound/items/fultext_deploy.ogg', 50, TRUE, -3)
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animate(holder_obj, pixel_z = 10, time = 20)
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sleep(20)
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animate(holder_obj, pixel_z = 15, time = 10)
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@@ -102,7 +102,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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sleep(10)
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animate(holder_obj, pixel_z = 10, time = 10)
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sleep(10)
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playsound(holder_obj.loc, 'sound/items/fultext_launch.ogg', 50, 1, -3)
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playsound(holder_obj.loc, 'sound/items/fultext_launch.ogg', 50, TRUE, -3)
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animate(holder_obj, pixel_z = 1000, time = 30)
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if(ishuman(A))
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var/mob/living/carbon/human/L = A
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