Makes all playsounds use bools for vary (#26183)

* Makes all playsounds use `TRUE` for vary

* Same but for `FALSE`
This commit is contained in:
DGamerL
2024-07-08 23:54:38 +00:00
committed by GitHub
parent c1e97f712c
commit 4cf6595d12
136 changed files with 233 additions and 233 deletions
+2 -2
View File
@@ -211,7 +211,7 @@
sleep(25)
if(user.is_holding(src))
user.visible_message("<span class='suicide'>[user] melts [user.p_their()] face off with [src]!</span>")
playsound(loc, fire_sound, 50, 1, -1)
playsound(loc, fire_sound, 50, TRUE, -1)
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
cell.use(shot.e_cost)
update_icon()
@@ -221,7 +221,7 @@
return OXYLOSS
else
user.visible_message("<span class='suicide'>[user] is pretending to blow [user.p_their()] brains out with [src]! It looks like [user.p_theyre()] trying to commit suicide!</b></span>")
playsound(loc, 'sound/weapons/empty.ogg', 50, 1, -1)
playsound(loc, 'sound/weapons/empty.ogg', 50, TRUE, -1)
return OXYLOSS
/obj/item/gun/energy/vv_edit_var(var_name, var_value)
@@ -52,6 +52,6 @@
log_game("[key_name(user)] fired a grenade ([F.name]) from a grenade launcher ([name]).")
F.active = TRUE
F.icon_state = initial(icon_state) + "_active"
playsound(user.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
playsound(user.loc, 'sound/weapons/armbomb.ogg', 75, TRUE, -3)
spawn(15)
F.prime()
+1 -1
View File
@@ -87,5 +87,5 @@
/obj/item/gun/magic/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is twisting [src] above [user.p_their()] head, releasing a magical blast! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, fire_sound, 50, 1, -1)
playsound(loc, fire_sound, 50, TRUE, -1)
return FIRELOSS
@@ -207,7 +207,7 @@
return OXYLOSS
else
user.visible_message("<span class='suicide'>[user] is pretending to blow [user.p_their()] brains out with [src]! It looks like [user.p_theyre()] trying to commit suicide!</b></span>")
playsound(loc, 'sound/weapons/empty.ogg', 50, 1, -1)
playsound(loc, 'sound/weapons/empty.ogg', 50, TRUE, -1)
return OXYLOSS
/obj/item/gun/projectile/proc/sawoff(mob/user)
+1 -1
View File
@@ -279,7 +279,7 @@
// Running out of syringes is just handled by *click*
to_chat(user, "<span class='[alarmed ? "danger" : "userdanger"]'>[src] [alarmed ? "beeps" : "whines"]: Internal chemical reservoir empty!</span>")
if(!alarmed)
playsound(loc, 'sound/weapons/smg_empty_alarm.ogg', 25, 1, frequency = 60000)
playsound(loc, 'sound/weapons/smg_empty_alarm.ogg', 25, TRUE, frequency = 60000)
alarmed = TRUE
// always send the to_chat so there's still feedback if the gun tries to fire
+3 -3
View File
@@ -210,12 +210,12 @@
if(L.has_limbs)
organ_hit_text = " in \the [parse_zone(def_zone)]"
if(suppressed)
playsound(loc, hitsound, 5, 1, -1)
playsound(loc, hitsound, 5, TRUE, -1)
to_chat(L, "<span class='userdanger'>You're shot by \a [src][organ_hit_text]!</span>")
else
if(hitsound)
var/volume = vol_by_damage()
playsound(loc, hitsound, volume, 1, -1)
playsound(loc, hitsound, volume, TRUE, -1)
L.visible_message("<span class='danger'>[L] is hit by \a [src][organ_hit_text]!</span>", \
"<span class='userdanger'>[L] is hit by \a [src][organ_hit_text]!</span>") //X has fired Y is now given by the guns so you cant tell who shot you if you could not see the shooter
if(immolate)
@@ -288,7 +288,7 @@
var/volume = clamp(vol_by_damage() + 20, 0, 100)
if(suppressed)
volume = 5
playsound(loc, hitsound_wall, volume, 1, -1)
playsound(loc, hitsound_wall, volume, TRUE, -1)
else if(ishuman(A))
var/mob/living/carbon/human/H = A
var/obj/item/organ/external/organ = H.get_organ(check_zone(def_zone))