mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 22:17:32 +01:00
Makes all playsounds use bools for vary (#26183)
* Makes all playsounds use `TRUE` for vary * Same but for `FALSE`
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@@ -161,7 +161,7 @@
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gripper.gripped_item.forceMove(src)
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user.visible_message(
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"<span class='notice'>[user] places [gripper.gripped_item] into the disposal unit.</span>",
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"<span class='notice'>[user] places [gripper.gripped_item] into the disposal unit.</span>",
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"<span class='notice'>You place [gripper.gripped_item] into the disposal unit.</span>",
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"<span class='notice'>You hear someone dropping something into a disposal unit.</span>"
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)
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@@ -216,11 +216,11 @@
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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if(length(contents) > 0)
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to_chat(user, "<span class='warning'>You need to empty the contents of the disposal unit first!</span>")
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return
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if(mode == DISPOSALS_OFF) // It's off but still not unscrewed
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mode = DISPOSALS_UNSCREWED
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else if(mode == DISPOSALS_UNSCREWED)
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@@ -558,7 +558,7 @@
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sleep(10)
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if(last_sound + DISPOSAL_SOUND_COOLDOWN < world.time)
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playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, 0)
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playsound(src, 'sound/machines/disposalflush.ogg', 50, FALSE, 0)
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last_sound = world.time
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sleep(5) // wait for animation to finish
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@@ -593,7 +593,7 @@
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var/turf/target
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if(last_sound + DISPOSAL_SOUND_COOLDOWN < world.time)
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playsound(src, 'sound/machines/hiss.ogg', 50, 0, FALSE)
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playsound(src, 'sound/machines/hiss.ogg', 50, FALSE, FALSE)
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last_sound = world.time
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if(H) // Somehow, someone managed to flush a window which broke mid-transit and caused the disposal to go in an infinite loop trying to expel null, hopefully this fixes it
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@@ -816,7 +816,7 @@
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for(var/mob/M in hearers(loc.loc))
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to_chat(M, "<FONT size=[max(0, 5 - get_dist(src, M))]>CLONG, clong!</FONT>")
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playsound(loc, 'sound/effects/clang.ogg', 50, 0, 0)
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playsound(loc, 'sound/effects/clang.ogg', 50, FALSE, 0)
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// called to vent all gas in holder to a location
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/obj/structure/disposalholder/proc/vent_gas(turf/location)
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@@ -960,7 +960,7 @@
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target = get_ranged_target_turf(T, direction, 10)
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if(last_sound + DISPOSAL_SOUND_COOLDOWN < world.time)
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playsound(src, 'sound/machines/hiss.ogg', 50, 0, FALSE)
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playsound(src, 'sound/machines/hiss.ogg', 50, FALSE, FALSE)
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last_sound = world.time
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if(H)
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@@ -978,7 +978,7 @@
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else // no specified direction, so throw in random direction
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if(last_sound + DISPOSAL_SOUND_COOLDOWN < world.time)
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playsound(src, 'sound/machines/hiss.ogg', 50, 0, FALSE)
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playsound(src, 'sound/machines/hiss.ogg', 50, FALSE, FALSE)
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last_sound = world.time
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if(H)
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for(var/atom/movable/AM in H)
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@@ -1540,10 +1540,10 @@
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play_sound = TRUE
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last_sound = world.time
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if(play_sound)
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playsound(src, 'sound/machines/warning-buzzer.ogg', 50, 0, FALSE)
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playsound(src, 'sound/machines/warning-buzzer.ogg', 50, FALSE, FALSE)
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sleep(20) //wait until correct animation frame
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if(play_sound)
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playsound(src, 'sound/machines/hiss.ogg', 50, 0, FALSE)
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playsound(src, 'sound/machines/hiss.ogg', 50, FALSE, FALSE)
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for(var/atom/movable/AM in contents)
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AM.forceMove(loc)
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AM.pipe_eject(dir)
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@@ -332,7 +332,7 @@
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sleep(10)
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if(last_sound + DISPOSAL_SOUND_COOLDOWN < world.time)
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playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, FALSE)
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playsound(src, 'sound/machines/disposalflush.ogg', 50, FALSE, FALSE)
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last_sound = world.time
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sleep(5) // wait for animation to finish
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