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Makes all playsounds use bools for vary (#26183)
* Makes all playsounds use `TRUE` for vary * Same but for `FALSE`
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@@ -14,7 +14,7 @@
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if(.)
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return
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flick("[icon_state]2", src)
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playsound(loc, pick(hit_sounds), 25, 1, -1)
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playsound(loc, pick(hit_sounds), 25, TRUE, -1)
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/obj/structure/weightmachine
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