mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-24 01:02:06 +00:00
Radial Menu Port & RCD Refactor-Upgrade
This commit ports tgstation/tgstation#39991 and parts of tgstation/tgstation#40350. Primary changes: - A radial menu system has been introduced, which can contain any arbitrary sprite and be applied to any arbitrary object. - RCDs take advantage of this radial menu system; Using them in-hand will no longer directly bring up the UI, but instead, will bring up a radial menu that can directly change between modes (as well as access the old UI)
This commit is contained in:
@@ -12,6 +12,10 @@
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#define Clamp(x, y, z) ((x) <= (y) ? (y) : ((x) >= (z) ? (z) : (x)))
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#define CLAMP01(x) (Clamp((x), 0, 1))
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// Similar to clamp but the bottom rolls around to the top and vice versa. min is inclusive, max is exclusive
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#define WRAP(val, min, max) ( min == max ? min : (val) - (round(((val) - (min))/((max) - (min))) * ((max) - (min))) )
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#define SIMPLE_SIGN(X) ((X) < 0 ? -1 : 1)
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#define SIGN(X) ((X) ? SIMPLE_SIGN(X) : 0)
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#define hypotenuse(Ax, Ay, Bx, By) (sqrt(((Ax) - (Bx))**2 + ((Ay) - (By))**2))
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@@ -210,12 +210,16 @@
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return null
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//Returns the top(last) element from the list and removes it from the list (typical stack function)
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/proc/pop(list/listfrom)
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if(listfrom.len > 0)
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var/picked = listfrom[listfrom.len]
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listfrom.len--
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return picked
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return null
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/proc/pop(list/L)
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if(L.len)
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. = L[L.len]
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L.len--
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/proc/popleft(list/L)
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if(L.len)
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. = L[1]
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L.Cut(1,2)
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/*
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* Sorting
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298
code/_onclick/hud/radial.dm
Normal file
298
code/_onclick/hud/radial.dm
Normal file
@@ -0,0 +1,298 @@
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#define NEXT_PAGE_ID "__next__"
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#define DEFAULT_CHECK_DELAY 20
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#define ANIM_SPEED 1
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GLOBAL_LIST_EMPTY(radial_menus)
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/obj/screen/radial
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icon = 'icons/mob/radial.dmi'
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layer = ABOVE_HUD_LAYER
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plane = ABOVE_HUD_PLANE
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var/datum/radial_menu/parent
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/obj/screen/radial/slice
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icon_state = "radial_slice"
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var/choice
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var/next_page = FALSE
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/obj/screen/radial/slice/MouseEntered(location, control, params)
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. = ..()
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icon_state = "radial_slice_focus"
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/obj/screen/radial/slice/MouseExited(location, control, params)
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. = ..()
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icon_state = "radial_slice"
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/obj/screen/radial/slice/Click(location, control, params)
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if(usr.client == parent.current_user)
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if(next_page)
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parent.next_page()
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else
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parent.element_chosen(choice,usr)
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/obj/screen/radial/center
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name = "Close Menu"
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icon_state = "radial_center"
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/obj/screen/radial/center/Click(location, control, params)
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if(usr.client == parent.current_user)
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parent.finished = TRUE
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/datum/radial_menu
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var/list/choices = list() //List of choice id's
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var/list/choices_icons = list() //choice_id -> icon
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var/list/choices_values = list() //choice_id -> choice
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var/list/page_data = list() //list of choices per page
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var/selected_choice
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var/list/obj/screen/elements = list()
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var/obj/screen/radial/center/close_button
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var/client/current_user
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var/atom/anchor
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var/image/menu_holder
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var/finished = FALSE
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var/datum/callback/custom_check_callback
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var/next_check = 0
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var/check_delay = DEFAULT_CHECK_DELAY
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var/radius = 32
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var/starting_angle = 0
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var/ending_angle = 360
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var/zone = 360
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var/min_angle = 45 //Defaults are setup for this value, if you want to make the menu more dense these will need changes.
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var/max_elements
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var/pages = 1
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var/current_page = 1
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var/hudfix_method = TRUE //TRUE to change anchor to user, FALSE to shift by py_shift
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var/py_shift = 0
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var/entry_animation = TRUE
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//If we swap to vis_contens inventory these will need a redo
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/datum/radial_menu/proc/check_screen_border(mob/user)
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var/atom/movable/AM = anchor
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if(!istype(AM) || !AM.screen_loc)
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return
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if(AM in user.client.screen)
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if(hudfix_method)
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anchor = user
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else
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py_shift = 32
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restrict_to_dir(NORTH) //I was going to parse screen loc here but that's more effort than it's worth.
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//Sets defaults
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//These assume 45 deg min_angle
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/datum/radial_menu/proc/restrict_to_dir(dir)
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switch(dir)
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if(NORTH)
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starting_angle = 270
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ending_angle = 135
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if(SOUTH)
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starting_angle = 90
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ending_angle = 315
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if(EAST)
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starting_angle = 0
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ending_angle = 225
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if(WEST)
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starting_angle = 180
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ending_angle = 45
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/datum/radial_menu/proc/setup_menu()
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if(ending_angle > starting_angle)
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zone = ending_angle - starting_angle
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else
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zone = 360 - starting_angle + ending_angle
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max_elements = round(zone / min_angle)
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var/paged = max_elements < choices.len
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if(elements.len < max_elements)
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var/elements_to_add = max_elements - elements.len
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for(var/i in 1 to elements_to_add) //Create all elements
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var/obj/screen/radial/new_element = new /obj/screen/radial/slice
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new_element.parent = src
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elements += new_element
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var/page = 1
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page_data = list(null)
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var/list/current = list()
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var/list/choices_left = choices.Copy()
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while(choices_left.len)
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if(current.len == max_elements)
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page_data[page] = current
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page++
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page_data.len++
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current = list()
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if(paged && current.len == max_elements - 1)
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current += NEXT_PAGE_ID
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continue
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else
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current += popleft(choices_left)
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if(paged && current.len < max_elements)
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current += NEXT_PAGE_ID
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page_data[page] = current
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pages = page
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current_page = 1
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update_screen_objects(anim = entry_animation)
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/datum/radial_menu/proc/update_screen_objects(anim = FALSE)
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var/list/page_choices = page_data[current_page]
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var/angle_per_element = round(zone / page_choices.len)
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for(var/i in 1 to elements.len)
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var/obj/screen/radial/E = elements[i]
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var/angle = WRAP(starting_angle + (i - 1) * angle_per_element, 0, 360)
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if(i > page_choices.len)
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HideElement(E)
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else
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SetElement(E,page_choices[i], angle, anim = anim, anim_order = i)
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/datum/radial_menu/proc/HideElement(obj/screen/radial/slice/E)
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E.cut_overlays()
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E.alpha = 0
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E.name = "None"
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E.maptext = null
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E.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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E.choice = null
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E.next_page = FALSE
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/datum/radial_menu/proc/SetElement(obj/screen/radial/slice/E, choice_id, angle, anim, anim_order)
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//Position
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var/py = round(cos(angle) * radius) + py_shift
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var/px = round(sin(angle) * radius)
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if(anim)
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var/timing = anim_order * ANIM_SPEED
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var/matrix/starting = matrix()
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starting.Scale(0.1, 0.1)
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E.transform = starting
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var/matrix/TM = matrix()
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animate(E, pixel_x = px, pixel_y = py, transform = TM, time = timing)
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else
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E.pixel_y = py
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E.pixel_x = px
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//Visuals
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E.alpha = 255
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E.mouse_opacity = MOUSE_OPACITY_ICON
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E.cut_overlays()
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if(choice_id == NEXT_PAGE_ID)
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E.name = "Next Page"
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E.next_page = TRUE
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E.add_overlay("radial_next")
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else
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if(istext(choices_values[choice_id]))
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E.name = choices_values[choice_id]
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else
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var/atom/movable/AM = choices_values[choice_id] //Movables only
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E.name = AM.name
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E.choice = choice_id
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E.maptext = null
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E.next_page = FALSE
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if(choices_icons[choice_id])
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E.add_overlay(choices_icons[choice_id])
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/datum/radial_menu/New()
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close_button = new
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close_button.parent = src
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/datum/radial_menu/proc/Reset()
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choices.Cut()
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choices_icons.Cut()
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choices_values.Cut()
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current_page = 1
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QDEL_NULL(custom_check_callback)
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/datum/radial_menu/proc/element_chosen(choice_id,mob/user)
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selected_choice = choices_values[choice_id]
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/datum/radial_menu/proc/get_next_id()
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return "c_[choices.len]"
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/datum/radial_menu/proc/set_choices(list/new_choices)
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if(choices.len)
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Reset()
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for(var/E in new_choices)
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var/id = get_next_id()
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choices += id
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choices_values[id] = E
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if(new_choices[E])
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var/I = extract_image(new_choices[E])
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if(I)
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choices_icons[id] = I
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setup_menu()
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/datum/radial_menu/proc/extract_image(E)
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var/mutable_appearance/MA = new /mutable_appearance(E)
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if(MA)
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MA.layer = ABOVE_HUD_LAYER
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MA.appearance_flags |= RESET_TRANSFORM
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return MA
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/datum/radial_menu/proc/next_page()
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if(pages > 1)
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current_page = WRAP(current_page + 1, 1, pages + 1)
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update_screen_objects()
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/datum/radial_menu/proc/show_to(mob/M)
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if(current_user)
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hide()
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if(!M.client || !anchor)
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return
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current_user = M.client
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//Blank
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menu_holder = image(icon = 'icons/effects/effects.dmi', loc = anchor,icon_state = "nothing", layer = ABOVE_HUD_LAYER)
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menu_holder.appearance_flags |= KEEP_APART
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menu_holder.vis_contents += elements + close_button
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current_user.images += menu_holder
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/datum/radial_menu/proc/hide()
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if(current_user)
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current_user.images -= menu_holder
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/datum/radial_menu/proc/wait()
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while (current_user && !finished && !selected_choice)
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if(custom_check_callback && next_check < world.time)
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if(!custom_check_callback.Invoke())
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return
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else
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next_check = world.time + check_delay
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stoplag(1)
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/datum/radial_menu/Destroy()
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Reset()
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hide()
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. = ..()
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/*
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Presents radial menu to user anchored to anchor (or user if the anchor is currently in users screen)
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Choices should be a list where list keys are movables or text used for element names and return value
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and list values are movables/icons/images used for element icons
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*/
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/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check)
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if(!user || !anchor || !length(choices))
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return
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if(!uniqueid)
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uniqueid = "defmenu_[user.UID()]_[anchor.UID()]"
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if(GLOB.radial_menus[uniqueid])
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return
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var/datum/radial_menu/menu = new
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GLOB.radial_menus[uniqueid] = menu
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if(radius)
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menu.radius = radius
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if(istype(custom_check))
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menu.custom_check_callback = custom_check
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menu.anchor = anchor
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menu.check_screen_border(user) //Do what's needed to make it look good near borders or on hud
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menu.set_choices(choices)
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menu.show_to(user)
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menu.wait()
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var/answer = menu.selected_choice
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qdel(menu)
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GLOB.radial_menus -= uniqueid
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return answer
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#undef ANIM_SPEED
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@@ -1,7 +1,34 @@
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/*
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CONTAINS:
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RCD
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RCD // no fucking shit sherlock
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*/
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#define RCD_PAGE_MAIN 1
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#define RCD_PAGE_AIRLOCK 2
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#define RCD_MODE_TURF "Turf"
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#define RCD_MODE_AIRLOCK "Airlock"
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#define RCD_MODE_DECON "Deconstruct"
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#define RCD_MODE_WINDOW "Windows"
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GLOBAL_LIST_INIT(rcd_door_types, list(
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/obj/machinery/door/airlock = "Standard", /obj/machinery/door/airlock/glass = "Standard (Glass)",
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/obj/machinery/door/airlock/command = "Command", /obj/machinery/door/airlock/command/glass = "Command (Glass)",
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/obj/machinery/door/airlock/security = "Security", /obj/machinery/door/airlock/security/glass = "Security (Glass)",
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/obj/machinery/door/airlock/engineering = "Engineering", /obj/machinery/door/airlock/engineering/glass = "Engineering (Glass)",
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/obj/machinery/door/airlock/medical = "Medical", /obj/machinery/door/airlock/medical/glass = "Medical (Glass)",
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/obj/machinery/door/airlock/maintenance = "Maintenance", /obj/machinery/door/airlock/maintenance/glass = "Maintenance (Glass)",
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/obj/machinery/door/airlock/external = "External", /obj/machinery/door/airlock/external/glass = "External (Glass)",
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/obj/machinery/door/airlock/maintenance/external = "External Maintenance",
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/obj/machinery/door/airlock/maintenance/external/glass = "External Maintenance (Glass)",
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/obj/machinery/door/airlock/freezer = "Freezer",
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/obj/machinery/door/airlock/mining = "Mining", /obj/machinery/door/airlock/mining/glass = "Mining (Glass)",
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/obj/machinery/door/airlock/research = "Research", /obj/machinery/door/airlock/research/glass = "Research (Glass)",
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/obj/machinery/door/airlock/atmos = "Atmospherics", /obj/machinery/door/airlock/atmos/glass = "Atmospherics (Glass)",
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/obj/machinery/door/airlock/science = "Science", /obj/machinery/door/airlock/science/glass = "Science (Glass)",
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/obj/machinery/door/airlock/hatch = "Airtight Hatch",
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/obj/machinery/door/airlock/maintenance_hatch = "Maintenance Hatch"
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))
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/obj/item/rcd
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name = "rapid-construction-device (RCD)"
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desc = "A device used to rapidly build and deconstruct walls, floors and airlocks."
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@@ -21,76 +48,123 @@ RCD
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toolspeed = 1
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usesound = 'sound/items/Deconstruct.ogg'
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flags_2 = NO_MAT_REDEMPTION_2
|
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req_access = list(access_engine)
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|
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// Important shit
|
||||
var/datum/effect_system/spark_spread/spark_system
|
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var/max_matter = 100
|
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var/matter = 0
|
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var/working = 0
|
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var/mode = 1
|
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var/max_matter = 100
|
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var/mode = RCD_MODE_TURF
|
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var/canRwall = 0
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var/menu = 1
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// UI shit
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var/menu = RCD_PAGE_MAIN
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var/locked = TRUE
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var/door_type = /obj/machinery/door/airlock
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var/door_name = "Airlock"
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req_access = list(access_engine)
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var/list/door_accesses = list()
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var/list/door_accesses_list = list()
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var/one_access
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var/locked = 1
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var/static/list/allowed_door_types = list(
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/obj/machinery/door/airlock = "Standard", /obj/machinery/door/airlock/glass = "Standard (Glass)",
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/obj/machinery/door/airlock/command = "Command", /obj/machinery/door/airlock/command/glass = "Command (Glass)",
|
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/obj/machinery/door/airlock/security = "Security", /obj/machinery/door/airlock/security/glass = "Security (Glass)",
|
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/obj/machinery/door/airlock/engineering = "Engineering", /obj/machinery/door/airlock/engineering/glass = "Engineering (Glass)",
|
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/obj/machinery/door/airlock/medical = "Medical", /obj/machinery/door/airlock/medical/glass = "Medical (Glass)",
|
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/obj/machinery/door/airlock/maintenance = "Maintenance", /obj/machinery/door/airlock/maintenance/glass = "Maintenance (Glass)",
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/obj/machinery/door/airlock/external = "External", /obj/machinery/door/airlock/external/glass = "External (Glass)",
|
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/obj/machinery/door/airlock/maintenance/external = "External Maintenance", /obj/machinery/door/airlock/maintenance/external/glass = "External Maintenance (Glass)",
|
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/obj/machinery/door/airlock/freezer = "Freezer",
|
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/obj/machinery/door/airlock/mining = "Mining", /obj/machinery/door/airlock/mining/glass = "Mining (Glass)",
|
||||
/obj/machinery/door/airlock/research = "Research", /obj/machinery/door/airlock/research/glass = "Research (Glass)",
|
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/obj/machinery/door/airlock/atmos = "Atmospherics", /obj/machinery/door/airlock/atmos/glass = "Atmospherics (Glass)",
|
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/obj/machinery/door/airlock/science = "Science", /obj/machinery/door/airlock/science/glass = "Science (Glass)",
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||||
/obj/machinery/door/airlock/hatch = "Airtight Hatch",
|
||||
/obj/machinery/door/airlock/maintenance_hatch = "Maintenance Hatch")
|
||||
|
||||
/obj/item/rcd/New()
|
||||
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
|
||||
// Stupid shit
|
||||
var/static/allowed_targets = list(/turf, /obj/structure/grille, /obj/structure/window, /obj/structure/lattice, /obj/machinery/door/airlock)
|
||||
|
||||
/obj/item/rcd/Initialize()
|
||||
. = ..()
|
||||
spark_system = new /datum/effect_system/spark_spread
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
GLOB.rcd_list += src
|
||||
|
||||
door_accesses_list = list()
|
||||
for(var/access in get_all_accesses())
|
||||
door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses))
|
||||
return
|
||||
|
||||
/obj/item/rcd/examine(mob/user)
|
||||
. = ..()
|
||||
to_chat(user, "MATTER: [matter]/[max_matter] matter-units.")
|
||||
to_chat(user, "MODE: [mode].")
|
||||
|
||||
/obj/item/rcd/Destroy()
|
||||
QDEL_NULL(spark_system)
|
||||
GLOB.rcd_list -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/rcd/proc/get_airlock_image(airlock_type)
|
||||
var/obj/machinery/door/airlock/proto = airlock_type
|
||||
var/ic = initial(proto.icon)
|
||||
var/mutable_appearance/MA = mutable_appearance(ic, "closed")
|
||||
if(!initial(proto.glass))
|
||||
MA.overlays += "fill_closed"
|
||||
// Not scaling these down to button size because they look horrible then, instead just bumping up radius.
|
||||
return MA
|
||||
|
||||
/obj/item/rcd/proc/check_menu(mob/living/user)
|
||||
if(!istype(user))
|
||||
return FALSE
|
||||
if(user.incapacitated() || !user.Adjacent(src))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/rcd/attackby(obj/item/W, mob/user, params)
|
||||
..()
|
||||
|
||||
if(istype(W, /obj/item/rcd_ammo))
|
||||
var/obj/item/rcd_ammo/R = W
|
||||
if((matter + R.ammoamt) > max_matter)
|
||||
to_chat(user, "<span class='notice'>The RCD can't hold any more matter-units.</span>")
|
||||
return
|
||||
matter += R.ammoamt
|
||||
user.drop_item()
|
||||
qdel(W)
|
||||
if(!user.unEquip(R))
|
||||
to_chat(user, "<span class='warning'>[R] is stuck to your hand!</span>")
|
||||
return
|
||||
qdel(R)
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>The RCD now holds [matter]/[max_matter] matter-units.</span>")
|
||||
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
/obj/item/rcd/proc/radial_menu(mob/user)
|
||||
if(!check_menu(user))
|
||||
return
|
||||
var/list/choices = list(
|
||||
RCD_MODE_AIRLOCK = image(icon = 'icons/obj/interface.dmi', icon_state = "airlock"),
|
||||
RCD_MODE_DECON = image(icon = 'icons/obj/interface.dmi', icon_state = "delete"),
|
||||
RCD_MODE_WINDOW = image(icon = 'icons/obj/interface.dmi', icon_state = "grillewindow"),
|
||||
RCD_MODE_TURF = image(icon = 'icons/obj/interface.dmi', icon_state = "wallfloor"),
|
||||
"UI" = image(icon = 'icons/obj/interface.dmi', icon_state = "ui_interact")
|
||||
)
|
||||
if(mode == RCD_MODE_AIRLOCK)
|
||||
choices += list(
|
||||
"Change Access" = image(icon = 'icons/obj/interface.dmi', icon_state = "access"),
|
||||
"Change Airlock Type" = image(icon = 'icons/obj/interface.dmi', icon_state = "airlocktype")
|
||||
)
|
||||
choices -= mode // Get rid of the current mode, clicking it won't do anything.
|
||||
var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user))
|
||||
if(!check_menu(user))
|
||||
return
|
||||
switch(choice)
|
||||
if(RCD_MODE_AIRLOCK, RCD_MODE_DECON, RCD_MODE_WINDOW, RCD_MODE_TURF)
|
||||
mode = choice
|
||||
if("UI")
|
||||
menu = RCD_PAGE_MAIN
|
||||
ui_interact(user)
|
||||
return
|
||||
if("Change Access", "Change Airlock Type")
|
||||
menu = RCD_PAGE_AIRLOCK
|
||||
ui_interact(user)
|
||||
return
|
||||
else
|
||||
return
|
||||
playsound(src, 'sound/effects/pop.ogg', 50, 0)
|
||||
to_chat(user, "<span class='notice'>You change [src]'s mode to '[choice]'.</span>")
|
||||
|
||||
|
||||
/obj/item/rcd/attack_self(mob/user)
|
||||
//Change the mode
|
||||
ui_interact(user)
|
||||
//Change the mode // Oh I thought the UI was just for fucking staring at
|
||||
radial_menu(user)
|
||||
|
||||
/obj/item/rcd/attack_self_tk(mob/user)
|
||||
ui_interact(user)
|
||||
radial_menu(user)
|
||||
|
||||
/obj/item/rcd/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = inventory_state)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
@@ -110,10 +184,10 @@ RCD
|
||||
data["one_access"] = one_access
|
||||
data["locked"] = locked
|
||||
|
||||
if(menu == 2)
|
||||
if(menu == RCD_PAGE_AIRLOCK)
|
||||
var/list/door_types_list = list()
|
||||
for(var/type in allowed_door_types)
|
||||
door_types_list[++door_types_list.len] = list("name" = allowed_door_types[type], "type" = type)
|
||||
for(var/type in GLOB.rcd_door_types)
|
||||
door_types_list[++door_types_list.len] = list("name" = GLOB.rcd_door_types[type], "type" = type)
|
||||
data["allowed_door_types"] = door_types_list
|
||||
|
||||
data["door_accesses"] = door_accesses_list
|
||||
@@ -128,13 +202,13 @@ RCD
|
||||
spark_system.start()
|
||||
|
||||
if(href_list["mode"])
|
||||
mode = text2num(href_list["mode"])
|
||||
mode = href_list["mode"]
|
||||
. = 1
|
||||
|
||||
if(href_list["door_type"])
|
||||
var/new_door_type = text2path(href_list["door_type"])
|
||||
if(!(new_door_type in allowed_door_types))
|
||||
message_admins("RCD HREF exploit attempted by [key_name(usr, usr.client)]!")
|
||||
if(!(new_door_type in GLOB.rcd_door_types))
|
||||
message_admins("RCD Door HREF exploit attempted by [key_name(usr)]!")
|
||||
return
|
||||
door_type = new_door_type
|
||||
. = 1
|
||||
@@ -144,239 +218,229 @@ RCD
|
||||
. = 1
|
||||
|
||||
if(href_list["login"])
|
||||
if(istype(usr,/mob/living/silicon))
|
||||
locked = 0
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if(istype(I, /obj/item/pda))
|
||||
var/obj/item/pda/pda = I
|
||||
I = pda.id
|
||||
var/obj/item/card/id/ID = I
|
||||
if(istype(ID) && ID)
|
||||
if(check_access(ID))
|
||||
locked = 0
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>This ID lacks access.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>You can't swipe without your ID in hand.</span>")
|
||||
if(allowed(usr))
|
||||
locked = FALSE
|
||||
. = 1
|
||||
|
||||
if(href_list["logout"])
|
||||
locked = 1
|
||||
locked = TRUE
|
||||
. = 1
|
||||
|
||||
if(href_list["toggle_one_access"] && !locked)
|
||||
one_access = !one_access
|
||||
. = 1
|
||||
if(!locked)
|
||||
if(href_list["toggle_one_access"])
|
||||
one_access = !one_access
|
||||
. = 1
|
||||
|
||||
if(href_list["toggle_access"] && !locked)
|
||||
var/href_access = text2num(href_list["toggle_access"])
|
||||
if(href_access in door_accesses)
|
||||
door_accesses -= href_access
|
||||
else
|
||||
door_accesses += href_access
|
||||
door_accesses_list = list()
|
||||
for(var/access in get_all_accesses())
|
||||
door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses))
|
||||
. = 1
|
||||
if(href_list["toggle_access"])
|
||||
var/href_access = text2num(href_list["toggle_access"])
|
||||
if(href_access in door_accesses)
|
||||
door_accesses -= href_access
|
||||
else
|
||||
door_accesses += href_access
|
||||
door_accesses_list = list()
|
||||
for(var/access in get_all_accesses())
|
||||
door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses))
|
||||
. = 1
|
||||
|
||||
if(href_list["choice"] && !locked)
|
||||
var/temp_t = sanitize(copytext(input("Enter a custom Airlock Name.","Airlock Name"),1,MAX_MESSAGE_LEN))
|
||||
if(temp_t)
|
||||
door_name = temp_t
|
||||
if(href_list["choice"])
|
||||
var/temp_t = sanitize(copytext(input("Enter a custom Airlock Name.", "Airlock Name"), 1, MAX_MESSAGE_LEN))
|
||||
if(temp_t)
|
||||
door_name = temp_t
|
||||
|
||||
/obj/item/rcd/proc/activate()
|
||||
playsound(loc, usesound, 50, 1)
|
||||
/obj/item/rcd/proc/mode_turf(atom/A, mob/user)
|
||||
if(isspaceturf(A) || istype(A, /obj/structure/lattice))
|
||||
if(useResource(1, user))
|
||||
to_chat(user, "Building Floor...")
|
||||
playsound(loc, usesound, 50, 1)
|
||||
var/turf/AT = get_turf(A)
|
||||
AT.ChangeTurf(/turf/simulated/floor/plating)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
if(isfloorturf(A))
|
||||
if(checkResource(3, user))
|
||||
to_chat(user, "Building Wall...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 20 * toolspeed, target = A))
|
||||
if(!useResource(3, user))
|
||||
return FALSE
|
||||
playsound(loc, usesound, 50, 1)
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/simulated/wall)
|
||||
return TRUE
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
/obj/item/rcd/proc/mode_airlock(atom/A, mob/user)
|
||||
if(isfloorturf(A) && checkResource(10, user))
|
||||
to_chat(user, "Building Airlock...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
if(locate(/obj/machinery/door) in A.contents)
|
||||
return FALSE
|
||||
if(!useResource(10, user))
|
||||
return FALSE
|
||||
playsound(loc, usesound, 50, 1)
|
||||
var/obj/machinery/door/airlock/T = new door_type(A)
|
||||
T.name = door_name
|
||||
T.autoclose = TRUE
|
||||
if(one_access)
|
||||
T.req_one_access = door_accesses.Copy()
|
||||
else
|
||||
T.req_access = door_accesses.Copy()
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
/obj/item/rcd/proc/mode_decon(atom/A, mob/user)
|
||||
if(iswallturf(A))
|
||||
if(istype(A, /turf/simulated/wall/r_wall) && !canRwall)
|
||||
return FALSE
|
||||
if(checkResource(5, user))
|
||||
to_chat(user, "Deconstructing Wall...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 40 * toolspeed, target = A))
|
||||
if(!useResource(5, user))
|
||||
return FALSE
|
||||
playsound(loc, usesound, 50, 1)
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/simulated/floor/plating)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
if(isfloorturf(A))
|
||||
if(checkResource(5, user))
|
||||
to_chat(user, "Deconstructing Floor...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
if(!useResource(5, user))
|
||||
return FALSE
|
||||
playsound(loc, usesound, 50, 1)
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/space)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
if(istype(A, /obj/machinery/door/airlock))
|
||||
if(checkResource(20, user))
|
||||
to_chat(user, "Deconstructing Airlock...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
if(!useResource(20, user))
|
||||
return FALSE
|
||||
playsound(loc, usesound, 50, 1)
|
||||
qdel(A)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
if(istype(A, /obj/structure/window)) // You mean the grille of course, do you?
|
||||
A = locate(/obj/structure/grille) in A.loc
|
||||
if(istype(A, /obj/structure/grille))
|
||||
if(!checkResource(2, user))
|
||||
return 0
|
||||
to_chat(user, "Deconstructing window...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(!do_after(user, 20 * toolspeed, target = A))
|
||||
return 0
|
||||
if(!useResource(2, user))
|
||||
return 0
|
||||
playsound(loc, usesound, 50, 1)
|
||||
var/turf/T1 = get_turf(A)
|
||||
QDEL_NULL(A)
|
||||
for(var/obj/structure/window/W in T1.contents)
|
||||
qdel(W)
|
||||
for(var/cdir in cardinal)
|
||||
var/turf/T2 = get_step(T1, cdir)
|
||||
if(locate(/obj/structure/window/full/shuttle) in T2)
|
||||
continue // Shuttle windows? Nah. We don't need extra windows there.
|
||||
if(!(locate(/obj/structure/grille) in T2))
|
||||
continue
|
||||
for(var/obj/structure/window/W in T2)
|
||||
if(W.dir == turn(cdir, 180))
|
||||
qdel(W)
|
||||
var/obj/structure/window/reinforced/W = new(T2)
|
||||
W.dir = turn(cdir, 180)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/rcd/proc/mode_window(atom/A, mob/user)
|
||||
if(isfloorturf(A))
|
||||
if(locate(/obj/structure/grille) in A)
|
||||
return 0 // We already have window
|
||||
if(!checkResource(2, user))
|
||||
return 0
|
||||
to_chat(user, "Constructing window...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(!do_after(user, 20 * toolspeed, target = A))
|
||||
return 0
|
||||
if(locate(/obj/structure/grille) in A)
|
||||
return 0 // We already have window
|
||||
if(!useResource(2, user))
|
||||
return 0
|
||||
playsound(loc, usesound, 50, 1)
|
||||
new /obj/structure/grille(A)
|
||||
for(var/obj/structure/window/W in A)
|
||||
qdel(W)
|
||||
for(var/cdir in cardinal)
|
||||
var/turf/T = get_step(A, cdir)
|
||||
if(locate(/obj/structure/grille) in T)
|
||||
for(var/obj/structure/window/W in T)
|
||||
if(W.dir == turn(cdir, 180))
|
||||
qdel(W)
|
||||
else // Build a window!
|
||||
var/obj/structure/window/reinforced/W = new(A)
|
||||
W.dir = cdir
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/simulated/floor/plating) // Platings go under windows.
|
||||
return 1
|
||||
|
||||
/obj/item/rcd/afterattack(atom/A, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
|
||||
return 0
|
||||
if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock) || istype(A, /obj/structure/grille) || istype(A, /obj/structure/window) || istype(A, /obj/structure/lattice)))
|
||||
return 0
|
||||
if(!proximity)
|
||||
return FALSE
|
||||
if(istype(A, /turf/space/transit))
|
||||
return FALSE
|
||||
if(!is_type_in_list(A, allowed_targets))
|
||||
return FALSE
|
||||
|
||||
switch(mode)
|
||||
if(1)
|
||||
if(istype(A, /turf/space) || istype(A, /obj/structure/lattice))
|
||||
if(useResource(1, user))
|
||||
to_chat(user, "Building Floor...")
|
||||
activate()
|
||||
var/turf/AT = get_turf(A)
|
||||
AT.ChangeTurf(/turf/simulated/floor/plating)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
if(istype(A, /turf/simulated/floor))
|
||||
if(checkResource(3, user))
|
||||
to_chat(user, "Building Wall ...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 20 * toolspeed, target = A))
|
||||
if(!useResource(3, user))
|
||||
return 0
|
||||
activate()
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/simulated/wall)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
if(2)
|
||||
if(istype(A, /turf/simulated/floor))
|
||||
if(checkResource(10, user))
|
||||
to_chat(user, "Building Airlock...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
for(var/obj/machinery/door/airlock/D in A.contents)
|
||||
return 0
|
||||
if(!useResource(10, user))
|
||||
return 0
|
||||
activate()
|
||||
var/obj/machinery/door/airlock/T = new door_type(A)
|
||||
T.name = door_name
|
||||
T.autoclose = 1
|
||||
if(one_access)
|
||||
T.req_one_access = door_accesses.Copy()
|
||||
else
|
||||
T.req_access = door_accesses.Copy()
|
||||
return 1
|
||||
return 0
|
||||
return 0
|
||||
|
||||
if(3)
|
||||
if(istype(A, /turf/simulated/wall))
|
||||
if(istype(A, /turf/simulated/wall/r_wall) && !canRwall)
|
||||
return 0
|
||||
if(checkResource(5, user))
|
||||
to_chat(user, "Deconstructing Wall...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 40 * toolspeed, target = A))
|
||||
if(!useResource(5, user))
|
||||
return 0
|
||||
activate()
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/simulated/floor/plating)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
if(istype(A, /turf/simulated/floor))
|
||||
if(checkResource(5, user))
|
||||
to_chat(user, "Deconstructing Floor...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
if(!useResource(5, user))
|
||||
return 0
|
||||
activate()
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/space)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
if(istype(A, /obj/machinery/door/airlock))
|
||||
if(checkResource(20, user))
|
||||
to_chat(user, "Deconstructing Airlock...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
if(!useResource(20, user))
|
||||
return 0
|
||||
activate()
|
||||
qdel(A)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
if(istype(A, /obj/structure/window)) // You mean the grille of course, do you?
|
||||
A = locate(/obj/structure/grille) in A.loc
|
||||
|
||||
if(istype(A, /obj/structure/grille))
|
||||
if(!checkResource(2, user))
|
||||
return 0
|
||||
to_chat(user, "Deconstructing window...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(!do_after(user, 20 * toolspeed, target = A))
|
||||
return 0
|
||||
if(locate(/obj/structure/window/full/shuttle) in A.contents)
|
||||
return 0 // Let's not give shuttle-griefers an easy time.
|
||||
if(!useResource(2, user))
|
||||
return 0
|
||||
activate()
|
||||
var/turf/T1 = get_turf(A)
|
||||
QDEL_NULL(A)
|
||||
for(var/obj/structure/window/W in T1.contents)
|
||||
qdel(W)
|
||||
for(var/cdir in cardinal)
|
||||
var/turf/T2 = get_step(T1, cdir)
|
||||
if(locate(/obj/structure/window/full/shuttle) in T2.contents)
|
||||
continue // Shuttle windows? Nah. We don't need extra windows there.
|
||||
if(!(locate(/obj/structure/grille) in T2.contents))
|
||||
continue
|
||||
for(var/obj/structure/window/W in T2.contents)
|
||||
if(W.dir == turn(cdir, 180))
|
||||
qdel(W)
|
||||
var/obj/structure/window/reinforced/W = new(T2)
|
||||
W.dir = turn(cdir, 180)
|
||||
return 1
|
||||
return 0
|
||||
if(4)
|
||||
if(istype(A, /turf/simulated/floor))
|
||||
if(locate(/obj/structure/grille) in contents)
|
||||
return 0 // We already have window
|
||||
if(!checkResource(2, user))
|
||||
return 0
|
||||
to_chat(user, "Constructing window...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(!do_after(user, 20 * toolspeed, target = A))
|
||||
return 0
|
||||
if(locate(/obj/structure/grille) in A.contents)
|
||||
return 0 // We already have window
|
||||
if(!useResource(2, user))
|
||||
return 0
|
||||
activate()
|
||||
new /obj/structure/grille(A)
|
||||
for(var/obj/structure/window/W in contents)
|
||||
qdel(W)
|
||||
for(var/cdir in cardinal)
|
||||
var/turf/T = get_step(A, cdir)
|
||||
if(locate(/obj/structure/grille) in T.contents)
|
||||
for(var/obj/structure/window/W in T.contents)
|
||||
if(W.dir == turn(cdir, 180))
|
||||
qdel(W)
|
||||
else // Build a window!
|
||||
var/obj/structure/window/reinforced/W = new(A)
|
||||
W.dir = cdir
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/simulated/floor/plating) // Platings go under windows.
|
||||
return 1
|
||||
if(RCD_MODE_TURF)
|
||||
. = mode_turf(A, user)
|
||||
if(RCD_MODE_AIRLOCK)
|
||||
. = mode_airlock(A, user)
|
||||
if(RCD_MODE_DECON)
|
||||
. = mode_decon(A, user)
|
||||
if(RCD_MODE_WINDOW)
|
||||
. = mode_window(A, user)
|
||||
else
|
||||
to_chat(user, "ERROR: RCD in MODE: [mode] attempted use by [user]. Send this text #coderbus or an admin.")
|
||||
return 0
|
||||
. = 0
|
||||
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
/obj/item/rcd/proc/useResource(var/amount, var/mob/user)
|
||||
/obj/item/rcd/proc/useResource(amount, mob/user)
|
||||
if(matter < amount)
|
||||
return 0
|
||||
matter -= amount
|
||||
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
|
||||
SSnanoui.update_uis(src)
|
||||
return 1
|
||||
|
||||
/obj/item/rcd/proc/checkResource(var/amount, var/mob/user)
|
||||
/obj/item/rcd/proc/checkResource(amount, mob/user)
|
||||
return matter >= amount
|
||||
/obj/item/rcd/borg/useResource(var/amount, var/mob/user)
|
||||
|
||||
/obj/item/rcd/borg/useResource(amount, mob/user)
|
||||
if(!isrobot(user))
|
||||
return 0
|
||||
return user:cell:use(amount * 160)
|
||||
var/mob/living/silicon/robot/R = user
|
||||
return R.cell.use(amount * 160)
|
||||
|
||||
/obj/item/rcd/borg/checkResource(var/amount, var/mob/user)
|
||||
/obj/item/rcd/borg/checkResource(amount, mob/user)
|
||||
if(!isrobot(user))
|
||||
return 0
|
||||
return user:cell:charge >= (amount * 160)
|
||||
var/mob/living/silicon/robot/R = user
|
||||
return R.cell.charge >= (amount * 160)
|
||||
|
||||
/obj/item/rcd/borg/New()
|
||||
..()
|
||||
desc = "A device used to rapidly build and deconstruct walls, floors and airlocks."
|
||||
/obj/item/rcd/borg
|
||||
canRwall = 1
|
||||
|
||||
|
||||
/obj/item/rcd/proc/detonate_pulse()
|
||||
audible_message("<span class='danger'><b>[src] begins to vibrate and \
|
||||
buzz loudly!</b></span>","<span class='danger'><b>[src] begins \
|
||||
|
||||
Reference in New Issue
Block a user