Radial Menu Port & RCD Refactor-Upgrade

This commit ports tgstation/tgstation#39991 and parts of
tgstation/tgstation#40350.

Primary changes:
 - A radial menu system has been introduced, which can contain any
 arbitrary sprite and be applied to any arbitrary object.
 - RCDs take advantage of this radial menu system; Using them in-hand
 will no longer directly bring up the UI, but instead, will bring up a
 radial menu that can directly change between modes (as well as access
 the old UI)
This commit is contained in:
tigercat2000
2018-10-20 22:59:39 -07:00
parent ffbb77b3bf
commit 4d17f14de0
8 changed files with 619 additions and 248 deletions

View File

@@ -12,6 +12,10 @@
#define Clamp(x, y, z) ((x) <= (y) ? (y) : ((x) >= (z) ? (z) : (x)))
#define CLAMP01(x) (Clamp((x), 0, 1))
// Similar to clamp but the bottom rolls around to the top and vice versa. min is inclusive, max is exclusive
#define WRAP(val, min, max) ( min == max ? min : (val) - (round(((val) - (min))/((max) - (min))) * ((max) - (min))) )
#define SIMPLE_SIGN(X) ((X) < 0 ? -1 : 1)
#define SIGN(X) ((X) ? SIMPLE_SIGN(X) : 0)
#define hypotenuse(Ax, Ay, Bx, By) (sqrt(((Ax) - (Bx))**2 + ((Ay) - (By))**2))

View File

@@ -210,12 +210,16 @@
return null
//Returns the top(last) element from the list and removes it from the list (typical stack function)
/proc/pop(list/listfrom)
if(listfrom.len > 0)
var/picked = listfrom[listfrom.len]
listfrom.len--
return picked
return null
/proc/pop(list/L)
if(L.len)
. = L[L.len]
L.len--
/proc/popleft(list/L)
if(L.len)
. = L[1]
L.Cut(1,2)
/*
* Sorting

298
code/_onclick/hud/radial.dm Normal file
View File

@@ -0,0 +1,298 @@
#define NEXT_PAGE_ID "__next__"
#define DEFAULT_CHECK_DELAY 20
#define ANIM_SPEED 1
GLOBAL_LIST_EMPTY(radial_menus)
/obj/screen/radial
icon = 'icons/mob/radial.dmi'
layer = ABOVE_HUD_LAYER
plane = ABOVE_HUD_PLANE
var/datum/radial_menu/parent
/obj/screen/radial/slice
icon_state = "radial_slice"
var/choice
var/next_page = FALSE
/obj/screen/radial/slice/MouseEntered(location, control, params)
. = ..()
icon_state = "radial_slice_focus"
/obj/screen/radial/slice/MouseExited(location, control, params)
. = ..()
icon_state = "radial_slice"
/obj/screen/radial/slice/Click(location, control, params)
if(usr.client == parent.current_user)
if(next_page)
parent.next_page()
else
parent.element_chosen(choice,usr)
/obj/screen/radial/center
name = "Close Menu"
icon_state = "radial_center"
/obj/screen/radial/center/Click(location, control, params)
if(usr.client == parent.current_user)
parent.finished = TRUE
/datum/radial_menu
var/list/choices = list() //List of choice id's
var/list/choices_icons = list() //choice_id -> icon
var/list/choices_values = list() //choice_id -> choice
var/list/page_data = list() //list of choices per page
var/selected_choice
var/list/obj/screen/elements = list()
var/obj/screen/radial/center/close_button
var/client/current_user
var/atom/anchor
var/image/menu_holder
var/finished = FALSE
var/datum/callback/custom_check_callback
var/next_check = 0
var/check_delay = DEFAULT_CHECK_DELAY
var/radius = 32
var/starting_angle = 0
var/ending_angle = 360
var/zone = 360
var/min_angle = 45 //Defaults are setup for this value, if you want to make the menu more dense these will need changes.
var/max_elements
var/pages = 1
var/current_page = 1
var/hudfix_method = TRUE //TRUE to change anchor to user, FALSE to shift by py_shift
var/py_shift = 0
var/entry_animation = TRUE
//If we swap to vis_contens inventory these will need a redo
/datum/radial_menu/proc/check_screen_border(mob/user)
var/atom/movable/AM = anchor
if(!istype(AM) || !AM.screen_loc)
return
if(AM in user.client.screen)
if(hudfix_method)
anchor = user
else
py_shift = 32
restrict_to_dir(NORTH) //I was going to parse screen loc here but that's more effort than it's worth.
//Sets defaults
//These assume 45 deg min_angle
/datum/radial_menu/proc/restrict_to_dir(dir)
switch(dir)
if(NORTH)
starting_angle = 270
ending_angle = 135
if(SOUTH)
starting_angle = 90
ending_angle = 315
if(EAST)
starting_angle = 0
ending_angle = 225
if(WEST)
starting_angle = 180
ending_angle = 45
/datum/radial_menu/proc/setup_menu()
if(ending_angle > starting_angle)
zone = ending_angle - starting_angle
else
zone = 360 - starting_angle + ending_angle
max_elements = round(zone / min_angle)
var/paged = max_elements < choices.len
if(elements.len < max_elements)
var/elements_to_add = max_elements - elements.len
for(var/i in 1 to elements_to_add) //Create all elements
var/obj/screen/radial/new_element = new /obj/screen/radial/slice
new_element.parent = src
elements += new_element
var/page = 1
page_data = list(null)
var/list/current = list()
var/list/choices_left = choices.Copy()
while(choices_left.len)
if(current.len == max_elements)
page_data[page] = current
page++
page_data.len++
current = list()
if(paged && current.len == max_elements - 1)
current += NEXT_PAGE_ID
continue
else
current += popleft(choices_left)
if(paged && current.len < max_elements)
current += NEXT_PAGE_ID
page_data[page] = current
pages = page
current_page = 1
update_screen_objects(anim = entry_animation)
/datum/radial_menu/proc/update_screen_objects(anim = FALSE)
var/list/page_choices = page_data[current_page]
var/angle_per_element = round(zone / page_choices.len)
for(var/i in 1 to elements.len)
var/obj/screen/radial/E = elements[i]
var/angle = WRAP(starting_angle + (i - 1) * angle_per_element, 0, 360)
if(i > page_choices.len)
HideElement(E)
else
SetElement(E,page_choices[i], angle, anim = anim, anim_order = i)
/datum/radial_menu/proc/HideElement(obj/screen/radial/slice/E)
E.cut_overlays()
E.alpha = 0
E.name = "None"
E.maptext = null
E.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
E.choice = null
E.next_page = FALSE
/datum/radial_menu/proc/SetElement(obj/screen/radial/slice/E, choice_id, angle, anim, anim_order)
//Position
var/py = round(cos(angle) * radius) + py_shift
var/px = round(sin(angle) * radius)
if(anim)
var/timing = anim_order * ANIM_SPEED
var/matrix/starting = matrix()
starting.Scale(0.1, 0.1)
E.transform = starting
var/matrix/TM = matrix()
animate(E, pixel_x = px, pixel_y = py, transform = TM, time = timing)
else
E.pixel_y = py
E.pixel_x = px
//Visuals
E.alpha = 255
E.mouse_opacity = MOUSE_OPACITY_ICON
E.cut_overlays()
if(choice_id == NEXT_PAGE_ID)
E.name = "Next Page"
E.next_page = TRUE
E.add_overlay("radial_next")
else
if(istext(choices_values[choice_id]))
E.name = choices_values[choice_id]
else
var/atom/movable/AM = choices_values[choice_id] //Movables only
E.name = AM.name
E.choice = choice_id
E.maptext = null
E.next_page = FALSE
if(choices_icons[choice_id])
E.add_overlay(choices_icons[choice_id])
/datum/radial_menu/New()
close_button = new
close_button.parent = src
/datum/radial_menu/proc/Reset()
choices.Cut()
choices_icons.Cut()
choices_values.Cut()
current_page = 1
QDEL_NULL(custom_check_callback)
/datum/radial_menu/proc/element_chosen(choice_id,mob/user)
selected_choice = choices_values[choice_id]
/datum/radial_menu/proc/get_next_id()
return "c_[choices.len]"
/datum/radial_menu/proc/set_choices(list/new_choices)
if(choices.len)
Reset()
for(var/E in new_choices)
var/id = get_next_id()
choices += id
choices_values[id] = E
if(new_choices[E])
var/I = extract_image(new_choices[E])
if(I)
choices_icons[id] = I
setup_menu()
/datum/radial_menu/proc/extract_image(E)
var/mutable_appearance/MA = new /mutable_appearance(E)
if(MA)
MA.layer = ABOVE_HUD_LAYER
MA.appearance_flags |= RESET_TRANSFORM
return MA
/datum/radial_menu/proc/next_page()
if(pages > 1)
current_page = WRAP(current_page + 1, 1, pages + 1)
update_screen_objects()
/datum/radial_menu/proc/show_to(mob/M)
if(current_user)
hide()
if(!M.client || !anchor)
return
current_user = M.client
//Blank
menu_holder = image(icon = 'icons/effects/effects.dmi', loc = anchor,icon_state = "nothing", layer = ABOVE_HUD_LAYER)
menu_holder.appearance_flags |= KEEP_APART
menu_holder.vis_contents += elements + close_button
current_user.images += menu_holder
/datum/radial_menu/proc/hide()
if(current_user)
current_user.images -= menu_holder
/datum/radial_menu/proc/wait()
while (current_user && !finished && !selected_choice)
if(custom_check_callback && next_check < world.time)
if(!custom_check_callback.Invoke())
return
else
next_check = world.time + check_delay
stoplag(1)
/datum/radial_menu/Destroy()
Reset()
hide()
. = ..()
/*
Presents radial menu to user anchored to anchor (or user if the anchor is currently in users screen)
Choices should be a list where list keys are movables or text used for element names and return value
and list values are movables/icons/images used for element icons
*/
/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check)
if(!user || !anchor || !length(choices))
return
if(!uniqueid)
uniqueid = "defmenu_[user.UID()]_[anchor.UID()]"
if(GLOB.radial_menus[uniqueid])
return
var/datum/radial_menu/menu = new
GLOB.radial_menus[uniqueid] = menu
if(radius)
menu.radius = radius
if(istype(custom_check))
menu.custom_check_callback = custom_check
menu.anchor = anchor
menu.check_screen_border(user) //Do what's needed to make it look good near borders or on hud
menu.set_choices(choices)
menu.show_to(user)
menu.wait()
var/answer = menu.selected_choice
qdel(menu)
GLOB.radial_menus -= uniqueid
return answer
#undef ANIM_SPEED

View File

@@ -1,7 +1,34 @@
/*
CONTAINS:
RCD
RCD // no fucking shit sherlock
*/
#define RCD_PAGE_MAIN 1
#define RCD_PAGE_AIRLOCK 2
#define RCD_MODE_TURF "Turf"
#define RCD_MODE_AIRLOCK "Airlock"
#define RCD_MODE_DECON "Deconstruct"
#define RCD_MODE_WINDOW "Windows"
GLOBAL_LIST_INIT(rcd_door_types, list(
/obj/machinery/door/airlock = "Standard", /obj/machinery/door/airlock/glass = "Standard (Glass)",
/obj/machinery/door/airlock/command = "Command", /obj/machinery/door/airlock/command/glass = "Command (Glass)",
/obj/machinery/door/airlock/security = "Security", /obj/machinery/door/airlock/security/glass = "Security (Glass)",
/obj/machinery/door/airlock/engineering = "Engineering", /obj/machinery/door/airlock/engineering/glass = "Engineering (Glass)",
/obj/machinery/door/airlock/medical = "Medical", /obj/machinery/door/airlock/medical/glass = "Medical (Glass)",
/obj/machinery/door/airlock/maintenance = "Maintenance", /obj/machinery/door/airlock/maintenance/glass = "Maintenance (Glass)",
/obj/machinery/door/airlock/external = "External", /obj/machinery/door/airlock/external/glass = "External (Glass)",
/obj/machinery/door/airlock/maintenance/external = "External Maintenance",
/obj/machinery/door/airlock/maintenance/external/glass = "External Maintenance (Glass)",
/obj/machinery/door/airlock/freezer = "Freezer",
/obj/machinery/door/airlock/mining = "Mining", /obj/machinery/door/airlock/mining/glass = "Mining (Glass)",
/obj/machinery/door/airlock/research = "Research", /obj/machinery/door/airlock/research/glass = "Research (Glass)",
/obj/machinery/door/airlock/atmos = "Atmospherics", /obj/machinery/door/airlock/atmos/glass = "Atmospherics (Glass)",
/obj/machinery/door/airlock/science = "Science", /obj/machinery/door/airlock/science/glass = "Science (Glass)",
/obj/machinery/door/airlock/hatch = "Airtight Hatch",
/obj/machinery/door/airlock/maintenance_hatch = "Maintenance Hatch"
))
/obj/item/rcd
name = "rapid-construction-device (RCD)"
desc = "A device used to rapidly build and deconstruct walls, floors and airlocks."
@@ -21,76 +48,123 @@ RCD
toolspeed = 1
usesound = 'sound/items/Deconstruct.ogg'
flags_2 = NO_MAT_REDEMPTION_2
req_access = list(access_engine)
// Important shit
var/datum/effect_system/spark_spread/spark_system
var/max_matter = 100
var/matter = 0
var/working = 0
var/mode = 1
var/max_matter = 100
var/mode = RCD_MODE_TURF
var/canRwall = 0
var/menu = 1
// UI shit
var/menu = RCD_PAGE_MAIN
var/locked = TRUE
var/door_type = /obj/machinery/door/airlock
var/door_name = "Airlock"
req_access = list(access_engine)
var/list/door_accesses = list()
var/list/door_accesses_list = list()
var/one_access
var/locked = 1
var/static/list/allowed_door_types = list(
/obj/machinery/door/airlock = "Standard", /obj/machinery/door/airlock/glass = "Standard (Glass)",
/obj/machinery/door/airlock/command = "Command", /obj/machinery/door/airlock/command/glass = "Command (Glass)",
/obj/machinery/door/airlock/security = "Security", /obj/machinery/door/airlock/security/glass = "Security (Glass)",
/obj/machinery/door/airlock/engineering = "Engineering", /obj/machinery/door/airlock/engineering/glass = "Engineering (Glass)",
/obj/machinery/door/airlock/medical = "Medical", /obj/machinery/door/airlock/medical/glass = "Medical (Glass)",
/obj/machinery/door/airlock/maintenance = "Maintenance", /obj/machinery/door/airlock/maintenance/glass = "Maintenance (Glass)",
/obj/machinery/door/airlock/external = "External", /obj/machinery/door/airlock/external/glass = "External (Glass)",
/obj/machinery/door/airlock/maintenance/external = "External Maintenance", /obj/machinery/door/airlock/maintenance/external/glass = "External Maintenance (Glass)",
/obj/machinery/door/airlock/freezer = "Freezer",
/obj/machinery/door/airlock/mining = "Mining", /obj/machinery/door/airlock/mining/glass = "Mining (Glass)",
/obj/machinery/door/airlock/research = "Research", /obj/machinery/door/airlock/research/glass = "Research (Glass)",
/obj/machinery/door/airlock/atmos = "Atmospherics", /obj/machinery/door/airlock/atmos/glass = "Atmospherics (Glass)",
/obj/machinery/door/airlock/science = "Science", /obj/machinery/door/airlock/science/glass = "Science (Glass)",
/obj/machinery/door/airlock/hatch = "Airtight Hatch",
/obj/machinery/door/airlock/maintenance_hatch = "Maintenance Hatch")
/obj/item/rcd/New()
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
// Stupid shit
var/static/allowed_targets = list(/turf, /obj/structure/grille, /obj/structure/window, /obj/structure/lattice, /obj/machinery/door/airlock)
/obj/item/rcd/Initialize()
. = ..()
spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
GLOB.rcd_list += src
door_accesses_list = list()
for(var/access in get_all_accesses())
door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses))
return
/obj/item/rcd/examine(mob/user)
. = ..()
to_chat(user, "MATTER: [matter]/[max_matter] matter-units.")
to_chat(user, "MODE: [mode].")
/obj/item/rcd/Destroy()
QDEL_NULL(spark_system)
GLOB.rcd_list -= src
return ..()
/obj/item/rcd/proc/get_airlock_image(airlock_type)
var/obj/machinery/door/airlock/proto = airlock_type
var/ic = initial(proto.icon)
var/mutable_appearance/MA = mutable_appearance(ic, "closed")
if(!initial(proto.glass))
MA.overlays += "fill_closed"
// Not scaling these down to button size because they look horrible then, instead just bumping up radius.
return MA
/obj/item/rcd/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
/obj/item/rcd/attackby(obj/item/W, mob/user, params)
..()
if(istype(W, /obj/item/rcd_ammo))
var/obj/item/rcd_ammo/R = W
if((matter + R.ammoamt) > max_matter)
to_chat(user, "<span class='notice'>The RCD can't hold any more matter-units.</span>")
return
matter += R.ammoamt
user.drop_item()
qdel(W)
if(!user.unEquip(R))
to_chat(user, "<span class='warning'>[R] is stuck to your hand!</span>")
return
qdel(R)
playsound(loc, 'sound/machines/click.ogg', 50, 1)
to_chat(user, "<span class='notice'>The RCD now holds [matter]/[max_matter] matter-units.</span>")
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
SSnanoui.update_uis(src)
/obj/item/rcd/proc/radial_menu(mob/user)
if(!check_menu(user))
return
var/list/choices = list(
RCD_MODE_AIRLOCK = image(icon = 'icons/obj/interface.dmi', icon_state = "airlock"),
RCD_MODE_DECON = image(icon = 'icons/obj/interface.dmi', icon_state = "delete"),
RCD_MODE_WINDOW = image(icon = 'icons/obj/interface.dmi', icon_state = "grillewindow"),
RCD_MODE_TURF = image(icon = 'icons/obj/interface.dmi', icon_state = "wallfloor"),
"UI" = image(icon = 'icons/obj/interface.dmi', icon_state = "ui_interact")
)
if(mode == RCD_MODE_AIRLOCK)
choices += list(
"Change Access" = image(icon = 'icons/obj/interface.dmi', icon_state = "access"),
"Change Airlock Type" = image(icon = 'icons/obj/interface.dmi', icon_state = "airlocktype")
)
choices -= mode // Get rid of the current mode, clicking it won't do anything.
var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user))
if(!check_menu(user))
return
switch(choice)
if(RCD_MODE_AIRLOCK, RCD_MODE_DECON, RCD_MODE_WINDOW, RCD_MODE_TURF)
mode = choice
if("UI")
menu = RCD_PAGE_MAIN
ui_interact(user)
return
if("Change Access", "Change Airlock Type")
menu = RCD_PAGE_AIRLOCK
ui_interact(user)
return
else
return
playsound(src, 'sound/effects/pop.ogg', 50, 0)
to_chat(user, "<span class='notice'>You change [src]'s mode to '[choice]'.</span>")
/obj/item/rcd/attack_self(mob/user)
//Change the mode
ui_interact(user)
//Change the mode // Oh I thought the UI was just for fucking staring at
radial_menu(user)
/obj/item/rcd/attack_self_tk(mob/user)
ui_interact(user)
radial_menu(user)
/obj/item/rcd/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = inventory_state)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
@@ -110,10 +184,10 @@ RCD
data["one_access"] = one_access
data["locked"] = locked
if(menu == 2)
if(menu == RCD_PAGE_AIRLOCK)
var/list/door_types_list = list()
for(var/type in allowed_door_types)
door_types_list[++door_types_list.len] = list("name" = allowed_door_types[type], "type" = type)
for(var/type in GLOB.rcd_door_types)
door_types_list[++door_types_list.len] = list("name" = GLOB.rcd_door_types[type], "type" = type)
data["allowed_door_types"] = door_types_list
data["door_accesses"] = door_accesses_list
@@ -128,13 +202,13 @@ RCD
spark_system.start()
if(href_list["mode"])
mode = text2num(href_list["mode"])
mode = href_list["mode"]
. = 1
if(href_list["door_type"])
var/new_door_type = text2path(href_list["door_type"])
if(!(new_door_type in allowed_door_types))
message_admins("RCD HREF exploit attempted by [key_name(usr, usr.client)]!")
if(!(new_door_type in GLOB.rcd_door_types))
message_admins("RCD Door HREF exploit attempted by [key_name(usr)]!")
return
door_type = new_door_type
. = 1
@@ -144,239 +218,229 @@ RCD
. = 1
if(href_list["login"])
if(istype(usr,/mob/living/silicon))
locked = 0
else
var/obj/item/I = usr.get_active_hand()
if(istype(I, /obj/item/pda))
var/obj/item/pda/pda = I
I = pda.id
var/obj/item/card/id/ID = I
if(istype(ID) && ID)
if(check_access(ID))
locked = 0
else
to_chat(usr, "<span class='warning'>This ID lacks access.</span>")
else
to_chat(usr, "<span class='warning'>You can't swipe without your ID in hand.</span>")
if(allowed(usr))
locked = FALSE
. = 1
if(href_list["logout"])
locked = 1
locked = TRUE
. = 1
if(href_list["toggle_one_access"] && !locked)
one_access = !one_access
. = 1
if(!locked)
if(href_list["toggle_one_access"])
one_access = !one_access
. = 1
if(href_list["toggle_access"] && !locked)
var/href_access = text2num(href_list["toggle_access"])
if(href_access in door_accesses)
door_accesses -= href_access
else
door_accesses += href_access
door_accesses_list = list()
for(var/access in get_all_accesses())
door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses))
. = 1
if(href_list["toggle_access"])
var/href_access = text2num(href_list["toggle_access"])
if(href_access in door_accesses)
door_accesses -= href_access
else
door_accesses += href_access
door_accesses_list = list()
for(var/access in get_all_accesses())
door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses))
. = 1
if(href_list["choice"] && !locked)
var/temp_t = sanitize(copytext(input("Enter a custom Airlock Name.","Airlock Name"),1,MAX_MESSAGE_LEN))
if(temp_t)
door_name = temp_t
if(href_list["choice"])
var/temp_t = sanitize(copytext(input("Enter a custom Airlock Name.", "Airlock Name"), 1, MAX_MESSAGE_LEN))
if(temp_t)
door_name = temp_t
/obj/item/rcd/proc/activate()
playsound(loc, usesound, 50, 1)
/obj/item/rcd/proc/mode_turf(atom/A, mob/user)
if(isspaceturf(A) || istype(A, /obj/structure/lattice))
if(useResource(1, user))
to_chat(user, "Building Floor...")
playsound(loc, usesound, 50, 1)
var/turf/AT = get_turf(A)
AT.ChangeTurf(/turf/simulated/floor/plating)
return TRUE
return FALSE
if(isfloorturf(A))
if(checkResource(3, user))
to_chat(user, "Building Wall...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 20 * toolspeed, target = A))
if(!useResource(3, user))
return FALSE
playsound(loc, usesound, 50, 1)
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/wall)
return TRUE
return FALSE
return FALSE
/obj/item/rcd/proc/mode_airlock(atom/A, mob/user)
if(isfloorturf(A) && checkResource(10, user))
to_chat(user, "Building Airlock...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50 * toolspeed, target = A))
if(locate(/obj/machinery/door) in A.contents)
return FALSE
if(!useResource(10, user))
return FALSE
playsound(loc, usesound, 50, 1)
var/obj/machinery/door/airlock/T = new door_type(A)
T.name = door_name
T.autoclose = TRUE
if(one_access)
T.req_one_access = door_accesses.Copy()
else
T.req_access = door_accesses.Copy()
return FALSE
return FALSE
/obj/item/rcd/proc/mode_decon(atom/A, mob/user)
if(iswallturf(A))
if(istype(A, /turf/simulated/wall/r_wall) && !canRwall)
return FALSE
if(checkResource(5, user))
to_chat(user, "Deconstructing Wall...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 40 * toolspeed, target = A))
if(!useResource(5, user))
return FALSE
playsound(loc, usesound, 50, 1)
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/floor/plating)
return TRUE
return FALSE
if(isfloorturf(A))
if(checkResource(5, user))
to_chat(user, "Deconstructing Floor...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50 * toolspeed, target = A))
if(!useResource(5, user))
return FALSE
playsound(loc, usesound, 50, 1)
var/turf/AT = A
AT.ChangeTurf(/turf/space)
return TRUE
return FALSE
if(istype(A, /obj/machinery/door/airlock))
if(checkResource(20, user))
to_chat(user, "Deconstructing Airlock...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50 * toolspeed, target = A))
if(!useResource(20, user))
return FALSE
playsound(loc, usesound, 50, 1)
qdel(A)
return TRUE
return FALSE
if(istype(A, /obj/structure/window)) // You mean the grille of course, do you?
A = locate(/obj/structure/grille) in A.loc
if(istype(A, /obj/structure/grille))
if(!checkResource(2, user))
return 0
to_chat(user, "Deconstructing window...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(!do_after(user, 20 * toolspeed, target = A))
return 0
if(!useResource(2, user))
return 0
playsound(loc, usesound, 50, 1)
var/turf/T1 = get_turf(A)
QDEL_NULL(A)
for(var/obj/structure/window/W in T1.contents)
qdel(W)
for(var/cdir in cardinal)
var/turf/T2 = get_step(T1, cdir)
if(locate(/obj/structure/window/full/shuttle) in T2)
continue // Shuttle windows? Nah. We don't need extra windows there.
if(!(locate(/obj/structure/grille) in T2))
continue
for(var/obj/structure/window/W in T2)
if(W.dir == turn(cdir, 180))
qdel(W)
var/obj/structure/window/reinforced/W = new(T2)
W.dir = turn(cdir, 180)
return TRUE
return FALSE
/obj/item/rcd/proc/mode_window(atom/A, mob/user)
if(isfloorturf(A))
if(locate(/obj/structure/grille) in A)
return 0 // We already have window
if(!checkResource(2, user))
return 0
to_chat(user, "Constructing window...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(!do_after(user, 20 * toolspeed, target = A))
return 0
if(locate(/obj/structure/grille) in A)
return 0 // We already have window
if(!useResource(2, user))
return 0
playsound(loc, usesound, 50, 1)
new /obj/structure/grille(A)
for(var/obj/structure/window/W in A)
qdel(W)
for(var/cdir in cardinal)
var/turf/T = get_step(A, cdir)
if(locate(/obj/structure/grille) in T)
for(var/obj/structure/window/W in T)
if(W.dir == turn(cdir, 180))
qdel(W)
else // Build a window!
var/obj/structure/window/reinforced/W = new(A)
W.dir = cdir
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/floor/plating) // Platings go under windows.
return 1
/obj/item/rcd/afterattack(atom/A, mob/user, proximity)
if(!proximity) return
if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
return 0
if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock) || istype(A, /obj/structure/grille) || istype(A, /obj/structure/window) || istype(A, /obj/structure/lattice)))
return 0
if(!proximity)
return FALSE
if(istype(A, /turf/space/transit))
return FALSE
if(!is_type_in_list(A, allowed_targets))
return FALSE
switch(mode)
if(1)
if(istype(A, /turf/space) || istype(A, /obj/structure/lattice))
if(useResource(1, user))
to_chat(user, "Building Floor...")
activate()
var/turf/AT = get_turf(A)
AT.ChangeTurf(/turf/simulated/floor/plating)
return 1
return 0
if(istype(A, /turf/simulated/floor))
if(checkResource(3, user))
to_chat(user, "Building Wall ...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 20 * toolspeed, target = A))
if(!useResource(3, user))
return 0
activate()
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/wall)
return 1
return 0
if(2)
if(istype(A, /turf/simulated/floor))
if(checkResource(10, user))
to_chat(user, "Building Airlock...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50 * toolspeed, target = A))
for(var/obj/machinery/door/airlock/D in A.contents)
return 0
if(!useResource(10, user))
return 0
activate()
var/obj/machinery/door/airlock/T = new door_type(A)
T.name = door_name
T.autoclose = 1
if(one_access)
T.req_one_access = door_accesses.Copy()
else
T.req_access = door_accesses.Copy()
return 1
return 0
return 0
if(3)
if(istype(A, /turf/simulated/wall))
if(istype(A, /turf/simulated/wall/r_wall) && !canRwall)
return 0
if(checkResource(5, user))
to_chat(user, "Deconstructing Wall...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 40 * toolspeed, target = A))
if(!useResource(5, user))
return 0
activate()
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/floor/plating)
return 1
return 0
if(istype(A, /turf/simulated/floor))
if(checkResource(5, user))
to_chat(user, "Deconstructing Floor...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50 * toolspeed, target = A))
if(!useResource(5, user))
return 0
activate()
var/turf/AT = A
AT.ChangeTurf(/turf/space)
return 1
return 0
if(istype(A, /obj/machinery/door/airlock))
if(checkResource(20, user))
to_chat(user, "Deconstructing Airlock...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50 * toolspeed, target = A))
if(!useResource(20, user))
return 0
activate()
qdel(A)
return 1
return 0
if(istype(A, /obj/structure/window)) // You mean the grille of course, do you?
A = locate(/obj/structure/grille) in A.loc
if(istype(A, /obj/structure/grille))
if(!checkResource(2, user))
return 0
to_chat(user, "Deconstructing window...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(!do_after(user, 20 * toolspeed, target = A))
return 0
if(locate(/obj/structure/window/full/shuttle) in A.contents)
return 0 // Let's not give shuttle-griefers an easy time.
if(!useResource(2, user))
return 0
activate()
var/turf/T1 = get_turf(A)
QDEL_NULL(A)
for(var/obj/structure/window/W in T1.contents)
qdel(W)
for(var/cdir in cardinal)
var/turf/T2 = get_step(T1, cdir)
if(locate(/obj/structure/window/full/shuttle) in T2.contents)
continue // Shuttle windows? Nah. We don't need extra windows there.
if(!(locate(/obj/structure/grille) in T2.contents))
continue
for(var/obj/structure/window/W in T2.contents)
if(W.dir == turn(cdir, 180))
qdel(W)
var/obj/structure/window/reinforced/W = new(T2)
W.dir = turn(cdir, 180)
return 1
return 0
if(4)
if(istype(A, /turf/simulated/floor))
if(locate(/obj/structure/grille) in contents)
return 0 // We already have window
if(!checkResource(2, user))
return 0
to_chat(user, "Constructing window...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(!do_after(user, 20 * toolspeed, target = A))
return 0
if(locate(/obj/structure/grille) in A.contents)
return 0 // We already have window
if(!useResource(2, user))
return 0
activate()
new /obj/structure/grille(A)
for(var/obj/structure/window/W in contents)
qdel(W)
for(var/cdir in cardinal)
var/turf/T = get_step(A, cdir)
if(locate(/obj/structure/grille) in T.contents)
for(var/obj/structure/window/W in T.contents)
if(W.dir == turn(cdir, 180))
qdel(W)
else // Build a window!
var/obj/structure/window/reinforced/W = new(A)
W.dir = cdir
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/floor/plating) // Platings go under windows.
return 1
if(RCD_MODE_TURF)
. = mode_turf(A, user)
if(RCD_MODE_AIRLOCK)
. = mode_airlock(A, user)
if(RCD_MODE_DECON)
. = mode_decon(A, user)
if(RCD_MODE_WINDOW)
. = mode_window(A, user)
else
to_chat(user, "ERROR: RCD in MODE: [mode] attempted use by [user]. Send this text #coderbus or an admin.")
return 0
. = 0
SSnanoui.update_uis(src)
/obj/item/rcd/proc/useResource(var/amount, var/mob/user)
/obj/item/rcd/proc/useResource(amount, mob/user)
if(matter < amount)
return 0
matter -= amount
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
SSnanoui.update_uis(src)
return 1
/obj/item/rcd/proc/checkResource(var/amount, var/mob/user)
/obj/item/rcd/proc/checkResource(amount, mob/user)
return matter >= amount
/obj/item/rcd/borg/useResource(var/amount, var/mob/user)
/obj/item/rcd/borg/useResource(amount, mob/user)
if(!isrobot(user))
return 0
return user:cell:use(amount * 160)
var/mob/living/silicon/robot/R = user
return R.cell.use(amount * 160)
/obj/item/rcd/borg/checkResource(var/amount, var/mob/user)
/obj/item/rcd/borg/checkResource(amount, mob/user)
if(!isrobot(user))
return 0
return user:cell:charge >= (amount * 160)
var/mob/living/silicon/robot/R = user
return R.cell.charge >= (amount * 160)
/obj/item/rcd/borg/New()
..()
desc = "A device used to rapidly build and deconstruct walls, floors and airlocks."
/obj/item/rcd/borg
canRwall = 1
/obj/item/rcd/proc/detonate_pulse()
audible_message("<span class='danger'><b>[src] begins to vibrate and \
buzz loudly!</b></span>","<span class='danger'><b>[src] begins \