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Merge pull request #6925 from SamHPurp/fixes-abductors
Refactors Stool/Bed/Chair deconstruction + adds Psych's bed recipe + bug fixes
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@@ -122,7 +122,7 @@
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/obj/item/clothing/suit/armor/hos/alt
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name = "armored trenchoat"
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desc = "A trenchcoat enchanced with a special lightweight kevlar. The epitome of tactical plainclothes."
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desc = "A trenchcoat enhanced with a special lightweight kevlar. The epitome of tactical plainclothes."
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icon_state = "hostrench_open"
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item_state = "hostrench_open"
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flags_inv = 0
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@@ -142,7 +142,7 @@
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/obj/item/clothing/suit/armor/vest/warden
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name = "Warden's armored jacket"
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desc = "An armoured jacket with silver rank pips and livery."
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desc = "An armored jacket with silver rank pips and livery."
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icon_state = "warden_jacket"
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item_state = "armor"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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@@ -166,7 +166,7 @@
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/obj/item/clothing/suit/armor/vest/capcarapace/alt
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name = "captain's parade jacket"
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desc = "For when an armoured vest isn't fashionable enough."
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desc = "For when an armored vest isn't fashionable enough."
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icon_state = "capformal"
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item_state = "capspacesuit"
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@@ -412,13 +412,13 @@
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/obj/item/clothing/suit/armor/tdome/red
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name = "Red Thunderdome Armor"
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desc = "Armor worn by the red Thunderodome team"
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desc = "Armor worn by the red Thunderdome team."
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icon_state = "tdred"
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item_state = "tdred"
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/obj/item/clothing/suit/armor/tdome/green
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name = "Green Thunderdome Armor"
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desc = "Armor worn by the green Thunderodome team"
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desc = "Armor worn by the green Thunderdome team."
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icon_state = "tdgreen"
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item_state = "tdgreen"
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@@ -243,7 +243,7 @@
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to_chat(user, "Waving around a badge before swiping an ID would be pretty pointless.")
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return
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if(isliving(user))
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user.visible_message("\red [user] displays their NanoTrasen Internal Security Legal Authorization Badge.\nIt reads: [stored_name], NT Security.","\red You display your NanoTrasen Internal Security Legal Authorization Badge.\nIt reads: [stored_name], NT Security.")
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user.visible_message("\red [user] displays their Nanotrasen Internal Security Legal Authorization Badge.\nIt reads: [stored_name], NT Security.","\red You display your Nanotrasen Internal Security Legal Authorization Badge.\nIt reads: [stored_name], NT Security.")
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/obj/item/clothing/accessory/holobadge/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
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if(istype(O, /obj/item/weapon/card/id) || istype(O, /obj/item/device/pda))
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@@ -361,16 +361,19 @@
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//However, these 3 don't have corgi versions of their sprites
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/obj/item/clothing/accessory/stripedredscarf
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name = "striped red scarf"
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desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
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icon_state = "stripedredscarf"
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item_color = "stripedredscarf"
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/obj/item/clothing/accessory/stripedgreenscarf
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name = "striped green scarf"
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desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
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icon_state = "stripedgreenscarf"
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item_color = "stripedgreenscarf"
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/obj/item/clothing/accessory/stripedbluescarf
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name = "striped blue scarf"
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desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
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icon_state = "stripedbluescarf"
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item_color = "stripedbluescarf"
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@@ -1094,8 +1094,10 @@ var/list/slot_equipment_priority = list( \
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var/obj/item/weapon/selection = input("What do you want to yank out?", "Embedded objects") in valid_objects
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if(self)
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visible_message("<span class='warning'>[usr] appears to be trying to extract an object from their body.</span>")
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to_chat(src, "<span class='warning'>You attempt to get a good grip on [selection] in your body.</span>")
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else
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visible_message("<span class='warning'>[usr] attempts to get a good grip on [selection] in [S]'s body.</span>")
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to_chat(U, "<span class='warning'>You attempt to get a good grip on [selection] in [S]'s body.</span>")
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if(!do_after(U, 80, target = S))
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