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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 05:57:24 +01:00
New follow system for observers
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@@ -296,3 +296,34 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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dat += data_core.get_manifest()
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src << browse(dat, "window=manifest;size=370x420;can_close=1")
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//BEGIN TELEPORT HREF CODE
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/mob/dead/observer/Topic(href, href_list)
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if(usr != src)
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return
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..()
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if (href_list["follow"])
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var/mob/target = locate(href_list["follow"]) in mob_list
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var/mob/A = usr;
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A << "You are now following [target]"
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//var/mob/living/silicon/ai/A = locate(href_list["track2"]) in mob_list
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if(target && target != usr)
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following = target
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spawn(0)
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var/turf/pos = get_turf(A)
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while(A.loc == pos)
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var/turf/T = get_turf(target)
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if(!T)
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break
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if(following != target)
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break
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if(!client)
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break
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A.loc = T
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pos = A.loc
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sleep(15)
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following = null
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..()
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//END TELEPORT HREF CODE
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@@ -60,9 +60,10 @@
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message = say_quote(message)
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rendered = "<i><span class='game say'>Hivemind, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
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var/rendered2 = null
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for (var/mob/M in player_list)
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if (istype(M, /mob/new_player))
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continue
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if (M.stat > 1)
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M.show_message(rendered, 2)
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if (M.stat > 1 && istype(M, /mob/dead/observer))
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rendered2 = "<i><span class='game say'>Hivemind, <span class='name'>[name]</span> <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span></i>"
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M.show_message(rendered2, 2)
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@@ -359,7 +359,16 @@ var/list/department_radio_keys = list(
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message_a = "<i>[message_a]</i>"
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rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] <span class='message'>[message_a]</span></span>"
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for (var/M in heard_a)
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var/rendered2 = null
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for (var/mob/M in heard_a)
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//BEGIN TELEPORT CHANGES
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if(!istype(M, /mob/new_player))
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if(M && M.stat == DEAD)
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rendered2 = "<span class='game say'><span class='name'>[GetVoice()]</span></span> [alt_name] <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span>"
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M:show_message(rendered2, 2)
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continue
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//END CHANGES
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if(hascall(M,"show_message"))
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var/deaf_message = ""
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var/deaf_type = 1
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@@ -381,9 +390,17 @@ var/list/department_radio_keys = list(
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message_b = "<i>[message_b]</i>"
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rendered = "<span class='game say'><span class='name'>[name]</span>[alt_name] <span class='message'>[message_b]</span></span>" //Voice_name isn't too useful. You'd be able to tell who was talking presumably.
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var/rendered2 = null
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for (var/M in heard_b)
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var/mob/MM
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if(istype(M, /mob))
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MM = M
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if(!istype(MM, /mob/new_player) && MM)
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if(MM && MM.stat == DEAD)
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rendered2 = "<span class='game say'><span class='name'>[voice_name]</span></span> <a href='byond://?src=\ref[MM];follow2=\ref[MM];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_b]</span></span>"
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MM:show_message(rendered2, 2)
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continue
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if(hascall(M,"show_message"))
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M:show_message(rendered, 2)
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M << speech_bubble
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@@ -108,6 +108,9 @@
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if(istype(S , /mob/living/silicon/ai))
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var/renderedAI = "<i><span class='game say'>Robotic Talk, <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[src]'><span class='name'>[name]</span></a> <span class='message'>[message_a]</span></span></i>"
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S.show_message(renderedAI, 2)
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else if(istype(S , /mob/dead/observer) && S.stat == DEAD)
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var/rendered2 = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <a href='byond://?src=\ref[S];follow2=\ref[S];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span></i>"
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S.show_message(rendered2, 2)
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else
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S.show_message(rendered, 2)
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@@ -116,6 +119,9 @@
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if(istype(S , /mob/living/silicon/ai))
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var/renderedAI = "<i><span class='game say'>Robotic Talk, <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[src]'><span class='name'>[name]</span></a> <span class='message'>[message_a]</span></span></i>"
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S.show_message(renderedAI, 2)
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else if(istype(S , /mob/dead/observer) && S.stat == DEAD)
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var/rendered2 = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <a href='byond://?src=\ref[S];follow2=\ref[S];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span></i>"
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S.show_message(rendered2, 2)
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else
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S.show_message(rendered, 2)
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@@ -142,8 +148,10 @@
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message = say_quote(message)
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rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
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// rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
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rendered = null
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for (var/mob/M in dead_mob_list)
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if(!istype(M,/mob/new_player) && !istype(M,/mob/living/carbon/brain)) //No meta-evesdropping
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rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span></i>"
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M.show_message(rendered, 2)
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@@ -49,16 +49,17 @@
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alt_name = " (died as [real_name])"
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message = src.say_quote(message)
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var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] <span class='message'>[message]</span></span>"
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//var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] <span class='message'>[message]</span></span>"
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var/rendered2 = null//edited
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for(var/mob/M in player_list)
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rendered2 = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message]</span></span>"//edited
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if(istype(M, /mob/new_player))
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continue
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if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) // Show the message to admins/mods with deadchat toggled on
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M << rendered //Admins can hear deadchat, if they choose to, no matter if they're blind/deaf or not.
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M << rendered2 //Admins can hear deadchat, if they choose to, no matter if they're blind/deaf or not.
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else if(M.client && M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // Show the message to regular ghosts with deadchat toggled on.
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M.show_message(rendered, 2) //Takes into account blindness and such.
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M.show_message(rendered2, 2) //Takes into account blindness and such.
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return
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/mob/proc/say_understands(var/mob/other,var/datum/language/speaking = null)
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