diff --git a/code/game/objects/items/devices/transfer_valve.dm b/code/game/objects/items/devices/transfer_valve.dm index 282abc1b2bc..a3e0d2f7b78 100644 --- a/code/game/objects/items/devices/transfer_valve.dm +++ b/code/game/objects/items/devices/transfer_valve.dm @@ -51,8 +51,8 @@ A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb). bombers += "[key_name(user)] attached a [item] to a transfer valve." - message_admins("[key_name_admin(user)] attached a [item] to a transfer valve.") - log_game("[key_name_admin(user)] attached a [item] to a transfer valve.") + msg_admin_attack("[key_name_admin(user)] attached [item] to a transfer valve.") + log_game("[key_name_admin(user)] attached [item] to a transfer valve.") attacher = user nanomanager.update_uis(src) // update all UIs attached to src return @@ -66,7 +66,7 @@ /obj/item/device/transfer_valve/attack_self(mob/user as mob) ui_interact(user) - + /obj/item/device/transfer_valve/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) // this is the data which will be sent to the ui @@ -77,13 +77,13 @@ data["valveOpen"] = valve_open ? 1 : 0 // update the ui if it exists, returns null if no ui is passed/found - ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) if (!ui) // the ui does not exist, so we'll create a new() one // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm ui = new(user, src, ui_key, "transfer_valve.tmpl", "Tank Transfer Valve", 460, 280) // when the ui is first opened this is the data it will use - ui.set_initial_data(data) + ui.set_initial_data(data) // open the new ui window ui.open() // auto update every Master Controller tick @@ -190,7 +190,7 @@ log_str += " Last touched by: [src.fingerprintslast][last_touch_info]" bombers += log_str - message_admins(log_str, 0, 1) + msg_admin_attack(log_str, 0, 1) log_game(log_str) merge_gases() spawn(20) // In case one tank bursts diff --git a/code/modules/assembly/bomb.dm b/code/modules/assembly/bomb.dm index c8d2c29e92c..d2d6225377f 100644 --- a/code/modules/assembly/bomb.dm +++ b/code/modules/assembly/bomb.dm @@ -45,7 +45,7 @@ if(!status) status = 1 bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]" - message_admins("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]") + msg_admin_attack("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]") user << "A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited." else status = 0