diff --git a/_build_dependencies.sh b/_build_dependencies.sh index 24a33ed3644..e78949dc81e 100644 --- a/_build_dependencies.sh +++ b/_build_dependencies.sh @@ -1,6 +1,6 @@ # This file has all the information on what versions of libraries are thrown into the code # For dreamchecker -export SPACEMANDMM_TAG=suite-1.2 +export SPACEMANDMM_TAG=suite-1.4 # For NanoUI export NODE_VERSION=9 # For the scripts in tools @@ -8,4 +8,4 @@ export PHP_VERSION=5.6 # Byond Major export BYOND_MAJOR=513 # Byond Minor -export BYOND_MINOR=1505 +export BYOND_MINOR=1514 diff --git a/_maps/map_files/Delta/delta.dmm b/_maps/map_files/Delta/delta.dmm index 171e1ffde1a..54ad9d08447 100644 --- a/_maps/map_files/Delta/delta.dmm +++ b/_maps/map_files/Delta/delta.dmm @@ -24058,29 +24058,17 @@ pressure_checks_default = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "aUm" = ( /obj/machinery/camera{ c_tag = "Atmospherics Air Tank"; network = list("SS13","Engineering") }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "aUn" = ( -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "aUo" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply, @@ -25034,31 +25022,19 @@ frequency = 1441; id_tag = "air_sensor" }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "aVT" = ( /obj/machinery/portable_atmospherics/canister/air{ anchored = 1 }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "aVU" = ( /obj/machinery/light/small{ dir = 4 }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "aVV" = ( /obj/structure/table/wood, @@ -25824,24 +25800,14 @@ /turf/simulated/floor/plating, /area/security/prison) "aXa" = ( -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "aXb" = ( /obj/machinery/camera{ c_tag = "Atmospherics CO2 Tank"; network = list("SS13","Engineering") }, -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "aXc" = ( /obj/machinery/atmospherics/unary/vent_pump{ @@ -25860,12 +25826,7 @@ pressure_checks_default = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "aXd" = ( /obj/structure/grille, @@ -26062,11 +26023,7 @@ frequency = 1441; id = "air_in" }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "aXy" = ( /obj/structure/cable{ @@ -26589,35 +26546,20 @@ /obj/machinery/light/small{ dir = 8 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "aYv" = ( /obj/machinery/portable_atmospherics/canister/carbon_dioxide{ anchored = 1 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "aYw" = ( /obj/machinery/air_sensor{ frequency = 1441; id_tag = "co2_sensor" }, -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "aYx" = ( /obj/structure/window/reinforced{ @@ -27718,12 +27660,7 @@ frequency = 1441; id = "co2_in" }, -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "bah" = ( /obj/structure/grille, @@ -27932,29 +27869,17 @@ pressure_checks_default = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "baA" = ( /obj/machinery/camera{ c_tag = "Atmospherics Oxygen Tank"; network = list("SS13","Engineering") }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "baB" = ( -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "baC" = ( /obj/effect/decal/cleanable/dirt, @@ -28759,31 +28684,19 @@ frequency = 1441; id_tag = "o2_sensor" }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "bbZ" = ( /obj/machinery/portable_atmospherics/canister/oxygen{ anchored = 1 }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "bca" = ( /obj/machinery/light/small{ dir = 4 }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "bcb" = ( /obj/effect/decal/cleanable/dirt, @@ -29370,26 +29283,14 @@ }, /area/shuttle/pod_3) "bdk" = ( -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "bdl" = ( /obj/machinery/camera{ c_tag = "Atmospherics Toxins Tank"; network = list("SS13","Engineering") }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "bdm" = ( /obj/machinery/atmospherics/unary/vent_pump{ @@ -29408,13 +29309,7 @@ pressure_checks_default = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "bdn" = ( /obj/structure/window/reinforced{ @@ -29502,11 +29397,7 @@ frequency = 1441; id = "o2_in" }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "bdw" = ( /obj/structure/reagent_dispensers/watertank, @@ -30166,38 +30057,20 @@ /obj/machinery/light/small{ dir = 8 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "beF" = ( /obj/machinery/portable_atmospherics/canister/toxins{ anchored = 1 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "beG" = ( /obj/machinery/air_sensor{ frequency = 1441; id_tag = "tox_sensor" }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "beH" = ( /obj/structure/window/reinforced{ @@ -30872,13 +30745,7 @@ frequency = 1441; id = "tox_in" }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "bgb" = ( /obj/structure/window/reinforced, @@ -30999,29 +30866,17 @@ pressure_checks_default = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "bgl" = ( /obj/machinery/camera{ c_tag = "Atmospherics Nitrogen Tank"; network = list("SS13","Engineering") }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "bgm" = ( -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "bgn" = ( /turf/simulated/floor/plasteel{ @@ -31594,31 +31449,19 @@ frequency = 1441; id_tag = "n2_sensor" }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "bht" = ( /obj/machinery/portable_atmospherics/canister/nitrogen{ anchored = 1 }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "bhu" = ( /obj/machinery/light/small{ dir = 4 }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "bhv" = ( /obj/structure/reagent_dispensers/watertank, @@ -32533,11 +32376,7 @@ frequency = 1441; id = "n2_in" }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "bjc" = ( /obj/structure/closet/crate, @@ -112194,17 +112033,6 @@ /obj/effect/decal/warning_stripes/west, /turf/simulated/floor/plasteel, /area/shuttle/escape) -"dTU" = ( -/obj/docking_port/stationary{ - dir = 8; - dwidth = 3; - height = 5; - id = "sit_scimaint"; - name = "Cyberiad Science Maint"; - width = 11 - }, -/turf/space, -/area/space/nearstation) "dTV" = ( /obj/machinery/power/solar{ name = "Aft Starboard Solar Panel" @@ -170544,7 +170372,7 @@ aaa aaa aaa aaa -dTU +aaa aaa aaa aaa diff --git a/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm b/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm index 773ff5cb937..bcb253857e7 100644 --- a/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm +++ b/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm @@ -55399,9 +55399,7 @@ /turf/simulated/floor/engine/n20, /area/atmos) "bRk" = ( -/obj/machinery/portable_atmospherics/canister/sleeping_agent/roomfiller{ - valve_open = 1 - }, +/obj/machinery/portable_atmospherics/canister/sleeping_agent, /turf/simulated/floor/engine/n20, /area/atmos) "bRl" = ( @@ -57907,35 +57905,17 @@ pressure_checks = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "bVV" = ( -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "bVW" = ( /obj/effect/landmark{ name = "xeno_spawn"; pixel_x = -1 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "bVY" = ( /obj/structure/window/reinforced{ @@ -58797,35 +58777,17 @@ frequency = 1441; id_tag = "tox_sensor" }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "bXA" = ( /obj/machinery/portable_atmospherics/canister/toxins, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "bXB" = ( /obj/machinery/light/small{ dir = 4 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "bXH" = ( /obj/structure/cable/yellow{ @@ -59451,13 +59413,7 @@ id = "tox_in"; pixel_y = 1 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "bYP" = ( /obj/item/storage/belt/utility, @@ -59976,13 +59932,7 @@ dir = 8; network = list("SS13") }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "bZP" = ( /turf/simulated/wall, @@ -60850,20 +60800,10 @@ pressure_checks = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "cbl" = ( -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "cbm" = ( /obj/machinery/atmospherics/unary/vent_pump{ @@ -61344,32 +61284,17 @@ frequency = 1441; id_tag = "co2_sensor" }, -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "cci" = ( /obj/machinery/portable_atmospherics/canister/carbon_dioxide, -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "ccj" = ( /obj/machinery/light/small{ dir = 4 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "ccl" = ( /obj/effect/landmark{ @@ -62198,12 +62123,7 @@ id = "co2_in"; pixel_y = 1 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "cdA" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ @@ -62396,12 +62316,7 @@ dir = 8; network = list("SS13") }, -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "cdT" = ( /turf/simulated/wall, @@ -69133,22 +69048,14 @@ frequency = 1441; id = "n2_in" }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "cpi" = ( /obj/machinery/air_sensor{ frequency = 1441; id_tag = "n2_sensor" }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "cpj" = ( /obj/machinery/atmospherics/unary/vent_pump{ @@ -69162,11 +69069,7 @@ pressure_checks = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "cpk" = ( /obj/machinery/atmospherics/unary/outlet_injector/on{ @@ -69174,22 +69077,14 @@ frequency = 1441; id = "o2_in" }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "cpl" = ( /obj/machinery/air_sensor{ frequency = 1441; id_tag = "o2_sensor" }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "cpm" = ( /obj/machinery/atmospherics/unary/vent_pump{ @@ -69203,11 +69098,7 @@ pressure_checks = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "cpn" = ( /obj/machinery/atmospherics/unary/outlet_injector/on{ @@ -69215,11 +69106,7 @@ frequency = 1443; id = "air_in" }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "cpo" = ( /obj/machinery/air_sensor{ @@ -69227,11 +69114,7 @@ id_tag = "air_sensor"; output = 7 }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "cpp" = ( /obj/machinery/atmospherics/unary/vent_pump/high_volume{ @@ -69245,11 +69128,7 @@ pressure_checks = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "cpq" = ( /obj/machinery/atmospherics/binary/pump{ @@ -70140,19 +70019,11 @@ name = "\improper Secure Lab" }) "cqK" = ( -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "cqL" = ( /obj/machinery/portable_atmospherics/canister/nitrogen, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "cqM" = ( /obj/machinery/door_control{ @@ -70163,19 +70034,11 @@ /turf/simulated/floor/engine, /area/toxins/explab) "cqN" = ( -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "cqO" = ( /obj/machinery/portable_atmospherics/canister/oxygen, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "cqP" = ( /obj/structure/cable{ @@ -70190,19 +70053,11 @@ name = "xeno_spawn"; pixel_x = -1 }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "cqR" = ( /obj/machinery/portable_atmospherics/canister/air, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "cqS" = ( /obj/machinery/camera{ @@ -70210,11 +70065,7 @@ dir = 8; network = list("SS13") }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "cqT" = ( /obj/machinery/atmospherics/unary/outlet_injector/on{ @@ -70418,11 +70269,7 @@ dir = 8; network = list("SS13") }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "crm" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ @@ -70487,11 +70334,7 @@ dir = 8; network = list("SS13") }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "crr" = ( /turf/simulated/floor/plasteel{ @@ -71112,34 +70955,18 @@ /area/space/nearstation) "csq" = ( /obj/machinery/light/small, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "csr" = ( /obj/machinery/light/small, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "css" = ( -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "cst" = ( /obj/machinery/light/small, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "csu" = ( /obj/item/stack/rods{ diff --git a/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm b/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm index e99384893a1..835da590501 100644 --- a/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm +++ b/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm @@ -857,21 +857,13 @@ frequency = 1442; id_tag = "syndie_lavaland_n2_sensor" }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/ruin/unpowered/syndicate_lava_base/engineering) "bt" = ( /obj/machinery/light/small{ dir = 4 }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/ruin/unpowered/syndicate_lava_base/engineering) "bu" = ( /obj/machinery/atmospherics/unary/vent_pump/siphon/on{ @@ -880,11 +872,7 @@ id_tag = "syndie_lavaland_n2_out"; name = "nitrogen out" }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/ruin/unpowered/syndicate_lava_base/engineering) "bv" = ( /obj/effect/turf_decal/stripes/line{ @@ -1243,32 +1231,20 @@ /area/ruin/unpowered/syndicate_lava_base/main) "cg" = ( /obj/machinery/portable_atmospherics/canister/nitrogen, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/ruin/unpowered/syndicate_lava_base/engineering) "ch" = ( /obj/machinery/air_sensor{ frequency = 1442; id_tag = "syndie_lavaland_o2_sensor" }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/ruin/unpowered/syndicate_lava_base/engineering) "ci" = ( /obj/machinery/light/small{ dir = 4 }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/ruin/unpowered/syndicate_lava_base/engineering) "cj" = ( /obj/machinery/atmospherics/unary/vent_pump/siphon/on{ @@ -1277,19 +1253,11 @@ id_tag = "syndie_lavaland_o2_out"; name = "oxygen out" }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/ruin/unpowered/syndicate_lava_base/engineering) "ck" = ( /obj/machinery/portable_atmospherics/canister/oxygen, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/ruin/unpowered/syndicate_lava_base/engineering) "cl" = ( /obj/machinery/atmospherics/unary/vent_pump/siphon/on{ @@ -1298,46 +1266,22 @@ id_tag = "syndie_lavaland_tox_out"; name = "toxin out" }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/ruin/unpowered/syndicate_lava_base/engineering) "cm" = ( /obj/machinery/air_sensor{ frequency = 1442; id_tag = "syndie_lavaland_tox_sensor" }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/ruin/unpowered/syndicate_lava_base/engineering) "cn" = ( /obj/machinery/portable_atmospherics/canister/toxins, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/ruin/unpowered/syndicate_lava_base/engineering) "co" = ( /obj/machinery/light/small, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/ruin/unpowered/syndicate_lava_base/engineering) "cp" = ( /obj/structure/cable{ diff --git a/_maps/map_files/RandomRuins/SpaceRuins/deepstorage.dmm b/_maps/map_files/RandomRuins/SpaceRuins/deepstorage.dmm index 392592e56a5..8bb87d2026e 100644 --- a/_maps/map_files/RandomRuins/SpaceRuins/deepstorage.dmm +++ b/_maps/map_files/RandomRuins/SpaceRuins/deepstorage.dmm @@ -591,10 +591,6 @@ }, /turf/simulated/floor/light, /area/ruin/unpowered) -"bq" = ( -/obj/machinery/blackbox_recorder, -/turf/simulated/floor/plasteel, -/area/ruin/unpowered) "br" = ( /obj/structure/cable{ icon_state = "0-4"; @@ -2575,8 +2571,8 @@ ac bg bj ac -bq bx +ar bG bO bU diff --git a/_maps/map_files/RandomZLevels/terrorspiders.dmm b/_maps/map_files/RandomZLevels/terrorspiders.dmm index 8f1b576b0a2..70597a56927 100644 --- a/_maps/map_files/RandomZLevels/terrorspiders.dmm +++ b/_maps/map_files/RandomZLevels/terrorspiders.dmm @@ -7904,11 +7904,7 @@ /area/awaymission/UO71/centralhall) "pu" = ( /obj/machinery/portable_atmospherics/canister/air, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/awaymission/UO71/eng) "pv" = ( /obj/machinery/air_sensor{ @@ -7916,11 +7912,7 @@ id_tag = "UO71_air_sensor"; output = 7 }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/awaymission/UO71/eng) "pw" = ( /obj/structure/cable{ @@ -8172,11 +8164,7 @@ pressure_checks = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/awaymission/UO71/eng) "pQ" = ( /obj/machinery/atmospherics/unary/outlet_injector/on{ @@ -8184,11 +8172,7 @@ frequency = 1443; id = "UO71_air_in" }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/awaymission/UO71/eng) "pR" = ( /obj/machinery/atmospherics/pipe/simple/visible/cyan, @@ -11446,11 +11430,7 @@ frequency = 1441; id = "UO71_n2_in" }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 10000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/awaymission/UO71/eng) "vF" = ( /obj/machinery/atmospherics/unary/vent_pump{ @@ -11464,11 +11444,7 @@ pressure_checks = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 10000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/awaymission/UO71/eng) "vG" = ( /obj/machinery/atmospherics/unary/outlet_injector/on{ @@ -11476,11 +11452,7 @@ frequency = 1441; id = "UO71_o2_in" }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/awaymission/UO71/eng) "vH" = ( /obj/machinery/atmospherics/unary/vent_pump{ @@ -11494,11 +11466,7 @@ pressure_checks = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/awaymission/UO71/eng) "vI" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ @@ -11821,19 +11789,11 @@ id_tag = "UO71_n2_sensor" }, /obj/machinery/light/small, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 10000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/awaymission/UO71/eng) "wm" = ( /obj/machinery/portable_atmospherics/canister/nitrogen, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 10000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/awaymission/UO71/eng) "wn" = ( /obj/machinery/air_sensor{ @@ -11841,19 +11801,11 @@ id_tag = "UO71_o2_sensor" }, /obj/machinery/light/small, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/awaymission/UO71/eng) "wo" = ( /obj/machinery/portable_atmospherics/canister/oxygen, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/awaymission/UO71/eng) "wp" = ( /obj/effect/decal/warning_stripes/yellow/partial{ diff --git a/_maps/map_files/RandomZLevels/undergroundoutpost45.dmm b/_maps/map_files/RandomZLevels/undergroundoutpost45.dmm index 7d863b771b0..0e1347d3d3e 100644 --- a/_maps/map_files/RandomZLevels/undergroundoutpost45.dmm +++ b/_maps/map_files/RandomZLevels/undergroundoutpost45.dmm @@ -10200,11 +10200,7 @@ }) "pa" = ( /obj/machinery/portable_atmospherics/canister/air, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/awaycontent/a3{ has_gravity = 1; name = "UO45 Engineering" @@ -10215,11 +10211,7 @@ id_tag = "UO45_air_sensor"; output = 7 }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/awaycontent/a3{ has_gravity = 1; name = "UO45 Engineering" @@ -10612,11 +10604,7 @@ pressure_checks = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/awaycontent/a3{ has_gravity = 1; name = "UO45 Engineering" @@ -10627,11 +10615,7 @@ frequency = 1443; id = "UO45_air_in" }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/awaycontent/a3{ has_gravity = 1; name = "UO45 Engineering" @@ -14650,11 +14634,7 @@ frequency = 1441; id = "UO45_n2_in" }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 10000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/awaycontent/a3{ has_gravity = 1; name = "UO45 Engineering" @@ -14671,11 +14651,7 @@ pressure_checks = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 10000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/awaycontent/a3{ has_gravity = 1; name = "UO45 Engineering" @@ -14686,11 +14662,7 @@ frequency = 1441; id = "UO45_o2_in" }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 10000 - }, +/turf/simulated/floor/engine/o2, /area/awaycontent/a3{ has_gravity = 1; name = "UO45 Engineering" @@ -14707,11 +14679,7 @@ pressure_checks = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 10000 - }, +/turf/simulated/floor/engine/o2, /area/awaycontent/a3{ has_gravity = 1; name = "UO45 Engineering" @@ -15040,22 +15008,14 @@ id_tag = "UO45_n2_sensor" }, /obj/machinery/light/small, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 10000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/awaycontent/a3{ has_gravity = 1; name = "UO45 Engineering" }) "vF" = ( /obj/machinery/portable_atmospherics/canister/nitrogen, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 10000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/awaycontent/a3{ has_gravity = 1; name = "UO45 Engineering" @@ -15066,22 +15026,14 @@ id_tag = "UO45_o2_sensor" }, /obj/machinery/light/small, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 10000 - }, +/turf/simulated/floor/engine/o2, /area/awaycontent/a3{ has_gravity = 1; name = "UO45 Engineering" }) "vH" = ( /obj/machinery/portable_atmospherics/canister/oxygen, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 10000 - }, +/turf/simulated/floor/engine/o2, /area/awaycontent/a3{ has_gravity = 1; name = "UO45 Engineering" diff --git a/_maps/map_files/cyberiad/cyberiad.dmm b/_maps/map_files/cyberiad/cyberiad.dmm index 36dbb929ff9..b38fa266cfb 100644 --- a/_maps/map_files/cyberiad/cyberiad.dmm +++ b/_maps/map_files/cyberiad/cyberiad.dmm @@ -29501,11 +29501,7 @@ /obj/machinery/portable_atmospherics/canister/nitrogen{ anchored = 1 }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "bbN" = ( /obj/effect/decal/warning_stripes/northeast, @@ -29517,11 +29513,7 @@ /obj/machinery/portable_atmospherics/canister/oxygen{ anchored = 1 }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "bbP" = ( /obj/effect/decal/warning_stripes/north, @@ -30507,11 +30499,7 @@ /obj/machinery/portable_atmospherics/canister/air{ anchored = 1 }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "bdH" = ( /obj/effect/landmark/start{ @@ -59016,12 +59004,7 @@ icon_state = "intact"; dir = 6 }, -/turf/simulated/floor/bluegrid{ - name = "Server Base"; - nitrogen = 250; - oxygen = 0; - temperature = 0 - }, +/turf/simulated/floor/bluegrid/telecomms/server, /area/toxins/server_coldroom) "ccU" = ( /obj/effect/spawner/window/reinforced, @@ -59058,13 +59041,7 @@ pixel_x = 0; pixel_y = 24 }, -/turf/simulated/floor/bluegrid{ - icon_state = "dark"; - name = "Server Walkway"; - nitrogen = 250; - oxygen = 0; - temperature = 0 - }, +/turf/simulated/floor/plasteel/dark/telecomms, /area/toxins/server_coldroom) "ccW" = ( /obj/machinery/camera{ @@ -59085,9 +59062,7 @@ pixel_x = 0; pixel_y = 24 }, -/turf/simulated/floor/plasteel{ - icon_state = "dark" - }, +/turf/simulated/floor/plasteel/dark, /area/toxins/server) "ccX" = ( /obj/structure/cable{ @@ -59154,7 +59129,7 @@ /area/engine/gravitygenerator) "cdb" = ( /obj/machinery/atmospherics/unary/cold_sink/freezer{ - current_temperature = 73; + current_temperature = 80; dir = 2; on = 1 }, @@ -59163,9 +59138,7 @@ name = "station intercom (General)"; pixel_y = 25 }, -/turf/simulated/floor/plasteel{ - icon_state = "dark" - }, +/turf/simulated/floor/plasteel/dark, /area/toxins/server) "cdc" = ( /obj/structure/cable{ @@ -59941,13 +59914,7 @@ dir = 8 }, /obj/machinery/atmospherics/pipe/simple/heat_exchanging, -/turf/simulated/floor/bluegrid{ - icon_state = "dark"; - name = "Server Walkway"; - nitrogen = 250; - oxygen = 0; - temperature = 0 - }, +/turf/simulated/floor/plasteel/dark/telecomms, /area/toxins/server_coldroom) "ceA" = ( /obj/machinery/atmospherics/unary/vent_pump/on, @@ -60024,12 +59991,7 @@ dir = 4 }, /obj/machinery/atmospherics/unary/vent_pump/on, -/turf/simulated/floor/bluegrid{ - name = "Server Base"; - nitrogen = 250; - oxygen = 0; - temperature = 0 - }, +/turf/simulated/floor/bluegrid/telecomms/server, /area/toxins/server_coldroom) "ceJ" = ( /obj/structure/cable{ @@ -60049,9 +60011,7 @@ }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /obj/machinery/atmospherics/pipe/simple/hidden/supply, -/turf/simulated/floor/plasteel{ - icon_state = "dark" - }, +/turf/simulated/floor/plasteel/dark, /area/toxins/server) "ceK" = ( /obj/effect/decal/cleanable/dirt, @@ -60908,12 +60868,7 @@ icon_state = "intact"; dir = 5 }, -/turf/simulated/floor/bluegrid{ - name = "Server Base"; - nitrogen = 250; - oxygen = 0; - temperature = 0 - }, +/turf/simulated/floor/bluegrid/telecomms/server, /area/toxins/server_coldroom) "cgd" = ( /obj/effect/spawner/window/reinforced, @@ -60940,15 +60895,11 @@ /obj/machinery/light_switch{ pixel_y = -23 }, -/turf/simulated/floor/plasteel{ - icon_state = "dark" - }, +/turf/simulated/floor/plasteel/dark, /area/toxins/server) "cgg" = ( /obj/machinery/computer/message_monitor, -/turf/simulated/floor/plasteel{ - icon_state = "dark" - }, +/turf/simulated/floor/plasteel/dark, /area/toxins/server) "cgh" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ @@ -61323,13 +61274,7 @@ dir = 5; level = 1 }, -/turf/simulated/floor/bluegrid{ - icon_state = "dark"; - name = "Server Walkway"; - nitrogen = 250; - oxygen = 0; - temperature = 0 - }, +/turf/simulated/floor/plasteel/dark/telecomms, /area/toxins/server_coldroom) "cgU" = ( /obj/effect/spawner/window/reinforced, @@ -61417,9 +61362,7 @@ /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 4 }, -/turf/simulated/floor/plasteel{ - icon_state = "dark" - }, +/turf/simulated/floor/plasteel/dark, /area/toxins/server) "chb" = ( /obj/machinery/atmospherics/pipe/simple/heat_exchanging{ @@ -61431,13 +61374,7 @@ /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 4 }, -/turf/simulated/floor/bluegrid{ - icon_state = "dark"; - name = "Server Walkway"; - nitrogen = 250; - oxygen = 0; - temperature = 0 - }, +/turf/simulated/floor/plasteel/dark/telecomms, /area/toxins/server_coldroom) "chc" = ( /turf/simulated/wall, @@ -61646,9 +61583,7 @@ initialize_directions = 11; level = 1 }, -/turf/simulated/floor/plasteel{ - icon_state = "dark" - }, +/turf/simulated/floor/plasteel/dark, /area/toxins/server) "chw" = ( /obj/machinery/firealarm{ @@ -61669,9 +61604,7 @@ scrub_N2O = 1; scrub_Toxins = 1 }, -/turf/simulated/floor/plasteel{ - icon_state = "dark" - }, +/turf/simulated/floor/plasteel/dark, /area/toxins/server) "chx" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, @@ -63057,12 +62990,7 @@ /obj/machinery/atmospherics/pipe/simple/heat_exchanging{ dir = 4 }, -/turf/simulated/floor/bluegrid{ - name = "Server Base"; - nitrogen = 250; - oxygen = 0; - temperature = 0 - }, +/turf/simulated/floor/bluegrid/telecomms/server, /area/toxins/server_coldroom) "cjI" = ( /obj/machinery/camera{ @@ -63095,13 +63023,7 @@ scrub_N2O = 1; scrub_Toxins = 1 }, -/turf/simulated/floor/bluegrid{ - icon_state = "dark"; - name = "Server Walkway"; - nitrogen = 250; - oxygen = 0; - temperature = 0 - }, +/turf/simulated/floor/plasteel/dark/telecomms, /area/toxins/server_coldroom) "cjK" = ( /obj/machinery/alarm{ @@ -63112,9 +63034,7 @@ /obj/machinery/atmospherics/unary/vent_pump/on{ dir = 1 }, -/turf/simulated/floor/plasteel{ - icon_state = "dark" - }, +/turf/simulated/floor/plasteel/dark, /area/toxins/server) "cjL" = ( /obj/effect/decal/cleanable/dirt, @@ -77463,10 +77383,7 @@ }, /area/engine/chiefs_office) "cIf" = ( -/obj/machinery/portable_atmospherics/canister/sleeping_agent/roomfiller{ - valve_open = 0; - volume = 1e+006 - }, +/obj/machinery/portable_atmospherics/canister/sleeping_agent, /turf/simulated/floor/engine/n20, /area/atmos) "cIg" = ( @@ -79581,13 +79498,7 @@ /area/maintenance/asmaint) "cLV" = ( /obj/machinery/portable_atmospherics/canister/toxins, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "cLW" = ( /obj/structure/cable{ @@ -82407,12 +82318,7 @@ /area/engine/engineering) "cRi" = ( /obj/machinery/portable_atmospherics/canister/carbon_dioxide, -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "cRj" = ( /obj/machinery/atmospherics/binary/pump{ @@ -88005,13 +87911,7 @@ /turf/space, /area/space/nearstation) "dbb" = ( -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "dbc" = ( /obj/machinery/atmospherics/unary/vent_pump{ @@ -88026,13 +87926,7 @@ pressure_checks = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "dbd" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ @@ -88452,13 +88346,7 @@ frequency = 1441; id_tag = "tox_sensor" }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "dbT" = ( /obj/structure/lattice, @@ -88485,13 +88373,7 @@ /obj/machinery/light/small{ dir = 4 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "dbX" = ( /obj/structure/lattice, @@ -88922,13 +88804,7 @@ on = 1; pixel_y = 1 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 0; - name = "plasma floor"; - nitrogen = 0; - oxygen = 0; - toxins = 70000 - }, +/turf/simulated/floor/engine/plasma, /area/atmos) "dcU" = ( /obj/machinery/door/airlock/external{ @@ -89605,12 +89481,7 @@ /turf/space, /area/space/nearstation) "dem" = ( -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "den" = ( /obj/machinery/atmospherics/unary/vent_pump{ @@ -89625,12 +89496,7 @@ pressure_checks = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "deo" = ( /obj/machinery/door/airlock/maintenance, @@ -89987,23 +89853,13 @@ frequency = 1441; id_tag = "co2_sensor" }, -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "deY" = ( /obj/machinery/light/small{ dir = 4 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "deZ" = ( /obj/machinery/power/smes{ @@ -90406,12 +90262,7 @@ on = 1; pixel_y = 1 }, -/turf/simulated/floor/engine{ - carbon_dioxide = 50000; - name = "co2 floor"; - nitrogen = 0; - oxygen = 0 - }, +/turf/simulated/floor/engine/co2, /area/atmos) "dfP" = ( /obj/structure/table, @@ -92547,11 +92398,7 @@ frequency = 1441; id_tag = "n2_sensor" }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "dki" = ( /obj/machinery/atmospherics/unary/outlet_injector{ @@ -92561,11 +92408,7 @@ id = "n2_in"; on = 1 }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "dkj" = ( /obj/effect/spawner/window/reinforced, @@ -92584,11 +92427,7 @@ pressure_checks = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "dkl" = ( /obj/item/radio/intercom{ @@ -92636,11 +92475,7 @@ frequency = 1441; id_tag = "o2_sensor" }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "dkq" = ( /obj/machinery/atmospherics/unary/outlet_injector{ @@ -92650,11 +92485,7 @@ id = "o2_in"; on = 1 }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "dkr" = ( /obj/machinery/portable_atmospherics/canister, @@ -92674,11 +92505,7 @@ pressure_checks = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "dkt" = ( /obj/structure/disposalpipe/segment, @@ -92691,11 +92518,7 @@ id_tag = "air_sensor"; output = 7 }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "dkv" = ( /mob/living/simple_animal/mouse, @@ -92709,11 +92532,7 @@ id = "o2_in"; on = 1 }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "dkx" = ( /obj/machinery/atmospherics/unary/vent_pump/high_volume{ @@ -92727,11 +92546,7 @@ pressure_checks = 2; pump_direction = 0 }, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "dky" = ( /obj/machinery/camera{ @@ -92897,11 +92712,7 @@ /turf/simulated/floor/carpet, /area/crew_quarters/bar) "dkO" = ( -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "dkP" = ( /obj/machinery/atmospherics/unary/portables_connector{ @@ -92939,11 +92750,7 @@ /turf/simulated/floor/plating, /area/maintenance/asmaint) "dkT" = ( -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "dkU" = ( /obj/effect/decal/warning_stripes/west, @@ -92974,11 +92781,7 @@ name = "\improper AI Satellite Atmospherics" }) "dkV" = ( -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "dkW" = ( /obj/machinery/door/firedoor, @@ -93328,27 +93131,15 @@ /area/turret_protected/aisat_interior) "dlv" = ( /obj/machinery/light/small, -/turf/simulated/floor/engine{ - name = "n2 floor"; - nitrogen = 100000; - oxygen = 0 - }, +/turf/simulated/floor/engine/n2, /area/atmos) "dlw" = ( /obj/machinery/light/small, -/turf/simulated/floor/engine{ - name = "o2 floor"; - nitrogen = 0; - oxygen = 100000 - }, +/turf/simulated/floor/engine/o2, /area/atmos) "dlx" = ( /obj/machinery/light/small, -/turf/simulated/floor/engine{ - name = "air floor"; - nitrogen = 10580; - oxygen = 2644 - }, +/turf/simulated/floor/engine/air, /area/atmos) "dly" = ( /obj/structure/cable{ diff --git a/_maps/map_files/cyberiad/z2.dmm b/_maps/map_files/cyberiad/z2.dmm index 7abe416f576..a6d9fd22a18 100644 --- a/_maps/map_files/cyberiad/z2.dmm +++ b/_maps/map_files/cyberiad/z2.dmm @@ -8419,12 +8419,6 @@ icon_state = "gcircuit" }, /area/centcom/control) -"ux" = ( -/obj/machinery/blackbox_recorder, -/turf/unsimulated/floor{ - icon_state = "gcircuit" - }, -/area/centcom/control) "uy" = ( /obj/machinery/computer/card/centcom, /turf/unsimulated/floor{ @@ -37334,7 +37328,7 @@ nD tR ud su -ux +uv tR tR tR diff --git a/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm b/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm index c0ed34ef206..43b3c382c95 100644 --- a/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm @@ -26,7 +26,6 @@ var/frequency = ATMOS_VENTSCRUB var/id_tag = null var/datum/radio_frequency/radio_connection - var/advcontrol = 0//does this device listen to the AAC settagwhitelist = list("id_tag") @@ -75,7 +74,7 @@ /obj/machinery/atmospherics/binary/dp_vent_pump/update_icon(var/safety = 0) ..() - + if(!check_icon_cache()) return @@ -192,7 +191,7 @@ return 1 /obj/machinery/atmospherics/binary/dp_vent_pump/receive_signal(datum/signal/signal) - if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command") || (signal.data["advcontrol"] && !advcontrol)) + if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command")) return 0 if(signal.data["power"] != null) on = text2num(signal.data["power"]) @@ -256,14 +255,5 @@ "} - -/obj/machinery/atmospherics/binary/dp_vent_pump/multitool_topic(var/mob/user, var/list/href_list, var/obj/O) - . = ..() - if(.) - return . - if("toggleadvcontrol" in href_list) - advcontrol = !advcontrol - return TRUE diff --git a/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm b/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm index 87c7c6426c1..7e7a6e9eb49 100644 --- a/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm +++ b/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm @@ -177,7 +177,7 @@ pressure = text2num(pressure) . = TRUE if(.) - target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE) + target_pressure = clamp(pressure, 0, MAX_OUTPUT_PRESSURE) investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos") update_icon() diff --git a/code/ATMOSPHERICS/components/binary_devices/pump.dm b/code/ATMOSPHERICS/components/binary_devices/pump.dm index 7e02f89c5e2..550fd140d1d 100644 --- a/code/ATMOSPHERICS/components/binary_devices/pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/pump.dm @@ -232,7 +232,7 @@ Thus, the two variables affect pump operation are set in New(): pressure = text2num(pressure) . = TRUE if(.) - target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE) + target_pressure = clamp(pressure, 0, MAX_OUTPUT_PRESSURE) investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos") update_icon() diff --git a/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm b/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm index 8741acb47bf..804d25cfa1b 100644 --- a/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm @@ -228,7 +228,7 @@ Thus, the two variables affect pump operation are set in New(): rate = text2num(rate) . = TRUE if(.) - transfer_rate = Clamp(rate, 0, MAX_TRANSFER_RATE) + transfer_rate = clamp(rate, 0, MAX_TRANSFER_RATE) investigate_log("was set to [transfer_rate] L/s by [key_name(usr)]", "atmos") update_icon() diff --git a/code/ATMOSPHERICS/components/omni_devices/filter.dm b/code/ATMOSPHERICS/components/omni_devices/filter.dm index 83d60b1c292..0803d34e522 100644 --- a/code/ATMOSPHERICS/components/omni_devices/filter.dm +++ b/code/ATMOSPHERICS/components/omni_devices/filter.dm @@ -89,12 +89,12 @@ if(ATM_P) filtered_out.toxins = removed.toxins removed.toxins = 0 + + filtered_out.agent_b = removed.agent_b + removed.agent_b = 0 if(ATM_N2O) - if(removed.trace_gases.len>0) - for(var/datum/gas/sleeping_agent/trace_gas in removed.trace_gases) - if(istype(trace_gas)) - removed.trace_gases -= trace_gas - filtered_out.trace_gases += trace_gas + filtered_out.sleeping_agent = removed.sleeping_agent + removed.sleeping_agent = 0 else filtered_out = null diff --git a/code/ATMOSPHERICS/components/trinary_devices/filter.dm b/code/ATMOSPHERICS/components/trinary_devices/filter.dm index 84e212598c8..64fb308c2db 100755 --- a/code/ATMOSPHERICS/components/trinary_devices/filter.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/filter.dm @@ -150,11 +150,8 @@ Filter types: filtered_out.toxins = removed.toxins removed.toxins = 0 - if(removed.trace_gases.len>0) - for(var/datum/gas/trace_gas in removed.trace_gases) - if(istype(trace_gas, /datum/gas/oxygen_agent_b)) - removed.trace_gases -= trace_gas - filtered_out.trace_gases += trace_gas + filtered_out.agent_b = removed.agent_b + removed.agent_b = 0 if(1) //removing O2 filtered_out.oxygen = removed.oxygen @@ -169,12 +166,8 @@ Filter types: removed.carbon_dioxide = 0 if(4)//removing N2O - if(removed.trace_gases.len>0) - for(var/datum/gas/trace_gas in removed.trace_gases) - if(istype(trace_gas, /datum/gas/sleeping_agent)) - removed.trace_gases -= trace_gas - filtered_out.trace_gases += trace_gas - + filtered_out.sleeping_agent = removed.sleeping_agent + removed.sleeping_agent = 0 else filtered_out = null @@ -244,7 +237,7 @@ Filter types: pressure = text2num(pressure) . = TRUE if(.) - target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE) + target_pressure = clamp(pressure, 0, MAX_OUTPUT_PRESSURE) investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos") if(href_list["filter"]) filter_type = text2num(href_list["filter"]) diff --git a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm index 6128c1afa33..be4bf969009 100644 --- a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm @@ -202,7 +202,7 @@ pressure = text2num(pressure) . = TRUE if(.) - target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE) + target_pressure = clamp(pressure, 0, MAX_OUTPUT_PRESSURE) investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos") if(href_list["node1"]) var/value = text2num(href_list["node1"]) diff --git a/code/ATMOSPHERICS/components/unary_devices/tank.dm b/code/ATMOSPHERICS/components/unary_devices/tank.dm index 11a752b9030..1cfb4d18eb1 100644 --- a/code/ATMOSPHERICS/components/unary_devices/tank.dm +++ b/code/ATMOSPHERICS/components/unary_devices/tank.dm @@ -92,10 +92,7 @@ air_contents.volume = volume air_contents.temperature = T20C - var/datum/gas/sleeping_agent/trace_gas = new - trace_gas.moles = (25*ONE_ATMOSPHERE)*(air_contents.volume)/(R_IDEAL_GAS_EQUATION*air_contents.temperature) - - air_contents.trace_gases += trace_gas + air_contents.sleeping_agent = (25 * ONE_ATMOSPHERE) * (air_contents.volume) / (R_IDEAL_GAS_EQUATION * air_contents.temperature) /obj/machinery/atmospherics/unary/tank/oxygen_agent_b name = "Unidentified Gas Tank" @@ -108,6 +105,4 @@ air_contents.volume = volume air_contents.temperature = T20C - var/datum/gas/oxygen_agent_b/trace_gas = new - trace_gas.moles = (50 * ONE_ATMOSPHERE) * (air_contents.volume) / (R_IDEAL_GAS_EQUATION * air_contents.temperature) - air_contents.trace_gases += trace_gas + air_contents.agent_b = (50 * ONE_ATMOSPHERE) * (air_contents.volume) / (R_IDEAL_GAS_EQUATION * air_contents.temperature) diff --git a/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm b/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm index afdca1d19ce..66ffca0aef5 100644 --- a/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm +++ b/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm @@ -43,7 +43,6 @@ var/frequency = ATMOS_VENTSCRUB var/datum/radio_frequency/radio_connection Mtoollink = 1 - var/advcontrol = 0//does this device listen to the AAC var/radio_filter_out var/radio_filter_in @@ -250,7 +249,7 @@ if(stat & (NOPOWER|BROKEN)) return //log_admin("DEBUG \[[world.timeofday]\]: /obj/machinery/atmospherics/unary/vent_pump/receive_signal([signal.debug_print()])") - if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command") || (signal.data["advcontrol"] && !advcontrol)) + if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command")) return 0 if(signal.data["purge"] != null) @@ -425,15 +424,10 @@ "} /obj/machinery/atmospherics/unary/vent_pump/multitool_topic(var/mob/user, var/list/href_list, var/obj/O) - if("toggleadvcontrol" in href_list) - advcontrol = !advcontrol - return TRUE - if("set_id" in href_list) var/newid = copytext(reject_bad_text(input(usr, "Specify the new ID tag for this machine", src, src.id_tag) as null|text), 1, MAX_MESSAGE_LEN) if(!newid) diff --git a/code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm b/code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm index d9aff36688b..ed06dd68ce6 100644 --- a/code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm +++ b/code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm @@ -18,7 +18,6 @@ var/id_tag = null var/frequency = ATMOS_VENTSCRUB var/datum/radio_frequency/radio_connection - var/advcontrol = 0//does this device listen to the AAC? var/list/turf/simulated/adjacent_turfs = list() @@ -226,7 +225,7 @@ var/datum/gas_mixture/environment = tile.return_air() if(scrubbing) - if((scrub_O2 && environment.oxygen>0.001) || (scrub_N2 && environment.nitrogen>0.001) || (scrub_CO2 && environment.carbon_dioxide>0.001) || (scrub_Toxins && environment.toxins>0.001) || (environment.trace_gases.len>0)) + if((scrub_O2 && environment.oxygen>0.001) || (scrub_N2 && environment.nitrogen>0.001) || (scrub_CO2 && environment.carbon_dioxide>0.001) || (scrub_Toxins && environment.toxins>0.001) || (environment.sleeping_agent) || (environment.agent_b)) var/transfer_moles = min(1, volume_rate/environment.volume)*environment.total_moles() //Take a gas sample @@ -250,14 +249,13 @@ filtered_out.carbon_dioxide = removed.carbon_dioxide removed.carbon_dioxide = 0 - if(removed.trace_gases.len>0) - for(var/datum/gas/trace_gas in removed.trace_gases) - if(istype(trace_gas, /datum/gas/oxygen_agent_b)) - removed.trace_gases -= trace_gas - filtered_out.trace_gases += trace_gas - else if(istype(trace_gas, /datum/gas/sleeping_agent) && scrub_N2O) - removed.trace_gases -= trace_gas - filtered_out.trace_gases += trace_gas + if(removed.agent_b) + filtered_out.agent_b = removed.agent_b + removed.agent_b = 0 + + if(scrub_N2O) + filtered_out.sleeping_agent = removed.sleeping_agent + removed.sleeping_agent = 0 //Remix the resulting gases air_contents.merge(filtered_out) @@ -286,7 +284,7 @@ /obj/machinery/atmospherics/unary/vent_scrubber/receive_signal(datum/signal/signal) if(stat & (NOPOWER|BROKEN)) return - if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command") || (signal.data["advcontrol"] && !advcontrol)) + if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command")) return 0 if(signal.data["power"] != null) @@ -354,15 +352,10 @@ "} /obj/machinery/atmospherics/unary/vent_scrubber/multitool_topic(var/mob/user, var/list/href_list, var/obj/O) - if("toggleadvcontrol" in href_list) - advcontrol = !advcontrol - return TRUE - if("set_id" in href_list) var/newid = copytext(reject_bad_text(input(usr, "Specify the new ID tag for this machine", src, src:id_tag) as null|text),1,MAX_MESSAGE_LEN) if(!newid) diff --git a/code/ATMOSPHERICS/datum_pipeline.dm b/code/ATMOSPHERICS/datum_pipeline.dm index 2cf3edfb275..ff9fb9a4ab1 100644 --- a/code/ATMOSPHERICS/datum_pipeline.dm +++ b/code/ATMOSPHERICS/datum_pipeline.dm @@ -127,20 +127,15 @@ GLOBAL_VAR_INIT(pipenetwarnings, 10) member.air_temporary = new member.air_temporary.volume = member.volume - member.air_temporary.oxygen = air.oxygen*member.volume/air.volume - member.air_temporary.nitrogen = air.nitrogen*member.volume/air.volume - member.air_temporary.toxins = air.toxins*member.volume/air.volume - member.air_temporary.carbon_dioxide = air.carbon_dioxide*member.volume/air.volume + member.air_temporary.oxygen = air.oxygen * member.volume / air.volume + member.air_temporary.nitrogen = air.nitrogen * member.volume / air.volume + member.air_temporary.toxins = air.toxins * member.volume / air.volume + member.air_temporary.carbon_dioxide = air.carbon_dioxide * member.volume / air.volume + member.air_temporary.sleeping_agent = air.sleeping_agent * member.volume / air.volume + member.air_temporary.agent_b = air.agent_b * member.volume / air.volume member.air_temporary.temperature = air.temperature - if(air.trace_gases.len) - for(var/datum/gas/trace_gas in air.trace_gases) - var/datum/gas/corresponding = new trace_gas.type() - member.air_temporary.trace_gases += corresponding - - corresponding.moles = trace_gas.moles*member.volume/air.volume - /datum/pipeline/proc/temperature_interact(turf/target, share_volume, thermal_conductivity) var/total_heat_capacity = air.heat_capacity() var/partial_heat_capacity = total_heat_capacity*(share_volume/air.volume) @@ -228,7 +223,8 @@ GLOBAL_VAR_INIT(pipenetwarnings, 10) var/total_nitrogen = 0 var/total_toxins = 0 var/total_carbon_dioxide = 0 - var/list/total_trace_gases = list() + var/total_sleeping_agent = 0 + var/total_agent_b = 0 for(var/datum/gas_mixture/G in GL) total_volume += G.volume @@ -239,15 +235,8 @@ GLOBAL_VAR_INIT(pipenetwarnings, 10) total_nitrogen += G.nitrogen total_toxins += G.toxins total_carbon_dioxide += G.carbon_dioxide - - if(G.trace_gases.len) - for(var/datum/gas/trace_gas in G.trace_gases) - var/datum/gas/corresponding = locate(trace_gas.type) in total_trace_gases - if(!corresponding) - corresponding = new trace_gas.type() - total_trace_gases += corresponding - - corresponding.moles += trace_gas.moles + total_sleeping_agent += G.sleeping_agent + total_agent_b += G.agent_b if(total_volume > 0) @@ -259,18 +248,11 @@ GLOBAL_VAR_INIT(pipenetwarnings, 10) //Update individual gas_mixtures by volume ratio for(var/datum/gas_mixture/G in GL) - G.oxygen = total_oxygen*G.volume/total_volume - G.nitrogen = total_nitrogen*G.volume/total_volume - G.toxins = total_toxins*G.volume/total_volume - G.carbon_dioxide = total_carbon_dioxide*G.volume/total_volume + G.oxygen = total_oxygen * G.volume / total_volume + G.nitrogen = total_nitrogen * G.volume / total_volume + G.toxins = total_toxins * G.volume / total_volume + G.carbon_dioxide = total_carbon_dioxide * G.volume / total_volume + G.sleeping_agent = total_sleeping_agent * G.volume / total_volume + G.agent_b = total_agent_b * G.volume / total_volume G.temperature = temperature - - if(total_trace_gases.len) - for(var/datum/gas/trace_gas in total_trace_gases) - var/datum/gas/corresponding = locate(trace_gas.type) in G.trace_gases - if(!corresponding) - corresponding = new trace_gas.type() - G.trace_gases += corresponding - - corresponding.moles = trace_gas.moles*G.volume/total_volume diff --git a/code/LINDA/LINDA_system.dm b/code/LINDA/LINDA_system.dm index c5bc65d3bf7..3c8633c2b91 100644 --- a/code/LINDA/LINDA_system.dm +++ b/code/LINDA/LINDA_system.dm @@ -142,7 +142,7 @@ turf/CanPass(atom/movable/mover, turf/target, height=1.5) return T.atmos_spawn_air(text, amount) -/turf/simulated/proc/atmos_spawn_air(var/flag, var/amount) +/turf/simulated/proc/atmos_spawn_air(flag, amount) if(!text || !amount || !air) return @@ -156,17 +156,21 @@ turf/CanPass(atom/movable/mover, turf/target, height=1.5) if(flag & LINDA_SPAWN_TOXINS) G.toxins += amount + if(flag & LINDA_SPAWN_OXYGEN) G.oxygen += amount + if(flag & LINDA_SPAWN_CO2) G.carbon_dioxide += amount + if(flag & LINDA_SPAWN_NITROGEN) G.nitrogen += amount if(flag & LINDA_SPAWN_N2O) - var/datum/gas/sleeping_agent/T = new - T.moles += amount - G.trace_gases += T + G.sleeping_agent += amount + + if(flag & LINDA_SPAWN_AGENT_B) + G.agent_b += amount if(flag & LINDA_SPAWN_AIR) G.oxygen += MOLES_O2STANDARD * amount diff --git a/code/LINDA/LINDA_turf_tile.dm b/code/LINDA/LINDA_turf_tile.dm index 72f77d2440f..c39226f37e6 100644 --- a/code/LINDA/LINDA_turf_tile.dm +++ b/code/LINDA/LINDA_turf_tile.dm @@ -19,20 +19,24 @@ GM.carbon_dioxide = carbon_dioxide GM.nitrogen = nitrogen GM.toxins = toxins + GM.sleeping_agent = sleeping_agent + GM.agent_b = agent_b GM.temperature = temperature return GM -/turf/remove_air(amount as num) +/turf/remove_air(amount) var/datum/gas_mixture/GM = new - var/sum = oxygen + carbon_dioxide + nitrogen + toxins - if(sum>0) - GM.oxygen = (oxygen/sum)*amount - GM.carbon_dioxide = (carbon_dioxide/sum)*amount - GM.nitrogen = (nitrogen/sum)*amount - GM.toxins = (toxins/sum)*amount + var/sum = oxygen + carbon_dioxide + nitrogen + toxins + sleeping_agent + agent_b + if(sum > 0) + GM.oxygen = (oxygen / sum) * amount + GM.carbon_dioxide = (carbon_dioxide / sum) * amount + GM.nitrogen = (nitrogen / sum) * amount + GM.toxins = (toxins / sum) * amount + GM.sleeping_agent = (sleeping_agent / sum) * amount + GM.agent_b = (agent_b / sum) * amount GM.temperature = temperature @@ -53,7 +57,7 @@ var/temperature_archived //USED ONLY FOR SOLIDS - var/atmos_overlay_type = "" //current active overlay + var/atmos_overlay_type = null //current active overlay /turf/simulated/New() ..() @@ -64,6 +68,8 @@ air.carbon_dioxide = carbon_dioxide air.nitrogen = nitrogen air.toxins = toxins + air.sleeping_agent = sleeping_agent + air.agent_b = agent_b air.temperature = temperature @@ -100,7 +106,7 @@ else return ..() -/turf/simulated/remove_air(amount as num) +/turf/simulated/remove_air(amount) if(air) var/datum/gas_mixture/removed = null @@ -155,7 +161,7 @@ var/turf/enemy_tile = get_step(src, direction) - if(istype(enemy_tile,/turf/simulated)) + if(istype(enemy_tile, /turf/simulated)) var/turf/simulated/enemy_simulated = enemy_tile if(current_cycle > enemy_simulated.current_cycle) @@ -211,7 +217,13 @@ if(planet_atmos) //share our air with the "atmosphere" "above" the turf var/datum/gas_mixture/G = new - G.copy_from_turf(src) + G.oxygen = oxygen + G.carbon_dioxide = carbon_dioxide + G.nitrogen = nitrogen + G.toxins = toxins + G.sleeping_agent = sleeping_agent + G.agent_b = agent_b + G.temperature = initial(temperature) // Temperature is modified at runtime; we only care about the turf's initial temperature G.archive() if(!air.compare(G)) if(!excited_group) @@ -271,8 +283,7 @@ if(air.toxins > MOLES_PLASMA_VISIBLE) return "plasma" - var/datum/gas/sleeping_agent = locate(/datum/gas/sleeping_agent) in air.trace_gases - if(sleeping_agent && (sleeping_agent.moles > 1)) + if(air.sleeping_agent > 1) return "sleeping_agent" return null @@ -340,7 +351,7 @@ reset_cooldowns() /datum/excited_group/proc/merge_groups(var/datum/excited_group/E) - if(turf_list.len > E.turf_list.len) + if(length(turf_list) > length(E.turf_list)) SSair.excited_groups -= E for(var/turf/simulated/T in E.turf_list) T.excited_group = src @@ -358,32 +369,26 @@ /datum/excited_group/proc/self_breakdown() var/datum/gas_mixture/A = new - var/datum/gas/sleeping_agent/S = new - A.trace_gases += S - for(var/turf/simulated/T in turf_list) - A.oxygen += T.air.oxygen - A.carbon_dioxide+= T.air.carbon_dioxide - A.nitrogen += T.air.nitrogen - A.toxins += T.air.toxins - if(T.air.trace_gases.len) - for(var/datum/gas/N in T.air.trace_gases) - S.moles += N.moles + var/list/cached_turf_list = turf_list // cache for super speed - for(var/turf/simulated/T in turf_list) - T.air.oxygen = A.oxygen/turf_list.len - T.air.carbon_dioxide= A.carbon_dioxide/turf_list.len - T.air.nitrogen = A.nitrogen/turf_list.len - T.air.toxins = A.toxins/turf_list.len + for(var/turf/simulated/T in cached_turf_list) + A.oxygen += T.air.oxygen + A.carbon_dioxide += T.air.carbon_dioxide + A.nitrogen += T.air.nitrogen + A.toxins += T.air.toxins + A.sleeping_agent += T.air.sleeping_agent + A.agent_b += T.air.agent_b - if(S.moles > 0) - if(T.air.trace_gases.len) - for(var/datum/gas/G in T.air.trace_gases) - G.moles = S.moles/turf_list.len - else - var/datum/gas/sleeping_agent/G = new - G.moles = S.moles/turf_list.len - T.air.trace_gases += G + var/turflen = length(cached_turf_list) + + for(var/turf/simulated/T in cached_turf_list) + T.air.oxygen = A.oxygen / turflen + T.air.carbon_dioxide = A.carbon_dioxide / turflen + T.air.nitrogen = A.nitrogen / turflen + T.air.toxins = A.toxins / turflen + T.air.sleeping_agent = A.sleeping_agent / turflen + T.air.agent_b = A.agent_b / turflen T.update_visuals() diff --git a/code/__DEFINES/MC.dm b/code/__DEFINES/MC.dm index cbcf2c1dd90..e2068cecb89 100644 --- a/code/__DEFINES/MC.dm +++ b/code/__DEFINES/MC.dm @@ -32,17 +32,16 @@ // (Requires a MC restart to change) #define SS_NO_FIRE 2 -//subsystem only runs on spare cpu (after all non-background subsystems have ran that tick) -// SS_BACKGROUND has its own priority bracket +/** Subsystem only runs on spare cpu (after all non-background subsystems have ran that tick) */ +/// SS_BACKGROUND has its own priority bracket, this overrides SS_TICKER's priority bump #define SS_BACKGROUND 4 //subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background)) #define SS_NO_TICK_CHECK 8 //Treat wait as a tick count, not DS, run every wait ticks. -// (also forces it to run first in the tick, above even SS_NO_TICK_CHECK subsystems) +/// (also forces it to run first in the tick (unless SS_BACKGROUND)) // (implies all runlevels because of how it works) -// (overrides SS_BACKGROUND) // This is designed for basically anything that works as a mini-mc (like SStimer) #define SS_TICKER 16 diff --git a/code/__DEFINES/components.dm b/code/__DEFINES/components.dm deleted file mode 100644 index c9691c195b8..00000000000 --- a/code/__DEFINES/components.dm +++ /dev/null @@ -1,291 +0,0 @@ -#define SEND_SIGNAL(target, sigtype, arguments...) ( !target.comp_lookup || !target.comp_lookup[sigtype] ? NONE : target._SendSignal(sigtype, list(target, ##arguments)) ) - -#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) ) - -//shorthand -#define GET_COMPONENT_FROM(varname, path, target) var##path/##varname = ##target.GetComponent(##path) -#define GET_COMPONENT(varname, path) GET_COMPONENT_FROM(varname, path, src) - -#define COMPONENT_INCOMPATIBLE 1 - -// How multiple components of the exact same type are handled in the same datum - -#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default) -#define COMPONENT_DUPE_ALLOWED 1 //duplicates allowed -#define COMPONENT_DUPE_UNIQUE 2 //new component is deleted -#define COMPONENT_DUPE_UNIQUE_PASSARGS 4 //old component is given the initialization args of the new - -// All signals. Format: -// When the signal is called: (signal arguments) -// All signals send the source datum of the signal as the first argument - -// global signals -// These are signals which can be listened to by any component on any parent -// start global signals with "!", this used to be necessary but now it's just a formatting choice -#define COMSIG_GLOB_NEW_Z "!new_z" //from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args) -#define COMSIG_GLOB_VAR_EDIT "!var_edit" //called after a successful var edit somewhere in the world: (list/args) -#define COMSIG_GLOB_MOB_CREATED "!mob_created" //mob was created somewhere : (mob) -#define COMSIG_GLOB_MOB_DEATH "!mob_death" //mob died somewhere : (mob , gibbed) - -////////////////////////////////////////////////////////////////// - -// /datum signals -#define COMSIG_COMPONENT_ADDED "component_added" //when a component is added to a datum: (/datum/component) -#define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (/datum/component) -#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation -#define COMSIG_PARENT_QDELETING "parent_qdeleting" //just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called -#define COMSIG_TOPIC "handle_topic" //generic topic handler (usr, href_list) - -// /atom signals -#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params) - #define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called -#define COMSIG_ATOM_HULK_ATTACK "hulk_attack" //from base of atom/attack_hulk(): (/mob/living/carbon/human) -#define COMSIG_PARENT_EXAMINE "atom_examine" //from base of atom/examine(): (/mob, result) -#define COMSIG_ATOM_GET_EXAMINE_NAME "atom_examine_name" //from base of atom/get_examine_name(): (/mob, list/overrides) - //Positions for overrides list - #define EXAMINE_POSITION_ARTICLE 1 - #define EXAMINE_POSITION_BEFORE 2 - //End positions - #define COMPONENT_EXNAME_CHANGED 1 -#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom) -#define COMSIG_ATOM_EXITED "atom_exited" //from base of atom/Exited(): (atom/movable/exiting, atom/newloc) -#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc) - #define COMPONENT_ATOM_BLOCK_EXIT 1 -#define COMSIG_ATOM_EX_ACT "atom_ex_act" //from base of atom/ex_act(): (severity, target) -#define COMSIG_ATOM_EMP_ACT "atom_emp_act" //from base of atom/emp_act(): (severity) -#define COMSIG_ATOM_FIRE_ACT "atom_fire_act" //from base of atom/fire_act(): (exposed_temperature, exposed_volume) -#define COMSIG_ATOM_BULLET_ACT "atom_bullet_act" //from base of atom/bullet_act(): (/obj/item/projectile, def_zone) -#define COMSIG_ATOM_BLOB_ACT "atom_blob_act" //from base of atom/blob_act(): (/obj/structure/blob) -#define COMSIG_ATOM_ACID_ACT "atom_acid_act" //from base of atom/acid_act(): (acidpwr, acid_volume) -#define COMSIG_ATOM_EMAG_ACT "atom_emag_act" //from base of atom/emag_act(): () -#define COMSIG_ATOM_RAD_ACT "atom_rad_act" //from base of atom/rad_act(intensity) -#define COMSIG_ATOM_NARSIE_ACT "atom_narsie_act" //from base of atom/narsie_act(): () -#define COMSIG_ATOM_RATVAR_ACT "atom_ratvar_act" //from base of atom/ratvar_act(): () -#define COMSIG_ATOM_RCD_ACT "atom_rcd_act" //from base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode) -#define COMSIG_ATOM_SING_PULL "atom_sing_pull" //from base of atom/singularity_pull(): (S, current_size) -#define COMSIG_ATOM_SET_LIGHT "atom_set_light" //from base of atom/set_light(): (l_range, l_power, l_color) -#define COMSIG_ATOM_DIR_CHANGE "atom_dir_change" //from base of atom/setDir(): (old_dir, new_dir) -#define COMSIG_ATOM_CONTENTS_DEL "atom_contents_del" //from base of atom/handle_atom_del(): (atom/deleted) -#define COMSIG_ATOM_HAS_GRAVITY "atom_has_gravity" //from base of atom/has_gravity(): (turf/location, list/forced_gravities) -#define COMSIG_ATOM_RAD_PROBE "atom_rad_probe" //from proc/get_rad_contents(): () - #define COMPONENT_BLOCK_RADIATION 1 -#define COMSIG_ATOM_RAD_CONTAMINATING "atom_rad_contam" //from base of datum/radiation_wave/radiate(): (strength) - #define COMPONENT_BLOCK_CONTAMINATION 1 -#define COMSIG_ATOM_RAD_WAVE_PASSING "atom_rad_wave_pass" //from base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width) - #define COMPONENT_RAD_WAVE_HANDLED 1 -#define COMSIG_ATOM_CANREACH "atom_can_reach" //from internal loop in atom/movable/proc/CanReach(): (list/next) - #define COMPONENT_BLOCK_REACH 1 -#define COMSIG_ATOM_SCREWDRIVER_ACT "atom_screwdriver_act" //from base of atom/screwdriver_act(): (mob/living/user, obj/item/I) -///////////////// -#define COMSIG_ATOM_ATTACK_GHOST "atom_attack_ghost" //from base of atom/attack_ghost(): (mob/dead/observer/ghost) -#define COMSIG_ATOM_ATTACK_HAND "atom_attack_hand" //from base of atom/attack_hand(): (mob/user) -#define COMSIG_ATOM_ATTACK_PAW "atom_attack_paw" //from base of atom/attack_paw(): (mob/user) - #define COMPONENT_NO_ATTACK_HAND 1 //works on all 3. -///////////////// - -#define COMSIG_ENTER_AREA "enter_area" //from base of area/Entered(): (/area) -#define COMSIG_EXIT_AREA "exit_area" //from base of area/Exited(): (/area) - -#define COMSIG_CLICK "atom_click" //from base of atom/Click(): (location, control, params, mob/user) -#define COMSIG_CLICK_SHIFT "shift_click" //from base of atom/ShiftClick(): (/mob) -#define COMSIG_CLICK_CTRL "ctrl_click" //from base of atom/CtrlClickOn(): (/mob) -#define COMSIG_CLICK_ALT "alt_click" //from base of atom/AltClick(): (/mob) -#define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click" //from base of atom/CtrlShiftClick(/mob) -#define COMSIG_MOUSEDROP_ONTO "mousedrop_onto" //from base of atom/MouseDrop(): (/atom/over, /mob/user) - #define COMPONENT_NO_MOUSEDROP 1 -#define COMSIG_MOUSEDROPPED_ONTO "mousedropped_onto" //from base of atom/MouseDrop_T: (/atom/from, /mob/user) - -// /area signals -#define COMSIG_AREA_ENTERED "area_entered" //from base of area/Entered(): (atom/movable/M) -#define COMSIG_AREA_EXITED "area_exited" //from base of area/Exited(): (atom/movable/M) - -// /turf signals -#define COMSIG_TURF_CHANGE "turf_change" //from base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps) -#define COMSIG_TURF_HAS_GRAVITY "turf_has_gravity" //from base of atom/has_gravity(): (atom/asker, list/forced_gravities) - -// /atom/movable signals -#define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir) -#define COMSIG_MOVABLE_CROSS "movable_cross" //from base of atom/movable/Cross(): (/atom/movable) -#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable) -#define COMSIG_CROSSED_MOVABLE "crossed_movable" //when we cross over something (calling Crossed() on that atom) -#define COMSIG_MOVABLE_UNCROSSED "movable_uncrossed" //from base of atom/movable/Uncrossed(): (/atom/movable) -#define COMSIG_MOVABLE_UNCROSS "movable_uncross" //from base of atom/movable/Uncross(): (/atom/movable) - #define COMPONENT_MOVABLE_BLOCK_UNCROSS 1 -#define COMSIG_MOVABLE_BUMP "movable_bump" //from base of atom/movable/Bump(): (/atom) -#define COMSIG_MOVABLE_IMPACT "movable_impact" //from base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum) -#define COMSIG_MOVABLE_IMPACT_ZONE "item_impact_zone" //from base of mob/living/hitby(): (mob/living/target, hit_zone) -#define COMSIG_MOVABLE_BUCKLE "buckle" //from base of atom/movable/buckle_mob(): (mob, force) -#define COMSIG_MOVABLE_UNBUCKLE "unbuckle" //from base of atom/movable/unbuckle_mob(): (mob, force) -#define COMSIG_MOVABLE_PRE_THROW "movable_pre_throw" //from base of atom/movable/throw_at(): (list/args) - #define COMPONENT_CANCEL_THROW 1 -#define COMSIG_MOVABLE_POST_THROW "movable_post_throw" //from base of atom/movable/throw_at(): (datum/thrownthing, spin) -#define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit" //from base of atom/movable/onTransitZ(): (old_z, new_z) -#define COMSIG_MOVABLE_HEAR "movable_hear" //from base of atom/movable/Hear(): (message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode) -#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source) - -// /mob signals -#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed) -#define COMSIG_MOB_CLICKON "mob_clickon" //from base of mob/clickon(): (atom/A, params) - #define COMSIG_MOB_CANCEL_CLICKON 1 -#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj -#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (magic, holy, protection_sources) - #define COMPONENT_BLOCK_MAGIC 1 -#define COMSIG_MOB_HUD_CREATED "mob_hud_created" //from base of mob/create_mob_hud(): () -#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand" //from base of -#define COMSIG_MOB_ITEM_ATTACK "mob_item_attack" //from base of /obj/item/attack(): (mob/M, mob/user) -#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters) -#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params) -#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target) -#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): () - -// /mob/living signals -#define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living) -#define COMSIG_LIVING_IGNITED "living_ignite" //from base of mob/living/IgniteMob() (/mob/living) -#define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living) -#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage) -#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: () - -//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS! -#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore) -#define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" //from base of mob/living/Knockdown() (amount, update, ignore) -#define COMSIG_LIVING_STATUS_PARALYZE "living_paralyze" //from base of mob/living/Paralyze() (amount, update, ignore) -#define COMSIG_LIVING_STATUS_IMMOBILIZE "living_immobilize" //from base of mob/living/Immobilize() (amount, update, ignore) -#define COMSIG_LIVING_STATUS_UNCONSCIOUS "living_unconscious" //from base of mob/living/Unconscious() (amount, update, ignore) -#define COMSIG_LIVING_STATUS_SLEEP "living_sleeping" //from base of mob/living/Sleeping() (amount, update, ignore) - #define COMPONENT_NO_STUN 1 //For all of them - -// /mob/living/carbon signals -#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity)) - -// /mob/living/simple_animal/hostile signals -#define COMSIG_HOSTILE_ATTACKINGTARGET "hostile_attackingtarget" - #define COMPONENT_HOSTILE_NO_ATTACK 1 - -// /obj signals -#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled) -#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value) -#define COMSIG_OBJ_UPDATE_ICON "obj_update_icon" //called in /obj/update_icon() - - -// /obj/item signals -#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user) -#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob) - #define COMPONENT_NO_INTERACT 1 -#define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" //from base of obj/item/attack_obj(): (/obj, /mob) - #define COMPONENT_NO_ATTACK_OBJ 1 -#define COMSIG_ITEM_PRE_ATTACK "item_pre_attack" //from base of obj/item/pre_attack(): (atom/target, mob/user, params) - #define COMPONENT_NO_ATTACK 1 -#define COMSIG_ITEM_AFTERATTACK "item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, params) -#define COMSIG_ITEM_EQUIPPED "item_equip" //from base of obj/item/equipped(): (/mob/equipper, slot) -#define COMSIG_ITEM_DROPPED "item_drop" //from base of obj/item/dropped(): (mob/user) -#define COMSIG_ITEM_PICKUP "item_pickup" //from base of obj/item/pickup(): (/mob/taker) -#define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone" //from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone) -#define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user) -#define COMSIG_ITEM_HIT_REACT "item_hit_react" //from base of obj/item/hit_reaction(): (list/args) - -// /obj/item/clothing signals -#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): () - -// /obj/item/implant signals -#define COMSIG_IMPLANT_ACTIVATED "implant_activated" //from base of /obj/item/implant/proc/activate(): () -#define COMSIG_IMPLANT_IMPLANTING "implant_implanting" //from base of /obj/item/implant/proc/implant(): (list/args) - #define COMPONENT_STOP_IMPLANTING 1 -#define COMSIG_IMPLANT_OTHER "implant_other" //called on already installed implants when a new one is being added in /obj/item/implant/proc/implant(): (list/args, obj/item/implant/new_implant) - //#define COMPONENT_STOP_IMPLANTING 1 //The name makes sense for both - #define COMPONENT_DELETE_NEW_IMPLANT 2 - #define COMPONENT_DELETE_OLD_IMPLANT 4 -#define COMSIG_IMPLANT_EXISTING_UPLINK "implant_uplink_exists" //called on implants being implanted into someone with an uplink implant: (datum/component/uplink) - //This uses all return values of COMSIG_IMPLANT_OTHER - -// /obj/item/pda signals -#define COMSIG_PDA_CHANGE_RINGTONE "pda_change_ringtone" //called on pda when the user changes the ringtone: (mob/living/user, new_ringtone) - #define COMPONENT_STOP_RINGTONE_CHANGE 1 - -// /obj/item/radio signals -#define COMSIG_RADIO_NEW_FREQUENCY "radio_new_frequency" //called from base of /obj/item/radio/proc/set_frequency(): (list/args) - -// /obj/item/pen signals -#define COMSIG_PEN_ROTATED "pen_rotated" //called after rotation in /obj/item/pen/attack_self(): (rotation, mob/living/carbon/user) - - -// /mob/living/carbon/human signals -#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target) -#define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker) -#define COMSIG_HUMAN_DISARM_HIT "human_disarm_hit" //Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted) - -// /datum/species signals -#define COMSIG_SPECIES_GAIN "species_gain" //from datum/species/on_species_gain(): (datum/species/new_species, datum/species/old_species) -#define COMSIG_SPECIES_LOSS "species_loss" //from datum/species/on_species_loss(): (datum/species/lost_species) - -/*******Component Specific Signals*******/ -//Janitor -#define COMSIG_TURF_IS_WET "check_turf_wet" //(): Returns bitflags of wet values. -#define COMSIG_TURF_MAKE_DRY "make_turf_try" //(max_strength, immediate, duration_decrease = INFINITY): Returns bool. -#define COMSIG_COMPONENT_CLEAN_ACT "clean_act" //called on an object to clean it of cleanables. Usualy with soap: (num/strength) - -//Food -#define COMSIG_FOOD_EATEN "food_eaten" //from base of obj/item/reagent_containers/food/snacks/attack(): (mob/living/eater, mob/feeder) - -//Mood -#define COMSIG_ADD_MOOD_EVENT "add_mood" //Called when you send a mood event from anywhere in the code. -#define COMSIG_CLEAR_MOOD_EVENT "clear_mood" //Called when you clear a mood event from anywhere in the code. - -//NTnet -#define COMSIG_COMPONENT_NTNET_RECEIVE "ntnet_receive" //called on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata)) - -//Nanites -#define COMSIG_HAS_NANITES "has_nanites" //() returns TRUE if nanites are found -#define COMSIG_NANITE_GET_PROGRAMS "nanite_get_programs" //(list/nanite_programs) - makes the input list a copy the nanites' program list -#define COMSIG_NANITE_SET_VOLUME "nanite_set_volume" //(amount) Sets current nanite volume to the given amount -#define COMSIG_NANITE_ADJUST_VOLUME "nanite_adjust" //(amount) Adjusts nanite volume by the given amount -#define COMSIG_NANITE_SET_MAX_VOLUME "nanite_set_max_volume" //(amount) Sets maximum nanite volume to the given amount -#define COMSIG_NANITE_SET_CLOUD "nanite_set_cloud" //(amount(0-100)) Sets cloud ID to the given amount -#define COMSIG_NANITE_SET_SAFETY "nanite_set_safety" //(amount) Sets safety threshold to the given amount -#define COMSIG_NANITE_SET_REGEN "nanite_set_regen" //(amount) Sets regeneration rate to the given amount -#define COMSIG_NANITE_SIGNAL "nanite_signal" //(code(1-9999)) Called when sending a nanite signal to a mob. -#define COMSIG_NANITE_SCAN "nanite_scan" //(mob/user, full_scan) - sends to chat a scan of the nanites to the user, returns TRUE if nanites are detected -#define COMSIG_NANITE_UI_DATA "nanite_ui_data" //(list/data, scan_level) - adds nanite data to the given data list - made for ui_data procs -#define COMSIG_NANITE_ADD_PROGRAM "nanite_add_program" //(datum/nanite_program/new_program, datum/nanite_program/source_program) Called when adding a program to a nanite component - #define COMPONENT_PROGRAM_INSTALLED 1 //Installation successful - #define COMPONENT_PROGRAM_NOT_INSTALLED 2 //Installation failed, but there are still nanites -#define COMSIG_NANITE_SYNC "nanite_sync" //(datum/component/nanites, full_overwrite, copy_activation) Called to sync the target's nanites to a given nanite component - -// /datum/component/storage signals -#define COMSIG_CONTAINS_STORAGE "is_storage" //() - returns bool. -#define COMSIG_TRY_STORAGE_INSERT "storage_try_insert" //(obj/item/inserting, mob/user, silent, force) - returns bool -#define COMSIG_TRY_STORAGE_SHOW "storage_show_to" //(mob/show_to, force) - returns bool. -#define COMSIG_TRY_STORAGE_HIDE_FROM "storage_hide_from" //(mob/hide_from) - returns bool -#define COMSIG_TRY_STORAGE_HIDE_ALL "storage_hide_all" //returns bool -#define COMSIG_TRY_STORAGE_SET_LOCKSTATE "storage_lock_set_state" //(newstate) -#define COMSIG_IS_STORAGE_LOCKED "storage_get_lockstate" //() - returns bool. MUST CHECK IF STORAGE IS THERE FIRST! -#define COMSIG_TRY_STORAGE_TAKE_TYPE "storage_take_type" //(type, atom/destination, amount = INFINITY, check_adjacent, force, mob/user, list/inserted) - returns bool - type can be a list of types. -#define COMSIG_TRY_STORAGE_FILL_TYPE "storage_fill_type" //(type, amount = INFINITY, force = FALSE) //don't fuck this up. Force will ignore max_items, and amount is normally clamped to max_items. -#define COMSIG_TRY_STORAGE_TAKE "storage_take_obj" //(obj, new_loc, force = FALSE) - returns bool -#define COMSIG_TRY_STORAGE_QUICK_EMPTY "storage_quick_empty" //(loc) - returns bool - if loc is null it will dump at parent location. -#define COMSIG_TRY_STORAGE_RETURN_INVENTORY "storage_return_inventory" //(list/list_to_inject_results_into, recursively_search_inside_storages = TRUE) -#define COMSIG_TRY_STORAGE_CAN_INSERT "storage_can_equip" //(obj/item/insertion_candidate, mob/user, silent) - returns bool - -// /datum/action signals -#define COMSIG_ACTION_TRIGGER "action_trigger" //from base of datum/action/proc/Trigger(): (datum/action) - #define COMPONENT_ACTION_BLOCK_TRIGGER 1 - -/*******Non-Signal Component Related Defines*******/ - -//Redirection component init flags -#define REDIRECT_TRANSFER_WITH_TURF 1 - -//Arch -#define ARCH_PROB "probability" //Probability for each item -#define ARCH_MAXDROP "max_drop_amount" //each item's max drop amount - -//Ouch my toes! -#define CALTROP_BYPASS_SHOES 1 -#define CALTROP_IGNORE_WALKERS 2 - -//Xenobio hotkeys -#define COMSIG_XENO_SLIME_CLICK_CTRL "xeno_slime_click_ctrl" //from slime CtrlClickOn(): (/mob) -#define COMSIG_XENO_SLIME_CLICK_ALT "xeno_slime_click_alt" //from slime AltClickOn(): (/mob) -#define COMSIG_XENO_SLIME_CLICK_SHIFT "xeno_slime_click_shift" //from slime ShiftClickOn(): (/mob) -#define COMSIG_XENO_TURF_CLICK_SHIFT "xeno_turf_click_shift" //from turf ShiftClickOn(): (/mob) -#define COMSIG_XENO_TURF_CLICK_CTRL "xeno_turf_click_alt" //from turf AltClickOn(): (/mob) -#define COMSIG_XENO_MONKEY_CLICK_CTRL "xeno_monkey_click_ctrl" //from monkey CtrlClickOn(): (/mob) diff --git a/code/__DEFINES/dcs/flags.dm b/code/__DEFINES/dcs/flags.dm new file mode 100644 index 00000000000..128c9f19387 --- /dev/null +++ b/code/__DEFINES/dcs/flags.dm @@ -0,0 +1,41 @@ +/// Return this from `/datum/component/Initialize` or `datum/component/OnTransfer` to have the component be deleted if it's applied to an incorrect type. +/// `parent` must not be modified if this is to be returned. +/// This will be noted in the runtime logs +#define COMPONENT_INCOMPATIBLE 1 +/// Returned in PostTransfer to prevent transfer, similar to `COMPONENT_INCOMPATIBLE` +#define COMPONENT_NOTRANSFER 2 + +/// Return value to cancel attaching +#define ELEMENT_INCOMPATIBLE 1 + +// /datum/element flags +/// Causes the detach proc to be called when the host object is being deleted +#define ELEMENT_DETACH (1 << 0) +/** + * Only elements created with the same arguments given after `id_arg_index` share an element instance + * The arguments are the same when the text and number values are the same and all other values have the same ref + */ +#define ELEMENT_BESPOKE (1 << 1) + +// How multiple components of the exact same type are handled in the same datum +/// old component is deleted (default) +#define COMPONENT_DUPE_HIGHLANDER 0 +/// duplicates allowed +#define COMPONENT_DUPE_ALLOWED 1 +/// new component is deleted +#define COMPONENT_DUPE_UNIQUE 2 +/// old component is given the initialization args of the new +#define COMPONENT_DUPE_UNIQUE_PASSARGS 4 +/// each component of the same type is consulted as to whether the duplicate should be allowed +#define COMPONENT_DUPE_SELECTIVE 5 + +//Redirection component init flags +#define REDIRECT_TRANSFER_WITH_TURF 1 + +//Arch +#define ARCH_PROB "probability" //Probability for each item +#define ARCH_MAXDROP "max_drop_amount" //each item's max drop amount + +//Ouch my toes! +#define CALTROP_BYPASS_SHOES 1 +#define CALTROP_IGNORE_WALKERS 2 diff --git a/code/__DEFINES/dcs/helpers.dm b/code/__DEFINES/dcs/helpers.dm new file mode 100644 index 00000000000..144e94f1fe0 --- /dev/null +++ b/code/__DEFINES/dcs/helpers.dm @@ -0,0 +1,15 @@ +/// Used to trigger signals and call procs registered for that signal +/// The datum hosting the signal is automaticaly added as the first argument +/// Returns a bitfield gathered from all registered procs +/// Arguments given here are packaged in a list and given to _SendSignal +#define SEND_SIGNAL(target, sigtype, arguments...) ( !target.comp_lookup || !target.comp_lookup[sigtype] ? NONE : target._SendSignal(sigtype, list(target, ##arguments)) ) + +#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) ) + +/// A wrapper for _AddElement that allows us to pretend we're using normal named arguments +#define AddElement(arguments...) _AddElement(list(##arguments)) +/// A wrapper for _RemoveElement that allows us to pretend we're using normal named arguments +#define RemoveElement(arguments...) _RemoveElement(list(##arguments)) + +/// A wrapper for _AddComponent that allows us to pretend we're using normal named arguments +#define AddComponent(arguments...) _AddComponent(list(##arguments)) diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm new file mode 100644 index 00000000000..10aa1718dda --- /dev/null +++ b/code/__DEFINES/dcs/signals.dm @@ -0,0 +1,728 @@ +// All signals. Format: +// When the signal is called: (signal arguments) +// All signals send the source datum of the signal as the first argument + +// global signals +// These are signals which can be listened to by any component on any parent +// start global signals with "!", this used to be necessary but now it's just a formatting choice + +///from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args) +#define COMSIG_GLOB_NEW_Z "!new_z" +/// called after a successful var edit somewhere in the world: (list/args) +#define COMSIG_GLOB_VAR_EDIT "!var_edit" +/// called after an explosion happened : (epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range) +#define COMSIG_GLOB_EXPLOSION "!explosion" +/// mob was created somewhere : (mob) +#define COMSIG_GLOB_MOB_CREATED "!mob_created" +/// mob died somewhere : (mob , gibbed) +#define COMSIG_GLOB_MOB_DEATH "!mob_death" +/// global living say plug - use sparingly: (mob/speaker , message) +#define COMSIG_GLOB_LIVING_SAY_SPECIAL "!say_special" +/// called by datum/cinematic/play() : (datum/cinematic/new_cinematic) +#define COMSIG_GLOB_PLAY_CINEMATIC "!play_cinematic" + #define COMPONENT_GLOB_BLOCK_CINEMATIC (1<<0) +/// ingame button pressed (/obj/machinery/button/button) +#define COMSIG_GLOB_BUTTON_PRESSED "!button_pressed" + +/// signals from globally accessible objects + +///from SSsun when the sun changes position : (azimuth) +#define COMSIG_SUN_MOVED "sun_moved" + +////////////////////////////////////////////////////////////////// + +// /datum signals +/// when a component is added to a datum: (/datum/component) +#define COMSIG_COMPONENT_ADDED "component_added" +/// before a component is removed from a datum because of RemoveComponent: (/datum/component) +#define COMSIG_COMPONENT_REMOVING "component_removing" +/// before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation +#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" +/// just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called +#define COMSIG_PARENT_QDELETING "parent_qdeleting" +/// generic topic handler (usr, href_list) +#define COMSIG_TOPIC "handle_topic" + +/// fires on the target datum when an element is attached to it (/datum/element) +#define COMSIG_ELEMENT_ATTACH "element_attach" +/// fires on the target datum when an element is attached to it (/datum/element) +#define COMSIG_ELEMENT_DETACH "element_detach" + +// /atom signals +///from base of atom/proc/Initialize(): sent any time a new atom is created +#define COMSIG_ATOM_CREATED "atom_created" +//from SSatoms InitAtom - Only if the atom was not deleted or failed initialization +#define COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE "atom_init_success" +///from base of atom/attackby(): (/obj/item, /mob/living, params) +#define COMSIG_PARENT_ATTACKBY "atom_attackby" +///Return this in response if you don't want afterattack to be called + #define COMPONENT_NO_AFTERATTACK (1<<0) +///from base of atom/attack_hulk(): (/mob/living/carbon/human) +#define COMSIG_ATOM_HULK_ATTACK "hulk_attack" +///from base of atom/animal_attack(): (/mob/user) +#define COMSIG_ATOM_ATTACK_ANIMAL "attack_animal" +///from base of atom/examine(): (/mob) +#define COMSIG_PARENT_EXAMINE "atom_examine" +///from base of atom/get_examine_name(): (/mob, list/overrides) +#define COMSIG_ATOM_GET_EXAMINE_NAME "atom_examine_name" + //Positions for overrides list + #define EXAMINE_POSITION_ARTICLE (1<<0) + #define EXAMINE_POSITION_BEFORE (1<<1) + //End positions + #define COMPONENT_EXNAME_CHANGED (1<<0) +///from base of atom/update_icon(): () +#define COMSIG_ATOM_UPDATE_ICON "atom_update_icon" + #define COMSIG_ATOM_NO_UPDATE_ICON_STATE (1<<0) + #define COMSIG_ATOM_NO_UPDATE_OVERLAYS (1<<1) +///from base of atom/update_overlays(): (list/new_overlays) +#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" +///from base of atom/update_icon(): (signalOut, did_anything) +#define COMSIG_ATOM_UPDATED_ICON "atom_updated_icon" +///from base of atom/Entered(): (atom/movable/entering, /atom) +#define COMSIG_ATOM_ENTERED "atom_entered" +///from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc) +#define COMSIG_ATOM_EXIT "atom_exit" + #define COMPONENT_ATOM_BLOCK_EXIT (1<<0) +///from base of atom/Exited(): (atom/movable/exiting, atom/newloc) +#define COMSIG_ATOM_EXITED "atom_exited" +///from base of atom/Bumped(): (/atom/movable) +#define COMSIG_ATOM_BUMPED "atom_bumped" +///from base of atom/ex_act(): (severity, target) +#define COMSIG_ATOM_EX_ACT "atom_ex_act" +///from base of atom/emp_act(): (severity) +#define COMSIG_ATOM_EMP_ACT "atom_emp_act" +///from base of atom/fire_act(): (exposed_temperature, exposed_volume) +#define COMSIG_ATOM_FIRE_ACT "atom_fire_act" +///from base of atom/bullet_act(): (/obj/projectile, def_zone) +#define COMSIG_ATOM_BULLET_ACT "atom_bullet_act" +///from base of atom/blob_act(): (/obj/structure/blob) +#define COMSIG_ATOM_BLOB_ACT "atom_blob_act" +///from base of atom/acid_act(): (acidpwr, acid_volume) +#define COMSIG_ATOM_ACID_ACT "atom_acid_act" +///from base of atom/emag_act(): (/mob/user) +#define COMSIG_ATOM_EMAG_ACT "atom_emag_act" +///from base of atom/rad_act(intensity) +#define COMSIG_ATOM_RAD_ACT "atom_rad_act" +///from base of atom/narsie_act(): () +#define COMSIG_ATOM_NARSIE_ACT "atom_narsie_act" +///from base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode) +#define COMSIG_ATOM_RCD_ACT "atom_rcd_act" +///from base of atom/singularity_pull(): (S, current_size) +#define COMSIG_ATOM_SING_PULL "atom_sing_pull" +///from obj/machinery/bsa/full/proc/fire(): () +#define COMSIG_ATOM_BSA_BEAM "atom_bsa_beam_pass" + #define COMSIG_ATOM_BLOCKS_BSA_BEAM (1<<0) +///from base of atom/set_light(): (l_range, l_power, l_color) +#define COMSIG_ATOM_SET_LIGHT "atom_set_light" +///from base of atom/setDir(): (old_dir, new_dir) +#define COMSIG_ATOM_DIR_CHANGE "atom_dir_change" +///from base of atom/handle_atom_del(): (atom/deleted) +#define COMSIG_ATOM_CONTENTS_DEL "atom_contents_del" +///from base of atom/has_gravity(): (turf/location, list/forced_gravities) +#define COMSIG_ATOM_HAS_GRAVITY "atom_has_gravity" +///from proc/get_rad_contents(): () +#define COMSIG_ATOM_RAD_PROBE "atom_rad_probe" + #define COMPONENT_BLOCK_RADIATION (1<<0) +///from base of datum/radiation_wave/radiate(): (strength) +#define COMSIG_ATOM_RAD_CONTAMINATING "atom_rad_contam" + #define COMPONENT_BLOCK_CONTAMINATION (1<<0) +///from base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width) +#define COMSIG_ATOM_RAD_WAVE_PASSING "atom_rad_wave_pass" + #define COMPONENT_RAD_WAVE_HANDLED (1<<0) +///from internal loop in atom/movable/proc/CanReach(): (list/next) +#define COMSIG_ATOM_CANREACH "atom_can_reach" + #define COMPONENT_BLOCK_REACH (1<<0) +///from base of atom/screwdriver_act(): (mob/living/user, obj/item/I) +#define COMSIG_ATOM_SCREWDRIVER_ACT "atom_screwdriver_act" +///from base of atom/wrench_act(): (mob/living/user, obj/item/I) +#define COMSIG_ATOM_WRENCH_ACT "atom_wrench_act" +///from base of atom/multitool_act(): (mob/living/user, obj/item/I) +#define COMSIG_ATOM_MULTITOOL_ACT "atom_multitool_act" +///from base of atom/welder_act(): (mob/living/user, obj/item/I) +#define COMSIG_ATOM_WELDER_ACT "atom_welder_act" +///from base of atom/wirecutter_act(): (mob/living/user, obj/item/I) +#define COMSIG_ATOM_WIRECUTTER_ACT "atom_wirecutter_act" +///from base of atom/crowbar_act(): (mob/living/user, obj/item/I) +#define COMSIG_ATOM_CROWBAR_ACT "atom_crowbar_act" +///from base of atom/analyser_act(): (mob/living/user, obj/item/I) +#define COMSIG_ATOM_ANALYSER_ACT "atom_analyser_act" + #define COMPONENT_BLOCK_TOOL_ATTACK (1<<0) +///called when teleporting into a protected turf: (channel, turf/origin) +#define COMSIG_ATOM_INTERCEPT_TELEPORT "intercept_teleport" + #define COMPONENT_BLOCK_TELEPORT (1<<0) +///called when an atom is added to the hearers on get_hearers_in_view(): (list/processing_list, list/hearers) +#define COMSIG_ATOM_HEARER_IN_VIEW "atom_hearer_in_view" +///called when an atom starts orbiting another atom: (atom) +#define COMSIG_ATOM_ORBIT_BEGIN "atom_orbit_begin" +///called when an atom stops orbiting another atom: (atom) +#define COMSIG_ATOM_ORBIT_STOP "atom_orbit_stop" +///////////////// +///from base of atom/attack_ghost(): (mob/dead/observer/ghost) +#define COMSIG_ATOM_ATTACK_GHOST "atom_attack_ghost" +///from base of atom/attack_hand(): (mob/user) +#define COMSIG_ATOM_ATTACK_HAND "atom_attack_hand" +///from base of atom/attack_paw(): (mob/user) +#define COMSIG_ATOM_ATTACK_PAW "atom_attack_paw" + #define COMPONENT_NO_ATTACK_HAND (1<<0) //works on all 3. +//This signal return value bitflags can be found in __DEFINES/misc.dm + +///called for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels) +#define COMSIG_ATOM_INTERCEPT_Z_FALL "movable_intercept_z_impact" +///called on a movable (NOT living) when someone starts pulling it (atom/movable/puller, state, force) +#define COMSIG_ATOM_START_PULL "movable_start_pull" +///called on /living when someone starts pulling it (atom/movable/puller, state, force) +#define COMSIG_LIVING_START_PULL "living_start_pull" + +///////////////// + +///from base of area/Entered(): (/area) +#define COMSIG_ENTER_AREA "enter_area" +///from base of area/Exited(): (/area) +#define COMSIG_EXIT_AREA "exit_area" +///from base of atom/Click(): (location, control, params, mob/user) +#define COMSIG_CLICK "atom_click" +///from base of atom/ShiftClick(): (/mob) +#define COMSIG_CLICK_SHIFT "shift_click" + #define COMPONENT_ALLOW_EXAMINATE (1<<0) //Allows the user to examinate regardless of client.eye. +///from base of atom/CtrlClickOn(): (/mob) +#define COMSIG_CLICK_CTRL "ctrl_click" +///from base of atom/AltClick(): (/mob) +#define COMSIG_CLICK_ALT "alt_click" +///from base of atom/CtrlShiftClick(/mob) +#define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click" +///from base of atom/MouseDrop(): (/atom/over, /mob/user) +#define COMSIG_MOUSEDROP_ONTO "mousedrop_onto" + #define COMPONENT_NO_MOUSEDROP (1<<0) +///from base of atom/MouseDrop_T: (/atom/from, /mob/user) +#define COMSIG_MOUSEDROPPED_ONTO "mousedropped_onto" + +// /area signals + +///from base of area/Entered(): (atom/movable/M) +#define COMSIG_AREA_ENTERED "area_entered" +///from base of area/Exited(): (atom/movable/M) +#define COMSIG_AREA_EXITED "area_exited" + +// /turf signals + +///from base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps) +#define COMSIG_TURF_CHANGE "turf_change" +///from base of atom/has_gravity(): (atom/asker, list/forced_gravities) +#define COMSIG_TURF_HAS_GRAVITY "turf_has_gravity" +///from base of turf/New(): (turf/source, direction) +#define COMSIG_TURF_MULTIZ_NEW "turf_multiz_new" + +// /atom/movable signals + +///from base of atom/movable/Moved(): (/atom) +#define COMSIG_MOVABLE_PRE_MOVE "movable_pre_move" + #define COMPONENT_MOVABLE_BLOCK_PRE_MOVE (1<<0) +///from base of atom/movable/Moved(): (/atom, dir) +#define COMSIG_MOVABLE_MOVED "movable_moved" +///from base of atom/movable/Cross(): (/atom/movable) +#define COMSIG_MOVABLE_CROSS "movable_cross" +///from base of atom/movable/Crossed(): (/atom/movable) +#define COMSIG_MOVABLE_CROSSED "movable_crossed" +///when we cross over something (calling Crossed() on that atom) +#define COMSIG_CROSSED_MOVABLE "crossed_movable" +///from base of atom/movable/Uncross(): (/atom/movable) +#define COMSIG_MOVABLE_UNCROSS "movable_uncross" + #define COMPONENT_MOVABLE_BLOCK_UNCROSS (1<<0) +///from base of atom/movable/Uncrossed(): (/atom/movable) +#define COMSIG_MOVABLE_UNCROSSED "movable_uncrossed" +///from base of atom/movable/Bump(): (/atom) +#define COMSIG_MOVABLE_BUMP "movable_bump" +///from base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum) +#define COMSIG_MOVABLE_IMPACT "movable_impact" + #define COMPONENT_MOVABLE_IMPACT_FLIP_HITPUSH (1<<0) //if true, flip if the impact will push what it hits + #define COMPONENT_MOVABLE_IMPACT_NEVERMIND (1<<1) //return true if you destroyed whatever it was you're impacting and there won't be anything for hitby() to run on +///from base of mob/living/hitby(): (mob/living/target, hit_zone) +#define COMSIG_MOVABLE_IMPACT_ZONE "item_impact_zone" +///from base of atom/movable/buckle_mob(): (mob, force) +#define COMSIG_MOVABLE_BUCKLE "buckle" +///from base of atom/movable/unbuckle_mob(): (mob, force) +#define COMSIG_MOVABLE_UNBUCKLE "unbuckle" +///from base of atom/movable/throw_at(): (list/args) +#define COMSIG_MOVABLE_PRE_THROW "movable_pre_throw" + #define COMPONENT_CANCEL_THROW (1<<0) +///from base of atom/movable/throw_at(): (datum/thrownthing, spin) +#define COMSIG_MOVABLE_POST_THROW "movable_post_throw" +///from base of atom/movable/onTransitZ(): (old_z, new_z) +#define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit" +///called when the movable is placed in an unaccessible area, used for stationloving: () +#define COMSIG_MOVABLE_SECLUDED_LOCATION "movable_secluded" +///from base of atom/movable/Hear(): (proc args list(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)) +#define COMSIG_MOVABLE_HEAR "movable_hear" + #define HEARING_MESSAGE 1 + #define HEARING_SPEAKER 2 +// #define HEARING_LANGUAGE 3 + #define HEARING_RAW_MESSAGE 4 + /* #define HEARING_RADIO_FREQ 5 + #define HEARING_SPANS 6 + #define HEARING_MESSAGE_MODE 7 */ + +///called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source) +#define COMSIG_MOVABLE_DISPOSING "movable_disposing" + +// /mob signals + +///from base of /mob/Login(): () +#define COMSIG_MOB_LOGIN "mob_login" +///from base of /mob/Logout(): () +#define COMSIG_MOB_LOGOUT "mob_logout" +///from base of mob/death(): (gibbed) +#define COMSIG_MOB_DEATH "mob_death" +///from base of mob/set_stat(): (new_stat) +#define COMSIG_MOB_STATCHANGE "mob_statchange" +///from base of mob/clickon(): (atom/A, params) +#define COMSIG_MOB_CLICKON "mob_clickon" +///from base of mob/MiddleClickOn(): (atom/A) +#define COMSIG_MOB_MIDDLECLICKON "mob_middleclickon" +///from base of mob/AltClickOn(): (atom/A) +#define COMSIG_MOB_ALTCLICKON "mob_altclickon" + #define COMSIG_MOB_CANCEL_CLICKON (1<<0) + +///from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj +#define COMSIG_MOB_ALLOWED "mob_allowed" +///from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources) +#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" + #define COMPONENT_BLOCK_MAGIC (1<<0) +///from base of mob/create_mob_hud(): () +#define COMSIG_MOB_HUD_CREATED "mob_hud_created" +///from base of atom/attack_hand(): (mob/user) +#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand" +///from base of /obj/item/attack(): (mob/M, mob/user) +#define COMSIG_MOB_ITEM_ATTACK "mob_item_attack" + #define COMPONENT_ITEM_NO_ATTACK (1<<0) +///from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone) +#define COMSIG_MOB_APPLY_DAMGE "mob_apply_damage" +///from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters) +#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" +///from base of obj/item/attack_qdeleted(): (atom/target, mob/user, proxiumity_flag, click_parameters) +#define COMSIG_MOB_ITEM_ATTACK_QDELETED "mob_item_attack_qdeleted" +///from base of mob/RangedAttack(): (atom/A, params) +#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" +///from base of /mob/throw_item(): (atom/target) +#define COMSIG_MOB_THROW "mob_throw" +///from base of /mob/verb/examinate(): (atom/target) +#define COMSIG_MOB_EXAMINATE "mob_examinate" +///from base of /mob/update_sight(): () +#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" +////from /mob/living/say(): () +#define COMSIG_MOB_SAY "mob_say" + #define COMPONENT_UPPERCASE_SPEECH (1<<0) + // used to access COMSIG_MOB_SAY argslist + #define SPEECH_MESSAGE 1 + // #define SPEECH_BUBBLE_TYPE 2 + #define SPEECH_SPANS 3 + /* #define SPEECH_SANITIZE 4 + #define SPEECH_LANGUAGE 5 + #define SPEECH_IGNORE_SPAM 6 + #define SPEECH_FORCED 7 */ + +///from /mob/say_dead(): (mob/speaker, message) +#define COMSIG_MOB_DEADSAY "mob_deadsay" + #define MOB_DEADSAY_SIGNAL_INTERCEPT (1<<0) +///from /mob/living/emote(): () +#define COMSIG_MOB_EMOTE "mob_emote" +///from base of mob/swap_hand(): (obj/item) +#define COMSIG_MOB_SWAP_HANDS "mob_swap_hands" + #define COMPONENT_BLOCK_SWAP (1<<0) + +// /mob/living signals + +///from base of mob/living/resist() (/mob/living) +#define COMSIG_LIVING_RESIST "living_resist" +///from base of mob/living/IgniteMob() (/mob/living) +#define COMSIG_LIVING_IGNITED "living_ignite" +///from base of mob/living/ExtinguishMob() (/mob/living) +#define COMSIG_LIVING_EXTINGUISHED "living_extinguished" +///from base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags) +#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" +///sent when items with siemen coeff. of 0 block a shock: (power_source, source, siemens_coeff, dist_check) +#define COMSIG_LIVING_SHOCK_PREVENTED "living_shock_prevented" +///sent by stuff like stunbatons and tasers: () +#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" +///from base of mob/living/revive() (full_heal, admin_revive) +#define COMSIG_LIVING_REVIVE "living_revive" +///from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs) +#define COMSIG_LIVING_REGENERATE_LIMBS "living_regen_limbs" +///from base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment +#define COMSIG_LIVING_ATTACH_LIMB "living_attach_limb" + #define COMPONENT_NO_ATTACH (1<<0) +///sent from borg recharge stations: (amount, repairs) +#define COMSIG_PROCESS_BORGCHARGER_OCCUPANT "living_charge" +///sent when a mob/login() finishes: (client) +#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" +///sent from borg mobs to itself, for tools to catch an upcoming destroy() due to safe decon (rather than detonation) +#define COMSIG_BORG_SAFE_DECONSTRUCT "borg_safe_decon" + +//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS! + +///from base of mob/living/Stun() (amount, update, ignore) +#define COMSIG_LIVING_STATUS_STUN "living_stun" +///from base of mob/living/Knockdown() (amount, update, ignore) +#define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" +///from base of mob/living/Paralyze() (amount, update, ignore) +#define COMSIG_LIVING_STATUS_PARALYZE "living_paralyze" +///from base of mob/living/Immobilize() (amount, update, ignore) +#define COMSIG_LIVING_STATUS_IMMOBILIZE "living_immobilize" +///from base of mob/living/Unconscious() (amount, update, ignore) +#define COMSIG_LIVING_STATUS_UNCONSCIOUS "living_unconscious" +///from base of mob/living/Sleeping() (amount, update, ignore) +#define COMSIG_LIVING_STATUS_SLEEP "living_sleeping" + #define COMPONENT_NO_STUN (1<<0) //For all of them +///from base of /mob/living/can_track(): (mob/user) +#define COMSIG_LIVING_CAN_TRACK "mob_cantrack" + #define COMPONENT_CANT_TRACK (1<<0) + +// /mob/living/carbon signals + +///from base of mob/living/carbon/soundbang_act(): (list(intensity)) +#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" +///from /item/organ/proc/Insert() (/obj/item/organ/) +#define COMSIG_CARBON_GAIN_ORGAN "carbon_gain_organ" +///from /item/organ/proc/Remove() (/obj/item/organ/) +#define COMSIG_CARBON_LOSE_ORGAN "carbon_lose_organ" +///from /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent) +#define COMSIG_CARBON_EQUIP_HAT "carbon_equip_hat" +///from /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent) +#define COMSIG_CARBON_UNEQUIP_HAT "carbon_unequip_hat" +///defined twice, in carbon and human's topics, fired when interacting with a valid embedded_object to pull it out (mob/living/carbon/target, /obj/item, /obj/item/bodypart/L) +#define COMSIG_CARBON_EMBED_RIP "item_embed_start_rip" +///called when removing a given item from a mob, from mob/living/carbon/remove_embedded_object(mob/living/carbon/target, /obj/item) +#define COMSIG_CARBON_EMBED_REMOVAL "item_embed_remove_safe" + +// /mob/living/simple_animal/hostile signals +#define COMSIG_HOSTILE_ATTACKINGTARGET "hostile_attackingtarget" + #define COMPONENT_HOSTILE_NO_ATTACK (1<<0) + +// /obj signals + +///from base of obj/deconstruct(): (disassembled) +#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" +///called in /obj/structure/setAnchored(): (value) +#define COMSIG_OBJ_SETANCHORED "obj_setanchored" +///from base of code/game/machinery +#define COMSIG_OBJ_DEFAULT_UNFASTEN_WRENCH "obj_default_unfasten_wrench" +///from base of /turf/proc/levelupdate(). (intact) true to hide and false to unhide +#define COMSIG_OBJ_HIDE "obj_hide" +///called in /obj/update_icon() +#define COMSIG_OBJ_UPDATE_ICON "obj_update_icon" + +// /obj/machinery signals + +///from /obj/machinery/obj_break(damage_flag): (damage_flag) +#define COMSIG_MACHINERY_BROKEN "machinery_broken" +///from base power_change() when power is lost +#define COMSIG_MACHINERY_POWER_LOST "machinery_power_lost" +///from base power_change() when power is restored +#define COMSIG_MACHINERY_POWER_RESTORED "machinery_power_restored" + +// /obj/item signals + +///from base of obj/item/attack(): (/mob/living/target, /mob/living/user) +#define COMSIG_ITEM_ATTACK "item_attack" +///from base of obj/item/attack_self(): (/mob) +#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" + #define COMPONENT_NO_INTERACT (1<<0) +///from base of obj/item/attack_obj(): (/obj, /mob) +#define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" + #define COMPONENT_NO_ATTACK_OBJ (1<<0) +///from base of obj/item/pre_attack(): (atom/target, mob/user, params) +#define COMSIG_ITEM_PRE_ATTACK "item_pre_attack" + #define COMPONENT_NO_ATTACK (1<<0) +///from base of obj/item/afterattack(): (atom/target, mob/user, params) +#define COMSIG_ITEM_AFTERATTACK "item_afterattack" +///from base of obj/item/attack_qdeleted(): (atom/target, mob/user, params) +#define COMSIG_ITEM_ATTACK_QDELETED "item_attack_qdeleted" +///from base of obj/item/equipped(): (/mob/equipper, slot) +#define COMSIG_ITEM_EQUIPPED "item_equip" +///from base of obj/item/dropped(): (mob/user) +#define COMSIG_ITEM_DROPPED "item_drop" +///from base of obj/item/pickup(): (/mob/taker) +#define COMSIG_ITEM_PICKUP "item_pickup" +///from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone) +#define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone" +///return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user) +#define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" +///called before marking an object for retrieval, checked in /obj/effect/proc_holder/spell/targeted/summonitem/cast() : (mob/user) +#define COMSIG_ITEM_MARK_RETRIEVAL "item_mark_retrieval" + #define COMPONENT_BLOCK_MARK_RETRIEVAL (1<<0) +///from base of obj/item/hit_reaction(): (list/args) +#define COMSIG_ITEM_HIT_REACT "item_hit_react" +///called on item when crossed by something (): (/atom/movable, mob/living/crossed) +#define COMSIG_ITEM_WEARERCROSSED "wearer_crossed" +///called on item when microwaved (): (obj/machinery/microwave/M) +#define COMSIG_ITEM_MICROWAVE_ACT "microwave_act" +///from base of item/sharpener/attackby(): (amount, max) +#define COMSIG_ITEM_SHARPEN_ACT "sharpen_act" + #define COMPONENT_BLOCK_SHARPEN_APPLIED (1<<0) + #define COMPONENT_BLOCK_SHARPEN_BLOCKED (1<<1) + #define COMPONENT_BLOCK_SHARPEN_ALREADY (1<<2) + #define COMPONENT_BLOCK_SHARPEN_MAXED (1<<3) +///from base of [/obj/item/proc/tool_check_callback]: (mob/living/user) +#define COMSIG_TOOL_IN_USE "tool_in_use" +///from base of [/obj/item/proc/tool_start_check]: (mob/living/user) +#define COMSIG_TOOL_START_USE "tool_start_use" +///from [/obj/item/proc/disableEmbedding]: +#define COMSIG_ITEM_DISABLE_EMBED "item_disable_embed" +///from [/obj/effect/mine/proc/triggermine]: +#define COMSIG_MINE_TRIGGERED "minegoboom" + +// /obj/item signals for economy +///called when an item is sold by the exports subsystem +#define COMSIG_ITEM_SOLD "item_sold" +///called when a wrapped up structure is opened by hand +#define COMSIG_STRUCTURE_UNWRAPPED "structure_unwrapped" +#define COMSIG_ITEM_UNWRAPPED "item_unwrapped" +///called when a wrapped up item is opened by hand + #define COMSIG_ITEM_SPLIT_VALUE (1<<0) +///called when getting the item's exact ratio for cargo's profit. +#define COMSIG_ITEM_SPLIT_PROFIT "item_split_profits" +///called when getting the item's exact ratio for cargo's profit, without selling the item. +#define COMSIG_ITEM_SPLIT_PROFIT_DRY "item_split_profits_dry" + +// /obj/item/clothing signals + +///from base of obj/item/clothing/shoes/proc/step_action(): () +#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" +///from base of /obj/item/clothing/suit/space/proc/toggle_spacesuit(): (obj/item/clothing/suit/space/suit) +#define COMSIG_SUIT_SPACE_TOGGLE "suit_space_toggle" + +// /obj/item/implant signals +///from base of /obj/item/implant/proc/activate(): () +#define COMSIG_IMPLANT_ACTIVATED "implant_activated" +///from base of /obj/item/implant/proc/implant(): (list/args) +#define COMSIG_IMPLANT_IMPLANTING "implant_implanting" + #define COMPONENT_STOP_IMPLANTING (1<<0) +///called on already installed implants when a new one is being added in /obj/item/implant/proc/implant(): (list/args, obj/item/implant/new_implant) +#define COMSIG_IMPLANT_OTHER "implant_other" + //#define COMPONENT_STOP_IMPLANTING (1<<0) //The name makes sense for both + #define COMPONENT_DELETE_NEW_IMPLANT (1<<1) + #define COMPONENT_DELETE_OLD_IMPLANT (1<<2) +///called on implants being implanted into someone with an uplink implant: (datum/component/uplink) +#define COMSIG_IMPLANT_EXISTING_UPLINK "implant_uplink_exists" + //This uses all return values of COMSIG_IMPLANT_OTHER + +// /obj/item/pda signals + +///called on pda when the user changes the ringtone: (mob/living/user, new_ringtone) +#define COMSIG_PDA_CHANGE_RINGTONE "pda_change_ringtone" + #define COMPONENT_STOP_RINGTONE_CHANGE (1<<0) +#define COMSIG_PDA_CHECK_DETONATE "pda_check_detonate" + #define COMPONENT_PDA_NO_DETONATE (1<<0) + +// /obj/item/radio signals + +///called from base of /obj/item/radio/proc/set_frequency(): (list/args) +#define COMSIG_RADIO_NEW_FREQUENCY "radio_new_frequency" + +// /obj/item/pen signals + +///called after rotation in /obj/item/pen/attack_self(): (rotation, mob/living/carbon/user) +#define COMSIG_PEN_ROTATED "pen_rotated" + +// /obj/item/gun signals + +///called in /obj/item/gun/process_fire (user, target, params, zone_override) +#define COMSIG_MOB_FIRED_GUN "mob_fired_gun" + +// /obj/item/grenade signals + +///called in /obj/item/gun/process_fire (user, target, params, zone_override) +#define COMSIG_GRENADE_PRIME "grenade_prime" +///called in /obj/item/gun/process_fire (user, target, params, zone_override) +#define COMSIG_GRENADE_ARMED "grenade_armed" + +// /obj/projectile signals (sent to the firer) + +///from base of /obj/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle) +#define COMSIG_PROJECTILE_SELF_ON_HIT "projectile_self_on_hit" +///from base of /obj/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle) +#define COMSIG_PROJECTILE_ON_HIT "projectile_on_hit" +///from base of /obj/projectile/proc/fire(): (obj/projectile, atom/original_target) +#define COMSIG_PROJECTILE_BEFORE_FIRE "projectile_before_fire" +///from the base of /obj/projectile/proc/fire(): () +#define COMSIG_PROJECTILE_FIRE "projectile_fire" +///sent to targets during the process_hit proc of projectiles +#define COMSIG_PROJECTILE_PREHIT "com_proj_prehit" +///sent to targets during the process_hit proc of projectiles +#define COMSIG_PROJECTILE_RANGE_OUT "projectile_range_out" +///sent when trying to force an embed (mainly for projectiles, only used in the embed element) +#define COMSIG_EMBED_TRY_FORCE "item_try_embed" + +///sent to targets during the process_hit proc of projectiles +#define COMSIG_PELLET_CLOUD_INIT "pellet_cloud_init" + +// /obj/mecha signals + +///sent from mecha action buttons to the mecha they're linked to +#define COMSIG_MECHA_ACTION_ACTIVATE "mecha_action_activate" + +// /mob/living/carbon/human signals + +///from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity) +#define COMSIG_HUMAN_EARLY_UNARMED_ATTACK "human_early_unarmed_attack" +///from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity) +#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" +///from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker) +#define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" +///Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted) +#define COMSIG_HUMAN_DISARM_HIT "human_disarm_hit" +///Whenever EquipRanked is called, called after job is set +#define COMSIG_JOB_RECEIVED "job_received" + +// /datum/species signals + +///from datum/species/on_species_gain(): (datum/species/new_species, datum/species/old_species) +#define COMSIG_SPECIES_GAIN "species_gain" +///from datum/species/on_species_loss(): (datum/species/lost_species) +#define COMSIG_SPECIES_LOSS "species_loss" + +// /datum/song signals + +///sent to the instrument when a song starts playing +#define COMSIG_SONG_START "song_start" +///sent to the instrument when a song stops playing +#define COMSIG_SONG_END "song_end" + +/*******Component Specific Signals*******/ +//Janitor + +///(): Returns bitflags of wet values. +#define COMSIG_TURF_IS_WET "check_turf_wet" +///(max_strength, immediate, duration_decrease = INFINITY): Returns bool. +#define COMSIG_TURF_MAKE_DRY "make_turf_try" +///called on an object to clean it of cleanables. Usualy with soap: (num/strength) +#define COMSIG_COMPONENT_CLEAN_ACT "clean_act" + +//Creamed + +///called when you wash your face at a sink: (num/strength) +#define COMSIG_COMPONENT_CLEAN_FACE_ACT "clean_face_act" + +//Food + +///from base of obj/item/reagent_containers/food/snacks/attack(): (mob/living/eater, mob/feeder) +#define COMSIG_FOOD_EATEN "food_eaten" + +//Gibs + +///from base of /obj/effect/decal/cleanable/blood/gibs/streak(): (list/directions, list/diseases) +#define COMSIG_GIBS_STREAK "gibs_streak" + +//Mood + +///called when you send a mood event from anywhere in the code. +#define COMSIG_ADD_MOOD_EVENT "add_mood" +///Mood event that only RnD members listen for +#define COMSIG_ADD_MOOD_EVENT_RND "RND_add_mood" +///called when you clear a mood event from anywhere in the code. +#define COMSIG_CLEAR_MOOD_EVENT "clear_mood" + +//NTnet + +///called on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata)) +#define COMSIG_COMPONENT_NTNET_RECEIVE "ntnet_receive" + +//Nanites + +///() returns TRUE if nanites are found +#define COMSIG_HAS_NANITES "has_nanites" +///() returns TRUE if nanites have stealth +#define COMSIG_NANITE_IS_STEALTHY "nanite_is_stealthy" +///() deletes the nanite component +#define COMSIG_NANITE_DELETE "nanite_delete" +///(list/nanite_programs) - makes the input list a copy the nanites' program list +#define COMSIG_NANITE_GET_PROGRAMS "nanite_get_programs" +///(amount) Returns nanite amount +#define COMSIG_NANITE_GET_VOLUME "nanite_get_volume" +///(amount) Sets current nanite volume to the given amount +#define COMSIG_NANITE_SET_VOLUME "nanite_set_volume" +///(amount) Adjusts nanite volume by the given amount +#define COMSIG_NANITE_ADJUST_VOLUME "nanite_adjust" +///(amount) Sets maximum nanite volume to the given amount +#define COMSIG_NANITE_SET_MAX_VOLUME "nanite_set_max_volume" +///(amount(0-100)) Sets cloud ID to the given amount +#define COMSIG_NANITE_SET_CLOUD "nanite_set_cloud" +///(method) Modify cloud sync status. Method can be toggle, enable or disable +#define COMSIG_NANITE_SET_CLOUD_SYNC "nanite_set_cloud_sync" +///(amount) Sets safety threshold to the given amount +#define COMSIG_NANITE_SET_SAFETY "nanite_set_safety" +///(amount) Sets regeneration rate to the given amount +#define COMSIG_NANITE_SET_REGEN "nanite_set_regen" +///(code(1-9999)) Called when sending a nanite signal to a mob. +#define COMSIG_NANITE_SIGNAL "nanite_signal" +///(comm_code(1-9999), comm_message) Called when sending a nanite comm signal to a mob. +#define COMSIG_NANITE_COMM_SIGNAL "nanite_comm_signal" +///(mob/user, full_scan) - sends to chat a scan of the nanites to the user, returns TRUE if nanites are detected +#define COMSIG_NANITE_SCAN "nanite_scan" +///(list/data, scan_level) - adds nanite data to the given data list - made for ui_data procs +#define COMSIG_NANITE_UI_DATA "nanite_ui_data" +///(datum/nanite_program/new_program, datum/nanite_program/source_program) Called when adding a program to a nanite component +#define COMSIG_NANITE_ADD_PROGRAM "nanite_add_program" + ///Installation successful + #define COMPONENT_PROGRAM_INSTALLED (1<<0) + ///Installation failed, but there are still nanites + #define COMPONENT_PROGRAM_NOT_INSTALLED (1<<1) +///(datum/component/nanites, full_overwrite, copy_activation) Called to sync the target's nanites to a given nanite component +#define COMSIG_NANITE_SYNC "nanite_sync" + +// /datum/component/storage signals + +///() - returns bool. +#define COMSIG_CONTAINS_STORAGE "is_storage" +///(obj/item/inserting, mob/user, silent, force) - returns bool +#define COMSIG_TRY_STORAGE_INSERT "storage_try_insert" +///(mob/show_to, force) - returns bool. +#define COMSIG_TRY_STORAGE_SHOW "storage_show_to" +///(mob/hide_from) - returns bool +#define COMSIG_TRY_STORAGE_HIDE_FROM "storage_hide_from" +///returns bool +#define COMSIG_TRY_STORAGE_HIDE_ALL "storage_hide_all" +///(newstate) +#define COMSIG_TRY_STORAGE_SET_LOCKSTATE "storage_lock_set_state" +///() - returns bool. MUST CHECK IF STORAGE IS THERE FIRST! +#define COMSIG_IS_STORAGE_LOCKED "storage_get_lockstate" +///(type, atom/destination, amount = INFINITY, check_adjacent, force, mob/user, list/inserted) - returns bool - type can be a list of types. +#define COMSIG_TRY_STORAGE_TAKE_TYPE "storage_take_type" +///(type, amount = INFINITY, force = FALSE). Force will ignore max_items, and amount is normally clamped to max_items. +#define COMSIG_TRY_STORAGE_FILL_TYPE "storage_fill_type" +///(obj, new_loc, force = FALSE) - returns bool +#define COMSIG_TRY_STORAGE_TAKE "storage_take_obj" +///(loc) - returns bool - if loc is null it will dump at parent location. +#define COMSIG_TRY_STORAGE_QUICK_EMPTY "storage_quick_empty" +///(list/list_to_inject_results_into, recursively_search_inside_storages = TRUE) +#define COMSIG_TRY_STORAGE_RETURN_INVENTORY "storage_return_inventory" +///(obj/item/insertion_candidate, mob/user, silent) - returns bool +#define COMSIG_TRY_STORAGE_CAN_INSERT "storage_can_equip" + +// /datum/component/two_handed signals + +///from base of datum/component/two_handed/proc/wield(mob/living/carbon/user): (/mob/user) +#define COMSIG_TWOHANDED_WIELD "twohanded_wield" + #define COMPONENT_TWOHANDED_BLOCK_WIELD (1<<0) +///from base of datum/component/two_handed/proc/unwield(mob/living/carbon/user): (/mob/user) +#define COMSIG_TWOHANDED_UNWIELD "twohanded_unwield" + +// /datum/action signals + +///from base of datum/action/proc/Trigger(): (datum/action) +#define COMSIG_ACTION_TRIGGER "action_trigger" + #define COMPONENT_ACTION_BLOCK_TRIGGER (1<<0) + +//Xenobio hotkeys + +///from slime CtrlClickOn(): (/mob) +#define COMSIG_XENO_SLIME_CLICK_CTRL "xeno_slime_click_ctrl" +///from slime AltClickOn(): (/mob) +#define COMSIG_XENO_SLIME_CLICK_ALT "xeno_slime_click_alt" +///from slime ShiftClickOn(): (/mob) +#define COMSIG_XENO_SLIME_CLICK_SHIFT "xeno_slime_click_shift" +///from turf ShiftClickOn(): (/mob) +#define COMSIG_XENO_TURF_CLICK_SHIFT "xeno_turf_click_shift" +///from turf AltClickOn(): (/mob) +#define COMSIG_XENO_TURF_CLICK_CTRL "xeno_turf_click_alt" +///from monkey CtrlClickOn(): (/mob) +#define COMSIG_XENO_MONKEY_CLICK_CTRL "xeno_monkey_click_ctrl" diff --git a/code/__DEFINES/is_helpers.dm b/code/__DEFINES/is_helpers.dm index 671897b612d..b52d08c1d23 100644 --- a/code/__DEFINES/is_helpers.dm +++ b/code/__DEFINES/is_helpers.dm @@ -1,6 +1,5 @@ // Atoms -#define isatom(A) istype(A, /atom) -#define ismovableatom(A) istype(A, /atom/movable) +#define isatom(A) (isloc(A)) // Mobs #define ismegafauna(A) istype(A, /mob/living/simple_animal/hostile/megafauna) diff --git a/code/__DEFINES/job.dm b/code/__DEFINES/job.dm index d72628e2cb7..349d1b246be 100644 --- a/code/__DEFINES/job.dm +++ b/code/__DEFINES/job.dm @@ -51,7 +51,7 @@ #define JOB_CLOWN (1<<11) #define JOB_MIME (1<<12) #define JOB_CIVILIAN (1<<13) - +#define JOB_EXPLORER (1<<14) #define JOBCAT_KARMA (1<<3) diff --git a/code/__DEFINES/math.dm b/code/__DEFINES/math.dm index 2f2968561da..433d1c55b56 100644 --- a/code/__DEFINES/math.dm +++ b/code/__DEFINES/math.dm @@ -1,59 +1,238 @@ +#define NUM_E 2.71828183 + #define PI 3.1415 -#define SPEED_OF_LIGHT 3e8 //not exact but hey! -#define SPEED_OF_LIGHT_SQ 9e+16 #define INFINITY 1e31 //closer than enough -#define Clamp(x, y, z) ((x) <= (y) ? (y) : ((x) >= (z) ? (z) : (x))) -#define CLAMP01(x) (Clamp((x), 0, 1)) - -// Similar to clamp but the bottom rolls around to the top and vice versa. min is inclusive, max is exclusive -#define WRAP(val, min, max) ( min == max ? min : (val) - (round(((val) - (min))/((max) - (min))) * ((max) - (min))) ) - -#define SIMPLE_SIGN(X) ((X) < 0 ? -1 : 1) -#define SIGN(X) ((X) ? SIMPLE_SIGN(X) : 0) -#define hypotenuse(Ax, Ay, Bx, By) (sqrt(((Ax) - (Bx))**2 + ((Ay) - (By))**2)) -#define Ceiling(x) (-round(-(x))) -#define Tan(x) (sin(x) / cos(x)) -#define Cot(x) (1 / Tan(x)) -#define Csc(x) (1 / sin(x)) -#define Sec(x) (1 / cos(x)) -#define Floor(x) (round(x)) -#define Inverse(x) (1 / (x)) -#define IsEven(x) ((x) % 2 == 0) -#define IsOdd(x) ((x) % 2 == 1) -#define IsInRange(val, min, max) ((min) <= (val) && (val) <= (max)) -#define IsInteger(x) (Floor(x) == (x)) -#define IsMultiple(x, y) ((x) % (y) == 0) -#define Lcm(a, b) (abs(a) / Gcd((a), (b)) * abs(b)) -#define Root(n, x) ((x) ** (1 / (n))) -#define ToDegrees(radians) ((radians) * 57.2957795) // 180 / Pi -#define ToRadians(degrees) ((degrees) * 0.0174532925) // Pi / 180 - #define SHORT_REAL_LIMIT 16777216 -// Real modulus that handles decimals -#define MODULUS(x, y) ( (x) - (y) * round((x) / (y)) ) - - //"fancy" math for calculating time in ms from tick_usage percentage and the length of ticks //percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio) //collapsed to percent_of_tick_used * tick_lag #define TICK_DELTA_TO_MS(percent_of_tick_used) ((percent_of_tick_used) * world.tick_lag) #define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(TICK_USAGE_REAL - starting_tickusage)) +#define PERCENT(val) (round((val)*100, 0.1)) +#define CLAMP01(x) (clamp(x, 0, 1)) + //time of day but automatically adjusts to the server going into the next day within the same round. //for when you need a reliable time number that doesn't depend on byond time. #define REALTIMEOFDAY (world.timeofday + (MIDNIGHT_ROLLOVER * MIDNIGHT_ROLLOVER_CHECK)) #define MIDNIGHT_ROLLOVER_CHECK ( GLOB.rollovercheck_last_timeofday != world.timeofday ? update_midnight_rollover() : GLOB.midnight_rollovers ) +#define SIMPLE_SIGN(X) ((X) < 0 ? -1 : 1) + +#define SIGN(x) ( (x)!=0 ? (x) / abs(x) : 0 ) + #define CEILING(x, y) ( -round(-(x) / (y)) * (y) ) // round() acts like floor(x, 1) by default but can't handle other values #define FLOOR(x, y) ( round((x) / (y)) * (y) ) +// Similar to clamp but the bottom rolls around to the top and vice versa. min is inclusive, max is exclusive +#define WRAP(val, min, max) clamp(( min == max ? min : (val) - (round(((val) - (min))/((max) - (min))) * ((max) - (min))) ),min,max) + +// Real modulus that handles decimals +#define MODULUS(x, y) ( (x) - (y) * round((x) / (y)) ) + +// Cotangent +#define COT(x) (1 / tan(x)) + +// Secant +#define SEC(x) (1 / cos(x)) + +// Cosecant +#define CSC(x) (1 / sin(x)) + +#define ATAN2(x, y) ( !(x) && !(y) ? 0 : (y) >= 0 ? arccos((x) / sqrt((x)*(x) + (y)*(y))) : -arccos((x) / sqrt((x)*(x) + (y)*(y))) ) + +#define HYPOTENUSE(Ax, Ay, Bx, By) (sqrt(((Ax) - (Bx))**2 + ((Ay) - (By))**2)) + +// Greatest Common Divisor - Euclid's algorithm +/proc/Gcd(a, b) + return b ? Gcd(b, (a) % (b)) : a + +// Least Common Multiple +#define Lcm(a, b) (abs(a) / Gcd(a, b) * abs(b)) + +#define INVERSE(x) ( 1/(x) ) + +// Used for calculating the radioactive strength falloff +#define INVERSE_SQUARE(initial_strength,cur_distance,initial_distance) ( (initial_strength)*((initial_distance)**2/(cur_distance)**2) ) + +#define ISABOUTEQUAL(a, b, deviation) (deviation ? abs((a) - (b)) <= deviation : abs((a) - (b)) <= 0.1) + +#define ISEVEN(x) (x % 2 == 0) + +#define ISODD(x) (x % 2 != 0) + +// Returns true if val is from min to max, inclusive. +#define ISINRANGE(val, min, max) (min <= val && val <= max) + +// Same as above, exclusive. +#define ISINRANGE_EX(val, min, max) (min < val && val < max) + +#define ISINTEGER(x) (round(x) == x) + +#define ISMULTIPLE(x, y) ((x) % (y) == 0) + +// Performs a linear interpolation between a and b. +// Note that amount=0 returns a, amount=1 returns b, and +// amount=0.5 returns the mean of a and b. +#define LERP(a, b, amount) ( amount ? ((a) + ((b) - (a)) * (amount)) : a ) + +// Returns the nth root of x. +#define ROOT(n, x) ((x) ** (1 / (n))) + +// The quadratic formula. Returns a list with the solutions, or an empty list +// if they are imaginary. +/proc/SolveQuadratic(a, b, c) + ASSERT(a) + . = list() + var/d = b*b - 4 * a * c + var/bottom = 2 * a + if(d < 0) + return + var/root = sqrt(d) + . += (-b + root) / bottom + if(!d) + return + . += (-b - root) / bottom + +#define TODEGREES(radians) ((radians) * 57.2957795) + +#define TORADIANS(degrees) ((degrees) * 0.0174532925) + +/// Gets shift x that would be required the bitflag (1< dec? -dec : inc + +//A logarithm that converts an integer to a number scaled between 0 and 1. +//Currently, this is used for hydroponics-produce sprite transforming, but could be useful for other transform functions. +#define TRANSFORM_USING_VARIABLE(input, max) ( sin((90*(input))/(max))**2 ) + +//converts a uniform distributed random number into a normal distributed one +//since this method produces two random numbers, one is saved for subsequent calls +//(making the cost negligble for every second call) +//This will return +/- decimals, situated about mean with standard deviation stddev +//68% chance that the number is within 1stddev +//95% chance that the number is within 2stddev +//98% chance that the number is within 3stddev...etc +#define ACCURACY 10000 +/proc/gaussian(mean, stddev) + var/static/gaussian_next + var/R1;var/R2;var/working + if(gaussian_next != null) + R1 = gaussian_next + gaussian_next = null + else + do + R1 = rand(-ACCURACY,ACCURACY)/ACCURACY + R2 = rand(-ACCURACY,ACCURACY)/ACCURACY + working = R1*R1 + R2*R2 + while(working >= 1 || working==0) + working = sqrt(-2 * log(working) / working) + R1 *= working + gaussian_next = R2 * working + return (mean + stddev * R1) +#undef ACCURACY + +/proc/get_turf_in_angle(angle, turf/starting, increments) + var/pixel_x = 0 + var/pixel_y = 0 + for(var/i in 1 to increments) + pixel_x += sin(angle)+16*sin(angle)*2 + pixel_y += cos(angle)+16*cos(angle)*2 + var/new_x = starting.x + var/new_y = starting.y + while(pixel_x > 16) + pixel_x -= 32 + new_x++ + while(pixel_x < -16) + pixel_x += 32 + new_x-- + while(pixel_y > 16) + pixel_y -= 32 + new_y++ + while(pixel_y < -16) + pixel_y += 32 + new_y-- + new_x = clamp(new_x, 0, world.maxx) + new_y = clamp(new_y, 0, world.maxy) + return locate(new_x, new_y, starting.z) + +// Returns a list where [1] is all x values and [2] is all y values that overlap between the given pair of rectangles +/proc/get_overlap(x1, y1, x2, y2, x3, y3, x4, y4) + var/list/region_x1 = list() + var/list/region_y1 = list() + var/list/region_x2 = list() + var/list/region_y2 = list() + + // These loops create loops filled with x/y values that the boundaries inhabit + // ex: list(5, 6, 7, 8, 9) + for(var/i in min(x1, x2) to max(x1, x2)) + region_x1["[i]"] = TRUE + for(var/i in min(y1, y2) to max(y1, y2)) + region_y1["[i]"] = TRUE + for(var/i in min(x3, x4) to max(x3, x4)) + region_x2["[i]"] = TRUE + for(var/i in min(y3, y4) to max(y3, y4)) + region_y2["[i]"] = TRUE + + return list(region_x1 & region_x2, region_y1 & region_y2) + +#define EXP_DISTRIBUTION(desired_mean) ( -(1/(1/desired_mean)) * log(rand(1, 1000) * 0.001) ) + +#define LORENTZ_DISTRIBUTION(x, s) ( s*tan(TODEGREES(PI*(rand()-0.5))) + x ) +#define LORENTZ_CUMULATIVE_DISTRIBUTION(x, y, s) ( (1/PI)*TORADIANS(arctan((x-y)/s)) + 1/2 ) + +#define RULE_OF_THREE(a, b, x) ((a*x)/b) +// ) + +/proc/RaiseToPower(num, power) + if(!power) + return 1 + return (power-- > 1 ? num * RaiseToPower(num, power) : num) + +// oof, what a mouthful +// Used in status_procs' "adjust" to let them modify a status effect by a given +// amount, without inadverdently increasing it in the wrong direction +/proc/directional_bounded_sum(orig_val, modifier, bound_lower, bound_upper) + var/new_val = orig_val + modifier + if(modifier > 0) + if(new_val > bound_upper) + new_val = max(orig_val, bound_upper) + else if(modifier < 0) + if(new_val < bound_lower) + new_val = min(orig_val, bound_lower) + return new_val + +// sqrt, but if you give it a negative number, you get 0 instead of a runtime +/proc/sqrtor0(num) + if(num < 0) + return 0 + return sqrt(num) + +/proc/round_down(num) + if(round(num) != num) + return round(num--) + else + return num diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index cf27ec09143..ad5e5df7583 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -431,7 +431,6 @@ #define LINDA_SPAWN_OXYGEN 8 #define LINDA_SPAWN_CO2 16 #define LINDA_SPAWN_NITROGEN 32 - #define LINDA_SPAWN_N2O 64 - +#define LINDA_SPAWN_AGENT_B 128 #define LINDA_SPAWN_AIR 256 diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index 366b8b3bcd9..ffb636b42ed 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -183,9 +183,6 @@ /proc/get_mobs_in_radio_ranges(var/list/obj/item/radio/radios) - - set background = 1 - . = list() // Returns a list of mobs who can hear any of the radios given in @radios var/list/speaker_coverage = list() diff --git a/code/__HELPERS/icon_smoothing.dm b/code/__HELPERS/icon_smoothing.dm index dc256a93478..caa8291b4bb 100644 --- a/code/__HELPERS/icon_smoothing.dm +++ b/code/__HELPERS/icon_smoothing.dm @@ -61,7 +61,7 @@ var/adjacencies = 0 var/atom/movable/AM - if(ismovableatom(A)) + if(ismovable(A)) AM = A if(AM.can_be_unanchored && !AM.anchored) return 0 diff --git a/code/__HELPERS/icons.dm b/code/__HELPERS/icons.dm index 4e11dbf4140..ef0f47b2f9c 100644 --- a/code/__HELPERS/icons.dm +++ b/code/__HELPERS/icons.dm @@ -580,7 +580,7 @@ world var/B = RGB[2] var/Y = (0.2126 * R) + (0.7152 * G) + (0.0722 * B) - return Clamp((Y * 0.01), 0, 1) //Returns the brightness of a color in decimal percentage format. Can multiply light_power by this to receive 100% brightness or a lower brightness. Not a higher brightness. + return clamp((Y * 0.01), 0, 1) //Returns the brightness of a color in decimal percentage format. Can multiply light_power by this to receive 100% brightness or a lower brightness. Not a higher brightness. /proc/HueToAngle(hue) // normalize hsv in case anything is screwy @@ -899,9 +899,9 @@ The _flatIcons list is a cache for generated icon files. if(!value) return color var/list/RGB = ReadRGB(color) - RGB[1] = Clamp(RGB[1]+value,0,255) - RGB[2] = Clamp(RGB[2]+value,0,255) - RGB[3] = Clamp(RGB[3]+value,0,255) + RGB[1] = clamp(RGB[1]+value,0,255) + RGB[2] = clamp(RGB[2]+value,0,255) + RGB[3] = clamp(RGB[3]+value,0,255) return rgb(RGB[1],RGB[2],RGB[3]) /proc/sort_atoms_by_layer(var/list/atoms) diff --git a/code/__HELPERS/lists.dm b/code/__HELPERS/lists.dm index 7d1b8ee6ebc..f9b9850bd2d 100644 --- a/code/__HELPERS/lists.dm +++ b/code/__HELPERS/lists.dm @@ -690,6 +690,8 @@ proc/dd_sortedObjectList(list/incoming) // LAZYING PT 2: THE LAZENING #define LAZYREINITLIST(L) LAZYCLEARLIST(L); LAZYINITLIST(L); +// Lazying Episode 3 +#define LAZYSET(L, K, V) LAZYINITLIST(L); L[K] = V; //same, but returns nothing and acts on list in place /proc/shuffle_inplace(list/L) diff --git a/code/__HELPERS/maths.dm b/code/__HELPERS/maths.dm deleted file mode 100644 index 76d422e3d82..00000000000 --- a/code/__HELPERS/maths.dm +++ /dev/null @@ -1,143 +0,0 @@ -// Credits to Nickr5 for the useful procs I've taken from his library resource. - -#define MATH_E 2.71828183 -#define SQRT2 1.41421356 - -/proc/Atan2(x, y) - if(!x && !y) return 0 - var/a = arccos(x / sqrt(x*x + y*y)) - return y >= 0 ? a : -a - -// Greatest Common Divisor - Euclid's algorithm -/proc/Gcd(a, b) - return b ? Gcd(b, a % b) : a - -/proc/IsAboutEqual(a, b, deviation = 0.1) - return abs(a - b) <= deviation - -// Performs a linear interpolation between a and b. -// Note that amount=0 returns a, amount=1 returns b, and -// amount=0.5 returns the mean of a and b. -/proc/Lerp(a, b, amount = 0.5) - return a + (b - a) * amount - -/proc/Mean(...) - var/values = 0 - var/sum = 0 - for(var/val in args) - values++ - sum += val - return sum / values - -// The quadratic formula. Returns a list with the solutions, or an empty list -// if they are imaginary. -/proc/SolveQuadratic(a, b, c) - ASSERT(a) - . = list() - var/d = b*b - 4 * a * c - var/bottom = 2 * a - if(d < 0) return - var/root = sqrt(d) - . += (-b + root) / bottom - if(!d) return - . += (-b - root) / bottom - -// Will filter out extra rotations and negative rotations -// E.g: 540 becomes 180. -180 becomes 180. -/proc/SimplifyDegrees(degrees) - degrees = degrees % 360 - if(degrees < 0) - degrees += 360 - return degrees - -// min is inclusive, max is exclusive -/proc/Wrap(val, min, max) - var/d = max - min - var/t = Floor((val - min) / d) - return val - (t * d) - -//A logarithm that converts an integer to a number scaled between 0 and 1 (can be tweaked to be higher). -//Currently, this is used for hydroponics-produce sprite transforming, but could be useful for other transform functions. -/proc/TransformUsingVariable(input, inputmaximum, scaling_modifier = 0) - - var/inputToDegrees = (input/inputmaximum)*180 //Converting from a 0 -> 100 scale to a 0 -> 180 scale. The 0 -> 180 scale corresponds to degrees - var/size_factor = ((-cos(inputToDegrees) +1) /2) //returns a value from 0 to 1 - - return size_factor + scaling_modifier //scale mod of 0 results in a number from 0 to 1. A scale modifier of +0.5 returns 0.5 to 1.5 - //world<< "Transform multiplier of [src] is [size_factor + scaling_modifer]" - -/proc/RaiseToPower(num, power) - if(!power) return 1 - return (power-- > 1 ? num * RaiseToPower(num, power) : num) - -//converts a uniform distributed random number into a normal distributed one -//since this method produces two random numbers, one is saved for subsequent calls -//(making the cost negligble for every second call) -//This will return +/- decimals, situated about mean with standard deviation stddev -//68% chance that the number is within 1stddev -//95% chance that the number is within 2stddev -//98% chance that the number is within 3stddev...etc -GLOBAL_VAR(gaussian_next) -#define ACCURACY 10000 -/proc/gaussian(mean, stddev) - var/R1;var/R2;var/working - if(GLOB.gaussian_next != null) - R1 = GLOB.gaussian_next - GLOB.gaussian_next = null - else - do - R1 = rand(-ACCURACY,ACCURACY)/ACCURACY - R2 = rand(-ACCURACY,ACCURACY)/ACCURACY - working = R1*R1 + R2*R2 - while(working >= 1 || working==0) - working = sqrt(-2 * log(working) / working) - R1 *= working - GLOB.gaussian_next = R2 * working - return (mean + stddev * R1) -#undef ACCURACY - - - -// oof, what a mouthful -// Used in status_procs' "adjust" to let them modify a status effect by a given -// amount, without inadverdently increasing it in the wrong direction -/proc/directional_bounded_sum(orig_val, modifier, bound_lower, bound_upper) - var/new_val = orig_val + modifier - if(modifier > 0) - if(new_val > bound_upper) - new_val = max(orig_val, bound_upper) - else if(modifier < 0) - if(new_val < bound_lower) - new_val = min(orig_val, bound_lower) - return new_val - -// sqrt, but if you give it a negative number, you get 0 instead of a runtime -/proc/sqrtor0(num) - if(num < 0) - return 0 - return sqrt(num) - -/proc/round_down(num) - if(round(num) != num) - return round(num--) - else return num - -// Returns a list where [1] is all x values and [2] is all y values that overlap between the given pair of rectangles -/proc/get_overlap(x1, y1, x2, y2, x3, y3, x4, y4) - var/list/region_x1 = list() - var/list/region_y1 = list() - var/list/region_x2 = list() - var/list/region_y2 = list() - - // These loops create loops filled with x/y values that the boundaries inhabit - // ex: list(5, 6, 7, 8, 9) - for(var/i in min(x1, x2) to max(x1, x2)) - region_x1["[i]"] = TRUE - for(var/i in min(y1, y2) to max(y1, y2)) - region_y1["[i]"] = TRUE - for(var/i in min(x3, x4) to max(x3, x4)) - region_x2["[i]"] = TRUE - for(var/i in min(y3, y4) to max(y3, y4)) - region_y2["[i]"] = TRUE - - return list(region_x1 & region_x2, region_y1 & region_y2) diff --git a/code/__HELPERS/traits.dm b/code/__HELPERS/traits.dm index ee6c5d10fe0..352a6fa3680 100644 --- a/code/__HELPERS/traits.dm +++ b/code/__HELPERS/traits.dm @@ -65,6 +65,7 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai #define TRAIT_WATERBREATH "waterbreathing" #define TRAIT_BLOODCRAWL "bloodcrawl" #define TRAIT_BLOODCRAWL_EAT "bloodcrawl_eat" +#define TRAIT_JESTER "jester" // common trait sources #define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index aa130bb3ca9..a022851e45f 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -25,11 +25,9 @@ if(!( istext(HTMLstring) )) CRASH("Given non-text argument!") - return else if(length(HTMLstring) != 7) CRASH("Given non-HTML argument!") - return var/textr = copytext(HTMLstring, 2, 4) var/textg = copytext(HTMLstring, 4, 6) var/textb = copytext(HTMLstring, 6, 8) @@ -46,7 +44,6 @@ if(length(textb) < 2) textr = text("0[]", textb) return text("#[][][]", textr, textg, textb) - return //Returns the middle-most value /proc/dd_range(var/low, var/high, var/num) @@ -437,16 +434,6 @@ Turf and target are seperate in case you want to teleport some distance from a t return "[round((powerused * 0.000001), 0.001)] MW" return "[round((powerused * 0.000000001), 0.0001)] GW" -//E = MC^2 -/proc/convert2energy(var/M) - var/E = M*(SPEED_OF_LIGHT_SQ) - return E - -//M = E/C^2 -/proc/convert2mass(var/E) - var/M = E/(SPEED_OF_LIGHT_SQ) - return M - //Forces a variable to be posative /proc/modulus(var/M) if(M >= 0) @@ -540,21 +527,6 @@ Returns 1 if the chain up to the area contains the given typepath /proc/between(var/low, var/middle, var/high) return max(min(middle, high), low) - - -#if DM_VERSION > 513 -#warn 513 is definitely stable now, remove this -#endif -#if DM_VERSION < 513 -/proc/arctan(x) - var/y=arcsin(x/sqrt(1+x*x)) - return y -/proc/islist(list/list) - if(istype(list)) - return 1 - return 0 -#endif - //returns random gauss number proc/GaussRand(var/sigma) var/x,y,rsq @@ -1520,7 +1492,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new) //orbit() can run without it (swap orbiting for A) //but then you can never stop it and that's just silly. /atom/movable/var/atom/orbiting = null - +/atom/movable/var/cached_transform = null //A: atom to orbit //radius: range to orbit at, radius of the circle formed by orbiting //clockwise: whether you orbit clockwise or anti clockwise @@ -1538,6 +1510,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new) orbiting = A var/matrix/initial_transform = matrix(transform) + cached_transform = initial_transform var/lastloc = loc //Head first! @@ -1555,8 +1528,6 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new) SpinAnimation(rotation_speed, -1, clockwise, rotation_segments) - //we stack the orbits up client side, so we can assign this back to normal server side without it breaking the orbit - transform = initial_transform while(orbiting && orbiting == A && A.loc) var/targetloc = get_turf(A) if(!lockinorbit && loc != lastloc && loc != targetloc) @@ -1570,12 +1541,14 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new) if(orbiting == A) //make sure we haven't started orbiting something else. orbiting = null - SpinAnimation(0,0) + SpinAnimation(0, 0) + transform = cached_transform /atom/movable/proc/stop_orbit() orbiting = null + transform = cached_transform //Centers an image. //Requires: @@ -2035,6 +2008,10 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new) tX = splittext(tX[1], ":") tX = tX[1] var/list/actual_view = getviewsize(C ? C.view : world.view) - tX = Clamp(origin.x + text2num(tX) - round(actual_view[1] / 2) - 1, 1, world.maxx) - tY = Clamp(origin.y + text2num(tY) - round(actual_view[2] / 2) - 1, 1, world.maxy) + tX = clamp(origin.x + text2num(tX) - round(actual_view[1] / 2) - 1, 1, world.maxx) + tY = clamp(origin.y + text2num(tY) - round(actual_view[2] / 2) - 1, 1, world.maxy) return locate(tX, tY, tZ) + +/proc/CallAsync(datum/source, proctype, list/arguments) + set waitfor = FALSE + return call(source, proctype)(arglist(arguments)) diff --git a/code/_compile_options.dm b/code/_compile_options.dm index 536ea01cc96..c966514d64e 100644 --- a/code/_compile_options.dm +++ b/code/_compile_options.dm @@ -11,8 +11,6 @@ #define IS_MODE_COMPILED(MODE) (ispath(text2path("/datum/game_mode/"+(MODE)))) -#define BACKGROUND_ENABLED 0 // The default value for all uses of set background. Set background can cause gradual lag and is recommended you only turn this on if necessary. - //Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam #define MAX_MESSAGE_LEN 1024 #define MAX_PAPER_MESSAGE_LEN 3072 @@ -20,11 +18,13 @@ #define MAX_BOOK_MESSAGE_LEN 9216 #define MAX_NAME_LEN 50 //diona names can get loooooooong -// Version check, terminates compilation if someone is using a version of BYOND that's too old -#if DM_VERSION < 510 -#error OUTDATED VERSION ERROR - \ -Due to BYOND features used in this codebase, you must update to version 510 or later to compile. \ -This may require updating to a beta release. +//Update this whenever you need to take advantage of more recent byond features +#define MIN_COMPILER_VERSION 513 +#define MIN_COMPILER_BUILD 1514 +#if DM_VERSION < MIN_COMPILER_VERSION || DM_BUILD < MIN_COMPILER_BUILD +//Don't forget to update this part +#error Your version of BYOND is too out-of-date to compile this project. Go to https://secure.byond.com/download and update. +#error You need version 513.1514 or higher #endif // Macros that must exist before world.dm diff --git a/code/_globalvars/lists/mobs.dm b/code/_globalvars/lists/mobs.dm index 2caa158757c..17444f66207 100644 --- a/code/_globalvars/lists/mobs.dm +++ b/code/_globalvars/lists/mobs.dm @@ -18,6 +18,8 @@ GLOBAL_LIST_EMPTY(player_list) //List of all mobs **with clients attached**. GLOBAL_LIST_EMPTY(mob_list) //List of all mobs, including clientless GLOBAL_LIST_EMPTY(silicon_mob_list) //List of all silicon mobs, including clientless GLOBAL_LIST_EMPTY(mob_living_list) //all instances of /mob/living and subtypes +GLOBAL_LIST_EMPTY(carbon_list) //all instances of /mob/living/carbon and subtypes, notably does not contain simple animals +GLOBAL_LIST_EMPTY(human_list) //all instances of /mob/living/carbon/human and subtypes GLOBAL_LIST_EMPTY(spirits) //List of all the spirits, including Masks GLOBAL_LIST_EMPTY(alive_mob_list) //List of all alive mobs, including clientless. Excludes /mob/new_player GLOBAL_LIST_EMPTY(dead_mob_list) //List of all dead mobs, including clientless. Excludes /mob/new_player diff --git a/code/_globalvars/mapping.dm b/code/_globalvars/mapping.dm index ca1c899e301..d67875db2de 100644 --- a/code/_globalvars/mapping.dm +++ b/code/_globalvars/mapping.dm @@ -3,8 +3,9 @@ #define Z_SOUTH 3 #define Z_WEST 4 -GLOBAL_LIST_INIT(cardinal, list( NORTH, SOUTH, EAST, WEST )) +GLOBAL_LIST_INIT(cardinal, list(NORTH, SOUTH, EAST, WEST)) GLOBAL_LIST_INIT(alldirs, list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)) +GLOBAL_LIST_INIT(alldirs2, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, NORTH, SOUTH, EAST, WEST)) GLOBAL_LIST_INIT(diagonals, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)) // This must exist early on or shit breaks bad diff --git a/code/_onclick/hud/alert.dm b/code/_onclick/hud/alert.dm index d49c0ee59eb..a93e65c762b 100644 --- a/code/_onclick/hud/alert.dm +++ b/code/_onclick/hud/alert.dm @@ -19,9 +19,8 @@ if(!category) return - var/obj/screen/alert/alert - if(alerts[category]) - alert = alerts[category] + var/obj/screen/alert/alert = LAZYACCESS(alerts, category) + if(alert) if(alert.override_alerts) return 0 if(new_master && new_master != alert.master) @@ -57,7 +56,7 @@ alert.icon_state = "[initial(alert.icon_state)][severity]" alert.severity = severity - alerts[category] = alert + LAZYSET(alerts, category, alert) // This also creates the list if it doesn't exist if(client && hud_used) hud_used.reorganize_alerts() alert.transform = matrix(32, 6, MATRIX_TRANSLATE) @@ -72,7 +71,7 @@ // Proc to clear an existing alert. /mob/proc/clear_alert(category, clear_override = FALSE) - var/obj/screen/alert/alert = alerts[category] + var/obj/screen/alert/alert = LAZYACCESS(alerts, category) if(!alert) return 0 if(alert.override_alerts && !clear_override) @@ -585,12 +584,14 @@ so as to remain in compliance with the most up-to-date laws." // Re-render all alerts - also called in /datum/hud/show_hud() because it's needed there /datum/hud/proc/reorganize_alerts() var/list/alerts = mymob.alerts + if(!alerts) + return FALSE var/icon_pref if(!hud_shown) - for(var/i = 1, i <= alerts.len, i++) + for(var/i in 1 to alerts.len) mymob.client.screen -= alerts[alerts[i]] - return 1 - for(var/i = 1, i <= alerts.len, i++) + return TRUE + for(var/i in 1 to alerts.len) var/obj/screen/alert/alert = alerts[alerts[i]] if(alert.icon_state == "template") if(!icon_pref) @@ -611,10 +612,10 @@ so as to remain in compliance with the most up-to-date laws." . = "" alert.screen_loc = . mymob.client.screen |= alert - return 1 + return TRUE /mob - var/list/alerts = list() // contains /obj/screen/alert only // On /mob so clientless mobs will throw alerts properly + var/list/alerts // lazy list. contains /obj/screen/alert only // On /mob so clientless mobs will throw alerts properly /obj/screen/alert/Click(location, control, params) if(!usr || !usr.client) diff --git a/code/_onclick/hud/parallax.dm b/code/_onclick/hud/parallax.dm index 68847cbd97d..d5fb5cad4fa 100644 --- a/code/_onclick/hud/parallax.dm +++ b/code/_onclick/hud/parallax.dm @@ -246,7 +246,7 @@ if(!view) view = world.view var/list/new_overlays = list() - var/count = Ceiling(view/(480/world.icon_size))+1 + var/count = CEILING(view/(480/world.icon_size), 1)+1 for(var/x in -count to count) for(var/y in -count to count) if(x == 0 && y == 0) diff --git a/code/_onclick/hud/picture_in_picture.dm b/code/_onclick/hud/picture_in_picture.dm index 872659d714b..eda0cc5640d 100644 --- a/code/_onclick/hud/picture_in_picture.dm +++ b/code/_onclick/hud/picture_in_picture.dm @@ -102,8 +102,8 @@ overlays += standard_background /obj/screen/movable/pic_in_pic/proc/set_view_size(width, height, do_refresh = TRUE) - width = Clamp(width, 0, max_dimensions) - height = Clamp(height, 0, max_dimensions) + width = clamp(width, 0, max_dimensions) + height = clamp(height, 0, max_dimensions) src.width = width src.height = height diff --git a/code/_onclick/hud/robot.dm b/code/_onclick/hud/robot.dm index 14080274617..f048c3c393d 100644 --- a/code/_onclick/hud/robot.dm +++ b/code/_onclick/hud/robot.dm @@ -201,7 +201,7 @@ if(!R.robot_modules_background) return - var/display_rows = Ceiling(R.module.modules.len / 8) + var/display_rows = CEILING(R.module.modules.len / 8, 1) R.robot_modules_background.screen_loc = "CENTER-4:16,SOUTH+1:7 to CENTER+3:16,SOUTH+[display_rows]:7" R.client.screen += R.robot_modules_background diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index e27002cf118..6f38814758a 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -135,9 +135,9 @@ /obj/item/proc/get_clamped_volume() if(w_class) if(force) - return Clamp((force + w_class) * 4, 30, 100)// Add the item's force to its weight class and multiply by 4, then clamp the value between 30 and 100 + return clamp((force + w_class) * 4, 30, 100)// Add the item's force to its weight class and multiply by 4, then clamp the value between 30 and 100 else - return Clamp(w_class * 6, 10, 100) // Multiply the item's weight class by 6, then clamp the value between 10 and 100 + return clamp(w_class * 6, 10, 100) // Multiply the item's weight class by 6, then clamp the value between 10 and 100 /mob/living/proc/send_item_attack_message(obj/item/I, mob/living/user, hit_area) if(I.discrete) diff --git a/code/_onclick/observer.dm b/code/_onclick/observer.dm index 460bc0193f6..80a9651f6ea 100644 --- a/code/_onclick/observer.dm +++ b/code/_onclick/observer.dm @@ -15,7 +15,6 @@ // Otherwise jump else - following = null forceMove(get_turf(A)) update_parallax_contents() diff --git a/code/controllers/globals.dm b/code/controllers/globals.dm index 5a520b547e1..691f19201f6 100644 --- a/code/controllers/globals.dm +++ b/code/controllers/globals.dm @@ -14,7 +14,7 @@ GLOBAL_REAL(GLOB, /datum/controller/global_vars) var/datum/controller/exclude_these = new gvars_datum_in_built_vars = exclude_these.vars + list("gvars_datum_protected_varlist", "gvars_datum_in_built_vars", "gvars_datum_init_order") - qdel(exclude_these) + QDEL_IN(exclude_these, 0) //signal logging isn't ready Initialize() diff --git a/code/controllers/master.dm b/code/controllers/master.dm index fea79c2f7a5..b8c3cdbf1e2 100644 --- a/code/controllers/master.dm +++ b/code/controllers/master.dm @@ -451,14 +451,15 @@ GLOBAL_REAL(Master, /datum/controller/master) = new // in those cases, so we just let them run) if(queue_node_flags & SS_NO_TICK_CHECK) if(queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker) - queue_node.queued_priority += queue_priority_count * 0.1 - queue_priority_count -= queue_node_priority - queue_priority_count += queue_node.queued_priority - current_tick_budget -= queue_node_priority - queue_node = queue_node.queue_next + if(!(queue_node_flags & SS_BACKGROUND)) + queue_node.queued_priority += queue_priority_count * 0.1 + queue_priority_count -= queue_node_priority + queue_priority_count += queue_node.queued_priority + current_tick_budget -= queue_node_priority + queue_node = queue_node.queue_next continue - if((queue_node_flags & SS_BACKGROUND) && !bg_calc) + if(!bg_calc && (queue_node_flags & SS_BACKGROUND)) current_tick_budget = queue_priority_count_bg bg_calc = TRUE @@ -511,7 +512,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new queue_node.paused_ticks = 0 queue_node.paused_tick_usage = 0 - if(queue_node_flags & SS_BACKGROUND) //update our running total + if(bg_calc) //update our running total queue_priority_count_bg -= queue_node_priority else queue_priority_count -= queue_node_priority diff --git a/code/controllers/subsystem.dm b/code/controllers/subsystem.dm index 68ee4bfeace..03e54df61c5 100644 --- a/code/controllers/subsystem.dm +++ b/code/controllers/subsystem.dm @@ -89,7 +89,7 @@ queue_node_flags = queue_node.flags if(queue_node_flags & SS_TICKER) - if(!(SS_flags & SS_TICKER)) + if((SS_flags & (SS_TICKER|SS_BACKGROUND)) != SS_TICKER) continue if(queue_node_priority < SS_priority) break diff --git a/code/controllers/subsystem/dcs.dm b/code/controllers/subsystem/dcs.dm new file mode 100644 index 00000000000..09dea24071f --- /dev/null +++ b/code/controllers/subsystem/dcs.dm @@ -0,0 +1,53 @@ +PROCESSING_SUBSYSTEM_DEF(dcs) + name = "Datum Component System" + flags = SS_NO_INIT + + var/list/elements_by_type = list() + +/datum/controller/subsystem/processing/dcs/Recover() + comp_lookup = SSdcs.comp_lookup + +/datum/controller/subsystem/processing/dcs/proc/GetElement(list/arguments) + var/datum/element/eletype = arguments[1] + var/element_id = eletype + + if(!ispath(eletype, /datum/element)) + CRASH("Attempted to instantiate [eletype] as a /datum/element") + + if(initial(eletype.element_flags) & ELEMENT_BESPOKE) + element_id = GetIdFromArguments(arguments) + + . = elements_by_type[element_id] + if(.) + return + . = elements_by_type[element_id] = new eletype + +/**** + * Generates an id for bespoke elements when given the argument list + * Generating the id here is a bit complex because we need to support named arguments + * Named arguments can appear in any order and we need them to appear after ordered arguments + * We assume that no one will pass in a named argument with a value of null + **/ +/datum/controller/subsystem/processing/dcs/proc/GetIdFromArguments(list/arguments) + var/datum/element/eletype = arguments[1] + var/list/fullid = list("[eletype]") + var/list/named_arguments = list() + for(var/i in initial(eletype.id_arg_index) to length(arguments)) + var/key = arguments[i] + var/value + if(istext(key)) + value = arguments[key] + if(!(istext(key) || isnum(key))) + key = "\ref[key]" + key = "[key]" // Key is stringified so numbers dont break things + if(!isnull(value)) + if(!(istext(value) || isnum(value))) + value = "\ref[value]" + named_arguments["[key]"] = value + else + fullid += "[key]" + + if(length(named_arguments)) + named_arguments = sortList(named_arguments) + fullid += named_arguments + return list2params(fullid) diff --git a/code/controllers/subsystem/input.dm b/code/controllers/subsystem/input.dm index 9dd6fce1554..ecbf1471993 100644 --- a/code/controllers/subsystem/input.dm +++ b/code/controllers/subsystem/input.dm @@ -121,3 +121,8 @@ SUBSYSTEM_DEF(input) for(var/i in 1 to clients.len) var/client/C = clients[i] C.keyLoop() + +/datum/controller/subsystem/input/Recover() + macro_sets = SSinput.macro_sets + movement_keys = SSinput.movement_keys + alt_movement_keys = SSinput.alt_movement_keys diff --git a/code/controllers/subsystem/lighting.dm b/code/controllers/subsystem/lighting.dm index 3fc92a3346a..6761e9647d9 100644 --- a/code/controllers/subsystem/lighting.dm +++ b/code/controllers/subsystem/lighting.dm @@ -1,16 +1,15 @@ -GLOBAL_LIST_EMPTY(lighting_update_lights) // List of lighting sources queued for update. -GLOBAL_LIST_EMPTY(lighting_update_corners) // List of lighting corners queued for update. -GLOBAL_LIST_EMPTY(lighting_update_objects) // List of lighting objects queued for update. - SUBSYSTEM_DEF(lighting) name = "Lighting" wait = 2 init_order = INIT_ORDER_LIGHTING flags = SS_TICKER offline_implications = "Lighting will no longer update. Shuttle call recommended." + var/static/list/sources_queue = list() // List of lighting sources queued for update. + var/static/list/corners_queue = list() // List of lighting corners queued for update. + var/static/list/objects_queue = list() // List of lighting objects queued for update. /datum/controller/subsystem/lighting/stat_entry() - ..("L:[GLOB.lighting_update_lights.len]|C:[GLOB.lighting_update_corners.len]|O:[GLOB.lighting_update_objects.len]") + ..("L:[length(sources_queue)]|C:[length(corners_queue)]|O:[length(objects_queue)]") /datum/controller/subsystem/lighting/Initialize(timeofday) if(!initialized) @@ -31,9 +30,10 @@ SUBSYSTEM_DEF(lighting) MC_SPLIT_TICK_INIT(3) if(!init_tick_checks) MC_SPLIT_TICK + var/list/queue = sources_queue var/i = 0 - for(i in 1 to GLOB.lighting_update_lights.len) - var/datum/light_source/L = GLOB.lighting_update_lights[i] + for(i in 1 to length(queue)) + var/datum/light_source/L = queue[i] L.update_corners() @@ -44,14 +44,15 @@ SUBSYSTEM_DEF(lighting) else if(MC_TICK_CHECK) break if(i) - GLOB.lighting_update_lights.Cut(1, i+1) + queue.Cut(1, i + 1) i = 0 if(!init_tick_checks) MC_SPLIT_TICK - for (i in 1 to GLOB.lighting_update_corners.len) - var/datum/lighting_corner/C = GLOB.lighting_update_corners[i] + queue = corners_queue + for(i in 1 to length(queue)) + var/datum/lighting_corner/C = queue[i] C.update_objects() C.needs_update = FALSE @@ -60,15 +61,16 @@ SUBSYSTEM_DEF(lighting) else if(MC_TICK_CHECK) break if(i) - GLOB.lighting_update_corners.Cut(1, i+1) + queue.Cut(1, i + 1) i = 0 if(!init_tick_checks) MC_SPLIT_TICK - for (i in 1 to GLOB.lighting_update_objects.len) - var/atom/movable/lighting_object/O = GLOB.lighting_update_objects[i] + queue = objects_queue + for(i in 1 to length(queue)) + var/atom/movable/lighting_object/O = queue[i] if(QDELETED(O)) continue @@ -80,7 +82,7 @@ SUBSYSTEM_DEF(lighting) else if(MC_TICK_CHECK) break if(i) - GLOB.lighting_update_objects.Cut(1, i+1) + queue.Cut(1, i + 1) /datum/controller/subsystem/lighting/Recover() diff --git a/code/controllers/subsystem/timer.dm b/code/controllers/subsystem/timer.dm index 7bb6a496274..53d77e8fad6 100644 --- a/code/controllers/subsystem/timer.dm +++ b/code/controllers/subsystem/timer.dm @@ -160,7 +160,7 @@ SUBSYSTEM_DEF(timer) if(timer.timeToRun < head_offset) bucket_resolution = null //force bucket recreation - CRASH("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]") + stack_trace("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]") if(timer.callBack && !timer.spent) timer.callBack.InvokeAsync() @@ -172,7 +172,7 @@ SUBSYSTEM_DEF(timer) if(timer.timeToRun < head_offset + TICKS2DS(practical_offset-1)) bucket_resolution = null //force bucket recreation - CRASH("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]") + stack_trace("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]") if(timer.callBack && !timer.spent) timer.callBack.InvokeAsync() spent += timer diff --git a/code/controllers/subsystem/weather.dm b/code/controllers/subsystem/weather.dm index bf405444110..30186f80ad1 100644 --- a/code/controllers/subsystem/weather.dm +++ b/code/controllers/subsystem/weather.dm @@ -57,7 +57,6 @@ SUBSYSTEM_DEF(weather) break if(!ispath(weather_datum_type, /datum/weather)) CRASH("run_weather called with invalid weather_datum_type: [weather_datum_type || "null"]") - return if(isnull(z_levels)) z_levels = levels_by_trait(initial(weather_datum_type.target_trait)) @@ -65,7 +64,6 @@ SUBSYSTEM_DEF(weather) z_levels = list(z_levels) else if(!islist(z_levels)) CRASH("run_weather called with invalid z_levels: [z_levels || "null"]") - return var/datum/weather/W = new weather_datum_type(z_levels) W.telegraph() diff --git a/code/datums/action.dm b/code/datums/action.dm index b7af84e9ddf..c1802da47c1 100644 --- a/code/datums/action.dm +++ b/code/datums/action.dm @@ -339,7 +339,7 @@ /datum/action/item_action/remove_tape/Trigger(attack_self = FALSE) if(..()) - GET_COMPONENT_FROM(DT, /datum/component/ducttape, target) + var/datum/component/ducttape/DT = target.GetComponent(/datum/component/ducttape) DT.remove_tape(target, usr) /datum/action/item_action/toggle_jetpack diff --git a/code/datums/armor.dm b/code/datums/armor.dm new file mode 100644 index 00000000000..4d519827e5a --- /dev/null +++ b/code/datums/armor.dm @@ -0,0 +1,66 @@ +#define ARMORID "armor-[melee]-[bullet]-[laser]-[energy]-[bomb]-[bio]-[rad]-[fire]-[acid]" + +/proc/getArmor(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0) + . = locate(ARMORID) + if (!.) + . = new /datum/armor(melee, bullet, laser, energy, bomb, bio, rad, fire, acid) + +/datum/armor + var/melee + var/bullet + var/laser + var/energy + var/bomb + var/bio + var/rad + var/fire + var/acid + +/datum/armor/New(melee_value = 0, bullet_value = 0, laser_value = 0, energy_value = 0, bomb_value = 0, bio_value = 0, rad_value = 0, fire_value = 0, acid_value = 0) + melee = melee_value + bullet = bullet_value + laser = laser_value + energy = energy_value + bomb = bomb_value + bio = bio_value + rad = rad_value + fire = fire_value + acid = acid_value + tag = ARMORID + +/datum/armor/proc/modifyRating(melee_value = 0, bullet_value = 0, laser_value = 0, energy_value = 0, bomb_value = 0, bio_value = 0, rad_value = 0, fire_value = 0, acid_value = 0) + return getArmor(melee + melee_value, bullet + bullet_value, laser + laser_value, energy + energy_value, bomb + bomb_value, bio + bio_value, rad + rad_value, fire + fire_value, acid + acid_value) + +/datum/armor/proc/modifyAllRatings(modifier = 0) + return getArmor(melee + modifier, bullet + modifier, laser + modifier, energy + modifier, bomb + modifier, bio + modifier, rad + modifier, fire + modifier, acid + modifier) + +/datum/armor/proc/setRating(melee_value, bullet_value, laser_value, energy_value, bomb_value, bio_value, rad_value, fire_value, acid_value) + return getArmor((isnull(melee_value) ? melee : melee_value),\ + (isnull(bullet_value) ? bullet : bullet_value),\ + (isnull(laser_value) ? laser : laser_value),\ + (isnull(energy_value) ? energy : energy_value),\ + (isnull(bomb_value) ? bomb : bomb_value),\ + (isnull(bio_value) ? bio : bio_value),\ + (isnull(rad_value) ? rad : rad_value),\ + (isnull(fire_value) ? fire : fire_value),\ + (isnull(acid_value) ? acid : acid_value)) + +/datum/armor/proc/getRating(rating) + return vars[rating] + +/datum/armor/proc/getList() + return list("melee" = melee, "bullet" = bullet, "laser" = laser, "energy" = energy, "bomb" = bomb, "bio" = bio, "rad" = rad, "fire" = fire, "acid" = acid) + +/datum/armor/proc/attachArmor(datum/armor/AA) + return getArmor(melee + AA.melee, bullet + AA.bullet, laser + AA.laser, energy + AA.energy, bomb + AA.bomb, bio + AA.bio, rad + AA.rad, fire + AA.fire, acid + AA.acid) + +/datum/armor/proc/detachArmor(datum/armor/AA) + return getArmor(melee - AA.melee, bullet - AA.bullet, laser - AA.laser, energy - AA.energy, bomb - AA.bomb, bio - AA.bio, rad - AA.rad, fire - AA.fire, acid - AA.acid) + +/datum/armor/vv_edit_var(var_name, var_value) + if (var_name == NAMEOF(src, tag)) + return FALSE + . = ..() + tag = ARMORID // update tag in case armor values were edited + +#undef ARMORID diff --git a/code/datums/beam.dm b/code/datums/beam.dm index 86f816662c0..19935bda130 100644 --- a/code/datums/beam.dm +++ b/code/datums/beam.dm @@ -99,11 +99,11 @@ //Position the effect so the beam is one continous line var/a if(abs(Pixel_x)>32) - a = Pixel_x > 0 ? round(Pixel_x/32) : Ceiling(Pixel_x/32) + a = Pixel_x > 0 ? round(Pixel_x/32) : CEILING(Pixel_x/32, 1) X.x += a Pixel_x %= 32 if(abs(Pixel_y)>32) - a = Pixel_y > 0 ? round(Pixel_y/32) : Ceiling(Pixel_y/32) + a = Pixel_y > 0 ? round(Pixel_y/32) : CEILING(Pixel_y/32, 1) X.y += a Pixel_y %= 32 diff --git a/code/datums/cache/crew.dm b/code/datums/cache/crew.dm index 21ec5ebcc79..f92bab9cf7a 100644 --- a/code/datums/cache/crew.dm +++ b/code/datums/cache/crew.dm @@ -4,7 +4,7 @@ GLOBAL_DATUM_INIT(crew_repository, /datum/repository/crew, new()) cache_data = list() ..() -/datum/repository/crew/proc/health_data(var/turf/T) +/datum/repository/crew/proc/health_data(turf/T) var/list/crewmembers = list() if(!T) return crewmembers @@ -18,50 +18,40 @@ GLOBAL_DATUM_INIT(crew_repository, /datum/repository/crew, new()) if(world.time < cache_entry.timestamp) return cache_entry.data - var/tracked = scan() - for(var/obj/item/clothing/under/C in tracked) + for(var/thing in GLOB.human_list) + var/mob/living/carbon/human/H = thing + var/obj/item/clothing/under/C = H.w_uniform + if(!C || C.sensor_mode == SUIT_SENSOR_OFF || !C.has_sensor) + continue var/turf/pos = get_turf(C) - if((C) && (C.has_sensor) && (pos) && (T && pos.z == T.z) && (C.sensor_mode != SUIT_SENSOR_OFF)) - if(istype(C.loc, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = C.loc - if(H.w_uniform != C) - continue + if(!T || pos.z != T.z) + continue + var/list/crewmemberData = list("dead"=0, "oxy"=-1, "tox"=-1, "fire"=-1, "brute"=-1, "area"="", "x"=-1, "y"=-1, "ref" = "\ref[H]") - var/list/crewmemberData = list("dead"=0, "oxy"=-1, "tox"=-1, "fire"=-1, "brute"=-1, "area"="", "x"=-1, "y"=-1, "ref" = "\ref[H]") + crewmemberData["sensor_type"] = C.sensor_mode + crewmemberData["name"] = H.get_authentification_name(if_no_id="Unknown") + crewmemberData["rank"] = H.get_authentification_rank(if_no_id="Unknown", if_no_job="No Job") + crewmemberData["assignment"] = H.get_assignment(if_no_id="Unknown", if_no_job="No Job") - crewmemberData["sensor_type"] = C.sensor_mode - crewmemberData["name"] = H.get_authentification_name(if_no_id="Unknown") - crewmemberData["rank"] = H.get_authentification_rank(if_no_id="Unknown", if_no_job="No Job") - crewmemberData["assignment"] = H.get_assignment(if_no_id="Unknown", if_no_job="No Job") + if(C.sensor_mode >= SUIT_SENSOR_BINARY) + crewmemberData["dead"] = H.stat > UNCONSCIOUS - if(C.sensor_mode >= SUIT_SENSOR_BINARY) - crewmemberData["dead"] = H.stat > UNCONSCIOUS + if(C.sensor_mode >= SUIT_SENSOR_VITAL) + crewmemberData["oxy"] = round(H.getOxyLoss(), 1) + crewmemberData["tox"] = round(H.getToxLoss(), 1) + crewmemberData["fire"] = round(H.getFireLoss(), 1) + crewmemberData["brute"] = round(H.getBruteLoss(), 1) - if(C.sensor_mode >= SUIT_SENSOR_VITAL) - crewmemberData["oxy"] = round(H.getOxyLoss(), 1) - crewmemberData["tox"] = round(H.getToxLoss(), 1) - crewmemberData["fire"] = round(H.getFireLoss(), 1) - crewmemberData["brute"] = round(H.getBruteLoss(), 1) + if(C.sensor_mode >= SUIT_SENSOR_TRACKING) + var/area/A = get_area(H) + crewmemberData["area"] = sanitize(A.name) + crewmemberData["x"] = pos.x + crewmemberData["y"] = pos.y - if(C.sensor_mode >= SUIT_SENSOR_TRACKING) - var/area/A = get_area(H) - crewmemberData["area"] = sanitize(A.name) - crewmemberData["x"] = pos.x - crewmemberData["y"] = pos.y - - crewmembers[++crewmembers.len] = crewmemberData + crewmembers[++crewmembers.len] = crewmemberData crewmembers = sortByKey(crewmembers, "name") cache_entry.timestamp = world.time + 5 SECONDS cache_entry.data = crewmembers return crewmembers - -/datum/repository/crew/proc/scan() - var/list/tracked = list() - for(var/mob/living/carbon/human/H in GLOB.mob_list) - if(istype(H.w_uniform, /obj/item/clothing/under)) - var/obj/item/clothing/under/C = H.w_uniform - if(C.has_sensor) - tracked |= C - return tracked diff --git a/code/datums/components/README.md b/code/datums/components/README.md index 9d06a255dd7..03f7d3a5875 100644 --- a/code/datums/components/README.md +++ b/code/datums/components/README.md @@ -2,134 +2,8 @@ ## Concept -Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a `SEND_SIGNAL` call. Now every component that want's to can also know about this happening. +Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a `SendSignal()` call. Now every component that want's to can also know about this happening. -### In the code +See [this thread](https://tgstation13.org/phpBB/viewtopic.php?f=5&t=22674) for an introduction to the system as a whole. -#### Slippery things - -At the time of this writing, every object that is slippery overrides atom/Crossed does some checks, then slips the mob. Instead of all those Crossed overrides they could add a slippery component to all these objects. And have the checks in one proc that is run by the Crossed event - -#### Powercells - -A lot of objects have powercells. The `get_cell()` proc was added to give generic access to the cell var if it had one. This is just a specific use case of `GetComponent()` - -#### Radios - -The radio object as it is should not exist, given that more things use the _concept_ of radios rather than the object itself. The actual function of the radio can exist in a component which all the things that use it (Request consoles, actual radios, the SM shard) can add to themselves. - -#### Standos - -Stands have a lot of procs which mimic mob procs. Rather than inserting hooks for all these procs in overrides, the same can be accomplished with signals - -## API - -### Defines - -1. `COMPONENT_INCOMPATIBLE` Return this from `/datum/component/Initialize` or `datum/component/OnTransfer` to have the component be deleted if it's applied to an incorrect type. `parent` must not be modified if this is to be returned. This will be noted in the runtime logs - -### Vars - -1. `/datum/var/list/datum_components` (private) - * Lazy associated list of type -> component/list of components. -1. `/datum/var/list/comp_lookup` (private) - * Lazy associated list of signal -> registree/list of registrees -1. `/datum/var/list/signal_procs` (private) - * Associated lazy list of signals -> `/datum/callback`s that will be run when the parent datum receives that signal -1. `/datum/var/signal_enabled` (protected, boolean) - * If the datum is signal enabled. If not, it will not react to signals - * `FALSE` by default, set to `TRUE` when a signal is registered -1. `/datum/component/var/dupe_mode` (protected, enum) - * How duplicate component types are handled when added to the datum. - * `COMPONENT_DUPE_HIGHLANDER` (default): Old component will be deleted, new component will first have `/datum/component/proc/InheritComponent(datum/component/old, FALSE)` on it - * `COMPONENT_DUPE_ALLOWED`: The components will be treated as separate, `GetComponent()` will return the first added - * `COMPONENT_DUPE_UNIQUE`: New component will be deleted, old component will first have `/datum/component/proc/InheritComponent(datum/component/new, TRUE)` on it - * `COMPONENT_DUPE_UNIQUE_PASSARGS`: New component will never exist and instead its initialization arguments will be passed on to the old component. -1. `/datum/component/var/dupe_type` (protected, type) - * Definition of a duplicate component type - * `null` means exact match on `type` (default) - * Any other type means that and all subtypes -1. `/datum/component/var/datum/parent` (protected, read-only) - * The datum this component belongs to - * Never `null` in child procs -1. `report_signal_origin` (protected, boolean) - * If `TRUE`, will invoke the callback when signalled with the signal type as the first argument. - * `FALSE` by default. - -### Procs - -1. `/datum/proc/GetComponent(component_type(type)) -> datum/component?` (public, final) - * Returns a reference to a component of component_type if it exists in the datum, null otherwise -1. `/datum/proc/GetComponents(component_type(type)) -> list` (public, final) - * Returns a list of references to all components of component_type that exist in the datum -1. `/datum/proc/GetExactComponent(component_type(type)) -> datum/component?` (public, final) - * Returns a reference to a component whose type MATCHES component_type if that component exists in the datum, null otherwise -1. `GET_COMPONENT(varname, component_type)` OR `GET_COMPONENT_FROM(varname, component_type, src)` - * Shorthand for `var/component_type/varname = src.GetComponent(component_type)` -1. `SEND_SIGNAL(target, sigtype, ...)` (public, final) - * Use to send signals to target datum - * Extra arguments are to be specified in the signal definition - * Returns a bitflag with signal specific information assembled from all activated components - * Arguments are packaged in a list and handed off to _SendSignal() -1. `/datum/proc/AddComponent(component_type(type), ...) -> datum/component` (public, final) - * Creates an instance of `component_type` in the datum and passes `...` to its `Initialize()` call - * Sends the `COMSIG_COMPONENT_ADDED` signal to the datum - * All components a datum owns are deleted with the datum - * Returns the component that was created. Or the old component in a dupe situation where `COMPONENT_DUPE_UNIQUE` was set - * If this tries to add an component to an incompatible type, the component will be deleted and the result will be `null`. This is very unperformant, try not to do it - * Properly handles duplicate situations based on the `dupe_mode` var -1. `/datum/proc/LoadComponent(component_type(type), ...) -> datum/component` (public, final) - * Equivalent to calling `GetComponent(component_type)` where, if the result would be `null`, returns `AddComponent(component_type, ...)` instead -1. `/datum/proc/ComponentActivated(datum/component/C)` (abstract, async) - * Called on a component's `parent` after a signal received causes it to activate. `src` is the parameter - * Will only be called if a component's callback returns `TRUE` -1. `/datum/proc/TakeComponent(datum/component/C)` (public, final) - * Properly transfers ownership of a component from one datum to another - * Signals `COMSIG_COMPONENT_REMOVING` on the parent - * Called on the datum you want to own the component with another datum's component -1. `/datum/proc/_SendSignal(signal, list/arguments)` (private, final) - * Handles most of the actual signaling procedure - * Will runtime if used on datums with an empty component list -1. `/datum/proc/RegisterSignal(datum/target, signal(string/list of strings), proc_ref(type), override(boolean))` (protected, final) - * If signal is a list it will be as if RegisterSignal was called for each of the entries with the same following arguments - * Makes the datum listen for the specified `signal` on it's `parent` datum. - * When that signal is received `proc_ref` will be called on the component, along with associated arguments - * Example proc ref: `.proc/OnEvent` - * If a previous registration is overwritten by the call, a runtime occurs. Setting `override` to TRUE prevents this - * These callbacks run asyncronously - * Returning `TRUE` from these callbacks will trigger a `TRUE` return from the `SendSignal()` that initiated it -1. `/datum/component/New(datum/parent, ...)` (private, final) - * Runs internal setup for the component - * Extra arguments are passed to `Initialize()` -1. `/datum/component/Initialize(...)` (abstract, no-sleep) - * Called by `New()` with the same argments excluding `parent` - * Component does not exist in `parent`'s `datum_components` list yet, although `parent` is set and may be used - * Signals will not be received while this function is running - * Component may be deleted after this function completes without being attached - * Do not call `qdel(src)` from this function -1. `/datum/component/Destroy(force(bool), silent(bool))` (virtual, no-sleep) - * Sends the `COMSIG_COMPONENT_REMOVING` signal to the parent datum if the `parent` isn't being qdeleted - * Properly removes the component from `parent` and cleans up references - * Setting `force` makes it not check for and remove the component from the parent - * Setting `silent` deletes the component without sending a `COMSIG_COMPONENT_REMOVING` signal -1. `/datum/component/proc/InheritComponent(datum/component/C, i_am_original(boolean))` (abstract, no-sleep) - * Called on a component when a component of the same type was added to the same parent - * See `/datum/component/var/dupe_mode` - * `C`'s type will always be the same of the called component -1. `/datum/component/proc/AfterComponentActivated()` (abstract, async) - * Called on a component that was activated after it's `parent`'s `ComponentActivated()` is called -1. `/datum/component/proc/OnTransfer(datum/new_parent)` (abstract, no-sleep) - * Called before `new_parent` is assigned to `parent` in `TakeComponent()` - * Allows the component to react to ownership transfers -1. `/datum/component/proc/_RemoveFromParent()` (private, final) - * Clears `parent` and removes the component from it's component list -1. `/datum/component/proc/_JoinParent` (private, final) - * Tries to add the component to it's `parent`s `datum_components` list -1. `/datum/component/proc/RegisterWithParent` (abstract, no-sleep) - * Used to register the signals that should be on the `parent` object - * Use this if you plan on the component transfering between parents -1. `/datum/component/proc/UnregisterFromParent` (abstract, no-sleep) - * Counterpart to `RegisterWithParent()` - * Used to unregister the signals that should only be on the `parent` object - -### See/Define signals and their arguments in __DEFINES\components.dm +### See/Define signals and their arguments in [__DEFINES\dcs\signals.dm](../../__DEFINES/dcs/signals.dm) diff --git a/code/datums/components/_component.dm b/code/datums/components/_component.dm index e733ca78d2b..f895b8d81b1 100644 --- a/code/datums/components/_component.dm +++ b/code/datums/components/_component.dm @@ -1,21 +1,87 @@ +/** + * # Component + * + * The component datum + * + * A component should be a single standalone unit + * of functionality, that works by receiving signals from it's parent + * object to provide some single functionality (i.e a slippery component) + * that makes the object it's attached to cause people to slip over. + * Useful when you want shared behaviour independent of type inheritance + */ /datum/component + /** + * Defines how duplicate existing components are handled when added to a datum + * + * See [COMPONENT_DUPE_*][COMPONENT_DUPE_ALLOWED] definitions for available options + */ var/dupe_mode = COMPONENT_DUPE_HIGHLANDER + + /** + * The type to check for duplication + * + * `null` means exact match on `type` (default) + * + * Any other type means that and all subtypes + */ var/dupe_type + + /// The datum this components belongs to var/datum/parent - //only set to true if you are able to properly transfer this component - //At a minimum RegisterWithParent and UnregisterFromParent should be used - //Make sure you also implement PostTransfer for any post transfer handling + + /** + * Only set to true if you are able to properly transfer this component + * + * At a minimum [RegisterWithParent][/datum/component/proc/RegisterWithParent] and [UnregisterFromParent][/datum/component/proc/UnregisterFromParent] should be used + * + * Make sure you also implement [PostTransfer][/datum/component/proc/PostTransfer] for any post transfer handling + */ var/can_transfer = FALSE -/datum/component/New(datum/P, ...) - parent = P - var/list/arguments = args.Copy(2) +/** + * Create a new component. + * + * Additional arguments are passed to [Initialize()][/datum/component/proc/Initialize] + * + * Arguments: + * * datum/P the parent datum this component reacts to signals from + */ +/datum/component/New(list/raw_args) + parent = raw_args[1] + var/list/arguments = raw_args.Copy(2) if(Initialize(arglist(arguments)) == COMPONENT_INCOMPATIBLE) + stack_trace("Incompatible [type] assigned to a [parent.type]! args: [json_encode(arguments)]") qdel(src, TRUE, TRUE) - CRASH("Incompatible [type] assigned to a [P.type]! args: [json_encode(arguments)]") + return - _JoinParent(P) + _JoinParent(parent) +/** + * Called during component creation with the same arguments as in new excluding parent. + * + * Do not call `qdel(src)` from this function, `return COMPONENT_INCOMPATIBLE` instead + */ +/datum/component/proc/Initialize(...) + return + +/** + * Properly removes the component from `parent` and cleans up references + * + * Arguments: + * * force - makes it not check for and remove the component from the parent + * * silent - deletes the component without sending a [COMSIG_COMPONENT_REMOVING] signal + */ +/datum/component/Destroy(force=FALSE, silent=FALSE) + if(!force && parent) + _RemoveFromParent() + if(!silent) + SEND_SIGNAL(parent, COMSIG_COMPONENT_REMOVING, src) + parent = null + return ..() + +/** + * Internal proc to handle behaviour of components when joining a parent + */ /datum/component/proc/_JoinParent() var/datum/P = parent //lazy init the parent's dc list @@ -51,21 +117,9 @@ RegisterWithParent() -// If you want/expect to be moving the component around between parents, use this to register on the parent for signals -/datum/component/proc/RegisterWithParent() - return - -/datum/component/proc/Initialize(...) - return - -/datum/component/Destroy(force=FALSE, silent=FALSE) - if(!force && parent) - _RemoveFromParent() - if(!silent) - SEND_SIGNAL(parent, COMSIG_COMPONENT_REMOVING, src) - parent = null - return ..() - +/** + * Internal proc to handle behaviour when being removed from a parent + */ /datum/component/proc/_RemoveFromParent() var/datum/P = parent var/list/dc = P.datum_components @@ -84,10 +138,41 @@ UnregisterFromParent() +/** + * Register the component with the parent object + * + * Use this proc to register with your parent object + * + * Overridable proc that's called when added to a new parent + */ +/datum/component/proc/RegisterWithParent() + return + +/** + * Unregister from our parent object + * + * Use this proc to unregister from your parent object + * + * Overridable proc that's called when removed from a parent + * * + */ /datum/component/proc/UnregisterFromParent() return -/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proc_or_callback, override = FALSE) +/** + * Register to listen for a signal from the passed in target + * + * This sets up a listening relationship such that when the target object emits a signal + * the source datum this proc is called upon, will recieve a callback to the given proctype + * Return values from procs registered must be a bitfield + * + * Arguments: + * * datum/target The target to listen for signals from + * * sig_type_or_types Either a string signal name, or a list of signal names (strings) + * * proctype The proc to call back when the signal is emitted + * * override If a previous registration exists you must explicitly set this + */ +/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proctype, override = FALSE) if(QDELETED(src) || QDELETED(target)) return @@ -100,15 +185,12 @@ if(!lookup) target.comp_lookup = lookup = list() - if(!istype(proc_or_callback, /datum/callback)) //if it wasnt a callback before, it is now - proc_or_callback = CALLBACK(src, proc_or_callback) - var/list/sig_types = islist(sig_type_or_types) ? sig_type_or_types : list(sig_type_or_types) for(var/sig_type in sig_types) if(!override && procs[target][sig_type]) stack_trace("[sig_type] overridden. Use override = TRUE to suppress this warning") - procs[target][sig_type] = proc_or_callback + procs[target][sig_type] = proctype if(!lookup[sig_type]) // Nothing has registered here yet lookup[sig_type] = src @@ -122,6 +204,17 @@ signal_enabled = TRUE +/** + * Stop listening to a given signal from target + * + * Breaks the relationship between target and source datum, removing the callback when the signal fires + * + * Doesn't care if a registration exists or not + * + * Arguments: + * * datum/target Datum to stop listening to signals from + * * sig_typeor_types Signal string key or list of signal keys to stop listening to specifically + */ /datum/proc/UnregisterSignal(datum/target, sig_type_or_types) var/list/lookup = target.comp_lookup if(!signal_procs || !signal_procs[target] || !lookup) @@ -129,6 +222,8 @@ if(!islist(sig_type_or_types)) sig_type_or_types = list(sig_type_or_types) for(var/sig in sig_type_or_types) + if(!signal_procs[target][sig]) + continue switch(length(lookup[sig])) if(2) lookup[sig] = (lookup[sig]-src)[1] @@ -151,41 +246,96 @@ if(!signal_procs[target].len) signal_procs -= target +/** + * Called on a component when a component of the same type was added to the same parent + * + * See [/datum/component/var/dupe_mode] + * + * `C`'s type will always be the same of the called component + */ /datum/component/proc/InheritComponent(datum/component/C, i_am_original) return + +/** + * Called on a component when a component of the same type was added to the same parent with [COMPONENT_DUPE_SELECTIVE] + * + * See [/datum/component/var/dupe_mode] + * + * `C`'s type will always be the same of the called component + * + * return TRUE if you are absorbing the component, otherwise FALSE if you are fine having it exist as a duplicate component + */ +/datum/component/proc/CheckDupeComponent(datum/component/C, ...) + return + + +/** + * Callback Just before this component is transferred + * + * Use this to do any special cleanup you might need to do before being deregged from an object + */ /datum/component/proc/PreTransfer() return +/** + * Callback Just after a component is transferred + * + * Use this to do any special setup you need to do after being moved to a new object + * + * Do not call `qdel(src)` from this function, `return COMPONENT_INCOMPATIBLE` instead + */ /datum/component/proc/PostTransfer() return COMPONENT_INCOMPATIBLE //Do not support transfer by default as you must properly support it +/** + * Internal proc to create a list of our type and all parent types + */ /datum/component/proc/_GetInverseTypeList(our_type = type) //we can do this one simple trick var/current_type = parent_type . = list(our_type, current_type) //and since most components are root level + 1, this won't even have to run - while(current_type != /datum/component) + while (current_type != /datum/component) current_type = type2parent(current_type) . += current_type +/** + * Internal proc to handle most all of the signaling procedure + * + * Will runtime if used on datums with an empty component list + * + * Use the [SEND_SIGNAL] define instead + */ /datum/proc/_SendSignal(sigtype, list/arguments) var/target = comp_lookup[sigtype] if(!length(target)) var/datum/C = target if(!C.signal_enabled) return NONE - var/datum/callback/CB = C.signal_procs[src][sigtype] - return CB.InvokeAsync(arglist(arguments)) + var/proctype = C.signal_procs[src][sigtype] + return NONE | CallAsync(C, proctype, arguments) . = NONE for(var/I in target) var/datum/C = I if(!C.signal_enabled) continue - var/datum/callback/CB = C.signal_procs[src][sigtype] - . |= CB.InvokeAsync(arglist(arguments)) + var/proctype = C.signal_procs[src][sigtype] + . |= CallAsync(C, proctype, arguments) -/datum/proc/GetComponent(c_type) +// The type arg is casted so initial works, you shouldn't be passing a real instance into this +/** + * Return any component assigned to this datum of the given type + * + * This will throw an error if it's possible to have more than one component of that type on the parent + * + * Arguments: + * * datum/component/c_type The typepath of the component you want to get a reference to + */ +/datum/proc/GetComponent(datum/component/c_type) + RETURN_TYPE(c_type) + if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED || initial(c_type.dupe_mode) == COMPONENT_DUPE_SELECTIVE) + stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]") var/list/dc = datum_components if(!dc) return null @@ -193,7 +343,19 @@ if(length(.)) return .[1] -/datum/proc/GetExactComponent(c_type) +// The type arg is casted so initial works, you shouldn't be passing a real instance into this +/** + * Return any component assigned to this datum of the exact given type + * + * This will throw an error if it's possible to have more than one component of that type on the parent + * + * Arguments: + * * datum/component/c_type The typepath of the component you want to get a reference to + */ +/datum/proc/GetExactComponent(datum/component/c_type) + RETURN_TYPE(c_type) + if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED || initial(c_type.dupe_mode) == COMPONENT_DUPE_SELECTIVE) + stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]") var/list/dc = datum_components if(!dc) return null @@ -205,6 +367,12 @@ return C return null +/** + * Get all components of a given type that are attached to this datum + * + * Arguments: + * * c_type The component type path + */ /datum/proc/GetComponents(c_type) var/list/dc = datum_components if(!dc) @@ -213,7 +381,19 @@ if(!length(.)) return list(.) -/datum/proc/AddComponent(new_type, ...) +/** + * Creates an instance of `new_type` in the datum and attaches to it as parent + * + * Sends the [COMSIG_COMPONENT_ADDED] signal to the datum + * + * Returns the component that was created. Or the old component in a dupe situation where [COMPONENT_DUPE_UNIQUE] was set + * + * If this tries to add a component to an incompatible type, the component will be deleted and the result will be `null`. This is very unperformant, try not to do it + * + * Properly handles duplicate situations based on the `dupe_mode` var + */ +/datum/proc/_AddComponent(list/raw_args) + var/new_type = raw_args[1] var/datum/component/nt = new_type var/dm = initial(nt.dupe_mode) var/dt = initial(nt.dupe_type) @@ -228,7 +408,7 @@ new_comp = nt nt = new_comp.type - args[1] = src + raw_args[1] = src if(dm != COMPONENT_DUPE_ALLOWED) if(!dt) @@ -239,37 +419,62 @@ switch(dm) if(COMPONENT_DUPE_UNIQUE) if(!new_comp) - new_comp = new nt(arglist(args)) + new_comp = new nt(raw_args) if(!QDELETED(new_comp)) old_comp.InheritComponent(new_comp, TRUE) QDEL_NULL(new_comp) if(COMPONENT_DUPE_HIGHLANDER) if(!new_comp) - new_comp = new nt(arglist(args)) + new_comp = new nt(raw_args) if(!QDELETED(new_comp)) new_comp.InheritComponent(old_comp, FALSE) QDEL_NULL(old_comp) if(COMPONENT_DUPE_UNIQUE_PASSARGS) if(!new_comp) - var/list/arguments = args.Copy(2) - old_comp.InheritComponent(null, TRUE, arguments) + var/list/arguments = raw_args.Copy(2) + arguments.Insert(1, null, TRUE) + old_comp.InheritComponent(arglist(arguments)) else old_comp.InheritComponent(new_comp, TRUE) + if(COMPONENT_DUPE_SELECTIVE) + var/list/arguments = raw_args.Copy() + arguments[1] = new_comp + var/make_new_component = TRUE + for(var/i in GetComponents(new_type)) + var/datum/component/C = i + if(C.CheckDupeComponent(arglist(arguments))) + make_new_component = FALSE + QDEL_NULL(new_comp) + break + if(!new_comp && make_new_component) + new_comp = new nt(raw_args) else if(!new_comp) - new_comp = new nt(arglist(args)) // There's a valid dupe mode but there's no old component, act like normal + new_comp = new nt(raw_args) // There's a valid dupe mode but there's no old component, act like normal else if(!new_comp) - new_comp = new nt(arglist(args)) // Dupes are allowed, act like normal + new_comp = new nt(raw_args) // Dupes are allowed, act like normal if(!old_comp && !QDELETED(new_comp)) // Nothing related to duplicate components happened and the new component is healthy SEND_SIGNAL(src, COMSIG_COMPONENT_ADDED, new_comp) return new_comp return old_comp +/** + * Get existing component of type, or create it and return a reference to it + * + * Use this if the item needs to exist at the time of this call, but may not have been created before now + * + * Arguments: + * * component_type The typepath of the component to create or return + * * ... additional arguments to be passed when creating the component if it does not exist + */ /datum/proc/LoadComponent(component_type, ...) . = GetComponent(component_type) if(!.) - return AddComponent(arglist(args)) + return _AddComponent(args) +/** + * Removes the component from parent, ends up with a null parent + */ /datum/component/proc/RemoveComponent() if(!parent) return @@ -279,6 +484,14 @@ parent = null SEND_SIGNAL(old_parent, COMSIG_COMPONENT_REMOVING, src) +/** + * Transfer this component to another parent + * + * Component is taken from source datum + * + * Arguments: + * * datum/component/target Target datum to transfer to + */ /datum/proc/TakeComponent(datum/component/target) if(!target || target.parent == src) return @@ -295,6 +508,14 @@ if(target == AddComponent(target)) target._JoinParent() +/** + * Transfer all components to target + * + * All components from source datum are taken + * + * Arguments: + * * /datum/target the target to move the components to + */ /datum/proc/TransferComponents(datum/target) var/list/dc = datum_components if(!dc) @@ -309,5 +530,8 @@ if(C.can_transfer) target.TakeComponent(comps) +/** + * Return the object that is the host of any UI's that this component has + */ /datum/component/nano_host() return parent diff --git a/code/datums/components/decal.dm b/code/datums/components/decal.dm index 6a0f686b13a..876cf0c0507 100644 --- a/code/datums/components/decal.dm +++ b/code/datums/components/decal.dm @@ -7,7 +7,7 @@ var/first_dir // This only stores the dir arg from init -/datum/component/decal/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_GOD, _color, _layer=TURF_LAYER, _description, _alpha=255) +/datum/component/decal/Initialize(_icon, _icon_state, _dir, _cleanable = CLEAN_GOD, _color, _layer = TURF_LAYER, _description, _alpha = 255) if(!isatom(parent) || !generate_appearance(_icon, _icon_state, _dir, _layer, _color, _alpha)) return COMPONENT_INCOMPATIBLE first_dir = _dir diff --git a/code/datums/components/edit_complainer.dm b/code/datums/components/edit_complainer.dm new file mode 100644 index 00000000000..7910515cb45 --- /dev/null +++ b/code/datums/components/edit_complainer.dm @@ -0,0 +1,23 @@ +// This is just a bit of fun while making an example for global signal +/datum/component/edit_complainer + var/list/say_lines + +/datum/component/edit_complainer/Initialize(list/text) + if(!ismovable(parent)) + return COMPONENT_INCOMPATIBLE + + var/static/list/default_lines = list( + "CentComm's profligacy frays another thread.", + "Another tug at the weave.", + "Who knows when the stresses will finally shatter the form?", + "Even now a light shines through the cracks.", + "CentComm once more twists knowledge beyond its authority.", + "There is an uncertain air in the mansus.", + ) + say_lines = text || default_lines + + RegisterSignal(SSdcs, COMSIG_GLOB_VAR_EDIT, .proc/var_edit_react) + +/datum/component/edit_complainer/proc/var_edit_react(datum/source, list/arguments) + var/atom/movable/master = parent + master.atom_say(pick(say_lines)) diff --git a/code/datums/components/jestosterone.dm b/code/datums/components/jestosterone.dm deleted file mode 100644 index f37f1f03efb..00000000000 --- a/code/datums/components/jestosterone.dm +++ /dev/null @@ -1,5 +0,0 @@ -/datum/component/jestosterone - var/mind_type //Is the affected mob a clown / mime? - -/datum/component/jestosterone/Initialize(mind_type_arg) - mind_type = mind_type_arg diff --git a/code/datums/components/label.dm b/code/datums/components/label.dm index 26cb99c7e3c..c6d0c595ebb 100644 --- a/code/datums/components/label.dm +++ b/code/datums/components/label.dm @@ -32,12 +32,12 @@ This proc will fire after the parent is hit by a hand labeler which is trying to apply another label. Since the parent already has a label, it will remove the old one from the parent's name, and apply the new one. */ -/datum/component/label/InheritComponent(datum/component/label/new_comp , i_am_original, list/arguments) +/datum/component/label/InheritComponent(datum/component/label/new_comp , i_am_original, _label_name) remove_label() if(new_comp) label_name = new_comp.label_name else - label_name = arguments[1] + label_name = _label_name apply_label() /** diff --git a/code/datums/components/slippery.dm b/code/datums/components/slippery.dm index 3e505eb0a8a..88e51209afb 100644 --- a/code/datums/components/slippery.dm +++ b/code/datums/components/slippery.dm @@ -20,12 +20,12 @@ var/slip_tiles /// TRUE If this slip can be avoided by walking. var/walking_is_safe - /// TRUE if having no slip shoes makes you immune to this slip. - var/noslip_is_immune + /// FALSE if you want no slip shoes to make you immune to the slip + var/slip_always /// The verb that players will see when someone slips on the parent. In the form of "You [slip_verb]ped on". var/slip_verb -/datum/component/slippery/Initialize(_description, _stun = 0, _weaken = 0, _slip_chance = 100, _slip_tiles = 0, _walking_is_safe = TRUE, _noslip_is_immune = TRUE, _slip_verb = "slip") +/datum/component/slippery/Initialize(_description, _stun = 0, _weaken = 0, _slip_chance = 100, _slip_tiles = 0, _walking_is_safe = TRUE, _slip_always = FALSE, _slip_verb = "slip") if(!isatom(parent)) return COMPONENT_INCOMPATIBLE @@ -35,7 +35,7 @@ slip_chance = max(0, _slip_chance) slip_tiles = max(0, _slip_tiles) walking_is_safe = _walking_is_safe - noslip_is_immune = _noslip_is_immune + slip_always = _slip_always slip_verb = _slip_verb /datum/component/slippery/RegisterWithParent() @@ -51,6 +51,6 @@ Additionally calls the parent's `after_slip()` proc on the `victim`. */ /datum/component/slippery/proc/Slip(datum/source, mob/living/carbon/human/victim) - if(istype(victim) && prob(slip_chance) && victim.slip(description, stun, weaken, slip_tiles, walking_is_safe, noslip_is_immune, slip_verb)) + if(istype(victim) && prob(slip_chance) && victim.slip(description, stun, weaken, slip_tiles, walking_is_safe, slip_always, slip_verb)) var/atom/movable/owner = parent owner.after_slip(victim) diff --git a/code/datums/components/squeak.dm b/code/datums/components/squeak.dm index 818e78e8d2e..4c55ad2ad82 100644 --- a/code/datums/components/squeak.dm +++ b/code/datums/components/squeak.dm @@ -16,7 +16,7 @@ if(!isatom(parent)) return COMPONENT_INCOMPATIBLE RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak) - if(ismovableatom(parent)) + if(ismovable(parent)) RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT), .proc/play_squeak) RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/play_squeak_crossed) RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react) diff --git a/code/datums/components/swarming.dm b/code/datums/components/swarming.dm new file mode 100644 index 00000000000..16ddc66280e --- /dev/null +++ b/code/datums/components/swarming.dm @@ -0,0 +1,55 @@ +/datum/component/swarming + var/offset_x = 0 + var/offset_y = 0 + var/is_swarming = FALSE + var/list/swarm_members = list() + +/datum/component/swarming/Initialize(max_x = 24, max_y = 24) + if(!ismovable(parent)) + return COMPONENT_INCOMPATIBLE + offset_x = rand(-max_x, max_x) + offset_y = rand(-max_y, max_y) + + RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/join_swarm) + RegisterSignal(parent, COMSIG_MOVABLE_UNCROSSED, .proc/leave_swarm) + +/datum/component/swarming/Destroy() + for(var/other in swarm_members) + var/datum/component/swarming/other_swarm = other + other_swarm.swarm_members -= src + if(!other_swarm.swarm_members.len) + other_swarm.unswarm() + swarm_members = null + return ..() + +/datum/component/swarming/proc/join_swarm(datum/source, atom/movable/AM) + var/datum/component/swarming/other_swarm = AM.GetComponent(/datum/component/swarming) + if(!other_swarm) + return + swarm() + swarm_members |= other_swarm + other_swarm.swarm() + other_swarm.swarm_members |= src + +/datum/component/swarming/proc/leave_swarm(datum/source, atom/movable/AM) + var/datum/component/swarming/other_swarm = AM.GetComponent(/datum/component/swarming) + if(!other_swarm || !(other_swarm in swarm_members)) + return + swarm_members -= other_swarm + if(!swarm_members.len) + unswarm() + other_swarm.swarm_members -= src + if(!other_swarm.swarm_members.len) + other_swarm.unswarm() + +/datum/component/swarming/proc/swarm() + var/atom/movable/owner = parent + if(!is_swarming) + is_swarming = TRUE + animate(owner, pixel_x = owner.pixel_x + offset_x, pixel_y = owner.pixel_y + offset_y, time = 2) + +/datum/component/swarming/proc/unswarm() + var/atom/movable/owner = parent + if(is_swarming) + animate(owner, pixel_x = owner.pixel_x - offset_x, pixel_y = owner.pixel_y - offset_y, time = 2) + is_swarming = FALSE diff --git a/code/datums/components/waddling.dm b/code/datums/components/waddling.dm deleted file mode 100644 index a1f538e4dd7..00000000000 --- a/code/datums/components/waddling.dm +++ /dev/null @@ -1,15 +0,0 @@ -/datum/component/waddling - dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS - -/datum/component/waddling/Initialize() - if(!isliving(parent)) - return COMPONENT_INCOMPATIBLE - RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Waddle) - -/datum/component/waddling/proc/Waddle() - var/mob/living/L = parent - if(L.incapacitated() || L.lying) - return - animate(L, pixel_z = 4, time = 0) - animate(pixel_z = 0, transform = turn(matrix(), pick(-12, 0, 12)), time=2) - animate(pixel_z = 0, transform = matrix(), time = 0) diff --git a/code/datums/diseases/advance/advance.dm b/code/datums/diseases/advance/advance.dm index 9aeade59a1d..34c41c581f2 100644 --- a/code/datums/diseases/advance/advance.dm +++ b/code/datums/diseases/advance/advance.dm @@ -171,7 +171,6 @@ GLOBAL_LIST_INIT(advance_cures, list( if(!symptoms || !symptoms.len) CRASH("We did not have any symptoms before generating properties.") - return var/list/properties = list("resistance" = 1, "stealth" = 0, "stage_rate" = 1, "transmittable" = 1, "severity" = 0) @@ -196,9 +195,9 @@ GLOBAL_LIST_INIT(advance_cures, list( visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC // The more symptoms we have, the less transmittable it is but some symptoms can make up for it. - SetSpread(Clamp(2 ** (properties["transmittable"] - symptoms.len), BLOOD, AIRBORNE)) - permeability_mod = max(Ceiling(0.4 * properties["transmittable"]), 1) - cure_chance = 15 - Clamp(properties["resistance"], -5, 5) // can be between 10 and 20 + SetSpread(clamp(2 ** (properties["transmittable"] - symptoms.len), BLOOD, AIRBORNE)) + permeability_mod = max(CEILING(0.4 * properties["transmittable"], 1), 1) + cure_chance = 15 - clamp(properties["resistance"], -5, 5) // can be between 10 and 20 stage_prob = max(properties["stage_rate"], 2) SetSeverity(properties["severity"]) GenerateCure(properties) @@ -245,7 +244,7 @@ GLOBAL_LIST_INIT(advance_cures, list( // Will generate a random cure, the less resistance the symptoms have, the harder the cure. /datum/disease/advance/proc/GenerateCure(list/properties = list()) if(properties && properties.len) - var/res = Clamp(properties["resistance"] - (symptoms.len / 2), 1, GLOB.advance_cures.len) + var/res = clamp(properties["resistance"] - (symptoms.len / 2), 1, GLOB.advance_cures.len) // to_chat(world, "Res = [res]") cures = list(GLOB.advance_cures[res]) diff --git a/code/datums/elements/_element.dm b/code/datums/elements/_element.dm new file mode 100644 index 00000000000..46a295f90be --- /dev/null +++ b/code/datums/elements/_element.dm @@ -0,0 +1,55 @@ +/** + * A holder for simple behaviour that can be attached to many different types + * + * Only one element of each type is instanced during game init. + * Otherwise acts basically like a lightweight component. + */ +/datum/element + /// Option flags for element behaviour + var/element_flags = NONE + /** + * The index of the first attach argument to consider for duplicate elements + * + * Is only used when flags contains [ELEMENT_BESPOKE] + * + * This is infinity so you must explicitly set this + */ + var/id_arg_index = INFINITY + +/// Activates the functionality defined by the element on the given target datum +/datum/element/proc/Attach(datum/target) + SHOULD_CALL_PARENT(1) + if(type == /datum/element) + return ELEMENT_INCOMPATIBLE + SEND_SIGNAL(target, COMSIG_ELEMENT_ATTACH, src) + if(element_flags & ELEMENT_DETACH) + RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach, override = TRUE) + +/// Deactivates the functionality defines by the element on the given datum +/datum/element/proc/Detach(datum/source, force) + SEND_SIGNAL(source, COMSIG_ELEMENT_DETACH, src) + SHOULD_CALL_PARENT(1) + UnregisterSignal(source, COMSIG_PARENT_QDELETING) + +/datum/element/Destroy(force) + if(!force) + return QDEL_HINT_LETMELIVE + SSdcs.elements_by_type -= type + return ..() + +//DATUM PROCS + +/// Finds the singleton for the element type given and attaches it to src +/datum/proc/_AddElement(list/arguments) + var/datum/element/ele = SSdcs.GetElement(arguments) + arguments[1] = src + if(ele.Attach(arglist(arguments)) == ELEMENT_INCOMPATIBLE) + CRASH("Incompatible [arguments[1]] assigned to a [type]! args: [json_encode(args)]") + +/** + * Finds the singleton for the element type given and detaches it from src + * You only need additional arguments beyond the type if you're using [ELEMENT_BESPOKE] + */ +/datum/proc/_RemoveElement(list/arguments) + var/datum/element/ele = SSdcs.GetElement(arguments) + ele.Detach(src) diff --git a/code/datums/elements/waddling.dm b/code/datums/elements/waddling.dm new file mode 100644 index 00000000000..e8870653941 --- /dev/null +++ b/code/datums/elements/waddling.dm @@ -0,0 +1,25 @@ +/datum/element/waddling + +/datum/element/waddling/Attach(datum/target) + . = ..() + if(!ismovable(target)) + return ELEMENT_INCOMPATIBLE + if(isliving(target)) + RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/LivingWaddle) + else + RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/Waddle) + +/datum/element/waddling/Detach(datum/source, force) + . = ..() + UnregisterSignal(source, COMSIG_MOVABLE_MOVED) + +/datum/element/waddling/proc/LivingWaddle(mob/living/target) + if(target.incapacitated() || target.lying) + return + Waddle(target) + +/datum/element/waddling/proc/Waddle(atom/movable/target) + animate(target, pixel_z = 4, time = 0) + var/prev_trans = matrix(target.transform) + animate(pixel_z = 0, transform = turn(target.transform, pick(-12, 0, 12)), time = 2) + animate(pixel_z = 0, transform = prev_trans, time = 0) diff --git a/code/datums/gas_mixture.dm b/code/datums/gas_mixture.dm index 63b70b512ee..91bebcdad39 100644 --- a/code/datums/gas_mixture.dm +++ b/code/datums/gas_mixture.dm @@ -7,33 +7,22 @@ What are the archived variables for? #define SPECIFIC_HEAT_TOXIN 200 #define SPECIFIC_HEAT_AIR 20 #define SPECIFIC_HEAT_CDO 30 -#define HEAT_CAPACITY_CALCULATION(oxygen,carbon_dioxide,nitrogen,toxins) \ - (carbon_dioxide*SPECIFIC_HEAT_CDO + (oxygen+nitrogen)*SPECIFIC_HEAT_AIR + toxins*SPECIFIC_HEAT_TOXIN) +#define SPECIFIC_HEAT_N2O 40 +#define SPECIFIC_HEAT_AGENT_B 300 + +#define HEAT_CAPACITY_CALCULATION(oxygen, carbon_dioxide, nitrogen, toxins, sleeping_agent, agent_b) \ + (carbon_dioxide * SPECIFIC_HEAT_CDO + (oxygen + nitrogen) * SPECIFIC_HEAT_AIR + toxins * SPECIFIC_HEAT_TOXIN + sleeping_agent * SPECIFIC_HEAT_N2O + agent_b * SPECIFIC_HEAT_AGENT_B) #define MINIMUM_HEAT_CAPACITY 0.0003 -#define QUANTIZE(variable) (round(variable,0.0001)) - -/datum/gas - var/moles = 0 - var/specific_heat = 0 - - var/moles_archived = 0 - -/datum/gas/sleeping_agent - specific_heat = 40 - -/datum/gas/oxygen_agent_b - specific_heat = 300 - -/datum/gas/volatile_fuel - specific_heat = 30 - +#define QUANTIZE(variable) (round(variable, 0.0001)) /datum/gas_mixture var/oxygen = 0 var/carbon_dioxide = 0 var/nitrogen = 0 var/toxins = 0 + var/sleeping_agent = 0 + var/agent_b = 0 var/volume = CELL_VOLUME @@ -41,13 +30,12 @@ What are the archived variables for? var/last_share - var/list/datum/gas/trace_gases = list() - - var/tmp/oxygen_archived var/tmp/carbon_dioxide_archived var/tmp/nitrogen_archived var/tmp/toxins_archived + var/tmp/sleeping_agent_archived + var/tmp/agent_b_archived var/tmp/temperature_archived @@ -55,35 +43,24 @@ What are the archived variables for? //PV=nRT - related procedures /datum/gas_mixture/proc/heat_capacity() - var/heat_capacity = HEAT_CAPACITY_CALCULATION(oxygen,carbon_dioxide,nitrogen,toxins) - - for(var/gas in trace_gases) - var/datum/gas/trace_gas = gas - heat_capacity += trace_gas.moles*trace_gas.specific_heat - return heat_capacity + return HEAT_CAPACITY_CALCULATION(oxygen, carbon_dioxide, nitrogen, toxins, sleeping_agent, agent_b) /datum/gas_mixture/proc/heat_capacity_archived() - var/heat_capacity_archived = HEAT_CAPACITY_CALCULATION(oxygen_archived,carbon_dioxide_archived,nitrogen_archived,toxins_archived) - - for(var/gas in trace_gases) - var/datum/gas/trace_gas = gas - heat_capacity_archived += trace_gas.moles_archived*trace_gas.specific_heat - return heat_capacity_archived + return HEAT_CAPACITY_CALCULATION(oxygen_archived, carbon_dioxide_archived, nitrogen_archived, toxins_archived, sleeping_agent_archived, agent_b_archived) /datum/gas_mixture/proc/total_moles() - var/moles = oxygen + carbon_dioxide + nitrogen + toxins - - for(var/gas in trace_gases) - var/datum/gas/trace_gas = gas - moles += trace_gas.moles + var/moles = oxygen + carbon_dioxide + nitrogen + toxins + sleeping_agent + agent_b return moles +/datum/gas_mixture/proc/total_trace_moles() + var/moles = sleeping_agent + agent_b + return moles /datum/gas_mixture/proc/return_pressure() - if(volume>0) - return total_moles()*R_IDEAL_GAS_EQUATION*temperature/volume + if(volume > 0) + return total_moles() * R_IDEAL_GAS_EQUATION * temperature / volume return 0 @@ -96,7 +73,7 @@ What are the archived variables for? /datum/gas_mixture/proc/thermal_energy() - return temperature*heat_capacity() + return temperature * heat_capacity() //Procedures used for very specific events @@ -105,28 +82,23 @@ What are the archived variables for? /datum/gas_mixture/proc/react(atom/dump_location) var/reacting = 0 //set to 1 if a notable reaction occured (used by pipe_network) - if(trace_gases.len > 0) - if(temperature > 900) - if(toxins > MINIMUM_HEAT_CAPACITY && carbon_dioxide > MINIMUM_HEAT_CAPACITY) - var/datum/gas/oxygen_agent_b/trace_gas = locate(/datum/gas/oxygen_agent_b/) in trace_gases - if(trace_gas) - var/reaction_rate = min(carbon_dioxide*0.75, toxins*0.25, trace_gas.moles*0.05) + if(agent_b && temperature > 900) + if(toxins > MINIMUM_HEAT_CAPACITY && carbon_dioxide > MINIMUM_HEAT_CAPACITY) + var/reaction_rate = min(carbon_dioxide * 0.75, toxins * 0.25, agent_b * 0.05) - carbon_dioxide -= reaction_rate - oxygen += reaction_rate + carbon_dioxide -= reaction_rate + oxygen += reaction_rate - trace_gas.moles -= reaction_rate*0.05 + agent_b -= reaction_rate * 0.05 - temperature += (reaction_rate*20000)/heat_capacity() + temperature += (reaction_rate * 20000) / heat_capacity() - reacting = 1 + reacting = 1 fuel_burnt = 0 if(temperature > FIRE_MINIMUM_TEMPERATURE_TO_EXIST) -// to_chat(world, "pre [temperature], [oxygen], [toxins]") if(fire() > 0) reacting = 1 -// to_chat(world, "post [temperature], [oxygen], [toxins]") return reacting @@ -134,24 +106,6 @@ What are the archived variables for? var/energy_released = 0 var/old_heat_capacity = heat_capacity() - var/datum/gas/volatile_fuel/fuel_store = locate(/datum/gas/volatile_fuel/) in trace_gases - if(fuel_store) //General volatile gas burn - var/burned_fuel = 0 - - if(oxygen < fuel_store.moles) - burned_fuel = oxygen - fuel_store.moles -= burned_fuel - oxygen = 0 - else - burned_fuel = fuel_store.moles - oxygen -= fuel_store.moles - trace_gases -= fuel_store - fuel_store = null - - energy_released += FIRE_CARBON_ENERGY_RELEASED * burned_fuel - carbon_dioxide += burned_fuel - fuel_burnt += burned_fuel - //Handle plasma burning if(toxins > MINIMUM_HEAT_CAPACITY) var/plasma_burn_rate = 0 @@ -161,13 +115,13 @@ What are the archived variables for? if(temperature > PLASMA_UPPER_TEMPERATURE) temperature_scale = 1 else - temperature_scale = (temperature-PLASMA_MINIMUM_BURN_TEMPERATURE)/(PLASMA_UPPER_TEMPERATURE-PLASMA_MINIMUM_BURN_TEMPERATURE) + temperature_scale = (temperature - PLASMA_MINIMUM_BURN_TEMPERATURE) / (PLASMA_UPPER_TEMPERATURE-PLASMA_MINIMUM_BURN_TEMPERATURE) if(temperature_scale > 0) oxygen_burn_rate = OXYGEN_BURN_RATE_BASE - temperature_scale - if(oxygen > toxins*PLASMA_OXYGEN_FULLBURN) - plasma_burn_rate = (toxins*temperature_scale)/PLASMA_BURN_RATE_DELTA + if(oxygen > toxins * PLASMA_OXYGEN_FULLBURN) + plasma_burn_rate = (toxins * temperature_scale) / PLASMA_BURN_RATE_DELTA else - plasma_burn_rate = (temperature_scale*(oxygen/PLASMA_OXYGEN_FULLBURN))/PLASMA_BURN_RATE_DELTA + plasma_burn_rate = (temperature_scale * (oxygen / PLASMA_OXYGEN_FULLBURN)) / PLASMA_BURN_RATE_DELTA if(plasma_burn_rate > MINIMUM_HEAT_CAPACITY) toxins -= plasma_burn_rate oxygen -= plasma_burn_rate*oxygen_burn_rate @@ -175,12 +129,12 @@ What are the archived variables for? energy_released += FIRE_PLASMA_ENERGY_RELEASED * (plasma_burn_rate) - fuel_burnt += (plasma_burn_rate)*(1+oxygen_burn_rate) + fuel_burnt += (plasma_burn_rate) * (1 + oxygen_burn_rate) if(energy_released > 0) var/new_heat_capacity = heat_capacity() if(new_heat_capacity > MINIMUM_HEAT_CAPACITY) - temperature = (temperature*old_heat_capacity + energy_released)/new_heat_capacity + temperature = (temperature * old_heat_capacity + energy_released) / new_heat_capacity return fuel_burnt @@ -231,10 +185,8 @@ What are the archived variables for? carbon_dioxide_archived = carbon_dioxide nitrogen_archived = nitrogen toxins_archived = toxins - - for(var/gas in trace_gases) - var/datum/gas/trace_gas = gas - trace_gas.moles_archived = trace_gas.moles + sleeping_agent_archived = sleeping_agent + agent_b_archived = agent_b temperature_archived = temperature @@ -244,55 +196,45 @@ What are the archived variables for? if(!giver) return 0 - if(abs(temperature-giver.temperature)>MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER) + if(abs(temperature - giver.temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER) var/self_heat_capacity = heat_capacity() var/giver_heat_capacity = giver.heat_capacity() var/combined_heat_capacity = giver_heat_capacity + self_heat_capacity if(combined_heat_capacity != 0) - temperature = (giver.temperature*giver_heat_capacity + temperature*self_heat_capacity)/combined_heat_capacity + temperature = (giver.temperature * giver_heat_capacity + temperature * self_heat_capacity) / combined_heat_capacity oxygen += giver.oxygen carbon_dioxide += giver.carbon_dioxide nitrogen += giver.nitrogen toxins += giver.toxins - - for(var/gas in giver.trace_gases) - var/datum/gas/trace_gas = gas - var/datum/gas/corresponding = locate(trace_gas.type) in trace_gases - if(!corresponding) - corresponding = new trace_gas.type() - trace_gases += corresponding - corresponding.moles += trace_gas.moles + sleeping_agent += giver.sleeping_agent + agent_b += giver.agent_b return 1 /datum/gas_mixture/remove(amount) var/sum = total_moles() - amount = min(amount,sum) //Can not take more air than tile has! + amount = min(amount, sum) //Can not take more air than tile has! if(amount <= 0) return null var/datum/gas_mixture/removed = new - removed.oxygen = QUANTIZE((oxygen/sum)*amount) - removed.nitrogen = QUANTIZE((nitrogen/sum)*amount) - removed.carbon_dioxide = QUANTIZE((carbon_dioxide/sum)*amount) - removed.toxins = QUANTIZE((toxins/sum)*amount) + removed.oxygen = QUANTIZE((oxygen / sum) * amount) + removed.nitrogen = QUANTIZE((nitrogen/ sum) * amount) + removed.carbon_dioxide = QUANTIZE((carbon_dioxide / sum) * amount) + removed.toxins = QUANTIZE((toxins / sum) * amount) + removed.sleeping_agent = QUANTIZE((sleeping_agent / sum) * amount) + removed.agent_b = QUANTIZE((agent_b / sum) * amount) oxygen -= removed.oxygen nitrogen -= removed.nitrogen carbon_dioxide -= removed.carbon_dioxide toxins -= removed.toxins - - for(var/gas in trace_gases) - var/datum/gas/trace_gas = gas - var/datum/gas/corresponding = new trace_gas.type() - removed.trace_gases += corresponding - - corresponding.moles = (trace_gas.moles/sum)*amount - trace_gas.moles -= corresponding.moles + sleeping_agent -= removed.sleeping_agent + agent_b -= removed.agent_b removed.temperature = temperature @@ -307,23 +249,19 @@ What are the archived variables for? var/datum/gas_mixture/removed = new - removed.oxygen = QUANTIZE(oxygen*ratio) - removed.nitrogen = QUANTIZE(nitrogen*ratio) - removed.carbon_dioxide = QUANTIZE(carbon_dioxide*ratio) - removed.toxins = QUANTIZE(toxins*ratio) + removed.oxygen = QUANTIZE(oxygen * ratio) + removed.nitrogen = QUANTIZE(nitrogen * ratio) + removed.carbon_dioxide = QUANTIZE(carbon_dioxide * ratio) + removed.toxins = QUANTIZE(toxins * ratio) + removed.sleeping_agent = QUANTIZE(sleeping_agent * ratio) + removed.agent_b = QUANTIZE(agent_b * ratio) oxygen -= removed.oxygen nitrogen -= removed.nitrogen carbon_dioxide -= removed.carbon_dioxide toxins -= removed.toxins - - for(var/gas in trace_gases) - var/datum/gas/trace_gas = gas - var/datum/gas/corresponding = new trace_gas.type() - removed.trace_gases += corresponding - - corresponding.moles = trace_gas.moles*ratio - trace_gas.moles -= corresponding.moles + sleeping_agent -= removed.sleeping_agent + agent_b -= removed.agent_b removed.temperature = temperature @@ -334,14 +272,8 @@ What are the archived variables for? carbon_dioxide = sample.carbon_dioxide nitrogen = sample.nitrogen toxins = sample.toxins - - trace_gases.len=null - for(var/gas in sample.trace_gases) - var/datum/gas/trace_gas = gas - var/datum/gas/corresponding = new trace_gas.type() - trace_gases += corresponding - - corresponding.moles = trace_gas.moles + sleeping_agent = sample.sleeping_agent + agent_b = sample.agent_b temperature = sample.temperature @@ -352,6 +284,8 @@ What are the archived variables for? carbon_dioxide = model.carbon_dioxide nitrogen = model.nitrogen toxins = model.toxins + sleeping_agent = model.sleeping_agent + agent_b = model.agent_b //acounts for changes in temperature var/turf/model_parent = model.parent_type @@ -361,26 +295,25 @@ What are the archived variables for? return 1 /datum/gas_mixture/check_turf(turf/model, atmos_adjacent_turfs = 4) - var/delta_oxygen = (oxygen_archived - model.oxygen)/(atmos_adjacent_turfs+1) - var/delta_carbon_dioxide = (carbon_dioxide_archived - model.carbon_dioxide)/(atmos_adjacent_turfs+1) - var/delta_nitrogen = (nitrogen_archived - model.nitrogen)/(atmos_adjacent_turfs+1) - var/delta_toxins = (toxins_archived - model.toxins)/(atmos_adjacent_turfs+1) + var/delta_oxygen = (oxygen_archived - model.oxygen) / (atmos_adjacent_turfs + 1) + var/delta_carbon_dioxide = (carbon_dioxide_archived - model.carbon_dioxide) / (atmos_adjacent_turfs + 1) + var/delta_nitrogen = (nitrogen_archived - model.nitrogen) / (atmos_adjacent_turfs + 1) + var/delta_toxins = (toxins_archived - model.toxins) / (atmos_adjacent_turfs + 1) + var/delta_sleeping_agent = (sleeping_agent_archived - model.sleeping_agent) / (atmos_adjacent_turfs + 1) + var/delta_agent_b = (agent_b_archived - model.agent_b) / (atmos_adjacent_turfs + 1) var/delta_temperature = (temperature_archived - model.temperature) - if(((abs(delta_oxygen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_oxygen) >= oxygen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \ - || ((abs(delta_carbon_dioxide) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_carbon_dioxide) >= carbon_dioxide_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \ - || ((abs(delta_nitrogen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_nitrogen) >= nitrogen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \ - || ((abs(delta_toxins) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_toxins) >= toxins_archived*MINIMUM_AIR_RATIO_TO_SUSPEND))) + if(((abs(delta_oxygen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_oxygen) >= oxygen_archived * MINIMUM_AIR_RATIO_TO_SUSPEND)) \ + || ((abs(delta_carbon_dioxide) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_carbon_dioxide) >= carbon_dioxide_archived * MINIMUM_AIR_RATIO_TO_SUSPEND)) \ + || ((abs(delta_nitrogen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_nitrogen) >= nitrogen_archived * MINIMUM_AIR_RATIO_TO_SUSPEND)) \ + || ((abs(delta_toxins) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_toxins) >= toxins_archived * MINIMUM_AIR_RATIO_TO_SUSPEND)) \ + || ((abs(delta_sleeping_agent) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_sleeping_agent) >= sleeping_agent_archived * MINIMUM_AIR_RATIO_TO_SUSPEND)) \ + || ((abs(delta_agent_b) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_agent_b) >= agent_b_archived * MINIMUM_AIR_RATIO_TO_SUSPEND))) return 0 if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) return 0 - for(var/gas in trace_gases) - var/datum/gas/trace_gas = gas - if(trace_gas.moles_archived > MINIMUM_AIR_TO_SUSPEND*4) - return 0 - return 1 /datum/gas_mixture/proc/check_turf_total(turf/model) //I want this proc to die a painful death @@ -388,30 +321,32 @@ What are the archived variables for? var/delta_carbon_dioxide = (carbon_dioxide - model.carbon_dioxide) var/delta_nitrogen = (nitrogen - model.nitrogen) var/delta_toxins = (toxins - model.toxins) + var/delta_sleeping_agent = (sleeping_agent - model.sleeping_agent) + var/delta_agent_b = (agent_b - model.agent_b) var/delta_temperature = (temperature - model.temperature) - if(((abs(delta_oxygen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_oxygen) >= oxygen*MINIMUM_AIR_RATIO_TO_SUSPEND)) \ - || ((abs(delta_carbon_dioxide) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_carbon_dioxide) >= carbon_dioxide*MINIMUM_AIR_RATIO_TO_SUSPEND)) \ - || ((abs(delta_nitrogen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_nitrogen) >= nitrogen*MINIMUM_AIR_RATIO_TO_SUSPEND)) \ - || ((abs(delta_toxins) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_toxins) >= toxins*MINIMUM_AIR_RATIO_TO_SUSPEND))) + if(((abs(delta_oxygen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_oxygen) >= oxygen * MINIMUM_AIR_RATIO_TO_SUSPEND)) \ + || ((abs(delta_carbon_dioxide) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_carbon_dioxide) >= carbon_dioxide * MINIMUM_AIR_RATIO_TO_SUSPEND)) \ + || ((abs(delta_nitrogen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_nitrogen) >= nitrogen * MINIMUM_AIR_RATIO_TO_SUSPEND)) \ + || ((abs(delta_toxins) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_toxins) >= toxins * MINIMUM_AIR_RATIO_TO_SUSPEND)) \ + || ((abs(delta_sleeping_agent) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_sleeping_agent) >= sleeping_agent * MINIMUM_AIR_RATIO_TO_SUSPEND)) \ + || ((abs(delta_agent_b) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_agent_b) >= agent_b * MINIMUM_AIR_RATIO_TO_SUSPEND))) return 0 if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) return 0 - for(var/gas in trace_gases) - var/datum/gas/trace_gas = gas - if(trace_gas.moles > MINIMUM_AIR_TO_SUSPEND*4) - return 0 - return 1 /datum/gas_mixture/share(datum/gas_mixture/sharer, atmos_adjacent_turfs = 4) - if(!sharer) return 0 - var/delta_oxygen = QUANTIZE(oxygen_archived - sharer.oxygen_archived)/(atmos_adjacent_turfs+1) - var/delta_carbon_dioxide = QUANTIZE(carbon_dioxide_archived - sharer.carbon_dioxide_archived)/(atmos_adjacent_turfs+1) - var/delta_nitrogen = QUANTIZE(nitrogen_archived - sharer.nitrogen_archived)/(atmos_adjacent_turfs+1) - var/delta_toxins = QUANTIZE(toxins_archived - sharer.toxins_archived)/(atmos_adjacent_turfs+1) + if(!sharer) + return 0 + var/delta_oxygen = QUANTIZE(oxygen_archived - sharer.oxygen_archived) / (atmos_adjacent_turfs + 1) + var/delta_carbon_dioxide = QUANTIZE(carbon_dioxide_archived - sharer.carbon_dioxide_archived) / (atmos_adjacent_turfs + 1) + var/delta_nitrogen = QUANTIZE(nitrogen_archived - sharer.nitrogen_archived) / (atmos_adjacent_turfs + 1) + var/delta_toxins = QUANTIZE(toxins_archived - sharer.toxins_archived) / (atmos_adjacent_turfs + 1) + var/delta_sleeping_agent = QUANTIZE(sleeping_agent_archived - sharer.sleeping_agent_archived) / (atmos_adjacent_turfs + 1) + var/delta_agent_b = QUANTIZE(agent_b_archived - sharer.agent_b_archived) / (atmos_adjacent_turfs + 1) var/delta_temperature = (temperature_archived - sharer.temperature_archived) @@ -423,28 +358,42 @@ What are the archived variables for? if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER) - var/delta_air = delta_oxygen+delta_nitrogen + var/delta_air = delta_oxygen + delta_nitrogen if(delta_air) - var/air_heat_capacity = SPECIFIC_HEAT_AIR*delta_air + var/air_heat_capacity = SPECIFIC_HEAT_AIR * delta_air if(delta_air > 0) heat_capacity_self_to_sharer += air_heat_capacity else heat_capacity_sharer_to_self -= air_heat_capacity if(delta_carbon_dioxide) - var/carbon_dioxide_heat_capacity = SPECIFIC_HEAT_CDO*delta_carbon_dioxide + var/carbon_dioxide_heat_capacity = SPECIFIC_HEAT_CDO * delta_carbon_dioxide if(delta_carbon_dioxide > 0) heat_capacity_self_to_sharer += carbon_dioxide_heat_capacity else heat_capacity_sharer_to_self -= carbon_dioxide_heat_capacity if(delta_toxins) - var/toxins_heat_capacity = SPECIFIC_HEAT_TOXIN*delta_toxins + var/toxins_heat_capacity = SPECIFIC_HEAT_TOXIN * delta_toxins if(delta_toxins > 0) heat_capacity_self_to_sharer += toxins_heat_capacity else heat_capacity_sharer_to_self -= toxins_heat_capacity + if(delta_sleeping_agent) + var/sleeping_agent_heat_capacity = SPECIFIC_HEAT_N2O * delta_sleeping_agent + if(delta_sleeping_agent > 0) + heat_capacity_self_to_sharer += sleeping_agent_heat_capacity + else + heat_capacity_sharer_to_self -= sleeping_agent_heat_capacity + + if(delta_agent_b) + var/agent_b_heat_capacity = SPECIFIC_HEAT_AGENT_B * delta_agent_b + if(delta_agent_b > 0) + heat_capacity_self_to_sharer += agent_b_heat_capacity + else + heat_capacity_sharer_to_self -= agent_b_heat_capacity + old_self_heat_capacity = heat_capacity() old_sharer_heat_capacity = sharer.heat_capacity() @@ -460,83 +409,40 @@ What are the archived variables for? toxins -= delta_toxins sharer.toxins += delta_toxins - var/moved_moles = (delta_oxygen + delta_carbon_dioxide + delta_nitrogen + delta_toxins) - last_share = abs(delta_oxygen) + abs(delta_carbon_dioxide) + abs(delta_nitrogen) + abs(delta_toxins) + sleeping_agent -= delta_sleeping_agent + sharer.sleeping_agent += delta_sleeping_agent - var/list/trace_types_considered = list() + agent_b -= delta_agent_b + sharer.agent_b += delta_agent_b - for(var/gas in trace_gases) - var/datum/gas/trace_gas = gas - var/datum/gas/corresponding = locate(trace_gas.type) in sharer.trace_gases - var/delta = 0 - - if(corresponding) - delta = QUANTIZE(trace_gas.moles_archived - corresponding.moles_archived)/(atmos_adjacent_turfs+1) - else - corresponding = new trace_gas.type() - sharer.trace_gases += corresponding - - delta = trace_gas.moles_archived/(atmos_adjacent_turfs+1) - - trace_gas.moles -= delta - corresponding.moles += delta - - if(delta) - var/individual_heat_capacity = trace_gas.specific_heat*delta - if(delta > 0) - heat_capacity_self_to_sharer += individual_heat_capacity - else - heat_capacity_sharer_to_self -= individual_heat_capacity - - moved_moles += delta - last_share += abs(delta) - - trace_types_considered += trace_gas.type - - for(var/gas in sharer.trace_gases) - var/datum/gas/trace_gas = gas - if(trace_gas.type in trace_types_considered) - continue - var/datum/gas/corresponding - var/delta = 0 - corresponding = new trace_gas.type() - trace_gases += corresponding - - delta = trace_gas.moles_archived/5 - - trace_gas.moles -= delta - corresponding.moles += delta - - //Guaranteed transfer from sharer to self - var/individual_heat_capacity = trace_gas.specific_heat*delta - heat_capacity_sharer_to_self += individual_heat_capacity - - moved_moles += -delta - last_share += abs(delta) + var/moved_moles = (delta_oxygen + delta_carbon_dioxide + delta_nitrogen + delta_toxins + delta_sleeping_agent + delta_agent_b) + last_share = abs(delta_oxygen) + abs(delta_carbon_dioxide) + abs(delta_nitrogen) + abs(delta_toxins) + abs(delta_sleeping_agent) + abs(delta_agent_b) if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER) var/new_self_heat_capacity = old_self_heat_capacity + heat_capacity_sharer_to_self - heat_capacity_self_to_sharer var/new_sharer_heat_capacity = old_sharer_heat_capacity + heat_capacity_self_to_sharer - heat_capacity_sharer_to_self if(new_self_heat_capacity > MINIMUM_HEAT_CAPACITY) - temperature = (old_self_heat_capacity*temperature - heat_capacity_self_to_sharer*temperature_archived + heat_capacity_sharer_to_self*sharer.temperature_archived)/new_self_heat_capacity + temperature = (old_self_heat_capacity * temperature - heat_capacity_self_to_sharer * temperature_archived + heat_capacity_sharer_to_self * sharer.temperature_archived) / new_self_heat_capacity if(new_sharer_heat_capacity > MINIMUM_HEAT_CAPACITY) - sharer.temperature = (old_sharer_heat_capacity*sharer.temperature-heat_capacity_sharer_to_self*sharer.temperature_archived + heat_capacity_self_to_sharer*temperature_archived)/new_sharer_heat_capacity + sharer.temperature = (old_sharer_heat_capacity * sharer.temperature - heat_capacity_sharer_to_self * sharer.temperature_archived + heat_capacity_self_to_sharer * temperature_archived) / new_sharer_heat_capacity if(abs(old_sharer_heat_capacity) > MINIMUM_HEAT_CAPACITY) - if(abs(new_sharer_heat_capacity/old_sharer_heat_capacity - 1) < 0.10) // <10% change in sharer heat capacity + if(abs(new_sharer_heat_capacity / old_sharer_heat_capacity - 1) < 0.10) // <10% change in sharer heat capacity temperature_share(sharer, OPEN_HEAT_TRANSFER_COEFFICIENT) if((delta_temperature > MINIMUM_TEMPERATURE_TO_MOVE) || abs(moved_moles) > MINIMUM_MOLES_DELTA_TO_MOVE) - var/delta_pressure = temperature_archived*(total_moles() + moved_moles) - sharer.temperature_archived*(sharer.total_moles() - moved_moles) - return delta_pressure*R_IDEAL_GAS_EQUATION/volume + var/delta_pressure = temperature_archived * (total_moles() + moved_moles) - sharer.temperature_archived * (sharer.total_moles() - moved_moles) + return delta_pressure * R_IDEAL_GAS_EQUATION / volume /datum/gas_mixture/mimic(turf/model, atmos_adjacent_turfs = 4) - var/delta_oxygen = QUANTIZE(oxygen_archived - model.oxygen)/(atmos_adjacent_turfs+1) - var/delta_carbon_dioxide = QUANTIZE(carbon_dioxide_archived - model.carbon_dioxide)/(atmos_adjacent_turfs+1) - var/delta_nitrogen = QUANTIZE(nitrogen_archived - model.nitrogen)/(atmos_adjacent_turfs+1) - var/delta_toxins = QUANTIZE(toxins_archived - model.toxins)/(atmos_adjacent_turfs+1) + var/delta_oxygen = QUANTIZE(oxygen_archived - model.oxygen) / (atmos_adjacent_turfs + 1) + var/delta_carbon_dioxide = QUANTIZE(carbon_dioxide_archived - model.carbon_dioxide) / (atmos_adjacent_turfs + 1) + var/delta_nitrogen = QUANTIZE(nitrogen_archived - model.nitrogen) / (atmos_adjacent_turfs + 1) + var/delta_toxins = QUANTIZE(toxins_archived - model.toxins) / (atmos_adjacent_turfs + 1) + var/delta_sleeping_agent = QUANTIZE(sleeping_agent_archived - model.sleeping_agent) / (atmos_adjacent_turfs + 1) + var/delta_agent_b = QUANTIZE(agent_b_archived - model.agent_b) / (atmos_adjacent_turfs + 1) var/delta_temperature = (temperature_archived - model.temperature) @@ -546,57 +452,54 @@ What are the archived variables for? if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER) - var/delta_air = delta_oxygen+delta_nitrogen + var/delta_air = delta_oxygen + delta_nitrogen if(delta_air) - var/air_heat_capacity = SPECIFIC_HEAT_AIR*delta_air - heat_transferred -= air_heat_capacity*model.temperature + var/air_heat_capacity = SPECIFIC_HEAT_AIR * delta_air + heat_transferred -= air_heat_capacity * model.temperature heat_capacity_transferred -= air_heat_capacity if(delta_carbon_dioxide) - var/carbon_dioxide_heat_capacity = SPECIFIC_HEAT_CDO*delta_carbon_dioxide - heat_transferred -= carbon_dioxide_heat_capacity*model.temperature + var/carbon_dioxide_heat_capacity = SPECIFIC_HEAT_CDO * delta_carbon_dioxide + heat_transferred -= carbon_dioxide_heat_capacity * model.temperature heat_capacity_transferred -= carbon_dioxide_heat_capacity if(delta_toxins) - var/toxins_heat_capacity = SPECIFIC_HEAT_TOXIN*delta_toxins - heat_transferred -= toxins_heat_capacity*model.temperature + var/toxins_heat_capacity = SPECIFIC_HEAT_TOXIN * delta_toxins + heat_transferred -= toxins_heat_capacity * model.temperature heat_capacity_transferred -= toxins_heat_capacity + if(delta_sleeping_agent) + var/sleeping_agent_heat_capacity = SPECIFIC_HEAT_N2O * delta_sleeping_agent + heat_transferred -= sleeping_agent_heat_capacity * model.temperature + heat_capacity_transferred -= sleeping_agent_heat_capacity + + if(delta_agent_b) + var/agent_b_heat_capacity = SPECIFIC_HEAT_AGENT_B * delta_agent_b + heat_transferred -= agent_b_heat_capacity * model.temperature + heat_capacity_transferred -= agent_b_heat_capacity + old_self_heat_capacity = heat_capacity() oxygen -= delta_oxygen carbon_dioxide -= delta_carbon_dioxide nitrogen -= delta_nitrogen toxins -= delta_toxins + sleeping_agent -= delta_sleeping_agent + agent_b -= delta_agent_b - var/moved_moles = (delta_oxygen + delta_carbon_dioxide + delta_nitrogen + delta_toxins) - last_share = abs(delta_oxygen) + abs(delta_carbon_dioxide) + abs(delta_nitrogen) + abs(delta_toxins) - - if(trace_gases.len) - for(var/gas in trace_gases) - var/datum/gas/trace_gas = gas - var/delta = 0 - - delta = trace_gas.moles_archived/(atmos_adjacent_turfs+1) - - trace_gas.moles -= delta - - var/heat_cap_transferred = delta*trace_gas.specific_heat - heat_transferred += heat_cap_transferred*temperature_archived - heat_capacity_transferred += heat_cap_transferred - moved_moles += delta - moved_moles += abs(delta) + var/moved_moles = (delta_oxygen + delta_carbon_dioxide + delta_nitrogen + delta_toxins + delta_sleeping_agent + delta_agent_b) + last_share = abs(delta_oxygen) + abs(delta_carbon_dioxide) + abs(delta_nitrogen) + abs(delta_toxins) + abs(delta_sleeping_agent) + abs(delta_agent_b) if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER) var/new_self_heat_capacity = old_self_heat_capacity - heat_capacity_transferred if(new_self_heat_capacity > MINIMUM_HEAT_CAPACITY) - temperature = (old_self_heat_capacity*temperature - heat_capacity_transferred*temperature_archived)/new_self_heat_capacity + temperature = (old_self_heat_capacity * temperature - heat_capacity_transferred * temperature_archived) / new_self_heat_capacity temperature_mimic(model, model.thermal_conductivity) if((delta_temperature > MINIMUM_TEMPERATURE_TO_MOVE) || abs(moved_moles) > MINIMUM_MOLES_DELTA_TO_MOVE) - var/delta_pressure = temperature_archived*(total_moles() + moved_moles) - model.temperature*(model.oxygen+model.carbon_dioxide+model.nitrogen+model.toxins) - return delta_pressure*R_IDEAL_GAS_EQUATION/volume + var/delta_pressure = temperature_archived * (total_moles() + moved_moles) - model.temperature * (model.oxygen + model.carbon_dioxide + model.nitrogen + model.toxins + model.sleeping_agent + model.agent_b) + return delta_pressure * R_IDEAL_GAS_EQUATION / volume else return 0 @@ -608,11 +511,11 @@ What are the archived variables for? var/sharer_heat_capacity = sharer.heat_capacity_archived() if((sharer_heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY)) - var/heat = conduction_coefficient*delta_temperature* \ - (self_heat_capacity*sharer_heat_capacity/(self_heat_capacity+sharer_heat_capacity)) + var/heat = conduction_coefficient*delta_temperature * \ + (self_heat_capacity * sharer_heat_capacity / (self_heat_capacity + sharer_heat_capacity)) - temperature -= heat/self_heat_capacity - sharer.temperature += heat/sharer_heat_capacity + temperature -= heat / self_heat_capacity + sharer.temperature += heat / sharer_heat_capacity /datum/gas_mixture/temperature_mimic(turf/model, conduction_coefficient) var/delta_temperature = (temperature - model.temperature) @@ -620,10 +523,10 @@ What are the archived variables for? var/self_heat_capacity = heat_capacity() if((model.heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY)) - var/heat = conduction_coefficient*delta_temperature* \ - (self_heat_capacity*model.heat_capacity/(self_heat_capacity+model.heat_capacity)) + var/heat = conduction_coefficient * delta_temperature * \ + (self_heat_capacity * model.heat_capacity / (self_heat_capacity + model.heat_capacity)) - temperature -= heat/self_heat_capacity + temperature -= heat / self_heat_capacity /datum/gas_mixture/temperature_turf_share(turf/simulated/sharer, conduction_coefficient) var/delta_temperature = (temperature_archived - sharer.temperature) @@ -631,52 +534,36 @@ What are the archived variables for? var/self_heat_capacity = heat_capacity() if((sharer.heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY)) - var/heat = conduction_coefficient*delta_temperature* \ - (self_heat_capacity*sharer.heat_capacity/(self_heat_capacity+sharer.heat_capacity)) + var/heat = conduction_coefficient * delta_temperature * \ + (self_heat_capacity * sharer.heat_capacity / (self_heat_capacity + sharer.heat_capacity)) - temperature -= heat/self_heat_capacity - sharer.temperature += heat/sharer.heat_capacity + temperature -= heat / self_heat_capacity + sharer.temperature += heat / sharer.heat_capacity /datum/gas_mixture/compare(datum/gas_mixture/sample) - if((abs(oxygen-sample.oxygen) > MINIMUM_AIR_TO_SUSPEND) && \ - ((oxygen < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.oxygen) || (oxygen > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.oxygen))) + if((abs(oxygen - sample.oxygen) > MINIMUM_AIR_TO_SUSPEND) && \ + ((oxygen < (1 - MINIMUM_AIR_RATIO_TO_SUSPEND) * sample.oxygen) || (oxygen > (1 + MINIMUM_AIR_RATIO_TO_SUSPEND) * sample.oxygen))) return 0 - if((abs(nitrogen-sample.nitrogen) > MINIMUM_AIR_TO_SUSPEND) && \ - ((nitrogen < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.nitrogen) || (nitrogen > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.nitrogen))) + if((abs(nitrogen - sample.nitrogen) > MINIMUM_AIR_TO_SUSPEND) && \ + ((nitrogen < (1 - MINIMUM_AIR_RATIO_TO_SUSPEND) * sample.nitrogen) || (nitrogen > (1 + MINIMUM_AIR_RATIO_TO_SUSPEND) * sample.nitrogen))) return 0 - if((abs(carbon_dioxide-sample.carbon_dioxide) > MINIMUM_AIR_TO_SUSPEND) && \ - ((carbon_dioxide < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.carbon_dioxide) || (carbon_dioxide > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.carbon_dioxide))) + if((abs(carbon_dioxide - sample.carbon_dioxide) > MINIMUM_AIR_TO_SUSPEND) && \ + ((carbon_dioxide < (1 - MINIMUM_AIR_RATIO_TO_SUSPEND) * sample.carbon_dioxide) || (carbon_dioxide > (1 + MINIMUM_AIR_RATIO_TO_SUSPEND) * sample.carbon_dioxide))) return 0 - if((abs(toxins-sample.toxins) > MINIMUM_AIR_TO_SUSPEND) && \ - ((toxins < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.toxins) || (toxins > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*sample.toxins))) + if((abs(toxins - sample.toxins) > MINIMUM_AIR_TO_SUSPEND) && \ + ((toxins < (1 - MINIMUM_AIR_RATIO_TO_SUSPEND) * sample.toxins) || (toxins > (1 + MINIMUM_AIR_RATIO_TO_SUSPEND) * sample.toxins))) + return 0 + if((abs(sleeping_agent - sample.sleeping_agent) > MINIMUM_AIR_TO_SUSPEND) && \ + ((sleeping_agent < (1 - MINIMUM_AIR_RATIO_TO_SUSPEND) * sample.sleeping_agent) || (sleeping_agent > (1 + MINIMUM_AIR_RATIO_TO_SUSPEND) * sample.sleeping_agent))) + return 0 + if((abs(agent_b - sample.agent_b) > MINIMUM_AIR_TO_SUSPEND) && \ + ((agent_b < (1 - MINIMUM_AIR_RATIO_TO_SUSPEND) * sample.agent_b) || (agent_b > (1 + MINIMUM_AIR_RATIO_TO_SUSPEND) * sample.agent_b))) return 0 if(total_moles() > MINIMUM_AIR_TO_SUSPEND) - if((abs(temperature-sample.temperature) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) && \ - ((temperature < (1-MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND)*sample.temperature) || (temperature > (1+MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND)*sample.temperature))) + if((abs(temperature - sample.temperature) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) && \ + ((temperature < (1 - MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND) * sample.temperature) || (temperature > (1 + MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND) * sample.temperature))) return 0 - - for(var/gas in sample.trace_gases) - var/datum/gas/trace_gas = gas - if(trace_gas.moles_archived > MINIMUM_AIR_TO_SUSPEND) - var/datum/gas/corresponding = locate(trace_gas.type) in trace_gases - if(corresponding) - if((abs(trace_gas.moles - corresponding.moles) > MINIMUM_AIR_TO_SUSPEND) && \ - ((corresponding.moles < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*trace_gas.moles) || (corresponding.moles > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*trace_gas.moles))) - return 0 - else - return 0 - - for(var/gas in trace_gases) - var/datum/gas/trace_gas = gas - if(trace_gas.moles > MINIMUM_AIR_TO_SUSPEND) - var/datum/gas/corresponding = locate(trace_gas.type) in sample.trace_gases - if(corresponding) - if((abs(trace_gas.moles - corresponding.moles) > MINIMUM_AIR_TO_SUSPEND) && \ - ((trace_gas.moles < (1-MINIMUM_AIR_RATIO_TO_SUSPEND)*corresponding.moles) || (trace_gas.moles > (1+MINIMUM_AIR_RATIO_TO_SUSPEND)*corresponding.moles))) - return 0 - else - return 0 return 1 @@ -691,12 +578,12 @@ What are the archived variables for? //Does handle trace gases! /datum/gas_mixture/proc/get_breath_partial_pressure(gas_pressure) - return (gas_pressure*R_IDEAL_GAS_EQUATION*temperature)/BREATH_VOLUME + return (gas_pressure * R_IDEAL_GAS_EQUATION * temperature) / BREATH_VOLUME //Reverse of the above /datum/gas_mixture/proc/get_true_breath_pressure(breath_pp) - return (breath_pp*BREATH_VOLUME)/(R_IDEAL_GAS_EQUATION*temperature) + return (breath_pp * BREATH_VOLUME) / (R_IDEAL_GAS_EQUATION * temperature) //Mathematical proofs: /* diff --git a/code/datums/helper_datums/teleport.dm b/code/datums/helper_datums/teleport.dm index 9bba49f2678..4e20d2a675e 100644 --- a/code/datums/helper_datums/teleport.dm +++ b/code/datums/helper_datums/teleport.dm @@ -211,7 +211,7 @@ var/datum/gas_mixture/A = F.air // Can most things breathe? - if(A.trace_gases.len) + if(A.sleeping_agent) continue if(A.oxygen < 16) continue diff --git a/code/datums/progressbar.dm b/code/datums/progressbar.dm index dae85c1726f..4a812b40e4e 100644 --- a/code/datums/progressbar.dm +++ b/code/datums/progressbar.dm @@ -39,7 +39,7 @@ if(user.client) user.client.images += bar - progress = Clamp(progress, 0, goal) + progress = clamp(progress, 0, goal) bar.icon_state = "prog_bar_[round(((progress / goal) * 100), 5)]" if(!shown) user.client.images += bar diff --git a/code/datums/spell.dm b/code/datums/spell.dm index 6b114971258..3855dbcfac3 100644 --- a/code/datums/spell.dm +++ b/code/datums/spell.dm @@ -237,10 +237,10 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) if(action) action.UpdateButtonIcon() -/obj/effect/proc_holder/spell/proc/perform(list/targets, recharge = 1, mob/user = usr) //if recharge is started is important for the trigger spells +/obj/effect/proc_holder/spell/proc/perform(list/targets, recharge = 1, mob/user = usr, make_attack_logs = TRUE) //if recharge is started is important for the trigger spells before_cast(targets) invocation() - if(user && user.ckey) + if(user && user.ckey && make_attack_logs) add_attack_logs(user, targets, "cast the spell [name]", ATKLOG_ALL) spawn(0) if(charge_type == "recharge" && recharge) diff --git a/code/datums/spells/knock.dm b/code/datums/spells/knock.dm index dc2efcc1e91..88f5eec9474 100644 --- a/code/datums/spells/knock.dm +++ b/code/datums/spells/knock.dm @@ -13,6 +13,11 @@ action_icon_state = "knock" sound = 'sound/magic/knock.ogg' +// Knock doesn't need to generate an attack log for every turf, set `make_attack_logs` to FALSE and just create a custom one. +/obj/effect/proc_holder/spell/aoe_turf/knock/perform(list/targets, recharge, mob/user) + add_attack_logs(user, user, "cast the spell [name]", ATKLOG_ALL) + return ..(targets, recharge, user, make_attack_logs = FALSE) + /obj/effect/proc_holder/spell/aoe_turf/knock/cast(list/targets, mob/user = usr) for(var/turf/T in targets) for(var/obj/machinery/door/door in T.contents) @@ -30,8 +35,6 @@ SC.locked = 0 C.open() - return - /obj/effect/proc_holder/spell/aoe_turf/knock/greater name = "Greater Knock" desc = "On first cast, will remove access restrictions on all airlocks on the station, and announce this spell's use to the station. On any further cast, will open all doors in sight. Cannot be refunded once bought!" diff --git a/code/datums/spells/wizard.dm b/code/datums/spells/wizard.dm index 6a951ac66a0..94383f1b1e2 100644 --- a/code/datums/spells/wizard.dm +++ b/code/datums/spells/wizard.dm @@ -423,7 +423,7 @@ M.Weaken(stun_amt) to_chat(M, "You're thrown back by a mystical force!") spawn(0) - AM.throw_at(throwtarget, ((Clamp((maxthrow - (Clamp(distfromcaster - 2, 0, distfromcaster))), 3, maxthrow))), 1)//So stuff gets tossed around at the same time. + AM.throw_at(throwtarget, ((clamp((maxthrow - (clamp(distfromcaster - 2, 0, distfromcaster))), 3, maxthrow))), 1)//So stuff gets tossed around at the same time. /obj/effect/proc_holder/spell/targeted/sacred_flame name = "Sacred Flame" diff --git a/code/datums/wires/wires.dm b/code/datums/wires/wires.dm index 907e6a695e1..09c874ce8a8 100644 --- a/code/datums/wires/wires.dm +++ b/code/datums/wires/wires.dm @@ -31,7 +31,6 @@ GLOBAL_LIST_INIT(wireColours, list("red", "blue", "green", "black", "orange", "b src.holder = holder if(!istype(holder, holder_type)) CRASH("Our holder is null/the wrong type!") - return // Generate new wires if(random) diff --git a/code/game/area/areas/depot-areas.dm b/code/game/area/areas/depot-areas.dm index 7a7c934df35..48760540c78 100644 --- a/code/game/area/areas/depot-areas.dm +++ b/code/game/area/areas/depot-areas.dm @@ -216,7 +216,8 @@ if(!silent) announce_here("Depot Code BLUE", reason) var/list/possible_bot_spawns = list() - for(var/obj/effect/landmark/L in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(L.name == "syndi_depot_bot") possible_bot_spawns |= L if(possible_bot_spawns.len) @@ -248,7 +249,8 @@ comms_online = TRUE if(comms_online) spawn(0) - for(var/obj/effect/landmark/L in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(prob(50)) if(L.name == "syndi_depot_backup") var/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/space/S = new /mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/space(get_turf(L)) @@ -344,7 +346,8 @@ /area/syndicate_depot/core/proc/shields_up() if(shield_list.len) return - for(var/obj/effect/landmark/L in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(L.name == "syndi_depot_shield") var/obj/machinery/shieldwall/syndicate/S = new /obj/machinery/shieldwall/syndicate(L.loc) shield_list += S.UID() diff --git a/code/game/atoms.dm b/code/game/atoms.dm index abd224e409b..5d3c6d688ac 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -14,21 +14,17 @@ var/germ_level = GERM_LEVEL_AMBIENT // The higher the germ level, the more germ on the atom. var/simulated = TRUE //filter for actions - used by lighting overlays var/atom_say_verb = "says" - var/dont_save = 0 // For atoms that are temporary by necessity - like lighting overlays - + var/dont_save = FALSE // For atoms that are temporary by necessity - like lighting overlays ///Chemistry. var/container_type = NONE var/datum/reagents/reagents = null //This atom's HUD (med/sec, etc) images. Associative list. - var/list/image/hud_list = list() + var/list/image/hud_list //HUD images that this atom can provide. var/list/hud_possible - ///Chemistry. - - //Value used to increment ex_act() if reactionary_explosions is on var/explosion_block = 0 @@ -38,9 +34,9 @@ //Detective Work, used for allowing a given atom to leave its fibers on stuff. Allowed by default var/can_leave_fibers = TRUE - var/allow_spin = 1 //Set this to 1 for a _target_ that is being thrown at; if an atom has this set to 1 then atoms thrown AT it will not spin; currently used for the singularity. -Fox + var/allow_spin = TRUE //Set this to 1 for a _target_ that is being thrown at; if an atom has this set to 1 then atoms thrown AT it will not spin; currently used for the singularity. -Fox - var/admin_spawned = 0 //was this spawned by an admin? used for stat tracking stuff. + var/admin_spawned = FALSE //was this spawned by an admin? used for stat tracking stuff. var/initialized = FALSE @@ -67,7 +63,6 @@ // we were deleted return - //Called after New if the map is being loaded. mapload = TRUE //Called from base of New if the map is not being loaded. mapload = FALSE //This base must be called or derivatives must set initialized to TRUE @@ -101,7 +96,6 @@ return INITIALIZE_HINT_NORMAL - //called if Initialize returns INITIALIZE_HINT_LATELOAD /atom/proc/LateInitialize() return @@ -114,34 +108,34 @@ return /atom/proc/onCentcom() + . = FALSE var/turf/T = get_turf(src) if(!T) - return 0 + return if(!is_admin_level(T.z))//if not, don't bother - return 0 + return //check for centcomm shuttles for(var/centcom_shuttle in list("emergency", "pod1", "pod2", "pod3", "pod4", "ferry")) var/obj/docking_port/mobile/M = SSshuttle.getShuttle(centcom_shuttle) if(T in M.areaInstance) - return 1 + return TRUE //finally check for centcom itself - return istype(T.loc,/area/centcom) + return istype(T.loc, /area/centcom) /atom/proc/onSyndieBase() + . = FALSE var/turf/T = get_turf(src) if(!T) - return 0 + return if(!is_admin_level(T.z))//if not, don't bother - return 0 + return if(istype(T.loc, /area/shuttle/syndicate_elite) || istype(T.loc, /area/syndicate_mothership)) - return 1 - - return 0 + return TRUE /atom/Destroy() if(alternate_appearances) @@ -164,6 +158,34 @@ SEND_SIGNAL(src, COMSIG_ATOM_DIR_CHANGE, dir, newdir) dir = newdir +/* + Sets the atom's pixel locations based on the atom's `dir` variable, and what pixel offset arguments are passed into it + If no arguments are supplied, `pixel_x` or `pixel_y` will be set to 0 + Used primarily for when players attach mountable frames to walls (APC frame, fire alarm frame, etc.) +*/ +/atom/proc/set_pixel_offsets_from_dir(pixel_north = 0, pixel_south = 0, pixel_east = 0, pixel_west = 0) + switch(dir) + if(NORTH) + pixel_y = pixel_north + if(SOUTH) + pixel_y = pixel_south + if(EAST) + pixel_x = pixel_east + if(WEST) + pixel_x = pixel_west + if(NORTHEAST) + pixel_y = pixel_north + pixel_x = pixel_east + if(NORTHWEST) + pixel_y = pixel_north + pixel_x = pixel_west + if(SOUTHEAST) + pixel_y = pixel_south + pixel_x = pixel_east + if(SOUTHWEST) + pixel_y = pixel_south + pixel_x = pixel_west + ///Handle melee attack by a mech /atom/proc/mech_melee_attack(obj/mecha/M) return @@ -202,7 +224,7 @@ else return null -/atom/proc/check_eye(user) +/atom/proc/check_eye(mob/user) return /atom/proc/on_reagent_change() @@ -217,11 +239,11 @@ /// Is this atom injectable into other atoms /atom/proc/is_injectable(mob/user, allowmobs = TRUE) - return reagents && (container_type & (INJECTABLE | REFILLABLE)) + return reagents && (container_type & (INJECTABLE|REFILLABLE)) /// Can we draw from this atom with an injectable atom /atom/proc/is_drawable(mob/user, allowmobs = TRUE) - return reagents && (container_type & (DRAWABLE | DRAINABLE)) + return reagents && (container_type & (DRAWABLE|DRAINABLE)) /// Can this atoms reagents be refilled /atom/proc/is_refillable() @@ -232,12 +254,12 @@ return reagents && (container_type & DRAINABLE) /atom/proc/CheckExit() - return 1 + return TRUE /atom/proc/HasProximity(atom/movable/AM as mob|obj) return -/atom/proc/emp_act(var/severity) +/atom/proc/emp_act(severity) return /atom/proc/bullet_act(obj/item/projectile/P, def_zone) @@ -247,13 +269,13 @@ /atom/proc/in_contents_of(container)//can take class or object instance as argument if(ispath(container)) if(istype(src.loc, container)) - return 1 + return TRUE else if(src in container) - return 1 - return + return TRUE + return FALSE /* - * atom/proc/search_contents_for(path,list/filter_path=null) + * atom/proc/search_contents_for(path, list/filter_path = null) * Recursevly searches all atom contens (including contents contents and so on). * * ARGS: path - search atom contents for atoms of this type @@ -262,7 +284,7 @@ * RETURNS: list of found atoms */ -/atom/proc/search_contents_for(path,list/filter_path=null) +/atom/proc/search_contents_for(path, list/filter_path = null) var/list/found = list() for(var/atom/A in src) if(istype(A, path)) @@ -274,7 +296,7 @@ if(!pass) continue if(A.contents.len) - found += A.search_contents_for(path,filter_path) + found += A.search_contents_for(path, filter_path) return found @@ -406,43 +428,47 @@ /atom/proc/after_slip(mob/living/carbon/human/H) return -/atom/proc/add_hiddenprint(mob/living/M as mob) - if(isnull(M)) return - if(isnull(M.key)) return +/atom/proc/add_hiddenprint(mob/living/M) + if(isnull(M)) + return + if(isnull(M.key)) + return if(ishuman(M)) var/mob/living/carbon/human/H = M if(!istype(H.dna, /datum/dna)) - return 0 + return FALSE if(H.gloves) if(fingerprintslast != H.ckey) //Add the list if it does not exist. if(!fingerprintshidden) fingerprintshidden = list() - fingerprintshidden += text("\[[time_stamp()]\] (Wearing gloves). Real name: [], Key: []",H.real_name, H.key) + fingerprintshidden += text("\[[time_stamp()]\] (Wearing gloves). Real name: [], Key: []", H.real_name, H.key) fingerprintslast = H.ckey - return 0 + return FALSE if(!fingerprints) if(fingerprintslast != H.ckey) //Add the list if it does not exist. if(!fingerprintshidden) fingerprintshidden = list() - fingerprintshidden += text("\[[time_stamp()]\] Real name: [], Key: []",H.real_name, H.key) + fingerprintshidden += text("\[[time_stamp()]\] Real name: [], Key: []", H.real_name, H.key) fingerprintslast = H.ckey - return 1 + return TRUE else if(fingerprintslast != M.ckey) //Add the list if it does not exist. if(!fingerprintshidden) fingerprintshidden = list() - fingerprintshidden += text("\[[time_stamp()]\] Real name: [], Key: []",M.real_name, M.key) + fingerprintshidden += text("\[[time_stamp()]\] Real name: [], Key: []", M.real_name, M.key) fingerprintslast = M.ckey return //Set ignoregloves to add prints irrespective of the mob having gloves on. -/atom/proc/add_fingerprint(mob/living/M as mob, ignoregloves = 0) - if(isnull(M)) return - if(isnull(M.key)) return +/atom/proc/add_fingerprint(mob/living/M, ignoregloves = FALSE) + if(isnull(M)) + return + if(isnull(M.key)) + return if(ishuman(M)) //Add the list if it does not exist. if(!fingerprintshidden) @@ -456,7 +482,7 @@ if(fingerprintslast != M.key) fingerprintshidden += "(Has no fingerprints) Real name: [M.real_name], Key: [M.key]" fingerprintslast = M.key - return 0 //Now, lets get to the dirty work. + return FALSE //Now, lets get to the dirty work. //First, make sure their DNA makes sense. var/mob/living/carbon/human/H = M if(!istype(H.dna, /datum/dna) || !H.dna.uni_identity || (length(H.dna.uni_identity) != 32)) @@ -469,20 +495,20 @@ if(H.gloves) var/obj/item/clothing/gloves/G = H.gloves if(G.transfer_prints) - ignoregloves = 1 + ignoregloves = TRUE //Now, deal with gloves. if(!ignoregloves) if(H.gloves && H.gloves != src) if(fingerprintslast != H.ckey) - fingerprintshidden += text("\[[]\](Wearing gloves). Real name: [], Key: []",time_stamp(), H.real_name, H.key) + fingerprintshidden += text("\[[]\](Wearing gloves). Real name: [], Key: []", time_stamp(), H.real_name, H.key) fingerprintslast = H.ckey H.gloves.add_fingerprint(M) - return 0 + return FALSE //More adminstuffz if(fingerprintslast != H.ckey) - fingerprintshidden += text("\[[]\]Real name: [], Key: []",time_stamp(), H.real_name, H.key) + fingerprintshidden += text("\[[]\]Real name: [], Key: []", time_stamp(), H.real_name, H.key) fingerprintslast = H.ckey //Make the list if it does not exist. @@ -495,18 +521,16 @@ // Add the fingerprints fingerprints[full_print] = full_print - return 1 + return TRUE else //Smudge up dem prints some if(fingerprintslast != M.ckey) - fingerprintshidden += text("\[[]\]Real name: [], Key: []",time_stamp(), M.real_name, M.key) + fingerprintshidden += text("\[[]\]Real name: [], Key: []", time_stamp(), M.real_name, M.key) fingerprintslast = M.ckey return - -/atom/proc/transfer_fingerprints_to(var/atom/A) - +/atom/proc/transfer_fingerprints_to(atom/A) // Make sure everything are lists. if(!islist(A.fingerprints)) A.fingerprints = list() @@ -553,7 +577,7 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons) /atom/proc/transfer_mob_blood_dna(mob/living/L) var/new_blood_dna = L.get_blood_dna_list() if(!new_blood_dna) - return 0 + return FALSE return transfer_blood_dna(new_blood_dna) /obj/effect/decal/cleanable/blood/splatter/transfer_mob_blood_dna(mob/living/L) @@ -581,14 +605,13 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons) var/old_length = blood_DNA.len blood_DNA |= blood_dna if(blood_DNA.len > old_length) - return 1//some new blood DNA was added - + return TRUE//some new blood DNA was added //to add blood from a mob onto something, and transfer their dna info /atom/proc/add_mob_blood(mob/living/M) var/list/blood_dna = M.get_blood_dna_list() if(!blood_dna) - return 0 + return FALSE var/bloodcolor = "#A10808" var/list/b_data = M.get_blood_data(M.get_blood_id()) if(b_data) @@ -598,7 +621,7 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons) //to add blood onto something, with blood dna info to include. /atom/proc/add_blood(list/blood_dna, color) - return 0 + return FALSE /obj/add_blood(list/blood_dna, color) return transfer_blood_dna(blood_dna) @@ -606,10 +629,10 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons) /obj/item/add_blood(list/blood_dna, color) var/blood_count = !blood_DNA ? 0 : blood_DNA.len if(!..()) - return 0 + return FALSE if(!blood_count)//apply the blood-splatter overlay if it isn't already in there add_blood_overlay(color) - return 1 //we applied blood to the item + return TRUE //we applied blood to the item /obj/item/clothing/gloves/add_blood(list/blood_dna, color) . = ..() @@ -621,7 +644,7 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons) B = new /obj/effect/decal/cleanable/blood/splatter(src) B.transfer_blood_dna(blood_dna) //give blood info to the blood decal. B.basecolor = color - return 1 //we bloodied the floor + return TRUE //we bloodied the floor /mob/living/carbon/human/add_blood(list/blood_dna, color) if(wear_suit) @@ -652,7 +675,7 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons) verbs += /mob/living/carbon/human/proc/bloody_doodle update_inv_gloves() //handles bloody hands overlays and updating - return 1 + return TRUE /obj/item/proc/add_blood_overlay(color) if(initial(icon) && initial(icon_state)) @@ -690,7 +713,6 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons) if(.) transfer_blood = 0 - /obj/item/clothing/shoes/clean_blood() ..() bloody_shoes = list(BLOOD_STATE_HUMAN = 0, BLOOD_STATE_XENO = 0, BLOOD_STATE_NOT_BLOODY = 0) @@ -699,7 +721,6 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons) var/mob/M = loc M.update_inv_shoes() - /mob/living/carbon/human/clean_blood() if(gloves) if(gloves.clean_blood()) @@ -713,9 +734,8 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons) update_inv_gloves() update_icons() //apply the now updated overlays to the mob - -/atom/proc/add_vomit_floor(toxvomit = 0, green = FALSE) - playsound(src, 'sound/effects/splat.ogg', 50, 1) +/atom/proc/add_vomit_floor(toxvomit = FALSE, green = FALSE) + playsound(src, 'sound/effects/splat.ogg', 50, TRUE) if(!isspaceturf(src)) var/type = green ? /obj/effect/decal/cleanable/vomit/green : /obj/effect/decal/cleanable/vomit var/vomit_reagent = green ? "green_vomit" : "vomit" @@ -728,23 +748,24 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons) // Make toxins vomit look different if(toxvomit) - this.icon_state = "vomittox_[pick(1,4)]" + this.icon_state = "vomittox_[pick(1, 4)]" /atom/proc/get_global_map_pos() - if(!islist(GLOB.global_map) || isemptylist(GLOB.global_map)) return + if(!islist(GLOB.global_map) || isemptylist(GLOB.global_map)) + return var/cur_x = null var/cur_y = null var/list/y_arr = null - for(cur_x=1,cur_x<=GLOB.global_map.len,cur_x++) + for(cur_x in 1 to GLOB.global_map.len) y_arr = GLOB.global_map[cur_x] cur_y = y_arr.Find(src.z) if(cur_y) break // to_chat(world, "X = [cur_x]; Y = [cur_y]") if(cur_x && cur_y) - return list("x"=cur_x,"y"=cur_y) + return list("x" = cur_x, "y" = cur_y) else - return 0 + return null // Used to provide overlays when using this atom as a viewing focus // (cameras, locker tint, etc.) @@ -757,7 +778,7 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons) return /atom/proc/checkpass(passflag) - return pass_flags&passflag + return pass_flags & passflag /atom/proc/isinspace() if(isspaceturf(get_turf(src))) @@ -800,7 +821,7 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons) return audible_message("[src] [atom_say_verb], \"[message]\"") -/atom/proc/speech_bubble(var/bubble_state = "",var/bubble_loc = src, var/list/bubble_recipients = list()) +/atom/proc/speech_bubble(bubble_state = "", bubble_loc = src, list/bubble_recipients = list()) return /atom/vv_edit_var(var_name, var_value) @@ -857,7 +878,6 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons) atom_colours[colour_priority] = coloration update_atom_colour() - /* Removes an instance of colour_type from the atom's atom_colours list */ @@ -872,7 +892,6 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons) atom_colours[colour_priority] = null update_atom_colour() - /* Resets the atom's color to null, and then sets it to the highest priority colour available diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 70926d7ba2b..b679c8db407 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -233,6 +233,9 @@ SEND_SIGNAL(src, COMSIG_MOVABLE_CROSSED, AM) SEND_SIGNAL(AM, COMSIG_CROSSED_MOVABLE, src) +/atom/movable/Uncrossed(atom/movable/AM) + SEND_SIGNAL(src, COMSIG_MOVABLE_UNCROSSED, AM) + /atom/movable/Bump(atom/A, yes) //the "yes" arg is to differentiate our Bump proc from byond's, without it every Bump() call would become a double Bump(). if(A && yes) SEND_SIGNAL(src, COMSIG_MOVABLE_BUMP, A) @@ -265,15 +268,8 @@ var/dest_z = (destturf ? destturf.z : null) if(old_z != dest_z) onTransitZ(old_z, dest_z) - if(isturf(destination) && opacity) - var/turf/new_loc = destination - new_loc.reconsider_lights() - if(isturf(old_loc) && opacity) - old_loc.reconsider_lights() - - for(var/datum/light_source/L in light_sources) - L.source_atom.update_light() + Moved(old_loc, NONE) return 1 @@ -500,7 +496,7 @@ target.fingerprintshidden += fingerprintshidden target.fingerprintslast = fingerprintslast -/atom/movable/proc/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y) +/atom/movable/proc/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect) if(!no_effect && (visual_effect_icon || used_item)) do_item_attack_animation(A, visual_effect_icon, used_item) @@ -508,10 +504,6 @@ return //don't do an animation if attacking self var/pixel_x_diff = 0 var/pixel_y_diff = 0 - var/final_pixel_y = initial(pixel_y) - if(end_pixel_y) - final_pixel_y = end_pixel_y - var/direction = get_dir(src, A) if(direction & NORTH) pixel_y_diff = 8 @@ -524,7 +516,7 @@ pixel_x_diff = -8 animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, time = 2) - animate(pixel_x = initial(pixel_x), pixel_y = final_pixel_y, time = 2) + animate(pixel_x = pixel_x - pixel_x_diff, pixel_y = pixel_y - pixel_y_diff, time = 2) /atom/movable/proc/do_item_attack_animation(atom/A, visual_effect_icon, obj/item/used_item) var/image/I diff --git a/code/game/data_huds.dm b/code/game/data_huds.dm index 08a7b77daff..6bd00d286fe 100644 --- a/code/game/data_huds.dm +++ b/code/game/data_huds.dm @@ -135,8 +135,6 @@ return "health-90" else return "health-100" //past this point, you're just in trouble - return "0" - ///HOOKS @@ -270,7 +268,6 @@ return "crit" else return "dead" - return "dead" //Sillycone hooks /mob/living/silicon/proc/diag_hud_set_health() @@ -400,7 +397,6 @@ return "max" else return "zero" - return "zero" /obj/machinery/hydroponics/proc/plant_hud_set_nutrient() var/image/holder = hud_list[PLANT_NUTRIENT_HUD] diff --git a/code/game/gamemodes/blob/blob_report.dm b/code/game/gamemodes/blob/blob_report.dm index 6128c22f66d..9c7fb99fe81 100644 --- a/code/game/gamemodes/blob/blob_report.dm +++ b/code/game/gamemodes/blob/blob_report.dm @@ -19,7 +19,7 @@ intercepttext += "Message ends." if(2) var/nukecode = rand(10000, 99999) - for(var/obj/machinery/nuclearbomb/bomb in world) + for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines) if(bomb && bomb.r_code) if(is_station_level(bomb.z)) bomb.r_code = nukecode diff --git a/code/game/gamemodes/blob/blobs/blob_mobs.dm b/code/game/gamemodes/blob/blobs/blob_mobs.dm index b7bcd737dfd..38da76a348b 100644 --- a/code/game/gamemodes/blob/blobs/blob_mobs.dm +++ b/code/game/gamemodes/blob/blobs/blob_mobs.dm @@ -56,7 +56,7 @@ /mob/living/simple_animal/hostile/blob/blobspore/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE) ..() - adjustBruteLoss(Clamp(0.01 * exposed_temperature, 1, 5)) + adjustBruteLoss(clamp(0.01 * exposed_temperature, 1, 5)) /mob/living/simple_animal/hostile/blob/blobspore/CanPass(atom/movable/mover, turf/target, height=0) @@ -86,8 +86,8 @@ is_zombie = TRUE if(H.wear_suit) var/obj/item/clothing/suit/armor/A = H.wear_suit - if(A.armor && A.armor["melee"]) - maxHealth += A.armor["melee"] //That zombie's got armor, I want armor! + if(A.armor && A.armor.getRating("melee")) + maxHealth += A.armor.getRating("melee") //That zombie's got armor, I want armor! maxHealth += 40 health = maxHealth name = "blob zombie" diff --git a/code/game/gamemodes/blob/overmind.dm b/code/game/gamemodes/blob/overmind.dm index 0c2342328a2..316a136afc6 100644 --- a/code/game/gamemodes/blob/overmind.dm +++ b/code/game/gamemodes/blob/overmind.dm @@ -57,7 +57,7 @@ /mob/camera/blob/proc/add_points(var/points) if(points != 0) - blob_points = Clamp(blob_points + points, 0, max_blob_points) + blob_points = clamp(blob_points + points, 0, max_blob_points) if(hud_used) hud_used.blobpwrdisplay.maptext = "
[round(src.blob_points)]
" diff --git a/code/game/gamemodes/blob/theblob.dm b/code/game/gamemodes/blob/theblob.dm index 886975a2c92..5e2c3befc9a 100644 --- a/code/game/gamemodes/blob/theblob.dm +++ b/code/game/gamemodes/blob/theblob.dm @@ -49,7 +49,7 @@ /obj/structure/blob/CanAStarPass(ID, dir, caller) . = 0 - if(ismovableatom(caller)) + if(ismovable(caller)) var/atom/movable/mover = caller . = . || mover.checkpass(PASSBLOB) @@ -74,9 +74,6 @@ /obj/structure/blob/proc/Pulse(var/pulse = 0, var/origin_dir = 0, var/a_color)//Todo: Fix spaceblob expand - - set background = BACKGROUND_ENABLED - RegenHealth() if(run_action())//If we can do something here then we dont need to pulse more @@ -179,7 +176,7 @@ return 0 var/armor_protection = 0 if(damage_flag) - armor_protection = armor[damage_flag] + armor_protection = armor.getRating(damage_flag) damage_amount = round(damage_amount * (100 - armor_protection)*0.01, 0.1) if(overmind && damage_flag) damage_amount = overmind.blob_reagent_datum.damage_reaction(src, damage_amount, damage_type, damage_flag) diff --git a/code/game/gamemodes/changeling/powers/augmented_eyesight.dm b/code/game/gamemodes/changeling/powers/augmented_eyesight.dm index 34a2d67b58b..d6062a02c5d 100644 --- a/code/game/gamemodes/changeling/powers/augmented_eyesight.dm +++ b/code/game/gamemodes/changeling/powers/augmented_eyesight.dm @@ -76,11 +76,11 @@ var/mob/living/carbon/human/H = owner H.weakeyes = 1 if(!H.vision_type) - H.vision_type = new /datum/vision_override/nightvision + H.set_sight(/datum/vision_override/nightvision) /obj/item/organ/internal/cyberimp/eyes/thermals/ling/remove(mob/living/carbon/M, special = 0) if(ishuman(owner)) var/mob/living/carbon/human/H = owner H.weakeyes = 0 - H.vision_type = null + H.set_sight(null) ..() diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index ce62242ca0f..d12b970d884 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -321,7 +321,7 @@ if(INTENT_GRAB) C.visible_message("[L] is grabbed by [H]'s tentacle!","A tentacle grabs you and pulls you towards [H]!") - add_attack_logs(src, C, "[src] has grabbed [C] and pulled them towards [H] with a tentacle") + add_attack_logs(H, C, "[H] grabbed [C] with a changeling tentacle") C.throw_at(get_step_towards(H,C), 8, 2, callback=CALLBACK(H, /mob/proc/tentacle_grab, C)) return 1 diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 2b604839c62..2d71df8c979 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -415,7 +415,7 @@ proc/display_roundstart_logout_report() /proc/get_nuke_code() var/nukecode = "ERROR" - for(var/obj/machinery/nuclearbomb/bomb in world) + for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines) if(bomb && bomb.r_code && is_station_level(bomb.z)) nukecode = bomb.r_code return nukecode diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index c1a907f9191..a4b8c594b89 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -652,7 +652,8 @@ button.desc = desc /datum/action/innate/ai/blackout/Activate() - for(var/obj/machinery/power/apc/apc in GLOB.apcs) + for(var/thing in GLOB.apcs) + var/obj/machinery/power/apc/apc if(prob(30 * apc.overload)) apc.overload_lighting() else diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index c27b230b3b2..c7ca587b34f 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -25,6 +25,11 @@ var/combat_armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 50, "rad" = 50, "fire" = 90, "acid" = 90) sprite_sheets = null +/obj/item/clothing/suit/armor/abductor/vest/Initialize(mapload) + . = ..() + stealth_armor = getArmor(arglist(stealth_armor)) + combat_armor = getArmor(arglist(combat_armor)) + /obj/item/clothing/suit/armor/abductor/vest/proc/toggle_nodrop() flags ^= NODROP if(ismob(loc)) diff --git a/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm b/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm index 6e1b4a39d3a..d7354b87c5c 100644 --- a/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm +++ b/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm @@ -166,7 +166,6 @@ eject_abductee() SendBack(H) return "Specimen braindead - disposed." - return "ERROR" /obj/machinery/abductor/experiment/proc/SendBack(mob/living/carbon/human/H) diff --git a/code/game/gamemodes/miniantags/borer/borer_event.dm b/code/game/gamemodes/miniantags/borer/borer_event.dm index 245b8fa7b41..f5a3b7aa4af 100644 --- a/code/game/gamemodes/miniantags/borer/borer_event.dm +++ b/code/game/gamemodes/miniantags/borer/borer_event.dm @@ -16,7 +16,7 @@ /datum/event/borer_infestation/start() var/list/vents = list() - for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world) + for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in SSair.atmos_machinery) if(is_station_level(temp_vent.loc.z) && !temp_vent.welded) //Stops cortical borers getting stuck in small networks. See: Security, Virology if(temp_vent.parent.other_atmosmch.len > 50) diff --git a/code/game/gamemodes/miniantags/guardian/guardian.dm b/code/game/gamemodes/miniantags/guardian/guardian.dm index c0e22515553..5f9256e18b4 100644 --- a/code/game/gamemodes/miniantags/guardian/guardian.dm +++ b/code/game/gamemodes/miniantags/guardian/guardian.dm @@ -180,15 +180,19 @@ input = stripped_input(src, "Please enter a message to tell your summoner.", "Guardian", "") else input = message - if(!input) return + if(!input) + return - for(var/mob/M in GLOB.mob_list) - if(M == summoner) - to_chat(M, "[src]: [input]") - log_say("(GUARDIAN to [key_name(M)]) [input]", src) - else if(M in GLOB.dead_mob_list && M.client && M.stat == DEAD && !isnewplayer(M)) - to_chat(M, "Guardian Communication from [src] ([ghost_follow_link(src, ghost=M)]): [input]") + // Show the message to the host and to the guardian. + to_chat(summoner, "[src]: [input]") to_chat(src, "[src]: [input]") + log_say("(GUARDIAN to [key_name(summoner)]) [input]", src) + create_log(SAY_LOG, "GUARDIAN to HOST: [input]", summoner) + + // Show the message to any ghosts/dead players. + for(var/mob/M in GLOB.dead_mob_list) + if(M && M.client && M.stat == DEAD && !isnewplayer(M)) + to_chat(M, "Guardian Communication from [src] ([ghost_follow_link(src, ghost=M)]): [input]") //override set to true if message should be passed through instead of going to host communication /mob/living/simple_animal/hostile/guardian/say(message, override = FALSE) @@ -206,18 +210,24 @@ set category = "Guardian" set desc = "Communicate telepathically with your guardian." var/input = stripped_input(src, "Please enter a message to tell your guardian.", "Message", "") - if(!input) return + if(!input) + return - for(var/mob/M in GLOB.mob_list) - if(istype(M, /mob/living/simple_animal/hostile/guardian)) - var/mob/living/simple_animal/hostile/guardian/G = M - if(G.summoner == src) - to_chat(G, "[src]: [input]") - log_say("(GUARDIAN to [key_name(G)]) [input]", src) + // Find the guardian in our host's contents. + var/mob/living/simple_animal/hostile/guardian/G = locate() in contents + if(!G) + return - else if(M in GLOB.dead_mob_list && M.client && M.stat == DEAD && !isnewplayer(M)) - to_chat(M, "Guardian Communication from [src] ([ghost_follow_link(src, ghost=M)]): [input]") + // Show the message to our guardian and to host. + to_chat(G, "[src]: [input]") to_chat(src, "[src]: [input]") + log_say("(GUARDIAN to [key_name(G)]) [input]", src) + create_log(SAY_LOG, "HOST to GUARDIAN: [input]", G) + + // Show the message to any ghosts/dead players. + for(var/mob/M in GLOB.dead_mob_list) + if(M && M.client && M.stat == DEAD && !isnewplayer(M)) + to_chat(M, "Guardian Communication from [src] ([ghost_follow_link(src, ghost=M)]): [input]") /mob/living/proc/guardian_recall() set name = "Recall Guardian" diff --git a/code/game/gamemodes/miniantags/guardian/types/fire.dm b/code/game/gamemodes/miniantags/guardian/types/fire.dm index 09a202afb91..bf8a908e979 100644 --- a/code/game/gamemodes/miniantags/guardian/types/fire.dm +++ b/code/game/gamemodes/miniantags/guardian/types/fire.dm @@ -35,7 +35,7 @@ new /obj/effect/hallucination/delusion(target.loc, target, force_kind = "custom", duration = 200, skip_nearby = 0, custom_icon = icon_state, custom_icon_file = icon) else if(prob(45)) - if(ismovableatom(target)) + if(ismovable(target)) var/atom/movable/M = target if(!M.anchored && M != summoner) new /obj/effect/temp_visual/guardian/phase/out(get_turf(M)) diff --git a/code/game/gamemodes/miniantags/guardian/types/healer.dm b/code/game/gamemodes/miniantags/guardian/types/healer.dm index e3217e0249a..75f5fddba53 100644 --- a/code/game/gamemodes/miniantags/guardian/types/healer.dm +++ b/code/game/gamemodes/miniantags/guardian/types/healer.dm @@ -130,7 +130,7 @@ if(beacon) //Check that the beacon still exists and is in a safe place. No instant kills. if(beacon.air) var/datum/gas_mixture/Z = beacon.air - if(Z.oxygen >= 16 && !Z.toxins && Z.carbon_dioxide < 10 && !Z.trace_gases.len) + if(Z.oxygen >= 16 && !Z.toxins && Z.carbon_dioxide < 10 && !Z.sleeping_agent) if((Z.temperature > 270) && (Z.temperature < 360)) var/pressure = Z.return_pressure() if((pressure > 20) && (pressure < 550)) diff --git a/code/game/gamemodes/miniantags/revenant/revenant_spawn_event.dm b/code/game/gamemodes/miniantags/revenant/revenant_spawn_event.dm index 1f902a51806..5e5f0f87a79 100644 --- a/code/game/gamemodes/miniantags/revenant/revenant_spawn_event.dm +++ b/code/game/gamemodes/miniantags/revenant/revenant_spawn_event.dm @@ -26,13 +26,15 @@ var/datum/mind/player_mind = new /datum/mind(key_of_revenant) player_mind.active = 1 var/list/spawn_locs = list() - for(var/obj/effect/landmark/L in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(isturf(L.loc)) switch(L.name) if("revenantspawn") spawn_locs += L.loc if(!spawn_locs) //If we can't find any revenant spawns, try the carp spawns - for(var/obj/effect/landmark/L in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(isturf(L.loc)) switch(L.name) if("carpspawn") diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index ad1146c0bc8..5fed8ae00f4 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -95,7 +95,8 @@ proc/issyndicate(mob/living/M as mob) var/list/turf/synd_spawn = list() - for(var/obj/effect/landmark/A in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/A = thing if(A.name == "Syndicate-Spawn") synd_spawn += get_turf(A) qdel(A) @@ -140,7 +141,7 @@ proc/issyndicate(mob/living/M as mob) /datum/game_mode/nuclear/proc/scale_telecrystals() var/danger danger = GLOB.player_list.len - while(!IsMultiple(++danger, 10)) //Increments danger up to the nearest multiple of ten + while(!ISMULTIPLE(++danger, 10)) //Increments danger up to the nearest multiple of ten total_tc += danger * NUKESCALINGMODIFIER @@ -450,7 +451,7 @@ proc/issyndicate(mob/living/M as mob) if(foecount == GLOB.score_arrested) GLOB.score_allarrested = 1 - for(var/obj/machinery/nuclearbomb/nuke in world) + for(var/obj/machinery/nuclearbomb/nuke in GLOB.machines) if(nuke.r_code == "Nope") continue var/turf/T = get_turf(nuke) var/area/A = T.loc @@ -491,13 +492,16 @@ proc/issyndicate(mob/living/M as mob) for(var/datum/mind/M in SSticker.mode.syndicates) foecount++ - for(var/mob/living/C in world) + for(var/mob in GLOB.mob_living_list) + var/mob/living/C = mob if(ishuman(C) || isAI(C) || isrobot(C)) - if(C.stat == 2) continue - if(!C.client) continue + if(C.stat == DEAD) + continue + if(!C.client) + continue crewcount++ - var/obj/item/disk/nuclear/N = locate() in world + var/obj/item/disk/nuclear/N = locate() in GLOB.poi_list if(istype(N)) var/atom/disk_loc = N.loc while(!isturf(disk_loc)) diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm index a38982905bc..b09bb7a851f 100644 --- a/code/game/gamemodes/revolution/revolution.dm +++ b/code/game/gamemodes/revolution/revolution.dm @@ -385,7 +385,7 @@ if(foecount == GLOB.score_arrested) GLOB.score_allarrested = 1 - for(var/mob/living/carbon/human/player in world) + for(var/mob/living/carbon/human/player in GLOB.mob_living_list) if(player.mind) var/role = player.mind.assigned_role if(role in list("Captain", "Head of Security", "Head of Personnel", "Chief Engineer", "Research Director")) @@ -415,7 +415,7 @@ for(var/datum/mind/M in SSticker.mode:revolutionaries) if(M.current && M.current.stat != DEAD) revcount++ - for(var/mob/living/carbon/human/player in world) + for(var/mob/living/carbon/human/player in GLOB.mob_living_list) if(player.mind) var/role = player.mind.assigned_role if(role in list("Captain", "Head of Security", "Head of Personnel", "Chief Engineer", "Research Director")) @@ -425,7 +425,8 @@ if(player.mind in SSticker.mode.revolutionaries) continue loycount++ - for(var/mob/living/silicon/X in world) + for(var/beepboop in GLOB.silicon_mob_list) + var/mob/living/silicon/X = beepboop if(X.stat != DEAD) loycount++ diff --git a/code/game/gamemodes/scoreboard.dm b/code/game/gamemodes/scoreboard.dm index 069b0915c00..182bcc78bd2 100644 --- a/code/game/gamemodes/scoreboard.dm +++ b/code/game/gamemodes/scoreboard.dm @@ -71,7 +71,8 @@ // Check station's power levels - for(var/obj/machinery/power/apc/A in GLOB.apcs) + for(var/thing in GLOB.apcs) + var/obj/machinery/power/apc/A = thing if(!is_station_level(A.z)) continue for(var/obj/item/stock_parts/cell/C in A.contents) if(C.charge < 2300) diff --git a/code/game/gamemodes/shadowling/shadowling.dm b/code/game/gamemodes/shadowling/shadowling.dm index 9cd91817af4..2e43096ce8e 100644 --- a/code/game/gamemodes/shadowling/shadowling.dm +++ b/code/game/gamemodes/shadowling/shadowling.dm @@ -101,7 +101,7 @@ Made by Xhuis shadowlings-- var/thrall_scaling = round(num_players() / 3) - required_thralls = Clamp(thrall_scaling, 15, 25) + required_thralls = clamp(thrall_scaling, 15, 25) thrall_ratio = required_thralls / 15 warning_threshold = round(0.66 * required_thralls) diff --git a/code/game/gamemodes/shadowling/shadowling_abilities.dm b/code/game/gamemodes/shadowling/shadowling_abilities.dm index 2cafb1bc219..27267d2ec02 100644 --- a/code/game/gamemodes/shadowling/shadowling_abilities.dm +++ b/code/game/gamemodes/shadowling/shadowling_abilities.dm @@ -175,7 +175,6 @@ range = -1 include_user = 1 clothes_req = 0 - var/datum/vision_override/vision_path = /datum/vision_override/nightvision action_icon_state = "darksight" /obj/effect/proc_holder/spell/targeted/shadow_vision/cast(list/targets, mob/user = usr) @@ -185,10 +184,10 @@ var/mob/living/carbon/human/H = target if(!H.vision_type) to_chat(H, "You shift the nerves in your eyes, allowing you to see in the dark.") - H.vision_type = new vision_path + H.set_sight(/datum/vision_override/nightvision) else to_chat(H, "You return your vision to normal.") - H.vision_type = null + H.set_sight(null) /obj/effect/proc_holder/spell/targeted/shadow_vision/thrall desc = "Thrall Darksight" diff --git a/code/game/gamemodes/shadowling/special_shadowling_abilities.dm b/code/game/gamemodes/shadowling/special_shadowling_abilities.dm index 7896a4aab61..5fc5e1e78cc 100644 --- a/code/game/gamemodes/shadowling/special_shadowling_abilities.dm +++ b/code/game/gamemodes/shadowling/special_shadowling_abilities.dm @@ -161,7 +161,8 @@ GLOBAL_LIST_INIT(possibleShadowlingNames, list("U'ruan", "Y`shej", "Nex", "Hel-u for(var/mob/living/M in orange(7, H)) M.Weaken(10) to_chat(M, "An immense pressure slams you onto the ground!") - for(var/obj/machinery/power/apc/A in GLOB.apcs) + for(var/thing in GLOB.apcs) + var/obj/machinery/power/apc/A = thing A.overload_lighting() var/mob/living/simple_animal/ascendant_shadowling/A = new /mob/living/simple_animal/ascendant_shadowling(H.loc) A.announce("VYSHA NERADA YEKHEZET U'RUU!!", 5, 'sound/hallucinations/veryfar_noise.ogg') diff --git a/code/game/gamemodes/vampire/vampire_powers.dm b/code/game/gamemodes/vampire/vampire_powers.dm index 2c7cee9d61a..7e0f00f8721 100644 --- a/code/game/gamemodes/vampire/vampire_powers.dm +++ b/code/game/gamemodes/vampire/vampire_powers.dm @@ -507,13 +507,13 @@ to_chat(user, "You cannot find darkness to step to.") return + turfs = list(pick(turfs)) // Pick a single turf for the vampire to jump to. perform(turfs, user = user) +// `targets` should only ever contain the 1 valid turf we're jumping to, even though its a list, that's just how the cast() proc works. /obj/effect/proc_holder/spell/vampire/shadowstep/cast(list/targets, mob/user = usr) spawn(0) - var/turf/picked = pick(targets) - - if(!picked || !isturf(picked)) + if(!LAZYLEN(targets)) // If for some reason the turf got deleted. return var/mob/living/U = user U.ExtinguishMob() @@ -525,7 +525,7 @@ animation.alpha = 127 animation.layer = 5 //animation.master = src - user.forceMove(picked) + user.forceMove(targets[1]) spawn(10) qdel(animation) diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index 7f93fd9fef6..d5a59a36872 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -20,8 +20,6 @@ else return check_access_list(acc) - return 0 - /obj/item/proc/GetAccess() return list() diff --git a/code/game/jobs/job/job.dm b/code/game/jobs/job/job.dm index a30799f08b9..d5c5089c8af 100644 --- a/code/game/jobs/job/job.dm +++ b/code/game/jobs/job/job.dm @@ -51,6 +51,7 @@ var/disabilities_allowed = 1 var/transfer_allowed = TRUE // If false, ID computer will always discourage transfers to this job, even if player is eligible + var/hidden_from_job_prefs = FALSE // if true, job preferences screen never shows this job. var/admin_only = 0 var/spawn_ert = 0 diff --git a/code/game/jobs/job/support.dm b/code/game/jobs/job/support.dm index d0064300b62..f2b8cf31671 100644 --- a/code/game/jobs/job/support.dm +++ b/code/game/jobs/job/support.dm @@ -450,3 +450,24 @@ /obj/item/storage/box/lip_stick = 1, /obj/item/storage/box/barber = 1 ) + +/datum/job/explorer + title = "Explorer" + flag = JOB_EXPLORER + department_flag = JOBCAT_SUPPORT + total_positions = 0 + spawn_positions = 0 + supervisors = "the head of personnel" + selection_color = "#dddddd" + access = list(ACCESS_MAINT_TUNNELS, ACCESS_GATEWAY, ACCESS_EVA, ACCESS_EXTERNAL_AIRLOCKS) + minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_GATEWAY, ACCESS_EVA, ACCESS_EXTERNAL_AIRLOCKS) + outfit = /datum/outfit/job/explorer + hidden_from_job_prefs = TRUE + +/datum/outfit/job/explorer + // This outfit is never used, because there are no slots for this job. + // To get it, you have to go to the HOP and ask for a transfer to it. + name = "Explorer" + jobtype = /datum/job/explorer + uniform = /obj/item/clothing/under/color/random + shoes = /obj/item/clothing/shoes/black diff --git a/code/game/jobs/jobs.dm b/code/game/jobs/jobs.dm index 8ff6b58e5c4..81cc54aa3c3 100644 --- a/code/game/jobs/jobs.dm +++ b/code/game/jobs/jobs.dm @@ -58,7 +58,8 @@ GLOBAL_LIST_INIT(support_positions, list( "Barber", "Magistrate", "Nanotrasen Representative", - "Blueshield" + "Blueshield", + "Explorer" )) GLOBAL_LIST_INIT(supply_positions, list( diff --git a/code/game/machinery/OpTable.dm b/code/game/machinery/OpTable.dm index 7317099b8dc..3bcb9675c50 100644 --- a/code/game/machinery/OpTable.dm +++ b/code/game/machinery/OpTable.dm @@ -136,7 +136,7 @@ /obj/machinery/optable/wrench_act(mob/user, obj/item/I) . = TRUE - if(!I.tool_start_check(user, 0)) + if(!I.tool_start_check(src, user, 0)) return if(I.use_tool(src, user, 20, volume = I.tool_volume)) to_chat(user, "You deconstruct the table.") diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index 02d95278e30..6174f4a497d 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -199,8 +199,8 @@ mode = AALARM_MODE_REPLACEMENT apply_mode() -/obj/machinery/alarm/New(var/loc, var/dir, var/building = 0) - ..() +/obj/machinery/alarm/New(loc, direction, building = 0) + . = ..() GLOB.air_alarms += src GLOB.air_alarms = sortAtom(GLOB.air_alarms) @@ -211,12 +211,11 @@ src.loc = loc if(dir) - src.dir = dir + setDir(direction) buildstage = 0 wiresexposed = 1 - pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24) - pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0 + set_pixel_offsets_from_dir(-24, 24, -24, 24) update_icon() return @@ -251,7 +250,7 @@ /obj/machinery/alarm/proc/master_is_operating() if(!alarm_area) - alarm_area = areaMaster + alarm_area = get_area(src) if(!alarm_area) log_runtime(EXCEPTION("Air alarm /obj/machinery/alarm lacks alarm_area and areaMaster vars during proc/master_is_operating()"), src) return FALSE @@ -299,10 +298,7 @@ var/plasma_dangerlevel = cur_tlv.get_danger_level(environment.toxins*GET_PP) cur_tlv = TLV["other"] - var/other_moles = 0.0 - for(var/datum/gas/G in environment.trace_gases) - other_moles+=G.moles - var/other_dangerlevel = cur_tlv.get_danger_level(other_moles*GET_PP) + var/other_dangerlevel = cur_tlv.get_danger_level(environment.total_trace_moles() * GET_PP) cur_tlv = TLV["temperature"] var/temperature_dangerlevel = cur_tlv.get_danger_level(environment.temperature) @@ -625,10 +621,8 @@ var/plasma_percent = round(environment.toxins / total * 100, 2) cur_tlv = TLV["other"] - var/other_moles = 0.0 - for(var/datum/gas/G in environment.trace_gases) - other_moles+=G.moles - var/other_dangerlevel = cur_tlv.get_danger_level(other_moles*GET_PP) + var/other_moles = environment.total_trace_moles() + var/other_dangerlevel = cur_tlv.get_danger_level(other_moles * GET_PP) cur_tlv = TLV["temperature"] var/temperature_dangerlevel = cur_tlv.get_danger_level(environment.temperature) @@ -996,7 +990,7 @@ if(buildstage != AIR_ALARM_BUILDING) return . = TRUE - if(!I.tool_start_check(user, 0)) + if(!I.tool_start_check(src, user, 0)) return to_chat(user, "You start prying out the circuit.") if(!I.use_tool(src, user, 20, volume = I.tool_volume)) diff --git a/code/game/machinery/atmoalter/area_atmos_computer.dm b/code/game/machinery/atmoalter/area_atmos_computer.dm index 3d53e130628..d7650d1cb68 100644 --- a/code/game/machinery/atmoalter/area_atmos_computer.dm +++ b/code/game/machinery/atmoalter/area_atmos_computer.dm @@ -164,7 +164,7 @@ var/turf/T = get_turf(src) if(!T.loc) return var/area/A = get_area(T) - for(var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber in world ) + for(var/obj/machinery/portable_atmospherics/scrubber/huge/scrubber in SSair.atmos_machinery) var/turf/T2 = get_turf(scrubber) if(T2 && T2.loc) var/area/A2 = T2.loc diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index d91fba5fa5c..e927415c759 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -417,8 +417,7 @@ update_flag if(air_contents.toxins > 0) message_admins("[key_name_admin(usr)] opened a canister that contains plasma in [get_area(src)]! (JMP)") log_admin("[key_name(usr)] opened a canister that contains plasma at [get_area(src)]: [x], [y], [z]") - var/datum/gas/sleeping_agent = locate(/datum/gas/sleeping_agent) in air_contents.trace_gases - if(sleeping_agent && (sleeping_agent.moles > 1)) + if(air_contents.sleeping_agent > 0) message_admins("[key_name_admin(usr)] opened a canister that contains N2O in [get_area(src)]! (JMP)") log_admin("[key_name(usr)] opened a canister that contains N2O at [get_area(src)]: [x], [y], [z]") investigate_log(logmsg, "atmos") @@ -533,29 +532,11 @@ update_flag ..() canister_color["prim"] = "redws" - var/datum/gas/sleeping_agent/trace_gas = new - air_contents.trace_gases += trace_gas - trace_gas.moles = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature) + air_contents.sleeping_agent = (maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature) src.update_icon() return 1 - -//Dirty way to fill room with gas. However it is a bit easier to do than creating some floor/engine/n2o -rastaf0 -/obj/machinery/portable_atmospherics/canister/sleeping_agent/roomfiller/New() - ..() - var/datum/gas/sleeping_agent/trace_gas = air_contents.trace_gases[1] - trace_gas.moles = 9*4000 - spawn(100) - var/turf/simulated/location = src.loc - if(istype(src.loc)) - while(!location.air) - sleep(1000) - location.assume_air(air_contents) - air_contents = new - return 1 - - /obj/machinery/portable_atmospherics/canister/nitrogen/New() ..() diff --git a/code/game/machinery/atmoalter/pump.dm b/code/game/machinery/atmoalter/pump.dm index 0144a7f93c2..4d54b162466 100644 --- a/code/game/machinery/atmoalter/pump.dm +++ b/code/game/machinery/atmoalter/pump.dm @@ -167,7 +167,7 @@ if(href_list["pressure_adj"]) var/diff = text2num(href_list["pressure_adj"]) - target_pressure = Clamp(target_pressure+diff, pressuremin, pressuremax) + target_pressure = clamp(target_pressure+diff, pressuremin, pressuremax) update_icon() src.add_fingerprint(usr) diff --git a/code/game/machinery/atmoalter/scrubber.dm b/code/game/machinery/atmoalter/scrubber.dm index 36e340d1a12..7af7751ff2c 100644 --- a/code/game/machinery/atmoalter/scrubber.dm +++ b/code/game/machinery/atmoalter/scrubber.dm @@ -81,17 +81,11 @@ filtered_out.carbon_dioxide = removed.carbon_dioxide removed.carbon_dioxide = 0 - if(removed.trace_gases.len>0) - for(var/datum/gas/trace_gas in removed.trace_gases) - if(istype(trace_gas, /datum/gas/sleeping_agent)) - removed.trace_gases -= trace_gas - filtered_out.trace_gases += trace_gas + filtered_out.sleeping_agent = removed.sleeping_agent + removed.sleeping_agent = 0 - if(removed.trace_gases.len>0) - for(var/datum/gas/trace_gas in removed.trace_gases) - if(istype(trace_gas, /datum/gas/oxygen_agent_b)) - removed.trace_gases -= trace_gas - filtered_out.trace_gases += trace_gas + filtered_out.agent_b = removed.agent_b + removed.agent_b = 0 //Remix the resulting gases air_contents.merge(filtered_out) @@ -158,7 +152,7 @@ if(href_list["volume_adj"]) var/diff = text2num(href_list["volume_adj"]) - volume_rate = Clamp(volume_rate+diff, minrate, maxrate) + volume_rate = clamp(volume_rate+diff, minrate, maxrate) src.add_fingerprint(usr) diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index 78367327a0c..c22922e4d14 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -38,7 +38,7 @@ var/list/categories = list("Tools", "Electronics", "Construction", "Communication", "Security", "Machinery", "Medical", "Miscellaneous", "Dinnerware", "Imported") /obj/machinery/autolathe/New() - AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert)) + AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS), _show_on_examine=TRUE, _after_insert=CALLBACK(src, .proc/AfterMaterialInsert)) ..() component_parts = list() component_parts += new /obj/item/circuitboard/autolathe(null) @@ -66,7 +66,7 @@ /obj/machinery/autolathe/Destroy() QDEL_NULL(wires) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.retrieve_all() return ..() @@ -87,7 +87,7 @@ ui.open() /obj/machinery/autolathe/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/data[0] data["screen"] = screen data["total_amount"] = materials.total_amount @@ -138,7 +138,7 @@ /obj/machinery/autolathe/proc/design_cost_data(datum/design/D) var/list/data = list() var/coeff = get_coeff(D) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/has_metal = 1 if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] / coeff))) has_metal = 0 @@ -152,7 +152,7 @@ return data /obj/machinery/autolathe/proc/queue_data(list/data) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/temp_metal = materials.amount(MAT_METAL) var/temp_glass = materials.amount(MAT_GLASS) data["processing"] = being_built.len ? get_processing_line() : null @@ -288,7 +288,7 @@ //multiplier checks : only stacks can have one and its value is 1, 10 ,25 or max_multiplier var/multiplier = text2num(href_list["multiplier"]) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/max_multiplier = min(design_last_ordered.maxstack, design_last_ordered.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/design_last_ordered.materials[MAT_METAL]):INFINITY,design_last_ordered.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/design_last_ordered.materials[MAT_GLASS]):INFINITY) var/is_stack = ispath(design_last_ordered.build_path, /obj/item/stack) @@ -309,13 +309,13 @@ if(href_list["remove_from_queue"]) var/index = text2num(href_list["remove_from_queue"]) - if(isnum(index) && IsInRange(index, 1, queue.len)) + if(isnum(index) && ISINRANGE(index, 1, queue.len)) remove_from_queue(index) if(href_list["queue_move"] && href_list["index"]) var/index = text2num(href_list["index"]) var/new_index = index + text2num(href_list["queue_move"]) if(isnum(index) && isnum(new_index)) - if(IsInRange(new_index, 1, queue.len)) + if(ISINRANGE(new_index, 1, queue.len)) queue.Swap(index,new_index) if(href_list["clear_queue"]) queue = list() @@ -342,7 +342,7 @@ for(var/obj/item/stock_parts/matter_bin/MB in component_parts) tot_rating += MB.rating tot_rating *= 25000 - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.max_amount = tot_rating * 3 for(var/obj/item/stock_parts/manipulator/M in component_parts) prod_coeff += M.rating - 1 @@ -355,7 +355,7 @@ desc = initial(desc)+"\nIt's building \a [initial(D.name)]." var/is_stack = ispath(D.build_path, /obj/item/stack) var/coeff = get_coeff(D) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/metal_cost = D.materials[MAT_METAL] var/glass_cost = D.materials[MAT_GLASS] var/power = max(2000, (metal_cost+glass_cost)*multiplier/5) @@ -387,7 +387,7 @@ return 0 var/coeff = get_coeff(D) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/metal_amount = materials.amount(MAT_METAL) if(custom_metal) metal_amount = custom_metal diff --git a/code/game/machinery/buttons.dm b/code/game/machinery/buttons.dm index 796d5c552dd..5ec4206734c 100644 --- a/code/game/machinery/buttons.dm +++ b/code/game/machinery/buttons.dm @@ -189,12 +189,12 @@ active = 1 icon_state = "launcheract" - for(var/obj/machinery/sparker/M in world) + for(var/obj/machinery/sparker/M in GLOB.machines) if(M.id == id) spawn( 0 ) M.spark() - for(var/obj/machinery/igniter/M in world) + for(var/obj/machinery/igniter/M in GLOB.machines) if(M.id == id) use_power(50) M.on = !( M.on ) diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 24ffb494422..b66cad8d328 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -360,15 +360,12 @@ for(var/obj/machinery/camera/C in oview(4, M)) if(C.can_use()) // check if camera disabled return C - break return null /proc/near_range_camera(mob/M) for(var/obj/machinery/camera/C in range(4, M)) if(C.can_use()) // check if camera disabled return C - break - return null /obj/machinery/camera/proc/Togglelight(on = FALSE) diff --git a/code/game/machinery/camera/presets.dm b/code/game/machinery/camera/presets.dm index c0949fb3c9d..b7ae75cd13f 100644 --- a/code/game/machinery/camera/presets.dm +++ b/code/game/machinery/camera/presets.dm @@ -41,7 +41,7 @@ number = 1 var/area/A = get_area(src) if(A) - for(var/obj/machinery/camera/autoname/C in world) + for(var/obj/machinery/camera/autoname/C in GLOB.machines) if(C == src) continue var/area/CA = get_area(C) if(CA.type == A.type) diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm index adc4175a45d..b502d6e5441 100644 --- a/code/game/machinery/computer/buildandrepair.dm +++ b/code/game/machinery/computer/buildandrepair.dm @@ -45,7 +45,6 @@ var/list/req_components = null var/powernet = null var/list/records = null - var/frame_desc = null var/contain_parts = 1 toolspeed = 1 usesound = 'sound/items/deconstruct.ogg' @@ -64,7 +63,7 @@ var/atom/A = B if(!ispath(A)) continue - nice_list += list("[req_components[A]] [initial(A.name)]") + nice_list += list("[req_components[A]] [initial(A.name)]\s") . += "Required components: [english_list(nice_list)]." /obj/item/circuitboard/message_monitor @@ -351,9 +350,6 @@ build_path = /obj/machinery/computer/telescience origin_tech = "programming=3;bluespace=3;plasmatech=4" -/obj/item/circuitboard/atmos_automation - name = "Circuit board (Atmospherics Automation)" - build_path = /obj/machinery/computer/general_air_control/atmos_automation /obj/item/circuitboard/large_tank_control name = "Circuit board (Atmospheric Tank Control)" build_path = /obj/machinery/computer/general_air_control/large_tank_control diff --git a/code/game/machinery/computer/card.dm b/code/game/machinery/computer/card.dm index 40005f8fd12..978ba25b8d3 100644 --- a/code/game/machinery/computer/card.dm +++ b/code/game/machinery/computer/card.dm @@ -25,7 +25,8 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) /datum/job/ntnavyofficer, /datum/job/ntspecops, /datum/job/civilian, - /datum/job/syndicateofficer + /datum/job/syndicateofficer, + /datum/job/explorer // blacklisted so that HOPs don't try prioritizing it, then wonder why that doesn't work ) // Jobs that appear in the list, and you can prioritize, but not open/close slots for var/list/blacklisted_partial = list( diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm index aec41c80be3..2ec8611f420 100644 --- a/code/game/machinery/computer/computer.dm +++ b/code/game/machinery/computer/computer.dm @@ -135,7 +135,7 @@ /obj/machinery/computer/screwdriver_act(mob/user, obj/item/I) . = TRUE - if(!I.tool_start_check(user, 0)) + if(!I.tool_start_check(src, user, 0)) return if(circuit && !(flags & NODECONSTRUCT)) if(I.use_tool(src, user, 20, volume = I.tool_volume)) diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm index 9464c43b107..3674358f07f 100644 --- a/code/game/machinery/computer/medical.dm +++ b/code/game/machinery/computer/medical.dm @@ -121,7 +121,7 @@ data["virus"] += list(list("name" = DS.name, "D" = D)) if(MED_DATA_MEDBOT) data["medbots"] = list() - for(var/mob/living/simple_animal/bot/medbot/M in world) + for(var/mob/living/simple_animal/bot/medbot/M in GLOB.bots_list) if(M.z != z) continue var/turf/T = get_turf(M) diff --git a/code/game/machinery/computer/pod.dm b/code/game/machinery/computer/pod.dm index 6ea095028a2..bafcd2d8ca2 100644 --- a/code/game/machinery/computer/pod.dm +++ b/code/game/machinery/computer/pod.dm @@ -23,7 +23,7 @@ timings = list() times = list() synced = list() - for(var/obj/machinery/mass_driver/M in world) + for(var/obj/machinery/mass_driver/M in GLOB.machines) if(M.z != src.z) continue for(var/ident_tag in id_tags) if((M.id_tag == ident_tag) && !(ident_tag in synced)) @@ -49,7 +49,7 @@ return /obj/machinery/computer/pod/proc/solo_sync(var/ident_tag) - for(var/obj/machinery/mass_driver/M in world) + for(var/obj/machinery/mass_driver/M in GLOB.machines) if(M.z != src.z) continue if((M.id_tag == ident_tag) && !(ident_tag in synced)) synced += ident_tag @@ -78,7 +78,7 @@ if(stat & (NOPOWER|BROKEN)) return var/anydriver = 0 - for(var/obj/machinery/mass_driver/M in world) + for(var/obj/machinery/mass_driver/M in GLOB.machines) if(M.z != src.z) continue if(M.id_tag == ident_tag) anydriver = 1 @@ -94,7 +94,7 @@ sleep(20) - for(var/obj/machinery/mass_driver/M in world) + for(var/obj/machinery/mass_driver/M in GLOB.machines) if(M.z != src.z) continue if(M.id_tag == ident_tag) M.drive() @@ -219,7 +219,7 @@ var/ident_tag = href_list["driver"] var/t = text2num(href_list["power"]) t = min(max(0.25, t), 16) - for(var/obj/machinery/mass_driver/M in world) + for(var/obj/machinery/mass_driver/M in GLOB.machines) if(M.id_tag == ident_tag) M.power = t powers[ident_tag] = t @@ -294,7 +294,7 @@ if(stat & (NOPOWER|BROKEN)) return var/anydriver = 0 - for(var/obj/machinery/mass_driver/M in world) + for(var/obj/machinery/mass_driver/M in GLOB.machines) if(M.z != src.z) continue if(M.id_tag == ident_tag) anydriver = 1 @@ -303,10 +303,12 @@ return var/spawn_marauder[] = new() - for(var/obj/effect/landmark/L in world) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(L.name == "Marauder Entry") spawn_marauder.Add(L) - for(var/obj/effect/landmark/L in world) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(L.name == "Marauder Exit") var/obj/effect/portal/P = new(L.loc, pick(spawn_marauder)) P.invisibility = 101//So it is not seen by anyone. @@ -320,7 +322,7 @@ M.open() sleep(20) - for(var/obj/machinery/mass_driver/M in world) + for(var/obj/machinery/mass_driver/M in GLOB.machines) if(M.z != src.z) continue if(M.id_tag == ident_tag) M.drive() diff --git a/code/game/machinery/computer/specops_shuttle.dm b/code/game/machinery/computer/specops_shuttle.dm index f509ee42d34..2ba3b25b6f6 100644 --- a/code/game/machinery/computer/specops_shuttle.dm +++ b/code/game/machinery/computer/specops_shuttle.dm @@ -93,7 +93,7 @@ GLOBAL_VAR_INIT(specops_shuttle_timeleft, 0) GLOB.specops_shuttle_at_station = 0 - for(var/obj/machinery/computer/specops_shuttle/S in world) + for(var/obj/machinery/computer/specops_shuttle/S in GLOB.machines) S.specops_shuttle_timereset = world.time + SPECOPS_RETURN_DELAY qdel(announcer) @@ -160,10 +160,12 @@ GLOBAL_VAR_INIT(specops_shuttle_timeleft, 0) sleep(10) var/spawn_marauder[] = new() - for(var/obj/effect/landmark/L in world) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(L.name == "Marauder Entry") spawn_marauder.Add(L.loc) - for(var/obj/effect/landmark/L in world) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(L.name == "Marauder Exit") var/obj/effect/portal/P = new(L.loc, pick(spawn_marauder)) //P.invisibility = 101//So it is not seen by anyone. @@ -233,7 +235,7 @@ GLOBAL_VAR_INIT(specops_shuttle_timeleft, 0) var/mob/M = locate(/mob) in T to_chat(M, "You have arrived to [station_name()]. Commence operation!") - for(var/obj/machinery/computer/specops_shuttle/S in world) + for(var/obj/machinery/computer/specops_shuttle/S in GLOB.machines) S.specops_shuttle_timereset = world.time + SPECOPS_RETURN_DELAY qdel(announcer) @@ -241,7 +243,7 @@ GLOBAL_VAR_INIT(specops_shuttle_timeleft, 0) /proc/specops_can_move() if(GLOB.specops_shuttle_moving_to_station || GLOB.specops_shuttle_moving_to_centcom) return 0 - for(var/obj/machinery/computer/specops_shuttle/S in world) + for(var/obj/machinery/computer/specops_shuttle/S in GLOB.machines) if(world.timeofday <= S.specops_shuttle_timereset) return 0 return 1 diff --git a/code/game/machinery/computer/syndicate_specops_shuttle.dm b/code/game/machinery/computer/syndicate_specops_shuttle.dm index 0a65b6be408..7ec7bd7a026 100644 --- a/code/game/machinery/computer/syndicate_specops_shuttle.dm +++ b/code/game/machinery/computer/syndicate_specops_shuttle.dm @@ -23,7 +23,7 @@ GLOBAL_VAR_INIT(syndicate_elite_shuttle_timeleft, 0) /proc/syndicate_elite_process() var/area/syndicate_mothership/control/syndicate_ship = locate()//To find announcer. This area should exist for this proc to work. - var/area/syndicate_mothership/elite_squad/elite_squad = locate()//Where is the specops area located? + //var/area/syndicate_mothership/elite_squad/elite_squad = locate()//Where is the specops area located? var/mob/living/silicon/decoy/announcer = locate() in syndicate_ship//We need a fake AI to announce some stuff below. Otherwise it will be wonky. var/message_tracker[] = list(0,1,2,3,5,10,30,45)//Create a a list with potential time values. @@ -63,7 +63,6 @@ GLOBAL_VAR_INIT(syndicate_elite_shuttle_timeleft, 0) to_chat(usr, "The Syndicate Elite shuttle is unable to leave.") return - sleep(600) /* //Begin Marauder launchpad. spawn(0)//So it parallel processes it. @@ -129,11 +128,12 @@ GLOBAL_VAR_INIT(syndicate_elite_shuttle_timeleft, 0) if("ASSAULT3") spawn(0) M.close() - */ elite_squad.readyreset()//Reset firealarm after the team launched. + */ //End Marauder launchpad. - for(var/obj/effect/landmark/L in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(L.name == "Syndicate Breach Area") explosion(L.loc,4,6,8,10,0) diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm index 92db2f4a419..ee29504fe99 100644 --- a/code/game/machinery/constructable_frame.dm +++ b/code/game/machinery/constructable_frame.dm @@ -218,7 +218,7 @@ //Machine Frame Circuit Boards /*Common Parts: Parts List: Ignitor, Timer, Infra-red laser, Infra-red sensor, t_scanner, Capacitor, Valve, sensor unit, -micro-manipulator, console screen, beaker, Microlaser, matter bin, power cells. +micro-manipulator, glass sheets, beaker, Microlaser, matter bin, power cells. Note: Once everything is added to the public areas, will add MAT_METAL and MAT_GLASS to circuit boards since autolathe won't be able to destroy them and players will be able to make replacements. */ @@ -226,7 +226,6 @@ to destroy them and players will be able to make replacements. name = "circuit board (Booze-O-Mat Vendor)" board_type = "machine" origin_tech = "programming=1" - frame_desc = "Requires 1 Resupply Canister." build_path = /obj/machinery/vending/boozeomat req_components = list(/obj/item/vending_refill/boozeomat = 1) @@ -282,7 +281,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/power/smes board_type = "machine" origin_tech = "programming=3;powerstorage=3;engineering=3" - frame_desc = "Requires 5 pieces of cable, 5 Power Cells and 1 Capacitor." req_components = list( /obj/item/stack/cable_coil = 5, /obj/item/stock_parts/cell = 5, @@ -321,7 +319,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/atmospherics/unary/cold_sink/freezer board_type = "machine" origin_tech = "programming=3;plasmatech=3" - frame_desc = "Requires 2 Matter Bins, 2 Micro Lasers, 1 piece of cable and 1 Console Screen." req_components = list( /obj/item/stock_parts/matter_bin = 2, /obj/item/stock_parts/micro_laser = 2, @@ -346,7 +343,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/recharger board_type = "machine" origin_tech = "powerstorage=3;materials=2" - frame_desc = "Requires 1 Capacitor" req_components = list(/obj/item/stock_parts/capacitor = 1) /obj/item/circuitboard/snow_machine @@ -354,7 +350,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/snow_machine board_type = "machine" origin_tech = "programming=2;materials=2" - frame_desc = "Requires 1 Matter Bin and 1 Micro Laser." req_components = list( /obj/item/stock_parts/matter_bin = 1, /obj/item/stock_parts/micro_laser = 1) @@ -364,7 +359,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/biogenerator board_type = "machine" origin_tech = "programming=2;biotech=3;materials=3" - frame_desc = "Requires 1 Matter Bin, 1 Manipulator, 1 piece of cable and 1 Console Screen." req_components = list( /obj/item/stock_parts/matter_bin = 1, /obj/item/stock_parts/manipulator = 1, @@ -376,7 +370,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/plantgenes board_type = "machine" origin_tech = "programming=3;biotech=3" - frame_desc = "Requires 1 Manipulator, 1 Micro Laser, 1 Console Screen, and 1 Scanning Module." req_components = list( /obj/item/stock_parts/manipulator = 1, /obj/item/stock_parts/micro_laser = 1, @@ -390,7 +383,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/seed_extractor board_type = "machine" origin_tech = "programming=1" - frame_desc = "Requires 1 Matter Bin and 1 Manipulator." req_components = list( /obj/item/stock_parts/matter_bin = 1, /obj/item/stock_parts/manipulator = 1) @@ -400,7 +392,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/hydroponics/constructable board_type = "machine" origin_tech = "programming=1;biotech=2" - frame_desc = "Requires 2 Matter Bins, 1 Manipulator, and 1 Console Screen." req_components = list( /obj/item/stock_parts/matter_bin = 2, /obj/item/stock_parts/manipulator = 1, @@ -411,7 +402,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/kitchen_machine/microwave board_type = "machine" origin_tech = "programming=2;magnets=2" - frame_desc = "Requires 1 Micro Laser, 2 pieces of cable and 1 Console Screen." req_components = list( /obj/item/stock_parts/micro_laser = 1, /obj/item/stack/cable_coil = 2, @@ -422,7 +412,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/kitchen_machine/oven board_type = "machine" origin_tech = "programming=2;magnets=2" - frame_desc = "Requires 2 Micro Lasers, 5 pieces of cable and 1 Console Screen." req_components = list( /obj/item/stock_parts/micro_laser = 2, /obj/item/stack/cable_coil = 5, @@ -433,7 +422,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/kitchen_machine/grill board_type = "machine" origin_tech = "programming=2;magnets=2" - frame_desc = "Requires 2 Micro Lasers, 5 pieces of cable and 1 Console Screen." req_components = list( /obj/item/stock_parts/micro_laser = 2, /obj/item/stack/cable_coil = 5, @@ -444,7 +432,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/kitchen_machine/candy_maker board_type = "machine" origin_tech = "programming=2;magnets=2" - frame_desc = "Requires 1 Manipulator, 5 pieces of cable and 1 Console Screen." req_components = list( /obj/item/stock_parts/manipulator = 1, /obj/item/stack/cable_coil = 5, @@ -455,7 +442,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/cooker/deepfryer board_type = "machine" origin_tech = "programming=1" - frame_desc = "Requires 2 Micro Lasers and 5 pieces of cable." req_components = list( /obj/item/stock_parts/micro_laser = 2, /obj/item/stack/cable_coil = 5) @@ -568,7 +554,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/chem_dispenser board_type = "machine" origin_tech = "materials=4;programming=4;plasmatech=4;biotech=3" - frame_desc = "Requires 2 Matter Bins, 1 Capacitor, 1 Manipulator, 1 Console Screen, and 1 Power Cell." req_components = list( /obj/item/stock_parts/matter_bin = 2, /obj/item/stock_parts/capacitor = 1, /obj/item/stock_parts/manipulator = 1, @@ -609,7 +594,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/chem_heater board_type = "machine" origin_tech = "programming=2;engineering=2;biotech=2" - frame_desc = "Requires 1 Micro Laser and 1 Console Screen." req_components = list( /obj/item/stock_parts/micro_laser = 1, /obj/item/stack/sheet/glass = 1) @@ -619,7 +603,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/reagentgrinder/empty board_type = "machine" origin_tech = "materials=2;engineering=2;biotech=2" - frame_desc = "Requires 2 Manipulators and 1 Matter Bin." req_components = list( /obj/item/stock_parts/manipulator = 2, /obj/item/stock_parts/matter_bin = 1) @@ -640,7 +623,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/r_n_d/destructive_analyzer board_type = "machine" origin_tech = "magnets=2;engineering=2;programming=2" - frame_desc = "Requires 1 Scanning Module, 1 Manipulator, and 1 Micro-Laser." req_components = list( /obj/item/stock_parts/scanning_module = 1, /obj/item/stock_parts/manipulator = 1, @@ -651,7 +633,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/autolathe board_type = "machine" origin_tech = "engineering=2;programming=2" - frame_desc = "Requires 3 Matter Bins, 1 Manipulator, and 1 Console Screen." req_components = list( /obj/item/stock_parts/matter_bin = 3, /obj/item/stock_parts/manipulator = 1, @@ -662,7 +643,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/r_n_d/protolathe board_type = "machine" origin_tech = "engineering=2;programming=2" - frame_desc = "Requires 2 Matter Bins, 2 Manipulators, and 2 Beakers." req_components = list( /obj/item/stock_parts/matter_bin = 2, /obj/item/stock_parts/manipulator = 2, @@ -681,7 +661,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/r_n_d/circuit_imprinter board_type = "machine" origin_tech = "engineering=2;programming=2" - frame_desc = "Requires 1 Matter Bin, 1 Manipulator, and 2 Beakers." req_components = list( /obj/item/stock_parts/matter_bin = 1, /obj/item/stock_parts/manipulator = 1, @@ -692,7 +671,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/power/port_gen/pacman board_type = "machine" origin_tech = "programming=2;powerstorage=3;plasmatech=3;engineering=3" - frame_desc = "Requires 1 Matter Bin, 1 Micro-Laser, 2 Pieces of Cable, and 1 Capacitor." req_components = list( /obj/item/stock_parts/matter_bin = 1, /obj/item/stock_parts/micro_laser = 1, @@ -714,7 +692,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/r_n_d/server board_type = "machine" origin_tech = "programming=3" - frame_desc = "Requires 2 pieces of cable, and 1 Scanning Module." req_components = list( /obj/item/stack/cable_coil = 2, /obj/item/stock_parts/scanning_module = 1) @@ -724,7 +701,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/mecha_part_fabricator board_type = "machine" origin_tech = "programming=2;engineering=2" - frame_desc = "Requires 2 Matter Bins, 1 Manipulator, 1 Micro-Laser and 1 Console Screen." req_components = list( /obj/item/stock_parts/matter_bin = 2, /obj/item/stock_parts/manipulator = 1, @@ -736,7 +712,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/mecha_part_fabricator/spacepod board_type = "machine" origin_tech = "programming=2;engineering=2" - frame_desc = "Requires 2 Matter Bins, 1 Manipulators, 1 Micro-Lasers, and 1 Console Screen." req_components = list( /obj/item/stock_parts/matter_bin = 2, /obj/item/stock_parts/manipulator = 1, @@ -749,7 +724,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/clonepod board_type = "machine" origin_tech = "programming=2;biotech=2" - frame_desc = "Requires 2 Manipulator, 2 Scanning Module, 2 pieces of cable and 1 Console Screen." req_components = list( /obj/item/stack/cable_coil = 2, /obj/item/stock_parts/scanning_module = 2, @@ -761,7 +735,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/dna_scannernew board_type = "machine" origin_tech = "programming=2;biotech=2" - frame_desc = "Requires 1 Scanning Module, 1 Manipulator, 1 Micro-Laser, 2 pieces of cable and 1 Console Screen." req_components = list( /obj/item/stock_parts/scanning_module = 1, /obj/item/stock_parts/manipulator = 1, @@ -774,7 +747,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/mech_bay_recharge_port board_type = "machine" origin_tech = "programming=3;powerstorage=3;engineering=3" - frame_desc = "Requires 1 piece of cable and 5 Capacitors." req_components = list( /obj/item/stack/cable_coil = 1, /obj/item/stock_parts/capacitor = 5) @@ -784,7 +756,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/teleport/hub board_type = "machine" origin_tech = "programming=3;engineering=4;bluespace=4;materials=4" - frame_desc = "Requires 3 Bluespace Crystals and 1 Matter Bin." req_components = list( /obj/item/stack/ore/bluespace_crystal = 3, /obj/item/stock_parts/matter_bin = 1) @@ -794,7 +765,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/teleport/station board_type = "machine" origin_tech = "programming=4;engineering=4;bluespace=4;plasmatech=3" - frame_desc = "Requires 2 Bluespace Crystals, 2 Capacitors and 1 Console Screen." req_components = list( /obj/item/stack/ore/bluespace_crystal = 2, /obj/item/stock_parts/capacitor = 2, @@ -805,7 +775,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/teleport/perma board_type = "machine" origin_tech = "programming=3;engineering=4;bluespace=4;materials=4" - frame_desc = "Requires 3 Bluespace Crystals and 1 Matter Bin." req_components = list( /obj/item/stack/ore/bluespace_crystal = 3, /obj/item/stock_parts/matter_bin = 1) @@ -825,7 +794,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/telepad board_type = "machine" origin_tech = "programming=4;engineering=3;plasmatech=4;bluespace=4" - frame_desc = "Requires 2 Bluespace Crystals, 1 Capacitor, 1 piece of cable and 1 Console Screen." req_components = list( /obj/item/stack/ore/bluespace_crystal = 2, /obj/item/stock_parts/capacitor = 1, @@ -837,7 +805,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/quantumpad board_type = "machine" origin_tech = "programming=3;engineering=3;plasmatech=3;bluespace=4" - frame_desc = "Requires 1 Bluespace Crystal, 1 Capacitor, 1 piece of cable and 1 Manipulator." req_components = list( /obj/item/stack/ore/bluespace_crystal = 1, /obj/item/stock_parts/capacitor = 1, @@ -849,7 +816,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/sleeper board_type = "machine" origin_tech = "programming=3;biotech=2;engineering=3" - frame_desc = "Requires 1 Matter Bin, 1 Manipulator, 1 piece of cable and 2 Console Screens." req_components = list( /obj/item/stock_parts/matter_bin = 1, /obj/item/stock_parts/manipulator = 1, @@ -870,7 +836,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/bodyscanner board_type = "machine" origin_tech = "programming=3;biotech=2;engineering=3" - frame_desc = "Requires 1 Scanning Module, 2 pieces of cable and 2 Console Screens." req_components = list( /obj/item/stock_parts/scanning_module = 1, /obj/item/stack/cable_coil = 2, @@ -881,7 +846,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/atmospherics/unary/cryo_cell board_type = "machine" origin_tech = "programming=4;biotech=3;engineering=4;plasmatech=3" - frame_desc = "Requires 1 Matter Bin, 1 piece of cable and 4 Console Screens." req_components = list( /obj/item/stock_parts/matter_bin = 1, /obj/item/stack/cable_coil = 1, @@ -892,7 +856,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/recharge_station board_type = "machine" origin_tech = "powerstorage=3;engineering=3" - frame_desc = "Requires 2 Capacitors, 1 Power Cell and 1 Manipulator." req_components = list( /obj/item/stock_parts/capacitor = 2, /obj/item/stock_parts/cell = 1, @@ -904,7 +867,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/tcomms/relay board_type = "machine" origin_tech = "programming=2;engineering=2;bluespace=2" - frame_desc = "Requires 2 Manipulators and 2 Cable Coil." req_components = list(/obj/item/stock_parts/manipulator = 2, /obj/item/stack/cable_coil = 2) /obj/item/circuitboard/tcomms/core @@ -912,7 +874,6 @@ to destroy them and players will be able to make replacements. build_path = /obj/machinery/tcomms/core board_type = "machine" origin_tech = "programming=2;engineering=2" - frame_desc = "Requires 2 Manipulators and 2 Cable Coil." req_components = list(/obj/item/stock_parts/manipulator = 2, /obj/item/stack/cable_coil = 2) // End telecomms circuit boards /obj/item/circuitboard/ore_redemption @@ -975,50 +936,3 @@ to destroy them and players will be able to make replacements. /obj/item/stock_parts/micro_laser = 1, /obj/item/stack/cable_coil = 3, /obj/item/stack/sheet/glass = 1) - -//Selectable mode board, like vending machine boards -/obj/item/circuitboard/logic_gate - name = "circuit board (Logic Connector)" - build_path = /obj/machinery/logic_gate - board_type = "machine" - origin_tech = "programming=1" //This stuff is pretty much the absolute basis of programming, so it's mostly useless for research - req_components = list(/obj/item/stack/cable_coil = 1) - - var/list/names_paths = list( - "NOT Gate" = /obj/machinery/logic_gate/not, - "OR Gate" = /obj/machinery/logic_gate/or, - "AND Gate" = /obj/machinery/logic_gate/and, - "NAND Gate" = /obj/machinery/logic_gate/nand, - "NOR Gate" = /obj/machinery/logic_gate/nor, - "XOR Gate" = /obj/machinery/logic_gate/xor, - "XNOR Gate" = /obj/machinery/logic_gate/xnor, - "STATUS Gate" = /obj/machinery/logic_gate/status, - "CONVERT Gate" = /obj/machinery/logic_gate/convert - ) - -/obj/item/circuitboard/logic_gate/New() - ..() - if(build_path == /obj/machinery/logic_gate) //If we spawn the base type board (determined by the base type machine as the build path), become a random gate board - var/new_path = names_paths[pick(names_paths)] - set_type(new_path) - -/obj/item/circuitboard/logic_gate/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/screwdriver)) - set_type(null, user) - return - return ..() - -/obj/item/circuitboard/logic_gate/proc/set_type(typepath, mob/user) - var/new_name = "Logic Base" - if(!typepath) - new_name = input("Circuit Setting", "What would you change the board setting to?") in names_paths - typepath = names_paths[new_name] - else - for(var/name in names_paths) - if(names_paths[name] == typepath) - new_name = name - break - build_path = typepath - name = "circuit board ([new_name])" - if(user) - to_chat(user, "You set the board to [new_name].") diff --git a/code/game/machinery/defib_mount.dm b/code/game/machinery/defib_mount.dm index 9ee32716e53..79d02155832 100644 --- a/code/game/machinery/defib_mount.dm +++ b/code/game/machinery/defib_mount.dm @@ -29,11 +29,10 @@ loc = location if(direction) - dir = direction + setDir(direction) if(building) - pixel_x = (dir & 3)? 0 : (dir == 4 ? -30 : 30) - pixel_y = (dir & 3)? (dir == 1 ? -30 : 30) : 0 + set_pixel_offsets_from_dir(30, -30, 30, -30) /obj/machinery/defibrillator_mount/loaded/New() //loaded subtype for mapping use ..() @@ -157,6 +156,6 @@ w_class = WEIGHT_CLASS_BULKY /obj/item/mounted/frame/defib_mount/do_build(turf/on_wall, mob/user) - new /obj/machinery/defibrillator_mount(get_turf(src), get_dir(on_wall, user), 1) + new /obj/machinery/defibrillator_mount(get_turf(src), get_dir(user, on_wall), 1) playsound(src, 'sound/machines/click.ogg', 50, TRUE) qdel(src) diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index 94a3219c159..ffb56109e9e 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -42,7 +42,7 @@ WELDER_ATTEMPT_REPAIR_MESSAGE if(I.use_tool(src, user, 40, volume = I.tool_volume)) WELDER_REPAIR_SUCCESS_MESSAGE - obj_integrity = Clamp(obj_integrity + 20, 0, max_integrity) + obj_integrity = clamp(obj_integrity + 20, 0, max_integrity) update_icon() return TRUE diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 73d0e9281e1..6f93afb7c6d 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -876,6 +876,8 @@ About the new airlock wires panel: if(!user.unEquip(C)) to_chat(user, "For some reason, you can't attach [C]!") return + C.add_fingerprint(user) + user.create_log(MISC_LOG, "put [C] on", src) C.forceMove(src) user.visible_message("[user] pins [C] to [src].", "You pin [C] to [src].") note = C @@ -933,7 +935,7 @@ About the new airlock wires panel: if(!panel_open || user.a_intent == INTENT_HARM) return . = TRUE - if(!I.tool_start_check(user, 0)) + if(!I.tool_start_check(src, user, 0)) return if(security_level == AIRLOCK_SECURITY_PLASTEEL) if(arePowerSystemsOn() && shock(user, 60)) // Protective grille of wiring is electrified @@ -965,63 +967,58 @@ About the new airlock wires panel: . = TRUE if(!I.tool_use_check(user, 0)) return - switch(security_level) - if(AIRLOCK_SECURITY_METAL) - to_chat(user, "You begin cutting the panel's shielding...") - if(!I.use_tool(src, user, 40, volume = I.tool_volume)) - return - if(!panel_open) - return - visible_message("[user] cuts through \the [src]'s shielding.", - "You cut through \the [src]'s shielding.", - "You hear welding.") - security_level = AIRLOCK_SECURITY_NONE - spawn_atom_to_turf(/obj/item/stack/sheet/metal, user.loc, 2) - if(AIRLOCK_SECURITY_PLASTEEL_O) - to_chat(user, "You begin cutting the outer layer of shielding...") - if(!I.use_tool(src, user, 40, volume = I.tool_volume)) - return - if(!panel_open) - return - visible_message("[user] cuts through \the [src]'s shielding.", - "You cut through \the [src]'s shielding.", - "You hear welding.") - security_level = AIRLOCK_SECURITY_PLASTEEL_O_S - if(AIRLOCK_SECURITY_PLASTEEL_I) - to_chat(user, "You begin cutting the inner layer of shielding...") - if(!I.use_tool(src, user, 40, volume = I.tool_volume)) - return - if(!panel_open) - return - user.visible_message("[user] cuts through \the [src]'s shielding.", - "You cut through \the [src]'s shielding.", - "You hear welding.") - security_level = AIRLOCK_SECURITY_PLASTEEL_I_S - else - if(user.a_intent != INTENT_HELP) - user.visible_message("[user] is [welded ? "unwelding":"welding"] the airlock.", \ - "You begin [welded ? "unwelding":"welding"] the airlock...", \ + if(panel_open) // panel should be open before we try to slice out any shielding. + switch(security_level) + if(AIRLOCK_SECURITY_METAL) + to_chat(user, "You begin cutting the panel's shielding...") + if(!I.use_tool(src, user, 40, volume = I.tool_volume)) + return + visible_message("[user] cuts through \the [src]'s shielding.", + "You cut through \the [src]'s shielding.", "You hear welding.") + security_level = AIRLOCK_SECURITY_NONE + spawn_atom_to_turf(/obj/item/stack/sheet/metal, user.loc, 2) + if(AIRLOCK_SECURITY_PLASTEEL_O) + to_chat(user, "You begin cutting the outer layer of shielding...") + if(!I.use_tool(src, user, 40, volume = I.tool_volume)) + return + visible_message("[user] cuts through \the [src]'s shielding.", + "You cut through \the [src]'s shielding.", + "You hear welding.") + security_level = AIRLOCK_SECURITY_PLASTEEL_O_S + if(AIRLOCK_SECURITY_PLASTEEL_I) + to_chat(user, "You begin cutting the inner layer of shielding...") + if(!I.use_tool(src, user, 40, volume = I.tool_volume)) + return + user.visible_message("[user] cuts through \the [src]'s shielding.", + "You cut through \the [src]'s shielding.", + "You hear welding.") + security_level = AIRLOCK_SECURITY_PLASTEEL_I_S + else + if(user.a_intent != INTENT_HELP) + user.visible_message("[user] is [welded ? "unwelding":"welding"] the airlock.", \ + "You begin [welded ? "unwelding":"welding"] the airlock...", \ + "You hear welding.") - if(I.use_tool(src, user, 40, volume = I.tool_volume, extra_checks = CALLBACK(src, .proc/weld_checks, I, user))) - if(!density && !welded) - return - welded = !welded - user.visible_message("[user.name] has [welded? "welded shut":"unwelded"] [src].", \ - "You [welded ? "weld the airlock shut":"unweld the airlock"].") - update_icon() - else if(obj_integrity < max_integrity) - user.visible_message("[user] is welding the airlock.", \ - "You begin repairing the airlock...", \ - "You hear welding.") - if(I.use_tool(src, user, 40, volume = I.tool_volume, extra_checks = CALLBACK(src, .proc/weld_checks, I, user))) - obj_integrity = max_integrity - stat &= ~BROKEN - user.visible_message("[user.name] has repaired [src].", \ - "You finish repairing the airlock.") + if(I.use_tool(src, user, 40, volume = I.tool_volume, extra_checks = CALLBACK(src, .proc/weld_checks, I, user))) + if(!density && !welded) + return + welded = !welded + user.visible_message("[user.name] has [welded? "welded shut":"unwelded"] [src].", \ + "You [welded ? "weld the airlock shut":"unweld the airlock"].") update_icon() - else - to_chat(user, "The airlock doesn't need repairing.") + else if(obj_integrity < max_integrity) + user.visible_message("[user] is welding the airlock.", \ + "You begin repairing the airlock...", \ + "You hear welding.") + if(I.use_tool(src, user, 40, volume = I.tool_volume, extra_checks = CALLBACK(src, .proc/weld_checks, I, user))) + obj_integrity = max_integrity + stat &= ~BROKEN + user.visible_message("[user.name] has repaired [src].", \ + "You finish repairing the airlock.") + update_icon() + else + to_chat(user, "The airlock doesn't need repairing.") update_icon() /obj/machinery/door/airlock/proc/weld_checks(obj/item/I, mob/user) @@ -1347,10 +1344,13 @@ About the new airlock wires panel: if (ishuman(user) && user.a_intent == INTENT_GRAB)//grab that note user.visible_message("[user] removes [note] from [src].", "You remove [note] from [src].") playsound(src, 'sound/items/poster_ripped.ogg', 50, 1) - else return FALSE + else + return FALSE else user.visible_message("[user] cuts down [note] from [src].", "You remove [note] from [src].") playsound(src, 'sound/items/wirecutter.ogg', 50, 1) + note.add_fingerprint(user) + user.create_log(MISC_LOG, "removed [note] from", src) user.put_in_hands(note) note = null update_icon() diff --git a/code/game/machinery/doors/brigdoors.dm b/code/game/machinery/doors/brigdoors.dm index 8d842179db5..9970974e4ff 100644 --- a/code/game/machinery/doors/brigdoors.dm +++ b/code/game/machinery/doors/brigdoors.dm @@ -94,9 +94,10 @@ R.fields["criminal"] = SEC_RECORD_STATUS_INCARCERATED var/mob/living/carbon/human/M = usr var/rank = "UNKNOWN RANK" - if(istype(M) && M.wear_id) - var/obj/item/card/id/I = M.wear_id - rank = I.assignment + if(istype(M)) + var/obj/item/card/id/I = M.get_id_card() + if(I) + rank = I.assignment if(!R.fields["comments"] || !islist(R.fields["comments"])) //copied from security computer code because apparently these need to be initialized R.fields["comments"] = list() R.fields["comments"] += "Autogenerated by [name] on [GLOB.current_date_string] [station_time_timestamp()]
Sentenced to [timetoset/10] seconds for the charges of \"[crimes]\" by [rank] [usr.name]." @@ -136,8 +137,7 @@ Radio.config(list("Security" = 0)) Radio.follow_target = src - pixel_x = ((dir & 3)? (0) : (dir == 4 ? 32 : -32)) - pixel_y = ((dir & 3)? (dir ==1 ? 32 : -32) : (0)) + set_pixel_offsets_from_dir(32, -32, 32, -32) spawn(20) for(var/obj/machinery/door/window/brigdoor/M in GLOB.airlocks) diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 448c410c1c8..37dbdb6c9c0 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -419,7 +419,7 @@ if(constructionStep != CONSTRUCTION_WIRES_EXPOSED) return . = TRUE - if(!I.tool_start_check(user, 0)) + if(!I.tool_start_check(src, user, 0)) return user.visible_message("[user] starts cutting the wires from [src]...", \ @@ -442,7 +442,7 @@ if(locate(/obj/machinery/door/firedoor) in get_turf(src)) to_chat(user, "There's already a firelock there.") return - if(!I.tool_start_check(user, 0)) + if(!I.tool_start_check(src, user, 0)) return user.visible_message("[user] starts bolting down [src]...", \ "You begin bolting [src]...") diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index 9beba3f4789..f12361f1664 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -309,13 +309,13 @@ FIRE ALARM update_icon() /obj/machinery/firealarm/New(location, direction, building) - ..() + . = ..() if(building) buildstage = 0 wiresexposed = TRUE - pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24) - pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0 + setDir(direction) + set_pixel_offsets_from_dir(26, -26, 26, -26) if(is_station_contact(z) && show_alert_level) if(GLOB.security_level) diff --git a/code/game/machinery/flasher.dm b/code/game/machinery/flasher.dm index 57057ad510a..37766db58fb 100644 --- a/code/game/machinery/flasher.dm +++ b/code/game/machinery/flasher.dm @@ -144,7 +144,7 @@ active = 1 icon_state = "launcheract" - for(var/obj/machinery/flasher/M in world) + for(var/obj/machinery/flasher/M in GLOB.machines) if(M.id == id) spawn() M.flash() diff --git a/code/game/machinery/holosign.dm b/code/game/machinery/holosign.dm index aca4254b517..aa541ec8619 100644 --- a/code/game/machinery/holosign.dm +++ b/code/game/machinery/holosign.dm @@ -67,7 +67,7 @@ else icon_state = "light0" - for(var/obj/machinery/holosign/M in world) + for(var/obj/machinery/holosign/M in GLOB.machines) if(M.id == src.id) spawn( 0 ) M.toggle() diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 19dc80f9a40..f02e037e8c5 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -116,8 +116,8 @@ Class Procs: var/panel_open = 0 var/area/myArea var/interact_offline = 0 // Can the machine be interacted with while de-powered. - var/use_log = list() - var/list/settagwhitelist = list()//WHITELIST OF VARIABLES THAT THE set_tag HREF CAN MODIFY, DON'T PUT SHIT YOU DON'T NEED ON HERE, AND IF YOU'RE GONNA USE set_tag (format_tag() proc), ADD TO THIS LIST. + var/list/use_log // Init this list if you wish to add logging to your machine - currently only viewable in VV + var/list/settagwhitelist // (Init this list if needed) WHITELIST OF VARIABLES THAT THE set_tag HREF CAN MODIFY, DON'T PUT SHIT YOU DON'T NEED ON HERE, AND IF YOU'RE GONNA USE set_tag (format_tag() proc), ADD TO THIS LIST. atom_say_verb = "beeps" var/siemens_strength = 0.7 // how badly will it shock you? @@ -224,7 +224,7 @@ Class Procs: var/obj/item/multitool/P = get_multitool(usr) if(P && istype(P)) var/update_mt_menu = FALSE - if("set_tag" in href_list) + if("set_tag" in href_list && settagwhitelist) if(!(href_list["set_tag"] in settagwhitelist))//I see you're trying Href exploits, I see you're failing, I SEE ADMIN WARNING. (seriously though, this is a powerfull HREF, I originally found this loophole, I'm not leaving it in on my PR) message_admins("set_tag HREF (var attempted to edit: [href_list["set_tag"]]) exploit attempted by [key_name_admin(user)] on [src] (JMP)") return FALSE @@ -369,7 +369,6 @@ Class Procs: /obj/machinery/proc/RefreshParts() //Placeholder proc for machines that are built using frames. return - return 0 /obj/machinery/proc/assign_uid() uid = gl_uid diff --git a/code/game/machinery/magnet.dm b/code/game/machinery/magnet.dm index b73fa94259f..d713817ca06 100644 --- a/code/game/machinery/magnet.dm +++ b/code/game/machinery/magnet.dm @@ -202,7 +202,7 @@ ..() if(autolink) - for(var/obj/machinery/magnetic_module/M in world) + for(var/obj/machinery/magnetic_module/M in GLOB.machines) if(M.freq == frequency && M.code == code) magnets.Add(M) @@ -224,7 +224,7 @@ /obj/machinery/magnetic_controller/process() if(magnets.len == 0 && autolink) - for(var/obj/machinery/magnetic_module/M in world) + for(var/obj/machinery/magnetic_module/M in GLOB.machines) if(M.freq == frequency && M.code == code) magnets.Add(M) diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm index b63f4ab7f8b..79f1eb83e23 100644 --- a/code/game/machinery/portable_turret.dm +++ b/code/game/machinery/portable_turret.dm @@ -520,8 +520,6 @@ GLOBAL_LIST_EMPTY(turret_icons) /obj/machinery/porta_turret/process() //the main machinery process - set background = BACKGROUND_ENABLED - if(stat & (NOPOWER|BROKEN)) if(!always_up) //if the turret has no power or is broken, make the turret pop down if it hasn't already diff --git a/code/game/machinery/recycler.dm b/code/game/machinery/recycler.dm index 081a48c3da1..e4e37ae1bcb 100644 --- a/code/game/machinery/recycler.dm +++ b/code/game/machinery/recycler.dm @@ -19,8 +19,7 @@ var/item_recycle_sound = 'sound/machines/recycler.ogg' /obj/machinery/recycler/New() - AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_URANIUM, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_TITANIUM, MAT_PLASTIC, MAT_BLUESPACE), 0, - TRUE, null, null, null, TRUE) + AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_URANIUM, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_TITANIUM, MAT_PLASTIC, MAT_BLUESPACE), 0, TRUE, null, null, null, TRUE) ..() component_parts = list() component_parts += new /obj/item/circuitboard/recycler(null) @@ -37,7 +36,7 @@ mat_mod *= 50000 for(var/obj/item/stock_parts/manipulator/M in component_parts) amt_made = 25 * M.rating //% of materials salvaged - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.max_amount = mat_mod amount_produced = min(100, amt_made) @@ -135,7 +134,7 @@ /obj/machinery/recycler/proc/recycle_item(obj/item/I) I.forceMove(loc) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/material_amount = materials.get_item_material_amount(I) if(!material_amount) qdel(I) diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm index 095b2e7d56e..6529dd4b73d 100644 --- a/code/game/machinery/requests_console.dm +++ b/code/game/machinery/requests_console.dm @@ -200,7 +200,7 @@ GLOBAL_LIST_EMPTY(allRequestConsoles) var/log_msg = message var/pass = 0 screen = RCS_SENTFAIL - for(var/obj/machinery/message_server/MS in world) + for(var/obj/machinery/message_server/MS in GLOB.machines) if(!MS.active) continue MS.send_rc_message(ckey(href_list["department"]),department,log_msg,msgStamped,msgVerified,priority) pass = 1 diff --git a/code/game/machinery/syndicatebeacon.dm b/code/game/machinery/syndicatebeacon.dm index 6299be7be3d..a5cff57ad52 100644 --- a/code/game/machinery/syndicatebeacon.dm +++ b/code/game/machinery/syndicatebeacon.dm @@ -121,7 +121,8 @@ if(user) to_chat(user, "The connected wire doesn't have enough current.") return - for(var/obj/singularity/singulo in GLOB.singularities) + for(var/thing in GLOB.singularities) + var/obj/singularity/singulo = thing if(singulo.z == z) singulo.target = src icon_state = "[icontype]1" @@ -132,7 +133,8 @@ /obj/machinery/power/singularity_beacon/proc/Deactivate(mob/user = null) - for(var/obj/singularity/singulo in world) + for(var/thing in GLOB.singularities) + var/obj/singularity/singulo = thing if(singulo.target == src) singulo.target = null icon_state = "[icontype]0" diff --git a/code/game/machinery/syndicatebomb.dm b/code/game/machinery/syndicatebomb.dm index b3745f947cd..2d15472f521 100644 --- a/code/game/machinery/syndicatebomb.dm +++ b/code/game/machinery/syndicatebomb.dm @@ -244,7 +244,7 @@ /obj/machinery/syndicatebomb/proc/settings(mob/user) var/new_timer = input(user, "Please set the timer.", "Timer", "[timer_set]") as num if(can_interact(user)) //No running off and setting bombs from across the station - timer_set = Clamp(new_timer, minimum_timer, maximum_timer) + timer_set = clamp(new_timer, minimum_timer, maximum_timer) loc.visible_message("[bicon(src)] timer set for [timer_set] seconds.") if(alert(user,"Would you like to start the countdown now?",,"Yes","No") == "Yes" && can_interact(user)) if(defused || active) diff --git a/code/game/machinery/tcomms/_base.dm b/code/game/machinery/tcomms/_base.dm index a857afcef89..7fc2ddae23b 100644 --- a/code/game/machinery/tcomms/_base.dm +++ b/code/game/machinery/tcomms/_base.dm @@ -171,6 +171,8 @@ GLOBAL_LIST_EMPTY(tcomms_machines) var/vname /// List of all channels this can be sent or recieved on var/list/zlevels = list() + /// Should this signal be re-broadcasted (Can be modified by NTTC, defaults to TRUE) + var/pass = TRUE /** * Destructor for the TCM datum. diff --git a/code/game/machinery/tcomms/core.dm b/code/game/machinery/tcomms/core.dm index 9e638913f9d..3fdae14746f 100644 --- a/code/game/machinery/tcomms/core.dm +++ b/code/game/machinery/tcomms/core.dm @@ -1,5 +1,6 @@ #define UI_TAB_CONFIG "CONFIG" #define UI_TAB_LINKS "LINKS" +#define UI_TAB_FILTER "FILTER" /** * # Telecommunications Core @@ -81,6 +82,11 @@ // Now we can run NTTC tcm = nttc.modify_message(tcm) + // If the signal shouldnt be broadcast, dont broadcast it + if(!tcm.pass) + // We still return TRUE here because the signal was handled, even though we didnt broadcast + return TRUE + // Now we generate the list of where that signal should go to tcm.zlevels = reachable_zlevels tcm.zlevels |= tcm.source_level @@ -168,6 +174,9 @@ data["entries"] += list(list("addr" = "\ref[R]", "net_id" = R.network_id, "sector" = R.loc.z, "status" = status, "status_color" = status_color)) // End the shit + if(ui_tab == UI_TAB_FILTER) + data["filtered_users"] = nttc.filtering + return data /obj/machinery/tcomms/core/Topic(href, href_list) @@ -177,7 +186,7 @@ if(href_list["tab"]) // Make sure its a valid tab - if(href_list["tab"] in list(UI_TAB_CONFIG, UI_TAB_LINKS)) + if(href_list["tab"] in list(UI_TAB_CONFIG, UI_TAB_LINKS, UI_TAB_FILTER)) ui_tab = href_list["tab"] // Check if they did a href, but only for that current tab @@ -257,9 +266,35 @@ to_chat(usr, "Successfully changed password from [link_password] to [new_password].") link_password = new_password + if(ui_tab == UI_TAB_FILTER) + if(href_list["add_filter"]) + // This is a stripped input because I did NOT come this far for this system to be abused by HTML injection + var/name_to_add = stripped_input(usr, "Enter a name to add to the filtering list", "Name Entry") + if(name_to_add == "") + return + if(name_to_add in nttc.filtering) + to_chat(usr, "ERROR: User already in filtering list.") + else + nttc.filtering |= name_to_add + log_action(usr, "has added [name_to_add] to the NTTC filter list on core with ID [network_id]", TRUE) + to_chat(usr, "Successfully added [name_to_add] to the NTTC filtering list.") + + + if(href_list["remove_filter"]) + var/name_to_remove = href_list["remove_filter"] + if(!(name_to_remove in nttc.filtering)) + to_chat(usr, "ERROR: Name does not exist in filter list. Please file an issue report.") + else + var/confirm = alert(usr, "Are you sure you want to remove [name_to_remove] from the filtering list?", "Confirm Removal", "Yes", "No") + if(confirm == "Yes") + nttc.filtering -= name_to_remove + log_action(usr, "has removed [name_to_remove] from the NTTC filter list on core with ID [network_id]", TRUE) + to_chat(usr, "Successfully removed [name_to_remove] from the NTTC filtering list.") + // Hack to speed update the nanoUI SSnanoui.update_uis(src) #undef UI_TAB_CONFIG #undef UI_TAB_LINKS +#undef UI_TAB_FILTER diff --git a/code/game/machinery/tcomms/nttc.dm b/code/game/machinery/tcomms/nttc.dm index 6ee158c6cc0..14e932dcf7f 100644 --- a/code/game/machinery/tcomms/nttc.dm +++ b/code/game/machinery/tcomms/nttc.dm @@ -153,6 +153,10 @@ var/list/job_card_styles = list( JOB_STYLE_1, JOB_STYLE_2, JOB_STYLE_3, JOB_STYLE_4 ) + + // List of people who will get blocked out of comms + var/list/filtering = list() + // Used to determine what languages are allowable for conversion. Generated during runtime. var/list/valid_languages = list("--DISABLE--") @@ -220,6 +224,9 @@ // Primary signal modification. This is where all of the variables behavior are actually implemented. /datum/nttc_configuration/proc/modify_message(datum/tcomms_message/tcm) + // Check if they should be blacklisted right off the bat. We can save CPU if the message wont even be processed + if(tcm.sender_name in filtering) + tcm.pass = FALSE // All job and coloring shit if(toggle_job_color || toggle_name_color) var/job = tcm.sender_job diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 1487256c712..7aa5661febe 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -190,7 +190,6 @@ var/obj/item/vending_refill/R = locate() in component_parts if(!R) CRASH("Constructible vending machine did not have a refill canister") - return R.products = unbuild_inventory(product_records) R.contraband = unbuild_inventory(hidden_records) diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index 90256fe5d2a..50fdfef3cb3 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -38,9 +38,7 @@ ) /obj/machinery/mecha_part_fabricator/New() - var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, - list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_TITANIUM, MAT_BLUESPACE), 0, - FALSE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert)) + var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_TITANIUM, MAT_BLUESPACE), 0, FALSE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert)) materials.precise_insertion = TRUE ..() component_parts = list() @@ -65,7 +63,7 @@ RefreshParts() /obj/machinery/mecha_part_fabricator/Destroy() - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.retrieve_all() return ..() @@ -75,7 +73,7 @@ //maximum stocking amount (default 300000, 600000 at T4) for(var/obj/item/stock_parts/matter_bin/M in component_parts) T += M.rating - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.max_amount = (200000 + (T*50000)) //resources adjustment coefficient (1 -> 0.85 -> 0.7 -> 0.55) @@ -118,7 +116,7 @@ /obj/machinery/mecha_part_fabricator/proc/output_available_resources() var/output - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) for(var/mat_id in materials.materials) var/datum/material/M = materials.materials[mat_id] output += "[M.name]: [M.amount] cm³" @@ -139,7 +137,7 @@ /obj/machinery/mecha_part_fabricator/proc/check_resources(datum/design/D) if(D.reagents_list.len) // No reagents storage - no reagent designs. return FALSE - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) if(materials.has_materials(get_resources_w_coeff(D))) return TRUE return FALSE @@ -149,7 +147,7 @@ desc = "It's building \a [initial(D.name)]." var/list/res_coef = get_resources_w_coeff(D) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.use_amount(res_coef) overlays += "fab-active" use_power = ACTIVE_POWER_USE @@ -392,7 +390,7 @@ var/index = afilter.getNum("index") var/new_index = index + afilter.getNum("queue_move") if(isnum(index) && isnum(new_index)) - if(IsInRange(new_index,1,queue.len)) + if(ISINRANGE(new_index,1,queue.len)) queue.Swap(index,new_index) return update_queue_on_page() if(href_list["clear_queue"]) @@ -414,7 +412,7 @@ break if(href_list["remove_mat"] && href_list["material"]) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.retrieve_sheets(text2num(href_list["remove_mat"]), href_list["material"]) updateUsrDialog() diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 610436406d8..4c912cf8e55 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -609,6 +609,8 @@ occupant = null icon_state = initial(icon_state)+"-open" setDir(dir_in) + if(A in trackers) + trackers -= A /obj/mecha/Destroy() if(occupant) @@ -639,7 +641,7 @@ cabin_air = null QDEL_NULL(spark_system) QDEL_NULL(smoke_system) - + QDEL_LIST(trackers) GLOB.mechas_list -= src //global mech list return ..() @@ -1454,7 +1456,7 @@ ..() -/obj/mecha/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y) +/obj/mecha/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect) if(!no_effect) if(selected) used_item = selected diff --git a/code/game/mecha/mecha_control_console.dm b/code/game/mecha/mecha_control_console.dm index 9a3dffb0c3b..f72770a8ea3 100644 --- a/code/game/mecha/mecha_control_console.dm +++ b/code/game/mecha/mecha_control_console.dm @@ -28,7 +28,12 @@ data["screen"] = screen if(screen == 0) var/list/mechas[0] - for(var/obj/item/mecha_parts/mecha_tracking/TR in world) + var/list/trackerlist = list() + for(var/stompy in GLOB.mechas_list) + var/obj/mecha/MC = stompy + trackerlist += MC.trackers + for(var/thing in trackerlist) + var/obj/item/mecha_parts/mecha_tracking/TR = thing var/answer = TR.get_mecha_info() if(answer) mechas[++mechas.len] = answer diff --git a/code/game/mecha/working/ripley.dm b/code/game/mecha/working/ripley.dm index 494fc70d36b..7569d8b5263 100644 --- a/code/game/mecha/working/ripley.dm +++ b/code/game/mecha/working/ripley.dm @@ -124,8 +124,7 @@ //Attach hydraulic clamp var/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/HC = new HC.attach(src) - for(var/obj/item/mecha_parts/mecha_tracking/B in trackers)//Deletes the beacon so it can't be found easily - qdel(B) + QDEL_LIST(trackers) //Deletes the beacon so it can't be found easily var/obj/item/mecha_parts/mecha_equipment/mining_scanner/scanner = new scanner.attach(src) diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm index d97663759af..7af5d7a998f 100644 --- a/code/game/objects/effects/spiders.dm +++ b/code/game/objects/effects/spiders.dm @@ -98,6 +98,7 @@ pixel_x = rand(6,-6) pixel_y = rand(6,-6) START_PROCESSING(SSobj, src) + AddComponent(/datum/component/swarming) /obj/structure/spider/spiderling/Destroy() STOP_PROCESSING(SSobj, src) diff --git a/code/game/objects/effects/step_triggers.dm b/code/game/objects/effects/step_triggers.dm index 0a47e57112e..bde6cb538df 100644 --- a/code/game/objects/effects/step_triggers.dm +++ b/code/game/objects/effects/step_triggers.dm @@ -51,7 +51,7 @@ var/list/affecting = list() /obj/effect/step_trigger/thrower/Trigger(atom/A) - if(!A || !ismovableatom(A)) + if(!A || !ismovable(A)) return var/atom/movable/AM = A var/curtiles = 0 diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm index 54ddb01b653..1b31891e537 100644 --- a/code/game/objects/explosion.dm +++ b/code/game/objects/explosion.dm @@ -88,7 +88,7 @@ var/turf/T = A if(!T) continue - var/dist = hypotenuse(T.x, T.y, x0, y0) + var/dist = HYPOTENUSE(T.x, T.y, x0, y0) if(config.reactionary_explosions) var/turf/Trajectory = T @@ -209,7 +209,7 @@ var/list/wipe_colours = list() for(var/turf/T in spiral_range_turfs(max_range, epicenter)) wipe_colours += T - var/dist = hypotenuse(T.x, T.y, x0, y0) + var/dist = HYPOTENUSE(T.x, T.y, x0, y0) if(newmode == "Yes") var/turf/TT = T diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index ab6ebe6a0fe..c571330b7e5 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -19,6 +19,7 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect can_be_hit = FALSE suicidal_hands = TRUE + var/list/attack_verb //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]" var/hitsound = null var/usesound = null var/throwhitsound diff --git a/code/game/objects/items/devices/lightreplacer.dm b/code/game/objects/items/devices/lightreplacer.dm index d9c6d60cf54..7a6b41966a8 100644 --- a/code/game/objects/items/devices/lightreplacer.dm +++ b/code/game/objects/items/devices/lightreplacer.dm @@ -167,7 +167,7 @@ // Negative numbers will subtract /obj/item/lightreplacer/proc/AddUses(amount = 1) - uses = Clamp(uses + amount, 0, max_uses) + uses = clamp(uses + amount, 0, max_uses) /obj/item/lightreplacer/proc/AddShards(amount = 1, user) bulb_shards += amount diff --git a/code/game/objects/items/devices/pizza_bomb.dm b/code/game/objects/items/devices/pizza_bomb.dm index c12331b2be2..dd824332ad3 100644 --- a/code/game/objects/items/devices/pizza_bomb.dm +++ b/code/game/objects/items/devices/pizza_bomb.dm @@ -27,7 +27,7 @@ desc = "A box suited for pizzas." icon_state = "pizzabox1" return - timer = Clamp(timer, 10, 100) + timer = clamp(timer, 10, 100) icon_state = "pizzabox1" to_chat(user, "You set the timer to [timer / 10] before activating the payload and closing \the [src].") message_admins("[key_name_admin(usr)] has set a timer on a pizza bomb to [timer/10] seconds at (JMP).") diff --git a/code/game/objects/items/devices/radio/electropack.dm b/code/game/objects/items/devices/radio/electropack.dm index 083720f0e22..284ce8d5598 100644 --- a/code/game/objects/items/devices/radio/electropack.dm +++ b/code/game/objects/items/devices/radio/electropack.dm @@ -65,7 +65,7 @@ else if(href_list["code"]) code += text2num(href_list["code"]) code = round(code) - code = Clamp(code, 1, 100) + code = clamp(code, 1, 100) else if(href_list["power"]) on = !on diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm index 13c97f26730..59d2c2a99bd 100644 --- a/code/game/objects/items/devices/radio/intercom.dm +++ b/code/game/objects/items/devices/radio/intercom.dm @@ -46,16 +46,15 @@ name = "station intercom (Security)" frequency = SEC_I_FREQ -/obj/item/radio/intercom/New(turf/loc, ndir, building = 3) - ..() +/obj/item/radio/intercom/New(turf/loc, direction, building = 3) + . = ..() buildstage = building if(buildstage) START_PROCESSING(SSobj, src) else - if(ndir) - pixel_x = (ndir & EAST|WEST) ? (ndir == EAST ? 28 : -28) : 0 - pixel_y = (ndir & NORTH|SOUTH) ? (ndir == NORTH ? 28 : -28) : 0 - dir=ndir + if(direction) + setDir(direction) + set_pixel_offsets_from_dir(28, -28, 28, -28) b_stat=1 on = 0 GLOB.global_intercoms.Add(src) @@ -204,7 +203,7 @@ STOP_PROCESSING(SSobj, src) /obj/item/radio/intercom/welder_act(mob/user, obj/item/I) - if(!buildstage) + if(buildstage != 0) return . = TRUE if(!I.tool_use_check(user, 3)) diff --git a/code/game/objects/items/devices/uplinks.dm b/code/game/objects/items/devices/uplinks.dm index c5c8f67e34d..77e9eacc6a1 100644 --- a/code/game/objects/items/devices/uplinks.dm +++ b/code/game/objects/items/devices/uplinks.dm @@ -131,7 +131,6 @@ GLOBAL_LIST_EMPTY(world_uplinks) else var/datum/uplink_item/UI = ItemsReference[href_list["buy_item"]] return buy(UI, UI ? UI.reference : "") - return 0 /obj/item/uplink/proc/buy(var/datum/uplink_item/UI, var/reference) if(!UI) diff --git a/code/game/objects/items/mixing_bowl.dm b/code/game/objects/items/mixing_bowl.dm index da851437fd5..1e1a39d49d0 100644 --- a/code/game/objects/items/mixing_bowl.dm +++ b/code/game/objects/items/mixing_bowl.dm @@ -118,7 +118,7 @@ /obj/item/mixing_bowl/Topic(href, href_list) if(..()) return - if("dispose") + if(href_list["dispose"]) dispose() return diff --git a/code/game/objects/items/mountable_frames/fire_alarm.dm b/code/game/objects/items/mountable_frames/fire_alarm.dm index 83f435a277c..22c526664aa 100644 --- a/code/game/objects/items/mountable_frames/fire_alarm.dm +++ b/code/game/objects/items/mountable_frames/fire_alarm.dm @@ -6,5 +6,5 @@ mount_reqs = list("simfloor", "nospace") /obj/item/mounted/frame/firealarm/do_build(turf/on_wall, mob/user) - new /obj/machinery/firealarm(get_turf(src), get_dir(on_wall, user), 1) + new /obj/machinery/firealarm(get_turf(src), get_dir(user, on_wall), 1) qdel(src) diff --git a/code/game/objects/items/shooting_range.dm b/code/game/objects/items/shooting_range.dm index 8b85d8821d9..9b24b1efce6 100644 --- a/code/game/objects/items/shooting_range.dm +++ b/code/game/objects/items/shooting_range.dm @@ -4,24 +4,23 @@ desc = "A shooting target." icon = 'icons/obj/objects.dmi' icon_state = "target_h" - density = 0 + density = FALSE var/hp = 1800 - var/icon/virtualIcon - var/list/bulletholes = list() /obj/item/target/Destroy() + cut_overlays() // if a target is deleted and associated with a stake, force stake to forget - for(var/obj/structure/target_stake/T in view(3,src)) + for(var/obj/structure/target_stake/T in view(3, src)) if(T.pinned_target == src) T.pinned_target = null - T.density = 1 + T.density = TRUE break return ..() // delete target /obj/item/target/Move() ..() // After target moves, check for nearby stakes. If associated, move to target - for(var/obj/structure/target_stake/M in view(3,src)) + for(var/obj/structure/target_stake/M in view(3, src)) if(M.density == 0 && M.pinned_target == src) M.loc = loc @@ -33,12 +32,12 @@ /obj/item/target/welder_act(mob/user, obj/item/I) . = TRUE - if(!use_tool(src, user, 0,, volume = I.tool_volume)) + if(!use_tool(src, user, 0, volume = I.tool_volume)) return overlays.Cut() - to_chat(usr, "You slice off [src]'s uneven chunks of aluminum and scorch marks.") + to_chat(user, "You slice off [src]'s uneven chunks of aluminium and scorch marks.") -/obj/item/target/attack_hand(mob/user as mob) +/obj/item/target/attack_hand(mob/user) // taking pinned targets off! var/obj/structure/target_stake/stake for(var/obj/structure/target_stake/T in view(3,src)) @@ -48,8 +47,8 @@ if(stake) if(stake.pinned_target) - stake.density = 1 - density = 0 + stake.density = TRUE + density = FALSE layer = OBJ_LAYER loc = user.loc @@ -77,101 +76,37 @@ desc = "A shooting target that looks like a xenomorphic alien." hp = 2350 // alium onest too kinda -/obj/item/target/bullet_act(var/obj/item/projectile/Proj) - var/p_x = Proj.p_x + pick(0,0,0,0,0,-1,1) // really ugly way of coding "sometimes offset Proj.p_x!" - var/p_y = Proj.p_y + pick(0,0,0,0,0,-1,1) - var/decaltype = 1 // 1 - scorch, 2 - bullet +#define DECALTYPE_SCORCH 1 +#define DECALTYPE_BULLET 2 - if(istype(/obj/item/projectile/bullet, Proj)) - decaltype = 2 +/obj/item/target/bullet_act(obj/item/projectile/P) + var/p_x = P.p_x + pick(0,0,0,0,0,-1,1) // really ugly way of coding "sometimes offset P.p_x!" + var/p_y = P.p_y + pick(0,0,0,0,0,-1,1) + var/decaltype = DECALTYPE_SCORCH + if(istype(P, /obj/item/projectile/bullet)) + decaltype = DECALTYPE_BULLET - - virtualIcon = new(icon, icon_state) - - if( virtualIcon.GetPixel(p_x, p_y) ) // if the located pixel isn't blank (null) - - hp -= Proj.damage + var/icon/C = icon(icon, icon_state) + if(LAZYLEN(overlays) <= 35 && C.GetPixel(p_x, p_y)) // if the located pixel isn't blank (null) + hp -= P.damage if(hp <= 0) - visible_message("[src] breaks into tiny pieces and collapses!") + visible_message("[src] breaks into tiny pieces and collapses!") qdel(src) - - // Create a temporary object to represent the damage - var/obj/bmark = new - bmark.pixel_x = p_x - bmark.pixel_y = p_y - bmark.icon = 'icons/effects/effects.dmi' - bmark.layer = 3.5 - bmark.icon_state = "scorch" - - if(decaltype == 1) - // Energy weapons are hot. they scorch! - - // offset correction - bmark.pixel_x-- - bmark.pixel_y-- - - if(Proj.damage >= 20 || istype(Proj, /obj/item/projectile/beam/practice)) - bmark.icon_state = "scorch" - bmark.dir = pick(NORTH,SOUTH,EAST,WEST) // random scorch design - - + return + var/image/bullet_hole = image('icons/effects/effects.dmi', "scorch", OBJ_LAYER + 0.5) + bullet_hole.pixel_x = p_x - 1 //offset correction + bullet_hole.pixel_y = p_y - 1 + if(decaltype == DECALTYPE_SCORCH) + if(P.damage >= 20 || istype(P, /obj/item/projectile/beam/practice)) + bullet_hole.setDir(pick(NORTH,SOUTH,EAST,WEST))// random scorch design. light_scorch does not have different directions else - bmark.icon_state = "light_scorch" + bullet_hole.icon_state = "light_scorch" else - - // Bullets are hard. They make dents! - bmark.icon_state = "dent" - - if(Proj.damage >= 10 && bulletholes.len <= 35) // maximum of 35 bullet holes - if(decaltype == 2) // bullet - if(prob(Proj.damage+30)) // bullets make holes more commonly! - new/datum/bullethole(src, bmark.pixel_x, bmark.pixel_y) // create new bullet hole - else // Lasers! - if(prob(Proj.damage-10)) // lasers make holes less commonly - new/datum/bullethole(src, bmark.pixel_x, bmark.pixel_y) // create new bullet hole - - // draw bullet holes - for(var/datum/bullethole/B in bulletholes) - - virtualIcon.DrawBox(null, B.b1x1, B.b1y, B.b1x2, B.b1y) // horizontal line, left to right - virtualIcon.DrawBox(null, B.b2x, B.b2y1, B.b2x, B.b2y2) // vertical line, top to bottom - - overlays += bmark // add the decal - - icon = virtualIcon // apply bulletholes over decals - + bullet_hole.icon_state = "dent" + add_overlay(bullet_hole) return return -1 // the bullet/projectile goes through the target! Ie, you missed - -// Small memory holder entity for transparent bullet holes -/datum/bullethole - // First box - var/b1x1 = 0 - var/b1x2 = 0 - var/b1y = 0 - - // Second box - var/b2x = 0 - var/b2y1 = 0 - var/b2y2 = 0 - -/datum/bullethole/New(obj/item/target/Target, pixel_x = 0, pixel_y = 0) - if(!Target) return - - // Randomize the first box - b1x1 = pixel_x - pick(1,1,1,1,2,2,3,3,4) - b1x2 = pixel_x + pick(1,1,1,1,2,2,3,3,4) - b1y = pixel_y - if(prob(35)) - b1y += rand(-4,4) - - // Randomize the second box - b2x = pixel_x - if(prob(35)) - b2x += rand(-4,4) - b2y1 = pixel_y + pick(1,1,1,1,2,2,3,3,4) - b2y2 = pixel_y - pick(1,1,1,1,2,2,3,3,4) - - Target.bulletholes.Add(src) +#undef DECALTYPE_SCORCH +#undef DECALTYPE_BULLET diff --git a/code/game/objects/items/stacks/sheets/leather.dm b/code/game/objects/items/stacks/sheets/leather.dm index 5fc457dae62..6bdfdd49234 100644 --- a/code/game/objects/items/stacks/sheets/leather.dm +++ b/code/game/objects/items/stacks/sheets/leather.dm @@ -169,9 +169,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \ return if(is_type_in_typecache(target, goliath_platable_armor_typecache)) var/obj/item/clothing/C = target - var/list/current_armor = C.armor - if(current_armor["melee"] < 60) - current_armor["melee"] = min(current_armor["melee"] + 10, 60) + var/datum/armor/current_armor = C.armor + if(current_armor.getRating("melee") < 60) + C.armor = current_armor.setRating(melee_value = min(current_armor.getRating("melee") + 10, 60)) to_chat(user, "You strengthen [target], improving its resistance against melee attacks.") use(1) else @@ -180,9 +180,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \ var/obj/mecha/working/ripley/D = target if(D.hides < 3) D.hides++ - D.armor["melee"] = min(D.armor["melee"] + 10, 70) - D.armor["bullet"] = min(D.armor["bullet"] + 5, 50) - D.armor["laser"] = min(D.armor["laser"] + 5, 50) + D.armor = D.armor.setRating(melee_value = min(D.armor.getRating("melee") + 10, 70)) + D.armor = D.armor.setRating(bullet_value = min(D.armor.getRating("bullet") + 5, 50)) + D.armor = D.armor.setRating(laser_value = min(D.armor.getRating("laser") + 5, 50)) to_chat(user, "You strengthen [target], improving its resistance against melee attacks.") D.update_icon() if(D.hides == 3) diff --git a/code/game/objects/items/tools/tool_behaviour.dm b/code/game/objects/items/tools/tool_behaviour.dm index 986e3a981b2..136bea77e6a 100644 --- a/code/game/objects/items/tools/tool_behaviour.dm +++ b/code/game/objects/items/tools/tool_behaviour.dm @@ -4,7 +4,7 @@ // No delay means there is no start message, and no reason to call tool_start_check before use_tool. // Run the start check here so we wouldn't have to call it manually. target.add_fingerprint(user) - if(!tool_start_check(user, amount) && !delay) + if(!tool_start_check(target, user, amount) && !delay) return delay *= toolspeed @@ -39,7 +39,7 @@ // Called before use_tool if there is a delay, or by use_tool if there isn't. // Only ever used by welding tools and stacks, so it's not added on any other use_tool checks. -/obj/item/proc/tool_start_check(mob/living/user, amount=0) +/obj/item/proc/tool_start_check(atom/target, mob/living/user, amount=0) return tool_use_check(user, amount) // A check called by tool_start_check once, and by use_tool on every tick of delay. diff --git a/code/game/objects/items/tools/welder.dm b/code/game/objects/items/tools/welder.dm index 49f5bb4073b..4ac934462a0 100644 --- a/code/game/objects/items/tools/welder.dm +++ b/code/game/objects/items/tools/welder.dm @@ -108,9 +108,9 @@ return FALSE // When welding is about to start, run a normal tool_use_check, then flash a mob if it succeeds. -/obj/item/weldingtool/tool_start_check(mob/living/user, amount=0) +/obj/item/weldingtool/tool_start_check(atom/target, mob/living/user, amount=0) . = tool_use_check(user, amount) - if(. && user) + if(. && user && !ismob(target)) // Don't flash the user if they're repairing robo limbs or repairing a borg etc. Only flash them if the target is an object user.flash_eyes(light_intensity) /obj/item/weldingtool/use(amount) @@ -167,7 +167,7 @@ /obj/item/weldingtool/update_icon() if(low_fuel_changes_icon) var/ratio = GET_FUEL / maximum_fuel - ratio = Ceiling(ratio*4) * 25 + ratio = CEILING(ratio*4, 1) * 25 if(ratio == 100) icon_state = initial(icon_state) else diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 85d664d4e08..40d659ccf6b 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -1023,6 +1023,18 @@ obj/item/toy/cards/deck/syndicate/black name = "orange fox plushie" icon_state = "orangefox" +/obj/item/toy/plushie/orange_fox/grump + name = "grumpy fox" + desc = "An ancient plushie that seems particularly grumpy." + +/obj/item/toy/plushie/orange_fox/grump/ComponentInitialize() + . = ..() + var/static/list/grumps = list("Ahh, yes, you're so clever, var editing that.", "Really?", "If you make a runtime with var edits, it's your own damn fault.", + "Don't you dare post issues on the git when you don't even know how this works.", "Was that necessary?", "Ohhh, setting admin edited var must be your favorite pastime!", + "Oh, so you have time to var edit, but you don't have time to ban that greytider?", "Oh boy, is this another one of those 'events'?", "Seriously, just stop.", "You do realize this is incurring proc call overhead.", + "Congrats, you just left a reference with your dirty client and now that thing you edited will never garbage collect properly.", "Is it that time of day, again, for unecessary adminbus?") + AddComponent(/datum/component/edit_complainer, grumps) + /obj/item/toy/plushie/coffee_fox name = "coffee fox plushie" icon_state = "coffeefox" @@ -1086,7 +1098,7 @@ obj/item/toy/cards/deck/syndicate/black spawn(30) cooldown = 0 return ..() - + /obj/item/toy/plushie/ipcplushie name = "IPC plushie" desc = "An adorable IPC plushie, straight from New Canaan. Arguably more durable than the real deal. Toaster functionality included." @@ -1099,7 +1111,7 @@ obj/item/toy/cards/deck/syndicate/black to_chat(user, " You insert bread into the toaster. ") playsound(loc, 'sound/machines/ding.ogg', 50, 1) qdel(B) - else + else return ..() //New generation TG plushies @@ -1132,15 +1144,15 @@ obj/item/toy/cards/deck/syndicate/black * Foam Armblade */ - /obj/item/toy/foamblade - name = "foam armblade" - desc = "it says \"Sternside Changs #1 fan\" on it. " - icon = 'icons/obj/toy.dmi' - icon_state = "foamblade" - item_state = "arm_blade" - attack_verb = list("pricked", "absorbed", "gored") - w_class = WEIGHT_CLASS_SMALL - resistance_flags = FLAMMABLE +/obj/item/toy/foamblade + name = "foam armblade" + desc = "it says \"Sternside Changs #1 fan\" on it. " + icon = 'icons/obj/toy.dmi' + icon_state = "foamblade" + item_state = "arm_blade" + attack_verb = list("pricked", "absorbed", "gored") + w_class = WEIGHT_CLASS_SMALL + resistance_flags = FLAMMABLE /* * Toy/fake flash @@ -1235,7 +1247,6 @@ obj/item/toy/cards/deck/syndicate/black spawn(20) cooldown = FALSE return - ..() /obj/item/toy/owl name = "owl action figure" diff --git a/code/game/objects/items/weapons/chrono_eraser.dm b/code/game/objects/items/weapons/chrono_eraser.dm index bf46343b963..1dc0b22abdf 100644 --- a/code/game/objects/items/weapons/chrono_eraser.dm +++ b/code/game/objects/items/weapons/chrono_eraser.dm @@ -188,7 +188,7 @@ /obj/structure/chrono_field/update_icon() var/ttk_frame = 1 - (tickstokill / initial(tickstokill)) - ttk_frame = Clamp(Ceiling(ttk_frame * CHRONO_FRAME_COUNT), 1, CHRONO_FRAME_COUNT) + ttk_frame = clamp(CEILING(ttk_frame * CHRONO_FRAME_COUNT, 1), 1, CHRONO_FRAME_COUNT) if(ttk_frame != RPpos) RPpos = ttk_frame mob_underlay.icon_state = "frame[RPpos]" diff --git a/code/game/objects/items/weapons/defib.dm b/code/game/objects/items/weapons/defib.dm index 581c4395650..ee98d309876 100644 --- a/code/game/objects/items/weapons/defib.dm +++ b/code/game/objects/items/weapons/defib.dm @@ -72,7 +72,7 @@ if(powered) //so it doesn't show charge if it's unpowered if(cell) var/ratio = cell.charge / cell.maxcharge - ratio = Ceiling(ratio*4) * 25 + ratio = CEILING(ratio*4, 1) * 25 overlays += "[icon_state]-charge[ratio]" /obj/item/defibrillator/CheckParts(list/parts_list) diff --git a/code/game/objects/items/weapons/dice.dm b/code/game/objects/items/weapons/dice.dm index bc6a98a9b1f..629942860be 100644 --- a/code/game/objects/items/weapons/dice.dm +++ b/code/game/objects/items/weapons/dice.dm @@ -138,7 +138,7 @@ /obj/item/dice/proc/diceroll(mob/user) result = roll(sides) if(rigged != DICE_NOT_RIGGED && result != rigged_value) - if(rigged == DICE_BASICALLY_RIGGED && prob(Clamp(1/(sides - 1) * 100, 25, 80))) + if(rigged == DICE_BASICALLY_RIGGED && prob(clamp(1/(sides - 1) * 100, 25, 80))) result = rigged_value else if(rigged == DICE_TOTALLY_RIGGED) result = rigged_value diff --git a/code/game/objects/items/weapons/explosives.dm b/code/game/objects/items/weapons/explosives.dm index 5c69a59aba9..9584130c0c6 100644 --- a/code/game/objects/items/weapons/explosives.dm +++ b/code/game/objects/items/weapons/explosives.dm @@ -62,7 +62,7 @@ return var/newtime = input(usr, "Please set the timer.", "Timer", det_time) as num if(user.is_in_active_hand(src)) - newtime = Clamp(newtime, 10, 60000) + newtime = clamp(newtime, 10, 60000) det_time = newtime to_chat(user, "Timer set for [det_time] seconds.") diff --git a/code/game/objects/items/weapons/storage/bags.dm b/code/game/objects/items/weapons/storage/bags.dm index 66288713775..4a449069d4c 100644 --- a/code/game/objects/items/weapons/storage/bags.dm +++ b/code/game/objects/items/weapons/storage/bags.dm @@ -33,9 +33,11 @@ icon_state = "trashbag" item_state = "trashbag" - w_class = WEIGHT_CLASS_TINY + w_class = WEIGHT_CLASS_BULKY max_w_class = WEIGHT_CLASS_SMALL + slot_flags = null storage_slots = 30 + max_combined_w_class = 30 can_hold = list() // any cant_hold = list(/obj/item/disk/nuclear) @@ -45,18 +47,15 @@ return TOXLOSS /obj/item/storage/bag/trash/update_icon() - if(contents.len == 0) - w_class = WEIGHT_CLASS_TINY - icon_state = "[initial(icon_state)]" - else if(contents.len < 12) - w_class = WEIGHT_CLASS_BULKY - icon_state = "[initial(icon_state)]1" - else if(contents.len < 21) - w_class = WEIGHT_CLASS_BULKY - icon_state = "[initial(icon_state)]2" - else - w_class = WEIGHT_CLASS_BULKY - icon_state = "[initial(icon_state)]3" + switch(contents.len) + if(20 to INFINITY) + icon_state = "[initial(icon_state)]3" + if(11 to 20) + icon_state = "[initial(icon_state)]2" + if(1 to 11) + icon_state = "[initial(icon_state)]1" + else + icon_state = "[initial(icon_state)]" /obj/item/storage/bag/trash/cyborg diff --git a/code/game/objects/items/weapons/tanks/tank_types.dm b/code/game/objects/items/weapons/tanks/tank_types.dm index 11355b34170..a82d6c0c223 100644 --- a/code/game/objects/items/weapons/tanks/tank_types.dm +++ b/code/game/objects/items/weapons/tanks/tank_types.dm @@ -53,13 +53,8 @@ obj/item/tank/oxygen/empty/New() /obj/item/tank/anesthetic/New() ..() - - air_contents.oxygen = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD - - var/datum/gas/sleeping_agent/trace_gas = new() - trace_gas.moles = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD - - air_contents.trace_gases += trace_gas + air_contents.oxygen = (3 * ONE_ATMOSPHERE) * 70 / (R_IDEAL_GAS_EQUATION * T20C) * O2STANDARD + air_contents.sleeping_agent = (3 * ONE_ATMOSPHERE) * 70 / (R_IDEAL_GAS_EQUATION * T20C) * N2STANDARD /* * Air diff --git a/code/game/objects/items/weapons/teleportation.dm b/code/game/objects/items/weapons/teleportation.dm index 4ac9651ea65..33aeddeaab0 100644 --- a/code/game/objects/items/weapons/teleportation.dm +++ b/code/game/objects/items/weapons/teleportation.dm @@ -115,7 +115,7 @@ Frequency: to_chat(user, "\The [src] is malfunctioning.") return var/list/L = list( ) - for(var/obj/machinery/computer/teleporter/com in world) + for(var/obj/machinery/computer/teleporter/com in GLOB.machines) if(com.target) if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged) L["[com.id] (Active)"] = com.target diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm deleted file mode 100644 index 012fcf79b10..00000000000 --- a/code/game/objects/items/weapons/tools.dm +++ /dev/null @@ -1,785 +0,0 @@ -#define HEALPERWELD 15 - -/* Tools! - * Note: Multitools are in devices - * - * Contains: - * Wrench - * Screwdriver - * Wirecutters - * Welding Tool - * Crowbar - * Revolver Conversion Kit - */ - -//Wrench -/obj/item/wrench - name = "wrench" - desc = "A wrench with common uses. Can be found in your hand." - icon = 'icons/obj/tools.dmi' - icon_state = "wrench" - flags = CONDUCT - slot_flags = SLOT_BELT - force = 5 - throwforce = 7 - usesound = 'sound/items/ratchet.ogg' - w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=150) - origin_tech = "materials=1;engineering=1" - attack_verb = list("bashed", "battered", "bludgeoned", "whacked") - toolspeed = 1 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30) - -/obj/item/wrench/suicide_act(mob/user) - user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) - return BRUTELOSS - -/obj/item/wrench/cyborg - name = "automatic wrench" - desc = "An advanced robotic wrench. Can be found in construction cyborgs." - toolspeed = 0.5 - -/obj/item/wrench/brass - name = "brass wrench" - desc = "A brass wrench. It's faintly warm to the touch." - icon_state = "wrench_brass" - toolspeed = 0.5 - resistance_flags = FIRE_PROOF | ACID_PROOF - -/obj/item/wrench/abductor - name = "alien wrench" - desc = "A polarized wrench. It causes anything placed between the jaws to turn." - icon = 'icons/obj/abductor.dmi' - icon_state = "wrench" - usesound = 'sound/effects/empulse.ogg' - toolspeed = 0.1 - origin_tech = "materials=5;engineering=5;abductor=3" - -/obj/item/wrench/power - name = "hand drill" - desc = "A simple powered drill with a bolt bit." - icon_state = "drill_bolt" - item_state = "drill" - usesound = 'sound/items/drill_use.ogg' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get - force = 8 //might or might not be too high, subject to change - throwforce = 8 - attack_verb = list("drilled", "screwed", "jabbed") - toolspeed = 0.25 - -/obj/item/wrench/power/attack_self(mob/user) - playsound(get_turf(user),'sound/items/change_drill.ogg', 50, 1) - var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power - to_chat(user, "You attach the screwdriver bit to [src].") - qdel(src) - user.put_in_active_hand(s_drill) - -/obj/item/wrench/power/suicide_act(mob/user) - user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!") - return BRUTELOSS - -/obj/item/wrench/medical - name = "medical wrench" - desc = "A medical wrench with common (medical?) uses. Can be found in your hand." - icon_state = "wrench_medical" - force = 2 //MEDICAL - throwforce = 4 - origin_tech = "materials=1;engineering=1;biotech=3" - attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked") - -/obj/item/wrench/medical/suicide_act(mob/user) - user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!") - // TODO Make them glow with the power of the M E D I C A L W R E N C H - // during their ascension - - // Stun stops them from wandering off - user.Stun(5) - playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1) - - // Let the sound effect finish playing - sleep(20) - - if(!user) - return - - for(var/obj/item/W in user) - user.unEquip(W) - - var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc) - W.add_fingerprint(user) - W.desc += " For some reason, it reminds you of [user.name]." - - if(!user) - return - - user.dust() - return OBLITERATION - -//Screwdriver -/obj/item/screwdriver - name = "screwdriver" - desc = "You can be totally screwy with this." - icon = 'icons/obj/tools.dmi' - icon_state = "screwdriver_map" - flags = CONDUCT - slot_flags = SLOT_BELT - force = 5 - w_class = WEIGHT_CLASS_TINY - throwforce = 5 - throw_speed = 3 - throw_range = 5 - materials = list(MAT_METAL=75) - attack_verb = list("stabbed") - hitsound = 'sound/weapons/bladeslice.ogg' - usesound = 'sound/items/screwdriver.ogg' - toolspeed = 1 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30) - var/random_color = TRUE //if the screwdriver uses random coloring - -/obj/item/screwdriver/nuke - name = "screwdriver" - desc = "A screwdriver with an ultra thin tip." - icon_state = "screwdriver_nuke" - toolspeed = 0.5 - -/obj/item/screwdriver/suicide_act(mob/user) - user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!") - return BRUTELOSS - -/obj/item/screwdriver/New(loc, var/param_color = null) - ..() - if(random_color) - if(!param_color) - param_color = pick("red","blue","pink","brown","green","cyan","yellow") - icon_state = "screwdriver_[param_color]" - - if (prob(75)) - src.pixel_y = rand(0, 16) - -/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user) - if(!istype(M) || user.a_intent == INTENT_HELP) - return ..() - if(user.zone_selected != "eyes" && user.zone_selected != "head") - return ..() - if(HAS_TRAIT(user, TRAIT_PACIFISM)) - to_chat(user, "You don't want to harm [M]!") - return - if((CLUMSY in user.mutations) && prob(50)) - M = user - return eyestab(M,user) - -/obj/item/screwdriver/brass - name = "brass screwdriver" - desc = "A screwdriver made of brass. The handle feels freezing cold." - icon_state = "screwdriver_brass" - toolspeed = 0.5 - random_color = FALSE - resistance_flags = FIRE_PROOF | ACID_PROOF - -/obj/item/screwdriver/abductor - name = "alien screwdriver" - desc = "An ultrasonic screwdriver." - icon = 'icons/obj/abductor.dmi' - icon_state = "screwdriver" - usesound = 'sound/items/pshoom.ogg' - toolspeed = 0.1 - random_color = FALSE - -/obj/item/screwdriver/power - name = "hand drill" - desc = "A simple hand drill with a screwdriver bit attached." - icon_state = "drill_screw" - item_state = "drill" - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get - force = 8 //might or might not be too high, subject to change - throwforce = 8 - throw_speed = 2 - throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far - attack_verb = list("drilled", "screwed", "jabbed","whacked") - hitsound = 'sound/items/drill_hit.ogg' - usesound = 'sound/items/drill_use.ogg' - toolspeed = 0.25 - random_color = FALSE - -/obj/item/screwdriver/power/suicide_act(mob/user) - user.visible_message("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!") - return BRUTELOSS - -/obj/item/screwdriver/power/attack_self(mob/user) - playsound(get_turf(user), 'sound/items/change_drill.ogg', 50, 1) - var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power - to_chat(user, "You attach the bolt driver bit to [src].") - qdel(src) - user.put_in_active_hand(b_drill) - -/obj/item/screwdriver/cyborg - name = "powered screwdriver" - desc = "An electrical screwdriver, designed to be both precise and quick." - usesound = 'sound/items/drill_use.ogg' - toolspeed = 0.5 - -//Wirecutters -/obj/item/wirecutters - name = "wirecutters" - desc = "This cuts wires." - icon = 'icons/obj/tools.dmi' - icon_state = "cutters" - flags = CONDUCT - slot_flags = SLOT_BELT - force = 6 - throw_speed = 3 - throw_range = 7 - w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=80) - origin_tech = "materials=1;engineering=1" - attack_verb = list("pinched", "nipped") - hitsound = 'sound/items/wirecutter.ogg' - usesound = 'sound/items/wirecutter.ogg' - sharp = 1 - toolspeed = 1 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30) - var/random_color = TRUE - -/obj/item/wirecutters/New(loc, param_color = null) - ..() - if(random_color) - if(!param_color) - param_color = pick("yellow", "red") - icon_state = "cutters_[param_color]" - -/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user) - if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable)) - user.visible_message("[user] cuts [C]'s restraints with [src]!") - QDEL_NULL(C.handcuffed) - if(C.buckled && C.buckled.buckle_requires_restraints) - C.buckled.unbuckle_mob(C) - C.update_handcuffed() - return - else - ..() - -/obj/item/wirecutters/suicide_act(mob/user) - user.visible_message("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, usesound, 50, 1, -1) - return BRUTELOSS - -/obj/item/wirecutters/brass - name = "brass wirecutters" - desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch." - icon_state = "cutters_brass" - toolspeed = 0.5 - random_color = FALSE - resistance_flags = FIRE_PROOF | ACID_PROOF - -/obj/item/wirecutters/abductor - name = "alien wirecutters" - desc = "Extremely sharp wirecutters, made out of a silvery-green metal." - icon = 'icons/obj/abductor.dmi' - icon_state = "cutters" - toolspeed = 0.1 - origin_tech = "materials=5;engineering=4;abductor=3" - random_color = FALSE - -/obj/item/wirecutters/cyborg - name = "wirecutters" - desc = "This cuts wires." - toolspeed = 0.5 - -/obj/item/wirecutters/power - name = "jaws of life" - desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a cutting head." - icon_state = "jaws_cutter" - item_state = "jawsoflife" - origin_tech = "materials=2;engineering=2" - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - usesound = 'sound/items/jaws_cut.ogg' - toolspeed = 0.25 - random_color = FALSE - -/obj/item/wirecutters/power/suicide_act(mob/user) - user.visible_message("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!") - playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1) - if(ishuman(user)) - var/mob/living/carbon/human/H = user - var/obj/item/organ/external/head/head = H.bodyparts_by_name["head"] - if(head) - head.droplimb(0, DROPLIMB_BLUNT, FALSE, TRUE) - playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1) - return BRUTELOSS - -/obj/item/wirecutters/power/attack_self(mob/user) - playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) - var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power - to_chat(user, "You attach the pry jaws to [src].") - qdel(src) - user.put_in_active_hand(pryjaws) - -//Welding Tool -/obj/item/weldingtool - name = "welding tool" - desc = "A standard edition welder provided by Nanotrasen." - icon = 'icons/obj/tools.dmi' - icon_state = "welder" - item_state = "welder" - flags = CONDUCT - slot_flags = SLOT_BELT - force = 3 - throwforce = 5 - throw_speed = 3 - throw_range = 5 - hitsound = "swing_hit" - usesound = 'sound/items/welder.ogg' - var/acti_sound = 'sound/items/welderactivate.ogg' - var/deac_sound = 'sound/items/welderdeactivate.ogg' - w_class = WEIGHT_CLASS_SMALL - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30) - resistance_flags = FIRE_PROOF - materials = list(MAT_METAL=70, MAT_GLASS=30) - origin_tech = "engineering=1;plasmatech=1" - toolspeed = 1 - var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) - var/status = 1 //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) - var/max_fuel = 20 //The max amount of fuel the welder can hold - var/change_icons = 1 - var/can_off_process = 0 - var/light_intensity = 2 //how powerful the emitted light is when used. - var/nextrefueltick = 0 - -/obj/item/weldingtool/New() - ..() - create_reagents(max_fuel) - reagents.add_reagent("fuel", max_fuel) - update_icon() - -/obj/item/weldingtool/examine(mob/user) - . = ..() - if(get_dist(user, src) <= 0) - . += "It contains [get_fuel()] unit\s of fuel out of [max_fuel]." - -/obj/item/weldingtool/suicide_act(mob/user) - user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!") - return FIRELOSS - -/obj/item/weldingtool/proc/update_torch() - overlays.Cut() - if(welding) - overlays += "[initial(icon_state)]-on" - item_state = "[initial(item_state)]1" - else - item_state = "[initial(item_state)]" - -/obj/item/weldingtool/update_icon() - if(change_icons) - var/ratio = get_fuel() / max_fuel - ratio = Ceiling(ratio*4) * 25 - if(ratio == 100) - icon_state = initial(icon_state) - else - icon_state = "[initial(icon_state)][ratio]" - update_torch() - ..() - -/obj/item/weldingtool/process() - switch(welding) - if(0) - force = 3 - damtype = "brute" - update_icon() - if(!can_off_process) - STOP_PROCESSING(SSobj, src) - return - //Welders left on now use up fuel, but lets not have them run out quite that fast - if(1) - force = 15 - damtype = "fire" - if(prob(5)) - remove_fuel(1) - update_icon() - - //This is to start fires. process() is only called if the welder is on. - var/turf/location = loc - if(ismob(location)) - var/mob/M = location - if(M.l_hand == src || M.r_hand == src) - location = get_turf(M) - if(isturf(location)) - location.hotspot_expose(700, 5) - -/obj/item/weldingtool/attackby(obj/item/I, mob/user, params) - if(isscrewdriver(I)) - flamethrower_screwdriver(I, user) - else if(istype(I, /obj/item/stack/rods)) - flamethrower_rods(I, user) - else - ..() - -/obj/item/weldingtool/attack(mob/M, mob/user) - if(ishuman(M)) - var/mob/living/carbon/human/H = M - var/obj/item/organ/external/S = H.bodyparts_by_name[user.zone_selected] - - if(!S) - return - - if(!S.is_robotic() || user.a_intent != INTENT_HELP || S.open == 2) - return ..() - - if(!isOn()) //why wasn't this being checked already? - to_chat(user, "Turn on [src] before attempting repairs!") - return 1 - - if(S.brute_dam > ROBOLIMB_SELF_REPAIR_CAP) - to_chat(user, "The damage is far too severe to patch over externally.") - return - - if(!S.brute_dam) - to_chat(user, "Nothing to fix!") - return - - if(get_fuel() >= 1) - if(H == user) - if(!do_mob(user, H, 10)) - return 1 - if(!remove_fuel(1,null)) - to_chat(user, "Need more welding fuel!") - var/rembrute = HEALPERWELD - var/nrembrute = 0 - var/childlist - if(!isnull(S.children)) - childlist = S.children.Copy() - var/parenthealed = FALSE - while(rembrute > 0) - var/obj/item/organ/external/E - if(S.brute_dam) - E = S - else if(LAZYLEN(childlist)) - E = pick_n_take(childlist) - if(!E.brute_dam || !E.is_robotic()) - continue - else if(S.parent && !parenthealed) - E = S.parent - parenthealed = TRUE - if(!E.brute_dam || !E.is_robotic()) - break - else - break - playsound(src.loc, usesound, 50, 1) - nrembrute = max(rembrute - E.brute_dam, 0) - E.heal_damage(rembrute,0,0,1) - rembrute = nrembrute - user.visible_message("\The [user] patches some dents on \the [M]'s [E.name] with \the [src].") - if(H.bleed_rate && H.isSynthetic()) - H.bleed_rate = 0 - user.visible_message("\The [user] patches some leaks on [M] with \the [src].") - return 1 - else - return ..() - -/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity) - if(!proximity) - return - if(welding) - remove_fuel(1) - var/turf/location = get_turf(user) - location.hotspot_expose(700, 50, 1) - if(get_fuel() <= 0) - set_light(0) - - if(isliving(O)) - var/mob/living/L = O - if(L.IgniteMob()) - message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire") - log_game("[key_name(user)] set [key_name(L)] on fire") - -/obj/item/weldingtool/attack_self(mob/user) - switched_on(user) - if(welding) - set_light(light_intensity) - - update_icon() - -//Returns the amount of fuel in the welder -/obj/item/weldingtool/proc/get_fuel() - return reagents.get_reagent_amount("fuel") - -//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use() -/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null) - if(!welding || !check_fuel()) - return FALSE - if(get_fuel() >= amount) - reagents.remove_reagent("fuel", amount) - check_fuel() - if(M) - M.flash_eyes(light_intensity) - return TRUE - else - if(M) - to_chat(M, "You need more welding fuel to complete this task.") - return FALSE - -//Returns whether or not the welding tool is currently on. -/obj/item/weldingtool/proc/isOn() - return welding - -//Turns off the welder if there is no more fuel (does this really need to be its own proc?) -/obj/item/weldingtool/proc/check_fuel(mob/user) - if(get_fuel() <= 0 && welding) - switched_on(user) - update_icon() - //mob icon update - if(ismob(loc)) - var/mob/M = loc - M.update_inv_r_hand(0) - M.update_inv_l_hand(0) - return 0 - return 1 - -//Switches the welder on -/obj/item/weldingtool/proc/switched_on(mob/user) - if(!status) - to_chat(user, "[src] can't be turned on while unsecured!") - return - welding = !welding - if(welding) - if(get_fuel() >= 1) - to_chat(user, "You switch [src] on.") - playsound(loc, acti_sound, 50, 1) - force = 15 - damtype = "fire" - hitsound = 'sound/items/welder.ogg' - update_icon() - START_PROCESSING(SSobj, src) - else - to_chat(user, "You need more fuel!") - switched_off(user) - else - if(user) - to_chat(user, "You switch [src] off.") - playsound(loc, deac_sound, 50, 1) - switched_off(user) - -//Switches the welder off -/obj/item/weldingtool/proc/switched_off(mob/user) - welding = 0 - set_light(0) - - force = 3 - damtype = "brute" - hitsound = "swing_hit" - update_icon() - -/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user) - if(welding) - to_chat(user, "Turn it off first!") - return - status = !status - if(status) - to_chat(user, "You resecure [src].") - else - to_chat(user, "[src] can now be attached and modified.") - add_fingerprint(user) - -/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user) - if(!status) - var/obj/item/stack/rods/R = I - if(R.use(1)) - var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc) - if(!remove_item_from_storage(F)) - user.unEquip(src) - loc = F - F.weldtool = src - add_fingerprint(user) - to_chat(user, "You add a rod to a welder, starting to build a flamethrower.") - user.put_in_hands(F) - else - to_chat(user, "You need one rod to start building a flamethrower!") - -/obj/item/weldingtool/largetank - name = "Industrial Welding Tool" - desc = "A slightly larger welder with a larger tank." - icon_state = "indwelder" - max_fuel = 40 - materials = list(MAT_METAL=70, MAT_GLASS=60) - origin_tech = "engineering=2;plasmatech=2" - -/obj/item/weldingtool/largetank/cyborg - name = "integrated welding tool" - desc = "An advanced welder designed to be used in robotic systems." - toolspeed = 0.5 - -/obj/item/weldingtool/largetank/flamethrower_screwdriver() - return - -/obj/item/weldingtool/mini - name = "emergency welding tool" - desc = "A miniature welder used during emergencies." - icon_state = "miniwelder" - max_fuel = 10 - w_class = WEIGHT_CLASS_TINY - materials = list(MAT_METAL=30, MAT_GLASS=10) - change_icons = 0 - -/obj/item/weldingtool/mini/flamethrower_screwdriver() - return - -/obj/item/weldingtool/abductor - name = "alien welding tool" - desc = "An alien welding tool. Whatever fuel it uses, it never runs out." - icon = 'icons/obj/abductor.dmi' - icon_state = "welder" - toolspeed = 0.1 - light_intensity = 0 - change_icons = 0 - origin_tech = "plasmatech=5;engineering=5;abductor=3" - can_off_process = 1 - -/obj/item/weldingtool/abductor/process() - if(get_fuel() <= max_fuel) - reagents.add_reagent("fuel", 1) - ..() - -/obj/item/weldingtool/hugetank - name = "Upgraded Welding Tool" - desc = "An upgraded welder based off the industrial welder." - icon_state = "upindwelder" - item_state = "upindwelder" - max_fuel = 80 - materials = list(MAT_METAL=70, MAT_GLASS=120) - origin_tech = "engineering=3;plasmatech=2" - -/obj/item/weldingtool/experimental - name = "Experimental Welding Tool" - desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes." - icon_state = "exwelder" - item_state = "exwelder" - max_fuel = 40 - materials = list(MAT_METAL=70, MAT_GLASS=120) - origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4" - change_icons = 0 - can_off_process = 1 - light_intensity = 1 - toolspeed = 0.5 - var/last_gen = 0 - -/obj/item/weldingtool/experimental/brass - name = "brass welding tool" - desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch." - icon_state = "brasswelder" - item_state = "brasswelder" - resistance_flags = FIRE_PROOF | ACID_PROOF - -obj/item/weldingtool/experimental/process() - ..() - if(get_fuel() < max_fuel && nextrefueltick < world.time) - nextrefueltick = world.time + 10 - reagents.add_reagent("fuel", 1) - -//Crowbar -/obj/item/crowbar - name = "pocket crowbar" - desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors." - icon = 'icons/obj/tools.dmi' - icon_state = "crowbar" - item_state = "crowbar" - usesound = 'sound/items/crowbar.ogg' - flags = CONDUCT - slot_flags = SLOT_BELT - force = 5 - throwforce = 7 - item_state = "crowbar" - w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=50) - origin_tech = "engineering=1;combat=1" - attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") - toolspeed = 1 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30) - -/obj/item/crowbar/red - icon_state = "crowbar_red" - item_state = "crowbar_red" - force = 8 - -/obj/item/crowbar/brass - name = "brass crowbar" - desc = "A brass crowbar. It feels faintly warm to the touch." - icon_state = "crowbar_brass" - item_state = "crowbar_brass" - toolspeed = 0.5 - resistance_flags = FIRE_PROOF | ACID_PROOF - -/obj/item/crowbar/abductor - name = "alien crowbar" - desc = "A hard-light crowbar. It appears to pry by itself, without any effort required." - icon = 'icons/obj/abductor.dmi' - usesound = 'sound/weapons/sonic_jackhammer.ogg' - icon_state = "crowbar" - toolspeed = 0.1 - origin_tech = "combat=4;engineering=4;abductor=3" - -/obj/item/crowbar/large - name = "crowbar" - desc = "It's a big crowbar. It doesn't fit in your pockets, because its too big." - force = 12 - w_class = WEIGHT_CLASS_NORMAL - throw_speed = 3 - throw_range = 3 - materials = list(MAT_METAL=70) - icon_state = "crowbar_large" - item_state = "crowbar_large" - toolspeed = 0.5 - -/obj/item/crowbar/cyborg - name = "hydraulic crowbar" - desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs." - usesound = 'sound/items/jaws_pry.ogg' - force = 10 - toolspeed = 0.5 - -/obj/item/crowbar/power - name = "jaws of life" - desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a prying head." - icon_state = "jaws_pry" - item_state = "jawsoflife" - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" - usesound = 'sound/items/jaws_pry.ogg' - force = 15 - toolspeed = 0.25 - var/airlock_open_time = 100 // Time required to open powered airlocks - -/obj/item/crowbar/power/suicide_act(mob/user) - user.visible_message("[user] is putting [user.p_their()] head in [src]. It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1) - return BRUTELOSS - -/obj/item/crowbar/power/attack_self(mob/user) - playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) - var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power - to_chat(user, "You attach the cutting jaws to [src].") - qdel(src) - user.put_in_active_hand(cutjaws) - -// Conversion kit -/obj/item/conversion_kit - name = "\improper Revolver Conversion Kit" - desc = "A professional conversion kit used to convert any knock off revolver into the real deal capable of shooting lethal .357 rounds without the possibility of catastrophic failure." - icon_state = "kit" - flags = CONDUCT - w_class = WEIGHT_CLASS_SMALL - origin_tech = "combat=2" - var/open = 0 - -/obj/item/conversion_kit/New() - ..() - update_icon() - -/obj/item/conversion_kit/update_icon() - icon_state = "[initial(icon_state)]_[open]" - -/obj/item/conversion_kit/attack_self(mob/user) - open = !open - to_chat(user, "You [open ? "open" : "close"] the conversion kit.") - update_icon() diff --git a/code/game/objects/items/weapons/whetstone.dm b/code/game/objects/items/weapons/whetstone.dm index f74f8d28f57..d2ab4b2733f 100644 --- a/code/game/objects/items/weapons/whetstone.dm +++ b/code/game/objects/items/weapons/whetstone.dm @@ -34,15 +34,15 @@ if(TH.force_wielded > initial(TH.force_wielded)) to_chat(user, "[TH] has already been refined before. It cannot be sharpened further!") return - TH.force_wielded = Clamp(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay + TH.force_wielded = clamp(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay if(I.force > initial(I.force)) to_chat(user, "[I] has already been refined before. It cannot be sharpened further!") return user.visible_message("[user] sharpens [I] with [src]!", "You sharpen [I], making it much more deadly than before.") if(!requires_sharpness) I.sharp = 1 - I.force = Clamp(I.force + increment, 0, max) - I.throwforce = Clamp(I.throwforce + increment, 0, max) + I.force = clamp(I.force + increment, 0, max) + I.throwforce = clamp(I.throwforce + increment, 0, max) I.name = "[prefix] [I.name]" playsound(get_turf(src), usesound, 50, 1) name = "worn out [name]" diff --git a/code/game/objects/obj_defense.dm b/code/game/objects/obj_defense.dm index e1464e47e48..bbd43db7c1e 100644 --- a/code/game/objects/obj_defense.dm +++ b/code/game/objects/obj_defense.dm @@ -30,9 +30,9 @@ return 0 var/armor_protection = 0 if(damage_flag) - armor_protection = armor[damage_flag] + armor_protection = armor.getRating(damage_flag) if(armor_protection) //Only apply weak-against-armor/hollowpoint effects if there actually IS armor. - armor_protection = Clamp(armor_protection - armour_penetration, min(armor_protection, 0), 100) + armor_protection = clamp(armor_protection - armour_penetration, min(armor_protection, 0), 100) return round(damage_amount * (100 - armor_protection)*0.01, DAMAGE_PRECISION) ///the sound played when the obj is damaged. @@ -201,7 +201,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e return ..() if(exposed_temperature && !(resistance_flags & FIRE_PROOF)) - take_damage(Clamp(0.02 * exposed_temperature, 0, 20), BURN, "fire", 0) + take_damage(clamp(0.02 * exposed_temperature, 0, 20), BURN, "fire", 0) if(!(resistance_flags & ON_FIRE) && (resistance_flags & FLAMMABLE) && !(resistance_flags & FIRE_PROOF)) resistance_flags |= ON_FIRE SSfires.processing[src] = src diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index 951eb79f853..43244c470ff 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -1,15 +1,14 @@ /obj //var/datum/module/mod //not used var/origin_tech = null //Used by R&D to determine what research bonuses it grants. - var/crit_fail = 0 + var/crit_fail = FALSE animate_movement = 2 - var/list/attack_verb = list() //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]" var/list/species_exception = null // list() of species types, if a species cannot put items in a certain slot, but species type is in list, it will be able to wear that item - var/sharp = 0 // whether this object cuts - var/in_use = 0 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING! + var/sharp = FALSE // whether this object cuts + var/in_use = FALSE // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING! var/damtype = "brute" var/force = 0 - var/list/armor + var/datum/armor/armor var/obj_integrity //defaults to max_integrity var/max_integrity = 500 var/integrity_failure = 0 //0 if we have no special broken behavior @@ -22,9 +21,9 @@ var/can_be_hit = TRUE //can this be bludgeoned by items? - var/Mtoollink = 0 // variable to decide if an object should show the multitool menu linking menu, not all objects use it + var/Mtoollink = FALSE // variable to decide if an object should show the multitool menu linking menu, not all objects use it - var/being_shocked = 0 + var/being_shocked = FALSE var/speed_process = FALSE var/on_blueprints = FALSE //Are we visible on the station blueprints at roundstart? @@ -33,8 +32,6 @@ /obj/New() ..() - if(!armor) - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0) if(obj_integrity == null) obj_integrity = max_integrity if(on_blueprints && isturf(loc)) @@ -44,25 +41,34 @@ else T.add_blueprints_preround(src) -/obj/Topic(href, href_list, var/nowindow = 0, var/datum/topic_state/state = GLOB.default_state) +/obj/Initialize(mapload) + . = ..() + if(islist(armor)) + armor = getArmor(arglist(armor)) + else if(!armor) + armor = getArmor() + else if(!istype(armor, /datum/armor)) + stack_trace("Invalid type [armor.type] found in .armor during /obj Initialize()") + +/obj/Topic(href, href_list, nowindow = FALSE, datum/topic_state/state = GLOB.default_state) // Calling Topic without a corresponding window open causes runtime errors if(!nowindow && ..()) - return 1 + return TRUE // In the far future no checks are made in an overriding Topic() beyond if(..()) return // Instead any such checks are made in CanUseTopic() if(CanUseTopic(usr, state, href_list) == STATUS_INTERACTIVE) CouldUseTopic(usr) - return 0 + return FALSE CouldNotUseTopic(usr) - return 1 + return TRUE -/obj/proc/CouldUseTopic(var/mob/user) +/obj/proc/CouldUseTopic(mob/user) var/atom/host = nano_host() host.add_fingerprint(user) -/obj/proc/CouldNotUseTopic(var/mob/user) +/obj/proc/CouldNotUseTopic(mob/user) // Nada /obj/Destroy() @@ -110,23 +116,23 @@ // null if object handles breathing logic for lifeform // datum/air_group to tell lifeform to process using that breath return //DEFAULT: Take air from turf to give to have mob process - if(breath_request>0) + if(breath_request > 0) return remove_air(breath_request) else return null /obj/proc/updateUsrDialog() if(in_use) - var/is_in_use = 0 + var/is_in_use = FALSE var/list/nearby = viewers(1, src) for(var/mob/M in nearby) if((M.client && M.machine == src)) - is_in_use = 1 + is_in_use = TRUE src.attack_hand(M) if(istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot)) if(!(usr in nearby)) if(usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh. - is_in_use = 1 + is_in_use = TRUE src.attack_ai(usr) // check for TK users @@ -134,8 +140,8 @@ if(istype(usr, /mob/living/carbon/human)) if(istype(usr.l_hand, /obj/item/tk_grab) || istype(usr.r_hand, /obj/item/tk_grab/)) if(!(usr in nearby)) - if(usr.client && usr.machine==src) - is_in_use = 1 + if(usr.client && usr.machine == src) + is_in_use = TRUE src.attack_hand(usr) in_use = is_in_use @@ -143,15 +149,15 @@ // Check that people are actually using the machine. If not, don't update anymore. if(in_use) var/list/nearby = viewers(1, src) - var/is_in_use = 0 + var/is_in_use = FALSE for(var/mob/M in nearby) if((M.client && M.machine == src)) - is_in_use = 1 + is_in_use = TRUE src.interact(M) var/ai_in_use = AutoUpdateAI(src) if(!ai_in_use && !is_in_use) - in_use = 0 + in_use = FALSE /obj/proc/interact(mob/user) return @@ -168,12 +174,12 @@ /atom/movable/proc/on_unset_machine(mob/user) return -/mob/proc/set_machine(var/obj/O) +/mob/proc/set_machine(obj/O) if(src.machine) unset_machine() src.machine = O if(istype(O)) - O.in_use = 1 + O.in_use = TRUE /obj/item/proc/updateSelfDialog() var/mob/M = src.loc @@ -183,48 +189,48 @@ /obj/proc/hide(h) return - /obj/proc/hear_talk(mob/M, list/message_pieces) return -/obj/proc/hear_message(mob/M as mob, text) +/obj/proc/hear_message(mob/M, text) -/obj/proc/multitool_menu(var/mob/user,var/obj/item/multitool/P) +/obj/proc/multitool_menu(mob/user, obj/item/multitool/P) return "NO MULTITOOL_MENU!" -/obj/proc/linkWith(var/mob/user, var/obj/buffer, var/context) - return 0 +/obj/proc/linkWith(mob/user, obj/buffer, context) + return FALSE -/obj/proc/unlinkFrom(var/mob/user, var/obj/buffer) - return 0 +/obj/proc/unlinkFrom(mob/user, obj/buffer) + return FALSE -/obj/proc/canLink(var/obj/O, var/context) - return 0 +/obj/proc/canLink(obj/O, list/context) + return FALSE -/obj/proc/isLinkedWith(var/obj/O) - return 0 +/obj/proc/isLinkedWith(obj/O) + return FALSE -/obj/proc/getLink(var/idx) +/obj/proc/getLink(idx) return null -/obj/proc/linkMenu(var/obj/O) - var/dat="" +/obj/proc/linkMenu(obj/O) + var/dat = "" if(canLink(O, list())) dat += " \[Link\] " return dat -/obj/proc/format_tag(var/label,var/varname, var/act="set_tag") +/obj/proc/format_tag(label, varname, act = "set_tag") var/value = vars[varname] - if(!value || value=="") - value="-----" + if(!value || value == "") + value = "-----" return "[label]: [value]" -/obj/proc/update_multitool_menu(mob/user as mob) +/obj/proc/update_multitool_menu(mob/user) var/obj/item/multitool/P = get_multitool(user) if(!istype(P)) - return 0 + return FALSE + var/dat = {" [name] Configuration @@ -246,13 +252,13 @@ a {

[name]

"} if(allowed(user))//no, assistants, you're not ruining all vents on the station with just a multitool - dat += multitool_menu(user,P) + dat += multitool_menu(user, P) if(Mtoollink) if(P) if(P.buffer) var/id = null if("id_tag" in P.buffer.vars) - id=P.buffer:id_tag + id = P.buffer:id_tag dat += "

MULTITOOL BUFFER: [P.buffer] [id ? "([id])" : ""]" dat += linkMenu(P.buffer) @@ -309,12 +315,12 @@ a { /obj/singularity_pull(S, current_size) ..() if(!anchored || current_size >= STAGE_FIVE) - step_towards(src,S) + step_towards(src, S) -/obj/proc/container_resist(var/mob/living) +/obj/proc/container_resist(mob/living) return -/obj/proc/CanAStarPass() +/obj/proc/CanAStarPass(ID, dir, caller) . = !density /obj/proc/on_mob_move(dir, mob/user) @@ -343,4 +349,4 @@ a { .["Make normal process"] = "?_src_=vars;makenormalspeed=[UID()]" /obj/proc/check_uplink_validity() - return 1 + return TRUE diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index 663f210df3e..b1ed99357ad 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -7,8 +7,6 @@ var/broken = FALSE /obj/structure/New() - if (!armor) - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) ..() if(smooth) if(SSticker && SSticker.current_state == GAME_STATE_PLAYING) @@ -20,6 +18,11 @@ if(SSticker) GLOB.cameranet.updateVisibility(src) +/obj/structure/Initialize(mapload) + if(!armor) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) + return ..() + /obj/structure/Destroy() if(SSticker) GLOB.cameranet.updateVisibility(src) diff --git a/code/game/objects/structures/aliens.dm b/code/game/objects/structures/aliens.dm index 1de93f4d583..033787cce75 100644 --- a/code/game/objects/structures/aliens.dm +++ b/code/game/objects/structures/aliens.dm @@ -141,7 +141,6 @@ return ..() /obj/structure/alien/weeds/proc/Life() - set background = BACKGROUND_ENABLED var/turf/U = get_turf(src) if(istype(U, /turf/space)) diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 82487dbd0ae..553cfda4d59 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -12,6 +12,8 @@ var/opened = FALSE var/welded = FALSE var/locked = FALSE + var/large = TRUE + var/can_be_emaged = FALSE var/wall_mounted = 0 //never solid (You can always pass over it) var/lastbang var/sound = 'sound/machines/click.ogg' @@ -143,84 +145,21 @@ /obj/structure/closet/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/rcs) && !opened) - if(user in contents) //to prevent self-teleporting. - return var/obj/item/rcs/E = W - if(E.rcell && (E.rcell.charge >= E.chargecost)) - if(!is_level_reachable(z)) - to_chat(user, "The rapid-crate-sender can't locate any telepads!") - return - if(E.mode == 0) - if(!E.teleporting) - var/list/L = list() - var/list/areaindex = list() - for(var/obj/machinery/telepad_cargo/R in world) - if(R.stage == 0) - var/turf/T = get_turf(R) - var/tmpname = T.loc.name - if(areaindex[tmpname]) - tmpname = "[tmpname] ([++areaindex[tmpname]])" - else - areaindex[tmpname] = 1 - L[tmpname] = R - var/desc = input("Please select a telepad.", "RCS") in L - E.pad = L[desc] - if(!Adjacent(user)) - to_chat(user, "Unable to teleport, too far from crate.") - return - playsound(E.loc, E.usesound, 50, 1) - to_chat(user, "Teleporting [name]...") - E.teleporting = 1 - if(!do_after(user, 50 * E.toolspeed, target = src)) - E.teleporting = 0 - return - E.teleporting = 0 - if(user in contents) - to_chat(user, "Error: User located in container--aborting for safety.") - playsound(E.loc, 'sound/machines/buzz-sigh.ogg', 50, 1) - return - if(!(E.rcell && E.rcell.use(E.chargecost))) - to_chat(user, "Unable to teleport, insufficient charge.") - return - do_sparks(5, 1, src) - do_teleport(src, E.pad, 0) - to_chat(user, "Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.") - return - else - E.rand_x = rand(50,200) - E.rand_y = rand(50,200) - var/L = locate(E.rand_x, E.rand_y, 6) - if(!Adjacent(user)) - to_chat(user, "Unable to teleport, too far from crate.") - return - playsound(E.loc, E.usesound, 50, 1) - to_chat(user, "Teleporting [name]...") - E.teleporting = 1 - if(!do_after(user, 50, E.toolspeed, target = src)) - E.teleporting = 0 - return - E.teleporting = 0 - if(user in contents) - to_chat(user, "Error: User located in container--aborting for safety.") - playsound(E.loc, 'sound/machines/buzz-sigh.ogg', 50, 1) - return - if(!(E.rcell && E.rcell.use(E.chargecost))) - to_chat(user, "Unable to teleport, insufficient charge.") - return - do_sparks(5, 1, src) - do_teleport(src, L) - to_chat(user, "Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.") - return - else - to_chat(user, "Out of charges.") - return + E.try_send_container(user, src) return if(opened) if(istype(W, /obj/item/grab)) - MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet - if(istype(W,/obj/item/tk_grab)) + var/obj/item/grab/G = W + if(large) + MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet + else + to_chat(user, "[src] is too small to stuff [G.affecting] into!") + if(istype(W, /obj/item/tk_grab)) return FALSE + if(user.a_intent != INTENT_HELP) // Stops you from putting your baton in the closet on accident + return if(isrobot(user)) return if(!user.drop_item()) //couldn't drop the item @@ -228,13 +167,20 @@ return if(W) W.forceMove(loc) + return TRUE // It's resolved. No afterattack needed. Stops you from emagging lockers when putting in an emag + else if(can_be_emaged && (istype(W, /obj/item/card/emag) || istype(W, /obj/item/melee/energy/blade) && !broken)) + emag_act(user) else if(istype(W, /obj/item/stack/packageWrap)) return else if(user.a_intent != INTENT_HARM) - attack_hand(user) + closed_item_click(user) else return ..() +// What happens when the closet is attacked by a random item not on harm mode +/obj/structure/closet/proc/closed_item_click(mob/user) + attack_hand(user) + /obj/structure/closet/welder_act(mob/user, obj/item/I) . = TRUE if(!opened && user.loc == src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm index dbb3b8f283d..763717dc270 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm @@ -7,10 +7,10 @@ opened = 0 locked = 1 broken = 0 + can_be_emaged = TRUE max_integrity = 250 armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80) damage_deflection = 20 - var/large = 1 icon_closed = "secure" var/icon_locked = "secure1" icon_opened = "secureopen" @@ -66,31 +66,8 @@ else to_chat(user, "Access Denied") -/obj/structure/closet/secure_closet/attackby(obj/item/W, mob/user, params) - if(istype(W, /obj/item/rcs)) - return ..() - - if(opened) - if(istype(W, /obj/item/grab)) - if(large) - MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet - else - to_chat(user, "The locker is too small to stuff [W:affecting] into!") - if(isrobot(user)) - return - if(!user.drop_item()) //couldn't drop the item - to_chat(user, "\The [W] is stuck to your hand, you cannot put it in \the [src]!") - return - if(W) - W.forceMove(loc) - else if((istype(W, /obj/item/card/emag)||istype(W, /obj/item/melee/energy/blade)) && !broken) - emag_act(user) - else if(istype(W,/obj/item/stack/packageWrap) || istype(W,/obj/item/weldingtool)) - return ..(W, user) - else if(user.a_intent != INTENT_HARM) - togglelock(user) - else - return ..() +/obj/structure/closet/secure_closet/closed_item_click(mob/user) + togglelock(user) /obj/structure/closet/secure_closet/emag_act(mob/user) if(!broken) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 6d4b47df6ab..8576afe14b8 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -426,7 +426,7 @@ icon_off = "wall-lockeroff" //too small to put a man in - large = 0 + large = FALSE /obj/structure/closet/secure_closet/wall/update_icon() if(broken) diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm index f9010c19415..2441a2d57d6 100644 --- a/code/game/objects/structures/crates_lockers/crates.dm +++ b/code/game/objects/structures/crates_lockers/crates.dm @@ -79,111 +79,42 @@ return TRUE /obj/structure/closet/crate/attackby(obj/item/W, mob/user, params) - if(istype(W, /obj/item/rcs) && !src.opened) - var/obj/item/rcs/E = W - if(E.rcell && (E.rcell.charge >= E.chargecost)) - if(!is_level_reachable(src.z)) // This is inconsistent with the closet sending code - to_chat(user, "The rapid-crate-sender can't locate any telepads!") - return - if(E.mode == 0) - if(!E.teleporting) - var/list/L = list() - var/list/areaindex = list() - for(var/obj/machinery/telepad_cargo/R in world) - if(R.stage == 0) - var/turf/T = get_turf(R) - var/tmpname = T.loc.name - if(areaindex[tmpname]) - tmpname = "[tmpname] ([++areaindex[tmpname]])" - else - areaindex[tmpname] = 1 - L[tmpname] = R - var/desc = input("Please select a telepad.", "RCS") in L - E.pad = L[desc] - if(!Adjacent(user)) - to_chat(user, "Unable to teleport, too far from crate.") - return - playsound(E.loc, E.usesound, 50, 1) - to_chat(user, "Teleporting [src.name]...") - E.teleporting = TRUE - if(!do_after(user, 50 * E.toolspeed, target = src)) - E.teleporting = 0 - return - E.teleporting = 0 - if(!(E.rcell && E.rcell.use(E.chargecost))) - to_chat(user, "Unable to teleport, insufficient charge.") - return - do_sparks(5, 1, src) - do_teleport(src, E.pad, 0) - to_chat(user, "Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.") - return - - else - E.rand_x = rand(50,200) - E.rand_y = rand(50,200) - var/L = locate(E.rand_x, E.rand_y, 6) - if(!Adjacent(user)) - to_chat(user, "Unable to teleport, too far from crate.") - return - playsound(E.loc, E.usesound, 50, 1) - to_chat(user, "Teleporting [src.name]...") - E.teleporting = TRUE - if(!do_after(user, 50 * E.toolspeed, target = src)) - E.teleporting = FALSE - return - E.teleporting = 0 - if(!(E.rcell && E.rcell.use(E.chargecost))) - to_chat(user, "Unable to teleport, insufficient charge.") - return - do_sparks(5, 1, src) - do_teleport(src, L) - to_chat(user, "Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.") - return - else - to_chat(user, "Out of charges.") - return - - if(opened) - if(isrobot(user)) - return - if(!user.drop_item()) //couldn't drop the item - to_chat(user, "\The [W] is stuck to your hand, you cannot put it in \the [src]!") - return - if(W) - W.forceMove(loc) - else if(istype(W, /obj/item/stack/packageWrap)) + if(!opened && try_rig(W, user)) return - else if(istype(W, /obj/item/stack/cable_coil)) + return ..() + +/obj/structure/closet/crate/proc/try_rig(obj/item/W, mob/user) + if(istype(W, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = W if(rigged) to_chat(user, "[src] is already rigged!") - return + return TRUE if(C.use(15)) to_chat(user, "You rig [src].") rigged = TRUE else to_chat(user, "You need atleast 15 wires to rig [src]!") - return - else if(istype(W, /obj/item/radio/electropack)) + return TRUE + if(istype(W, /obj/item/radio/electropack)) if(rigged) + if(!user.drop_item()) + to_chat(user, "[W] seems to be stuck to your hand!") + return TRUE to_chat(user, "You attach [W] to [src].") - user.drop_item() W.forceMove(src) - return - else if(istype(W, /obj/item/wirecutters)) - if(rigged) - to_chat(user, "You cut away the wiring.") - playsound(loc, W.usesound, 100, 1) - rigged = FALSE - return - else if(user.a_intent != INTENT_HARM) - attack_hand(user) - else - return ..() + return TRUE -/obj/structure/closet/singularity_act() - dump_contents() - ..() +/obj/structure/closet/crate/wirecutter_act(mob/living/user, obj/item/I) + if(opened) + return + if(!rigged) + return + + if(I.use_tool(src, user)) + to_chat(user, "You cut away the wiring.") + playsound(loc, I.usesound, 100, 1) + rigged = FALSE + return TRUE /obj/structure/closet/crate/welder_act() return @@ -229,9 +160,10 @@ max_integrity = 500 armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80) damage_deflection = 25 - var/tamperproof = 0 - broken = 0 - locked = 1 + var/tamperproof = FALSE + broken = FALSE + locked = TRUE + can_be_emaged = TRUE /obj/structure/closet/crate/secure/update_icon() ..() @@ -306,17 +238,8 @@ else src.toggle(user) - -/obj/structure/closet/crate/secure/attackby(obj/item/W, mob/user, params) - if(is_type_in_list(W, list(/obj/item/stack/packageWrap, /obj/item/stack/cable_coil, /obj/item/radio/electropack, /obj/item/wirecutters,/obj/item/rcs))) - return ..() - if((istype(W, /obj/item/card/emag) || istype(W, /obj/item/melee/energy/blade))) - emag_act(user) - return - if(!opened) - src.togglelock(user) - return - return ..() +/obj/structure/closet/crate/secure/closed_item_click(mob/user) + togglelock(user) /obj/structure/closet/crate/secure/emag_act(mob/user) if(locked) diff --git a/code/game/objects/structures/curtains.dm b/code/game/objects/structures/curtains.dm index e2ab534923d..029b0a761ad 100644 --- a/code/game/objects/structures/curtains.dm +++ b/code/game/objects/structures/curtains.dm @@ -46,7 +46,7 @@ /obj/structure/curtain/screwdriver_act(mob/user, obj/item/I) . = TRUE - if(!I.tool_start_check(user, 0)) + if(!I.tool_start_check(src, user, 0)) return if(anchored) user.visible_message("[user] unscrews [src] from the floor.", "You start to unscrew [src] from the floor...", "You hear rustling noises.") @@ -65,7 +65,7 @@ if(anchored) return . = TRUE - if(!I.tool_start_check(user, 0)) + if(!I.tool_start_check(src, user, 0)) return WIRECUTTER_ATTEMPT_DISMANTLE_MESSAGE if(I.use_tool(src, user, 50, volume = I.tool_volume)) diff --git a/code/game/objects/structures/dresser.dm b/code/game/objects/structures/dresser.dm index 878b03436ff..4531613610e 100644 --- a/code/game/objects/structures/dresser.dm +++ b/code/game/objects/structures/dresser.dm @@ -56,7 +56,7 @@ /obj/structure/dresser/crowbar_act(mob/user, obj/item/I) . = TRUE - if(!I.tool_start_check(user, 0)) + if(!I.tool_start_check(src, user, 0)) return TOOL_ATTEMPT_DISMANTLE_MESSAGE if(I.use_tool(src, user, 50, volume = I.tool_volume)) diff --git a/code/game/objects/structures/extinguisher.dm b/code/game/objects/structures/extinguisher.dm index 2dc0cf415cc..cd7b3525478 100644 --- a/code/game/objects/structures/extinguisher.dm +++ b/code/game/objects/structures/extinguisher.dm @@ -17,11 +17,11 @@ var/opened = 0 var/material_drop = /obj/item/stack/sheet/metal -/obj/structure/extinguisher_cabinet/New(turf/loc, ndir = null) +/obj/structure/extinguisher_cabinet/New(turf/loc, direction = null) ..() - if(ndir) - pixel_x = (ndir & EAST|WEST) ? (ndir == EAST ? 28 : -28) : 0 - pixel_y = (ndir & NORTH|SOUTH)? (ndir == WEST ? 28 : -28) : 0 + if(direction) + setDir(direction) + set_pixel_offsets_from_dir(28, -28, 30, -30) switch(extinguishertype) if(NO_EXTINGUISHER) return @@ -165,9 +165,8 @@ else icon_state = "extinguisher_empty" -/obj/structure/extinguisher_cabinet/empty/New(turf/loc, ndir = null) +/obj/structure/extinguisher_cabinet/empty extinguishertype = NO_EXTINGUISHER - ..() #undef NO_EXTINGUISHER #undef NORMAL_EXTINGUISHER diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index dcb74369d72..5fea799ecb0 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -374,7 +374,7 @@ /obj/structure/girder/CanAStarPass(ID, dir, caller) . = !density - if(ismovableatom(caller)) + if(ismovable(caller)) var/atom/movable/mover = caller . = . || mover.checkpass(PASSGRILLE) diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 755d2a3de1b..72acf72f613 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -111,7 +111,7 @@ /obj/structure/grille/CanAStarPass(ID, dir, caller) . = !density - if(ismovableatom(caller)) + if(ismovable(caller)) var/atom/movable/mover = caller . = . || mover.checkpass(PASSGRILLE) diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index 1ea1c277af8..5849d96a158 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -232,7 +232,7 @@ /obj/structure/tray/m_tray/CanAStarPass(ID, dir, caller) . = !density - if(ismovableatom(caller)) + if(ismovable(caller)) var/atom/movable/mover = caller . = . || mover.checkpass(PASSTABLE) diff --git a/code/game/objects/structures/safe.dm b/code/game/objects/structures/safe.dm index 1102901c8bd..93403a98553 100644 --- a/code/game/objects/structures/safe.dm +++ b/code/game/objects/structures/safe.dm @@ -246,7 +246,7 @@ GLOBAL_LIST_EMPTY(safes) var/ticks = text2num(href_list["turnright"]) for(var/i = 1 to ticks) - dial = Wrap(dial - 1, 0, 100) + dial = WRAP(dial - 1, 0, 100) var/invalid_turn = current_tumbler_index % 2 == 0 || current_tumbler_index > number_of_tumblers if(invalid_turn) // The moment you turn the wrong way or go too far, the tumblers reset @@ -274,7 +274,7 @@ GLOBAL_LIST_EMPTY(safes) var/ticks = text2num(href_list["turnleft"]) for(var/i = 1 to ticks) - dial = Wrap(dial + 1, 0, 100) + dial = WRAP(dial + 1, 0, 100) var/invalid_turn = current_tumbler_index % 2 != 0 || current_tumbler_index > number_of_tumblers if(invalid_turn) // The moment you turn the wrong way or go too far, the tumblers reset diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 5acd4f7d8a3..bdab5ca2466 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -128,7 +128,7 @@ /obj/structure/table/CanAStarPass(ID, dir, caller) . = !density - if(ismovableatom(caller)) + if(ismovable(caller)) var/atom/movable/mover = caller . = . || mover.checkpass(PASSTABLE) @@ -224,8 +224,8 @@ if(!click_params || !click_params["icon-x"] || !click_params["icon-y"]) return //Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf) - I.pixel_x = Clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2) - I.pixel_y = Clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2) + I.pixel_x = clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2) + I.pixel_y = clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2) item_placed(I) else return ..() @@ -666,7 +666,7 @@ /obj/structure/rack/CanAStarPass(ID, dir, caller) . = !density - if(ismovableatom(caller)) + if(ismovable(caller)) var/atom/movable/mover = caller . = . || mover.checkpass(PASSTABLE) diff --git a/code/game/turfs/simulated/floor/asteroid.dm b/code/game/turfs/simulated/floor/asteroid.dm index 6d5d95dff0e..6118885a921 100644 --- a/code/game/turfs/simulated/floor/asteroid.dm +++ b/code/game/turfs/simulated/floor/asteroid.dm @@ -227,7 +227,7 @@ GLOBAL_LIST_INIT(megafauna_spawn_list, list(/mob/living/simple_animal/hostile/me break var/list/L = list(45) - if(IsOdd(dir2angle(dir))) // We're going at an angle and we want thick angled tunnels. + if(ISODD(dir2angle(dir))) // We're going at an angle and we want thick angled tunnels. L += -45 // Expand the edges of our tunnel diff --git a/code/game/turfs/simulated/floor/lava.dm b/code/game/turfs/simulated/floor/lava.dm index aa1be2200fa..b32580b9bab 100644 --- a/code/game/turfs/simulated/floor/lava.dm +++ b/code/game/turfs/simulated/floor/lava.dm @@ -80,8 +80,8 @@ O.resistance_flags |= FLAMMABLE //Even fireproof things burn up in lava if(O.resistance_flags & FIRE_PROOF) O.resistance_flags &= ~FIRE_PROOF - if(O.armor["fire"] > 50) //obj with 100% fire armor still get slowly burned away. - O.armor["fire"] = 50 + if(O.armor.getRating("fire") > 50) //obj with 100% fire armor still get slowly burned away. + O.armor = O.armor.setRating(fire_value = 50) O.fire_act(10000, 1000) else if(isliving(thing)) diff --git a/code/game/turfs/simulated/floor/misc_floor.dm b/code/game/turfs/simulated/floor/misc_floor.dm index 0ca6494497c..95d5f816aa4 100644 --- a/code/game/turfs/simulated/floor/misc_floor.dm +++ b/code/game/turfs/simulated/floor/misc_floor.dm @@ -20,6 +20,14 @@ icon = 'icons/turf/floors.dmi' icon_state = "bcircuit" +/turf/simulated/floor/bluegrid/telecomms + nitrogen = 100 + oxygen = 0 + temperature = 80 + +/turf/simulated/floor/bluegrid/telecomms/server + name = "server base" + /turf/simulated/floor/greengrid icon = 'icons/turf/floors.dmi' icon_state = "gcircuit" diff --git a/code/game/turfs/simulated/floor/plasteel_floor.dm b/code/game/turfs/simulated/floor/plasteel_floor.dm index d36396aaa5f..ee19b4eeeb5 100644 --- a/code/game/turfs/simulated/floor/plasteel_floor.dm +++ b/code/game/turfs/simulated/floor/plasteel_floor.dm @@ -41,6 +41,11 @@ /turf/simulated/floor/plasteel/dark icon_state = "darkfull" +/turf/simulated/floor/plasteel/dark/telecomms + nitrogen = 100 + oxygen = 0 + temperature = 80 + /turf/simulated/floor/plasteel/freezer icon_state = "freezerfloor" diff --git a/code/game/turfs/simulated/floor/plating.dm b/code/game/turfs/simulated/floor/plating.dm index 588a8387474..c692135dc44 100644 --- a/code/game/turfs/simulated/floor/plating.dm +++ b/code/game/turfs/simulated/floor/plating.dm @@ -205,16 +205,41 @@ color = "#FAE48C" animate(src, color = previouscolor, time = 8) -/turf/simulated/floor/engine/n20/New() - ..() - var/datum/gas_mixture/adding = new - var/datum/gas/sleeping_agent/trace_gas = new +//air filled floors; used in atmos pressure chambers - trace_gas.moles = 6000 - adding.trace_gases += trace_gas - adding.temperature = T20C +/turf/simulated/floor/engine/n20 + name = "\improper N2O floor" + sleeping_agent = 6000 + oxygen = 0 + nitrogen = 0 + +/turf/simulated/floor/engine/co2 + name = "\improper CO2 floor" + carbon_dioxide = 50000 + oxygen = 0 + nitrogen = 0 + +/turf/simulated/floor/engine/plasma + name = "plasma floor" + toxins = 70000 + oxygen = 0 + nitrogen = 0 + +/turf/simulated/floor/engine/o2 + name = "\improper O2 floor" + oxygen = 100000 + nitrogen = 0 + +/turf/simulated/floor/engine/n2 + name = "\improper N2 floor" + nitrogen = 100000 + oxygen = 0 + +/turf/simulated/floor/engine/air + name = "air floor" + oxygen = 2644 + nitrogen = 10580 - assume_air(adding) /turf/simulated/floor/engine/singularity_pull(S, current_size) ..() diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index aa3f7b898a1..d1541dcc4fa 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -3,15 +3,18 @@ level = 1 luminosity = 1 - var/intact = 1 + var/intact = TRUE var/turf/baseturf = /turf/space var/slowdown = 0 //negative for faster, positive for slower - //Properties for open tiles (/floor) + ///Properties for open tiles (/floor) + /// All the gas vars, on the turf, are meant to be utilized for initializing a gas datum and setting its first gas values; the turf vars are never further modified at runtime; it is never directly used for calculations by the atmospherics system. var/oxygen = 0 var/carbon_dioxide = 0 var/nitrogen = 0 var/toxins = 0 + var/sleeping_agent = 0 + var/agent_b = 0 //Properties for airtight tiles (/wall) var/thermal_conductivity = 0.05 @@ -30,7 +33,7 @@ var/list/blueprint_data //for the station blueprints, images of objects eg: pipes - var/list/footstep_sounds = list() + var/list/footstep_sounds var/shoe_running_volume = 50 var/shoe_walking_volume = 20 @@ -65,7 +68,7 @@ if(AA.smooth) queue_smooth(AA) log_startup_progress(" Smoothed atoms in [stop_watch(watch)]s.") - return 1 + return TRUE /turf/Destroy() // Adds the adjacent turfs to the current atmos processing @@ -82,7 +85,7 @@ user.Move_Pulled(src) /turf/ex_act(severity) - return 0 + return FALSE /turf/rpd_act(mob/user, obj/item/rpd/our_rpd) //This is the default turf behaviour for the RPD; override it as required if(our_rpd.mode == RPD_ATMOS_MODE) @@ -100,55 +103,53 @@ else if(our_rpd.mode == RPD_DELETE_MODE) our_rpd.delete_all_pipes(user, src) -/turf/bullet_act(var/obj/item/projectile/Proj) - if(istype(Proj ,/obj/item/projectile/beam/pulse)) +/turf/bullet_act(obj/item/projectile/Proj) + if(istype(Proj, /obj/item/projectile/beam/pulse)) src.ex_act(2) ..() - return 0 + return FALSE -/turf/bullet_act(var/obj/item/projectile/Proj) - if(istype(Proj ,/obj/item/projectile/bullet/gyro)) +/turf/bullet_act(obj/item/projectile/Proj) + if(istype(Proj, /obj/item/projectile/bullet/gyro)) explosion(src, -1, 0, 2) ..() - return 0 + return FALSE -/turf/Enter(atom/movable/mover as mob|obj, atom/forget as mob|obj|turf|area) +/turf/Enter(atom/movable/mover as mob|obj, atom/forget) if(!mover) - return 1 - + return TRUE // First, make sure it can leave its square if(isturf(mover.loc)) // Nothing but border objects stop you from leaving a tile, only one loop is needed for(var/obj/obstacle in mover.loc) if(!obstacle.CheckExit(mover, src) && obstacle != mover && obstacle != forget) - mover.Bump(obstacle, 1) - return 0 + mover.Bump(obstacle, TRUE) + return FALSE var/list/large_dense = list() //Next, check objects to block entry that are on the border for(var/atom/movable/border_obstacle in src) - if(border_obstacle.flags&ON_BORDER) - if(!border_obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != border_obstacle)) - mover.Bump(border_obstacle, 1) - return 0 + if(border_obstacle.flags & ON_BORDER) + if(!border_obstacle.CanPass(mover, mover.loc, 1) && (forget != border_obstacle)) + mover.Bump(border_obstacle, TRUE) + return FALSE else large_dense += border_obstacle //Then, check the turf itself if(!src.CanPass(mover, src)) - mover.Bump(src, 1) - return 0 + mover.Bump(src, TRUE) + return FALSE //Finally, check objects/mobs to block entry that are not on the border for(var/atom/movable/obstacle in large_dense) - if(!obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != obstacle)) - mover.Bump(obstacle, 1) - return 0 - return 1 //Nothing found to block so return success! + if(!obstacle.CanPass(mover, mover.loc, 1) && (forget != obstacle)) + mover.Bump(obstacle, TRUE) + return FALSE + return TRUE //Nothing found to block so return success! - -/turf/Entered(atom/movable/M, atom/OL, ignoreRest = 0) +/turf/Entered(atom/movable/M, atom/OL, ignoreRest = FALSE) ..() if(ismob(M)) var/mob/O = M @@ -161,7 +162,12 @@ if(loopsanity == 0) break loopsanity-- - A.HasProximity(M, 1) + A.HasProximity(M) + + // If an opaque movable atom moves around we need to potentially update visibility. + if(M.opacity) + has_opaque_atom = TRUE // Make sure to do this before reconsider_lights(), incase we're on instant updates. Guaranteed to be on in this case. + reconsider_lights() /turf/proc/levelupdate() for(var/obj/O in src) @@ -172,7 +178,7 @@ /turf/space/levelupdate() for(var/obj/O in src) if(O.level == 1) - O.hide(0) + O.hide(FALSE) // Removes all signs of lattice on the pos of the turf -Donkieyo /turf/proc/RemoveLattice() @@ -242,7 +248,7 @@ return // I'm including `ignore_air` because BYOND lacks positional-only arguments -/turf/proc/AfterChange(ignore_air, keep_cabling = FALSE) //called after a turf has been replaced in ChangeTurf() +/turf/proc/AfterChange(ignore_air = FALSE, keep_cabling = FALSE) //called after a turf has been replaced in ChangeTurf() levelupdate() CalculateAdjacentTurfs() @@ -253,7 +259,7 @@ for(var/obj/structure/cable/C in contents) qdel(C) -/turf/simulated/AfterChange(ignore_air, keep_cabling = FALSE) +/turf/simulated/AfterChange(ignore_air = FALSE, keep_cabling = FALSE) ..() RemoveLattice() if(!ignore_air) @@ -262,32 +268,38 @@ //////Assimilate Air////// /turf/simulated/proc/Assimilate_Air() if(air) - var/aoxy = 0//Holders to assimilate air from nearby turfs + var/aoxy = 0 //Holders to assimilate air from nearby turfs var/anitro = 0 var/aco = 0 var/atox = 0 + var/asleep = 0 + var/ab = 0 var/atemp = 0 var/turf_count = 0 for(var/direction in GLOB.cardinal)//Only use cardinals to cut down on lag - var/turf/T = get_step(src,direction) - if(istype(T,/turf/space))//Counted as no air + var/turf/T = get_step(src, direction) + if(istype(T, /turf/space))//Counted as no air turf_count++//Considered a valid turf for air calcs continue - else if(istype(T,/turf/simulated/floor)) + else if(istype(T, /turf/simulated/floor)) var/turf/simulated/S = T if(S.air)//Add the air's contents to the holders aoxy += S.air.oxygen anitro += S.air.nitrogen aco += S.air.carbon_dioxide atox += S.air.toxins + asleep += S.air.sleeping_agent + ab += S.air.agent_b atemp += S.air.temperature turf_count++ - air.oxygen = (aoxy/max(turf_count,1))//Averages contents of the turfs, ignoring walls and the like - air.nitrogen = (anitro/max(turf_count,1)) - air.carbon_dioxide = (aco/max(turf_count,1)) - air.toxins = (atox/max(turf_count,1)) - air.temperature = (atemp/max(turf_count,1))//Trace gases can get bant + air.oxygen = (aoxy / max(turf_count, 1)) //Averages contents of the turfs, ignoring walls and the like + air.nitrogen = (anitro / max(turf_count, 1)) + air.carbon_dioxide = (aco / max(turf_count, 1)) + air.toxins = (atox / max(turf_count, 1)) + air.sleeping_agent = (asleep / max(turf_count, 1)) + air.agent_b = (ab / max(turf_count, 1)) + air.temperature = (atemp / max(turf_count, 1)) if(SSair) SSair.add_to_active(src) @@ -301,12 +313,11 @@ /turf/proc/kill_creatures(mob/U = null)//Will kill people/creatures and damage mechs./N //Useful to batch-add creatures to the list. for(var/mob/living/M in src) - if(M==U) continue//Will not harm U. Since null != M, can be excluded to kill everyone. - spawn(0) - M.gib() + if(M == U) + continue//Will not harm U. Since null != M, can be excluded to kill everyone. + INVOKE_ASYNC(M, /mob/.proc/gib) for(var/obj/mecha/M in src)//Mecha are not gibbed but are damaged. - spawn(0) - M.take_damage(100, "brute") + INVOKE_ASYNC(M, /obj/mecha/.proc/take_damage, 100, "brute") /turf/proc/Bless() flags |= NOJAUNT @@ -363,11 +374,11 @@ // Returns the surrounding simulated turfs with open links // Including through doors openable with the ID -/turf/proc/AdjacentTurfsWithAccess(var/obj/item/card/id/ID = null,var/list/closed)//check access if one is passed +/turf/proc/AdjacentTurfsWithAccess(obj/item/card/id/ID = null, list/closed)//check access if one is passed var/list/L = new() var/turf/simulated/T - for(var/dir in list(NORTHWEST,NORTHEAST,SOUTHEAST,SOUTHWEST,NORTH,EAST,SOUTH,WEST)) //arbitrarily ordered list to favor non-diagonal moves in case of ties - T = get_step(src,dir) + for(var/dir in GLOB.alldirs2) //arbitrarily ordered list to favor non-diagonal moves in case of ties + T = get_step(src, dir) if(T in closed) //turf already proceeded in A* continue if(istype(T) && !T.density) @@ -376,11 +387,11 @@ return L //Idem, but don't check for ID and goes through open doors -/turf/proc/AdjacentTurfs(var/list/closed) +/turf/proc/AdjacentTurfs(list/closed) var/list/L = new() var/turf/simulated/T - for(var/dir in list(NORTHWEST,NORTHEAST,SOUTHEAST,SOUTHWEST,NORTH,EAST,SOUTH,WEST)) //arbitrarily ordered list to favor non-diagonal moves in case of ties - T = get_step(src,dir) + for(var/dir in GLOB.alldirs2) //arbitrarily ordered list to favor non-diagonal moves in case of ties + T = get_step(src, dir) if(T in closed) //turf already proceeded by A* continue if(istype(T) && !T.density) @@ -389,11 +400,11 @@ return L // check for all turfs, including unsimulated ones -/turf/proc/AdjacentTurfsSpace(var/obj/item/card/id/ID = null, var/list/closed)//check access if one is passed +/turf/proc/AdjacentTurfsSpace(obj/item/card/id/ID = null, list/closed)//check access if one is passed var/list/L = new() var/turf/T - for(var/dir in list(NORTHWEST,NORTHEAST,SOUTHEAST,SOUTHWEST,NORTH,EAST,SOUTH,WEST)) //arbitrarily ordered list to favor non-diagonal moves in case of ties - T = get_step(src,dir) + for(var/dir in GLOB.alldirs2) //arbitrarily ordered list to favor non-diagonal moves in case of ties + T = get_step(src, dir) if(T in closed) //turf already proceeded by A* continue if(istype(T) && !T.density) @@ -410,20 +421,21 @@ ////////////////////////////// //Distance associates with all directions movement -/turf/proc/Distance(var/turf/T) - return get_dist(src,T) +/turf/proc/Distance(turf/T) + return get_dist(src, T) // This Distance proc assumes that only cardinal movement is // possible. It results in more efficient (CPU-wise) pathing // for bots and anything else that only moves in cardinal dirs. /turf/proc/Distance_cardinal(turf/T) - if(!src || !T) return 0 + if(!src || !T) + return 0 return abs(src.x - T.x) + abs(src.y - T.y) //////////////////////////////////////////////////// /turf/acid_act(acidpwr, acid_volume) - . = 1 + . = TRUE var/acid_type = /obj/effect/acid if(acidpwr >= 200) //alien acid power acid_type = /obj/effect/acid/alien @@ -448,7 +460,7 @@ if(!forced) return if(has_gravity(src)) - playsound(src, "bodyfall", 50, 1) + playsound(src, "bodyfall", 50, TRUE) /turf/singularity_act() if(intact) @@ -458,7 +470,7 @@ if(O.invisibility == INVISIBILITY_MAXIMUM) O.singularity_act() ChangeTurf(baseturf) - return(2) + return 2 /turf/proc/visibilityChanged() if(SSticker) @@ -469,25 +481,25 @@ if(istype(I, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = I for(var/obj/structure/cable/LC in src) - if(LC.d1 == 0 || LC.d2==0) - LC.attackby(C,user) + if(LC.d1 == 0 || LC.d2 == 0) + LC.attackby(C, user) return C.place_turf(src, user) - return 1 + return TRUE else if(istype(I, /obj/item/twohanded/rcl)) var/obj/item/twohanded/rcl/R = I if(R.loaded) for(var/obj/structure/cable/LC in src) - if(LC.d1 == 0 || LC.d2==0) + if(LC.d1 == 0 || LC.d2 == 0) LC.attackby(R, user) return R.loaded.place_turf(src, user) R.is_empty(user) - return 0 + return FALSE /turf/proc/can_have_cabling() - return 1 + return TRUE /turf/proc/can_lay_cable() return can_have_cabling() & !intact @@ -523,7 +535,7 @@ if(!SSticker || SSticker.current_state != GAME_STATE_PLAYING) add_blueprints(AM) -/turf/proc/empty(turf_type=/turf/space) +/turf/proc/empty(turf_type = /turf/space) // Remove all atoms except observers, landmarks, docking ports, and (un)`simulated` atoms (lighting overlays) var/turf/T0 = src for(var/X in T0.GetAllContents()) @@ -536,13 +548,13 @@ continue if(istype(A, /obj/docking_port)) continue - qdel(A, force=TRUE) + qdel(A, force = TRUE) T0.ChangeTurf(turf_type) SSair.remove_from_active(T0) T0.CalculateAdjacentTurfs() - SSair.add_to_active(T0,1) + SSair.add_to_active(T0, TRUE) /turf/AllowDrop() return TRUE diff --git a/code/game/world.dm b/code/game/world.dm index c1f6a076677..899cdcf3ad7 100644 --- a/code/game/world.dm +++ b/code/game/world.dm @@ -1,5 +1,3 @@ -#define RECOMMENDED_VERSION 510 - GLOBAL_LIST_INIT(map_transition_config, MAP_TRANSITION_CONFIG) /world/New() @@ -12,7 +10,7 @@ GLOBAL_LIST_INIT(map_transition_config, MAP_TRANSITION_CONFIG) log_world("World loaded at [time_stamp()]") log_world("[GLOB.vars.len - GLOB.gvars_datum_in_built_vars.len] global variables") - if(byond_version < RECOMMENDED_VERSION) + if(byond_version < MIN_COMPILER_VERSION || byond_build < MIN_COMPILER_BUILD) log_world("Your server's byond version does not meet the recommended requirements for this code. Please update BYOND") if(config && config.server_name != null && config.server_suffix && world.port > 0) @@ -34,10 +32,6 @@ GLOBAL_LIST_INIT(map_transition_config, MAP_TRANSITION_CONFIG) populate_robolimb_list() Master.Initialize(10, FALSE) - - -#undef RECOMMENDED_VERSION - return //world/Topic(href, href_list[]) @@ -246,7 +240,7 @@ GLOBAL_VAR_INIT(world_topic_spam_protect_time, world.timeofday) if(!key_valid) return keySpamProtect(addr) if(input["req"] == "public") - hub_password = hub_password_base + hub_password = initial(hub_password) update_status() return "Set listed status to public." else diff --git a/code/hub.dm b/code/hub.dm index 665193a9d5b..32fe613399e 100644 --- a/code/hub.dm +++ b/code/hub.dm @@ -3,7 +3,6 @@ hub = "Exadv1.spacestation13" hub_password = "kMZy3U5jJHSiBQjr" name = "Space Station 13" - /var/hub_password_base = "kMZy3U5jJHSiBQjr" /* This is for any host that would like their server to appear on the main SS13 hub. To use it, simply replace the password above, with the password found below, and it should work. If not, let us know on the main tgstation IRC channel of irc.rizon.net #tgstation13 we can help you there. diff --git a/code/modules/admin/player_panel.dm b/code/modules/admin/player_panel.dm index 0d55840b5b8..efb5ac32f97 100644 --- a/code/modules/admin/player_panel.dm +++ b/code/modules/admin/player_panel.dm @@ -490,6 +490,9 @@ if(SSticker.mode.wizards.len) dat += check_role_table("Wizards", SSticker.mode.wizards) + if(SSticker.mode.apprentices.len) + dat += check_role_table("Apprentices", SSticker.mode.apprentices) + if(SSticker.mode.raiders.len) dat += check_role_table("Raiders", SSticker.mode.raiders) diff --git a/code/modules/admin/sql_notes.dm b/code/modules/admin/sql_notes.dm index 238c380f417..2db6e09b354 100644 --- a/code/modules/admin/sql_notes.dm +++ b/code/modules/admin/sql_notes.dm @@ -186,9 +186,13 @@ var/err = query_list_notes.ErrorMsg() log_game("SQL ERROR obtaining ckey from notes table. Error : \[[err]\]\n") return + to_chat(usr, "Started regex note search for [search]. Please wait for results...") + message_admins("[usr] has started a note search with regex [search]. CPU usage may be higher.") while(query_list_notes.NextRow()) index_ckey = query_list_notes.item[1] output += "[index_ckey]
" + CHECK_TICK + message_admins("The note search started by [usr] has complete. CPU should return to normal.") else output += "

\[Add Note\]
" output += ruler diff --git a/code/modules/admin/verbs/SDQL2/SDQL_2.dm b/code/modules/admin/verbs/SDQL2/SDQL_2.dm index e2da701cf4d..018b45422c5 100644 --- a/code/modules/admin/verbs/SDQL2/SDQL_2.dm +++ b/code/modules/admin/verbs/SDQL2/SDQL_2.dm @@ -430,7 +430,7 @@ else if(expression[start + 1] == "\[" && islist(v)) var/list/L = v var/index = SDQL_expression(source, expression[start + 2]) - if(isnum(index) && (!IsInteger(index) || L.len < index)) + if(isnum(index) && (!ISINTEGER(index) || L.len < index)) to_chat(world, "Invalid list index: [index]") return null return L[index] diff --git a/code/modules/admin/verbs/atmosdebug.dm b/code/modules/admin/verbs/atmosdebug.dm index 087a90eebe6..ed8533dc9d5 100644 --- a/code/modules/admin/verbs/atmosdebug.dm +++ b/code/modules/admin/verbs/atmosdebug.dm @@ -1,7 +1,6 @@ /client/proc/atmosscan() set category = "Mapping" set name = "Check Piping" - set background = 1 if(!src.holder) to_chat(src, "Only administrators may use this command.") return @@ -12,17 +11,18 @@ to_chat(usr, "Checking for disconnected pipes...") //all plumbing - yes, some things might get stated twice, doesn't matter. - for(var/obj/machinery/atmospherics/plumbing in world) + for(var/thing in SSair.atmos_machinery) + var/obj/machinery/atmospherics/plumbing = thing if(plumbing.nodealert) to_chat(usr, "Unconnected [plumbing.name] located at [plumbing.x],[plumbing.y],[plumbing.z] ([get_area(plumbing.loc)])") //Manifolds - for(var/obj/machinery/atmospherics/pipe/manifold/pipe in world) + for(var/obj/machinery/atmospherics/pipe/manifold/pipe in SSair.atmos_machinery) if(!pipe.node1 || !pipe.node2 || !pipe.node3) to_chat(usr, "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])") //Pipes - for(var/obj/machinery/atmospherics/pipe/simple/pipe in world) + for(var/obj/machinery/atmospherics/pipe/simple/pipe in SSair.atmos_machinery) if(!pipe.node1 || !pipe.node2) to_chat(usr, "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])") diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index c92e100b641..329efb8e067 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -487,7 +487,8 @@ GLOBAL_PROTECT(AdminProcCaller) for(var/area/A in world) areas_all |= A.type - for(var/obj/machinery/power/apc/APC in world) + for(var/thing in GLOB.apcs) + var/obj/machinery/power/apc/APC = thing var/area/A = get_area(APC) if(!A) continue @@ -496,7 +497,8 @@ GLOBAL_PROTECT(AdminProcCaller) else areas_with_multiple_APCs |= A.type - for(var/obj/machinery/alarm/alarm in world) + for(var/thing in GLOB.air_alarms) + var/obj/machinery/alarm/alarm = thing var/area/A = get_area(alarm) if(!A) continue @@ -505,31 +507,31 @@ GLOBAL_PROTECT(AdminProcCaller) else areas_with_multiple_air_alarms |= A.type - for(var/obj/machinery/requests_console/RC in world) + for(var/obj/machinery/requests_console/RC in GLOB.machines) var/area/A = get_area(RC) if(!A) continue areas_with_RC |= A.type - for(var/obj/machinery/light/L in world) + for(var/obj/machinery/light/L in GLOB.machines) var/area/A = get_area(L) if(!A) continue areas_with_light |= A.type - for(var/obj/machinery/light_switch/LS in world) + for(var/obj/machinery/light_switch/LS in GLOB.machines) var/area/A = get_area(LS) if(!A) continue areas_with_LS |= A.type - for(var/obj/item/radio/intercom/I in world) + for(var/obj/item/radio/intercom/I in GLOB.global_radios) var/area/A = get_area(I) if(!A) continue areas_with_intercom |= A.type - for(var/obj/machinery/camera/C in world) + for(var/obj/machinery/camera/C in GLOB.machines) var/area/A = get_area(C) if(!A) continue diff --git a/code/modules/admin/verbs/diagnostics.dm b/code/modules/admin/verbs/diagnostics.dm index ce10383ca4e..78f2647e429 100644 --- a/code/modules/admin/verbs/diagnostics.dm +++ b/code/modules/admin/verbs/diagnostics.dm @@ -15,9 +15,7 @@ if(T.active_hotspot) burning = 1 - to_chat(usr, "@[target.x],[target.y]: O:[GM.oxygen] T:[GM.toxins] N:[GM.nitrogen] C:[GM.carbon_dioxide] w [GM.temperature] Kelvin, [GM.return_pressure()] kPa [(burning)?("BURNING"):(null)]") - for(var/datum/gas/trace_gas in GM.trace_gases) - to_chat(usr, "[trace_gas.type]: [trace_gas.moles]") + to_chat(usr, "@[target.x],[target.y]: O:[GM.oxygen] T:[GM.toxins] N:[GM.nitrogen] C:[GM.carbon_dioxide] N2O: [GM.sleeping_agent] Agent B: [GM.agent_b] w [GM.temperature] Kelvin, [GM.return_pressure()] kPa [(burning)?("BURNING"):(null)]") message_admins("[key_name_admin(usr)] has checked the air status of [target]") log_admin("[key_name(usr)] has checked the air status of [target]") diff --git a/code/modules/admin/verbs/honksquad.dm b/code/modules/admin/verbs/honksquad.dm index 8c8d46ec97b..5107ce7e22c 100644 --- a/code/modules/admin/verbs/honksquad.dm +++ b/code/modules/admin/verbs/honksquad.dm @@ -48,7 +48,8 @@ GLOBAL_VAR_INIT(sent_honksquad, 0) commandos += candidate//Add their ghost to commandos. //Spawns HONKsquad and equips them. - for(var/obj/effect/landmark/L in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(honksquad_number<=0) break if(L.name == "HONKsquad") honk_leader_selected = honksquad_number == 1?1:0 diff --git a/code/modules/admin/verbs/infiltratorteam_syndicate.dm b/code/modules/admin/verbs/infiltratorteam_syndicate.dm index 459f2b8fb4b..54ddf85045e 100644 --- a/code/modules/admin/verbs/infiltratorteam_syndicate.dm +++ b/code/modules/admin/verbs/infiltratorteam_syndicate.dm @@ -66,7 +66,8 @@ GLOBAL_VAR_INIT(sent_syndicate_infiltration_team, 0) var/list/sit_spawns = list() var/list/sit_spawns_leader = list() var/list/sit_spawns_mgmt = list() - for(var/obj/effect/landmark/L in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(L.name == "Syndicate-Infiltrator") sit_spawns += L if(L.name == "Syndicate-Infiltrator-Leader") diff --git a/code/modules/admin/verbs/mapping.dm b/code/modules/admin/verbs/mapping.dm index 10ad31ef410..5e05b8ecebd 100644 --- a/code/modules/admin/verbs/mapping.dm +++ b/code/modules/admin/verbs/mapping.dm @@ -118,7 +118,7 @@ GLOBAL_VAR_INIT(intercom_range_display_status, 0) qdel(M) if(GLOB.intercom_range_display_status) - for(var/obj/item/radio/intercom/I in world) + for(var/obj/item/radio/intercom/I in GLOB.global_radios) for(var/turf/T in orange(7,I)) var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T) if(!(F in view(7,I.loc))) diff --git a/code/modules/admin/verbs/modifyvariables.dm b/code/modules/admin/verbs/modifyvariables.dm index 0474629dea0..079446b0994 100644 --- a/code/modules/admin/verbs/modifyvariables.dm +++ b/code/modules/admin/verbs/modifyvariables.dm @@ -627,6 +627,7 @@ GLOBAL_LIST_INIT(VVpixelmovement, list("step_x", "step_y", "step_size", "bound_h if(!O.vv_edit_var(variable, var_new)) to_chat(src, "Your edit was rejected by the object.") return + SEND_GLOBAL_SIGNAL(COMSIG_GLOB_VAR_EDIT, args) log_world("### VarEdit by [src]: [O.type] [variable]=[html_encode("[var_new]")]") log_admin("[key_name(src)] modified [original_name]'s [variable] to [var_new]") var/msg = "[key_name_admin(src)] modified [original_name]'s [variable] to [var_new]" diff --git a/code/modules/admin/verbs/one_click_antag.dm b/code/modules/admin/verbs/one_click_antag.dm index 57f7cad31c4..3e89a6ac18d 100644 --- a/code/modules/admin/verbs/one_click_antag.dm +++ b/code/modules/admin/verbs/one_click_antag.dm @@ -267,7 +267,7 @@ client/proc/one_click_antag() var/I = image('icons/mob/mob.dmi', loc = synd_mind_1.current, icon_state = "synd") synd_mind.current.client.images += I - for(var/obj/machinery/nuclearbomb/bomb in world) + for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines) bomb.r_code = nuke_code // All the nukes are set to this code. return 1 @@ -455,7 +455,8 @@ client/proc/one_click_antag() if(candidates.len) var/raiders = min(antnum, candidates.len) //Spawns vox raiders and equips them. - for(var/obj/effect/landmark/L in world) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(L.name == "voxstart") if(raiders<=0) break @@ -583,7 +584,8 @@ client/proc/one_click_antag() var/teamOneMembers = 5 var/teamTwoMembers = 5 var/datum/preferences/A = new() - for(var/obj/effect/landmark/L in world) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(L.name == "tdome1") if(teamOneMembers<=0) break diff --git a/code/modules/admin/verbs/striketeam.dm b/code/modules/admin/verbs/striketeam.dm index a03c37c4f67..0b84c96e71a 100644 --- a/code/modules/admin/verbs/striketeam.dm +++ b/code/modules/admin/verbs/striketeam.dm @@ -30,7 +30,7 @@ GLOBAL_VAR_INIT(sent_strike_team, 0) // Find the nuclear auth code var/nuke_code var/temp_code - for(var/obj/machinery/nuclearbomb/N in world) + for(var/obj/machinery/nuclearbomb/N in GLOB.machines) temp_code = text2num(N.r_code) if(temp_code)//if it's actually a number. It won't convert any non-numericals. nuke_code = N.r_code @@ -48,7 +48,8 @@ GLOBAL_VAR_INIT(sent_strike_team, 0) var/commando_number = COMMANDOS_POSSIBLE //for selecting a leader var/is_leader = TRUE // set to FALSE after leader is spawned - for(var/obj/effect/landmark/L in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(commando_number <= 0) break @@ -109,7 +110,8 @@ GLOBAL_VAR_INIT(sent_strike_team, 0) commando_number-- //Spawns the rest of the commando gear. - for(var/obj/effect/landmark/L in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(L.name == "Commando_Manual") //new /obj/item/gun/energy/pulse_rifle(L.loc) var/obj/item/paper/P = new(L.loc) @@ -120,7 +122,8 @@ GLOBAL_VAR_INIT(sent_strike_team, 0) P.stamp(stamp) qdel(stamp) - for(var/obj/effect/landmark/L in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(L.name == "Commando-Bomb") new /obj/effect/spawner/newbomb/timer/syndicate(L.loc) qdel(L) diff --git a/code/modules/admin/verbs/striketeam_syndicate.dm b/code/modules/admin/verbs/striketeam_syndicate.dm index 73ee5edb82d..12df7467cbc 100644 --- a/code/modules/admin/verbs/striketeam_syndicate.dm +++ b/code/modules/admin/verbs/striketeam_syndicate.dm @@ -38,7 +38,7 @@ GLOBAL_VAR_INIT(sent_syndicate_strike_team, 0) // Find the nuclear auth code var/nuke_code var/temp_code - for(var/obj/machinery/nuclearbomb/N in world) + for(var/obj/machinery/nuclearbomb/N in GLOB.machines) temp_code = text2num(N.r_code) if(temp_code)//if it's actually a number. It won't convert any non-numericals. nuke_code = N.r_code @@ -53,7 +53,8 @@ GLOBAL_VAR_INIT(sent_syndicate_strike_team, 0) GLOB.sent_syndicate_strike_team = 1 //Spawns commandos and equips them. - for(var/obj/effect/landmark/L in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(syndicate_commando_number <= 0) break diff --git a/code/modules/assembly/assembly.dm b/code/modules/assembly/assembly.dm index 827e7893396..5fea7baa019 100644 --- a/code/modules/assembly/assembly.dm +++ b/code/modules/assembly/assembly.dm @@ -59,8 +59,7 @@ cooldown-- if(cooldown <= 0) return FALSE - spawn(10) - process_cooldown() + addtimer(CALLBACK(src, .proc/process_cooldown), 10) return TRUE /obj/item/assembly/Destroy() @@ -94,8 +93,7 @@ if(!secured || cooldown > 0) return FALSE cooldown = 2 - spawn(10) - process_cooldown() + addtimer(CALLBACK(src, .proc/process_cooldown), 10) return TRUE /obj/item/assembly/toggle_secure() diff --git a/code/modules/assembly/infrared.dm b/code/modules/assembly/infrared.dm index 19263e010ab..400b50614a6 100644 --- a/code/modules/assembly/infrared.dm +++ b/code/modules/assembly/infrared.dm @@ -127,13 +127,12 @@ /obj/item/assembly/infra/proc/trigger_beam() if(!secured || !on || cooldown > 0) return FALSE - pulse(0) + cooldown = 2 + pulse(FALSE) audible_message("[bicon(src)] *beep* *beep*", null, 3) if(first) qdel(first) - cooldown = 2 - spawn(10) - process_cooldown() + addtimer(CALLBACK(src, .proc/process_cooldown), 10) /obj/item/assembly/infra/interact(mob/user)//TODO: change this this to the wire control panel if(!secured) return diff --git a/code/modules/assembly/proximity.dm b/code/modules/assembly/proximity.dm index 7e777f235b1..caefabcb1f8 100644 --- a/code/modules/assembly/proximity.dm +++ b/code/modules/assembly/proximity.dm @@ -47,11 +47,10 @@ /obj/item/assembly/prox_sensor/proc/sense() if(!secured || !scanning || cooldown > 0) return FALSE - pulse(0) - visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*") cooldown = 2 - spawn(10) - process_cooldown() + pulse(FALSE) + visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*") + addtimer(CALLBACK(src, .proc/process_cooldown), 10) /obj/item/assembly/prox_sensor/process() if(timing && (time >= 0)) diff --git a/code/modules/assembly/signaler.dm b/code/modules/assembly/signaler.dm index f774d28921f..2759d12c21a 100644 --- a/code/modules/assembly/signaler.dm +++ b/code/modules/assembly/signaler.dm @@ -41,8 +41,7 @@ if(cooldown > 0) return FALSE cooldown = 2 - spawn(10) - process_cooldown() + addtimer(CALLBACK(src, .proc/process_cooldown), 10) signal() return TRUE diff --git a/code/modules/assembly/timer.dm b/code/modules/assembly/timer.dm index cab132ab747..5bbd9a26538 100644 --- a/code/modules/assembly/timer.dm +++ b/code/modules/assembly/timer.dm @@ -39,12 +39,11 @@ /obj/item/assembly/timer/proc/timer_end() if(!secured || cooldown > 0) return FALSE - pulse(0) + cooldown = 2 + pulse(FALSE) if(loc) loc.visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*") - cooldown = 2 - spawn(10) - process_cooldown() + addtimer(CALLBACK(src, .proc/process_cooldown), 10) /obj/item/assembly/timer/process() if(timing && (time > 0)) diff --git a/code/modules/atmos_automation/console.dm b/code/modules/atmos_automation/console.dm deleted file mode 100644 index 8d23bb390aa..00000000000 --- a/code/modules/atmos_automation/console.dm +++ /dev/null @@ -1,454 +0,0 @@ -/obj/machinery/computer/general_air_control/atmos_automation - icon = 'icons/obj/computer.dmi' - icon_screen = "area_atmos" - icon_keyboard = "atmos_key" - circuit = /obj/item/circuitboard/atmos_automation - req_one_access_txt = "24;10" - Mtoollink = 1 - - show_sensors = 0 - var/on = 0 - - name = "Atmospherics Automations Console" - - var/list/datum/automation/automations = list() - -/obj/machinery/computer/general_air_control/atmos_automation/receive_signal(datum/signal/signal) - if(!signal || signal.encryption) return - - var/id_tag = signal.data["tag"] - if(!id_tag) - return - - sensor_information[id_tag] = signal.data - -/obj/machinery/computer/general_air_control/atmos_automation/process() - if(on) - for(var/datum/automation/A in automations) - A.process() - -/obj/machinery/computer/general_air_control/atmos_automation/update_icon() - icon_state = initial(icon_state) - // Broken - if(stat & BROKEN) - icon_state += "b" - - // Powered - else if(stat & NOPOWER) - icon_state = initial(icon_state) - icon_state += "0" - else if(on) - icon_state += "_active" - -/obj/machinery/computer/general_air_control/atmos_automation/proc/request_device_refresh(device) - send_signal(list("tag"=device, "status")) - -/obj/machinery/computer/general_air_control/atmos_automation/proc/send_signal(list/data, filter = RADIO_ATMOSIA)//filter's here so the AAC can cross communicate to things like vents, which have a different filter - var/datum/signal/signal = new - signal.transmission_method = 1 //radio signal - signal.source = src - signal.data=data - signal.data["sigtype"]="command" - signal.data["advcontrol"]=1//AAC balancing, you need to manually get up to the machine to make it listen to this - radio_connection.post_signal(src, signal, range = 8, filter = filter) - -/obj/machinery/computer/general_air_control/atmos_automation/proc/selectValidChildFor(datum/automation/parent, mob/user, list/valid_returntypes) - var/list/choices=list() - for(var/childtype in GLOB.automation_types) - var/datum/automation/A = new childtype(src) - if(A.returntype == null) - continue - if(!(A.returntype in valid_returntypes)) - continue - choices[A.name]=A - if(choices.len==0) - testing("Unable to find automations with returntype in [english_list(valid_returntypes)]!") - return 0 - var/label=input(user, "Select new automation:", "Automations", "Cancel") as null|anything in choices - if(!label) - return 0 - return choices[label] - -/obj/machinery/computer/general_air_control/atmos_automation/return_text() - var/out=..() - - if(on) - out += "RUNNING" - else - out += "STOPPED" - - out += {" -

Automations

-

\[ - - Add - - | - - Reset All - - | - - Clear - - \]

-

\[ - - Export - - | - - Import - - \]

"} - if(automations.len==0) - out += "No automations present." - else - for(var/datum/automation/A in automations) - out += {" -
- - [A.label] - (Reset | - ×) - - [A.GetText()] -
- "} - return out - -/obj/machinery/computer/general_air_control/atmos_automation/Topic(href,href_list) - if(..()) - return 1 - - if(href_list["on"]) - on = !on - updateUsrDialog() - update_icon() - return 1 - - if(href_list["add"]) - var/new_child=selectValidChildFor(null,usr,list(0)) - if(!new_child) - return 1 - automations += new_child - updateUsrDialog() - return 1 - - if(href_list["label"]) - var/datum/automation/A=locate(href_list["label"]) - if(!A) return 1 - var/nl=input(usr, "Please enter a label for this automation task.") as text|null - if(!nl) return 1 - nl = copytext(sanitize(nl), 1, 50) - A.label=nl - updateUsrDialog() - return 1 - - if(href_list["reset"]) - if(href_list["reset"]=="*") - for(var/datum/automation/A in automations) - if(!A) continue - A.OnReset() - else - var/datum/automation/A=locate(href_list["reset"]) - if(!A) return 1 - A.OnReset() - updateUsrDialog() - return 1 - - if(href_list["remove"]) - if(href_list["remove"]=="*") - var/confirm=alert("Are you sure you want to remove ALL automations?","Automations","Yes","No") - if(confirm == "No") return 0 - for(var/datum/automation/A in automations) - if(!A) continue - A.OnRemove() - automations.Remove(A) - else - var/datum/automation/A=locate(href_list["remove"]) - if(!A) return 1 - A.OnRemove() - automations.Remove(A) - updateUsrDialog() - return 1 - - if(href_list["read"]) - var/code = input("Input exported AAC code.","Automations","") as message|null - if(!code) return 0 - ReadCode(code) - updateUsrDialog() - return 1 - - if(href_list["dump"]) - input("Exported AAC code:","Automations",DumpCode()) as message|null - return 0 - -/obj/machinery/computer/general_air_control/atmos_automation/proc/MakeCompare(datum/automation/a, datum/automation/b, comparetype) - var/datum/automation/compare/compare=new(src) - compare.comparator = comparetype - compare.children[1] = a - compare.children[2] = b - return compare - -/obj/machinery/computer/general_air_control/atmos_automation/proc/MakeNumber(value) - var/datum/automation/static_value/val = new(src) - val.value=value - return val - -/obj/machinery/computer/general_air_control/atmos_automation/proc/MakeGetSensorData(sns_tag,field) - var/datum/automation/get_sensor_data/sensor=new(src) - sensor.sensor=sns_tag - sensor.field=field - return sensor - -/obj/machinery/computer/general_air_control/atmos_automation/proc/DumpCode() - var/list/json[0] - for(var/datum/automation/A in automations) - json += list(A.Export()) - return json_encode(json) - -/obj/machinery/computer/general_air_control/atmos_automation/proc/ReadCode(jsonStr) - automations.Cut() - var/list/json = json_decode(jsonStr) - if(json.len>0) - for(var/list/cData in json) - if(isnull(cData) || !("type" in cData)) - testing("AAC: Null cData in root JS array.") - continue - var/Atype=text2path(cData["type"]) - if(!(Atype in GLOB.automation_types)) - testing("AAC: Unrecognized Atype [Atype].") - continue - var/datum/automation/A = new Atype(src) - A.Import(cData) - automations += A - -/obj/machinery/computer/general_air_control/atmos_automation/burnchamber - var/injector_tag="inc_in" - var/output_tag="inc_out" - var/sensor_tag="inc_sensor" - frequency=AIRLOCK_FREQ - var/temperature=1000 - -/obj/machinery/computer/general_air_control/atmos_automation/burnchamber/New() - ..() - - // On State - // Pretty much this: - /* - if(get_sensor("inc_sensor","temperature") < 200) - set_injector_state("inc_in",1) - set_vent_pump_power("inc_out",0) - else - set_vent_pump_power("inc_out",1 - */ - - var/datum/automation/get_sensor_data/sensor=new(src) - sensor.sensor=sensor_tag - sensor.field="temperature" - - var/datum/automation/static_value/val = new(src) - val.value=temperature - 800 - - var/datum/automation/compare/compare=new(src) - compare.comparator = "Less Than" - compare.children[1] = sensor - compare.children[2] = val - - var/datum/automation/set_injector_power/inj_on=new(src) - inj_on.injector=injector_tag - inj_on.state=1 - - var/datum/automation/set_vent_pump_power/vp_on=new(src) - vp_on.vent_pump=output_tag - vp_on.state=1 - - var/datum/automation/set_vent_pump_power/vp_off=new(src) - vp_off.vent_pump=output_tag - vp_off.state=0 - - var/datum/automation/if_statement/i = new (src) - i.label = "Fuel Injector On" - i.condition = compare - i.children_then.Add(inj_on) - i.children_then.Add(vp_off) - i.children_else.Add(vp_on) - - automations += i - - // Off state - /* - if(get_sensor("inc_sensor","temperature") > 1000) - set_injector_state("inc_in",0) - */ - sensor=new(src) - sensor.sensor=sensor_tag - sensor.field="temperature" - - val = new(src) - val.value=temperature - - compare=new(src) - compare.comparator = "Greater Than" - compare.children[1] = sensor - compare.children[2] = val - - var/datum/automation/set_injector_power/inj_off=new(src) - inj_off.injector=injector_tag - inj_off.state=0 - - i = new (src) - i.label = "Fuel Injector Off" - i.condition = compare - i.children_then.Add(inj_off) - - automations += i - -/obj/machinery/computer/general_air_control/atmos_automation/air_mixing - var/n2_injector_tag="air_n2_in" - var/o2_injector_tag="air_o2_in" - var/output_tag="air_out" - var/sensor_tag="air_sensor" - frequency=ATMOS_DISTRO_FREQ - var/temperature=1000 - -/obj/machinery/computer/general_air_control/atmos_automation/air_mixing/New() - ..() - buildO2() - buildN2() - buildOutletVent() - -/obj/machinery/computer/general_air_control/atmos_automation/air_mixing/proc/buildO2() - /////////////////////////////////////////////////////////////// - // Oxygen Injection - /////////////////////////////////////////////////////////////// - - var/datum/automation/set_injector_power/inj_on=new(src) - inj_on.injector=o2_injector_tag - inj_on.state=1 - - var/datum/automation/set_injector_power/inj_off=new(src) - inj_off.injector=o2_injector_tag - inj_off.state=0 - - var/datum/automation/if_statement/i = new (src) - i.label = "Oxygen Injection" - i.condition = MakeCompare( - MakeGetSensorData(sensor_tag,"oxygen"), - MakeNumber(20), - "Less Than or Equal to" - ) - i.children_then.Add(inj_on) - i.children_else.Add(inj_off) - - automations += i - -/obj/machinery/computer/general_air_control/atmos_automation/air_mixing/proc/buildN2() - /////////////////////////////////////////////////////////////// - // Nitrogen Injection - /////////////////////////////////////////////////////////////// - /* - if(get_sensor_data("pressure") < 100) - injector_on() - else - if(get_sensor_data("pressure") > 5000) - injector_off() - */ - - var/datum/automation/set_injector_power/inj_on=new(src) - inj_on.injector=n2_injector_tag - inj_on.state=1 - - var/datum/automation/set_injector_power/inj_off=new(src) - inj_off.injector=n2_injector_tag - inj_off.state=0 - - var/datum/automation/if_statement/if_on = new (src) - if_on.label = "Nitrogen Injection" - if_on.condition = MakeCompare( - MakeGetSensorData(sensor_tag,"pressure"), - MakeNumber(100), - "Less Than" - ) - if_on.children_then.Add(inj_on) - - - var/datum/automation/if_statement/if_off=new(src) - if_off.condition=MakeCompare( - MakeGetSensorData(sensor_tag,"pressure"), - MakeNumber(5000), - "Greater Than" - ) - if_off.children_then.Add(inj_off) - - if_on.children_else.Add(if_off) - - automations += if_on - -/obj/machinery/computer/general_air_control/atmos_automation/air_mixing/proc/buildOutletVent() - /////////////////////////////////////////////////////////////// - // Outlet Management - /////////////////////////////////////////////////////////////// - /* - if(get_sensor_data("pressure") >= 5000 && get_sensor_data("oxygen") >= 20) - vent_on() - else - if(get_sensor_data("oxygen") < 20 || get_sensor_data("pressure") < 100) - vent_off() - */ - - var/datum/automation/set_vent_pump_power/vp_on=new(src) - vp_on.vent_pump=output_tag - vp_on.state=1 - - var/datum/automation/set_vent_pump_power/vp_off=new(src) - vp_off.vent_pump=output_tag - vp_off.state=0 - - var/datum/automation/if_statement/if_on=new(src) - if_on.label="Air Output" - - var/datum/automation/and/and_on=new(src) - and_on.children.Add( - MakeCompare( - MakeGetSensorData(sensor_tag,"pressure"), - MakeNumber(5000), - "Greater Than or Equal to" - ) - ) - and_on.children.Add( - MakeCompare( - MakeGetSensorData(sensor_tag,"oxygen"), - MakeNumber(20), - "Greater Than or Equal to" - ) - ) - if_on.condition=and_on - if_on.children_then.Add(vp_on) - - ////////////////////////////// - - var/datum/automation/if_statement/if_off=new(src) - - var/datum/automation/or/or_off=new(src) - or_off.children.Add( - MakeCompare( - MakeGetSensorData(sensor_tag,"pressure"), - MakeNumber(100), - "Less Than" - ) - ) - or_off.children.Add( - MakeCompare( - MakeGetSensorData(sensor_tag,"oxygen"), - MakeNumber(20), - "Less Than" - ) - ) - if_off.condition=or_off - if_off.children_then.Add(vp_off) - - if_on.children_else.Add(if_off) - - automations += if_on diff --git a/code/modules/atmos_automation/implementation/digital_valves.dm b/code/modules/atmos_automation/implementation/digital_valves.dm deleted file mode 100644 index dc0d0b2be00..00000000000 --- a/code/modules/atmos_automation/implementation/digital_valves.dm +++ /dev/null @@ -1,44 +0,0 @@ - - -/datum/automation/set_valve_state - name = "Digital Valve: Set Open/Closed" - var/valve=null - var/state=0 - - Export() - var/list/json = ..() - json["valve"]=valve - json["state"]=state - return json - - Import(var/list/json) - ..(json) - valve = json["valve"] - state = text2num(json["state"]) - - process() - if(valve) - parent.send_signal(list ("tag" = valve, "command"="valve_set","valve_set"=state)) - return 0 - - GetText() - return "Set digital valve [fmtString(valve)] to [state?"open":"closed"]." - - Topic(href,href_list) - if(..()) - return 1 - if(href_list["set_state"]) - state=!state - parent.updateUsrDialog() - return 1 - if(href_list["set_subject"]) - var/list/valves=list() - for(var/obj/machinery/atmospherics/binary/valve/digital/V in world) - if(!isnull(V.id_tag) && V.frequency == parent.frequency) - valves|=V.id_tag - if(valves.len==0) - to_chat(usr, "Unable to find any digital valves on this frequency.") - return - valve = input("Select a valve:", "Sensor Data", valve) as null|anything in valves - parent.updateUsrDialog() - return 1 diff --git a/code/modules/atmos_automation/implementation/emitters.dm b/code/modules/atmos_automation/implementation/emitters.dm deleted file mode 100644 index e6315fbceb2..00000000000 --- a/code/modules/atmos_automation/implementation/emitters.dm +++ /dev/null @@ -1,42 +0,0 @@ -/datum/automation/set_emitter_power - name = "Emitter: Set Power" - var/emitter=null - var/on=0 - - Export() - var/list/json = ..() - json["emitter"]=emitter - json["on"]=on - return json - - Import(var/list/json) - ..(json) - emitter = json["emitter"] - on = text2num(json["on"]) - - process() - if(emitter) - parent.send_signal(list("tag" = emitter, "command"="set", "state" = on, "hiddenprints" = parent.fingerprintshidden)) - return 0 - - GetText() - return "Set emitter [fmtString(emitter)] to [on?"on":"off"]." - - Topic(href,href_list) - if(..()) - return 1 - if(href_list["set_power"]) - on=!on - parent.updateUsrDialog() - return 1 - if(href_list["set_subject"]) - var/list/emitters=list() - for(var/obj/machinery/power/emitter/E in GLOB.machines) - if(!isnull(E.id_tag) && E.frequency == parent.frequency) - emitters|=E.id_tag - if(emitters.len==0) - to_chat(usr, "Unable to find any emitters on this frequency.") - return - emitter = input("Select an emitter:", "Emitter", emitter) as null|anything in emitters - parent.updateUsrDialog() - return 1 diff --git a/code/modules/atmos_automation/implementation/injectors.dm b/code/modules/atmos_automation/implementation/injectors.dm deleted file mode 100644 index d6747f31447..00000000000 --- a/code/modules/atmos_automation/implementation/injectors.dm +++ /dev/null @@ -1,83 +0,0 @@ - -//////////////////////////////////////////// -// Injector -//////////////////////////////////////////// -/datum/automation/set_injector_power - name = "Injector: Power" - var/injector=null - var/state=0 - - Export() - var/list/json = ..() - json["injector"]=injector - json["state"]=state - return json - - Import(var/list/json) - ..(json) - injector = json["injector"] - state = text2num(json["state"]) - - process() - if(injector) - parent.send_signal(list ("tag" = injector, "power"=state)) - return 0 - - GetText() - return "Set injector [fmtString(injector)] power to [state ? "on" : "off"]." - - Topic(href,href_list) - if(..()) - return 1 - if(href_list["toggle_state"]) - state = !state - parent.updateUsrDialog() - return 1 - if(href_list["set_injector"]) - var/list/injector_names=list() - for(var/obj/machinery/atmospherics/unary/outlet_injector/I in GLOB.machines) - if(!isnull(I.id_tag) && I.frequency == parent.frequency) - injector_names|=I.id_tag - injector = input("Select an injector:", "Sensor Data", injector) as null|anything in injector_names - parent.updateUsrDialog() - return 1 - -/datum/automation/set_injector_rate - name = "Injector: Rate" - var/injector = null - var/rate = 0 - - Export() - var/list/json = ..() - json["injector"] = injector - json["rate"] = rate - return json - - Import(var/list/json) - ..(json) - injector = json["injector"] - rate = text2num(json["rate"]) - - process() - if(injector) - parent.send_signal(list ("tag" = injector, "set_volume_rate"=rate)) - return 0 - - GetText() - return "Set injector [fmtString(injector)] transfer rate to [rate] L/s." - - Topic(href,href_list) - if(..()) - return 1 - if(href_list["set_rate"]) - rate = input("Set rate in L/s.", "Rate", rate) as num - parent.updateUsrDialog() - return 1 - if(href_list["set_injector"]) - var/list/injector_names=list() - for(var/obj/machinery/atmospherics/unary/outlet_injector/I in GLOB.machines) - if(!isnull(I.id_tag) && I.frequency == parent.frequency) - injector_names|=I.id_tag - injector = input("Select an injector:", "Sensor Data", injector) as null|anything in injector_names - parent.updateUsrDialog() - return 1 diff --git a/code/modules/atmos_automation/implementation/scrubbers.dm b/code/modules/atmos_automation/implementation/scrubbers.dm deleted file mode 100644 index 54829d01cea..00000000000 --- a/code/modules/atmos_automation/implementation/scrubbers.dm +++ /dev/null @@ -1,153 +0,0 @@ -/datum/automation/set_scrubber_mode - name="Scrubber: Mode" - - var/scrubber=null - var/mode=1 - - Export() - var/list/json = ..() - json["scrubber"]=scrubber - json["mode"]=mode - return json - - Import(var/list/json) - ..(json) - scrubber = json["scrubber"] - mode = text2num(json["mode"]) - - New(var/obj/machinery/computer/general_air_control/atmos_automation/aa) - ..(aa) - children=list(null) - - process() - if(scrubber) - parent.send_signal(list ("tag" = scrubber, "sigtype"="command", "scrubbing"=mode),filter = RADIO_FROM_AIRALARM) - return 0 - - GetText() - return "Set Scrubber [fmtString(scrubber)] mode to [mode?"Scrubbing":"Syphoning"]." - - Topic(href,href_list) - if(..()) return - if(href_list["set_mode"]) - mode=!mode - parent.updateUsrDialog() - return 1 - if(href_list["set_scrubber"]) - var/list/injector_names=list() - for(var/obj/machinery/atmospherics/unary/vent_scrubber/S in GLOB.machines) - if(!isnull(S.id_tag) && S.frequency == parent.frequency) - injector_names|=S.id_tag - scrubber = input("Select a scrubber:", "Scrubbers", scrubber) as null|anything in injector_names - parent.updateUsrDialog() - return 1 - -/datum/automation/set_scrubber_power - name="Scrubber: Power" - - var/scrubber=null - var/state=0 - - Export() - var/list/json = ..() - json["scrubber"]=scrubber - json["state"]=state - return json - - Import(var/list/json) - ..(json) - scrubber = json["scrubber"] - state = text2num(json["state"]) - - New(var/obj/machinery/computer/general_air_control/atmos_automation/aa) - ..(aa) - - process() - if(scrubber) - parent.send_signal(list ("tag" = scrubber, "sigtype"="command", "power"=state),filter = RADIO_FROM_AIRALARM) - - GetText() - return "Set Scrubber [fmtString(scrubber)] power to [state ? "on" : "off"]." - - Topic(href,href_list) - if(..()) return - if(href_list["set_power"]) - state = !state - parent.updateUsrDialog() - return 1 - if(href_list["set_scrubber"]) - var/list/injector_names=list() - for(var/obj/machinery/atmospherics/unary/vent_scrubber/S in GLOB.machines) - if(!isnull(S.id_tag) && S.frequency == parent.frequency) - injector_names|=S.id_tag - scrubber = input("Select a scrubber:", "Scrubbers", scrubber) as null|anything in injector_names - parent.updateUsrDialog() - return 1 - -GLOBAL_LIST_INIT(gas_labels, list( - "co2" = "CO2", - "tox" = "Plasma", - "n2o" = "N2O", - "o2" = "O2", - "n2" = "N2" -)) -/datum/automation/set_scrubber_gasses - name="Scrubber: Gasses" - - var/scrubber=null - var/list/gasses=list( - "co2" = 1, - "tox" = 0, - "n2o" = 0, - "o2" = 0, - "n2" = 0 - ) - - Export() - var/list/json = ..() - json["scrubber"]=scrubber - json["gasses"]=gasses - return json - - Import(var/list/json) - ..(json) - scrubber = json["scrubber"] - - var/list/newgasses=json["gasses"] - for(var/key in newgasses) - gasses[key]=newgasses[key] - - - New(var/obj/machinery/computer/general_air_control/atmos_automation/aa) - ..(aa) - - process() - if(scrubber) - var/list/data = list ("tag" = scrubber, "sigtype"="command") - for(var/gas in gasses) - data[gas+"_scrub"]=gasses[gas] - parent.send_signal(data,filter = RADIO_FROM_AIRALARM) - - GetText() - var/txt = "Set Scrubber [fmtString(scrubber)] to scrub " - for(var/gas in gasses) - txt += " [GLOB.gas_labels[gas]] ([gasses[gas] ? "on" : "off"])," - return txt - - Topic(href,href_list) - if(..()) return - if(href_list["tog_gas"]) - var/gas = href_list["tog_gas"] - if(!(gas in gasses)) - return - gasses[gas] = !gasses[gas] - parent.updateUsrDialog() - return 1 - if(href_list["set_scrubber"]) - var/list/injector_names=list() - for(var/obj/machinery/atmospherics/unary/vent_scrubber/S in GLOB.machines) - if(!isnull(S.id_tag) && S.frequency == parent.frequency) - injector_names|=S.id_tag - scrubber = input("Select a scrubber:", "Scrubbers", scrubber) as null|anything in injector_names - parent.updateUsrDialog() - return 1 diff --git a/code/modules/atmos_automation/implementation/sensors.dm b/code/modules/atmos_automation/implementation/sensors.dm deleted file mode 100644 index e1ef348a617..00000000000 --- a/code/modules/atmos_automation/implementation/sensors.dm +++ /dev/null @@ -1,56 +0,0 @@ - -/////////////////////////////////////////// -// sensor data -/////////////////////////////////////////// - -/datum/automation/get_sensor_data - name = "Sensor: Get Data" - var/field="temperature" - var/sensor=null - - returntype=AUTOM_RT_NUM - - Export() - var/list/json = ..() - json["sensor"]=sensor - json["field"]=field - return json - - Import(var/list/json) - ..(json) - sensor = json["sensor"] - field = json["field"] - - Evaluate() - if(sensor && field && (sensor in parent.sensor_information)) - return parent.sensor_information[sensor][field] - return 0 - - GetText() - return "[fmtString(field)] from sensor [fmtString(sensor)]" - - Topic(href,href_list) - if(..()) - return 1 - if(href_list["set_field"]) - field = input("Select a sensor output:", "Sensor Data", field) as null|anything in list( - "temperature", - "pressure", - "oxygen", - "toxins", - "nitrogen", - "carbon_dioxide" - ) - parent.updateUsrDialog() - return 1 - if(href_list["set_sensor"]) - var/list/sensor_list = list() - for(var/obj/machinery/air_sensor/G in GLOB.machines) - if(!isnull(G.id_tag) && G.frequency == parent.frequency) - sensor_list|=G.id_tag - for(var/obj/machinery/meter/M in GLOB.machines) - if(!isnull(M.id_tag) && M.frequency == parent.frequency) - sensor_list|=M.id_tag - sensor = input("Select a sensor:", "Sensor Data", field) as null|anything in sensor_list - parent.updateUsrDialog() - return 1 diff --git a/code/modules/atmos_automation/implementation/vent_pump.dm b/code/modules/atmos_automation/implementation/vent_pump.dm deleted file mode 100644 index 71d728b316d..00000000000 --- a/code/modules/atmos_automation/implementation/vent_pump.dm +++ /dev/null @@ -1,314 +0,0 @@ -/datum/automation/set_vent_pump_mode - name="Vent Pump: Mode" - - var/vent_pump = null - var/mode = "stabilize" - var/vent_type = 0//0 for unary vents, 1 for DP vents - - var/list/modes = list("stabilize","purge") - - Export() - var/list/json = ..() - json["vent_pump"] = vent_pump - json["mode"] = mode - json["vent_type"] = vent_type - return json - - Import(var/list/json) - ..(json) - vent_pump = json["vent_pump"] - mode = json["mode"] - vent_type = text2num(json["vent_type"]) - - process() - if(vent_pump) - var/dirvalue = (mode == "stabilize" ? 1 : mode == "purge" ? 0 : 1) - parent.send_signal(list("tag" = vent_pump, "direction" = dirvalue), filter = (vent_type ? RADIO_ATMOSIA : RADIO_FROM_AIRALARM)) - return 0 - - GetText() - return "Set [vent_type ? "Dual-Port" : "Unary"] vent pump [fmtString(vent_pump)] mode to [mode]." - - Topic(href,href_list) - if(..()) - return 1 - - if(href_list["set_mode"]) - mode = input("Select a mode to put this pump into.",mode) in modes - parent.updateUsrDialog() - return 1 - - if(href_list["set_vent_pump"]) - var/list/injector_names = list() - if(!vent_type) - for(var/obj/machinery/atmospherics/unary/vent_pump/I in GLOB.machines) - if(!isnull(I.id_tag) && I.frequency == parent.frequency) - injector_names |= I.id_tag - else - for(var/obj/machinery/atmospherics/binary/dp_vent_pump/I in world) -// to_chat(world, "test") - if(!isnull(I.id_tag) && I.frequency == parent.frequency) - injector_names |= I.id_tag - - vent_pump = input("Select a vent:", "Vent Pumps", vent_pump) as null|anything in injector_names - parent.updateUsrDialog() - return 1 - - if(href_list["toggle_type"]) - vent_type = !vent_type - parent.updateUsrDialog() - return 1 - -/datum/automation/set_vent_pump_power - name="Vent Pump: Power" - - var/vent_pump = null - var/state = 0 - var/mode = 0//0 for unary vents, 1 for DP vents. - - Export() - var/list/json = ..() - json["vent_pump"] = vent_pump - json["state"] = state - json["mode"] = mode - return json - - Import(var/list/json) - ..(json) - vent_pump = json["vent_pump"] - state = text2num(json["state"]) - mode = text2num(json["mode"]) - - process() - if(vent_pump) - parent.send_signal(list ("tag" = vent_pump, "power" = state), filter = (mode ? RADIO_ATMOSIA : RADIO_FROM_AIRALARM)) - - GetText() - return "Set [mode ? "Dual-Port" : "Unary"] vent pump [fmtString(vent_pump)] power to [state ? "on" : "off"]." - - Topic(href,href_list) - if(..()) - return 1 - - if(href_list["set_power"]) - state = !state - parent.updateUsrDialog() - return 1 - - if(href_list["set_vent_pump"]) - var/list/injector_names=list() - if(!mode) - for(var/obj/machinery/atmospherics/unary/vent_pump/I in GLOB.machines) - if(!isnull(I.id_tag) && I.frequency == parent.frequency) - injector_names|=I.id_tag - else - for(var/obj/machinery/atmospherics/binary/dp_vent_pump/I in world) - if(!isnull(I.id_tag) && I.frequency == parent.frequency) - injector_names|=I.id_tag - vent_pump = input("Select a vent:", "Vent Pumps", vent_pump) as null|anything in injector_names - parent.updateUsrDialog() - return 1 - - if(href_list["toggle_mode"]) - mode = !mode - parent.updateUsrDialog() - return 1 - -/datum/automation/set_vent_pump_pressure//controls the internal/external pressure bounds of a vent pump. - name = "Vent Pump: Pressure Settings" - - var/vent_pump = null - var/intpressureout = 0//these 2 are for DP vents, if it's a unary vent you're sending to it will take intpressureout as var - var/intpressurein = 0 - var/extpressure = 0 - var/mode = 0//0 for unary vents, 1 for DP vents. - - Export() - var/list/json = ..() - json["vent_pump"] = vent_pump - json["intpressureout"] = intpressureout - json["intpressurein"] = intpressurein - json["extpressure"] = extpressure - json["mode"] = mode - return json - - Import(var/list/json) - ..(json) - vent_pump = json["vent_pump"] - intpressureout = text2num(json["intpressureout"]) - intpressurein = text2num(json["intpressurein"]) - extpressure = text2num(json["extpressure"]) - mode = text2num(json["mode"]) - - New(var/obj/machinery/computer/general_air_control/atmos_automation/aa) - ..(aa) - - process() - if(vent_pump) - var/list/data = list( \ - "tag" = vent_pump, \ - ) - var/filter = RADIO_ATMOSIA - if(mode)//it's a DP vent - if(intpressurein) - data.Add(list("set_input_pressure" = intpressurein)) - if(intpressureout) - data.Add(list("set_output_pressure" = intpressureout)) - if(extpressure) - data.Add(list("set_external_pressure" = extpressure)) - - else - if(intpressureout) - data.Add(list("set_internal_pressure" = intpressureout)) - if(extpressure) - data.Add(list("set_external_pressure" = extpressure)) - filter = RADIO_FROM_AIRALARM - - parent.send_signal(data, filter) - - GetText() - if(mode)//DP vent - return {"Set dual-port vent pump [fmtString(vent_pump)] - pressure bounds: internal outwards: [fmtString(intpressureout)] - internal inwards: [fmtString(intpressurein)] - external: [fmtString(extpressure)] - "}//well that was a lot to type - else - return {"Set unary vent pump [fmtString(vent_pump)] - pressure bounds: internal: [fmtString(intpressureout)] - external: [fmtString(extpressure)] - "}//copy paste FTW - - Topic(href, href_list) - if(..()) - return 1 - - if(href_list["set_vent_pump"]) - var/list/injector_names=list() - if(mode)//DP vent selection - for(var/obj/machinery/atmospherics/binary/dp_vent_pump/I in world) - if(!isnull(I.id_tag) && I.frequency == parent.frequency) - injector_names|=I.id_tag - else - for(var/obj/machinery/atmospherics/unary/vent_pump/I in GLOB.machines) - if(!isnull(I.id_tag) && I.frequency == parent.frequency) - injector_names|=I.id_tag - vent_pump = input("Select a vent:", "Vent Pumps", vent_pump) as null|anything in injector_names - parent.updateUsrDialog() - return 1 - - if(href_list["set_intpressure_out"]) - var/response = input("Set new pressure, in kPa. \[0-[50*ONE_ATMOSPHERE]\]") as num - intpressureout = text2num(response) - intpressureout = between(0, intpressureout, 50*ONE_ATMOSPHERE) - parent.updateUsrDialog() - return 1 - - if(href_list["set_intpressure_in"]) - var/response = input("Set new pressure, in kPa. \[0-[50*ONE_ATMOSPHERE]\]") as num - intpressurein = text2num(response) - intpressurein = between(0, intpressurein, 50*ONE_ATMOSPHERE) - parent.updateUsrDialog() - return 1 - - if(href_list["set_external"]) - var/response = input(usr,"Set new pressure, in kPa. \[0-[50*ONE_ATMOSPHERE]\]") as num - extpressure = text2num(response) - extpressure = between(0, extpressure, 50*ONE_ATMOSPHERE) - parent.updateUsrDialog() - return 1 - - if(href_list["swap_modes"]) - mode = !mode - vent_pump = null//if we don't clear this is could get glitchy, by which I mean not at all, whatever, stay clean - parent.updateUsrDialog() - return 1 - -/datum/automation/set_vent_pressure_checks - name = "Vent Pump: Pressure Checks" - - var/vent_pump = null - var/checks = 1 - var/mode = 0//1 for DP vent, 0 for unary vent -/* -checks bitflags -1 = external -2 = internal in (regular internal for unaries) -4 = internal out (ignored by unaries) -*/ - - - Export() - var/list/json = ..() - json["vent_pump"] = vent_pump - json["checks"] = checks - json["mode"] = mode - return json - - Import(var/list/json) - ..(json) - vent_pump = json["vent_pump"] - checks = text2num(json["checks"]) - mode = text2num(json["mode"]) - - New(var/obj/machinery/computer/general_air_control/atmos_automation/aa) - ..(aa) - - process() - if(vent_pump) - parent.send_signal(list("tag" = vent_pump, "checks" = checks), filter = (mode ? RADIO_ATMOSIA : RADIO_FROM_AIRALARM))//not gonna bother with a sanity check here, there *should* not be any problems - - GetText() - if(mode) - return {"Set dual-port vent pump [fmtString(vent_pump)] pressure checks to: - external [checks&1 ? "Enabled" : "Disabled"] - internal inwards [checks&2 ? "Enabled" : "Disabled"] - internal outwards [checks&4 ? "Enabled" : "Disabled"] - "} - else - return {"Set unary vent pump [fmtString(vent_pump)] pressure checks to: - external: [checks&1 ? "Enabled" : "Disabled"], - internal: [checks&2 ? "Enabled" : "Disabled"] - "} - - Topic(href, href_list) - if(..()) - return 1 - - if(href_list["set_vent_pump"]) - var/list/injector_names=list() - if(mode)//DP vent selection - for(var/obj/machinery/atmospherics/binary/dp_vent_pump/I in world) - if(!isnull(I.id_tag) && I.frequency == parent.frequency) - injector_names|=I.id_tag - else - for(var/obj/machinery/atmospherics/unary/vent_pump/I in GLOB.machines) - if(!isnull(I.id_tag) && I.frequency == parent.frequency) - injector_names|=I.id_tag - vent_pump = input("Select a vent:", "Vent Pumps", vent_pump) as null|anything in injector_names - parent.updateUsrDialog() - return 1 - - if(href_list["swap_modes"]) - mode = !mode - vent_pump = null//if we don't clear this is could get glitchy, by which I mean not at all, whatever, stay clean - if(!mode && checks&4)//disable this bitflag since we're switching to unaries - checks &= ~4 - parent.updateUsrDialog() - return 1 - - if(href_list["togglecheck"]) - var/bitflagvalue = text2num(href_list["togglecheck"]) - if(mode) - if(!(bitflagvalue in list(1, 2, 4))) - return 0 - else if(!(bitflagvalue in list(1, 2))) - return 0 - - if(checks&bitflagvalue)//the bitflag is on ATM - checks &= ~bitflagvalue - else//can't not be off - checks |= bitflagvalue - parent.updateUsrDialog() - return 1 - diff --git a/code/modules/atmos_automation/statements.dm b/code/modules/atmos_automation/statements.dm deleted file mode 100644 index 3f5ed0fb6a7..00000000000 --- a/code/modules/atmos_automation/statements.dm +++ /dev/null @@ -1,457 +0,0 @@ -GLOBAL_LIST_INIT(automation_types, subtypesof(/datum/automation)) - -#define AUTOM_RT_NULL 0 -#define AUTOM_RT_NUM 1 -#define AUTOM_RT_STRING 2 -/datum/automation - // Name of the Automation - var/name="Base Automation" - - // For labelling what shit does on the AAC. - var/label="Unnamed Script" - var/desc ="No Description." - - var/obj/machinery/computer/general_air_control/atmos_automation/parent - var/list/valid_child_returntypes=list() - var/list/datum/automation/children=list() - - var/returntype=AUTOM_RT_NULL - -/datum/automation/New(var/obj/machinery/computer/general_air_control/atmos_automation/aa) - parent=aa - -/datum/automation/proc/GetText() - return "[type] doesn't override GetText()!" - -/datum/automation/proc/OnReset() - return - -/datum/automation/proc/OnRemove() - return - -/datum/automation/process() - return - -/datum/automation/proc/Evaluate() - return 0 - -/datum/automation/proc/Export() - var/list/R = list("type"=type) - - if(initial(label)!=label) - R["label"]=label - - if(initial(desc)!=desc) - R["desc"]=desc - - if(children.len>0) - var/list/C=list() - for(var/datum/automation/A in children) - C += list(A.Export()) - R["children"]=C - - return R - -/datum/automation/proc/unpackChild(var/list/cData) - if(isnull(cData) || !("type" in cData)) - return null - var/Atype=text2path(cData["type"]) - if(!(Atype in GLOB.automation_types)) - return null - var/datum/automation/A = new Atype(parent) - A.Import(cData) - return A - -/datum/automation/proc/unpackChildren(var/list/childList) - . = list() - if(childList.len>0) - for(var/list/cData in childList) - if(isnull(cData) || !("type" in cData)) - . += null - continue - var/Atype=text2path(cData["type"]) - if(!(Atype in GLOB.automation_types)) - continue - var/datum/automation/A = new Atype(parent) - A.Import(cData) - . += A - -/datum/automation/proc/packChildren(var/list/childList) - . = list() - if(childList.len>0) - for(var/datum/automation/A in childList) - if(isnull(A) || !istype(A)) - . += null - continue - . += list(A.Export()) - -/datum/automation/proc/Import(var/list/json) - if("label" in json) - label = json["label"] - - if("desc" in json) - desc = json["desc"] - - if("children" in json) - children = unpackChildren(json["children"]) - -/datum/automation/proc/fmtString(var/str) - if(str==null || str == "") - return "-----" - return str - -/datum/automation/Topic(href,href_list) - if(parent.Topic("src=[parent.UID()]", list("src" = parent)))//dumb hack to check sanity, empty topic shouldn't trigger a 1 on anything but sanity checks - return 1 - - if(href_list["add"]) - var/new_child=selectValidChildFor(usr) - if(!new_child) return 1 - children += new_child - parent.updateUsrDialog() - return 1 - - if(href_list["remove"]) - if(href_list["remove"]=="*") - var/confirm=alert("Are you sure you want to remove ALL automations?","Automations","Yes","No") - if(confirm == "No") return 0 - for(var/datum/automation/A in children) - A.OnRemove() - children.Remove(A) - else - var/datum/automation/A=locate(href_list["remove"]) - if(!A) return 1 - var/confirm=alert("Are you sure you want to remove this automation?","Automations","Yes","No") - if(confirm == "No") return 0 - A.OnRemove() - children.Remove(A) - parent.updateUsrDialog() - return 1 - - if(href_list["reset"]) - if(href_list["reset"]=="*") - for(var/datum/automation/A in children) - A.OnReset() - else - var/datum/automation/A=locate(href_list["reset"]) - if(!A) return 1 - A.OnReset() - parent.updateUsrDialog() - return 1 - return 0 // 1 if handled - -/datum/automation/proc/selectValidChildFor(var/mob/user, var/list/returntypes=valid_child_returntypes) - return parent.selectValidChildFor(src, user, returntypes) - -/////////////////////////////////////////// -// AND -/////////////////////////////////////////// -/datum/automation/and - name = "AND statement" - returntype=AUTOM_RT_NUM - valid_child_returntypes=list(AUTOM_RT_NUM) - - Evaluate() - if(children.len==0) return 0 - for(var/datum/automation/stmt in children) - if(!stmt.Evaluate()) - return 0 - return 1 - - GetText() - var/out="AND (Add)" - if(children.len>0) - out += "
    " - for(var/datum/automation/stmt in children) - out += {"
  • - \[Reset | - ×\] - [stmt.GetText()] -
  • "} - out += "
" - else - out += "
No statements to evaluate.
" - return out - -/////////////////////////////////////////// -// OR -/////////////////////////////////////////// - -/datum/automation/or - name = "OR statement" - returntype=AUTOM_RT_NUM - valid_child_returntypes=list(AUTOM_RT_NUM) - - Evaluate() - if(children.len==0) return 0 - for(var/datum/automation/stmt in children) - if(stmt.Evaluate()) - return 1 - return 0 - - GetText() - var/out="OR (Add)" - if(children.len>0) - out += "
    " - for(var/datum/automation/stmt in children) - out += {"
  • - \[Reset | - ×\] - [stmt.GetText()] -
  • "} - out += "
" - else - out += "
No statements to evaluate.
" - return out - -/////////////////////////////////////////// -// if .. then -/////////////////////////////////////////// - -/datum/automation/if_statement - name = "IF statement" - var/datum/automation/condition=null - valid_child_returntypes=list(AUTOM_RT_NULL) - var/list/valid_conditions=list(AUTOM_RT_NUM) - - var/list/children_then=list() - var/list/children_else=list() - - Export() - var/list/R = ..() - - if(children_then.len>0) - R["then"]=packChildren(children_then) - - if(children_else.len>0) - R["else"]=packChildren(children_else) - - if(condition) - R["condition"]=condition.Export() - - return R - - Import(var/list/json) - ..(json) - - if("then" in json) - children_then = unpackChildren(json["then"]) - - if("else" in json) - children_else = unpackChildren(json["else"]) - - if("condition" in json) - condition = unpackChild(json["condition"]) - - GetText() - var/out="IF (SET):
" - if(condition) - out += condition.GetText() - else - out += "Not set" - out += "
" - out += "THEN: (Add)" - if(children_then.len>0) - out += "
    " - for(var/datum/automation/stmt in children_then) - out += {"
  • - \[Reset | - ×\] - [stmt.GetText()] -
  • "} - out += "
" - else - out += "
(No statements to run)
" - out += "ELSE: (Add)" - if(children_then.len>0) - out += "
    " - for(var/datum/automation/stmt in children_else) - out += {"
  • - \[Reset | - ×\] - [stmt.GetText()] -
  • "} - out += "
" - else - out += "
(No statements to run)
" - return out - - Topic(href,href_list) - if(href_list["add"]) - var/new_child=selectValidChildFor(usr) - if(!new_child) return 1 - switch(href_list["add"]) - if("then") - children_then += new_child - if("else") - children_else += new_child - else - warning("Unknown add value given to [type]/Topic():[__LINE__]: [href]") - return 1 - parent.updateUsrDialog() - return 1 - if(href_list["remove"]) - if(href_list["remove"]=="*") - var/confirm=input("Are you sure you want to remove ALL automations?","Automations","No") in list("Yes","No") - if(confirm == "No") return 0 - for(var/datum/automation/A in children_then) - A.OnRemove() - children_then.Remove(A) - for(var/datum/automation/A in children_else) - A.OnRemove() - children_else.Remove(A) - else - var/datum/automation/A=locate(href_list["remove"]) - if(!A) return 1 - var/confirm=input("Are you sure you want to remove this automation?","Automations","No") in list("Yes","No") - if(confirm == "No") return 0 - A.OnRemove() - switch(href_list["context"]) - if("then") - children_then.Remove(A) - if("else") - children_else.Remove(A) - parent.updateUsrDialog() - return 1 - if(href_list["reset"]) - if(href_list["reset"]=="*") - for(var/datum/automation/A in children_then) - A.OnReset() - for(var/datum/automation/A in children_else) - A.OnReset() - else - var/datum/automation/A=locate(href_list["reset"]) - if(!A) return 1 - A.OnReset() - parent.updateUsrDialog() - return 1 - if(href_list["set_condition"]) - var/new_condition = selectValidChildFor(usr,valid_conditions) - testing("Selected condition: [new_condition]") - if(!new_condition) - return 1 - condition = new_condition - parent.updateUsrDialog() - return 1 - - process() - if(condition) - if(condition.Evaluate()) - for(var/datum/automation/stmt in children_then) - stmt.process() - else - for(var/datum/automation/stmt in children_else) - stmt.process() - -/////////////////////////////////////////// -// compare -/////////////////////////////////////////// - -/datum/automation/compare - name = "comparison" - var/comparator="Greater Than" - returntype=AUTOM_RT_NUM - valid_child_returntypes=list(AUTOM_RT_NUM) - - New(var/obj/machinery/computer/general_air_control/atmos_automation/aa) - ..(aa) - children=list(null,null) - - Export() - var/list/json = ..() - json["cmp"]=comparator - return json - - Import(var/list/json) - ..(json) - comparator = json["cmp"] - - Evaluate() - if(children.len<2) - return 0 - var/datum/automation/d_left =children[1] - var/datum/automation/d_right=children[2] - if(!d_left || !d_right) - return 0 - var/left=d_left.Evaluate() - var/right=d_right.Evaluate() - switch(comparator) - if("Greater Than") - return left>right - if("Greater Than or Equal to") - return left>=right - if("Less Than") - return left(Set Left) (" - if(left==null) - out += "-----" - else - out += left.GetText() - - out += ") is [comparator]: (Set Right) (" - - if(right==null) - out += "-----" - else - out += right.GetText() - out +=")" - return out - - Topic(href,href_list) - if(href_list["set_comparator"]) - comparator = input("Select a comparison operator:", "Compare", "Greater Than") in list("Greater Than","Greater Than or Equal to","Less Than","Less Than or Equal to","Equal to","NOT Equal To") - parent.updateUsrDialog() - return 1 - if(href_list["set_field"]) - var/idx = text2num(href_list["set_field"]) - var/new_child = selectValidChildFor(usr) - if(!new_child) - return 1 - children[idx] = new_child - parent.updateUsrDialog() - return 1 - -/////////////////////////////////////////// -// static value -/////////////////////////////////////////// - -/datum/automation/static_value - name = "Number" - - var/value=0 - - returntype=AUTOM_RT_NUM - - Evaluate() - return value - - Export() - var/list/json = ..() - json["value"]=value - return json - - Import(var/list/json) - ..(json) - value = text2num(json["value"]) - - GetText() - return "[value]" - - Topic(href,href_list) - if(href_list["set_value"]) - value = input("Set a value:", "Static Value", value) as num - parent.updateUsrDialog() - return 1 diff --git a/code/modules/awaymissions/gateway.dm b/code/modules/awaymissions/gateway.dm index d7e298e8c96..0118b0febb4 100644 --- a/code/modules/awaymissions/gateway.dm +++ b/code/modules/awaymissions/gateway.dm @@ -48,7 +48,7 @@ GLOBAL_DATUM_INIT(the_gateway, /obj/machinery/gateway/centerstation, null) ..() update_icon() wait = world.time + config.gateway_delay //+ thirty minutes default - awaygate = locate(/obj/machinery/gateway/centeraway) in world + awaygate = locate(/obj/machinery/gateway/centeraway) in GLOB.machines /obj/machinery/gateway/centerstation/update_density_from_dir() return @@ -103,7 +103,7 @@ GLOBAL_DATUM_INIT(the_gateway, /obj/machinery/gateway/centerstation, null) if(!powered()) return if(!awaygate) - awaygate = locate(/obj/machinery/gateway/centeraway) in world + awaygate = locate(/obj/machinery/gateway/centeraway) in GLOB.machines if(!awaygate) to_chat(user, "Error: No destination found.") return @@ -180,7 +180,7 @@ GLOBAL_DATUM_INIT(the_gateway, /obj/machinery/gateway/centerstation, null) /obj/machinery/gateway/centeraway/Initialize() ..() update_icon() - stationgate = locate(/obj/machinery/gateway/centerstation) in world + stationgate = locate(/obj/machinery/gateway/centerstation) in GLOB.machines /obj/machinery/gateway/centeraway/update_density_from_dir() @@ -219,7 +219,7 @@ GLOBAL_DATUM_INIT(the_gateway, /obj/machinery/gateway/centerstation, null) if(linked.len != 8) return if(!stationgate) - stationgate = locate(/obj/machinery/gateway/centerstation) in world + stationgate = locate(/obj/machinery/gateway/centerstation) in GLOB.machines if(!stationgate) to_chat(user, "Error: No destination found.") return diff --git a/code/modules/awaymissions/mission_code/UO71-terrorspiders.dm b/code/modules/awaymissions/mission_code/UO71-terrorspiders.dm index b41ec901573..f06a9a37f9c 100644 --- a/code/modules/awaymissions/mission_code/UO71-terrorspiders.dm +++ b/code/modules/awaymissions/mission_code/UO71-terrorspiders.dm @@ -191,26 +191,27 @@ origin_tech = null selfcharge = 1 can_charge = 0 - var/inawaymission = 1 + // Selfcharge is enabled and disabled, and used as the away mission tracker + selfcharge = TRUE -/obj/item/gun/energy/laser/awaymission_aeg/process() - var/turf/my_loc = get_turf(src) - if(is_away_level(my_loc.z)) - if(inawaymission) - return ..() +/obj/item/gun/energy/laser/awaymission_aeg/Initialize(mapload) + . = ..() + // Force update it incase it spawns outside an away mission and shouldnt be charged + onTransitZ(new_z = loc.z) + +/obj/item/gun/energy/laser/awaymission_aeg/onTransitZ(old_z, new_z) + if(is_away_level(new_z)) if(ismob(loc)) to_chat(loc, "Your [src] activates, starting to draw power from a nearby wireless power source.") - inawaymission = 1 + selfcharge = TRUE else - if(inawaymission) + if(selfcharge) if(ismob(loc)) to_chat(loc, "Your [src] deactivates, as it is out of range from its power source.") cell.charge = 0 - inawaymission = 0 + selfcharge = FALSE update_icon() - - /obj/item/reagent_containers/glass/beaker/terror_black_toxin name = "beaker 'Black Terror Venom'" diff --git a/code/modules/awaymissions/mission_code/wildwest.dm b/code/modules/awaymissions/mission_code/wildwest.dm index 5aa3e89192f..b678106df5c 100644 --- a/code/modules/awaymissions/mission_code/wildwest.dm +++ b/code/modules/awaymissions/mission_code/wildwest.dm @@ -117,10 +117,8 @@ if("Peace") to_chat(user, "Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence.") to_chat(user, "You feel as if you just narrowly avoided a terrible fate...") - for(var/mob/living/simple_animal/hostile/faithless/F in world) - F.health = -10 - F.stat = 2 - F.icon_state = "faithless_dead" + for(var/mob/living/simple_animal/hostile/faithless/F in GLOB.mob_living_list) + F.death() ///////////////Meatgrinder////////////// @@ -220,7 +218,8 @@ to_chat(user, "The communicator buzzes, and you hear the voice again: 'Really? I think not. Get them!'") if(option_threat) to_chat(user, "The communicator buzzes, and you hear the voice again: 'Oh really now?' You hear a clicking sound. 'Team, get back here. We have trouble'. Then the line goes dead.") - for(var/obj/effect/landmark/L in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(L.name == "wildwest_syndipod") var/obj/spacepod/syndi/P = new /obj/spacepod/syndi(get_turf(L)) P.name = "Syndi Recon Pod" diff --git a/code/modules/awaymissions/zlevel.dm b/code/modules/awaymissions/zlevel.dm index 3b31a8bbcfc..c582508ace1 100644 --- a/code/modules/awaymissions/zlevel.dm +++ b/code/modules/awaymissions/zlevel.dm @@ -56,7 +56,8 @@ GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "config/away GLOB.space_manager.remove_dirt(zlev) log_world(" Away mission loaded: [map]") - for(var/obj/effect/landmark/L in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(L.name != "awaystart") continue GLOB.awaydestinations.Add(L) @@ -89,7 +90,8 @@ GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "config/away //map_transition_config.Add(AWAY_MISSION_LIST) - for(var/obj/effect/landmark/L in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(L.name != "awaystart") continue GLOB.awaydestinations.Add(L) diff --git a/code/modules/buildmode/bm_mode.dm b/code/modules/buildmode/bm_mode.dm index 0169df7cd62..bf3b52a20ce 100644 --- a/code/modules/buildmode/bm_mode.dm +++ b/code/modules/buildmode/bm_mode.dm @@ -28,8 +28,8 @@ return "buildmode_[key]" /datum/buildmode_mode/proc/show_help(mob/user) - CRASH("No help defined, yell at a coder") to_chat(user, "There is no help defined for this mode, this is a bug.") + CRASH("No help defined, yell at a coder") /datum/buildmode_mode/proc/change_settings(mob/user) to_chat(user, "There is no configuration available for this mode") diff --git a/code/modules/buildmode/effects/line.dm b/code/modules/buildmode/effects/line.dm index b49d35af095..5cc88309e56 100644 --- a/code/modules/buildmode/effects/line.dm +++ b/code/modules/buildmode/effects/line.dm @@ -12,7 +12,7 @@ var/matrix/mat = matrix() mat.Translate(0, 16) mat.Scale(1, sqrt((x_offset * x_offset) + (y_offset * y_offset)) / 32) - mat.Turn(90 - Atan2(x_offset, y_offset)) // So... You pass coords in order x,y to this version of atan2. It should be called acsc2. + mat.Turn(90 - ATAN2(x_offset, y_offset)) // So... You pass coords in order x,y to this version of atan2. It should be called acsc2. mat.Translate(atom_a.pixel_x, atom_a.pixel_y) transform = mat diff --git a/code/modules/buildmode/submodes/atmos.dm b/code/modules/buildmode/submodes/atmos.dm index b3a07374846..ac840acbead 100644 --- a/code/modules/buildmode/submodes/atmos.dm +++ b/code/modules/buildmode/submodes/atmos.dm @@ -9,6 +9,7 @@ var/plasma = 0 var/cdiox = 0 var/nitrox = 0 + var/agentbx = 0 /datum/buildmode_mode/atmos/show_help(mob/user) @@ -29,6 +30,7 @@ plasma = input(user, "Plasma ratio", "Input", 0) as num|null cdiox = input(user, "CO2 ratio", "Input", 0) as num|null nitrox = input(user, "N2O ratio", "Input", 0) as num|null + agentbx = input(user, "Agent B ratio", "Input", 0) as num|null /datum/buildmode_mode/atmos/proc/ppratio_to_moles(ppratio) // ideal gas equation: Pressure * Volume = Moles * r * Temperature @@ -52,11 +54,8 @@ S.air.nitrogen = ppratio_to_moles(nitrogen) S.air.toxins = ppratio_to_moles(plasma) S.air.carbon_dioxide = ppratio_to_moles(cdiox) - S.air.trace_gases.Cut() - if(nitrox) - var/datum/gas/TG = new /datum/gas/sleeping_agent - TG.moles = ppratio_to_moles(nitrox) - S.air.trace_gases += TG + S.air.sleeping_agent = ppratio_to_moles(nitrox) + S.air.agent_b = ppratio_to_moles(agentbx) S.update_visuals() S.air_update_turf() else if(ctrl_click) // overwrite "default" unsimulated air @@ -65,7 +64,8 @@ T.nitrogen = ppratio_to_moles(nitrogen) T.toxins = ppratio_to_moles(plasma) T.carbon_dioxide = ppratio_to_moles(cdiox) - // no interface for trace gases on unsim turfs + T.sleeping_agent = ppratio_to_moles(nitrox) + T.agent_b = ppratio_to_moles(agentbx) T.air_update_turf() // admin log diff --git a/code/modules/buildmode/submodes/copy.dm b/code/modules/buildmode/submodes/copy.dm index 48cbb2c3cf0..95d8eee8b87 100644 --- a/code/modules/buildmode/submodes/copy.dm +++ b/code/modules/buildmode/submodes/copy.dm @@ -22,6 +22,6 @@ if(stored) DuplicateObject(stored, perfectcopy=1, sameloc=0,newloc=T) else if(right_click) - if(ismovableatom(object)) // No copying turfs for now. + if(ismovable(object)) // No copying turfs for now. to_chat(user, "[object] set as template.") stored = object diff --git a/code/modules/client/preference/preferences.dm b/code/modules/client/preference/preferences.dm index 569ecd3e3ff..0b74b7132fd 100644 --- a/code/modules/client/preference/preferences.dm +++ b/code/modules/client/preference/preferences.dm @@ -54,7 +54,6 @@ GLOBAL_LIST_INIT(special_role_times, list( //minimum age (in days) for accounts return C.player_age else return max(0, days - C.player_age) - return 0 #define MAX_SAVE_SLOTS 30 // Save slots for regular players #define MAX_SAVE_SLOTS_MEMBER 30 // Save slots for BYOND members @@ -624,6 +623,9 @@ GLOBAL_LIST_INIT(special_role_times, list( //minimum age (in days) for accounts if(job.admin_only) continue + if(job.hidden_from_job_prefs) + continue + index += 1 if((index >= limit) || (job.title in splitJobs)) if((index < limit) && (lastJob != null)) diff --git a/code/modules/client/preference/preferences_mysql.dm b/code/modules/client/preference/preferences_mysql.dm index 94f724b77a6..4219935c766 100644 --- a/code/modules/client/preference/preferences_mysql.dm +++ b/code/modules/client/preference/preferences_mysql.dm @@ -96,7 +96,7 @@ UI_style_alpha='[UI_style_alpha]', be_role='[sanitizeSQL(list2params(be_special))]', default_slot='[default_slot]', - toggles='[num2text(toggles, Ceiling(log(10, (TOGGLES_TOTAL))))]', + toggles='[num2text(toggles, CEILING(log(10, (TOGGLES_TOTAL)), 1))]', atklog='[atklog]', sound='[sound]', randomslot='[randomslot]', diff --git a/code/modules/clothing/shoes/magboots.dm b/code/modules/clothing/shoes/magboots.dm index 916cb8e89d4..129b07af36e 100644 --- a/code/modules/clothing/shoes/magboots.dm +++ b/code/modules/clothing/shoes/magboots.dm @@ -73,16 +73,15 @@ obj/item/clothing/shoes/magboots/syndie/advance //For the Syndicate Strike Team shoe_sound = "clownstep" origin_tech = "magnets=4;syndicate=2" var/enabled_waddle = TRUE - var/datum/component/waddle /obj/item/clothing/shoes/magboots/clown/equipped(mob/user, slot) . = ..() if(slot == slot_shoes && enabled_waddle) - waddle = user.AddComponent(/datum/component/waddling) + user.AddElement(/datum/element/waddling) /obj/item/clothing/shoes/magboots/clown/dropped(mob/user) . = ..() - QDEL_NULL(waddle) + user.RemoveElement(/datum/element/waddling) /obj/item/clothing/shoes/magboots/clown/CtrlClick(mob/living/user) if(!isliving(user)) diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm index 6858355f876..962cfed80c5 100644 --- a/code/modules/clothing/shoes/miscellaneous.dm +++ b/code/modules/clothing/shoes/miscellaneous.dm @@ -71,16 +71,15 @@ var/footstep = 1 //used for squeeks whilst walking shoe_sound = "clownstep" var/enabled_waddle = TRUE - var/datum/component/waddle /obj/item/clothing/shoes/clown_shoes/equipped(mob/user, slot) . = ..() if(slot == slot_shoes && enabled_waddle) - waddle = user.AddComponent(/datum/component/waddling) + user.AddElement(/datum/element/waddling) /obj/item/clothing/shoes/clown_shoes/dropped(mob/user) . = ..() - QDEL_NULL(waddle) + user.RemoveElement(/datum/element/waddling) /obj/item/clothing/shoes/clown_shoes/CtrlClick(mob/living/user) if(!isliving(user)) diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 5a01c9f6f55..1198792c980 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -531,7 +531,7 @@ /obj/item/clothing/suit/space/hardsuit/shielded/process() if(world.time > recharge_cooldown && current_charges < max_charges) - current_charges = Clamp((current_charges + recharge_rate), 0, max_charges) + current_charges = clamp((current_charges + recharge_rate), 0, max_charges) playsound(loc, 'sound/magic/charge.ogg', 50, TRUE) if(current_charges == max_charges) playsound(loc, 'sound/machines/ding.ogg', 50, TRUE) diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm index cd4ac697406..0d106a874a7 100644 --- a/code/modules/clothing/spacesuits/rig/rig.dm +++ b/code/modules/clothing/spacesuits/rig/rig.dm @@ -155,9 +155,8 @@ if(piece.siemens_coefficient > siemens_coefficient) //So that insulated gloves keep their insulation. piece.siemens_coefficient = siemens_coefficient piece.permeability_coefficient = permeability_coefficient - if(islist(armor)) - var/list/L = armor - piece.armor = L.Copy() + if(armor) + piece.armor = armor update_icon(1) @@ -286,7 +285,7 @@ if(helmet) helmet.update_light(wearer) - correct_piece.armor["bio"] = 100 + correct_piece.armor = correct_piece.armor.setRating(bio_value = 100) sealing = FALSE @@ -389,7 +388,7 @@ if(helmet) helmet.update_light(wearer) - correct_piece.armor["bio"] = armor["bio"] + correct_piece.armor = correct_piece.armor.setRating(bio_value = armor.getRating("bio")) sealing = FALSE @@ -553,7 +552,7 @@ data["charge"] = cell ? round(cell.charge,1) : 0 data["maxcharge"] = cell ? cell.maxcharge : 0 - data["chargestatus"] = cell ? Floor((cell.charge/cell.maxcharge)*50) : 0 + data["chargestatus"] = cell ? FLOOR((cell.charge/cell.maxcharge)*50, 1) : 0 data["emagged"] = subverted data["coverlock"] = locked diff --git a/code/modules/clothing/spacesuits/rig/rig_armormod.dm b/code/modules/clothing/spacesuits/rig/rig_armormod.dm index 68daec45b5a..c04270aa97b 100644 --- a/code/modules/clothing/spacesuits/rig/rig_armormod.dm +++ b/code/modules/clothing/spacesuits/rig/rig_armormod.dm @@ -9,13 +9,22 @@ multi *= (100 - chest.damage) / 100 //If we have some breaches, lower the armor value. //TODO check for other armor mods, likely modules, which need to be coded. + if(!armor) //Did we even give them some armor, if this is the case, the list should be initialized from New() + return + var/datum/armor/A = armor for(var/obj/item/piece in list(gloves, helmet, boots, chest)) if(!istype(piece)) //Do we have the piece continue - if(islist(armor)) //Did we even give them some armor, if this is the case, the list should be initialized from New() - var/list/L = armor - for(var/armortype in L) - piece.armor[armortype] = L[armortype]*multi + + piece.armor = piece.armor.setRating(melee_value = A.getRating("melee") * multi, + bullet_value = A.getRating("bullet") * multi, + laser_value = A.getRating("laser") * multi, + energy_value = A.getRating("energy") * multi, + bomb_value = A.getRating("bomb") * multi, + bio_value = A.getRating("bio") * multi, + rad_value = A.getRating("rad") * multi, + fire_value = A.getRating("fire") * multi, + acid_value = A.getRating("acidd") * multi) //Perfect place to also add something like shield modules, or any other hit_reaction modules check. diff --git a/code/modules/clothing/under/accessories/accessory.dm b/code/modules/clothing/under/accessories/accessory.dm index b417df89426..673b6a14b9a 100644 --- a/code/modules/clothing/under/accessories/accessory.dm +++ b/code/modules/clothing/under/accessories/accessory.dm @@ -37,8 +37,13 @@ var/mob/M = has_suit.loc A.Grant(M) - for(var/armor_type in armor) - has_suit.armor[armor_type] += armor[armor_type] + if (islist(has_suit.armor) || isnull(has_suit.armor)) // This proc can run before /obj/Initialize has run for U and src, + has_suit.armor = getArmor(arglist(has_suit.armor)) // we have to check that the armor list has been transformed into a datum before we try to call a proc on it + // This is safe to do as /obj/Initialize only handles setting up the datum if actually needed. + if (islist(armor) || isnull(armor)) + armor = getArmor(arglist(armor)) + + has_suit.armor = has_suit.armor.attachArmor(armor) if(user) to_chat(user, "You attach [src] to [has_suit].") @@ -56,8 +61,7 @@ var/mob/M = has_suit.loc A.Remove(M) - for(var/armor_type in armor) - has_suit.armor[armor_type] -= armor[armor_type] + has_suit.armor = has_suit.armor.detachArmor(armor) has_suit = null if(user) diff --git a/code/modules/crafting/craft.dm b/code/modules/crafting/craft.dm index a9c47e760e7..a0d6823fe80 100644 --- a/code/modules/crafting/craft.dm +++ b/code/modules/crafting/craft.dm @@ -128,7 +128,7 @@ continue main_loop return FALSE for(var/obj/item/T in tools_used) - if(!T.tool_start_check(user, 0)) //Check if all our tools are valid for their use + if(!T.tool_start_check(null, user, 0)) //Check if all our tools are valid for their use return FALSE return TRUE diff --git a/code/modules/economy/Accounts_DB.dm b/code/modules/economy/Accounts_DB.dm index 6995e260500..aafc91cb849 100644 --- a/code/modules/economy/Accounts_DB.dm +++ b/code/modules/economy/Accounts_DB.dm @@ -159,7 +159,7 @@ GLOBAL_VAR(current_date_string) var/account_name = href_list["holder_name"] var/starting_funds = max(text2num(href_list["starting_funds"]), 0) - starting_funds = Clamp(starting_funds, 0, GLOB.station_account.money) // Not authorized to put the station in debt. + starting_funds = clamp(starting_funds, 0, GLOB.station_account.money) // Not authorized to put the station in debt. starting_funds = min(starting_funds, fund_cap) // Not authorized to give more than the fund cap. var/datum/money_account/M = create_account(account_name, starting_funds, src) diff --git a/code/modules/economy/utils.dm b/code/modules/economy/utils.dm index f7d6992e31f..4d7273cd719 100644 --- a/code/modules/economy/utils.dm +++ b/code/modules/economy/utils.dm @@ -5,7 +5,7 @@ //////////////////////// /proc/get_money_account(var/account_number, var/from_z=-1) - for(var/obj/machinery/computer/account_database/DB in world) + for(var/obj/machinery/computer/account_database/DB in GLOB.machines) if(from_z > -1 && DB.z != from_z) continue if((DB.stat & NOPOWER) || !DB.activated ) continue var/datum/money_account/acct = DB.get_account(account_number) diff --git a/code/modules/events/alien_infestation.dm b/code/modules/events/alien_infestation.dm index 5e39295113c..8c01d5c7cc2 100644 --- a/code/modules/events/alien_infestation.dm +++ b/code/modules/events/alien_infestation.dm @@ -17,7 +17,7 @@ playercount = length(GLOB.clients)//grab playercount when event starts not when game starts if(playercount >= highpop_trigger) //spawn with 4 if highpop spawncount = 4 - for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world) + for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in SSair.atmos_machinery) if(is_station_level(temp_vent.loc.z) && !temp_vent.welded) if(temp_vent.parent.other_atmosmch.len > 50) //Stops Aliens getting stuck in small networks. See: Security, Virology vents += temp_vent diff --git a/code/modules/events/anomaly_bluespace.dm b/code/modules/events/anomaly_bluespace.dm index 2924effa0de..929612cf6f9 100644 --- a/code/modules/events/anomaly_bluespace.dm +++ b/code/modules/events/anomaly_bluespace.dm @@ -18,7 +18,7 @@ // Calculate new position (searches through beacons in world) var/obj/item/radio/beacon/chosen var/list/possible = list() - for(var/obj/item/radio/beacon/W in world) + for(var/obj/item/radio/beacon/W in GLOB.global_radios) if(!is_station_level(W.z)) continue possible += W diff --git a/code/modules/events/anomaly_pyro.dm b/code/modules/events/anomaly_pyro.dm index 79e7c7b8434..0a5dc14bc3a 100644 --- a/code/modules/events/anomaly_pyro.dm +++ b/code/modules/events/anomaly_pyro.dm @@ -15,7 +15,7 @@ if(!newAnomaly) kill() return - if(IsMultiple(activeFor, 5)) + if(ISMULTIPLE(activeFor, 5)) newAnomaly.anomalyEffect() /datum/event/anomaly/anomaly_pyro/end() diff --git a/code/modules/events/apc_overload.dm b/code/modules/events/apc_overload.dm index a773e71a173..13cabe81b3c 100644 --- a/code/modules/events/apc_overload.dm +++ b/code/modules/events/apc_overload.dm @@ -36,7 +36,8 @@ // break APC_BREAK_PROBABILITY% of all of the APCs on the station var/affected_apc_count = 0 - for(var/obj/machinery/power/apc/C in GLOB.apcs) + for(var/thing in GLOB.apcs) + var/obj/machinery/power/apc/C = thing // skip any APCs that are too critical to break var/area/current_area = get_area(C) if((current_area.type in skipped_areas_apc) || !is_station_level(C.z)) diff --git a/code/modules/events/apc_short.dm b/code/modules/events/apc_short.dm index b128fe6c2e9..d2fe04dcc5d 100644 --- a/code/modules/events/apc_short.dm +++ b/code/modules/events/apc_short.dm @@ -36,7 +36,8 @@ // break APC_BREAK_PROBABILITY% of all of the APCs on the station var/affected_apc_count = 0 - for(var/obj/machinery/power/apc/C in GLOB.apcs) + for(var/thing in GLOB.apcs) + var/obj/machinery/power/apc/C = thing // skip any APCs that are too critical to disable var/area/current_area = get_area(C) if((current_area.type in skipped_areas_apc) || !is_station_level(C.z)) diff --git a/code/modules/events/brand_intelligence.dm b/code/modules/events/brand_intelligence.dm index d3b7cf012b8..8d91635c458 100644 --- a/code/modules/events/brand_intelligence.dm +++ b/code/modules/events/brand_intelligence.dm @@ -55,12 +55,12 @@ kill() return - if(IsMultiple(activeFor, 4)) + if(ISMULTIPLE(activeFor, 4)) var/obj/machinery/vending/rebel = pick(vendingMachines) vendingMachines.Remove(rebel) infectedMachines.Add(rebel) rebel.shut_up = 0 rebel.shoot_inventory = 1 - if(IsMultiple(activeFor, 8)) + if(ISMULTIPLE(activeFor, 8)) originMachine.speak(pick(rampant_speeches)) diff --git a/code/modules/events/carp_migration.dm b/code/modules/events/carp_migration.dm index fb12a258c2d..fb02033b802 100644 --- a/code/modules/events/carp_migration.dm +++ b/code/modules/events/carp_migration.dm @@ -30,7 +30,8 @@ /datum/event/carp_migration/proc/spawn_fish(num_groups, group_size_min = 3, group_size_max = 5) var/list/spawn_locations = list() - for(var/obj/effect/landmark/C in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/C = thing if(C.name == "carpspawn") spawn_locations.Add(C.loc) spawn_locations = shuffle(spawn_locations) diff --git a/code/modules/events/electrical_storm.dm b/code/modules/events/electrical_storm.dm index 755e2e2d47a..7304469f408 100644 --- a/code/modules/events/electrical_storm.dm +++ b/code/modules/events/electrical_storm.dm @@ -10,7 +10,8 @@ for(var/i=1, i <= lightsoutAmount, i++) var/list/possibleEpicentres = list() - for(var/obj/effect/landmark/newEpicentre in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/newEpicentre = thing if(newEpicentre.name == "lightsout" && !(newEpicentre in epicentreList)) possibleEpicentres += newEpicentre if(possibleEpicentres.len) @@ -21,7 +22,8 @@ if(!epicentreList.len) return - for(var/obj/effect/landmark/epicentre in epicentreList) - for(var/obj/machinery/power/apc/apc in range(epicentre,lightsoutRange)) + for(var/thing in epicentreList) + var/obj/effect/landmark/epicentre = thing + for(var/obj/machinery/power/apc/apc in range(epicentre, lightsoutRange)) apc.overload_lighting() diff --git a/code/modules/events/money_hacker.dm b/code/modules/events/money_hacker.dm index 928b35e84ea..f26c12f5f7d 100644 --- a/code/modules/events/money_hacker.dm +++ b/code/modules/events/money_hacker.dm @@ -23,7 +23,7 @@ GLOBAL_VAR_INIT(account_hack_attempted, 0) Notifications will be sent as updates occur.
" var/my_department = "[station_name()] firewall subroutines" - for(var/obj/machinery/message_server/MS in world) + for(var/obj/machinery/message_server/MS in GLOB.machines) if(!MS.active) continue MS.send_rc_message("Head of Personnel's Desk", my_department, message, "", "", 2) @@ -64,7 +64,7 @@ GLOBAL_VAR_INIT(account_hack_attempted, 0) var/my_department = "[station_name()] firewall subroutines" - for(var/obj/machinery/message_server/MS in world) + for(var/obj/machinery/message_server/MS in GLOB.machines) if(!MS.active) continue MS.send_rc_message("Head of Personnel's Desk", my_department, message, "", "", 2) diff --git a/code/modules/events/prison_break.dm b/code/modules/events/prison_break.dm index 35c976fa2f9..748d39f2080 100644 --- a/code/modules/events/prison_break.dm +++ b/code/modules/events/prison_break.dm @@ -47,7 +47,7 @@ if(areas && areas.len > 0) var/my_department = "[station_name()] firewall subroutines" var/rc_message = "An unknown malicious program has been detected in the [english_list(areaName)] lighting and airlock control systems at [station_time_timestamp()]. Systems will be fully compromised within approximately three minutes. Direct intervention is required immediately.
" - for(var/obj/machinery/message_server/MS in world) + for(var/obj/machinery/message_server/MS in GLOB.machines) MS.send_rc_message("Engineering", my_department, rc_message, "", "", 2) for(var/mob/living/silicon/ai/A in GLOB.player_list) to_chat(A, "Malicious program detected in the [english_list(areaName)] lighting and airlock control systems by [my_department].") diff --git a/code/modules/events/rogue_drones.dm b/code/modules/events/rogue_drones.dm index e2a7dc739c3..02fa69b7c3e 100644 --- a/code/modules/events/rogue_drones.dm +++ b/code/modules/events/rogue_drones.dm @@ -6,7 +6,8 @@ /datum/event/rogue_drone/start() //spawn them at the same place as carp var/list/possible_spawns = list() - for(var/obj/effect/landmark/C in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/C = thing if(C.name == "carpspawn") possible_spawns.Add(C) diff --git a/code/modules/events/slaughterevent.dm b/code/modules/events/slaughterevent.dm index 999303bf069..ac265adb420 100644 --- a/code/modules/events/slaughterevent.dm +++ b/code/modules/events/slaughterevent.dm @@ -16,13 +16,15 @@ var/datum/mind/player_mind = new /datum/mind(key_of_slaughter) player_mind.active = 1 var/list/spawn_locs = list() - for(var/obj/effect/landmark/L in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(isturf(L.loc)) switch(L.name) if("revenantspawn") spawn_locs += L.loc if(!spawn_locs) //If we can't find any revenant spawns, try the carp spawns - for(var/obj/effect/landmark/L in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/L = thing if(isturf(L.loc)) switch(L.name) if("carpspawn") diff --git a/code/modules/events/spider_infestation.dm b/code/modules/events/spider_infestation.dm index e09e1efb705..694f8e98c89 100644 --- a/code/modules/events/spider_infestation.dm +++ b/code/modules/events/spider_infestation.dm @@ -15,7 +15,7 @@ GLOBAL_VAR_INIT(sent_spiders_to_station, 0) /datum/event/spider_infestation/start() var/list/vents = list() - for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world) + for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in SSair.atmos_machinery) if(is_station_level(temp_vent.loc.z) && !temp_vent.welded) if(temp_vent.parent.other_atmosmch.len > 50) vents += temp_vent diff --git a/code/modules/events/traders.dm b/code/modules/events/traders.dm index 4159885e993..0beeb3691e2 100644 --- a/code/modules/events/traders.dm +++ b/code/modules/events/traders.dm @@ -24,7 +24,8 @@ GLOBAL_LIST_INIT(unused_trade_stations, list("sol")) return var/list/spawnlocs = list() - for(var/obj/effect/landmark/landmark in GLOB.landmarks_list) + for(var/thing in GLOB.landmarks_list) + var/obj/effect/landmark/landmark = thing if(landmark.name == "traderstart_[station]") spawnlocs += get_turf(landmark) if(!spawnlocs.len) diff --git a/code/modules/food_and_drinks/drinks/bottler/bottler.dm b/code/modules/food_and_drinks/drinks/bottler/bottler.dm index b1667fc6a00..d7f1736bb4a 100644 --- a/code/modules/food_and_drinks/drinks/bottler/bottler.dm +++ b/code/modules/food_and_drinks/drinks/bottler/bottler.dm @@ -82,7 +82,6 @@ else //If it doesn't qualify in the above checks, we don't want it. Inform the person so they (ideally) stop trying to put the nuke disc in. to_chat(user, "You aren't sure this is able to be processed by the machine.") return 0 - return ..() /obj/machinery/bottler/wrench_act(mob/user, obj/item/I) . = TRUE diff --git a/code/modules/food_and_drinks/drinks/drinks/bottle.dm b/code/modules/food_and_drinks/drinks/drinks/bottle.dm index 90929175eba..d6395bf3d43 100644 --- a/code/modules/food_and_drinks/drinks/drinks/bottle.dm +++ b/code/modules/food_and_drinks/drinks/drinks/bottle.dm @@ -72,8 +72,8 @@ if(istype(H.head, /obj/item/clothing/head) && affecting == "head") // If their head has an armor value, assign headarmor to it, else give it 0. - if(H.head.armor["melee"]) - headarmor = H.head.armor["melee"] + if(H.head.armor.getRating("melee")) + headarmor = H.head.armor.getRating("melee") else headarmor = 0 else diff --git a/code/modules/food_and_drinks/food/foods/seafood.dm b/code/modules/food_and_drinks/food/foods/seafood.dm index b74ab0c3149..d4134ebe516 100644 --- a/code/modules/food_and_drinks/food/foods/seafood.dm +++ b/code/modules/food_and_drinks/food/foods/seafood.dm @@ -129,7 +129,7 @@ tastes = list("shrimp" = 1, "batter" = 1) /obj/item/reagent_containers/food/snacks/sliceable/Ebi_maki - name = "ebi makiroll" + name = "ebi maki roll" desc = "A large unsliced roll of Ebi Sushi." icon = 'icons/obj/food/seafood.dmi' icon_state = "Ebi_maki" @@ -149,7 +149,7 @@ tastes = list("shrimp" = 1, "rice" = 1, "seaweed" = 1) /obj/item/reagent_containers/food/snacks/sliceable/Ikura_maki - name = "ikura makiroll" + name = "ikura maki roll" desc = "A large unsliced roll of Ikura Sushi." icon = 'icons/obj/food/seafood.dmi' icon_state = "Ikura_maki" @@ -169,7 +169,7 @@ tastes = list("salmon roe" = 1, "rice" = 1, "seaweed" = 1) /obj/item/reagent_containers/food/snacks/sliceable/Sake_maki - name = "sake makiroll" + name = "sake maki roll" desc = "A large unsliced roll of Sake Sushi." icon = 'icons/obj/food/seafood.dmi' icon_state = "Sake_maki" @@ -189,7 +189,7 @@ tastes = list("raw salmon" = 1, "rice" = 1, "seaweed" = 1) /obj/item/reagent_containers/food/snacks/sliceable/SmokedSalmon_maki - name = "smoked salmon makiroll" + name = "smoked salmon maki roll" desc = "A large unsliced roll of Smoked Salmon Sushi." icon = 'icons/obj/food/seafood.dmi' icon_state = "SmokedSalmon_maki" @@ -209,7 +209,7 @@ tastes = list("smoked salmon" = 1, "rice" = 1, "seaweed" = 1) /obj/item/reagent_containers/food/snacks/sliceable/Tamago_maki - name = "tamago makiroll" + name = "tamago maki roll" desc = "A large unsliced roll of Tamago Sushi." icon = 'icons/obj/food/seafood.dmi' icon_state = "Tamago_maki" @@ -229,7 +229,7 @@ tastes = list("egg" = 1, "rice" = 1, "seaweed" = 1) /obj/item/reagent_containers/food/snacks/sliceable/Inari_maki - name = "inari makiroll" + name = "inari maki roll" desc = "A large unsliced roll of Inari Sushi." icon = 'icons/obj/food/seafood.dmi' icon_state = "Inari_maki" @@ -249,7 +249,7 @@ tastes = list("fried tofu" = 1, "rice" = 1, "seaweed" = 1) /obj/item/reagent_containers/food/snacks/sliceable/Masago_maki - name = "masago makiroll" + name = "masago maki roll" desc = "A large unsliced roll of Masago Sushi." icon = 'icons/obj/food/seafood.dmi' icon_state = "Masago_maki" @@ -269,7 +269,7 @@ tastes = list("goldfish roe" = 1, "rice" = 1, "seaweed" = 1) /obj/item/reagent_containers/food/snacks/sliceable/Tobiko_maki - name = "tobiko makiroll" + name = "tobiko maki roll" desc = "A large unsliced roll of Tobkio Sushi." icon = 'icons/obj/food/seafood.dmi' icon_state = "Tobiko_maki" @@ -289,7 +289,7 @@ tastes = list("shark roe" = 1, "rice" = 1, "seaweed" = 1) /obj/item/reagent_containers/food/snacks/sliceable/TobikoEgg_maki - name = "tobiko and egg makiroll" + name = "tobiko and egg maki roll" desc = "A large unsliced roll of Tobkio and Egg Sushi." icon = 'icons/obj/food/seafood.dmi' icon_state = "TobikoEgg_maki" @@ -309,7 +309,7 @@ tastes = list("shark roe" = 1, "rice" = 1, "egg" = 1, "seaweed" = 1) /obj/item/reagent_containers/food/snacks/sliceable/Tai_maki - name = "tai makiroll" + name = "tai maki roll" desc = "A large unsliced roll of Tai Sushi." icon = 'icons/obj/food/seafood.dmi' icon_state = "Tai_maki" diff --git a/code/modules/food_and_drinks/kitchen_machinery/processor.dm b/code/modules/food_and_drinks/kitchen_machinery/processor.dm index 61f887e44bc..6891ab578bc 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/processor.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/processor.dm @@ -175,7 +175,7 @@ if(default_unfasten_wrench(user, O)) return - default_deconstruction_crowbar(user, O) + default_deconstruction_crowbar(user, O) var/obj/item/what = O diff --git a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm index 756d2cf77ef..346b78e5b26 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm @@ -602,7 +602,7 @@ if(stat & (NOPOWER|BROKEN)) return 0 if(usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) - if(!allowed(usr) && !emagged && locked != -1 && href_list["vend"]) + if(!allowed(usr) && !emagged && locked != -1 && scan_id && href_list["vend"]) to_chat(usr, "Access denied.") SSnanoui.update_uis(src) return 0 diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_table.dm b/code/modules/food_and_drinks/recipes/tablecraft/recipes_table.dm index db7774fa41f..1aa33cab232 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_table.dm +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_table.dm @@ -90,7 +90,7 @@ subcategory = CAT_SUSHI /datum/crafting_recipe/Ebi_maki - name = "Ebi Makiroll" + name = "Ebi Maki Roll" reqs = list( /obj/item/reagent_containers/food/snacks/boiledrice = 1, /obj/item/reagent_containers/food/snacks/boiled_shrimp = 4, @@ -111,7 +111,7 @@ subcategory = CAT_SUSHI /datum/crafting_recipe/Ikura_maki - name = "Ikura Makiroll" + name = "Ikura Maki Roll" reqs = list( /obj/item/reagent_containers/food/snacks/boiledrice = 1, /obj/item/fish_eggs/salmon = 4, @@ -132,7 +132,7 @@ subcategory = CAT_SUSHI /datum/crafting_recipe/Inari_maki - name = "Inari Makiroll" + name = "Inari Maki Roll" reqs = list( /obj/item/reagent_containers/food/snacks/boiledrice = 1, /obj/item/reagent_containers/food/snacks/fried_tofu = 4, @@ -153,7 +153,7 @@ subcategory = CAT_SUSHI /datum/crafting_recipe/Sake_maki - name = "Sake Makiroll" + name = "Sake Maki Roll" reqs = list( /obj/item/reagent_containers/food/snacks/boiledrice = 1, /obj/item/reagent_containers/food/snacks/salmonmeat = 4, @@ -174,7 +174,7 @@ subcategory = CAT_SUSHI /datum/crafting_recipe/SmokedSalmon_maki - name = "Smoked Salmon Makiroll" + name = "Smoked Salmon Maki Roll" reqs = list( /obj/item/reagent_containers/food/snacks/boiledrice = 1, /obj/item/reagent_containers/food/snacks/salmonsteak = 4, @@ -195,7 +195,7 @@ subcategory = CAT_SUSHI /datum/crafting_recipe/Masago_maki - name = "Masago Makiroll" + name = "Masago Maki Roll" reqs = list( /obj/item/reagent_containers/food/snacks/boiledrice = 1, /obj/item/fish_eggs/goldfish = 4, @@ -216,7 +216,7 @@ subcategory = CAT_SUSHI /datum/crafting_recipe/Tobiko_maki - name = "Tobiko Makiroll" + name = "Tobiko Maki Roll" reqs = list( /obj/item/reagent_containers/food/snacks/boiledrice = 1, /obj/item/fish_eggs/shark = 4, @@ -237,18 +237,7 @@ subcategory = CAT_SUSHI /datum/crafting_recipe/TobikoEgg_maki - name = "Tobiko Makiroll" - reqs = list( - /obj/item/reagent_containers/food/snacks/sushi_Tobiko = 4, - /obj/item/reagent_containers/food/snacks/egg = 4, - ) - pathtools = list(/obj/item/kitchen/sushimat) - result = /obj/item/reagent_containers/food/snacks/sliceable/TobikoEgg_maki - category = CAT_FOOD - subcategory = CAT_SUSHI - -/datum/crafting_recipe/Sake_maki - name = "Sake Makiroll" + name = "Tobiko and Egg Maki Roll" reqs = list( /obj/item/reagent_containers/food/snacks/sushi_Tobiko = 4, /obj/item/reagent_containers/food/snacks/egg = 4, @@ -269,7 +258,7 @@ subcategory = CAT_SUSHI /datum/crafting_recipe/Tai_maki - name = "Tai Makiroll" + name = "Tai Maki Roll" reqs = list( /obj/item/reagent_containers/food/snacks/boiledrice = 1, /obj/item/reagent_containers/food/snacks/catfishmeat = 4, diff --git a/code/modules/games/cards.dm b/code/modules/games/cards.dm index 7be44052729..9a7c8cca075 100644 --- a/code/modules/games/cards.dm +++ b/code/modules/games/cards.dm @@ -438,7 +438,7 @@ overlays += I return - var/offset = Floor(20/cards.len + 1) + var/offset = FLOOR(20/cards.len + 1, 1) var/matrix/M = matrix() if(direction) diff --git a/code/modules/hydroponics/biogenerator.dm b/code/modules/hydroponics/biogenerator.dm index c1b5e471315..bb25025cb7f 100644 --- a/code/modules/hydroponics/biogenerator.dm +++ b/code/modules/hydroponics/biogenerator.dm @@ -327,7 +327,7 @@ else if(href_list["create"]) var/amount = (text2num(href_list["amount"])) //Can't be outside these (if you change this keep a sane limit) - amount = Clamp(amount, 1, 10) + amount = clamp(amount, 1, 10) var/datum/design/D = locate(href_list["create"]) create_product(D, amount) updateUsrDialog() diff --git a/code/modules/hydroponics/gene_modder.dm b/code/modules/hydroponics/gene_modder.dm index d39a0168f14..7ce64f40b20 100644 --- a/code/modules/hydroponics/gene_modder.dm +++ b/code/modules/hydroponics/gene_modder.dm @@ -71,7 +71,7 @@ for(var/obj/item/stock_parts/micro_laser/ML in component_parts) var/wratemod = ML.rating * 2.5 - min_wrate = Floor(10-wratemod) // 7,5,2,0 Clamps at 0 and 10 You want this low + min_wrate = FLOOR(10-wratemod, 1) // 7,5,2,0 Clamps at 0 and 10 You want this low min_wchance = 67-(ML.rating*16) // 48,35,19,3 Clamps at 0 and 67 You want this low for(var/obj/item/circuitboard/plantgenes/vaultcheck in component_parts) if(istype(vaultcheck, /obj/item/circuitboard/plantgenes/vault)) // TRAIT_DUMB BOTANY TUTS diff --git a/code/modules/hydroponics/grown.dm b/code/modules/hydroponics/grown.dm index f4a6a18e417..adb43034bc2 100644 --- a/code/modules/hydroponics/grown.dm +++ b/code/modules/hydroponics/grown.dm @@ -40,7 +40,7 @@ for(var/datum/plant_gene/trait/T in seed.genes) T.on_new(src, newloc) seed.prepare_result(src) - transform *= TransformUsingVariable(seed.potency, 100, 0.5) //Makes the resulting produce's sprite larger or smaller based on potency! + transform *= TRANSFORM_USING_VARIABLE(seed.potency, 100) + 0.5 //Makes the resulting produce's sprite larger or smaller based on potency! add_juice() /obj/item/reagent_containers/food/snacks/grown/Destroy() @@ -154,12 +154,6 @@ T.on_consume(src, usr) ..() -/obj/item/reagent_containers/food/snacks/grown/Crossed(atom/movable/AM, oldloc) - if(seed) - for(var/datum/plant_gene/trait/T in seed.genes) - T.on_cross(src, AM) - ..() - /obj/item/reagent_containers/food/snacks/grown/after_slip(mob/living/carbon/human/H) if(!seed) return diff --git a/code/modules/hydroponics/growninedible.dm b/code/modules/hydroponics/growninedible.dm index 13263b4cc75..f10b286469a 100644 --- a/code/modules/hydroponics/growninedible.dm +++ b/code/modules/hydroponics/growninedible.dm @@ -28,7 +28,7 @@ if(istype(src, seed.product)) // no adding reagents if it is just a trash item seed.prepare_result(src) - transform *= TransformUsingVariable(seed.potency, 100, 0.5) + transform *= TRANSFORM_USING_VARIABLE(seed.potency, 100) + 0.5 add_juice() /obj/item/grown/Destroy() @@ -50,13 +50,6 @@ return 1 return 0 - -/obj/item/grown/Crossed(atom/movable/AM, oldloc) - if(seed) - for(var/datum/plant_gene/trait/T in seed.genes) - T.on_cross(src, AM) - ..() - /obj/item/grown/after_slip(mob/living/carbon/human/H) if(!seed) return diff --git a/code/modules/hydroponics/hydroponics.dm b/code/modules/hydroponics/hydroponics.dm index 0f41ba4b602..5bc63d4bace 100644 --- a/code/modules/hydroponics/hydroponics.dm +++ b/code/modules/hydroponics/hydroponics.dm @@ -888,7 +888,7 @@ /obj/machinery/hydroponics/wrench_act(mob/user, obj/item/I) . = TRUE - if(!I.tool_start_check(user, 0)) + if(!I.tool_start_check(src, user, 0)) return if(wrenchable) if(using_irrigation) @@ -949,30 +949,30 @@ /// Tray Setters - The following procs adjust the tray or plants variables, and make sure that the stat doesn't go out of bounds./// /obj/machinery/hydroponics/proc/adjustNutri(adjustamt) - nutrilevel = Clamp(nutrilevel + adjustamt, 0, maxnutri) + nutrilevel = clamp(nutrilevel + adjustamt, 0, maxnutri) plant_hud_set_nutrient() /obj/machinery/hydroponics/proc/adjustWater(adjustamt) - waterlevel = Clamp(waterlevel + adjustamt, 0, maxwater) + waterlevel = clamp(waterlevel + adjustamt, 0, maxwater) plant_hud_set_water() if(adjustamt>0) adjustToxic(-round(adjustamt/4))//Toxicity dilutation code. The more water you put in, the lesser the toxin concentration. /obj/machinery/hydroponics/proc/adjustHealth(adjustamt) if(myseed && !dead) - plant_health = Clamp(plant_health + adjustamt, 0, myseed.endurance) + plant_health = clamp(plant_health + adjustamt, 0, myseed.endurance) plant_hud_set_health() /obj/machinery/hydroponics/proc/adjustToxic(adjustamt) - toxic = Clamp(toxic + adjustamt, 0, 100) + toxic = clamp(toxic + adjustamt, 0, 100) plant_hud_set_toxin() /obj/machinery/hydroponics/proc/adjustPests(adjustamt) - pestlevel = Clamp(pestlevel + adjustamt, 0, 10) + pestlevel = clamp(pestlevel + adjustamt, 0, 10) plant_hud_set_pest() /obj/machinery/hydroponics/proc/adjustWeeds(adjustamt) - weedlevel = Clamp(weedlevel + adjustamt, 0, 10) + weedlevel = clamp(weedlevel + adjustamt, 0, 10) plant_hud_set_weed() /obj/machinery/hydroponics/proc/spawnplant() // why would you put strange reagent in a hydro tray you monster I bet you also feed them blood diff --git a/code/modules/hydroponics/plant_genes.dm b/code/modules/hydroponics/plant_genes.dm index 19209a680ad..a4c6fe7280d 100644 --- a/code/modules/hydroponics/plant_genes.dm +++ b/code/modules/hydroponics/plant_genes.dm @@ -175,9 +175,6 @@ /datum/plant_gene/trait/proc/on_consume(obj/item/reagent_containers/food/snacks/grown/G, mob/living/carbon/target) return -/datum/plant_gene/trait/proc/on_cross(obj/item/reagent_containers/food/snacks/grown/G, atom/target) - return - /datum/plant_gene/trait/proc/on_slip(obj/item/reagent_containers/food/snacks/grown/G, mob/living/carbon/target) return diff --git a/code/modules/hydroponics/seeds.dm b/code/modules/hydroponics/seeds.dm index 8cfc9b7d5f0..08ccac07062 100644 --- a/code/modules/hydroponics/seeds.dm +++ b/code/modules/hydroponics/seeds.dm @@ -182,7 +182,7 @@ /// Setters procs /// /obj/item/seeds/proc/adjust_yield(adjustamt) if(yield != -1) // Unharvestable shouldn't suddenly turn harvestable - yield = Clamp(yield + adjustamt, 0, 10) + yield = clamp(yield + adjustamt, 0, 10) if(yield <= 0 && get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism)) yield = 1 // Mushrooms always have a minimum yield of 1. @@ -191,39 +191,39 @@ C.value = yield /obj/item/seeds/proc/adjust_lifespan(adjustamt) - lifespan = Clamp(lifespan + adjustamt, 10, 100) + lifespan = clamp(lifespan + adjustamt, 10, 100) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/lifespan) if(C) C.value = lifespan /obj/item/seeds/proc/adjust_endurance(adjustamt) - endurance = Clamp(endurance + adjustamt, 10, 100) + endurance = clamp(endurance + adjustamt, 10, 100) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/endurance) if(C) C.value = endurance /obj/item/seeds/proc/adjust_production(adjustamt) if(yield != -1) - production = Clamp(production + adjustamt, 1, 10) + production = clamp(production + adjustamt, 1, 10) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/production) if(C) C.value = production /obj/item/seeds/proc/adjust_potency(adjustamt) if(potency != -1) - potency = Clamp(potency + adjustamt, 0, 100) + potency = clamp(potency + adjustamt, 0, 100) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/potency) if(C) C.value = potency /obj/item/seeds/proc/adjust_weed_rate(adjustamt) - weed_rate = Clamp(weed_rate + adjustamt, 0, 10) + weed_rate = clamp(weed_rate + adjustamt, 0, 10) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_rate) if(C) C.value = weed_rate /obj/item/seeds/proc/adjust_weed_chance(adjustamt) - weed_chance = Clamp(weed_chance + adjustamt, 0, 67) + weed_chance = clamp(weed_chance + adjustamt, 0, 67) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_chance) if(C) C.value = weed_chance @@ -232,7 +232,7 @@ /obj/item/seeds/proc/set_yield(adjustamt) if(yield != -1) // Unharvestable shouldn't suddenly turn harvestable - yield = Clamp(adjustamt, 0, 10) + yield = clamp(adjustamt, 0, 10) if(yield <= 0 && get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism)) yield = 1 // Mushrooms always have a minimum yield of 1. @@ -241,39 +241,39 @@ C.value = yield /obj/item/seeds/proc/set_lifespan(adjustamt) - lifespan = Clamp(adjustamt, 10, 100) + lifespan = clamp(adjustamt, 10, 100) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/lifespan) if(C) C.value = lifespan /obj/item/seeds/proc/set_endurance(adjustamt) - endurance = Clamp(adjustamt, 10, 100) + endurance = clamp(adjustamt, 10, 100) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/endurance) if(C) C.value = endurance /obj/item/seeds/proc/set_production(adjustamt) if(yield != -1) - production = Clamp(adjustamt, 1, 10) + production = clamp(adjustamt, 1, 10) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/production) if(C) C.value = production /obj/item/seeds/proc/set_potency(adjustamt) if(potency != -1) - potency = Clamp(adjustamt, 0, 100) + potency = clamp(adjustamt, 0, 100) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/potency) if(C) C.value = potency /obj/item/seeds/proc/set_weed_rate(adjustamt) - weed_rate = Clamp(adjustamt, 0, 10) + weed_rate = clamp(adjustamt, 0, 10) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_rate) if(C) C.value = weed_rate /obj/item/seeds/proc/set_weed_chance(adjustamt) - weed_chance = Clamp(adjustamt, 0, 67) + weed_chance = clamp(adjustamt, 0, 67) var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_chance) if(C) C.value = weed_chance diff --git a/code/modules/library/computers/checkout.dm b/code/modules/library/computers/checkout.dm index 31eebc5d05c..5200c4bb00b 100644 --- a/code/modules/library/computers/checkout.dm +++ b/code/modules/library/computers/checkout.dm @@ -95,7 +95,7 @@ dat += "ERROR: Unable to contact External Archive. Please contact your system administrator for assistance." else num_results = src.get_num_results() - num_pages = Ceiling(num_results/LIBRARY_BOOKS_PER_PAGE) + num_pages = CEILING(num_results/LIBRARY_BOOKS_PER_PAGE, 1) dat += {""} @@ -224,13 +224,13 @@ else var/pn = text2num(href_list["pagenum"]) if(!isnull(pn)) - page_num = Clamp(pn, 1, num_pages) + page_num = clamp(pn, 1, num_pages) if(href_list["page"]) if(num_pages == 0) page_num = 1 else - page_num = Clamp(text2num(href_list["page"]), 1, num_pages) + page_num = clamp(text2num(href_list["page"]), 1, num_pages) if(href_list["settitle"]) var/newtitle = input("Enter a title to search for:") as text|null if(newtitle) @@ -252,7 +252,7 @@ if(href_list["search"]) num_results = src.get_num_results() - num_pages = Ceiling(num_results/LIBRARY_BOOKS_PER_PAGE) + num_pages = CEILING(num_results/LIBRARY_BOOKS_PER_PAGE, 1) page_num = 1 screenstate = 4 diff --git a/code/modules/library/computers/public.dm b/code/modules/library/computers/public.dm index f94369b11b7..3c5116bc074 100644 --- a/code/modules/library/computers/public.dm +++ b/code/modules/library/computers/public.dm @@ -75,7 +75,7 @@ else var/pn = text2num(href_list["pagenum"]) if(!isnull(pn)) - page_num = Clamp(pn, 1, num_pages) + page_num = clamp(pn, 1, num_pages) if(href_list["settitle"]) var/newtitle = input("Enter a title to search for:") as text|null @@ -100,11 +100,11 @@ if(num_pages == 0) page_num = 1 else - page_num = Clamp(text2num(href_list["page"]), 1, num_pages) + page_num = clamp(text2num(href_list["page"]), 1, num_pages) if(href_list["search"]) num_results = src.get_num_results() - num_pages = Ceiling(num_results/LIBRARY_BOOKS_PER_PAGE) + num_pages = CEILING(num_results/LIBRARY_BOOKS_PER_PAGE, 1) page_num = 1 screenstate = 1 diff --git a/code/modules/lighting/lighting_atom.dm b/code/modules/lighting/lighting_atom.dm index ff4bc517979..fa848700557 100644 --- a/code/modules/lighting/lighting_atom.dm +++ b/code/modules/lighting/lighting_atom.dm @@ -38,7 +38,7 @@ if(!light_power || !light_range) // We won't emit light anyways, destroy the light source. QDEL_NULL(light) else - if(!ismovableatom(loc)) // We choose what atom should be the top atom of the light here. + if(!ismovable(loc)) // We choose what atom should be the top atom of the light here. . = src else . = loc diff --git a/code/modules/lighting/lighting_corner.dm b/code/modules/lighting/lighting_corner.dm index bc521114d56..57302b5b168 100644 --- a/code/modules/lighting/lighting_corner.dm +++ b/code/modules/lighting/lighting_corner.dm @@ -25,7 +25,7 @@ GLOBAL_LIST_INIT(LIGHTING_CORNER_DIAGONAL, list(NORTHEAST, SOUTHEAST, SOUTHWEST, var/cache_b = LIGHTING_SOFT_THRESHOLD var/cache_mx = 0 -/datum/lighting_corner/New(var/turf/new_turf, var/diagonal) +/datum/lighting_corner/New(turf/new_turf, diagonal) . = ..() masters = list() masters[new_turf] = turn(diagonal, 180) @@ -79,15 +79,16 @@ GLOBAL_LIST_INIT(LIGHTING_CORNER_DIAGONAL, list(NORTHEAST, SOUTHEAST, SOUTHWEST, active = FALSE var/turf/T var/thing - for (thing in masters) + for(thing in masters) T = thing if(T.lighting_object) active = TRUE + return // God that was a mess, now to do the rest of the corner code! Hooray! -/datum/lighting_corner/proc/update_lumcount(var/delta_r, var/delta_g, var/delta_b) +/datum/lighting_corner/proc/update_lumcount(delta_r, delta_g, delta_b) - if((abs(delta_r)+abs(delta_g)+abs(delta_b)) == 0) + if(!(delta_r || delta_g || delta_b)) // 0 is falsey ok return lum_r += delta_r @@ -96,10 +97,10 @@ GLOBAL_LIST_INIT(LIGHTING_CORNER_DIAGONAL, list(NORTHEAST, SOUTHEAST, SOUTHWEST, if(!needs_update) needs_update = TRUE - GLOB.lighting_update_corners += src + SSlighting.corners_queue += src /datum/lighting_corner/proc/update_objects() - // Cache these values a head of time so 4 individual lighting objects don't all calculate them individually. + // Cache these values ahead of time so 4 individual lighting objects don't all calculate them individually. var/lum_r = src.lum_r var/lum_g = src.lum_g var/lum_b = src.lum_b @@ -122,19 +123,18 @@ GLOBAL_LIST_INIT(LIGHTING_CORNER_DIAGONAL, list(NORTHEAST, SOUTHEAST, SOUTHWEST, #endif cache_mx = round(mx, LIGHTING_ROUND_VALUE) - for (var/TT in masters) + for(var/TT in masters) var/turf/T = TT - if(T.lighting_object) - if(!T.lighting_object.needs_update) - T.lighting_object.needs_update = TRUE - GLOB.lighting_update_objects += T.lighting_object + if(T.lighting_object && !T.lighting_object.needs_update) + T.lighting_object.needs_update = TRUE + SSlighting.objects_queue += T.lighting_object /datum/lighting_corner/dummy/New() return -/datum/lighting_corner/Destroy(var/force) +/datum/lighting_corner/Destroy(force) if(!force) return QDEL_HINT_LETMELIVE diff --git a/code/modules/lighting/lighting_object.dm b/code/modules/lighting/lighting_object.dm index ea3e954fa6e..168a95c07f2 100644 --- a/code/modules/lighting/lighting_object.dm +++ b/code/modules/lighting/lighting_object.dm @@ -5,7 +5,7 @@ icon = LIGHTING_ICON icon_state = "transparent" - color = LIGHTING_BASE_MATRIX + color = null //we manually set color in init instead plane = LIGHTING_PLANE mouse_opacity = MOUSE_OPACITY_TRANSPARENT layer = LIGHTING_LAYER @@ -18,6 +18,9 @@ /atom/movable/lighting_object/Initialize(mapload) . = ..() verbs.Cut() + //We avoid setting this in the base as if we do then the parent atom handling will add_atom_color it and that + //is totally unsuitable for this object, as we are always changing it's colour manually + color = LIGHTING_BASE_MATRIX myturf = loc if(myturf.lighting_object) @@ -29,11 +32,11 @@ S.update_starlight() needs_update = TRUE - GLOB.lighting_update_objects += src + SSlighting.objects_queue += src -/atom/movable/lighting_object/Destroy(var/force) +/atom/movable/lighting_object/Destroy(force) if(force) - GLOB.lighting_update_objects -= src + SSlighting.objects_queue -= src if(loc != myturf) var/turf/oldturf = get_turf(myturf) var/turf/newturf = get_turf(loc) @@ -143,6 +146,6 @@ return // Override here to prevent things accidentally moving around overlays. -/atom/movable/lighting_object/forceMove(atom/destination, var/no_tp=FALSE, var/harderforce = FALSE) +/atom/movable/lighting_object/forceMove(atom/destination, no_tp = FALSE, harderforce = FALSE) if(harderforce) . = ..() diff --git a/code/modules/lighting/lighting_source.dm b/code/modules/lighting/lighting_source.dm index fc87a855dc4..7b0b782bdca 100644 --- a/code/modules/lighting/lighting_source.dm +++ b/code/modules/lighting/lighting_source.dm @@ -29,7 +29,7 @@ var/needs_update = LIGHTING_NO_UPDATE // Whether we are queued for an update. -/datum/light_source/New(var/atom/owner, var/atom/top) +/datum/light_source/New(atom/owner, atom/top) source_atom = owner // Set our new owner. LAZYADD(source_atom.light_sources, src) top_atom = top @@ -56,7 +56,7 @@ LAZYREMOVE(top_atom.light_sources, src) if(needs_update) - GLOB.lighting_update_lights -= src + SSlighting.sources_queue -= src . = ..() @@ -65,13 +65,13 @@ // Actually that'd be great if you could! #define EFFECT_UPDATE(level) \ if(needs_update == LIGHTING_NO_UPDATE) \ - GLOB.lighting_update_lights += src; \ + SSlighting.sources_queue += src; \ if(needs_update < level) \ needs_update = level; \ // This proc will cause the light source to update the top atom, and add itself to the update queue. -/datum/light_source/proc/update(var/atom/new_top_atom) +/datum/light_source/proc/update(atom/new_top_atom) // This top atom is different. if(new_top_atom && new_top_atom != top_atom) if(top_atom != source_atom && top_atom.light_sources) // Remove ourselves from the light sources of that top atom. @@ -141,7 +141,7 @@ effect_str = null -/datum/light_source/proc/recalc_corner(var/datum/lighting_corner/C) +/datum/light_source/proc/recalc_corner(datum/lighting_corner/C) LAZYINITLIST(effect_str) if(effect_str[C]) // Already have one. REMOVE_CORNER(C) diff --git a/code/modules/lighting/lighting_turf.dm b/code/modules/lighting/lighting_turf.dm index f368ff5ac4b..5483eebf4e1 100644 --- a/code/modules/lighting/lighting_turf.dm +++ b/code/modules/lighting/lighting_turf.dm @@ -57,7 +57,7 @@ C.active = TRUE // Used to get a scaled lumcount. -/turf/proc/get_lumcount(var/minlum = 0, var/maxlum = 1) +/turf/proc/get_lumcount(minlum = 0, maxlum = 1) if(!lighting_object) return 1 @@ -102,7 +102,7 @@ recalc_atom_opacity() // Make sure to do this before reconsider_lights(), incase we're on instant updates. reconsider_lights() -/turf/proc/change_area(var/area/old_area, var/area/new_area) +/turf/proc/change_area(area/old_area, area/new_area) if(SSlighting.initialized) if(new_area.dynamic_lighting != old_area.dynamic_lighting) if(new_area.dynamic_lighting) diff --git a/code/modules/logic/converter.dm b/code/modules/logic/converter.dm deleted file mode 100644 index c54e3fe4882..00000000000 --- a/code/modules/logic/converter.dm +++ /dev/null @@ -1,143 +0,0 @@ - -////////////////////////////////// -// Converter Gate // -////////////////////////////////// - -/* - This gate is special enough to warrant its own file, as it overrides a lot of the logic_gate procs as well as adds a new one. - - CONVERT Gates convert signaler and logic signals, to allow logic gates to actually be used in tandem with assemblies and station equipment like doors. - - While technically a mono-input device, the input and output are actually completely different types of signals, and thus incompatible without this gate. - - A signaler must be attached manually before the gate is fully functional, and will retain any frequency and code settings it had when attached. - - You can adjust these settings through a link in the multitool menu, but the receiving mode is automatically controlled by the converter. - - While attached, the ability to manually send the signal on the signaler through its menu is also disabled, to avoid messing up the logic system. -*/ - -//CONVERT Gate -/obj/machinery/logic_gate/convert - name = "CONVERT Gate" - desc = "Converts signals between radio and logic types, allowing for signaller input/output from logic systems." - icon_state = "logic_convert" - mono_input = 1 - - var/logic_output = 0 //When set to 1, the logic signal is the output. When set to 0, the logic signal is the input. - var/obj/item/assembly/signaler/attached_signaler = null - -/obj/machinery/logic_gate/convert/handle_logic() - output_state = input1_state - return - -/obj/machinery/logic_gate/convert/attackby(obj/item/O, mob/user, params) - if(tamperproof) //Extra precaution to avoid people attaching/removing signalers from tamperproofed converters - return - if(istype(O, /obj/item/assembly/signaler)) - var/obj/item/assembly/signaler/S = O - if(S.secured) - to_chat(user, "The [S] is already secured.") - return - if(attached_signaler) - to_chat(user, "There is already a device attached, remove it first.") - return - user.unEquip(S) - S.forceMove(src) - S.holder = src - S.toggle_secure() - if(logic_output) //Make sure we are set to receive if the converter is set to output logic, and send if the converter is set to accept logic input - S.receiving = 1 - else - S.receiving = 0 - attached_signaler = S - to_chat(user, "You attach \the [S] to the I/O connection port and secure it.") - return - if(attached_signaler && istype(O, /obj/item/screwdriver)) //Makes sure we remove the attached signaler before we can open up and deconstruct the machine - var/obj/item/assembly/signaler/S = attached_signaler - attached_signaler = null - S.forceMove(get_turf(src)) - S.holder = null - S.toggle_secure() - to_chat(user, "You unsecure and detach \the [S] from the I/O connection port.") - return - return ..() - -/obj/machinery/logic_gate/convert/multitool_menu(var/mob/user, var/obj/item/multitool/P) - var/logic_state_string - var/menu_contents = {" -
- "} - if(logic_output) - switch(output_state) - if(LOGIC_OFF) - logic_state_string = "OFF" - if(LOGIC_ON) - logic_state_string = "ON" - if(LOGIC_FLICKER) - logic_state_string = "FLICKER" - else - logic_state_string = "ERROR: UNKNOWN STATE" - menu_contents += {" -
Output: [format_tag("ID Tag","output_id_tag")]
-
Output State: [logic_state_string]
- "} - else - switch(input1_state) - if(LOGIC_OFF) - logic_state_string = "OFF" - if(LOGIC_ON) - logic_state_string = "ON" - if(LOGIC_FLICKER) - logic_state_string = "FLICKER" - else - logic_state_string = "ERROR: UNKNOWN STATE" - menu_contents += {" -
Input: [format_tag("ID Tag","input1_id_tag")]
-
Input State: [logic_state_string]
- "} - menu_contents += {" -
Logic Signal Designation: [logic_output ? "Output" : "Input"]
- "} - if(attached_signaler) - menu_contents += "
Adjust Signaler Settings
" - else - menu_contents += "
NO SIGNALER ATTACHED!
" - menu_contents += {" -
- "} - return menu_contents - -/obj/machinery/logic_gate/convert/multitool_topic(var/mob/user,var/list/href_list,var/obj/O) - ..() - if("toggle_logic" in href_list) - logic_output = !logic_output - if(attached_signaler) //If we have a signaler attached, make sure we update it to send/receive when we change the logic signal desgination - if(logic_output) - attached_signaler.receiving = 1 - else - attached_signaler.receiving = 0 - if(("adjust_signaler" in href_list) && attached_signaler) //Make sure that we have a signaler attached to handle this one, otherwise ignore this command - attached_signaler.interact(user, 1) - update_multitool_menu(user) - -/obj/machinery/logic_gate/convert/receive_signal(datum/signal/signal, receive_method, receive_param) - if(logic_output) - if(attached_signaler) - attached_signaler.receive_signal(signal) - return - else - ..() - -/obj/machinery/logic_gate/convert/handle_output() - if(logic_output) - ..() - else - if(attached_signaler && (output_state == LOGIC_ON || output_state == LOGIC_FLICKER)) - attached_signaler.signal() - return - -/obj/machinery/logic_gate/convert/proc/process_activation(var/obj/item/D) - if(!logic_output) //Don't bother if our input is a logic signal - return - if(D == attached_signaler) //Ignore if we somehow got called by a device that isn't what we have attached - input1_state = LOGIC_FLICKER - spawn(LOGIC_FLICKER_TIME) - if(input1_state == LOGIC_FLICKER) - input1_state = LOGIC_OFF - return diff --git a/code/modules/logic/dual_input.dm b/code/modules/logic/dual_input.dm deleted file mode 100644 index b8f915ff46d..00000000000 --- a/code/modules/logic/dual_input.dm +++ /dev/null @@ -1,100 +0,0 @@ - -////////////////////////////////// -// Dual-Input Gates // -////////////////////////////////// - - -// OR Gate -/obj/machinery/logic_gate/or - name = "OR Gate" - desc = "Outputs ON when at least one input is ON." - icon_state = "logic_or" - -/obj/machinery/logic_gate/or/handle_logic() - if(input1_state == LOGIC_ON || input1_state == LOGIC_FLICKER || input2_state == LOGIC_ON || input2_state == LOGIC_FLICKER) - if(input1_state == LOGIC_ON || input2_state == LOGIC_ON) //continuous signal takes priority in determining what to output - output_state = LOGIC_ON - else - output_state = LOGIC_FLICKER - else //Both inputs were off, so input is off - output_state = LOGIC_OFF - return - -// AND Gate -/obj/machinery/logic_gate/and - name = "AND Gate" - desc = "Outputs ON only when both inputs are ON." - icon_state = "logic_and" - -/obj/machinery/logic_gate/and/handle_logic() - if((input1_state == LOGIC_ON || input1_state == LOGIC_FLICKER) && (input2_state == LOGIC_ON || input2_state == LOGIC_FLICKER)) - if(input1_state == LOGIC_ON && input2_state == LOGIC_ON) //only output a continuous signal when both inputs are continuous signals - output_state = LOGIC_ON - else - output_state = LOGIC_FLICKER - else //At least one input was off, so output is off - output_state = LOGIC_OFF - return - -// NAND Gate -/obj/machinery/logic_gate/nand - name = "NAND Gate" - desc = "Outputs OFF only when both inputs are ON." - output_state = LOGIC_ON - icon_state = "logic_nand" - -/obj/machinery/logic_gate/nand/handle_logic() - if((input1_state == LOGIC_ON || input1_state == LOGIC_FLICKER) && (input2_state == LOGIC_ON || input2_state == LOGIC_FLICKER)) - output_state = LOGIC_OFF //Both inputs are ON/FLICKER, so output is off - else - output_state = LOGIC_ON //This can only output continuous signals - return - -// NOR Gate -/obj/machinery/logic_gate/nor - name = "NOR Gate" - desc = "Outputs OFF when at least one input is ON." - icon_state = "logic_nor" - output_state = LOGIC_ON - -/obj/machinery/logic_gate/nor/handle_logic() - if(input1_state == LOGIC_OFF && input2_state == LOGIC_OFF) //Both inputs are OFF, so output is ON - output_state = LOGIC_ON //This can only output continuous signals - else - output_state = LOGIC_OFF - return - -// XOR Gate -/obj/machinery/logic_gate/xor - name = "XOR Gate" - desc = "Outputs ON when only one input is ON." - icon_state = "logic_xor" - -/obj/machinery/logic_gate/xor/handle_logic() - if((input1_state == LOGIC_ON || input1_state == LOGIC_FLICKER) && (input2_state == LOGIC_OFF)) //Only input1 is ON/FLICKER, so output matches input1 - output_state = input1_state - else if((input2_state == LOGIC_ON || input2_state == LOGIC_FLICKER) && (input1_state == LOGIC_OFF)) //Only input2 is ON/FLICKER, so output matches input2 - output_state = input2_state - else //Both inputs are ON or OFF, so output is OFF - output_state = LOGIC_OFF - return - - -// XNOR Gate -/obj/machinery/logic_gate/xnor - name = "XNOR Gate" - desc = "Outputs ON when both inputs are ON or OFF." - icon_state = "logic_xnor" - output_state = LOGIC_ON - -/obj/machinery/logic_gate/xnor/handle_logic() - if((input1_state == LOGIC_ON || input1_state == LOGIC_FLICKER) && (input2_state == LOGIC_ON || input2_state == LOGIC_FLICKER)) //Both inputs are ON/FLICKER - if(input1_state == LOGIC_ON && input2_state == LOGIC_ON) //Only continuous signal when both inputs are ON - output_state = LOGIC_ON - else //If at least one input is FLICKER, output FLICKER - output_state = LOGIC_FLICKER - else if(input1_state == LOGIC_OFF && input2_state == LOGIC_OFF) //Both inputs are OFF - output_state = LOGIC_ON //Always continuous in this case - else //Only one input is ON/FLICKER - output_state = LOGIC_OFF - return diff --git a/code/modules/logic/logic_base.dm b/code/modules/logic/logic_base.dm deleted file mode 100644 index 542cb09bc7f..00000000000 --- a/code/modules/logic/logic_base.dm +++ /dev/null @@ -1,284 +0,0 @@ - -/obj/machinery/logic_gate - name = "Logic Base" - desc = "This does nothing except connect to things. Highly illogical, report to a coder at once if you see this in-game." - icon = 'icons/obj/computer3.dmi' - icon_state = "serverframe" - density = 1 - anchored = 1 - - settagwhitelist = list("input1_id_tag", "input2_id_tag", "output_id_tag") - - var/tamperproof = 0 //if set, will make the machine unable to be destroyed, adjusted, etc. via in-game interaction (USE ONLY FOR MAPPING STUFF) - var/mono_input = 0 //if set, will ignore input2 - - var/datum/radio_frequency/radio_connection - var/frequency = 0 - - /* - Some notes on Input/Output: - - Multiple things can be linked to the same input or output tag, just like how wires can connect multiple sources and receivers. - - For inputs, only the last signal received BEFORE a process() call will be used in the logic handling. - - Input states are updated immediately whenever an input signal is received, so it is possible to update multiple times within a single process cycle. - - This means if you have multiple connected inputs, but the last signal received before the process() call is OFF, it won't matter if the others are both ON. - - For this reason, please set up your logic properly. You can theoretically chain these infinitely, so there's no need to link multiple things to a single input. - - For outputs, the signal will attempt to be sent out every process() call, to ensure newly connected things are updated within one process cycle - - Connecting an output to multiple inputs should not cause issues, as long as you don't have multiple connections to a given input (see previous notes on inputs). - - The output state is determined immediately preceeding the signal broadcast, using the input states at the time of the process() call, not when a signal is received. - - Because of how the process cycle works, it is possible that it may take multiple cycles for a signal to fully propogate through a logic chain. - - This is because machines attempt to process in the order they were added to the scheduler. - - Building the logic gates at the end of the chain first may cause delays in signal propogation. - If you take all this into consideration when linking and using logic machinery, you should have no unexpected issues with input/output. Your design flaws are on you though. - */ - - var/input1_id_tag = null - var/input1_state = LOGIC_OFF - var/input2_id_tag = null - var/input2_state = LOGIC_OFF - var/output_id_tag = null - var/output_state = LOGIC_OFF - -/obj/machinery/logic_gate/New() - if(tamperproof) //doing this during New so we don't have to worry about forgetting to set these vars during editting / defining - resistance_flags |= ACID_PROOF - ..() - if(SSradio) - set_frequency(frequency) - component_parts = list() - var/obj/item/circuitboard/logic_gate/LG = new(null) - LG.set_type(type) - component_parts += LG - component_parts += new /obj/item/stack/cable_coil(null, 1) - -/obj/machinery/logic_gate/Initialize() - ..() - set_frequency(frequency) - -/obj/machinery/logic_gate/proc/set_frequency(new_frequency) - SSradio.remove_object(src, frequency) - frequency = new_frequency - radio_connection = SSradio.add_object(src, frequency, RADIO_LOGIC) - return - -/obj/machinery/logic_gate/Destroy() - if(SSradio) - SSradio.remove_object(src, frequency) - radio_connection = null - return ..() - -/obj/machinery/logic_gate/process() - handle_logic() - handle_output() //All output will send for at least one cycle, and will attempt to send every cycle. Hopefully this won't be too taxing. - return - -/obj/machinery/logic_gate/proc/handle_logic() - return - -/obj/machinery/logic_gate/proc/handle_output() - if(!radio_connection) //can't output without this - return - - if(output_id_tag == null) //Don't output to an undefined id_tag - return - - var/datum/signal/signal = new - signal.transmission_method = 1 //radio signal - signal.source = src - - signal.data = list( - "tag" = output_id_tag, - "sigtype" = "logic", - "state" = output_state, - ) - - radio_connection.post_signal(src, signal, filter = RADIO_LOGIC) - -/obj/machinery/logic_gate/receive_signal(datum/signal/signal, receive_method, receive_param) - if(!signal.data["tag"] || ((signal.data["tag"] != input1_id_tag) && (signal.data["tag"] != input2_id_tag)) || (signal.data["sigtype"] != "logic")) - //If the signal lacks tag data, the signal's tag data doesn't match either input id tag, or is not a "logic" signal, ignore it since it's not for us - return - - if(signal.data["tag"] == input1_id_tag) //If the signal is for input1 - if(signal.data["state"] == input1_state) //If we already match, ignore the new signal since nothing changes - return - if(signal.data["state"] == LOGIC_OFF) //Shut it down and keep it off - input1_state = LOGIC_OFF - return - if(signal.data["state"] == LOGIC_ON) //Turn it on and keep it on - input1_state = LOGIC_ON - return - if(signal.data["state"] == LOGIC_FLICKER) //Turn it on then turn it off - if(input1_state == LOGIC_ON) //An existing continuous ON state overrides new flicker signals - return - input1_state = LOGIC_FLICKER - spawn(LOGIC_FLICKER_TIME) - if(input1_state == LOGIC_FLICKER) //Make sure we didn't get a new continuous signal set while we waited (those take priority) - input1_state = LOGIC_OFF - return - - //Now, you may be wondering why I included those returns. - //The answer is "If you link both inputs to the same source, you're an idiot and deserve to have it break", so yeah. Deal with it. - - if(mono_input) - //We only care about input1, so if we didn't receive a signal for that, we're done. - return - - if(signal.data["tag"] == input2_id_tag) //If the signal is for input2 (reaching this point assumes mono_input is not set) - if(signal.data["state"] == input2_state) //If we already match, ignore the new signal since nothing changes - return - if(signal.data["state"] == LOGIC_OFF) //Shut it down and keep it off - input2_state = LOGIC_OFF - return - if(signal.data["state"] == LOGIC_ON) //Turn it on and keep it on - input2_state = LOGIC_ON - return - if(signal.data["state"] == LOGIC_FLICKER) //Turn it on then turn it off - if(input2_state == LOGIC_ON) //An existing continuous ON state overrides new flicker signals - return - input2_state = LOGIC_FLICKER - spawn(LOGIC_FLICKER_TIME) - if(input2_state == LOGIC_FLICKER) //Make sure we didn't get a new continuous signal set while we waited (those take priority) - input2_state = LOGIC_OFF - return - -/obj/machinery/logic_gate/multitool_menu(var/mob/user, var/obj/item/multitool/P) - var/input1_state_string - var/input2_state_string - var/output_state_string - - switch(input1_state) - if(LOGIC_OFF) - input1_state_string = "OFF" - if(LOGIC_ON) - input1_state_string = "ON" - if(LOGIC_FLICKER) - input1_state_string = "FLICKER" - else - input1_state_string = "ERROR: UNKNOWN STATE" - - switch(input2_state) - if(LOGIC_OFF) - input2_state_string = "OFF" - if(LOGIC_ON) - input2_state_string = "ON" - if(LOGIC_FLICKER) - input2_state_string = "FLICKER" - else - input2_state_string = "ERROR: UNKNOWN STATE" - - switch(output_state) - if(LOGIC_OFF) - output_state_string = "OFF" - if(LOGIC_ON) - output_state_string = "ON" - if(LOGIC_FLICKER) - output_state_string = "FLICKER" - else - output_state_string = "ERROR: UNKNOWN STATE" - var/menu_contents = {" -
-
Input: [format_tag("ID Tag","input1_id_tag")]
-
Input State: [input1_state_string]
- "} - if(!mono_input) - menu_contents = {" -
Input 1: [format_tag("ID Tag","input1_id_tag")]
-
Input 1 State: [input1_state_string]
-
Input 2: [format_tag("ID Tag","input2_id_tag")]
-
Input 2 State: [input2_state_string]
- "} - menu_contents += {" -
Output: [format_tag("ID Tag","output_id_tag")]
-
Output State: [output_state_string]
-
- "} - return menu_contents - -/obj/machinery/logic_gate/convert/multitool_topic(var/mob/user,var/list/href_list,var/obj/O) - ..() - update_multitool_menu(user) - -/obj/machinery/logic_gate/attackby(obj/item/O, mob/user, params) - if(tamperproof) - to_chat(user, "The [src] appears to be tamperproofed! You can't interact with it!") - return 0 - if(istype(O, /obj/item/multitool)) - update_multitool_menu(user) - return 1 - if(istype(O, /obj/item/screwdriver)) - panel_open = !panel_open - to_chat(user, "You [panel_open ? "open" : "close"] the access panel.") - return 1 - if(panel_open && istype(O, /obj/item/crowbar)) - default_deconstruction_crowbar(user, O) - return 1 - return ..() - -////////////////////////////////////// -// Attack procs // -////////////////////////////////////// - -/obj/machinery/logic_gate/attack_ai(mob/user) - if(tamperproof) - to_chat(user, "The [src] appears to be tamperproofed! You can't interface with it!") - return 0 - add_hiddenprint(user) - return ui_interact(user) - -/obj/machinery/logic_gate/attack_ghost(mob/user) - if(tamperproof) - to_chat(user, "The [src] appears to be tamperproofed! You can't haunt it!") - return 0 - return ui_interact(user) - -/obj/machinery/logic_gate/attack_hand(mob/user) - if(tamperproof) - to_chat(user, "The [src] appears to be tamperproofed! You can't interact with it!") - return 0 - . = ..() - if(.) - return 0 - return interact(user) - -/obj/machinery/logic_gate/attack_alien(mob/user) //No xeno logic, that's too silly. - to_chat(user, "The [src] appears to be too complex! You can't comprehend it and back off in fear!") - return 0 - -/obj/machinery/logic_gate/attack_animal(mob/user) //No animal logic either. - to_chat(user, "The [src] appears to be beyond your comprehension! You can't fathom it!") - return 0 - -/obj/machinery/logic_gate/attack_slime(mob/user) //No slime logic. Seriously. - to_chat(user, "The [src] appears to be beyond your gelatinous understanding! You ignore it!") - return 0 - -/obj/machinery/logic_gate/emp_act(severity) - if(tamperproof) - return 0 - ..() - -/obj/machinery/logic_gate/ex_act(severity) - if(tamperproof) - return 0 - ..() - -/obj/machinery/logic_gate/blob_act(obj/structure/blob/B) - if(!tamperproof) - return ..() - -/obj/machinery/logic_gate/singularity_act() - if(tamperproof) - //This is some top-level tamperproofing right here, that's for sure. It can even defy a singularity! - return 0 - ..() - -/obj/machinery/logic_gate/bullet_act() - if(tamperproof) - return 0 - ..() - -/obj/machinery/logic_gate/tesla_act(var/power) - if(tamperproof) - tesla_zap(src, 3, power) //If we're tamperproof, we'll just bounce the full shock of the tesla zap we got hit by, so it continues on normally without diminishing - return 0 - ..() diff --git a/code/modules/logic/mono_input.dm b/code/modules/logic/mono_input.dm deleted file mode 100644 index 58b76232fa0..00000000000 --- a/code/modules/logic/mono_input.dm +++ /dev/null @@ -1,62 +0,0 @@ - -////////////////////////////////// -// Mono-Input Gates // -////////////////////////////////// - -//NOT Gate -/obj/machinery/logic_gate/not - name = "NOT Gate" - desc = "Accepts one input and outputs the reverse state." - icon_state = "logic_not" - mono_input = 1 //NOT Gates are the simplest logic gate because they only utilize one input. - output_state = LOGIC_ON //Starts with an active output, since the input will be OFF at start -/* - A quick note regarding NOT Gates: - - Connecting multiple things to the input of a NOT Gate can cause weird behaviour due to updating both when it receives a signal and when it calls process(). - - This means it will attempt to output once for every logic machine connected to its input's own process() call. - - It will then attempt to output an additional time based on the current state when it comes to its own process() call. - - For this reason, it is HIGHLY RECOMMENDED that you only connect a single signal source to the input of a NOT Gate to avoid signal spasms. - - Connecting multiple things to the output of a NOT Gate should not cause this unusual behavior. -*/ -/obj/machinery/logic_gate/not/handle_logic() //Our output will always be a continuous signal, even with a FLICKER, it just will update the output when the FLICKER ends - if(input1_state == LOGIC_ON) //Output is OFF while input is ON - output_state = LOGIC_OFF - else if(input1_state == LOGIC_FLICKER) //Output is OFF while input is FLICKER, then output returns to ON when input returns to OFF - output_state = LOGIC_OFF - spawn(LOGIC_FLICKER_TIME + 1) //Call handle_logic again after this delay (the input should update from the spawn(LOGIC_FLICKER_TIME) in receive_signal() by then) - handle_logic() - else //Output is ON while input is OFF - output_state = LOGIC_ON - handle_output() - return - -//STATUS Gate -/obj/machinery/logic_gate/status - name = "Status Gate" - desc = "Accepts one input and outputs the same state, showing a colored light based on current state." - icon_state = "logic_status" - mono_input = 1 //STATUS Gate doesn't actually perform logic operations, but instead acts as a testing conduit. - -/* - STATUS Gates are largely a diagnostics tool, but I'm sure someone will still make a logic gate rave with them anyways. - - There is no need to actually connect an output for these to work, they just need an input to sample from. - - STATUS Gates attempt to update their lights whenever they receive a signal. -*/ - -/obj/machinery/logic_gate/status/receive_signal(datum/signal/signal, receive_method, receive_params) - ..() - handle_logic() //STATUS Gate calls handle_logic() when it receives a signal to update its light and output_state - -/obj/machinery/logic_gate/status/handle_logic() - output_state = input1_state //Output is equal to input, since it is simply a connection with an attached light - if(output_state == LOGIC_OFF) //Red light when OFF - set_light(2,2,"#ff0000") - return - if(output_state == LOGIC_ON) //Green light when ON - set_light(2,2,"#009933") - return - if(output_state == LOGIC_FLICKER) //Orange light when FLICKER, then update after LOGIC_FLICKER_TIME + 1 to reflect the changed state - set_light(2,2,"#ff9900") - spawn(LOGIC_FLICKER_TIME + 1) - handle_logic() - return diff --git a/code/modules/martial_arts/martial.dm b/code/modules/martial_arts/martial.dm index 478438c47cb..882da0a9387 100644 --- a/code/modules/martial_arts/martial.dm +++ b/code/modules/martial_arts/martial.dm @@ -275,7 +275,6 @@ return else return ..() - return ..() /obj/item/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) if(wielded) diff --git a/code/modules/mining/equipment/wormhole_jaunter.dm b/code/modules/mining/equipment/wormhole_jaunter.dm index 44462dedfda..43cce5904e3 100644 --- a/code/modules/mining/equipment/wormhole_jaunter.dm +++ b/code/modules/mining/equipment/wormhole_jaunter.dm @@ -26,7 +26,7 @@ /obj/item/wormhole_jaunter/proc/get_destinations(mob/user) var/list/destinations = list() - for(var/obj/item/radio/beacon/B in world) + for(var/obj/item/radio/beacon/B in GLOB.global_radios) var/turf/T = get_turf(B) if(is_station_level(T.z)) destinations += B diff --git a/code/modules/mining/lavaland/loot/ashdragon_loot.dm b/code/modules/mining/lavaland/loot/ashdragon_loot.dm index e9728bc7901..a0ea3eb7639 100644 --- a/code/modules/mining/lavaland/loot/ashdragon_loot.dm +++ b/code/modules/mining/lavaland/loot/ashdragon_loot.dm @@ -81,7 +81,7 @@ var/mob/dead/observer/current_spirits = list() for(var/mob/dead/observer/O in GLOB.player_list) - if((O.following in contents)) + if((O.orbiting in contents)) ghost_counter++ O.invisibility = 0 current_spirits |= O @@ -97,13 +97,13 @@ force = 0 var/ghost_counter = ghost_check() - force = Clamp((ghost_counter * 4), 0, 75) + force = clamp((ghost_counter * 4), 0, 75) user.visible_message("[user] strikes with the force of [ghost_counter] vengeful spirits!") ..() /obj/item/melee/ghost_sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) var/ghost_counter = ghost_check() - final_block_chance += Clamp((ghost_counter * 5), 0, 75) + final_block_chance += clamp((ghost_counter * 5), 0, 75) owner.visible_message("[owner] is protected by a ring of [ghost_counter] ghosts!") return ..() diff --git a/code/modules/mining/lavaland/loot/hierophant_loot.dm b/code/modules/mining/lavaland/loot/hierophant_loot.dm index a3f6e738380..fc81e6399ae 100644 --- a/code/modules/mining/lavaland/loot/hierophant_loot.dm +++ b/code/modules/mining/lavaland/loot/hierophant_loot.dm @@ -93,7 +93,7 @@ blast_range = initial(blast_range) if(isliving(user)) var/mob/living/L = user - var/health_percent = L.health / L.maxHealth + var/health_percent = max(L.health / L.maxHealth, 0) // Don't go negative chaser_cooldown += round(health_percent * 20) //two tenths of a second for each missing 10% of health cooldown_time += round(health_percent * 10) //one tenth of a second for each missing 10% of health chaser_speed = max(chaser_speed + health_percent, 0.5) //one tenth of a second faster for each missing 10% of health diff --git a/code/modules/mining/machine_processing.dm b/code/modules/mining/machine_processing.dm index 50cb7d09801..579df861c19 100644 --- a/code/modules/mining/machine_processing.dm +++ b/code/modules/mining/machine_processing.dm @@ -98,7 +98,7 @@ /obj/machinery/mineral/processing_unit/Destroy() CONSOLE = null QDEL_NULL(files) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.retrieve_all() return ..() @@ -120,7 +120,7 @@ CONSOLE.updateUsrDialog() /obj/machinery/mineral/processing_unit/proc/process_ore(obj/item/stack/ore/O) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/material_amount = materials.get_item_material_amount(O) if(!materials.has_space(material_amount)) unload_mineral(O) @@ -132,7 +132,7 @@ /obj/machinery/mineral/processing_unit/proc/get_machine_data() var/dat = "Smelter control console

" - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) for(var/mat_id in materials.materials) var/datum/material/M = materials.materials[mat_id] dat += "[M.name]: [M.amount] cm³" @@ -165,7 +165,7 @@ return dat /obj/machinery/mineral/processing_unit/proc/smelt_ore() - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/datum/material/mat = materials.materials[selected_material] if(mat) var/sheets_to_remove = (mat.amount >= (MINERAL_MATERIAL_AMOUNT * SMELT_AMOUNT) ) ? SMELT_AMOUNT : round(mat.amount / MINERAL_MATERIAL_AMOUNT) @@ -187,7 +187,7 @@ on = FALSE return - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.use_amount(alloy.materials, amount) generate_mineral(alloy.build_path) @@ -198,7 +198,7 @@ var/build_amount = SMELT_AMOUNT - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) for(var/mat_id in D.materials) var/M = D.materials[mat_id] diff --git a/code/modules/mining/machine_redemption.dm b/code/modules/mining/machine_redemption.dm index ed955efda2c..9630395e0cd 100644 --- a/code/modules/mining/machine_redemption.dm +++ b/code/modules/mining/machine_redemption.dm @@ -67,7 +67,7 @@ /obj/machinery/mineral/ore_redemption/Destroy() QDEL_NULL(files) - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.retrieve_all() return ..() @@ -92,7 +92,7 @@ if(O && O.refined_type) points += O.points * point_upgrade * O.amount - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/material_amount = materials.get_item_material_amount(O) if(!material_amount) @@ -111,7 +111,7 @@ var/build_amount = 0 - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) for(var/mat_id in D.materials) var/M = D.materials[mat_id] var/datum/material/redemption_mat = materials.materials[mat_id] @@ -147,7 +147,7 @@ var/has_minerals = FALSE var/mineral_name = null - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) for(var/mat_id in materials.materials) var/datum/material/M = materials.materials[mat_id] var/mineral_amount = M.amount / MINERAL_MATERIAL_AMOUNT @@ -221,7 +221,7 @@ . = TRUE if(!powered()) return - if(!I.tool_start_check(user, 0)) + if(!I.tool_start_check(src, user, 0)) return input_dir = turn(input_dir, -90) output_dir = turn(output_dir, -90) @@ -251,7 +251,7 @@ else dat += "No ID inserted. Insert ID.

" - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) for(var/mat_id in materials.materials) var/datum/material/M = materials.materials[mat_id] if(M.amount) @@ -302,7 +302,7 @@ /obj/machinery/mineral/ore_redemption/Topic(href, href_list) if(..()) return - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) if(href_list["eject_id"]) usr.put_in_hands(inserted_id) inserted_id = null diff --git a/code/modules/mining/minebot.dm b/code/modules/mining/minebot.dm index 1198e2fb9d3..dbaa24fef34 100644 --- a/code/modules/mining/minebot.dm +++ b/code/modules/mining/minebot.dm @@ -101,7 +101,7 @@ if(user.a_intent != INTENT_HELP) return . = TRUE - if(!I.tool_start_check(user, 0)) + if(!I.tool_start_check(src, user, 0)) return I.melee_attack_chain(user, stored_gun) diff --git a/code/modules/mining/mint.dm b/code/modules/mining/mint.dm index 9fb73229ba7..9cabe4ac486 100644 --- a/code/modules/mining/mint.dm +++ b/code/modules/mining/mint.dm @@ -23,7 +23,7 @@ if(!T) return - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) for(var/obj/item/stack/sheet/O in T) materials.insert_stack(O, O.amount) @@ -32,7 +32,7 @@ return var/dat = "Coin Press
" - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) for(var/mat_id in materials.materials) var/datum/material/M = materials.materials[mat_id] if(!M.amount && chosen != mat_id) @@ -65,12 +65,12 @@ if(processing == 1) to_chat(usr, "The machine is processing.") return - GET_COMPONENT(materials, /datum/component/material_container) + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) if(href_list["choose"]) if(materials.materials[href_list["choose"]]) chosen = href_list["choose"] if(href_list["chooseAmt"]) - coinsToProduce = Clamp(coinsToProduce + text2num(href_list["chooseAmt"]), 0, 1000) + coinsToProduce = clamp(coinsToProduce + text2num(href_list["chooseAmt"]), 0, 1000) if(href_list["makeCoins"]) var/temp_coins = coinsToProduce processing = TRUE diff --git a/code/modules/mob/camera/camera.dm b/code/modules/mob/camera/camera.dm index 39931a60fb2..090e5ddac1e 100644 --- a/code/modules/mob/camera/camera.dm +++ b/code/modules/mob/camera/camera.dm @@ -14,3 +14,8 @@ /mob/camera/experience_pressure_difference() return + +/mob/camera/forceMove(atom/destination) + var/oldloc = loc + loc = destination + Moved(oldloc, NONE) diff --git a/code/modules/mob/dead/dead.dm b/code/modules/mob/dead/dead.dm index 24f129ee387..f60777a97ff 100644 --- a/code/modules/mob/dead/dead.dm +++ b/code/modules/mob/dead/dead.dm @@ -15,7 +15,7 @@ onTransitZ(old_turf?.z, new_turf?.z) var/oldloc = loc loc = destination - Moved(oldloc, NONE, TRUE) + Moved(oldloc, NONE) /mob/dead/onTransitZ(old_z,new_z) ..() diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index dc7c2b4439e..997920c8e23 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -23,7 +23,6 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER) //If you died in the game and are a ghsot - this will remain as null. //Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot. universal_speak = TRUE - var/atom/movable/following = null var/image/ghostimage = null //this mobs ghost image, for deleting and stuff var/ghostvision = TRUE //is the ghost able to see things humans can't? var/seedarkness = TRUE @@ -230,7 +229,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp /mob/dead/observer/Move(NewLoc, direct) update_parallax_contents() - following = null setDir(direct) ghostimage.setDir(dir) @@ -412,7 +410,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp forceMove(pick(L)) update_parallax_contents() - following = null /mob/dead/observer/verb/follow() set category = "Ghost" @@ -424,7 +421,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp A.on_close(CALLBACK(src, .proc/ManualFollow)) // This is the ghost's follow verb with an argument -/mob/dead/observer/proc/ManualFollow(var/atom/movable/target) +/mob/dead/observer/proc/ManualFollow(atom/movable/target) if(!target || !isobserver(usr)) return @@ -432,7 +429,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp return if(target != src) - if(following && following == target) + if(orbiting && orbiting == target) return var/icon/I = icon(target.icon,target.icon_state,target.dir) @@ -458,7 +455,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp else //Circular rot_seg = 36 //360/10 bby, smooth enough aproximation of a circle - following = target to_chat(src, "Now following [target]") orbit(target,orbitsize, FALSE, 20, rot_seg) @@ -485,7 +481,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination. A.forceMove(T) M.update_parallax_contents() - following = null return to_chat(A, "This mob is not located in the game world.") @@ -616,7 +611,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp /mob/dead/observer/Topic(href, href_list) if(usr != src) return - ..() if(href_list["track"]) var/atom/target = locate(href_list["track"]) @@ -643,7 +637,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp if(!client) return forceMove(T) - following = null if(href_list["reenter"]) reenter_corpse() diff --git a/code/modules/mob/language.dm b/code/modules/mob/language.dm index 7f3a7049558..92d936227cc 100644 --- a/code/modules/mob/language.dm +++ b/code/modules/mob/language.dm @@ -33,7 +33,7 @@ for(var/i = 0;i0;x--) + for(var/x = rand(FLOOR(syllable_count/2, 1),syllable_count);x>0;x--) new_name += pick(syllables) full_name += " [capitalize(lowertext(new_name))]" diff --git a/code/modules/mob/living/carbon/alien/alien.dm b/code/modules/mob/living/carbon/alien/alien.dm index 247e0bcbab2..b12f62623e8 100644 --- a/code/modules/mob/living/carbon/alien/alien.dm +++ b/code/modules/mob/living/carbon/alien/alien.dm @@ -226,7 +226,7 @@ Des: Removes all infected images from the alien. /mob/living/carbon/alien/handle_footstep(turf/T) if(..()) - if(T.footstep_sounds["xeno"]) + if(T.footstep_sounds && T.footstep_sounds["xeno"]) var/S = pick(T.footstep_sounds["xeno"]) if(S) if(m_intent == MOVE_INTENT_RUN) diff --git a/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm b/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm index 1ea256357e9..fec3012529e 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm @@ -167,4 +167,4 @@ Doesn't work on other aliens/AI.*/ adjustPlasma(-amount) return 1 - return 0 + return 0 diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm index e7f783acd72..3174879caac 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm @@ -55,7 +55,7 @@ playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) visible_message("[M] has attempted to disarm [src]!") -/mob/living/carbon/alien/humanoid/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y) +/mob/living/carbon/alien/humanoid/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect) if(!no_effect && !visual_effect_icon) visual_effect_icon = ATTACK_EFFECT_CLAW ..() diff --git a/code/modules/mob/living/carbon/alien/larva/larva_defense.dm b/code/modules/mob/living/carbon/alien/larva/larva_defense.dm index 69e12b6ae19..d13dab884b2 100644 --- a/code/modules/mob/living/carbon/alien/larva/larva_defense.dm +++ b/code/modules/mob/living/carbon/alien/larva/larva_defense.dm @@ -31,7 +31,7 @@ step_away(src, user, 15) return TRUE -/mob/living/carbon/alien/larva/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y) +/mob/living/carbon/alien/larva/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect) if(!no_effect && !visual_effect_icon) visual_effect_icon = ATTACK_EFFECT_BITE ..() diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 4b6d6c68603..3aef7135679 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -2,6 +2,10 @@ var/canEnterVentWith = "/obj/item/implant=0&/obj/item/clothing/mask/facehugger=0&/obj/item/radio/borg=0&/obj/machinery/camera=0" var/datum/middleClickOverride/middleClickOverride = null +/mob/living/carbon/Initialize(mapload) + . = ..() + GLOB.carbon_list += src + /mob/living/carbon/Destroy() // This clause is here due to items falling off from limb deletion for(var/obj/item in get_all_slots()) @@ -14,6 +18,7 @@ if(B) B.leave_host() qdel(B) + GLOB.carbon_list -= src return ..() /mob/living/carbon/handle_atom_del(atom/A) @@ -870,7 +875,6 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, list(/obj/machinery/atmospherics/unary/ven unEquip(I) I.dropped() return - return 1 else to_chat(src, "You fail to remove [I]!") diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm index 75bd6d2664a..e0cba0b0281 100644 --- a/code/modules/mob/living/carbon/carbon_defense.dm +++ b/code/modules/mob/living/carbon/carbon_defense.dm @@ -12,7 +12,7 @@ visible_message("[src] catches [AM]!") throw_mode_off() return TRUE - ..() + return ..() /mob/living/carbon/water_act(volume, temperature, source, method = REAGENT_TOUCH) . = ..() diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm index a34f02bc868..fed50d442c9 100644 --- a/code/modules/mob/living/carbon/human/emote.dm +++ b/code/modules/mob/living/carbon/human/emote.dm @@ -139,10 +139,18 @@ //WHO THE FUCK THOUGHT THAT WAS A GOOD FUCKING IDEA!?!? if("howl", "howls") - var/M = handle_emote_param(param) //Check to see if the param is valid (mob with the param name is in view). - message = "[src] howls[M ? " at [M]" : ""]!" - playsound(loc, 'sound/goonstation/voice/howl.ogg', 100, 1, 10, frequency = get_age_pitch()) - m_type = 2 + var/M = handle_emote_param(param) + if(miming) + message = "[src] acts out a howl[M ? " at [M]" : ""]!" + m_type = 1 + else + if(!muzzled) + message = "[src] howls[M ? " at [M]" : ""]!" + playsound(loc, 'sound/goonstation/voice/howl.ogg', 100, 1, 10, frequency = get_age_pitch()) + m_type = 2 + else + message = "[src] makes a very loud noise[M ? " at [M]" : ""]." + m_type = 2 if("growl", "growls") var/M = handle_emote_param(param) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 828dc25322c..9df498328fa 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -41,6 +41,7 @@ sync_organ_dna(1) UpdateAppearance() + GLOB.human_list += src /mob/living/carbon/human/OpenCraftingMenu() handcrafting.ui_interact(src) @@ -60,6 +61,7 @@ SSmobs.cubemonkeys -= src QDEL_LIST(bodyparts) splinted_limbs.Cut() + GLOB.human_list -= src /mob/living/carbon/human/dummy real_name = "Test Dummy" diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index 89aa7854264..f9058065fb0 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -30,7 +30,7 @@ if(dna.species && amount > 0) if(use_brain_mod) amount = amount * dna.species.brain_mod - sponge.damage = Clamp(sponge.damage + amount, 0, 120) + sponge.damage = clamp(sponge.damage + amount, 0, 120) if(sponge.damage >= 120) visible_message("[src] goes limp, [p_their()] facial expression utterly blank.") death() @@ -48,7 +48,7 @@ if(dna.species && amount > 0) if(use_brain_mod) amount = amount * dna.species.brain_mod - sponge.damage = Clamp(amount, 0, 120) + sponge.damage = clamp(amount, 0, 120) if(sponge.damage >= 120) visible_message("[src] goes limp, [p_their()] facial expression utterly blank.") death() diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 82b61a04391..a849235af64 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -134,7 +134,7 @@ emp_act if(bp && istype(bp ,/obj/item/clothing)) var/obj/item/clothing/C = bp if(C.body_parts_covered & def_zone.body_part) - protection += C.armor[type] + protection += C.armor.getRating(type) return protection @@ -185,19 +185,19 @@ emp_act var/block_chance_modifier = round(damage / -3) if(l_hand && !istype(l_hand, /obj/item/clothing)) - var/final_block_chance = l_hand.block_chance - (Clamp((armour_penetration-l_hand.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example + var/final_block_chance = l_hand.block_chance - (clamp((armour_penetration-l_hand.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example if(l_hand.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type)) return 1 if(r_hand && !istype(r_hand, /obj/item/clothing)) - var/final_block_chance = r_hand.block_chance - (Clamp((armour_penetration-r_hand.armour_penetration)/2,0,100)) + block_chance_modifier //Need to reset the var so it doesn't carry over modifications between attempts + var/final_block_chance = r_hand.block_chance - (clamp((armour_penetration-r_hand.armour_penetration)/2,0,100)) + block_chance_modifier //Need to reset the var so it doesn't carry over modifications between attempts if(r_hand.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type)) return 1 if(wear_suit) - var/final_block_chance = wear_suit.block_chance - (Clamp((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier + var/final_block_chance = wear_suit.block_chance - (clamp((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier if(wear_suit.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type)) return 1 if(w_uniform) - var/final_block_chance = w_uniform.block_chance - (Clamp((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier + var/final_block_chance = w_uniform.block_chance - (clamp((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier if(w_uniform.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type)) return 1 return 0 diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm index 85bf001a206..5e1b5163a24 100644 --- a/code/modules/mob/living/carbon/human/human_movement.dm +++ b/code/modules/mob/living/carbon/human/human_movement.dm @@ -81,7 +81,7 @@ /mob/living/carbon/human/handle_footstep(turf/T) if(..()) - if(T.footstep_sounds["human"]) + if(T.footstep_sounds && T.footstep_sounds["human"]) var/S = pick(T.footstep_sounds["human"]) if(S) if(m_intent == MOVE_INTENT_RUN) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index c74340d0901..5030c5c4170 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -197,7 +197,7 @@ if(!(RADIMMUNE in dna.species.species_traits)) if(radiation) - radiation = Clamp(radiation, 0, 200) + radiation = clamp(radiation, 0, 200) var/autopsy_damage = 0 switch(radiation) diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm index 98edb60c6bf..65b4585ff6b 100644 --- a/code/modules/mob/living/carbon/human/say.dm +++ b/code/modules/mob/living/carbon/human/say.dm @@ -138,7 +138,7 @@ span = mind.speech_span if((COMIC in mutations) \ || (locate(/obj/item/organ/internal/cyberimp/brain/clown_voice) in internal_organs) \ - || GetComponent(/datum/component/jestosterone)) + || HAS_TRAIT(src, TRAIT_JESTER)) span = "sans" if(WINGDINGS in mutations) diff --git a/code/modules/mob/living/carbon/human/species/golem.dm b/code/modules/mob/living/carbon/human/species/golem.dm index 9f4a27a3c41..7ff32e38644 100644 --- a/code/modules/mob/living/carbon/human/species/golem.dm +++ b/code/modules/mob/living/carbon/human/species/golem.dm @@ -636,12 +636,11 @@ H.mutations.Add(COMIC) H.equip_to_slot_or_del(new /obj/item/reagent_containers/food/drinks/bottle/bottleofbanana(H), slot_r_store) H.equip_to_slot_or_del(new /obj/item/bikehorn(H), slot_l_store) - H.AddComponent(/datum/component/waddling) + H.AddElement(/datum/element/waddling) /datum/species/golem/bananium/on_species_loss(mob/living/carbon/C) . = ..() - GET_COMPONENT_FROM(waddling, /datum/component/waddling, C) - waddling.Destroy() + C.RemoveElement(/datum/element/waddling) /datum/species/golem/bananium/get_random_name() var/clown_name = pick(GLOB.clown_names) diff --git a/code/modules/mob/living/carbon/human/species/shadow.dm b/code/modules/mob/living/carbon/human/species/shadow.dm index 63f062b8bc8..be2a7f44229 100644 --- a/code/modules/mob/living/carbon/human/species/shadow.dm +++ b/code/modules/mob/living/carbon/human/species/shadow.dm @@ -39,10 +39,10 @@ /datum/action/innate/shadow/darkvision/Activate() var/mob/living/carbon/human/H = owner if(!H.vision_type) - H.vision_type = new /datum/vision_override/nightvision + H.set_sight(/datum/vision_override/nightvision) to_chat(H, "You adjust your vision to pierce the darkness.") else - H.vision_type = null + H.set_sight(null) to_chat(H, "You adjust your vision to recognize the shadows.") /datum/species/shadow/on_species_gain(mob/living/carbon/human/H) diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index 66e2e60f144..a2df4b30e9e 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -122,7 +122,7 @@ var/O2_partialpressure = (breath.oxygen/breath.total_moles())*breath_pressure var/Toxins_partialpressure = (breath.toxins/breath.total_moles())*breath_pressure var/CO2_partialpressure = (breath.carbon_dioxide/breath.total_moles())*breath_pressure - + var/SA_partialpressure = (breath.sleeping_agent/breath.total_moles())*breath_pressure //OXYGEN if(O2_partialpressure < safe_oxy_min) //Not enough oxygen @@ -162,22 +162,20 @@ //TOXINS/PLASMA if(Toxins_partialpressure > safe_tox_max) var/ratio = (breath.toxins/safe_tox_max) * 10 - adjustToxLoss(Clamp(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE)) + adjustToxLoss(clamp(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE)) throw_alert("too_much_tox", /obj/screen/alert/too_much_tox) else clear_alert("too_much_tox") //TRACE GASES - if(breath.trace_gases.len) - for(var/datum/gas/sleeping_agent/SA in breath.trace_gases) - var/SA_partialpressure = (SA.moles/breath.total_moles())*breath_pressure - if(SA_partialpressure > SA_para_min) - Paralyse(3) - if(SA_partialpressure > SA_sleep_min) - AdjustSleeping(2, bound_lower = 0, bound_upper = 10) - else if(SA_partialpressure > 0.01) - if(prob(20)) - emote(pick("giggle","laugh")) + if(breath.sleeping_agent) + if(SA_partialpressure > SA_para_min) + Paralyse(3) + if(SA_partialpressure > SA_sleep_min) + AdjustSleeping(2, bound_lower = 0, bound_upper = 10) + else if(SA_partialpressure > 0.01) + if(prob(20)) + emote(pick("giggle","laugh")) //BREATH TEMPERATURE handle_breath_temperature(breath) @@ -245,7 +243,7 @@ adjustToxLoss(3) updatehealth("handle mutations and radiation(75-100)") - radiation = Clamp(radiation, 0, 100) + radiation = clamp(radiation, 0, 100) /mob/living/carbon/handle_chemicals_in_body() diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index dfa4bb61c9d..9f768ffc76d 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -740,7 +740,8 @@ clear_alert("weightless") else throw_alert("weightless", /obj/screen/alert/weightless) - float(!has_gravity) + if(!flying) + float(!has_gravity) /mob/living/proc/float(on) if(throwing) @@ -825,8 +826,7 @@ spawn_dust() gib() -/mob/living/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y) - end_pixel_y = get_standard_pixel_y_offset(lying) +/mob/living/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect) if(!used_item) used_item = get_active_hand() ..() diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 604fd47de16..a67d00679f4 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -79,9 +79,9 @@ /obj/item/proc/get_volume_by_throwforce_and_or_w_class() if(throwforce && w_class) - return Clamp((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100 + return clamp((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100 else if(w_class) - return Clamp(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100 + return clamp(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100 else return 0 @@ -175,7 +175,7 @@ return /mob/living/proc/adjust_fire_stacks(add_fire_stacks) //Adjusting the amount of fire_stacks we have on person - fire_stacks = Clamp(fire_stacks + add_fire_stacks, -20, 20) + fire_stacks = clamp(fire_stacks + add_fire_stacks, -20, 20) if(on_fire && fire_stacks <= 0) ExtinguishMob() diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index c272952b6bf..fb633f116bd 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -336,7 +336,8 @@ proc/get_radio_key_from_channel(var/channel) var/datum/multilingual_say_piece/S = message_pieces // Yay BYOND's hilarious typecasting S.speaking.broadcast(src, S.message) return 1 - + // Log it here since it skips the default way say handles it + create_log(SAY_LOG, "(whisper) '[message]'") whisper_say(message_pieces) // for weird circumstances where you're inside an atom that is also you, like pai's diff --git a/code/modules/mob/living/silicon/ai/death.dm b/code/modules/mob/living/silicon/ai/death.dm index 641b1a2af0f..717f9700316 100644 --- a/code/modules/mob/living/silicon/ai/death.dm +++ b/code/modules/mob/living/silicon/ai/death.dm @@ -34,7 +34,7 @@ spawn(10) explosion(src.loc, 3, 6, 12, 15) - for(var/obj/machinery/ai_status_display/O in world) //change status + for(var/obj/machinery/ai_status_display/O in GLOB.machines) //change status O.mode = 2 if(istype(loc, /obj/item/aicard)) diff --git a/code/modules/mob/living/silicon/ai/freelook/chunk.dm b/code/modules/mob/living/silicon/ai/freelook/chunk.dm index 4b124c364c2..03e56a5e26e 100644 --- a/code/modules/mob/living/silicon/ai/freelook/chunk.dm +++ b/code/modules/mob/living/silicon/ai/freelook/chunk.dm @@ -67,9 +67,6 @@ // The actual updating. It gathers the visible turfs from cameras and puts them into the appropiate lists. /datum/camerachunk/proc/update() - - set background = BACKGROUND_ENABLED - var/list/newVisibleTurfs = list() for(var/camera in cameras) diff --git a/code/modules/mob/living/silicon/ai/logout.dm b/code/modules/mob/living/silicon/ai/logout.dm index a8060abd15c..d9dac308870 100644 --- a/code/modules/mob/living/silicon/ai/logout.dm +++ b/code/modules/mob/living/silicon/ai/logout.dm @@ -1,6 +1,6 @@ /mob/living/silicon/ai/Logout() ..() - for(var/obj/machinery/ai_status_display/O in world) //change status + for(var/obj/machinery/ai_status_display/O in GLOB.machines) //change status O.mode = 0 src.view_core() return diff --git a/code/modules/mob/living/silicon/decoy/death.dm b/code/modules/mob/living/silicon/decoy/death.dm index 9e58001f47b..74db72978e0 100644 --- a/code/modules/mob/living/silicon/decoy/death.dm +++ b/code/modules/mob/living/silicon/decoy/death.dm @@ -4,7 +4,7 @@ if(!.) return FALSE icon_state = "ai-crash" - for(var/obj/machinery/ai_status_display/O in world) //change status + for(var/obj/machinery/ai_status_display/O in GLOB.machines) //change status if(atoms_share_level(O, src)) O.mode = 2 gib() diff --git a/code/modules/mob/living/silicon/robot/drone/drone.dm b/code/modules/mob/living/silicon/robot/drone/drone.dm index b181cec8ec0..39bedc78c77 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone.dm @@ -144,7 +144,7 @@ user.visible_message("\the [user] swipes [user.p_their()] ID card through [src], attempting to reboot it.", "You swipe your ID card through [src], attempting to reboot it.") last_reboot = world.time / 10 var/drones = 0 - for(var/mob/living/silicon/robot/drone/D in world) + for(var/mob/living/silicon/robot/drone/D in GLOB.silicon_mob_list) if(D.key && D.client) drones++ if(drones < config.max_maint_drones) diff --git a/code/modules/mob/living/silicon/robot/drone/drone_console.dm b/code/modules/mob/living/silicon/robot/drone/drone_console.dm index 80d9f4d1ba3..d961d8e1c62 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone_console.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone_console.dm @@ -34,7 +34,7 @@ var/dat dat += "Maintenance Units
" - for(var/mob/living/silicon/robot/drone/D in world) + for(var/mob/living/silicon/robot/drone/D in GLOB.silicon_mob_list) dat += "
[D.real_name] ([D.stat == 2 ? "INACTIVE" : "ACTIVE"])" dat += "
Cell charge: [D.cell.charge]/[D.cell.maxcharge]." dat += "
Currently located in: [get_area(D)]." @@ -74,7 +74,7 @@ else if(href_list["ping"]) to_chat(usr, "You issue a maintenance request for all active drones, highlighting [drone_call_area].") - for(var/mob/living/silicon/robot/drone/D in world) + for(var/mob/living/silicon/robot/drone/D in GLOB.silicon_mob_list) if(D.client && D.stat == 0) to_chat(D, "-- Maintenance drone presence requested in: [drone_call_area].") diff --git a/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm b/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm index 50463b17bec..023cced9cdb 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm @@ -52,7 +52,7 @@ /obj/machinery/drone_fabricator/proc/count_drones() var/drones = 0 - for(var/mob/living/silicon/robot/drone/D in world) + for(var/mob/living/silicon/robot/drone/D in GLOB.silicon_mob_list) if(D.key && D.client) drones++ return drones @@ -142,7 +142,7 @@ if(alert("Are you sure you want to respawn as a drone?", "Are you sure?", "Yes", "No") != "Yes") return - for(var/obj/machinery/drone_fabricator/DF in world) + for(var/obj/machinery/drone_fabricator/DF in GLOB.machines) if(DF.stat & NOPOWER || !DF.produce_drones) continue diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm index afdab2f5649..07080e694bf 100644 --- a/code/modules/mob/living/silicon/robot/life.dm +++ b/code/modules/mob/living/silicon/robot/life.dm @@ -36,7 +36,7 @@ if(is_component_functioning("power cell") && cell.charge) if(cell.charge <= 100) uneq_all() - var/amt = Clamp((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell. + var/amt = clamp((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell. cell.use(amt) //Usage table: 1/tick if off/lowest setting, 4 = 4/tick, 6 = 8/tick, 8 = 12/tick, 10 = 16/tick else uneq_all() diff --git a/code/modules/mob/living/simple_animal/animal_defense.dm b/code/modules/mob/living/simple_animal/animal_defense.dm index 2cfc5e746dc..b42f3275997 100644 --- a/code/modules/mob/living/simple_animal/animal_defense.dm +++ b/code/modules/mob/living/simple_animal/animal_defense.dm @@ -118,7 +118,7 @@ /mob/living/simple_animal/blob_act(obj/structure/blob/B) adjustBruteLoss(20) -/mob/living/simple_animal/do_attack_animation(atom/A, visual_effect_icon, used_item, no_effect, end_pixel_y) +/mob/living/simple_animal/do_attack_animation(atom/A, visual_effect_icon, used_item, no_effect) if(!no_effect && !visual_effect_icon && melee_damage_upper) if(melee_damage_upper < 10) visual_effect_icon = ATTACK_EFFECT_PUNCH diff --git a/code/modules/mob/living/simple_animal/damage_procs.dm b/code/modules/mob/living/simple_animal/damage_procs.dm index 6ba69de6a61..fdcbf95216b 100644 --- a/code/modules/mob/living/simple_animal/damage_procs.dm +++ b/code/modules/mob/living/simple_animal/damage_procs.dm @@ -3,7 +3,7 @@ if(status_flags & GODMODE) return FALSE var/oldbruteloss = bruteloss - bruteloss = Clamp(bruteloss + amount, 0, maxHealth) + bruteloss = clamp(bruteloss + amount, 0, maxHealth) if(oldbruteloss == bruteloss) updating_health = FALSE . = STATUS_UPDATE_NONE diff --git a/code/modules/mob/living/simple_animal/friendly/dog.dm b/code/modules/mob/living/simple_animal/friendly/dog.dm index 4b29e703116..07a21af8a0b 100644 --- a/code/modules/mob/living/simple_animal/friendly/dog.dm +++ b/code/modules/mob/living/simple_animal/friendly/dog.dm @@ -153,16 +153,16 @@ if(def_zone) if(def_zone == "head") if(inventory_head) - armorval = inventory_head.armor[type] + armorval = inventory_head.armor.getRating(type) else if(inventory_back) - armorval = inventory_back.armor[type] + armorval = inventory_back.armor.getRating(type) return armorval else if(inventory_head) - armorval += inventory_head.armor[type] + armorval += inventory_head.armor.getRating(type) if(inventory_back) - armorval += inventory_back.armor[type] + armorval += inventory_back.armor.getRating(type) return armorval * 0.5 /mob/living/simple_animal/pet/dog/corgi/attackby(obj/item/O, mob/user, params) diff --git a/code/modules/mob/living/simple_animal/friendly/penguin.dm b/code/modules/mob/living/simple_animal/friendly/penguin.dm index dc00e252661..08321b1bb5a 100644 --- a/code/modules/mob/living/simple_animal/friendly/penguin.dm +++ b/code/modules/mob/living/simple_animal/friendly/penguin.dm @@ -18,7 +18,7 @@ /mob/living/simple_animal/pet/penguin/Initialize(mapload) . = ..() - AddComponent(/datum/component/waddling) + AddElement(/datum/element/waddling) /mob/living/simple_animal/pet/penguin/emperor name = "Emperor penguin" diff --git a/code/modules/mob/living/simple_animal/friendly/spiderbot.dm b/code/modules/mob/living/simple_animal/friendly/spiderbot.dm index 7a1227960f4..877d542fa2b 100644 --- a/code/modules/mob/living/simple_animal/friendly/spiderbot.dm +++ b/code/modules/mob/living/simple_animal/friendly/spiderbot.dm @@ -123,8 +123,6 @@ if(health >= maxHealth) to_chat(user, "[src] does not need repairing!") return - to_chat(user, "Unable to repair with the maintenance panel closed!") - return . = TRUE if(!I.use_tool(src, user, volume = I.tool_volume)) return diff --git a/code/modules/mob/living/simple_animal/hostile/alien.dm b/code/modules/mob/living/simple_animal/hostile/alien.dm index 038b3b3d221..65b0c492fe6 100644 --- a/code/modules/mob/living/simple_animal/hostile/alien.dm +++ b/code/modules/mob/living/simple_animal/hostile/alien.dm @@ -153,7 +153,7 @@ icon_dead = "maid_dead" /mob/living/simple_animal/hostile/alien/maid/AttackingTarget() - if(ismovableatom(target)) + if(ismovable(target)) if(istype(target, /obj/effect/decal/cleanable)) visible_message("\The [src] cleans up \the [target].") qdel(target) diff --git a/code/modules/mob/living/simple_animal/hostile/bees.dm b/code/modules/mob/living/simple_animal/hostile/bees.dm index c1e7548d9a3..3276416fe7f 100644 --- a/code/modules/mob/living/simple_animal/hostile/bees.dm +++ b/code/modules/mob/living/simple_animal/hostile/bees.dm @@ -60,6 +60,7 @@ /mob/living/simple_animal/hostile/poison/bees/New() ..() generate_bee_visuals() + AddComponent(/datum/component/swarming) /mob/living/simple_animal/hostile/poison/bees/Destroy() beegent = null diff --git a/code/modules/mob/living/simple_animal/hostile/headcrab.dm b/code/modules/mob/living/simple_animal/hostile/headcrab.dm index 8d2ba52709f..ced4a61d8c5 100644 --- a/code/modules/mob/living/simple_animal/hostile/headcrab.dm +++ b/code/modules/mob/living/simple_animal/hostile/headcrab.dm @@ -62,8 +62,8 @@ is_zombie = TRUE if(H.wear_suit) var/obj/item/clothing/suit/armor/A = H.wear_suit - if(A.armor && A.armor["melee"]) - maxHealth += A.armor["melee"] //That zombie's got armor, I want armor! + if(A.armor && A.armor.getRating("melee")) + maxHealth += A.armor.getRating("melee") //That zombie's got armor, I want armor! maxHealth += 200 health = maxHealth name = "zombie" diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm index c9139ea7bfd..469ff0cc7e1 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm @@ -116,8 +116,8 @@ Difficulty: Hard if(charging) return - anger_modifier = Clamp(((maxHealth - health)/60),0,20) - enrage_time = initial(enrage_time) * Clamp(anger_modifier / 20, 0.5, 1) + anger_modifier = clamp(((maxHealth - health)/60),0,20) + enrage_time = initial(enrage_time) * clamp(anger_modifier / 20, 0.5, 1) ranged_cooldown = world.time + 50 if(client) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm index 7f1b3942d94..b8c72d7cf84 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm @@ -83,7 +83,7 @@ Difficulty: Very Hard chosen_attack_num = 4 /mob/living/simple_animal/hostile/megafauna/colossus/OpenFire() - anger_modifier = Clamp(((maxHealth - health)/50),0,20) + anger_modifier = clamp(((maxHealth - health)/50),0,20) ranged_cooldown = world.time + 120 if(client) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm index e97b7671b67..6dca834169b 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm @@ -103,7 +103,7 @@ Difficulty: Medium if(swooping) return - anger_modifier = Clamp(((maxHealth - health)/50),0,20) + anger_modifier = clamp(((maxHealth - health)/50),0,20) ranged_cooldown = world.time + ranged_cooldown_time if(client) @@ -254,7 +254,7 @@ Difficulty: Medium /mob/living/simple_animal/hostile/megafauna/dragon/proc/line_target(var/offset, var/range, var/atom/at = target) if(!at) return - var/angle = Atan2(at.x - src.x, at.y - src.y) + offset + var/angle = ATAN2(at.x - src.x, at.y - src.y) + offset var/turf/T = get_turf(src) for(var/i in 1 to range) var/turf/check = locate(src.x + cos(angle) * i, src.y + sin(angle) * i, src.z) @@ -344,10 +344,10 @@ Difficulty: Medium //ensure swoop direction continuity. if(negative) - if(IsInRange(x, initial_x + 1, initial_x + DRAKE_SWOOP_DIRECTION_CHANGE_RANGE)) + if(ISINRANGE(x, initial_x + 1, initial_x + DRAKE_SWOOP_DIRECTION_CHANGE_RANGE)) negative = FALSE else - if(IsInRange(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1)) + if(ISINRANGE(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1)) negative = TRUE new /obj/effect/temp_visual/dragon_flight/end(loc, negative) new /obj/effect/temp_visual/dragon_swoop(loc) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm index 716f5436223..65d056188a8 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm @@ -452,6 +452,7 @@ Difficulty: Hard else burst_range = 3 INVOKE_ASYNC(src, .proc/burst, get_turf(src), 0.25) //melee attacks on living mobs cause it to release a fast burst if on cooldown + OpenFire() else devour(L) else @@ -481,7 +482,7 @@ Difficulty: Hard /mob/living/simple_animal/hostile/megafauna/hierophant/proc/calculate_rage() //how angry we are overall did_reset = FALSE //oh hey we're doing SOMETHING, clearly we might need to heal if we recall - anger_modifier = Clamp(((maxHealth - health) / 42),0,50) + anger_modifier = clamp(((maxHealth - health) / 42),0,50) burst_range = initial(burst_range) + round(anger_modifier * 0.08) beam_range = initial(beam_range) + round(anger_modifier * 0.12) diff --git a/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm b/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm index ca9b632e06a..a5248e98bb6 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm @@ -90,6 +90,7 @@ /mob/living/simple_animal/hostile/asteroid/hivelordbrood/Initialize(mapload) . = ..() addtimer(CALLBACK(src, .proc/death), 100) + AddComponent(/datum/component/swarming) /mob/living/simple_animal/hostile/asteroid/hivelordbrood/blood diff --git a/code/modules/mob/living/simple_animal/hostile/spaceworms.dm b/code/modules/mob/living/simple_animal/hostile/spaceworms.dm index fd569984920..07f26031ed5 100644 --- a/code/modules/mob/living/simple_animal/hostile/spaceworms.dm +++ b/code/modules/mob/living/simple_animal/hostile/spaceworms.dm @@ -335,7 +335,7 @@ //Jiggle the whole worm forwards towards the next segment -/mob/living/simple_animal/hostile/spaceWorm/do_attack_animation(atom/A, visual_effect_icon, used_item, no_effect, end_pixel_y) +/mob/living/simple_animal/hostile/spaceWorm/do_attack_animation(atom/A, visual_effect_icon, used_item, no_effect) ..() if(previousWorm) previousWorm.do_attack_animation(src) diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm index 23970e88826..6f40dfe2a3f 100644 --- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm +++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm @@ -349,7 +349,8 @@ icon = 'icons/mob/critter.dmi' icon_state = "viscerator_attack" icon_living = "viscerator_attack" - pass_flags = PASSTABLE + pass_flags = PASSTABLE | PASSMOB + a_intent = INTENT_HARM health = 15 maxHealth = 15 obj_damage = 0 @@ -365,3 +366,7 @@ gold_core_spawnable = HOSTILE_SPAWN del_on_death = 1 deathmessage = "is smashed into pieces!" + +/mob/living/simple_animal/hostile/viscerator/Initialize(mapload) + . = ..() + AddComponent(/datum/component/swarming) diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm index 241cceb3d2c..bf3c98bb86a 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm @@ -168,7 +168,7 @@ neststep = 4 else spider_lastspawn = world.time - var/spiders_left_to_spawn = Clamp( (spider_max_per_nest - CountSpiders()), 1, 10) + var/spiders_left_to_spawn = clamp( (spider_max_per_nest - CountSpiders()), 1, 10) DoLayTerrorEggs(pick(spider_types_standard), spiders_left_to_spawn) if(4) // Nest should be full. Otherwise, start replenishing nest (stage 5). diff --git a/code/modules/mob/living/simple_animal/posessed_object.dm b/code/modules/mob/living/simple_animal/posessed_object.dm index bde995d8edb..c3cb61d5970 100644 --- a/code/modules/mob/living/simple_animal/posessed_object.dm +++ b/code/modules/mob/living/simple_animal/posessed_object.dm @@ -27,7 +27,7 @@ . += "[src] appears to be having trouble staying afloat!" -/mob/living/simple_animal/possessed_object/do_attack_animation(atom/A, visual_effect_icon, used_item, no_effect, end_pixel_y) +/mob/living/simple_animal/possessed_object/do_attack_animation(atom/A, visual_effect_icon, used_item, no_effect) ..() animate_ghostly_presence(src, -1, 20, 1) // Restart the floating animation after the attack animation, as it will be cancelled. diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index ada8ed9896b..7d31b5d523b 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -144,7 +144,7 @@ /mob/living/simple_animal/updatehealth(reason = "none given") ..(reason) - health = Clamp(health, 0, maxHealth) + health = clamp(health, 0, maxHealth) med_hud_set_health() /mob/living/simple_animal/StartResting(updating = 1) diff --git a/code/modules/mob/living/simple_animal/slime/powers.dm b/code/modules/mob/living/simple_animal/slime/powers.dm index bd9d001f12f..3f978abbfbb 100644 --- a/code/modules/mob/living/simple_animal/slime/powers.dm +++ b/code/modules/mob/living/simple_animal/slime/powers.dm @@ -190,7 +190,7 @@ step_away(M,src) M.Friends = Friends.Copy() babies += M - M.mutation_chance = Clamp(mutation_chance+(rand(5,-5)),0,100) + M.mutation_chance = clamp(mutation_chance+(rand(5,-5)),0,100) feedback_add_details("slime_babies_born", "slimebirth_[replacetext(M.colour," ","_")]") var/mob/living/simple_animal/slime/new_slime = pick(babies) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 235996e571f..d7f05bd943d 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -42,6 +42,7 @@ hud_list[hud] = list() else var/image/I = image('icons/mob/hud.dmi', src, "") + I.appearance_flags = RESET_COLOR | RESET_TRANSFORM hud_list[hud] = I /mob/proc/generate_name() @@ -64,8 +65,8 @@ t+= "Oxygen: [environment.oxygen] \n" t+= "Plasma : [environment.toxins] \n" t+= "Carbon Dioxide: [environment.carbon_dioxide] \n" - for(var/datum/gas/trace_gas in environment.trace_gases) - to_chat(usr, "[trace_gas.type]: [trace_gas.moles] \n") + t+= "N2O: [environment.sleeping_agent] \n" + t+= "Agent B: [environment.agent_b] \n" usr.show_message(t, 1) @@ -764,7 +765,7 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \ var/list/namecounts = list() var/list/creatures = list() - for(var/obj/O in world) //EWWWWWWWWWWWWWWWWWWWWWWWW ~needs to be optimised + for(var/obj/O in GLOB.poi_list) if(!O.loc) continue if(istype(O, /obj/item/disk/nuclear)) @@ -1098,7 +1099,7 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \ var/mob/living/simple_animal/mouse/host var/obj/machinery/atmospherics/unary/vent_pump/vent_found var/list/found_vents = list() - for(var/obj/machinery/atmospherics/unary/vent_pump/v in world) + for(var/obj/machinery/atmospherics/unary/vent_pump/v in SSair.atmos_machinery) if(!v.welded && v.z == src.z) found_vents.Add(v) if(found_vents.len) @@ -1356,6 +1357,12 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \ SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT) sync_lighting_plane_alpha() +/mob/proc/set_sight(datum/vision_override/O) + QDEL_NULL(vision_type) + if(O) //in case of null + vision_type = new O + update_sight() + /mob/proc/sync_lighting_plane_alpha() if(hud_used) var/obj/screen/plane_master/lighting/L = hud_used.plane_masters["[LIGHTING_PLANE]"] diff --git a/code/modules/mob/status_procs.dm b/code/modules/mob/status_procs.dm index b61ce171194..3a053e74e16 100644 --- a/code/modules/mob/status_procs.dm +++ b/code/modules/mob/status_procs.dm @@ -207,4 +207,4 @@ /mob/proc/adjust_bodytemperature(amount, min_temp = 0, max_temp = INFINITY) if(bodytemperature >= min_temp && bodytemperature <= max_temp) - bodytemperature = Clamp(bodytemperature + amount, min_temp, max_temp) + bodytemperature = clamp(bodytemperature + amount, min_temp, max_temp) diff --git a/code/modules/modular_computers/computers/item/processor.dm b/code/modules/modular_computers/computers/item/processor.dm index 7bd5be3cf81..3095e0af876 100644 --- a/code/modules/modular_computers/computers/item/processor.dm +++ b/code/modules/modular_computers/computers/item/processor.dm @@ -19,7 +19,6 @@ /obj/item/modular_computer/processor/New(comp) if(!comp || !istype(comp, /obj/machinery/modular_computer)) CRASH("Inapropriate type passed to obj/item/modular_computer/processor/New()! Aborting.") - return // Obtain reference to machinery computer all_components = list() idle_threads = list() diff --git a/code/modules/modular_computers/file_system/programs/command/card.dm b/code/modules/modular_computers/file_system/programs/command/card.dm index 9067a345d4e..b85fb710e38 100644 --- a/code/modules/modular_computers/file_system/programs/command/card.dm +++ b/code/modules/modular_computers/file_system/programs/command/card.dm @@ -35,7 +35,8 @@ /datum/job/ntnavyofficer, /datum/job/ntspecops, /datum/job/civilian, - /datum/job/syndicateofficer + /datum/job/syndicateofficer, + /datum/job/explorer // blacklisted so that HOPs don't try prioritizing it, then wonder why that doesn't work ) //The scaling factor of max total positions in relation to the total amount of people on board the station in % diff --git a/code/modules/modular_computers/file_system/programs/engineering/sm_monitor.dm b/code/modules/modular_computers/file_system/programs/engineering/sm_monitor.dm index 379e71ba484..0045b36f30e 100644 --- a/code/modules/modular_computers/file_system/programs/engineering/sm_monitor.dm +++ b/code/modules/modular_computers/file_system/programs/engineering/sm_monitor.dm @@ -84,9 +84,7 @@ data["SM_ambienttemp"] = air.temperature data["SM_ambientpressure"] = air.return_pressure() //data["SM_EPR"] = round((air.total_moles / air.group_multiplier) / 23.1, 0.01) - var/other_moles = 0.0 - for(var/datum/gas/G in air.trace_gases) - other_moles+=G.moles + var/other_moles = air.total_trace_moles() var/TM = air.total_moles() if(TM) data["SM_gas_O2"] = round(100*air.oxygen/TM,0.01) @@ -94,7 +92,7 @@ data["SM_gas_N2"] = round(100*air.nitrogen/TM,0.01) data["SM_gas_PL"] = round(100*air.toxins/TM,0.01) if(other_moles) - data["SM_gas_OTHER"] = round(100*other_moles/TM,0.01) + data["SM_gas_OTHER"] = round(100 * other_moles / TM, 0.01) else data["SM_gas_OTHER"] = 0 else diff --git a/code/modules/modular_computers/file_system/programs/generic/ntnrc_client.dm b/code/modules/modular_computers/file_system/programs/generic/ntnrc_client.dm index 517c8f99ebe..ca208c22b02 100644 --- a/code/modules/modular_computers/file_system/programs/generic/ntnrc_client.dm +++ b/code/modules/modular_computers/file_system/programs/generic/ntnrc_client.dm @@ -195,7 +195,6 @@ if(!computer) // This program shouldn't even be runnable without computer. CRASH("Var computer is null!") - return 1 if(!hard_drive) computer.visible_message("\The [computer] shows an \"I/O Error - Hard drive connection error\" warning.") else // In 99.9% cases this will mean our HDD is full diff --git a/code/modules/modular_computers/hardware/battery_module.dm b/code/modules/modular_computers/hardware/battery_module.dm index 7cec597dc13..1a48110006a 100644 --- a/code/modules/modular_computers/hardware/battery_module.dm +++ b/code/modules/modular_computers/hardware/battery_module.dm @@ -67,7 +67,6 @@ holder.shutdown_computer() return TRUE - return FALSE // Stock parts diff --git a/code/modules/nano/interaction/default.dm b/code/modules/nano/interaction/default.dm index ca42220204d..fed18f989f5 100644 --- a/code/modules/nano/interaction/default.dm +++ b/code/modules/nano/interaction/default.dm @@ -85,7 +85,7 @@ GLOBAL_DATUM_INIT(default_state, /datum/topic_state/default, new()) if(. != STATUS_CLOSE) if(loc) . = min(., loc.contents_nano_distance(src_object, src)) - if(STATUS_INTERACTIVE) + if(. == STATUS_INTERACTIVE) return STATUS_UPDATE /mob/living/carbon/brain/default_can_use_topic(var/src_object) diff --git a/code/modules/nano/modules/law_manager.dm b/code/modules/nano/modules/law_manager.dm index f2423e57c2f..64850ea954d 100644 --- a/code/modules/nano/modules/law_manager.dm +++ b/code/modules/nano/modules/law_manager.dm @@ -99,7 +99,7 @@ if(href_list["change_supplied_law_position"]) var/new_position = input(usr, "Enter new supplied law position between 1 and [MAX_SUPPLIED_LAW_NUMBER], inclusive. Inherent laws at the same index as a supplied law will not be stated.", "Law Position", supplied_law_position) as num|null if(isnum(new_position) && can_still_topic()) - supplied_law_position = Clamp(new_position, 1, MAX_SUPPLIED_LAW_NUMBER) + supplied_law_position = clamp(new_position, 1, MAX_SUPPLIED_LAW_NUMBER) return 1 if(href_list["edit_law"]) diff --git a/code/modules/paperwork/paperbin.dm b/code/modules/paperwork/paperbin.dm index d76765b61a7..a3ca2c5d410 100644 --- a/code/modules/paperwork/paperbin.dm +++ b/code/modules/paperwork/paperbin.dm @@ -11,7 +11,7 @@ var/amount = 30 //How much paper is in the bin. var/list/papers = list() //List of papers put in the bin for reference. var/letterhead_type - + /obj/item/paper_bin/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE) if(amount) amount = 0 @@ -84,6 +84,7 @@ P.loc = user.loc user.put_in_hands(P) + P.add_fingerprint(user) to_chat(user, "You take [P] out of the [src].") else to_chat(user, "[src] is empty!") @@ -143,7 +144,7 @@ add_fingerprint(user) return - + /obj/item/paper_bin/nanotrasen name = "nanotrasen paper bin" diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm index 1134f7a0752..5934dfa4f7d 100644 --- a/code/modules/paperwork/photography.dm +++ b/code/modules/paperwork/photography.dm @@ -237,7 +237,7 @@ GLOBAL_LIST_INIT(SpookyGhosts, list("ghost","shade","shade2","ghost-narsie","hor if(A.invisibility) if(see_ghosts && istype(A,/mob/dead/observer)) var/mob/dead/observer/O = A - if(O.following) + if(O.orbiting) continue if(user.mind && !(user.mind.assigned_role == "Chaplain")) atoms.Add(image('icons/mob/mob.dmi', O.loc, pick(GLOB.SpookyGhosts), 4, SOUTH)) @@ -297,7 +297,7 @@ GLOBAL_LIST_INIT(SpookyGhosts, list("ghost","shade","shade2","ghost-narsie","hor if(M.invisibility) if(see_ghosts && istype(M,/mob/dead/observer)) var/mob/dead/observer/O = M - if(O.following) + if(O.orbiting) continue if(!mob_detail) mob_detail = "You can see a g-g-g-g-ghooooost! " diff --git a/code/modules/pda/app.dm b/code/modules/pda/app.dm index 189f354446f..655bb891de5 100644 --- a/code/modules/pda/app.dm +++ b/code/modules/pda/app.dm @@ -50,8 +50,6 @@ if(!pda.notifying_programs.len) pda.overlays -= image('icons/obj/pda.dmi', "pda-r") -/datum/data/pda/proc/ - // An app has a button on the home screen and its own UI /datum/data/pda/app name = "App" diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 234b885284e..f613f34a8fd 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -147,7 +147,7 @@ if(terminal) terminal.connect_to_network() -/obj/machinery/power/apc/New(turf/loc, ndir, building = 0) +/obj/machinery/power/apc/New(turf/loc, direction, building = 0) if(!armor) armor = list("melee" = 20, "bullet" = 20, "laser" = 10, "energy" = 100, "bomb" = 30, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 50) ..() @@ -158,12 +158,11 @@ // offset 24 pixels in direction of dir // this allows the APC to be embedded in a wall, yet still inside an area if(building) - setDir(ndir) - tdir = dir // to fix Vars bug - setDir(SOUTH) + setDir(direction) // We set this to direction only for pixel location determination. + + set_pixel_offsets_from_dir(24, -24, 24, -24) // Set pixel offsets based on `dir` + setDir(SOUTH) // APC's should always appear to *face* south. - pixel_x = (src.tdir & 3)? 0 : (src.tdir == 4 ? 24 : -24) - pixel_y = (src.tdir & 3)? (src.tdir ==1 ? 24 : -24) : 0 if(building) area = get_area(src) area.apc |= src @@ -177,7 +176,7 @@ /obj/machinery/power/apc/Destroy() GLOB.apcs -= src if(malfai && operating) - malfai.malf_picker.processing_time = Clamp(malfai.malf_picker.processing_time - 10,0,1000) + malfai.malf_picker.processing_time = clamp(malfai.malf_picker.processing_time - 10,0,1000) area.power_light = 0 area.power_equip = 0 area.power_environ = 0 @@ -545,7 +544,7 @@ /obj/machinery/power/apc/crowbar_act(mob/living/user, obj/item/I) . = TRUE - if(!I.tool_start_check(user, 0)) + if(!I.tool_start_check(src, user, 0)) return if(opened) // a) on open apc if(has_electronics==1) @@ -1333,7 +1332,7 @@ /obj/machinery/power/apc/proc/set_broken() if(malfai && operating) - malfai.malf_picker.processing_time = Clamp(malfai.malf_picker.processing_time - 10,0,1000) + malfai.malf_picker.processing_time = clamp(malfai.malf_picker.processing_time - 10,0,1000) stat |= BROKEN operating = 0 if(occupier) diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index 0dc2fe0a129..b6c65d979cf 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -125,7 +125,7 @@ By design, d1 is the smallest direction and d2 is the highest /obj/structure/cable/proc/surplus() if(powernet) - return Clamp(powernet.avail-powernet.load, 0, powernet.avail) + return clamp(powernet.avail-powernet.load, 0, powernet.avail) else return 0 @@ -141,7 +141,7 @@ By design, d1 is the smallest direction and d2 is the highest /obj/structure/cable/proc/delayed_surplus() if(powernet) - return Clamp(powernet.newavail - powernet.delayedload, 0, powernet.newavail) + return clamp(powernet.newavail - powernet.delayedload, 0, powernet.newavail) else return 0 diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm index 24f55d34454..b92b456890f 100644 --- a/code/modules/power/cell.dm +++ b/code/modules/power/cell.dm @@ -160,7 +160,7 @@ /obj/item/stock_parts/cell/proc/get_electrocute_damage() if(charge >= 1000) - return Clamp(20 + round(charge / 25000), 20, 195) + rand(-5, 5) + return clamp(20 + round(charge / 25000), 20, 195) + rand(-5, 5) else return 0 diff --git a/code/modules/power/power.dm b/code/modules/power/power.dm index c74f9cc0007..ff4074d045e 100644 --- a/code/modules/power/power.dm +++ b/code/modules/power/power.dm @@ -42,7 +42,7 @@ /obj/machinery/power/proc/surplus() if(powernet) - return Clamp(powernet.avail-powernet.load, 0, powernet.avail) + return clamp(powernet.avail-powernet.load, 0, powernet.avail) else return 0 @@ -58,7 +58,7 @@ /obj/machinery/power/proc/delayed_surplus() if(powernet) - return Clamp(powernet.newavail - powernet.delayedload, 0, powernet.newavail) + return clamp(powernet.newavail - powernet.delayedload, 0, powernet.newavail) else return 0 @@ -375,6 +375,7 @@ return null /area/proc/get_apc() - for(var/obj/machinery/power/apc/APC in GLOB.apcs) + for(var/thing in GLOB.apcs) + var/obj/machinery/power/apc/APC = thing if(APC.area == src) return APC diff --git a/code/modules/power/powernet.dm b/code/modules/power/powernet.dm index a4ab64a2099..f73498cff2c 100644 --- a/code/modules/power/powernet.dm +++ b/code/modules/power/powernet.dm @@ -97,6 +97,6 @@ /datum/powernet/proc/get_electrocute_damage() if(avail >= 1000) - return Clamp(20 + round(avail / 25000), 20, 195) + rand(-5, 5) + return clamp(20 + round(avail / 25000), 20, 195) + rand(-5, 5) else return 0 diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm index 9579fcc6bf4..ceb3b578588 100644 --- a/code/modules/power/singularity/emitter.dm +++ b/code/modules/power/singularity/emitter.dm @@ -21,11 +21,8 @@ var/state = 0 var/locked = 0 - var/frequency = 0 - var/id_tag = null var/projectile_type = /obj/item/projectile/beam/emitter var/projectile_sound = 'sound/weapons/emitter.ogg' - var/datum/radio_frequency/radio_connection var/datum/effect_system/spark_spread/sparks /obj/machinery/power/emitter/Initialize(mapload) @@ -40,8 +37,6 @@ sparks = new sparks.attach(src) sparks.set_up(5, 1, src) - if(frequency) - set_frequency(frequency) /obj/machinery/power/emitter/RefreshParts() var/max_firedelay = 120 @@ -59,14 +54,6 @@ power_usage -= 50 * M.rating active_power_usage = power_usage - //Radio remote control -/obj/machinery/power/emitter/proc/set_frequency(new_frequency) - SSradio.remove_object(src, frequency) - frequency = new_frequency - if(frequency) - radio_connection = SSradio.add_object(src, frequency, RADIO_ATMOSIA) - - /obj/machinery/power/emitter/verb/rotate() set name = "Rotate" set category = "Object" @@ -86,44 +73,7 @@ return rotate() -/obj/machinery/power/emitter/multitool_menu(var/mob/user,var/obj/item/multitool/P) - return {" - - "} - -/obj/machinery/power/emitter/receive_signal(datum/signal/signal) - if(!signal.data["tag"] || (signal.data["tag"] != id_tag)) - return 0 - - var/on=0 - switch(signal.data["command"]) - if("on") - on=1 - - if("off") - on=0 - - if("set") - on = signal.data["state"] > 0 - - if("toggle") - on = !active - - if(anchored && state == 2 && on != active) - active=on - var/statestr=on?"on":"off" - // Spammy message_admins("Emitter turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) in [formatJumpTo(src)]",0,1) - log_game("Emitter turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) in ([x], [y], [z]) AAC prints: [jointext(signal.data["hiddenprints"], "")]") - investigate_log("turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) AAC prints: [jointext(signal.data["hiddenprints"], "")]","singulo") - update_icon() - /obj/machinery/power/emitter/Destroy() - if(SSradio) - SSradio.remove_object(src, frequency) - radio_connection = null msg_admin_attack("Emitter deleted at ([x],[y],[z] - [ADMIN_JMP(src)])", ATKLOG_FEW) log_game("Emitter deleted at ([x],[y],[z])") investigate_log("deleted at ([x],[y],[z])","singulo") diff --git a/code/modules/power/singularity/field_generator.dm b/code/modules/power/singularity/field_generator.dm index 62f2ed36065..046cf68a543 100644 --- a/code/modules/power/singularity/field_generator.dm +++ b/code/modules/power/singularity/field_generator.dm @@ -113,15 +113,15 @@ field_generator power level display if(!I.tool_use_check(user, 0)) return if(state == FG_SECURED) - WELDER_ATTEMPT_FLOOR_SLICE_MESSAGE - else if(state == FG_WELDED) WELDER_ATTEMPT_FLOOR_WELD_MESSAGE + else if(state == FG_WELDED) + WELDER_ATTEMPT_FLOOR_SLICE_MESSAGE if(I.use_tool(src, user, 20, volume = I.tool_volume)) if(state == FG_SECURED) - WELDER_FLOOR_SLICE_SUCCESS_MESSAGE + WELDER_FLOOR_WELD_SUCCESS_MESSAGE state = FG_WELDED else if(state == FG_WELDED) - WELDER_FLOOR_WELD_SUCCESS_MESSAGE + WELDER_FLOOR_SLICE_SUCCESS_MESSAGE state = FG_SECURED /obj/machinery/field/generator/emp_act() @@ -312,7 +312,8 @@ field_generator power level display //I want to avoid using global variables. spawn(1) var/temp = 1 //stops spam - for(var/obj/singularity/O in GLOB.singularities) + for(var/thing in GLOB.singularities) + var/obj/singularity/O = thing if(O.last_warning && temp) if((world.time - O.last_warning) > 50) //to stop message-spam temp = 0 diff --git a/code/modules/power/singularity/narsie.dm b/code/modules/power/singularity/narsie.dm index 74acdf618d0..80b10ab3a8b 100644 --- a/code/modules/power/singularity/narsie.dm +++ b/code/modules/power/singularity/narsie.dm @@ -139,7 +139,6 @@ grav_pull = 0 /obj/singularity/narsie/wizard/eat() - set background = BACKGROUND_ENABLED for(var/atom/X in orange(consume_range,src)) if(isturf(X) || istype(X, /atom/movable)) consume(X) diff --git a/code/modules/power/singularity/particle_accelerator/particle_control.dm b/code/modules/power/singularity/particle_accelerator/particle_control.dm index f1a7f130592..b8ba53ae432 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_control.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_control.dm @@ -24,6 +24,7 @@ wires = new(src) connected_parts = list() update_icon() + use_log = list() /obj/machinery/particle_accelerator/control_box/Destroy() if(active) diff --git a/code/modules/power/singularity/singularity.dm b/code/modules/power/singularity/singularity.dm index 61e1d786490..18d211e8aeb 100644 --- a/code/modules/power/singularity/singularity.dm +++ b/code/modules/power/singularity/singularity.dm @@ -253,7 +253,6 @@ /obj/singularity/proc/eat() - set background = BACKGROUND_ENABLED for(var/tile in spiral_range_turfs(grav_pull, src)) var/turf/T = tile if(!T || !isturf(loc)) diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index f88128ab974..59ce091b170 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -248,8 +248,6 @@ disconnect_terminal() return ..() - return round(5.5*charge/(capacity ? capacity : 5e6)) - /obj/machinery/power/smes/proc/chargedisplay() return round(5.5*charge/(capacity ? capacity : 5e6)) diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 7e1d4f59267..d3f5f76303c 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -218,7 +218,7 @@ damage = max(0, damage + between(-DAMAGE_RATE_LIMIT, (removed.temperature - CRITICAL_TEMPERATURE) / 150, damage_inc_limit)) //Maxes out at 100% oxygen pressure - oxygen = Clamp((removed.oxygen - (removed.nitrogen * NITROGEN_RETARDATION_FACTOR)) / removed.total_moles(), 0, 1) + oxygen = clamp((removed.oxygen - (removed.nitrogen * NITROGEN_RETARDATION_FACTOR)) / removed.total_moles(), 0, 1) var/temp_factor var/equilibrium_power diff --git a/code/modules/power/tesla/energy_ball.dm b/code/modules/power/tesla/energy_ball.dm index 60b2a30dc34..d9b20c9d075 100644 --- a/code/modules/power/tesla/energy_ball.dm +++ b/code/modules/power/tesla/energy_ball.dm @@ -51,7 +51,7 @@ pixel_x = -32 pixel_y = -32 for(var/ball in orbiting_balls) - var/range = rand(1, Clamp(orbiting_balls.len, 3, 7)) + var/range = rand(1, clamp(orbiting_balls.len, 3, 7)) tesla_zap(ball, range, TESLA_MINI_POWER/7*range, TRUE) else energy = 0 // ensure we dont have miniballs of miniballs @@ -271,7 +271,7 @@ closest_grounding_rod.tesla_act(power, explosive) else if(closest_mob) - var/shock_damage = Clamp(round(power/400), 10, 90) + rand(-5, 5) + var/shock_damage = clamp(round(power/400), 10, 90) + rand(-5, 5) closest_mob.electrocute_act(shock_damage, source, 1, tesla_shock = TRUE) if(issilicon(closest_mob)) var/mob/living/silicon/S = closest_mob diff --git a/code/modules/power/treadmill.dm b/code/modules/power/treadmill.dm index 39c5d732128..6fd72d0ae9c 100644 --- a/code/modules/power/treadmill.dm +++ b/code/modules/power/treadmill.dm @@ -50,7 +50,7 @@ update_icon() return - speed = Clamp(speed - friction, 0, MAX_SPEED) + speed = clamp(speed - friction, 0, MAX_SPEED) for(var/A in (loc.contents - src)) var/atom/movable/AM = A if(AM.anchored) diff --git a/code/modules/procedural_mapping/mapGenerator.dm b/code/modules/procedural_mapping/mapGenerator.dm index 5c46ac20058..58494fc8b45 100644 --- a/code/modules/procedural_mapping/mapGenerator.dm +++ b/code/modules/procedural_mapping/mapGenerator.dm @@ -102,8 +102,6 @@ //Requests the mapGeneratorModule(s) to (re)generate /datum/mapGenerator/proc/generate() - set background = 1 //this can get beefy - syncModules() if(!modules || !modules.len) return diff --git a/code/modules/procedural_mapping/mapGeneratorModules/helpers.dm b/code/modules/procedural_mapping/mapGeneratorModules/helpers.dm index 3e43c5638d1..5a933251872 100644 --- a/code/modules/procedural_mapping/mapGeneratorModules/helpers.dm +++ b/code/modules/procedural_mapping/mapGeneratorModules/helpers.dm @@ -18,6 +18,8 @@ T.air.nitrogen = T.nitrogen T.air.carbon_dioxide = T.carbon_dioxide T.air.toxins = T.toxins + T.air.sleeping_agent = T.sleeping_agent + T.air.agent_b = T.agent_b T.air.temperature = T.temperature SSair.add_to_active(T) diff --git a/code/modules/projectiles/ammunition/magazines.dm b/code/modules/projectiles/ammunition/magazines.dm index 5890110b635..8cb48f8e36a 100644 --- a/code/modules/projectiles/ammunition/magazines.dm +++ b/code/modules/projectiles/ammunition/magazines.dm @@ -383,7 +383,7 @@ /obj/item/ammo_box/magazine/m12g/update_icon() ..() - icon_state = "[initial(icon_state)]-[Ceiling(ammo_count(0)/8)*8]" + icon_state = "[initial(icon_state)]-[CEILING(ammo_count(0)/8, 1)*8]" /obj/item/ammo_box/magazine/m12g/buckshot name = "shotgun magazine (12g buckshot slugs)" @@ -494,7 +494,7 @@ /obj/item/ammo_box/magazine/laser/update_icon() ..() - icon_state = "[initial(icon_state)]-[Ceiling(ammo_count(0)/20)*20]" + icon_state = "[initial(icon_state)]-[CEILING(ammo_count(0)/20, 1)*20]" /obj/item/ammo_box/magazine/toy/smgm45 name = "donksoft SMG magazine" diff --git a/code/modules/projectiles/firing.dm b/code/modules/projectiles/firing.dm index d1e549dbdb0..869feae8f97 100644 --- a/code/modules/projectiles/firing.dm +++ b/code/modules/projectiles/firing.dm @@ -96,7 +96,7 @@ var/ox = round(screenview/2) //"origin" x var/oy = round(screenview/2) //"origin" y - var/angle = Atan2(y - oy, x - ox) + var/angle = ATAN2(y - oy, x - ox) Angle = angle if(spread) Angle += spread diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index d071ad236d1..ce0abc8cc69 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -136,7 +136,7 @@ /obj/item/gun/energy/update_icon() overlays.Cut() - var/ratio = Ceiling((cell.charge / cell.maxcharge) * charge_sections) + var/ratio = CEILING((cell.charge / cell.maxcharge) * charge_sections, 1) var/obj/item/ammo_casing/energy/shot = ammo_type[select] var/iconState = "[icon_state]_charge" var/itemState = null diff --git a/code/modules/projectiles/guns/magic/wand.dm b/code/modules/projectiles/guns/magic/wand.dm index 7a013f3083c..5823e69b39a 100644 --- a/code/modules/projectiles/guns/magic/wand.dm +++ b/code/modules/projectiles/guns/magic/wand.dm @@ -12,9 +12,9 @@ /obj/item/gun/magic/wand/New() if(prob(75) && variable_charges) //25% chance of listed max charges, 50% chance of 1/2 max charges, 25% chance of 1/3 max charges if(prob(33)) - max_charges = Ceiling(max_charges / 3) + max_charges = CEILING(max_charges / 3, 1) else - max_charges = Ceiling(max_charges / 2) + max_charges = CEILING(max_charges / 2, 1) ..() /obj/item/gun/magic/wand/examine(mob/user) diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index f2ce54bbd52..17a20f82d59 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -112,7 +112,7 @@ /obj/item/gun/projectile/automatic/c20r/update_icon() ..() - icon_state = "c20r[magazine ? "-[Ceiling(get_ammo(0)/4)*4]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]" + icon_state = "c20r[magazine ? "-[CEILING(get_ammo(0)/4, 1)*4]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]" //WT550// /obj/item/gun/projectile/automatic/wt550 @@ -134,7 +134,7 @@ /obj/item/gun/projectile/automatic/wt550/update_icon() ..() - icon_state = "wt550[magazine ? "-[Ceiling(get_ammo(0)/4)*4]" : ""]" + icon_state = "wt550[magazine ? "-[CEILING(get_ammo(0)/4, 1)*4]" : ""]" //Type-U3 Uzi// /obj/item/gun/projectile/automatic/mini_uzi @@ -194,8 +194,8 @@ overlays += "[initial(icon_state)]gren" icon_state = "[initial(icon_state)][magazine ? "" : "-e"]" if(magazine) - overlays += image(icon = icon, icon_state = "m90-[Ceiling(get_ammo(0)/6)*6]") - item_state = "m90-[Ceiling(get_ammo(0)/7.5)]" + overlays += image(icon = icon, icon_state = "m90-[CEILING(get_ammo(0)/6, 1)*6]") + item_state = "m90-[CEILING(get_ammo(0)/7.5, 1)]" else item_state = "m90-0" return @@ -303,4 +303,4 @@ /obj/item/gun/projectile/automatic/lasercarbine/update_icon() ..() - icon_state = "lasercarbine[magazine ? "-[Ceiling(get_ammo(0)/5)*5]" : ""]" + icon_state = "lasercarbine[magazine ? "-[CEILING(get_ammo(0)/5, 1)*5]" : ""]" diff --git a/code/modules/projectiles/guns/projectile/saw.dm b/code/modules/projectiles/guns/projectile/saw.dm index 5b70f2b3282..3c25bc30f93 100644 --- a/code/modules/projectiles/guns/projectile/saw.dm +++ b/code/modules/projectiles/guns/projectile/saw.dm @@ -23,7 +23,7 @@ update_icon() /obj/item/gun/projectile/automatic/l6_saw/update_icon() - icon_state = "l6[cover_open ? "open" : "closed"][magazine ? Ceiling(get_ammo(0)/12.5)*25 : "-empty"][suppressed ? "-suppressed" : ""]" + icon_state = "l6[cover_open ? "open" : "closed"][magazine ? CEILING(get_ammo(0)/12.5, 1)*25 : "-empty"][suppressed ? "-suppressed" : ""]" item_state = "l6[cover_open ? "openmag" : "closedmag"]" /obj/item/gun/projectile/automatic/l6_saw/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params) //what I tried to do here is just add a check to see if the cover is open or not and add an icon_state change because I can't figure out how c-20rs do it with overlays diff --git a/code/modules/projectiles/guns/throw/crossbow.dm b/code/modules/projectiles/guns/throw/crossbow.dm index dc03a76fb48..7613c335141 100644 --- a/code/modules/projectiles/guns/throw/crossbow.dm +++ b/code/modules/projectiles/guns/throw/crossbow.dm @@ -132,13 +132,13 @@ switch(choice) if(XBOW_TENSION_20) - drawtension = Ceiling(0.2 * maxtension) + drawtension = CEILING(0.2 * maxtension, 1) if(XBOW_TENSION_40) - drawtension = Ceiling(0.4 * maxtension) + drawtension = CEILING(0.4 * maxtension, 1) if(XBOW_TENSION_60) - drawtension = Ceiling(0.6 * maxtension) + drawtension = CEILING(0.6 * maxtension, 1) if(XBOW_TENSION_80) - drawtension = Ceiling(0.8 * maxtension) + drawtension = CEILING(0.8 * maxtension, 1) if(XBOW_TENSION_FULL) drawtension = maxtension diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 44bf4afa72f..c10d8dec600 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -174,7 +174,7 @@ /obj/item/projectile/proc/vol_by_damage() if(damage) - return Clamp((damage) * 0.67, 30, 100)// Multiply projectile damage by 0.67, then clamp the value between 30 and 100 + return clamp((damage) * 0.67, 30, 100)// Multiply projectile damage by 0.67, then clamp the value between 30 and 100 else return 50 //if the projectile doesn't do damage, play its hitsound at 50% volume @@ -198,7 +198,7 @@ def_zone = ran_zone(def_zone, max(100-(7*distance), 5)) //Lower accurancy/longer range tradeoff. 7 is a balanced number to use. if(isturf(A) && hitsound_wall) - var/volume = Clamp(vol_by_damage() + 20, 0, 100) + var/volume = clamp(vol_by_damage() + 20, 0, 100) if(suppressed) volume = 5 playsound(loc, hitsound_wall, volume, 1, -1) @@ -238,7 +238,7 @@ while(!QDELETED(src)) if(!paused) if((!current || loc == current)) - current = locate(Clamp(x + xo, 1, world.maxx), Clamp(y + yo, 1, world.maxy), z) + current = locate(clamp(x + xo, 1, world.maxx), clamp(y + yo, 1, world.maxy), z) if(isnull(Angle)) Angle = round(Get_Angle(src, current)) if(spread) diff --git a/code/modules/reagents/chemistry/holder.dm b/code/modules/reagents/chemistry/holder.dm index 8811d8f2584..d40c96b5381 100644 --- a/code/modules/reagents/chemistry/holder.dm +++ b/code/modules/reagents/chemistry/holder.dm @@ -182,7 +182,7 @@ return amount /datum/reagents/proc/set_reagent_temp(new_temp = T0C, react = TRUE) - chem_temp = Clamp(new_temp, temperature_min, temperature_max) + chem_temp = clamp(new_temp, temperature_min, temperature_max) if(react) temperature_react() handle_reactions() @@ -623,7 +623,7 @@ if(total_volume + amount > maximum_volume) amount = (maximum_volume - total_volume) //Doesnt fit in. Make it disappear. Shouldnt happen. Will happen. if(amount <= 0) return 0 - chem_temp = Clamp((chem_temp * total_volume + reagtemp * amount) / (total_volume + amount), temperature_min, temperature_max) //equalize with new chems + chem_temp = clamp((chem_temp * total_volume + reagtemp * amount) / (total_volume + amount), temperature_min, temperature_max) //equalize with new chems for(var/A in reagent_list) diff --git a/code/modules/reagents/chemistry/machinery/chem_heater.dm b/code/modules/reagents/chemistry/machinery/chem_heater.dm index 79fc47d61a8..39aa91099c0 100644 --- a/code/modules/reagents/chemistry/machinery/chem_heater.dm +++ b/code/modules/reagents/chemistry/machinery/chem_heater.dm @@ -118,10 +118,10 @@ if(href_list["adjust_temperature"]) var/val = href_list["adjust_temperature"] if(isnum(val)) - desired_temp = Clamp(desired_temp+val, 0, 1000) + desired_temp = clamp(desired_temp+val, 0, 1000) else if(val == "input") var/target = input("Please input the target temperature", name) as num - desired_temp = Clamp(target, 0, 1000) + desired_temp = clamp(target, 0, 1000) else return FALSE . = 1 diff --git a/code/modules/reagents/chemistry/reagents/alcohol.dm b/code/modules/reagents/chemistry/reagents/alcohol.dm index 2dde295a70a..6e33184f2d0 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol.dm +++ b/code/modules/reagents/chemistry/reagents/alcohol.dm @@ -18,18 +18,18 @@ /datum/reagent/consumable/ethanol/reaction_obj(obj/O, volume) if(istype(O,/obj/item/paper)) if(istype(O,/obj/item/paper/contract/infernal)) - to_chat(usr, "The solution ignites on contact with the [O].") + O.visible_message("The solution ignites on contact with [O].") else var/obj/item/paper/paperaffected = O paperaffected.clearpaper() - to_chat(usr, "The solution melts away the ink on the paper.") + paperaffected.visible_message("The solution melts away the ink on the paper.") if(istype(O,/obj/item/book)) if(volume >= 5) var/obj/item/book/affectedbook = O affectedbook.dat = null - to_chat(usr, "The solution melts away the ink on the book.") + affectedbook.visible_message("The solution melts away the ink on the book.") else - to_chat(usr, "It wasn't enough...") + O.visible_message("It wasn't enough...") /datum/reagent/consumable/ethanol/reaction_mob(mob/living/M, method=REAGENT_TOUCH, volume)//Splashing people with ethanol isn't quite as good as fuel. if(method == REAGENT_TOUCH) @@ -1190,12 +1190,12 @@ taste_description = "motor oil" /datum/reagent/consumable/ethanol/synthanol/on_mob_life(mob/living/M) + metabolization_rate = REAGENTS_METABOLISM if(!(M.dna.species.reagent_tag & PROCESS_SYN)) - holder.remove_reagent(id, 3.6) //gets removed from organics very fast + metabolization_rate += 3.6 //gets removed from organics very fast if(prob(25)) - holder.remove_reagent(id, 15) + metabolization_rate += 15 M.fakevomit() - return ..() /datum/reagent/consumable/ethanol/synthanol/reaction_mob(mob/living/M, method=REAGENT_TOUCH, volume) diff --git a/code/modules/reagents/chemistry/reagents/blob.dm b/code/modules/reagents/chemistry/reagents/blob.dm index acf244a892d..7600fb25222 100644 --- a/code/modules/reagents/chemistry/reagents/blob.dm +++ b/code/modules/reagents/chemistry/reagents/blob.dm @@ -125,7 +125,7 @@ /datum/reagent/blob/proc/reagent_vortex(mob/living/M, setting_type, volume) var/turf/pull = get_turf(M) - var/range_power = Clamp(round(volume/5, 1), 1, 5) + var/range_power = clamp(round(volume/5, 1), 1, 5) for(var/atom/movable/X in range(range_power,pull)) if(istype(X, /obj/effect)) continue diff --git a/code/modules/reagents/chemistry/reagents/misc.dm b/code/modules/reagents/chemistry/reagents/misc.dm index d84ed59e6de..f9a6f974dcf 100644 --- a/code/modules/reagents/chemistry/reagents/misc.dm +++ b/code/modules/reagents/chemistry/reagents/misc.dm @@ -450,21 +450,18 @@ var/mob/living/carbon/C = holder.my_atom if(!istype(C)) return - var/mind_type = FALSE if(C.mind) if(C.mind.assigned_role == "Clown" || C.mind.assigned_role == SPECIAL_ROLE_HONKSQUAD) - mind_type = "Clown" to_chat(C, "Whatever that was, it feels great!") else if(C.mind.assigned_role == "Mime") - mind_type = "Mime" to_chat(C, "You feel nauseous.") C.AdjustDizzy(volume) else to_chat(C, "Something doesn't feel right...") C.AdjustDizzy(volume) - C.AddComponent(/datum/component/jestosterone, mind_type) + ADD_TRAIT(C, TRAIT_JESTER, id) C.AddComponent(/datum/component/squeak, null, null, null, null, null, TRUE) - C.AddComponent(/datum/component/waddling) + C.AddElement(/datum/element/waddling) /datum/reagent/jestosterone/on_mob_life(mob/living/carbon/M) if(!istype(M)) @@ -472,8 +469,7 @@ var/update_flags = STATUS_UPDATE_NONE if(prob(10)) M.emote("giggle") - GET_COMPONENT_FROM(jestosterone_component, /datum/component/jestosterone, M) - if(jestosterone_component.mind_type == "Clown") + if(M?.mind.assigned_role == "Clown" || M?.mind.assigned_role == SPECIAL_ROLE_HONKSQUAD) update_flags |= M.adjustBruteLoss(-1.5 * REAGENTS_EFFECT_MULTIPLIER) //Screw those pesky clown beatings! else M.AdjustDizzy(10, 0, 500) @@ -493,18 +489,15 @@ "Your legs feel like jelly.", "You feel like telling a pun.") to_chat(M, "[pick(clown_message)]") - if(jestosterone_component.mind_type == "Mime") + if(M?.mind.assigned_role == "Mime") update_flags |= M.adjustToxLoss(1.5 * REAGENTS_EFFECT_MULTIPLIER) return ..() | update_flags /datum/reagent/jestosterone/on_mob_delete(mob/living/M) ..() - GET_COMPONENT_FROM(remove_fun, /datum/component/jestosterone, M) - GET_COMPONENT_FROM(squeaking, /datum/component/squeak, M) - GET_COMPONENT_FROM(waddling, /datum/component/waddling, M) - remove_fun.Destroy() - squeaking.Destroy() - waddling.Destroy() + REMOVE_TRAIT(M, TRAIT_JESTER, id) + qdel(M.GetComponent(/datum/component/squeak)) + M.RemoveElement(/datum/element/waddling) /datum/reagent/royal_bee_jelly name = "royal bee jelly" diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index e87e72d8750..8783d8a8c19 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -149,7 +149,7 @@ cut_overlays() var/rounded_vol if(reagents && reagents.total_volume) - rounded_vol = Clamp(round((reagents.total_volume / volume * 15), 5), 1, 15) + rounded_vol = clamp(round((reagents.total_volume / volume * 15), 5), 1, 15) var/image/filling_overlay = mutable_appearance('icons/obj/reagentfillings.dmi', "syringe[rounded_vol]") filling_overlay.icon += mix_color_from_reagents(reagents.reagent_list) add_overlay(filling_overlay) diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index 544deb8d11f..27b9d2c4a45 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -272,7 +272,7 @@ /obj/machinery/disposal/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state) var/data[0] - var/pressure = Clamp(100* air_contents.return_pressure() / (SEND_PRESSURE), 0, 100) + var/pressure = clamp(100* air_contents.return_pressure() / (SEND_PRESSURE), 0, 100) var/pressure_round = round(pressure,1) data["isAI"] = isAI(user) diff --git a/code/modules/research/designs/autolathe_designs.dm b/code/modules/research/designs/autolathe_designs.dm index d907e46247e..1a57f2e2aee 100644 --- a/code/modules/research/designs/autolathe_designs.dm +++ b/code/modules/research/designs/autolathe_designs.dm @@ -880,14 +880,6 @@ build_path = /obj/item/assembly/mousetrap category = list("initial", "Miscellaneous") -/datum/design/logic_board - name = "Logic Circuit" - id = "logic_board" - build_type = AUTOLATHE - materials = list(MAT_METAL = 50, MAT_GLASS = 50) - build_path = /obj/item/circuitboard/logic_gate - category = list("initial", "Electronics") - /datum/design/vendor name = "Machine Board (Vendor)" desc = "The circuit board for a Vendor." diff --git a/code/modules/research/designs/comp_board_designs.dm b/code/modules/research/designs/comp_board_designs.dm index 67f797ee964..826bdbf16aa 100644 --- a/code/modules/research/designs/comp_board_designs.dm +++ b/code/modules/research/designs/comp_board_designs.dm @@ -332,16 +332,6 @@ build_path = /obj/item/circuitboard/large_tank_control category = list("Computer Boards") -/datum/design/AAC - name = "Console Board (Atmospheric Automations Console)" - desc = "Allows for the construction of circuit boards used to build an Atmospheric Automations Console." - id = "AAC" - req_tech = list("programming" = 4, "magnets" = 2) - build_type = IMPRINTER - materials = list(MAT_GLASS = 1000) - build_path = /obj/item/circuitboard/atmos_automation - category = list("Computer Boards") - /datum/design/xenobiocamera name = "Console Board (Xenobiology Console)" desc = "Allows for the construction of circuit boards used to build xenobiology camera computers." diff --git a/code/modules/research/experimentor.dm b/code/modules/research/experimentor.dm index 95cee124076..caa273594de 100644 --- a/code/modules/research/experimentor.dm +++ b/code/modules/research/experimentor.dm @@ -449,7 +449,7 @@ visible_message("[src]'s crushing mechanism slowly and smoothly descends, flattening the [exp_on]!") new /obj/item/stack/sheet/plasteel(get_turf(pick(oview(1,src)))) if(linked_console.linked_lathe) - GET_COMPONENT_FROM(linked_materials, /datum/component/material_container, linked_console.linked_lathe) + var/datum/component/material_container/linked_materials = linked_console.linked_lathe.GetComponent(/datum/component/material_container) for(var/material in exp_on.materials) linked_materials.insert_amount( min((linked_materials.max_amount - linked_materials.total_amount), (exp_on.materials[material])), material) if(prob(EFFECT_PROB_VERYLOW-badThingCoeff)) diff --git a/code/modules/research/message_server.dm b/code/modules/research/message_server.dm index 22b18534dbc..df3a7945e92 100644 --- a/code/modules/research/message_server.dm +++ b/code/modules/research/message_server.dm @@ -228,7 +228,15 @@ GLOBAL_DATUM(blackbox, /obj/machinery/blackbox_recorder) GLOB.blackbox = src /obj/machinery/blackbox_recorder/Destroy() - var/turf/T = locate(1,1,2) + // If the blackbox on station is destroyed, it is moved to the admin level + // It is very clear that the person who made this doesnt know what a datum is + // and thinks that an object which is vital for backend logging of when rounds end and begin + // should not only be destroyable, but also an on-station. Whoever designed this needs to be educated + // Thank you for coming to my ted talk, -aa + + // Hardcoded Zlevel numbers are bad, so we use the level name to grab the admin Z level + var/admin_zlevel = level_name_to_num(CENTCOMM) + var/turf/T = locate(1, 1, admin_zlevel) if(T) GLOB.blackbox = null var/obj/machinery/blackbox_recorder/BR = new/obj/machinery/blackbox_recorder(T) diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index d7bf071a8eb..822554549c9 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -131,7 +131,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, //Have it automatically push research to the centcom server so wild griffins can't fuck up R&D's work --NEO /obj/machinery/computer/rdconsole/proc/griefProtection() - for(var/obj/machinery/r_n_d/server/centcom/C in world) + for(var/obj/machinery/r_n_d/server/centcom/C in GLOB.machines) files.push_data(C.files) /obj/machinery/computer/rdconsole/proc/Maximize() @@ -148,7 +148,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, files = new /datum/research(src) //Setup the research data holder. matching_designs = list() if(!id) - for(var/obj/machinery/r_n_d/server/centcom/S in world) + for(var/obj/machinery/r_n_d/server/centcom/S in GLOB.machines) S.initialize_serv() break @@ -390,7 +390,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, spawn(SYNC_RESEARCH_DELAY) clear_wait_message() if(src) - for(var/obj/machinery/r_n_d/server/S in world) + for(var/obj/machinery/r_n_d/server/S in GLOB.machines) var/server_processed = 0 if(S.disabled) continue diff --git a/code/modules/research/rdmachines.dm b/code/modules/research/rdmachines.dm index 7acdc53ce3d..bd4e5528a9b 100644 --- a/code/modules/research/rdmachines.dm +++ b/code/modules/research/rdmachines.dm @@ -20,9 +20,7 @@ var/datum/component/material_container/materials //Store for hyper speed! /obj/machinery/r_n_d/New() - materials = AddComponent(/datum/component/material_container, - list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC), 0, - TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert)) + materials = AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC), 0, TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert)) materials.precise_insertion = TRUE ..() wires["Red"] = 0 diff --git a/code/modules/research/research.dm b/code/modules/research/research.dm index b5fc9e9c879..444a2f9d017 100644 --- a/code/modules/research/research.dm +++ b/code/modules/research/research.dm @@ -117,7 +117,7 @@ research holder datum. AddDesign2Known(PD) for(var/v in known_tech) var/datum/tech/T = known_tech[v] - T.level = Clamp(T.level, 0, 20) + T.level = clamp(T.level, 0, 20) //Refreshes the levels of a given tech. //Input: Tech's ID and Level; Output: null diff --git a/code/modules/research/server.dm b/code/modules/research/server.dm index de9194953da..ab0461a8908 100644 --- a/code/modules/research/server.dm +++ b/code/modules/research/server.dm @@ -68,7 +68,7 @@ if(0 to T0C) health = min(100, health + 1) if(T0C to (T20C + 20)) - health = Clamp(health, 0, 100) + health = clamp(health, 0, 100) if((T20C + 20) to (T0C + 70)) health = max(0, health - 1) if(health <= 0) diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index c71c3f6f8d8..7c35730f4aa 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -319,7 +319,7 @@ return ..() to_chat(user, "You feed the slime the stabilizer. It is now less likely to mutate.") - M.mutation_chance = Clamp(M.mutation_chance-15,0,100) + M.mutation_chance = clamp(M.mutation_chance-15,0,100) qdel(src) /obj/item/slimepotion/slime/mutator @@ -343,7 +343,7 @@ return ..() to_chat(user, "You feed the slime the mutator. It is now more likely to mutate.") - M.mutation_chance = Clamp(M.mutation_chance+12,0,100) + M.mutation_chance = clamp(M.mutation_chance+12,0,100) M.mutator_used = TRUE qdel(src) diff --git a/code/modules/security_levels/keycard authentication.dm b/code/modules/security_levels/keycard authentication.dm index 06ebfaa3374..87723701281 100644 --- a/code/modules/security_levels/keycard authentication.dm +++ b/code/modules/security_levels/keycard authentication.dm @@ -117,7 +117,7 @@ /obj/machinery/keycard_auth/proc/broadcast_request() icon_state = "auth_on" - for(var/obj/machinery/keycard_auth/KA in world) + for(var/obj/machinery/keycard_auth/KA in GLOB.machines) if(KA == src) continue KA.reset() spawn() diff --git a/code/modules/shuttle/navigation_computer.dm b/code/modules/shuttle/navigation_computer.dm index c57cea9216e..18db87f6eb7 100644 --- a/code/modules/shuttle/navigation_computer.dm +++ b/code/modules/shuttle/navigation_computer.dm @@ -32,9 +32,9 @@ jumpto_ports += list("nav_z1" = 1) if(access_tcomms) jumpto_ports += list("nav_z3" = 1) - if(ACCESS_CONSTRUCTION) + if(access_construction) jumpto_ports += list("nav_z4" = 1) - if(ACCESS_MINING) + if(access_mining) jumpto_ports += list("nav_z5" = 1) if(access_derelict) jumpto_ports += list("nav_z6" = 1) diff --git a/code/modules/shuttle/on_move.dm b/code/modules/shuttle/on_move.dm index f0394349f4d..1d9f6970135 100644 --- a/code/modules/shuttle/on_move.dm +++ b/code/modules/shuttle/on_move.dm @@ -3,6 +3,8 @@ var/turf/newT = get_turf(src) if(newT.z != oldT.z) onTransitZ(oldT.z, newT.z) + if(light) + update_light() if(rotation) shuttleRotate(rotation) forceMove(T1) diff --git a/code/modules/shuttle/shuttle.dm b/code/modules/shuttle/shuttle.dm index 0f872b599a1..5eb2f14ae50 100644 --- a/code/modules/shuttle/shuttle.dm +++ b/code/modules/shuttle/shuttle.dm @@ -463,7 +463,7 @@ var/rotation = dir2angle(S1.dir)-dir2angle(dir) if((rotation % 90) != 0) rotation += (rotation % 90) //diagonal rotations not allowed, round up - rotation = SimplifyDegrees(rotation) + rotation = SIMPLIFY_DEGREES(rotation) //remove area surrounding docking port if(areaInstance.contents.len) @@ -809,7 +809,8 @@ if(href_list["move"]) if(!options.Find(href_list["move"])) //I see you're trying Href exploits, I see you're failing, I SEE ADMIN WARNING. // Seriously, though, NEVER trust a Topic with something like this. Ever. - message_admins("move HREF ([src] attempted to move to: [href_list["move"]]) exploit attempted by [key_name_admin(usr)] on [src] (JMP)") + // Sidenote for whoever did this last. Why did you set it to echo whatever the user entered to admin chat? You solved one exploit and created another. + message_admins("EXPLOIT: [ADMIN_LOOKUPFLW(usr)] attempted to move [src] to an invalid location! [ADMIN_COORDJMP(src)]") return switch(SSshuttle.moveShuttle(shuttleId, href_list["move"], 1, usr)) if(0) diff --git a/code/modules/shuttle/supply.dm b/code/modules/shuttle/supply.dm index 50cf7ff7d28..b1eeb07a6de 100644 --- a/code/modules/shuttle/supply.dm +++ b/code/modules/shuttle/supply.dm @@ -487,7 +487,7 @@ var/num_input = input(usr, "Amount:", "How many crates?") as null|num if(!num_input || ..()) return 1 - crates = Clamp(round(num_input), 1, 20) + crates = clamp(round(num_input), 1, 20) var/timeout = world.time + 600 var/reason = input(usr,"Reason:","Why do you require this item?","") as null|text @@ -668,7 +668,7 @@ var/num_input = input(usr, "Amount:", "How many crates?") as null|num if(!num_input || !is_authorized(usr) || ..()) return 1 - crates = Clamp(round(num_input), 1, 20) + crates = clamp(round(num_input), 1, 20) var/timeout = world.time + 600 var/reason = input(usr,"Reason:","Why do you require this item?","") as null|text diff --git a/code/modules/space_management/zlevel_manager.dm b/code/modules/space_management/zlevel_manager.dm index eb84206eea3..5582288a813 100644 --- a/code/modules/space_management/zlevel_manager.dm +++ b/code/modules/space_management/zlevel_manager.dm @@ -107,6 +107,7 @@ GLOBAL_DATUM_INIT(space_manager, /datum/zlev_manager, new()) // Increments the max z-level by one // For convenience's sake returns the z-level added /datum/zlev_manager/proc/add_new_zlevel(name, linkage = SELFLOOPING, traits = list(BLOCK_TELEPORT)) + SEND_GLOBAL_SIGNAL(COMSIG_GLOB_NEW_Z, args) if(name in levels_by_name) throw EXCEPTION("Name already in use: [name]") world.maxz++ diff --git a/code/modules/store/store.dm b/code/modules/store/store.dm index 2557008def0..d276edd547d 100644 --- a/code/modules/store/store.dm +++ b/code/modules/store/store.dm @@ -47,7 +47,7 @@ GLOBAL_DATUM_INIT(centcomm_store, /datum/store, new()) return 1 /datum/store/proc/reconnect_database() - for(var/obj/machinery/computer/account_database/DB in world) + for(var/obj/machinery/computer/account_database/DB in GLOB.machines) if(is_station_level(DB.z)) linked_db = DB break diff --git a/code/modules/surgery/organs/blood.dm b/code/modules/surgery/organs/blood.dm index 63a7f8a3590..e01c75dcbd0 100644 --- a/code/modules/surgery/organs/blood.dm +++ b/code/modules/surgery/organs/blood.dm @@ -72,7 +72,7 @@ bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects naturally decreases - var/additional_bleed = round(Clamp((reagents.get_reagent_amount("heparin") / 10), 0, 2), 1) //Heparin worsens existing bleeding + var/additional_bleed = round(clamp((reagents.get_reagent_amount("heparin") / 10), 0, 2), 1) //Heparin worsens existing bleeding if(internal_bleeding_rate && !(status_flags & FAKEDEATH)) bleed_internal(internal_bleeding_rate + additional_bleed) diff --git a/code/modules/surgery/organs/lungs.dm b/code/modules/surgery/organs/lungs.dm index 782bcbe6ca6..34b83d9fe7f 100644 --- a/code/modules/surgery/organs/lungs.dm +++ b/code/modules/surgery/organs/lungs.dm @@ -110,6 +110,7 @@ var/N2_pp = breath.get_breath_partial_pressure(breath.nitrogen) var/Toxins_pp = breath.get_breath_partial_pressure(breath.toxins) var/CO2_pp = breath.get_breath_partial_pressure(breath.carbon_dioxide) + var/SA_pp = breath.get_breath_partial_pressure(breath.sleeping_agent) //-- OXY --// @@ -230,16 +231,14 @@ //-- TRACES --// - if(breath.trace_gases.len) // If there's some other shit in the air lets deal with it here. - for(var/datum/gas/sleeping_agent/SA in breath.trace_gases) - var/SA_pp = breath.get_breath_partial_pressure(SA.moles) - if(SA_pp > SA_para_min) - H.Paralyse(3) // 3 gives them one second to wake up and run away a bit! - if(SA_pp > SA_sleep_min) // Enough to make us sleep as well - H.AdjustSleeping(8, bound_lower = 0, bound_upper = 10) - else if(SA_pp > 0.01) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning - if(prob(20)) - H.emote(pick("giggle", "laugh")) + if(breath.sleeping_agent) // If there's some other shit in the air lets deal with it here. + if(SA_pp > SA_para_min) + H.Paralyse(3) // 3 gives them one second to wake up and run away a bit! + if(SA_pp > SA_sleep_min) // Enough to make us sleep as well + H.AdjustSleeping(8, bound_lower = 0, bound_upper = 10) + else if(SA_pp > 0.01) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning + if(prob(20)) + H.emote(pick("giggle", "laugh")) handle_breath_temperature(breath, H) diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm index 5cab4dfafd8..53283ada95e 100644 --- a/code/modules/surgery/organs/organ_internal.dm +++ b/code/modules/surgery/organs/organ_internal.dm @@ -225,7 +225,6 @@ slot = "brain_tumor" var/organhonked = 0 var/suffering_delay = 900 - var/datum/component/waddle var/datum/component/squeak /obj/item/organ/internal/honktumor/insert(mob/living/carbon/M, special = 0) @@ -237,7 +236,7 @@ genemutcheck(M,GLOB.clumsyblock,null,MUTCHK_FORCED) genemutcheck(M,GLOB.comicblock,null,MUTCHK_FORCED) organhonked = world.time - waddle = M.AddComponent(/datum/component/waddling) + M.AddElement(/datum/element/waddling) squeak = M.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg' = 1), 50) /obj/item/organ/internal/honktumor/remove(mob/living/carbon/M, special = 0) @@ -249,7 +248,7 @@ M.dna.SetSEState(GLOB.comicblock,0) genemutcheck(M,GLOB.clumsyblock,null,MUTCHK_FORCED) genemutcheck(M,GLOB.comicblock,null,MUTCHK_FORCED) - QDEL_NULL(waddle) + M.RemoveElement(/datum/element/waddling) QDEL_NULL(squeak) qdel(src) diff --git a/code/modules/surgery/other.dm b/code/modules/surgery/other.dm index b2bd8e6acd8..59274fb0c19 100644 --- a/code/modules/surgery/other.dm +++ b/code/modules/surgery/other.dm @@ -327,7 +327,7 @@ user.visible_message("[user] shines light onto the tumor in [target]'s [E]!", "You cleanse the contamination from [target]'s brain!") if(target.vision_type) //Turns off their darksight if it's still active. to_chat(target, "Your eyes are suddenly wrought with immense pain as your darksight is forcibly dismissed!") - target.vision_type = null + target.set_sight(null) SSticker.mode.remove_thrall(target.mind, 0) target.visible_message("A strange black mass falls from [target]'s [E]!") var/obj/item/organ/thing = new /obj/item/organ/internal/shadowtumor(get_turf(target)) diff --git a/code/modules/telesci/rcs.dm b/code/modules/telesci/rcs.dm new file mode 100644 index 00000000000..83dbe6cb8f0 --- /dev/null +++ b/code/modules/telesci/rcs.dm @@ -0,0 +1,121 @@ +#define RCS_MODE_CALIBRATED 0 +#define RCS_MODE_UNCALIBRATED 1 + +/obj/item/rcs + name = "rapid-crate-sender (RCS)" + desc = "A device used to teleport crates and closets to cargo telepads." + icon = 'icons/obj/telescience.dmi' + icon_state = "rcs" + item_state = "rcd" + flags = CONDUCT + force = 10.0 + throwforce = 10.0 + throw_speed = 2 + throw_range = 5 + toolspeed = 1 + usesound = 'sound/machines/click.ogg' + var/obj/item/stock_parts/cell/high/rcell = null + var/obj/machinery/pad = null + var/mode = RCS_MODE_CALIBRATED + var/rand_x = 0 + var/rand_y = 0 + var/emagged = FALSE + var/teleporting = FALSE + var/chargecost = 1000 + +/obj/item/rcs/get_cell() + return rcell + +/obj/item/rcs/New() + ..() + rcell = new(src) + +/obj/item/rcs/examine(mob/user) + . = ..() + . += "There are [round(rcell.charge/chargecost)] charge\s left." + +/obj/item/rcs/Destroy() + QDEL_NULL(rcell) + return ..() + +/obj/item/rcs/attack_self(mob/user) + if(!emagged) + return + if(mode == RCS_MODE_CALIBRATED) + mode = RCS_MODE_UNCALIBRATED + playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0) + to_chat(user, "The telepad locator has become uncalibrated.") + else + mode = RCS_MODE_CALIBRATED + playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0) + to_chat(user, "You calibrate the telepad locator.") + +/obj/item/rcs/emag_act(user as mob) + if(!emagged) + emagged = TRUE + do_sparks(5, 1, src) + to_chat(user, "You emag the RCS. Activate it to toggle between modes.") + return + +/obj/item/rcs/proc/try_send_container(mob/user, obj/structure/closet/C) + if(teleporting) + to_chat(user, "You're already using [src]!") + return + if(user in C.contents) //to prevent self-teleporting. + return + if(!rcell || (rcell.charge < chargecost)) + to_chat(user, "Out of charges.") + return + + if(!is_level_reachable(C.z)) + to_chat(user, "The rapid-crate-sender can't locate any telepads!") + return + + if(mode == RCS_MODE_CALIBRATED) + var/list/L = list() + var/list/areaindex = list() + for(var/obj/machinery/telepad_cargo/R in GLOB.machines) + if(R.stage) + continue + var/turf/T = get_turf(R) + var/tmpname = T.loc.name + if(areaindex[tmpname]) + tmpname = "[tmpname] ([++areaindex[tmpname]])" + else + areaindex[tmpname] = 1 + L[tmpname] = R + + var/desc = input("Please select a telepad.", "RCS") in L + pad = L[desc] + try_teleport(user, C, pad) + else + rand_x = rand(50,200) + rand_y = rand(50,200) + var/L = locate(rand_x, rand_y, 6) + try_teleport(user, C, L) + +/obj/item/rcs/proc/try_teleport(mob/user, obj/structure/closet/C, target) + if(!C.Adjacent(user)) + to_chat(user, "Unable to teleport, too far from [C].") + return + var/turf/ownTurf = get_turf(src) + playsound(ownTurf, usesound, 50, 1) + to_chat(user, "Teleporting [C]...") + teleporting = TRUE + if(!do_after(user, 50 * toolspeed, target = C)) + teleporting = FALSE + return + teleporting = FALSE + if(user in C.contents) + to_chat(user, "Error: User located in container--aborting for safety.") + playsound(ownTurf, 'sound/machines/buzz-sigh.ogg', 50, 1) + return + if(!(rcell && rcell.use(chargecost))) + to_chat(user, "Unable to teleport, insufficient charge.") + return + do_sparks(5, 1, C) + do_teleport(C, target) + to_chat(user, "Teleport successful. [round(rcell.charge/chargecost)] charge\s left.") + +#undef RCS_MODE_CALIBRATED +#undef RCS_MODE_UNCALIBRATED diff --git a/code/modules/telesci/telepad.dm b/code/modules/telesci/telepad.dm index 1ec94634b47..af73f65de87 100644 --- a/code/modules/telesci/telepad.dm +++ b/code/modules/telesci/telepad.dm @@ -88,7 +88,7 @@ /obj/machinery/telepad_cargo/wrench_act(mob/user, obj/item/I) . = TRUE default_unfasten_wrench(user, I) - + /obj/machinery/telepad_cargo/deconstruct(disassembled = TRUE) if(!(flags & NODECONSTRUCT)) @@ -113,59 +113,3 @@ playsound(src, 'sound/effects/pop.ogg', 100, 1, 1) qdel(src) return - -///HANDHELD TELEPAD USER/// -/obj/item/rcs - name = "rapid-crate-sender (RCS)" - desc = "A device used to teleport crates and closets to cargo telepads." - icon = 'icons/obj/telescience.dmi' - icon_state = "rcs" - item_state = "rcd" - flags = CONDUCT - force = 10.0 - throwforce = 10.0 - throw_speed = 2 - throw_range = 5 - toolspeed = 1 - usesound = 'sound/machines/click.ogg' - var/obj/item/stock_parts/cell/high/rcell = null - var/obj/machinery/pad = null - var/mode = 0 - var/rand_x = 0 - var/rand_y = 0 - var/emagged = 0 - var/teleporting = 0 - var/chargecost = 1000 - -/obj/item/rcs/get_cell() - return rcell - -/obj/item/rcs/New() - ..() - rcell = new(src) - -/obj/item/rcs/examine(mob/user) - . = ..() - . += "There are [round(rcell.charge/chargecost)] charge\s left." - -/obj/item/rcs/Destroy() - QDEL_NULL(rcell) - return ..() - -/obj/item/rcs/attack_self(mob/user) - if(emagged) - if(mode == 0) - mode = 1 - playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) - to_chat(user, " The telepad locator has become uncalibrated.") - else - mode = 0 - playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) - to_chat(user, " You calibrate the telepad locator.") - -/obj/item/rcs/emag_act(user as mob) - if(!emagged) - emagged = 1 - do_sparks(5, 1, src) - to_chat(user, " You emag the RCS. Activate it to toggle between modes.") - return diff --git a/code/modules/telesci/telesci_computer.dm b/code/modules/telesci/telesci_computer.dm index 9d66758207f..d373e73f77b 100644 --- a/code/modules/telesci/telesci_computer.dm +++ b/code/modules/telesci/telesci_computer.dm @@ -169,15 +169,15 @@ if(telepad) - var/truePower = Clamp(power + power_off, 1, 1000) + var/truePower = clamp(power + power_off, 1, 1000) var/trueRotation = rotation + rotation_off - var/trueAngle = Clamp(angle, 1, 90) + var/trueAngle = clamp(angle, 1, 90) var/datum/projectile_data/proj_data = projectile_trajectory(telepad.x, telepad.y, trueRotation, trueAngle, truePower) last_tele_data = proj_data - var/trueX = Clamp(round(proj_data.dest_x, 1), 1, world.maxx) - var/trueY = Clamp(round(proj_data.dest_y, 1), 1, world.maxy) + var/trueX = clamp(round(proj_data.dest_x, 1), 1, world.maxx) + var/trueY = clamp(round(proj_data.dest_y, 1), 1, world.maxy) var/spawn_time = round(proj_data.time) * 10 var/turf/target = locate(trueX, trueY, z_co) @@ -291,12 +291,12 @@ return - var/truePower = Clamp(power + power_off, 1, 1000) + var/truePower = clamp(power + power_off, 1, 1000) var/trueRotation = rotation + rotation_off - var/trueAngle = Clamp(angle, 1, 90) + var/trueAngle = clamp(angle, 1, 90) var/datum/projectile_data/proj_data = projectile_trajectory(telepad.x, telepad.y, trueRotation, trueAngle, truePower) - var/turf/target = locate(Clamp(round(proj_data.dest_x, 1), 1, world.maxx), Clamp(round(proj_data.dest_y, 1), 1, world.maxy), z_co) + var/turf/target = locate(clamp(round(proj_data.dest_x, 1), 1, world.maxx), clamp(round(proj_data.dest_y, 1), 1, world.maxy), z_co) var/area/A = get_area(target) if(A.tele_proof == 1) @@ -336,14 +336,14 @@ var/new_rot = input("Please input desired bearing in degrees.", name, rotation) as num if(..()) // Check after we input a value, as they could've moved after they entered something return - rotation = Clamp(new_rot, -900, 900) + rotation = clamp(new_rot, -900, 900) rotation = round(rotation, 0.01) if(href_list["setangle"]) var/new_angle = input("Please input desired elevation in degrees.", name, angle) as num if(..()) return - angle = Clamp(round(new_angle, 0.1), 1, 9999) + angle = clamp(round(new_angle, 0.1), 1, 9999) if(href_list["setpower"]) var/index = href_list["setpower"] @@ -356,7 +356,7 @@ var/new_z = input("Please input desired sector.", name, z_co) as num if(..()) return - z_co = Clamp(round(new_z), 1, 10) + z_co = clamp(round(new_z), 1, 10) if(href_list["ejectGPS"]) if(inserted_gps) diff --git a/code/modules/tram/tram.dm b/code/modules/tram/tram.dm deleted file mode 100644 index ea43f3fd659..00000000000 --- a/code/modules/tram/tram.dm +++ /dev/null @@ -1,251 +0,0 @@ -/obj/tram/tram_controller - name = "" - desc = "tram controller" - anchored = 1 - - var/list/tram_floors = list() - var/list/tram_walls = list() - var/list/controllers = list() - - var/list/tram = list() - - var/list/collide_list = list() - - var/list/stored_anchor = list() - var/last_played_rail - - var/automode = 0 - var/fast_mode = 0 - - var/activated = 0 - var/looptick = 0 - - var/delay_timer = null - - var/list/blacklist = list(/obj/tram/rail) - var/list/ancwhitelist = list(/obj/tram, /obj/vehicle, /obj/structure/chair, /obj/structure/grille, /obj/structure/window) - -/obj/tram/tram_controller/New() - spawn(1) - init_floors() //Search and link floors - init_walls() //Search and link walls - spawn(1) - init_tram() //Combine walls and floors and anything inside the tram - init_controllers() //Find control pads - gen_collision() //Generate collision system - -/obj/tram/tram_controller/Destroy() - for(var/obj/tram/floor/F in tram_floors) - remove_floor(F) - for(var/obj/tram/wall/TW in tram_walls) - remove_wall(TW) - for(var/obj/tram/controlpad/CP in controllers) - remove_controller(CP) - killLoop() - return ..() - -/obj/tram/tram_controller/emp_act(severity) - if(automode) automode = 0 - ..() - -/obj/tram/tram_controller/proc/startLoop() - if(activated) return - activated = 1 - spawn(0) - while(activated) - process() - looptick++ - sleep(1) - -/obj/tram/tram_controller/proc/killLoop() - activated = 0 - looptick = 0 - -/obj/tram/tram_controller/process() - update_tram() //Update combine to account for new mobs and/or objects - if(automode) - tram_rail_follow() - if(fast_mode) - tram_rail_follow() - -/obj/tram/tram_controller/proc/update_tram() - tram.Cut() - init_tram() - -/obj/tram/tram_controller/proc/tram_rail_follow() - var/stored_rail = null - if(delay_timer >= world.time) return - for(var/obj/tram/rail/RT in get_turf(src)) - if(RT.stop_duration && !delay_timer) - delay_timer = world.time + RT.stop_duration - return - if(RT.godir) - handle_move(RT.godir) - last_played_rail = RT - return - stored_rail = RT - for(var/cdir in GLOB.cardinal) - for(var/obj/tram/rail/R in get_step(src,cdir)) - if(!istype(R)) continue - if(R != last_played_rail) - handle_move(get_dir(src,R)) - last_played_rail = stored_rail - return - -//INITIALIZATION PROCS - -/obj/tram/tram_controller/proc/init_floors() - var/turf/T = get_turf(src) - if(!T) return - var/obj/tram/floor/TTF = locate(/obj/tram/floor) in T - if(istype(TTF)) add_floor(TTF) //Find and link floor on controller turf - for(var/cdir in GLOB.cardinal) - var/turf/T2 = get_step(T,cdir) - var/obj/tram/floor/TF = locate(/obj/tram/floor) in T2 - if(istype(TF)) - if(TF in tram_floors) continue - add_floor(TF) //Find and link all cardinally surrounding floors - spawn(1) - TF.spread_floors() //Do the same thing over again from the floor itself - -/obj/tram/tram_controller/proc/init_walls() - var/turf/T = get_turf(src) - if(!T) return - if(!tram_floors.len) return - var/obj/tram/floor/TTW = locate(/obj/tram/wall) in T //Find and link wall on controller turf - if(istype(TTW)) add_wall(TTW) - for(var/obj/tram/floor/TF in tram_floors) - for(var/cdir in GLOB.cardinal) - var/obj/tram/wall/TW = locate(/obj/tram/wall) in get_step(TF,cdir) - if(istype(TW)) - if(TW in tram_walls) continue - add_wall(TW) //Find and link all cardinally surrounding walls - spawn(1) - TW.spread_walls() //Do the same thing over again from the wall itself - -/obj/tram/tram_controller/proc/init_tram() - tram = tram_floors + tram_walls //Tram is everything that makes up the tram - for(var/obj/tram/OT in tram) - var/turf/T = get_turf(OT) - for(var/atom/movable/AM in T) //Including anything inside of it - if(AM in tram) continue - if(!check_validity(AM)) continue - tram += AM - if(!(src in tram)) - tram += src - -/obj/tram/tram_controller/proc/check_validity(var/atom/movable/AM) - if(!AM) - return FALSE - - if(!AM.simulated) - return FALSE - - if(is_type_in_list(AM, blacklist)) - return FALSE - - if(AM.anchored) - if(is_type_in_list(AM, ancwhitelist)) - return TRUE - return FALSE - return TRUE - -/obj/tram/tram_controller/proc/init_controllers() - for(var/obj/tram/controlpad/CCP in tram) - add_controller(CCP) //Control pad not necessary until now, easiest to search through tram - -//SYNC PROCS -//These procs are used for un/linking floors, walls, and control pads to the central tram controller - -/obj/tram/tram_controller/proc/add_floor(var/obj/tram/floor/TF) - if(!istype(TF)) return - if(TF in tram_floors) return - tram_floors += TF - TF.controller = src - -/obj/tram/tram_controller/proc/remove_floor(var/obj/tram/floor/TF) - if(!istype(TF)) return - if(TF in tram_floors) - tram_floors -= TF - TF.controller = null - -/obj/tram/tram_controller/proc/add_wall(var/obj/tram/wall/TW) - if(!istype(TW)) return - if(TW in tram_walls) return - tram_walls += TW - TW.controller = src - -/obj/tram/tram_controller/proc/remove_wall(var/obj/tram/wall/TW) - if(!istype(TW)) return - if(TW in tram_walls) - tram_walls -= TW - TW.controller = null - -/obj/tram/tram_controller/proc/add_controller(var/obj/tram/controlpad/CCT) - if(!istype(CCT)) return - if(CCT in controllers) return - controllers += CCT - CCT.tram_linked = src - -/obj/tram/tram_controller/proc/remove_controller(var/obj/tram/controlpad/CCT) - if(!istype(CCT)) return - if(CCT in controllers) - controllers -= CCT - CCT.tram_linked = null - -//COLLISION & MOVEMENT -//Collision detection system to prevent going through walls -//Tram does not use built-in byond Move(), it uses it's own logic and then forceMove()s itself. - -/obj/tram/tram_controller/proc/gen_collision() - collide_list.Cut() - var/list/collisions = list() - for(var/obj/tram/wall/W in tram_walls) - for(var/cdir in GLOB.cardinal) - var/turf/T = get_step(W, cdir) - if(istype(T)) - if(T.density) - collisions += cdir - if(!T.density) - for(var/atom/movable/A in T) - if(A.density) - if(tram.Find(A)) continue - collisions += cdir - for(var/obj/tram/floor/F in tram_floors) - for(var/cdir in GLOB.cardinal) - var/turf/T = get_step(F, cdir) - if(istype(T)) - if(T.density) - collisions += cdir - if(!T.density) - for(var/atom/movable/A in T) - if(A.density) - if(tram.Find(A)) continue - collisions += cdir - collide_list = collisions - -/obj/tram/tram_controller/proc/handle_move(var/dir) - delay_timer = null //reset delay - gen_collision() //Look for collisions - if(dir in collide_list) //Prevent moving if there are collisions in that direction - return 0 - for(var/atom/movable/A in tram) - var/turf/T = get_step(A,dir) - A.forceMove(T) //Move everything inside the tram and the tram itself manually - if(A.light_range) - A.set_light() - gen_collision() //Generate collision again - return 1 - -/obj/tram/attack_animal(var/mob/living/simple_animal/M as mob) - if(M.melee_damage_upper == 0) return - if(prob(M.melee_damage_upper)) - qdel(src) - src.visible_message("[M] has [M.attacktext] [src]!") - M.create_attack_log("attacked [src.name]") - add_attack_logs(M, src, "attacked") - -/obj/tram/bullet_act(var/obj/item/projectile/proj) - if(prob(proj.damage)) - qdel(src) - ..() diff --git a/code/modules/tram/tram_control_pad.dm b/code/modules/tram/tram_control_pad.dm deleted file mode 100644 index 3bbb3811de2..00000000000 --- a/code/modules/tram/tram_control_pad.dm +++ /dev/null @@ -1,33 +0,0 @@ -/obj/tram/controlpad - name = "tram controller interface" - desc = "Controls a tram." - icon = 'icons/obj/airlock_machines.dmi' - icon_state = "airlock_control_standby" - anchored = 1 - var/obj/tram/tram_controller/tram_linked - -/obj/tram/controlpad/attack_hand(var/mob/user) - usr.set_machine(src) - if(!tram_linked) return - var/dat = "Tram Controller" - dat += "
Tram engine: [tram_linked.automode ? "On" : "Off"]" - dat += "
Close console" - user << browse(dat, "window=trampad") - onclose(user,"trampad") - -/obj/tram/controlpad/Topic(href, href_list) - if(..()) - usr << browse(null, "window=publiclibrary") - onclose(usr, "publiclibrary") - return - - if(href_list["engine_toggle"]) - tram_linked.automode = !tram_linked.automode - if(tram_linked.automode) tram_linked.startLoop() - else tram_linked.killLoop() - else if(href_list["close"]) - usr.unset_machine() - usr << browse(null, "window=trampad") - - src.add_fingerprint(usr) - src.updateUsrDialog() diff --git a/code/modules/tram/tram_floor.dm b/code/modules/tram/tram_floor.dm deleted file mode 100644 index ede3013567b..00000000000 --- a/code/modules/tram/tram_floor.dm +++ /dev/null @@ -1,20 +0,0 @@ -/obj/tram/floor - name = "tram platform" - desc = "A holding space for a tram system." - icon = 'icons/turf/floors.dmi' - icon_state = "floor" - var/obj/tram/tram_controller/controller - anchored = 1 - layer = TURF_LAYER + 0.2 - -/obj/tram/floor/proc/spread_floors() - var/turf/T = get_turf(src) - if(!T) return - if(!controller) return - for(var/cdir in GLOB.cardinal) - var/turf/T2 = get_step(T,cdir) - var/obj/tram/floor/TF = locate(/obj/tram/floor) in T2 - if(istype(TF)) - if(TF in controller.tram_floors) continue - controller.add_floor(TF) - TF.spread_floors() diff --git a/code/modules/tram/tram_rail.dm b/code/modules/tram/tram_rail.dm deleted file mode 100644 index 254f2e8636b..00000000000 --- a/code/modules/tram/tram_rail.dm +++ /dev/null @@ -1,8 +0,0 @@ -/obj/tram/rail - name = "tram rail" - desc = "A guiding rail for trams" - icon = 'icons/obj/tram/tram_rail.dmi' - icon_state = "rail" - var/godir = null - var/stop_duration = null - layer = TURF_LAYER + 0.1 diff --git a/code/modules/tram/tram_wall.dm b/code/modules/tram/tram_wall.dm deleted file mode 100644 index b39417f5f85..00000000000 --- a/code/modules/tram/tram_wall.dm +++ /dev/null @@ -1,21 +0,0 @@ -/obj/tram/wall - name = "reinforced tram wall" - desc = "A huge chunk of reinforced metal used to shield a tram system." - icon = 'icons/turf/walls.dmi' - icon_state = "r_wall" - var/obj/tram/tram_controller/controller - anchored = 1 - density = 1 - opacity = 1 - -/obj/tram/wall/proc/spread_walls() - var/turf/T = get_turf(src) - if(!T) return - if(!controller) return - for(var/cdir in GLOB.cardinal) - var/turf/T2 = get_step(T,cdir) - var/obj/tram/wall/TW = locate(/obj/tram/wall) in T2 - if(istype(TW)) - if(TW in controller.tram_walls) continue - controller.add_wall(TW) - TW.spread_walls() diff --git a/dreamchecker.exe b/dreamchecker.exe index 068a9f58a0c..abe378640c5 100644 Binary files a/dreamchecker.exe and b/dreamchecker.exe differ diff --git a/icons/mob/hud.dmi b/icons/mob/hud.dmi index bbe41ddbe22..df6b8f4de1f 100644 Binary files a/icons/mob/hud.dmi and b/icons/mob/hud.dmi differ diff --git a/nano/templates/tcomms_core.tmpl b/nano/templates/tcomms_core.tmpl index 028f087aec8..bc083e657a7 100644 --- a/nano/templates/tcomms_core.tmpl +++ b/nano/templates/tcomms_core.tmpl @@ -1,5 +1,6 @@ {{:helper.link('Device Configuration', 'wrench', {'tab' : "CONFIG"}, data.tab == "CONFIG" ? 'selected' : '')}} {{:helper.link('Device Links', 'link', {'tab' : "LINKS"}, data.tab == "LINKS" ? 'selected' : '')}} +{{:helper.link('User Filtering', 'user-times', {'tab' : "FILTER"}, data.tab == "FILTER" ? 'selected' : '')}} {{if data.tab == "CONFIG"}}

Core Configuration

@@ -136,4 +137,47 @@ {{/for}} +{{else data.tab == "FILTER"}} + +

Filtering List

+
+
+ {{:helper.link('Add User', 'plus', {'add_filter': 1})}} +
+
+
+ + + + + + + + + + + + + {{for data.filtered_users}} + + + + + {{/for}} + +
NameRemove
{{:value}}{{:helper.link('Remove', 'times', {'remove_filter' : value}, null, 'infoButton')}}
{{/if}} diff --git a/paradise.dme b/paradise.dme index 1e60c68b509..bb0c7d6e2cb 100644 --- a/paradise.dme +++ b/paradise.dme @@ -28,7 +28,6 @@ #include "code\__DEFINES\clothing.dm" #include "code\__DEFINES\colors.dm" #include "code\__DEFINES\combat.dm" -#include "code\__DEFINES\components.dm" #include "code\__DEFINES\construction.dm" #include "code\__DEFINES\contracts.dm" #include "code\__DEFINES\crafting.dm" @@ -76,6 +75,9 @@ #include "code\__DEFINES\typeids.dm" #include "code\__DEFINES\vv.dm" #include "code\__DEFINES\zlevel.dm" +#include "code\__DEFINES\dcs\flags.dm" +#include "code\__DEFINES\dcs\helpers.dm" +#include "code\__DEFINES\dcs\signals.dm" #include "code\__HELPERS\_logging.dm" #include "code\__HELPERS\_string_lists.dm" #include "code\__HELPERS\AnimationLibrary.dm" @@ -88,7 +90,6 @@ #include "code\__HELPERS\icon_smoothing.dm" #include "code\__HELPERS\icons.dm" #include "code\__HELPERS\lists.dm" -#include "code\__HELPERS\maths.dm" #include "code\__HELPERS\matrices.dm" #include "code\__HELPERS\mobs.dm" #include "code\__HELPERS\names.dm" @@ -219,6 +220,7 @@ #include "code\controllers\subsystem\atoms.dm" #include "code\controllers\subsystem\changelog.dm" #include "code\controllers\subsystem\chat.dm" +#include "code\controllers\subsystem\dcs.dm" #include "code\controllers\subsystem\events.dm" #include "code\controllers\subsystem\fires.dm" #include "code\controllers\subsystem\garbage.dm" @@ -257,6 +259,7 @@ #include "code\datums\action.dm" #include "code\datums\ai_law_sets.dm" #include "code\datums\ai_laws.dm" +#include "code\datums\armor.dm" #include "code\datums\beam.dm" #include "code\datums\browser.dm" #include "code\datums\callback.dm" @@ -296,14 +299,14 @@ #include "code\datums\components\caltrop.dm" #include "code\datums\components\decal.dm" #include "code\datums\components\ducttape.dm" -#include "code\datums\components\jestosterone.dm" +#include "code\datums\components\edit_complainer.dm" #include "code\datums\components\label.dm" #include "code\datums\components\material_container.dm" #include "code\datums\components\paintable.dm" #include "code\datums\components\slippery.dm" #include "code\datums\components\spawner.dm" #include "code\datums\components\squeak.dm" -#include "code\datums\components\waddling.dm" +#include "code\datums\components\swarming.dm" #include "code\datums\diseases\_disease.dm" #include "code\datums\diseases\_MobProcs.dm" #include "code\datums\diseases\anxiety.dm" @@ -360,6 +363,8 @@ #include "code\datums\diseases\advance\symptoms\weakness.dm" #include "code\datums\diseases\advance\symptoms\weight.dm" #include "code\datums\diseases\advance\symptoms\youth.dm" +#include "code\datums\elements\_element.dm" +#include "code\datums\elements\waddling.dm" #include "code\datums\helper_datums\construction_datum.dm" #include "code\datums\helper_datums\events.dm" #include "code\datums\helper_datums\icon_snapshot.dm" @@ -1281,14 +1286,6 @@ #include "code\modules\assembly\signaler.dm" #include "code\modules\assembly\timer.dm" #include "code\modules\assembly\voice.dm" -#include "code\modules\atmos_automation\console.dm" -#include "code\modules\atmos_automation\statements.dm" -#include "code\modules\atmos_automation\implementation\digital_valves.dm" -#include "code\modules\atmos_automation\implementation\emitters.dm" -#include "code\modules\atmos_automation\implementation\injectors.dm" -#include "code\modules\atmos_automation\implementation\scrubbers.dm" -#include "code\modules\atmos_automation\implementation\sensors.dm" -#include "code\modules\atmos_automation\implementation\vent_pump.dm" #include "code\modules\awaymissions\corpse.dm" #include "code\modules\awaymissions\exile.dm" #include "code\modules\awaymissions\gateway.dm" @@ -1670,10 +1667,6 @@ #include "code\modules\lighting\lighting_setup.dm" #include "code\modules\lighting\lighting_source.dm" #include "code\modules\lighting\lighting_turf.dm" -#include "code\modules\logic\converter.dm" -#include "code\modules\logic\dual_input.dm" -#include "code\modules\logic\logic_base.dm" -#include "code\modules\logic\mono_input.dm" #include "code\modules\map_fluff\cyberiad.dm" #include "code\modules\map_fluff\delta.dm" #include "code\modules\map_fluff\maps.dm" @@ -2476,14 +2469,10 @@ #include "code\modules\surgery\organs\subtypes\xenos.dm" #include "code\modules\telesci\bscrystal.dm" #include "code\modules\telesci\gps.dm" +#include "code\modules\telesci\rcs.dm" #include "code\modules\telesci\telepad.dm" #include "code\modules\telesci\telesci_computer.dm" #include "code\modules\tooltip\tooltip.dm" -#include "code\modules\tram\tram.dm" -#include "code\modules\tram\tram_control_pad.dm" -#include "code\modules\tram\tram_floor.dm" -#include "code\modules\tram\tram_rail.dm" -#include "code\modules\tram\tram_wall.dm" #include "code\modules\vehicle\ambulance.dm" #include "code\modules\vehicle\atv.dm" #include "code\modules\vehicle\janicart.dm"