mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 10:33:30 +01:00
Chaplain-
Cleaned up the bible names a bit Added the Necronomicon (sprites by Curwen again) to the list of selectable covers Removed the rest of the Doc Scratch clothes from the chaplains locker Shaft Miner- Now starts with the larger, engineering oxy tank Clothing- Cueball lost its armour (again), green sparking effect triggers half as often Spiderman suit is no longer armoured or space worthy Mapping- Crayon box added in the chaplains office Salt and Pepper shakers added in the Kitchen Prison Station Rec Room now has an arcade and box of crayons Doc Scratch suit can now spawn randomly in the theatre, with a lesser chance for the cueball to spawn with it. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2093 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -44,9 +44,12 @@
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new /obj/item/clothing/head/that(src.loc)
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del(src)
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/obj/landmark/costume/judge/New()
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new /obj/item/clothing/suit/judgerobe(src.loc)
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new /obj/item/clothing/head/powdered_wig(src.loc)
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/obj/landmark/costume/scratch/New()
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new /obj/item/clothing/gloves/white(src.loc)
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new /obj/item/clothing/shoes/white(src.loc)
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new /obj/item/clothing/under/scratch(src.loc)
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if (prob(30))
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new /obj/item/clothing/head/helmet/cueball(src.loc)
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del(src)
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/obj/landmark/costume/highlander/New()
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@@ -70,16 +73,6 @@
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new /obj/item/clothing/head/plaguedoctorhat(src.loc)
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del(src)
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/obj/landmark/costume/fakewizard/New()
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new /obj/item/clothing/suit/wizrobe/fake(src.loc)
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new /obj/item/clothing/head/wizard/fake(src.loc)
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del(src)
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/obj/landmark/costume/marisawizard/New()
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new /obj/item/clothing/head/wizard/marisa(src.loc)
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new/obj/item/clothing/suit/wizrobe/marisa(src.loc)
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del(src)
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/obj/landmark/costume/nightowl/New()
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new /obj/item/clothing/under/owl(src.loc)
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new /obj/item/clothing/mask/owl_mask(src.loc)
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@@ -129,6 +122,16 @@
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new /obj/item/clothing/mask/spiderman(src.loc)
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del(src)
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/obj/landmark/costume/marisawizard/New()
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new /obj/item/clothing/head/wizard/marisa(src.loc)
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new/obj/item/clothing/suit/wizrobe/marisa(src.loc)
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del(src)
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/obj/landmark/costume/fakewizard/New()
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new /obj/item/clothing/suit/wizrobe/fake(src.loc)
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new /obj/item/clothing/head/wizard/fake(src.loc)
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del(src)
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/obj/landmark/costume/hats1/New()
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new /obj/item/clothing/head/collectable/petehat(src.loc)
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new /obj/item/clothing/head/collectable/metroid(src.loc)
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@@ -161,7 +161,6 @@
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icon_state = "cueball"
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flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
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item_state="cueball"
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armor = list(melee = 75, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/head/secsoft
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name = "Soft Cap"
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@@ -497,19 +497,11 @@
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desc = "A classy suit and tie"
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/obj/item/clothing/under/spiderman
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name = "Spiderman Suit"
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desc = "A reinforced suit of Spiderman!"
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name = "Deadpool Suit"
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desc = "A suit of Deadpool!"
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icon_state = "spiderman"
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item_state = "spiderman"
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color = "spiderman"
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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heat_transfer_coefficient = 0.02
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radiation_protection = 0.25
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protective_temperature = 1000
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flags = FPRINT | TABLEPASS | SUITSPACE
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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armor = list(melee = 40, bullet = 5, laser = 5, taser = 40, bomb = 5, bio = 0, rad = 0)
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/obj/item/clothing/under/rank/nursesuit
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desc = "Now THIS is hot."
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@@ -31,8 +31,8 @@
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permeability_coefficient = 0.10
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/obj/item/clothing/mask/spiderman
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desc = "A reinforced mask of Spiderman!"
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name = "Spiderman mask"
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desc = "A mask of Deadpool!"
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name = "Deadpool mask"
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icon_state = "spiderman"
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item_state = "spiderman"
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flags = FPRINT|TABLEPASS|SUITSPACE|HEADSPACE|MASKCOVERSMOUTH
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@@ -40,7 +40,6 @@
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protective_temperature = 420
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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armor = list(melee = 40, bullet = 2, laser = 2, taser = 40, bomb = 0, bio = 50, rad = 0)
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/obj/item/clothing/mask/muzzle
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name = "muzzle"
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@@ -154,13 +154,15 @@
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if("christianity")
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B.name = pick("The Holy Bible","The Dead Sea Scrolls")
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if("satanism")
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B.name = pick("The Unholy Bible","The Necronomicon")
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B.name = "The Unholy Bible"
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if("cthulu")
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B.name = "The Necronomicon"
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if("islam")
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B.name = "Quran"
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if("scientology")
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B.name = pick("The Biography of L. Ron Hubbard","Dianetics")
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if("chaos")
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B.name = "Space Station 13: The Musical"
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B.name = "The Book of Lorgar"
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if("imperium")
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B.name = "Uplifting Primer"
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if("toolboxia")
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@@ -195,7 +197,7 @@
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while(!accepted)
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if(!B) break // prevents possible runtime errors
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switch(input(src,"Which bible style would you like?") in list("Bible", "Koran", "Scrapbook", "Daederic Scroll", "Creeper", "White Bible", "Holy Light", "Athiest", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts"))
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switch(input(src,"Which bible style would you like?") in list("Bible", "Koran", "Scrapbook", "Daederic Scroll", "Creeper", "White Bible", "Holy Light", "Athiest", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts", "Necronomicon"))
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if("Koran")
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B.icon_state = "koran"
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B.item_state = "koran"
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@@ -232,6 +234,9 @@
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if("the bible melts")
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B.icon_state = "melted"
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B.icon_state = "melted"
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if("Necronomicon")
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B.icon_state = "necronomicon"
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B.icon_state = "necronomicon"
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else
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// if christian bible, revert to default
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B.icon_state = "bible"
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@@ -321,7 +326,7 @@
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if ("Shaft Miner")
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/box(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/box/engineer(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_mine (src), slot_ears)
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src.equip_if_possible(new /obj/item/clothing/under/rank/miner(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
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@@ -69,9 +69,6 @@
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new /obj/item/clothing/suit/chaplain_hoodie( src )
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new /obj/item/clothing/head/chaplain_hood( src )
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new /obj/item/clothing/suit/holidaypriest( src )
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new /obj/item/clothing/under/scratch( src )
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new /obj/item/clothing/shoes/white( src )
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new /obj/item/clothing/gloves/white( src )
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new /obj/item/weapon/candlepack( src )
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new /obj/item/weapon/candlepack( src )
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return
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