adjusted armor values and added options to the suit loadout menu

This commit is contained in:
Ionward
2019-04-09 20:49:14 -07:00
parent ba7491fa49
commit 4d754dde41
2 changed files with 48 additions and 3 deletions
@@ -158,3 +158,46 @@
/datum/gear/suit/purplesuit
display_name = "suit jacket, purple"
path = /obj/item/clothing/suit/storage/lawyer/purpjacket
//Mantles!
/datum/gear/suit/mantle
display_name = "mantle"
path = /obj/item/clothing/suit/mantle
/datum/gear/suit/old_scarf
display_name = "old scarf"
path = /obj/item/clothing/suit/mantle/old
/datum/gear/suit/regal_shawl
display_name = "regal shawl"
path = /obj/item/clothing/suit/mantle/regal
/datum/gear/suit/captain_cloak
display_name = "captain's cloak"
path = /obj/item/clothing/suit/mantle/armor/captain
allowed_roles = list("Captain")
/datum/gear/suit/ce_mantle
display_name = "chief engineer's mantle"
path = /obj/item/clothing/suit/mantle/chief_engineer
allowed_roles = list("Chief Engineer")
/datum/gear/suit/cmo_mantle
display_name = "chief medical officer's mantle"
path = /obj/item/clothing/suit/mantle/labcoat/chief_medical_officer
allowed_roles = list("Chief Medical Officer")
/datum/gear/suit/armored_shawl
display_name = "armored shawl"
path = /obj/item/clothing/suit/mantle/armor
allowed_roles = list("Head of Security")
/datum/gear/suit/hop_shawl
display_name = "head of personnel's shawl"
path = /obj/item/clothing/suit/mantle/armor/head_of_personnel
allowed_roles = list("Head of Personnel")
/datum/gear/suit/rd_mantle
display_name = "research director's mantle"
path = /obj/item/clothing/suit/mantle/labcoat
allowed_roles = list("Research Director")
+5 -3
View File
@@ -76,6 +76,7 @@
desc = "An armor-plated piece of fashion for the ruling elite. Protect your upper half in style."
icon_state = "capmantle"
item_state = "capmantle"
armor = list(melee = 50, bullet = 40, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
//Chaplain
/obj/item/clothing/suit/hooded/chaplain_hoodie
@@ -159,12 +160,10 @@
//Chief Engineer
/obj/item/clothing/suit/mantle/chief_engineer
name = "chief engineer's mantle"
desc = "A sturdy, protective poncho designed for the Chief Engineer."
desc = "A slick, authoritative cloak designed for the Chief Engineer."
icon_state = "cemantle"
item_state = "cemantle"
armor = list(melee = 25, bullet = 20, laser = 25, energy = 10, bomb = 20, bio = 0, rad = 20)
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/t_scanner, /obj/item/rcd)
burn_state = FIRE_PROOF
//Chief Medical Officer
/obj/item/clothing/suit/mantle/labcoat/chief_medical_officer
@@ -289,6 +288,8 @@
item_state = "hosmantle"
allowed = list(/obj/item/gun/energy,/obj/item/reagent_containers/spray/pepper,/obj/item/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/flashlight/seclite,/obj/item/melee/classic_baton/telescopic,/obj/item/kitchen/knife/combat)
armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
cold_protection = UPPER_TORSO|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
heat_protection = UPPER_TORSO|ARMS
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
strip_delay = 60
@@ -301,6 +302,7 @@
desc = "An armored shawl for the head of personnel. It's remarkably well kept."
icon_state = "hopmantle"
item_state = "hopmantle"
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
//Internal Affairs
/obj/item/clothing/suit/storage/internalaffairs