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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 19:17:50 +01:00
adjusted armor values and added options to the suit loadout menu
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@@ -158,3 +158,46 @@
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/datum/gear/suit/purplesuit
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display_name = "suit jacket, purple"
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path = /obj/item/clothing/suit/storage/lawyer/purpjacket
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//Mantles!
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/datum/gear/suit/mantle
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display_name = "mantle"
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path = /obj/item/clothing/suit/mantle
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/datum/gear/suit/old_scarf
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display_name = "old scarf"
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path = /obj/item/clothing/suit/mantle/old
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/datum/gear/suit/regal_shawl
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display_name = "regal shawl"
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path = /obj/item/clothing/suit/mantle/regal
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/datum/gear/suit/captain_cloak
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display_name = "captain's cloak"
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path = /obj/item/clothing/suit/mantle/armor/captain
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allowed_roles = list("Captain")
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/datum/gear/suit/ce_mantle
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display_name = "chief engineer's mantle"
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path = /obj/item/clothing/suit/mantle/chief_engineer
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allowed_roles = list("Chief Engineer")
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/datum/gear/suit/cmo_mantle
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display_name = "chief medical officer's mantle"
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path = /obj/item/clothing/suit/mantle/labcoat/chief_medical_officer
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allowed_roles = list("Chief Medical Officer")
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/datum/gear/suit/armored_shawl
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display_name = "armored shawl"
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path = /obj/item/clothing/suit/mantle/armor
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allowed_roles = list("Head of Security")
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/datum/gear/suit/hop_shawl
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display_name = "head of personnel's shawl"
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path = /obj/item/clothing/suit/mantle/armor/head_of_personnel
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allowed_roles = list("Head of Personnel")
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/datum/gear/suit/rd_mantle
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display_name = "research director's mantle"
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path = /obj/item/clothing/suit/mantle/labcoat
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allowed_roles = list("Research Director")
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@@ -76,6 +76,7 @@
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desc = "An armor-plated piece of fashion for the ruling elite. Protect your upper half in style."
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icon_state = "capmantle"
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item_state = "capmantle"
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armor = list(melee = 50, bullet = 40, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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//Chaplain
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/obj/item/clothing/suit/hooded/chaplain_hoodie
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@@ -159,12 +160,10 @@
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//Chief Engineer
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/obj/item/clothing/suit/mantle/chief_engineer
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name = "chief engineer's mantle"
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desc = "A sturdy, protective poncho designed for the Chief Engineer."
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desc = "A slick, authoritative cloak designed for the Chief Engineer."
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icon_state = "cemantle"
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item_state = "cemantle"
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armor = list(melee = 25, bullet = 20, laser = 25, energy = 10, bomb = 20, bio = 0, rad = 20)
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/t_scanner, /obj/item/rcd)
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burn_state = FIRE_PROOF
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//Chief Medical Officer
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/obj/item/clothing/suit/mantle/labcoat/chief_medical_officer
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@@ -289,6 +288,8 @@
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item_state = "hosmantle"
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allowed = list(/obj/item/gun/energy,/obj/item/reagent_containers/spray/pepper,/obj/item/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/flashlight/seclite,/obj/item/melee/classic_baton/telescopic,/obj/item/kitchen/knife/combat)
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armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
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cold_protection = UPPER_TORSO|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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heat_protection = UPPER_TORSO|ARMS
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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strip_delay = 60
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@@ -301,6 +302,7 @@
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desc = "An armored shawl for the head of personnel. It's remarkably well kept."
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icon_state = "hopmantle"
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item_state = "hopmantle"
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armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
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//Internal Affairs
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/obj/item/clothing/suit/storage/internalaffairs
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