mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
Just got to tip of real tree and got zipball, then unpacked it here.
This commit is contained in:
@@ -7,18 +7,19 @@ var/global/floorIsLava = 0
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/proc/message_admins(var/msg)
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msg = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[msg]</span></span>"
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log_adminwarn(msg)
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admins << msg
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for(var/client/C in admins)
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if(R_ADMIN & C.holder.rights)
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C << msg
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/*
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/proc/msg_admin_attack(var/text) //Toggleable Attack Messages
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var/rendered = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[text]</span></span>"
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log_adminwarn(rendered)
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for(var/client/C in admins)
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if (C.holder.level >= 1)
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if(!C.STFU_atklog)
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if(R_ADMIN & C.holder.rights)
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if(C.prefs.toggles & CHAT_ATTACKLOGS)
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var/msg = rendered
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C << msg
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////Panels
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@@ -756,10 +757,15 @@ var/global/floorIsLava = 0
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/datum/admins/proc/delay()
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set category = "Server"
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set desc="Delay the game start"
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set desc="Delay the game start/end"
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set name="Delay"
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if(!check_rights(R_ADMIN)) return
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if (!ticker || ticker.current_state != GAME_STATE_PREGAME)
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return alert("Too late... The game has already started!", null, null, null, null, null)
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ticker.delay_end = !ticker.delay_end
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log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
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message_admins("\blue [key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1)
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return //alert("Round end delayed", null, null, null, null, null)
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going = !( going )
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if (!( going ))
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world << "<b>The game start has been delayed.</b>"
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@@ -1084,4 +1090,4 @@ proc/move_alien_ship()
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alien_ship_location = 0
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else
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alien_ship_location = 1
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return
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return
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@@ -7,6 +7,7 @@ var/list/admin_verbs_default = list(
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/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
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/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
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/client/proc/check_antagonists, /*shows all antags*/
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/client/proc/deadchat /*toggles deadchat on/off*/
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)
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var/list/admin_verbs_admin = list(
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/client/proc/player_panel, /*shows an interface for all players, with links to various panels (old style)*/
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@@ -46,7 +47,6 @@ var/list/admin_verbs_admin = list(
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/client/proc/check_words, /*displays cult-words*/
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/client/proc/check_ai_laws, /*shows AI and borg laws*/
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/client/proc/admin_memo, /*admin memo system. show/delete/write. +SERVER needed to delete admin memos of others*/
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/client/proc/deadchat, /*toggles deadchat on/off*/
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/client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/
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/client/proc/toggleprayers, /*toggles prayers on/off*/
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// /client/proc/toggle_hear_deadcast, /*toggles whether we hear deadchat*/
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@@ -62,13 +62,15 @@ var/list/admin_verbs_admin = list(
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/datum/admins/proc/show_player_info,
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/client/proc/free_slot, /*frees slot for chosen job*/
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/client/proc/cmd_admin_change_custom_event,
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/client/proc/cmd_admin_rejuvenate
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/client/proc/cmd_admin_rejuvenate,
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/client/proc/toggleattacklogs,
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/datum/admins/proc/show_skills
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)
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var/list/admin_verbs_ban = list(
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/client/proc/unban_panel,
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/client/proc/jobbans,
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/client/proc/unjobban_panel,
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/client/proc/DB_ban_panel
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// /client/proc/DB_ban_panel
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)
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var/list/admin_verbs_sounds = list(
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/client/proc/play_local_sound,
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@@ -88,7 +90,8 @@ var/list/admin_verbs_fun = list(
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/client/proc/cmd_admin_add_random_ai_law,
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/client/proc/make_sound,
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/client/proc/toggle_random_events,
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/client/proc/set_ooc
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/client/proc/set_ooc,
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/client/proc/editappear
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)
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var/list/admin_verbs_spawn = list(
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/datum/admins/proc/spawn_atom, /*allows us to spawn instances*/
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@@ -222,6 +225,7 @@ var/list/admin_verbs_mod = list(
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/client/proc/cmd_mod_say,
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/datum/admins/proc/show_player_info,
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/client/proc/player_panel_new,
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/datum/admins/proc/show_skills
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)
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/client/proc/add_admin_verbs()
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if(holder)
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@@ -632,12 +636,9 @@ var/list/admin_verbs_mod = list(
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set name = "Edit Appearance"
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set category = "Fun"
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usr << "\red This proc has been temporarily disabled."
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return
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if(!check_rights(R_FUN)) return
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//some random errors here, cbb fixing them right now
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//todo
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/*if(!istype(M, /mob/living/carbon/human))
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if(!istype(M, /mob/living/carbon/human))
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usr << "\red You can only do this to humans!"
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return
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switch(alert("Are you sure you wish to edit this mob's appearance? Skrell, Soghun and Tajaran can result in unintended consequences.",,"Yes","No"))
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@@ -668,49 +669,14 @@ var/list/admin_verbs_mod = list(
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M.s_tone = -M.s_tone + 35
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// hair
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var/list/all_hairs = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
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var/list/hairs = list()
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// loop through potential hairs
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for(var/x in all_hairs)
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var/datum/sprite_accessory/hair/H = new x // create new hair datum based on type x
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hairs.Add(H.name) // add hair name to hairs
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del(H) // delete the hair after it's all done
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var/new_style = input("Please select hair style", "Character Generation") as null|anything in hairs
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// if new style selected (not cancel)
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if (new_style)
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M.h_style = new_style
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for(var/x in all_hairs) // loop through all_hairs again. Might be slightly CPU expensive, but not significantly.
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var/datum/sprite_accessory/hair/H = new x // create new hair datum
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if(H.name == new_style)
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M.hair_style = H // assign the hair_style variable a new hair datum
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break
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else
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del(H) // if hair H not used, delete. BYOND can garbage collect, but better safe than sorry
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var/new_hstyle = input(usr, "Select a hair style", "Grooming") as null|anything in hair_styles_list
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if(new_hstyle)
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M.h_style = new_hstyle
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// facial hair
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var/list/all_fhairs = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
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var/list/fhairs = list()
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for(var/x in all_fhairs)
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var/datum/sprite_accessory/facial_hair/H = new x
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fhairs.Add(H.name)
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del(H)
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new_style = input("Please select facial style", "Character Generation") as null|anything in fhairs
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if(new_style)
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M.f_style = new_style
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for(var/x in all_fhairs)
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var/datum/sprite_accessory/facial_hair/H = new x
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if(H.name == new_style)
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M.facial_hair_style = H
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break
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else
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del(H)
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var/new_fstyle = input(usr, "Select a facial hair style", "Grooming") as null|anything in facial_hair_styles_list
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if(new_fstyle)
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M.f_style = new_fstyle
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var/new_gender = alert(usr, "Please select gender.", "Character Generation", "Male", "Female")
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if (new_gender)
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@@ -718,10 +684,10 @@ var/list/admin_verbs_mod = list(
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M.gender = MALE
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else
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M.gender = FEMALE
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M.rebuild_appearance()
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M.update_hair()
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M.update_body()
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M.check_dna(M)
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*/
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/client/proc/playernotes()
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set name = "Show Player Info"
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set category = "Admin"
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@@ -744,3 +710,13 @@ var/list/admin_verbs_mod = list(
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if (job)
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job_master.FreeRole(job)
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return
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/client/proc/toggleattacklogs()
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set name = "Toggle Attack Log Messages"
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set category = "Preferences"
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prefs.toggles ^= CHAT_ATTACKLOGS
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if (prefs.toggles & CHAT_ATTACKLOGS)
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usr << "You now will get attack log messages"
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else
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usr << "You now won't get attack log messages"
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@@ -83,7 +83,7 @@
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body += "<a href='?src=\ref[src];subtlemessage="+ref+"'>SM</a> - "
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body += "<a href='?src=\ref[src];adminplayerobservejump="+ref+"'>JMP</a><br>"
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if(antagonist > 0)
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body += "<font size='2'><a href='?src=\ref[src];secretsadmin=check_antagonist'><font color='red'><b>Antagonist</b></font></a></font>";
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body += "<font size='2'><a href='?src=\ref[src];check_antagonist=1'><font color='red'><b>Antagonist</b></font></a></font>";
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body += "</td></tr></table>";
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@@ -194,7 +194,7 @@
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<tr id='title_tr'>
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<td align='center'>
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<font size='5'><b>Player panel</b></font><br>
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Hover over a line to see more information - <a href='?src=\ref[src];secretsadmin=check_antagonist'>Check antagonists</a>
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Hover over a line to see more information - <a href='?src=\ref[src];check_antagonist=1'>Check antagonists</a>
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<p>
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</td>
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</tr>
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@@ -1254,7 +1254,7 @@
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show_player_panel(M)
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else if(href_list["adminplayerobservejump"])
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if(!check_rights(R_ADMIN|R_MOD)) return
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if(!check_rights(R_MOD,0) && !check_rights(R_ADMIN)) return
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var/mob/M = locate(href_list["adminplayerobservejump"])
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@@ -1263,6 +1263,9 @@
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sleep(2)
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C.jumptomob(M)
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else if(href_list["check_antagonist"])
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check_antagonists()
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else if(href_list["adminplayerobservecoodjump"])
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if(!check_rights(R_ADMIN)) return
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@@ -2197,8 +2200,6 @@
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if(!job) continue
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dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions] <BR>"
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usr << browse(dat, "window=jobdebug;size=600x500")
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if("check_antagonist")
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check_antagonists()
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if("showailaws")
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output_ai_laws()
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if("showgm")
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@@ -2215,6 +2216,8 @@
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dat += text("<tr><td>[]</td><td>[]</td></tr>", H.name, H.get_assignment())
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dat += "</table>"
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usr << browse(dat, "window=manifest;size=440x410")
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if("check_antagonist")
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check_antagonists()
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if("DNA")
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var/dat = "<B>Showing DNA from blood.</B><HR>"
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dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
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@@ -87,16 +87,17 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
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if(!mob) return //this doesn't happen
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var/ref_mob = "\ref[mob]"
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msg = "\blue <b><font color=red>HELP: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=[ref_mob]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
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msg = "\blue <b><font color=red>HELP: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=[ref_mob]'>JMP</A>) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
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//send this msg to all admins
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var/admin_number_afk = 0
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for(var/client/X in admins)
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if(X.is_afk())
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admin_number_afk++
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if(X.prefs.toggles & SOUND_ADMINHELP)
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X << 'sound/effects/adminhelp.ogg'
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X << msg
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if((R_ADMIN|R_MOD) & X.holder.rights)
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if(X.is_afk())
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admin_number_afk++
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if(X.prefs.toggles & SOUND_ADMINHELP)
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X << 'sound/effects/adminhelp.ogg'
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X << msg
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//show it to the person adminhelping too
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src << "<font color='blue'>PM to-<b>Admins</b>: [original_msg]</font>"
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@@ -11,10 +11,9 @@
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if(check_rights(R_ADMIN,0))
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msg = "<span class='admin'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]</EM> (<a href='?_src_=holder;adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
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admins << msg
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else
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msg = "<span class='adminobserver'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]:</EM> <span class='message'>[msg]</span></span>"
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admins << msg
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for(var/client/C in admins)
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if(R_ADMIN & C.holder.rights)
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C << msg
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feedback_add_details("admin_verb","M") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -23,28 +22,17 @@
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set name = "Msay"
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set hidden = 1
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if (!src.holder)
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src << "Only administrators may use this command."
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return
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//todo: what? why does this not compile
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/*if (src.muted || src.muted_complete)
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src << "You are muted."
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return*/
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if(!check_rights(R_ADMIN|R_MOD)) return
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msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
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log_admin("MOD: [key_name(src)] : [msg]")
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if (!msg)
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return
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//feedback_add_details("admin_verb","M") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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for (var/mob/M in world)
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if (M.client && M.client.holder)
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if (src.holder.rank == "Admin Observer")
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M << "<span class='adminobserver'><span class='prefix'>MOD:</span> <EM>[key_name(usr, M,1)]:</EM> <span class='message'>[msg]</span></span>"
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else if (src.holder.rank == "Moderator")
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M << "<span class='mod'><span class='prefix'>MOD:</span> <EM>[key_name(usr, M,1)]</EM> (<A HREF='?src=\ref[M.client.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
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else
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M << "<span class='adminmod'><span class='prefix'>MOD:</span> <EM>[key_name(usr, M,1)]</EM> (<A HREF='?src=\ref[M.client.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
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var/color = "mod"
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if (check_rights(R_ADMIN,0))
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color = "adminmod"
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msg = "<span class='[color]'><span class='prefix'>MOD:</span> <EM>[key_name(src)]</EM> (<A HREF='?src=\ref[holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
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for(var/client/C in admins)
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if((R_ADMIN|R_MOD) & C.holder.rights)
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C << msg
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@@ -474,7 +474,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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switch(alert("Should this be announced to the general population?",,"Yes","No"))
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if("Yes")
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command_alert(input, maintitle=customname);
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command_alert(input, customname);
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if("No")
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world << "\red New NanoTrasen Update available at all communication consoles."
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