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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 06:57:42 +01:00
dayum dats defined
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@@ -29,11 +29,11 @@
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layer = TURF_LAYER
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icon = 'icons/effects/effects.dmi'
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icon_state = "dirt"
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mouse_opacity = FALSE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/decal/cleanable/dirt/blackpowder
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name = "black powder"
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mouse_opacity = TRUE
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mouse_opacity = MOUSE_OPACITY_ICON
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noscoop = TRUE
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/obj/effect/decal/cleanable/dirt/blackpowder/Initialize()
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@@ -7,7 +7,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
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/obj/effect/particle_effect
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name = "particle effect"
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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unacidable = 1//So effects are not targeted by alien acid.
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pass_flags = PASSTABLE | PASSGRILLE
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@@ -27,7 +27,7 @@
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icon_state = "explosion"
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opacity = 1
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anchored = 1
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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pixel_x = -32
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pixel_y = -32
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@@ -32,7 +32,7 @@
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anchored = 1
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layer = 99
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plane = HUD_PLANE
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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unacidable = 1//Just to be sure.
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/obj/effect/beam
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@@ -58,7 +58,7 @@
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anchored = 1
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density = 1
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layer = 5
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/overlay/wall_rot/New()
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..()
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@@ -134,7 +134,7 @@
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name = mimiced_atom.name
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appearance = mimiced_atom.appearance
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setDir(mimiced_atom.dir)
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/temp_visual/decoy/fading/New(loc, atom/mimiced_atom)
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..()
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@@ -2,7 +2,7 @@
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/obj/effect/temp_visual
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anchored = 1
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layer = ABOVE_MOB_LAYER
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/duration = 10
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var/randomdir = TRUE
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@@ -166,7 +166,7 @@
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if(display_contents_with_number)
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for(var/datum/numbered_display/ND in display_contents)
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ND.sample_object.mouse_opacity = 2
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ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
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ND.sample_object.screen_loc = "[cx]:16,[cy]:16"
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ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
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ND.sample_object.layer = 20
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@@ -177,7 +177,7 @@
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cy--
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else
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for(var/obj/O in contents)
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O.mouse_opacity = 2 //This is here so storage items that spawn with contents correctly have the "click around item to equip"
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O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
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O.screen_loc = "[cx]:16,[cy]:16"
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O.maptext = ""
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O.layer = 20
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@@ -309,7 +309,7 @@
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src.orient2hud(usr)
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if(usr.s_active)
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usr.s_active.show_to(usr)
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W.mouse_opacity = 2 //So you can click on the area around the item to equip it, instead of having to pixel hunt
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W.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt
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update_icon()
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return 1
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@@ -315,7 +315,7 @@
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desc = "A frozen shell of ice containing nanofrost that freezes the surrounding area after activation."
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icon = 'icons/effects/effects.dmi'
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icon_state = "frozen_smoke_capsule"
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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pass_flags = PASSTABLE
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/obj/effect/nanofrost_container/proc/Smoke()
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@@ -278,7 +278,7 @@
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icon_state = "mist"
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layer = MOB_LAYER + 1
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anchored = 1
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/machinery/shower/attack_hand(mob/M as mob)
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on = !on
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