dayum dats defined

This commit is contained in:
Purpose
2018-10-08 22:48:00 +01:00
parent 3a8c6e4732
commit 4d7dd5a6c9
47 changed files with 71 additions and 66 deletions
@@ -29,11 +29,11 @@
layer = TURF_LAYER
icon = 'icons/effects/effects.dmi'
icon_state = "dirt"
mouse_opacity = FALSE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/effect/decal/cleanable/dirt/blackpowder
name = "black powder"
mouse_opacity = TRUE
mouse_opacity = MOUSE_OPACITY_ICON
noscoop = TRUE
/obj/effect/decal/cleanable/dirt/blackpowder/Initialize()
@@ -7,7 +7,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
/obj/effect/particle_effect
name = "particle effect"
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
unacidable = 1//So effects are not targeted by alien acid.
pass_flags = PASSTABLE | PASSGRILLE
@@ -27,7 +27,7 @@
icon_state = "explosion"
opacity = 1
anchored = 1
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
pixel_x = -32
pixel_y = -32
+1 -1
View File
@@ -32,7 +32,7 @@
anchored = 1
layer = 99
plane = HUD_PLANE
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
unacidable = 1//Just to be sure.
/obj/effect/beam
+1 -1
View File
@@ -58,7 +58,7 @@
anchored = 1
density = 1
layer = 5
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/effect/overlay/wall_rot/New()
..()
@@ -134,7 +134,7 @@
name = mimiced_atom.name
appearance = mimiced_atom.appearance
setDir(mimiced_atom.dir)
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/effect/temp_visual/decoy/fading/New(loc, atom/mimiced_atom)
..()
@@ -2,7 +2,7 @@
/obj/effect/temp_visual
anchored = 1
layer = ABOVE_MOB_LAYER
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/duration = 10
var/randomdir = TRUE
@@ -166,7 +166,7 @@
if(display_contents_with_number)
for(var/datum/numbered_display/ND in display_contents)
ND.sample_object.mouse_opacity = 2
ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
ND.sample_object.screen_loc = "[cx]:16,[cy]:16"
ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
ND.sample_object.layer = 20
@@ -177,7 +177,7 @@
cy--
else
for(var/obj/O in contents)
O.mouse_opacity = 2 //This is here so storage items that spawn with contents correctly have the "click around item to equip"
O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
O.screen_loc = "[cx]:16,[cy]:16"
O.maptext = ""
O.layer = 20
@@ -309,7 +309,7 @@
src.orient2hud(usr)
if(usr.s_active)
usr.s_active.show_to(usr)
W.mouse_opacity = 2 //So you can click on the area around the item to equip it, instead of having to pixel hunt
W.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt
update_icon()
return 1
@@ -315,7 +315,7 @@
desc = "A frozen shell of ice containing nanofrost that freezes the surrounding area after activation."
icon = 'icons/effects/effects.dmi'
icon_state = "frozen_smoke_capsule"
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
pass_flags = PASSTABLE
/obj/effect/nanofrost_container/proc/Smoke()
+1 -1
View File
@@ -278,7 +278,7 @@
icon_state = "mist"
layer = MOB_LAYER + 1
anchored = 1
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/machinery/shower/attack_hand(mob/M as mob)
on = !on