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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 06:57:42 +01:00
dayum dats defined
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@@ -5,7 +5,7 @@
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density = 0
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anchored = 1
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status_flags = GODMODE // You can't damage it.
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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see_in_dark = 7
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invisibility = 101 // No one can see us
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sight = SEE_SELF
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@@ -13,7 +13,7 @@
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if(!O)
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return 0
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O.mouse_opacity = 2
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O.mouse_opacity = MOUSE_OPACITY_OPAQUE
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if(client)
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client.screen -= O
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@@ -40,10 +40,10 @@
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/obj/item/robot_module/proc/fix_modules()
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for(var/obj/item/I in modules)
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I.flags |= NODROP
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I.mouse_opacity = 2
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I.mouse_opacity = MOUSE_OPACITY_OPAQUE
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if(emag)
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emag.flags |= NODROP
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emag.mouse_opacity = 2
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emag.mouse_opacity = MOUSE_OPACITY_OPAQUE
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/obj/item/robot_module/proc/respawn_consumable(mob/living/silicon/robot/R)
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if(!stacktypes || !stacktypes.len)
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@@ -31,7 +31,7 @@
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move_to_delay = 0
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obj_damage = 0
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environment_smash = 0
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mouse_opacity = 2
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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flying = 1
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search_objects = 1 //have to find those plant trays!
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@@ -48,7 +48,7 @@ Difficulty: Medium
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elimination = 1
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idle_vision_range = 13
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appearance_flags = 0
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mouse_opacity = 1
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mouse_opacity = MOUSE_OPACITY_ICON
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stat_attack = 1 // Overriden from /tg/ - otherwise Legion starts chasing its minions
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/mob/living/simple_animal/hostile/megafauna/legion/New()
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@@ -41,7 +41,7 @@
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anchored = TRUE
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mob_size = MOB_SIZE_LARGE
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layer = MOB_LAYER + 0.5 //Looks weird with them slipping under mineral walls and cameras and shit otherwise
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mouse_opacity = 2 // Easier to click on in melee, they're giant targets anyway
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mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
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/mob/living/simple_animal/hostile/megafauna/Destroy()
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QDEL_NULL(internal_gps)
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@@ -7,7 +7,7 @@
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icon_aggro = "Hivelord_alert"
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icon_dead = "Hivelord_dead"
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icon_gib = "syndicate_gib"
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mouse_opacity = 2
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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move_to_delay = 14
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ranged = 1
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vision_range = 5
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@@ -50,7 +50,7 @@
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. = ..(gibbed)
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if(!.)
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return FALSE
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mouse_opacity = 1
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mouse_opacity = MOUSE_OPACITY_ICON
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/obj/item/organ/internal/hivelord_core
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name = "hivelord remains"
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@@ -135,7 +135,7 @@
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icon_aggro = "Hivelordbrood"
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icon_dead = "Hivelordbrood"
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icon_gib = "syndicate_gib"
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mouse_opacity = 2
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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move_to_delay = 1
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friendly = "buzzes near"
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vision_range = 10
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@@ -116,7 +116,7 @@
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icon_dead = "Goliath_dead"
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icon_gib = "syndicate_gib"
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attack_sound = 'sound/weapons/punch4.ogg'
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mouse_opacity = 2
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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move_to_delay = 40
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ranged = 1
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ranged_cooldown = 2 //By default, start the Goliath with his cooldown off so that people can run away quickly on first sight
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@@ -22,7 +22,7 @@
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faction = list("mushroom")
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environment_smash = 0
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stat_attack = 2
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mouse_opacity = 1
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mouse_opacity = MOUSE_OPACITY_ICON
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speed = 1
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ventcrawler = 2
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robust_searching = 1
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@@ -32,7 +32,7 @@
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/obj/effect/ebeam/vine
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name = "thick vine"
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mouse_opacity = 1
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mouse_opacity = MOUSE_OPACITY_ICON
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desc = "A thick vine, painful to the touch."
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