mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into stationgoals
# Conflicts: # icons/effects/beam.dmi
This commit is contained in:
@@ -14,10 +14,6 @@
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/mob/camera/experience_pressure_difference()
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return
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/mob/camera/Destroy()
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..()
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return QDEL_HINT_HARDDEL_NOW
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/mob/camera/Login()
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..()
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update_interface()
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@@ -309,7 +309,7 @@
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Stun(2)
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var/obj/item/organ/internal/eyes/E = get_int_organ(/obj/item/organ/internal/eyes)
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if(!E)
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if(!E || (E && E.weld_proof))
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return
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switch(damage)
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@@ -721,8 +721,6 @@
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if(istype(id))
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return id
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/mob/living/carbon/human/update_sight()
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if(!client)
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return
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@@ -1533,12 +1531,6 @@
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if(species.default_language)
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add_language(species.default_language)
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see_in_dark = species.darksight
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if(see_in_dark > 2)
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see_invisible = SEE_INVISIBLE_LEVEL_ONE
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else
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see_invisible = SEE_INVISIBLE_LIVING
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hunger_drain = species.hunger_drain
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digestion_ratio = species.digestion_ratio
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@@ -1608,8 +1600,17 @@
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dna.real_name = real_name
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species.handle_post_spawn(src)
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see_in_dark = species.get_resultant_darksight(src)
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if(see_in_dark > 2)
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see_invisible = SEE_INVISIBLE_LEVEL_ONE
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else
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see_invisible = SEE_INVISIBLE_LIVING
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species.handle_dna(src) //Give them whatever special dna business they got.
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update_client_colour(0)
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spawn(0)
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overlays.Cut()
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update_mutantrace(1)
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@@ -1632,7 +1633,6 @@
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return null
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return species.default_language ? all_languages[species.default_language] : null
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/mob/living/carbon/human/proc/bloody_doodle()
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set category = "IC"
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set name = "Write in blood"
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@@ -119,6 +119,7 @@
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if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view)
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update_sight()
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update_inv_glasses()
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update_client_colour()
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else if(I == head)
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head = null
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if(I.flags & BLOCKHAIR || I.flags & BLOCKHEADHAIR)
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@@ -271,6 +272,7 @@
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if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view)
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update_sight()
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update_inv_glasses(redraw_mob)
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update_client_colour()
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if(slot_gloves)
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gloves = W
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update_inv_gloves(redraw_mob)
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@@ -7,8 +7,16 @@
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language = "Abductor Mindlink"
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default_language = "Abductor Mindlink"
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unarmed_type = /datum/unarmed_attack/punch
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darksight = 3
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eyes = "blank_eyes"
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has_organ = list(
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"heart" = /obj/item/organ/internal/heart,
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"lungs" = /obj/item/organ/internal/lungs,
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"liver" = /obj/item/organ/internal/liver,
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"kidneys" = /obj/item/organ/internal/kidneys,
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"brain" = /obj/item/organ/internal/brain,
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"appendix" = /obj/item/organ/internal/appendix,
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"eyes" = /obj/item/organ/internal/eyes/abductor //3 darksight.
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)
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flags = HAS_LIPS | NO_BLOOD | NO_BREATHE
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@@ -9,7 +9,6 @@
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punchdamagelow = 0
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punchdamagehigh = 1
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//primitive = /mob/living/carbon/monkey/wryn
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darksight = 3
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slowdown = 1
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warning_low_pressure = -300
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hazard_low_pressure = 1
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@@ -32,7 +31,7 @@
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has_organ = list(
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"heart" = /obj/item/organ/internal/heart,
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"brain" = /obj/item/organ/internal/brain,
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"eyes" = /obj/item/organ/internal/eyes,
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"eyes" = /obj/item/organ/internal/eyes/wryn, //3 darksight.
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"appendix" = /obj/item/organ/internal/appendix,
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"antennae" = /obj/item/organ/internal/wryn/hivenode
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)
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@@ -89,7 +88,7 @@
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name_plural = "Nucleations"
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icobase = 'icons/mob/human_races/r_nucleation.dmi'
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unarmed_type = /datum/unarmed_attack/punch
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blurb = "A sub-race of unforunates who have been exposed to too much supermatter radiation. As a result, \
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blurb = "A sub-race of unfortunates who have been exposed to too much supermatter radiation. As a result, \
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supermatter crystal clusters have begun to grow across their bodies. Research to find a cure for this ailment \
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has been slow, and so this is a common fate for veteran engineers. The supermatter crystals produce oxygen, \
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negating the need for the individual to breathe. Their massive change in biology, however, renders most medicines \
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@@ -109,8 +108,8 @@
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reagent_tag = PROCESS_ORG
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has_organ = list(
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"heart" = /obj/item/organ/internal/heart,
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"crystalized brain" = /obj/item/organ/internal/brain/crystal,
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"eyes" = /obj/item/organ/internal/eyes/luminescent_crystal,
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"crystallized brain" = /obj/item/organ/internal/brain/crystal,
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"eyes" = /obj/item/organ/internal/eyes/luminescent_crystal, //Standard darksight of 2.
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"strange crystal" = /obj/item/organ/internal/nucleation/strange_crystal,
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"resonant crystal" = /obj/item/organ/internal/nucleation/resonant_crystal
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)
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@@ -40,7 +40,8 @@
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has_organ = list(
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"brain" = /obj/item/organ/internal/brain/golem
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)
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) //Has standard darksight of 2.
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suicide_messages = list(
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"is crumbling into dust!",
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"is smashing their body apart!")
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@@ -26,6 +26,7 @@
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tail = "chimptail"
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bodyflags = FEET_PADDED | HAS_TAIL
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reagent_tag = PROCESS_ORG
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//Has standard darksight of 2.
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//unarmed_types = list(/datum/unarmed_attack/bite, /datum/unarmed_attack/claws)
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//inherent_verbs = list(/mob/living/proc/ventcrawl)
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@@ -54,7 +55,7 @@
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/datum/species/monkey/handle_dna(var/mob/living/carbon/human/H)
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H.dna.SetSEState(MONKEYBLOCK,1)
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genemutcheck(H, MONKEYBLOCK)
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genemutcheck(H,MONKEYBLOCK,null,MUTCHK_FORCED)
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/datum/species/monkey/handle_can_equip(obj/item/I, slot, disable_warning = 0, mob/living/carbon/human/user)
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switch(slot)
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@@ -105,6 +106,15 @@
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base_color = "#000000"
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tail = "farwatail"
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reagent_tag = PROCESS_ORG
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has_organ = list(
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"heart" = /obj/item/organ/internal/heart,
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"lungs" = /obj/item/organ/internal/lungs,
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"liver" = /obj/item/organ/internal/liver/tajaran,
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"kidneys" = /obj/item/organ/internal/kidneys,
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"brain" = /obj/item/organ/internal/brain,
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"appendix" = /obj/item/organ/internal/appendix,
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||||
"eyes" = /obj/item/organ/internal/eyes/tajaran/farwa //Tajara monkey-forms are uniquely colourblind and have excellent darksight, which is why they need a subtype of their greater-form's organ..
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||||
)
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||||
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||||
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||||
/datum/species/monkey/vulpkanin
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||||
@@ -120,6 +130,15 @@
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||||
base_color = "#000000"
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tail = "wolpintail"
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reagent_tag = PROCESS_ORG
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has_organ = list(
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"heart" = /obj/item/organ/internal/heart,
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"lungs" = /obj/item/organ/internal/lungs,
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"liver" = /obj/item/organ/internal/liver/vulpkanin,
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"kidneys" = /obj/item/organ/internal/kidneys,
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"brain" = /obj/item/organ/internal/brain,
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"appendix" = /obj/item/organ/internal/appendix,
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||||
"eyes" = /obj/item/organ/internal/eyes/vulpkanin/wolpin //Vulpkanin monkey-forms are uniquely colourblind and have excellent darksight, which is why they need a subtype of their greater-form's organ..
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)
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/datum/species/monkey/skrell
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@@ -20,6 +20,8 @@
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heat_level_2 = 400 // Heat damage level 2 above this point.
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heat_level_3 = 500 // Heat damage level 3 above this point.
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||||
//Has default darksight of 2.
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||||
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suicide_messages = list(
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||||
"is twisting their own neck!",
|
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"is letting some O2 in!",
|
||||
|
||||
@@ -7,15 +7,14 @@
|
||||
|
||||
default_language = "Galactic Common"
|
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unarmed_type = /datum/unarmed_attack/claws
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||||
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||||
darksight = 8
|
||||
|
||||
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||||
ignored_by = list(/mob/living/simple_animal/hostile/faithless)
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||||
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||||
blood_color = "#CCCCCC"
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flesh_color = "#AAAAAA"
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has_organ = list(
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||||
"brain" = /obj/item/organ/internal/brain
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||||
"brain" = /obj/item/organ/internal/brain,
|
||||
"eyes" = /obj/item/organ/internal/eyes/shadow //8 darksight.
|
||||
)
|
||||
|
||||
flags = NO_BLOOD | NO_BREATHE | RADIMMUNE
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||||
@@ -23,7 +22,7 @@
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||||
oxy_mod = 0
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||||
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||||
virus_immune = 1
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dietflags = DIET_OMNI //the mutation process allowed you to now digest all foods regardless of initial race
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reagent_tag = PROCESS_ORG
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||||
suicide_messages = list(
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||||
@@ -31,10 +30,10 @@
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||||
"is jamming their claws into their eye sockets!",
|
||||
"is twisting their own neck!",
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||||
"is staring into the closest light source!")
|
||||
|
||||
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||||
var/grant_vision_toggle = 1
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var/datum/action/innate/shadow/darkvision/vision_toggle
|
||||
|
||||
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||||
/datum/action/innate/shadow/darkvision //Darkvision toggle so shadowpeople can actually see where darkness is
|
||||
name = "Toggle Darkvision"
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||||
check_flags = AB_CHECK_CONSCIOUS
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||||
@@ -49,13 +48,13 @@
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||||
else
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||||
H.vision_type = null
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||||
to_chat(H, "<span class='notice'>You adjust your vision to recognize the shadows.</span>")
|
||||
|
||||
|
||||
/datum/species/shadow/grant_abilities(var/mob/living/carbon/human/H)
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. = ..()
|
||||
if(grant_vision_toggle)
|
||||
vision_toggle = new
|
||||
vision_toggle.Grant(H)
|
||||
|
||||
|
||||
/datum/species/shadow/remove_abilities(var/mob/living/carbon/human/H)
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. = ..()
|
||||
if(grant_vision_toggle && vision_toggle)
|
||||
|
||||
@@ -41,7 +41,7 @@
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||||
"is twisting their skull off!")
|
||||
has_organ = list(
|
||||
"brain" = /obj/item/organ/internal/brain/golem,
|
||||
)
|
||||
) //Has default darksight of 2.
|
||||
|
||||
/datum/species/skeleton/handle_reagents(var/mob/living/carbon/human/H, var/datum/reagent/R)
|
||||
// Crazylemon is still silly
|
||||
|
||||
@@ -49,8 +49,7 @@
|
||||
var/siemens_coeff = 1 //base electrocution coefficient
|
||||
|
||||
var/invis_sight = SEE_INVISIBLE_LIVING
|
||||
var/darksight = 2
|
||||
|
||||
|
||||
var/hazard_high_pressure = HAZARD_HIGH_PRESSURE // Dangerously high pressure.
|
||||
var/warning_high_pressure = WARNING_HIGH_PRESSURE // High pressure warning.
|
||||
var/warning_low_pressure = WARNING_LOW_PRESSURE // Low pressure warning.
|
||||
@@ -85,7 +84,7 @@
|
||||
|
||||
var/ventcrawler = 0 //Determines if the mob can go through the vents.
|
||||
var/has_fine_manipulation = 1 // Can use small items.
|
||||
|
||||
|
||||
var/mob/living/list/ignored_by = list() // list of mobs that will ignore this species
|
||||
|
||||
var/list/allowed_consumed_mobs = list() //If a species can consume mobs, put the type of mobs it can consume here.
|
||||
@@ -588,12 +587,23 @@ It'll return null if the organ doesn't correspond, so include null checks when u
|
||||
return null
|
||||
return has_organ[organ_slot]
|
||||
|
||||
/datum/species/proc/get_resultant_darksight(mob/living/carbon/human/H) //Returns default value of 2 if the mob doesn't have eyes, otherwise it grabs the eyes darksight.
|
||||
var/resultant_darksight = 2
|
||||
var/obj/item/organ/internal/eyes/eyes = H.get_int_organ(/obj/item/organ/internal/eyes)
|
||||
if(eyes)
|
||||
resultant_darksight = eyes.get_dark_view()
|
||||
return resultant_darksight
|
||||
|
||||
/datum/species/proc/update_sight(mob/living/carbon/human/H)
|
||||
H.sight = initial(H.sight)
|
||||
H.see_in_dark = darksight
|
||||
H.see_in_dark = get_resultant_darksight(H)
|
||||
H.see_invisible = invis_sight
|
||||
|
||||
if(H.see_in_dark > 2) //Preliminary see_invisible handling as per set_species() in code\modules\mob\living\carbon\human\human.dm.
|
||||
H.see_invisible = SEE_INVISIBLE_LEVEL_ONE
|
||||
else
|
||||
H.see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
if(H.client.eye != H)
|
||||
var/atom/A = H.client.eye
|
||||
if(A.update_remote_sight(H)) //returns 1 if we override all other sight updates.
|
||||
@@ -644,7 +654,7 @@ It'll return null if the organ doesn't correspond, so include null checks when u
|
||||
if(rig.visor && rig.visor.vision && rig.visor.active && rig.visor.vision.glasses)
|
||||
var/obj/item/clothing/glasses/G = rig.visor.vision.glasses
|
||||
if(istype(G))
|
||||
H.see_in_dark = (G.darkness_view ? G.darkness_view : darksight) // Otherwise we keep our darkness view with togglable nightvision.
|
||||
H.see_in_dark = (G.darkness_view ? G.darkness_view : get_resultant_darksight(H)) // Otherwise we keep our darkness view with togglable nightvision.
|
||||
if(G.vision_flags) // MESONS
|
||||
H.sight |= G.vision_flags
|
||||
|
||||
@@ -654,7 +664,7 @@ It'll return null if the organ doesn't correspond, so include null checks when u
|
||||
H.see_in_dark = max(lesser_darkview_bonus, H.see_in_dark)
|
||||
|
||||
if(H.vision_type)
|
||||
H.see_in_dark = max(H.see_in_dark, H.vision_type.see_in_dark, darksight)
|
||||
H.see_in_dark = max(H.see_in_dark, H.vision_type.see_in_dark, get_resultant_darksight(H))
|
||||
H.see_invisible = H.vision_type.see_invisible
|
||||
if(H.vision_type.light_sensitive)
|
||||
H.weakeyes = 1
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
worlds tumultous at best."
|
||||
|
||||
reagent_tag = PROCESS_ORG
|
||||
//Has standard darksight of 2.
|
||||
|
||||
/datum/species/unathi
|
||||
name = "Unathi"
|
||||
@@ -30,7 +31,6 @@
|
||||
tail = "sogtail"
|
||||
unarmed_type = /datum/unarmed_attack/claws
|
||||
primitive_form = "Stok"
|
||||
darksight = 3
|
||||
|
||||
blurb = "A heavily reptillian species, Unathi (or 'Sinta as they call themselves) hail from the \
|
||||
Uuosa-Eso system, which roughly translates to 'burning mother'.<br/><br/>Coming from a harsh, radioactive \
|
||||
@@ -66,7 +66,7 @@
|
||||
"kidneys" = /obj/item/organ/internal/kidneys,
|
||||
"brain" = /obj/item/organ/internal/brain,
|
||||
"appendix" = /obj/item/organ/internal/appendix,
|
||||
"eyes" = /obj/item/organ/internal/eyes,
|
||||
"eyes" = /obj/item/organ/internal/eyes/unathi //3 darksight.
|
||||
)
|
||||
|
||||
allowed_consumed_mobs = list(/mob/living/simple_animal/mouse, /mob/living/simple_animal/lizard, /mob/living/simple_animal/chick, /mob/living/simple_animal/chicken,
|
||||
@@ -91,7 +91,6 @@
|
||||
language = "Siik'tajr"
|
||||
tail = "tajtail"
|
||||
unarmed_type = /datum/unarmed_attack/claws
|
||||
darksight = 8
|
||||
|
||||
blurb = "The Tajaran race is a species of feline-like bipeds hailing from the planet of Ahdomai in the \
|
||||
S'randarr system. They have been brought up into the space age by the Humans and Skrell, and have been \
|
||||
@@ -126,7 +125,8 @@
|
||||
"kidneys" = /obj/item/organ/internal/kidneys,
|
||||
"brain" = /obj/item/organ/internal/brain,
|
||||
"appendix" = /obj/item/organ/internal/appendix,
|
||||
"eyes" = /obj/item/organ/internal/eyes,
|
||||
"eyes" = /obj/item/organ/internal/eyes/tajaran /*Most Tajara see in full colour as a result of genetic augmentation, although it cost them their darksight (darksight = 2)
|
||||
unless they choose otherwise by selecting the colourblind disability in character creation (darksight = 8 but colourblind).*/
|
||||
)
|
||||
|
||||
allowed_consumed_mobs = list(/mob/living/simple_animal/mouse, /mob/living/simple_animal/chick, /mob/living/simple_animal/butterfly, /mob/living/simple_animal/parrot,
|
||||
@@ -152,7 +152,6 @@
|
||||
primitive_form = "Wolpin"
|
||||
tail = "vulptail"
|
||||
unarmed_type = /datum/unarmed_attack/claws
|
||||
darksight = 8
|
||||
|
||||
blurb = "Vulpkanin are a species of sharp-witted canine-pideds residing on the planet Altam just barely within the \
|
||||
dual-star Vazzend system. Their politically de-centralized society and independent natures have led them to become a species and \
|
||||
@@ -176,7 +175,8 @@
|
||||
"kidneys" = /obj/item/organ/internal/kidneys,
|
||||
"brain" = /obj/item/organ/internal/brain,
|
||||
"appendix" = /obj/item/organ/internal/appendix,
|
||||
"eyes" = /obj/item/organ/internal/eyes,
|
||||
"eyes" = /obj/item/organ/internal/eyes/vulpkanin /*Most Vulpkanin see in full colour as a result of genetic augmentation, although it cost them their darksight (darksight = 2)
|
||||
unless they choose otherwise by selecting the colourblind disability in character creation (darksight = 8 but colourblind).*/
|
||||
)
|
||||
|
||||
allowed_consumed_mobs = list(/mob/living/simple_animal/mouse, /mob/living/simple_animal/lizard, /mob/living/simple_animal/chick, /mob/living/simple_animal/chicken,
|
||||
@@ -226,7 +226,7 @@
|
||||
"kidneys" = /obj/item/organ/internal/kidneys,
|
||||
"brain" = /obj/item/organ/internal/brain,
|
||||
"appendix" = /obj/item/organ/internal/appendix,
|
||||
"eyes" = /obj/item/organ/internal/eyes,
|
||||
"eyes" = /obj/item/organ/internal/eyes //Default darksight of 2.
|
||||
)
|
||||
|
||||
suicide_messages = list(
|
||||
@@ -315,7 +315,7 @@
|
||||
"kidneys" = /obj/item/organ/internal/kidneys,
|
||||
"brain" = /obj/item/organ/internal/brain,
|
||||
"appendix" = /obj/item/organ/internal/appendix,
|
||||
"eyes" = /obj/item/organ/internal/eyes,
|
||||
"eyes" = /obj/item/organ/internal/eyes, //Default darksight of 2.
|
||||
"stack" = /obj/item/organ/internal/stack/vox //Not the same as the cortical stack implant Vox Raiders spawn with. The cortical stack implant is used
|
||||
) //for determining the success of the heist game-mode's 'leave nobody behind' objective, while this is just an organ.
|
||||
|
||||
@@ -439,7 +439,7 @@
|
||||
"liver" = /obj/item/organ/internal/liver,
|
||||
"kidneys" = /obj/item/organ/internal/kidneys,
|
||||
"brain" = /obj/item/organ/internal/brain,
|
||||
"eyes" = /obj/item/organ/internal/eyes,
|
||||
"eyes" = /obj/item/organ/internal/eyes, //Default darksight of 2.
|
||||
"stack" = /obj/item/organ/internal/stack/vox //Not the same as the cortical stack implant Vox Raiders spawn with. The cortical stack implant is used
|
||||
) //for determining the success of the heist game-mode's 'leave nobody behind' objective, while this is just an organ.
|
||||
|
||||
@@ -478,7 +478,7 @@
|
||||
"kidneys" = /obj/item/organ/internal/kidneys,
|
||||
"brain" = /obj/item/organ/internal/brain,
|
||||
"appendix" = /obj/item/organ/internal/appendix,
|
||||
"eyes" = /obj/item/organ/internal/eyes,
|
||||
"eyes" = /obj/item/organ/internal/eyes //Default darksight of 2.
|
||||
)
|
||||
|
||||
allowed_consumed_mobs = list(/mob/living/simple_animal/diona)
|
||||
@@ -517,6 +517,7 @@
|
||||
exotic_blood = "water"
|
||||
//ventcrawler = 1 //ventcrawling commented out
|
||||
butt_sprite = "slime"
|
||||
//Has default darksight of 2.
|
||||
|
||||
has_organ = list(
|
||||
"brain" = /obj/item/organ/internal/brain/slime
|
||||
@@ -685,7 +686,6 @@
|
||||
default_language = "Galactic Common"
|
||||
language = "Psionic Communication"
|
||||
unarmed_type = /datum/unarmed_attack/punch
|
||||
darksight = 5 // BOOSTED from 2
|
||||
eyes = "grey_eyes_s"
|
||||
butt_sprite = "grey"
|
||||
|
||||
@@ -696,7 +696,7 @@
|
||||
"kidneys" = /obj/item/organ/internal/kidneys,
|
||||
"brain" = /obj/item/organ/internal/brain/grey,
|
||||
"appendix" = /obj/item/organ/internal/appendix,
|
||||
"eyes" = /obj/item/organ/internal/eyes,
|
||||
"eyes" = /obj/item/organ/internal/eyes/grey //5 darksight.
|
||||
)
|
||||
|
||||
brute_mod = 1.25 //greys are fragile
|
||||
@@ -714,11 +714,9 @@
|
||||
/datum/species/grey/handle_dna(var/mob/living/carbon/C, var/remove)
|
||||
if(!remove)
|
||||
C.dna.SetSEState(REMOTETALKBLOCK,1,1)
|
||||
C.mutations |= REMOTE_TALK
|
||||
genemutcheck(C,REMOTETALKBLOCK,null,MUTCHK_FORCED)
|
||||
else
|
||||
C.dna.SetSEState(REMOTETALKBLOCK,0,1)
|
||||
C.mutations -= REMOTE_TALK
|
||||
genemutcheck(C,REMOTETALKBLOCK,null,MUTCHK_FORCED)
|
||||
..()
|
||||
|
||||
@@ -771,13 +769,13 @@
|
||||
has_organ = list(
|
||||
"nutrient channel" = /obj/item/organ/internal/liver/diona,
|
||||
"neural strata" = /obj/item/organ/internal/heart/diona,
|
||||
"receptor node" = /obj/item/organ/internal/diona_receptor,
|
||||
"receptor node" = /obj/item/organ/internal/eyes/diona, //Default darksight of 2.
|
||||
"gas bladder" = /obj/item/organ/internal/brain/diona,
|
||||
"polyp segment" = /obj/item/organ/internal/kidneys/diona,
|
||||
"anchoring ligament" = /obj/item/organ/internal/appendix/diona
|
||||
)
|
||||
|
||||
vision_organ = /obj/item/organ/internal/diona_receptor
|
||||
vision_organ = /obj/item/organ/internal/eyes/diona
|
||||
has_limbs = list(
|
||||
"chest" = list("path" = /obj/item/organ/external/chest/diona),
|
||||
"groin" = list("path" = /obj/item/organ/external/groin/diona),
|
||||
@@ -883,10 +881,10 @@
|
||||
has_organ = list(
|
||||
"brain" = /obj/item/organ/internal/brain/mmi_holder/posibrain,
|
||||
"cell" = /obj/item/organ/internal/cell,
|
||||
"optics" = /obj/item/organ/internal/optical_sensor
|
||||
"optics" = /obj/item/organ/internal/eyes/optical_sensor //Default darksight of 2.
|
||||
)
|
||||
|
||||
vision_organ = /obj/item/organ/internal/optical_sensor
|
||||
vision_organ = /obj/item/organ/internal/eyes/optical_sensor
|
||||
has_limbs = list(
|
||||
"chest" = list("path" = /obj/item/organ/external/chest/ipc),
|
||||
"groin" = list("path" = /obj/item/organ/external/groin/ipc),
|
||||
@@ -932,7 +930,6 @@
|
||||
language = "Orluum"
|
||||
unarmed_type = /datum/unarmed_attack/punch
|
||||
eyes = "drask_eyes_s"
|
||||
darksight = 5
|
||||
|
||||
speech_sounds = list('sound/voice/DraskTalk.ogg')
|
||||
speech_chance = 20
|
||||
@@ -982,7 +979,7 @@
|
||||
"heart" = /obj/item/organ/internal/heart/drask,
|
||||
"lungs" = /obj/item/organ/internal/lungs/drask,
|
||||
"metabolic strainer" = /obj/item/organ/internal/liver/drask,
|
||||
"eyes" = /obj/item/organ/internal/eyes/drask,
|
||||
"eyes" = /obj/item/organ/internal/eyes/drask, //5 darksight.
|
||||
"brain" = /obj/item/organ/internal/brain/drask
|
||||
)
|
||||
|
||||
|
||||
@@ -2,9 +2,8 @@
|
||||
/mob/living/Destroy()
|
||||
if(ranged_ability)
|
||||
ranged_ability.remove_ranged_ability(src)
|
||||
..()
|
||||
return QDEL_HINT_HARDDEL_NOW
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/ghostize(can_reenter_corpse = 1)
|
||||
var/prev_client = client
|
||||
if(..())
|
||||
@@ -48,14 +47,14 @@
|
||||
set category = "Object"
|
||||
|
||||
if(AM.Adjacent(src))
|
||||
src.start_pulling(AM)
|
||||
start_pulling(AM)
|
||||
return
|
||||
|
||||
//same as above
|
||||
/mob/living/pointed(atom/A as mob|obj|turf in view())
|
||||
if(incapacitated())
|
||||
return 0
|
||||
if(src.status_flags & FAKEDEATH)
|
||||
if(status_flags & FAKEDEATH)
|
||||
return 0
|
||||
if(!..())
|
||||
return 0
|
||||
@@ -78,7 +77,7 @@
|
||||
to_chat(src, "<span class='notice'>You have given up life and succumbed to death.</span>")
|
||||
|
||||
/mob/living/proc/InCritical()
|
||||
return (src.health < 0 && src.health > -95.0 && stat == UNCONSCIOUS)
|
||||
return (health < 0 && health > -95.0 && stat == UNCONSCIOUS)
|
||||
|
||||
/mob/living/ex_act(severity)
|
||||
..()
|
||||
@@ -114,7 +113,7 @@
|
||||
if(actual < desired)
|
||||
temperature = desired
|
||||
// if(istype(src, /mob/living/carbon/human))
|
||||
// to_chat(world, "[src] ~ [src.bodytemperature] ~ [temperature]")
|
||||
// to_chat(world, "[src] ~ [bodytemperature] ~ [temperature]")
|
||||
return temperature
|
||||
|
||||
|
||||
@@ -228,29 +227,31 @@
|
||||
|
||||
else
|
||||
|
||||
L += src.contents
|
||||
for(var/obj/item/weapon/storage/S in src.contents) //Check for storage items
|
||||
L += contents
|
||||
for(var/obj/item/weapon/storage/S in contents) //Check for storage items
|
||||
L += get_contents(S)
|
||||
for(var/obj/item/clothing/suit/storage/S in src.contents)//Check for labcoats and jackets
|
||||
for(var/obj/item/clothing/suit/storage/S in contents)//Check for labcoats and jackets
|
||||
L += get_contents(S)
|
||||
for(var/obj/item/clothing/accessory/storage/S in src.contents)//Check for holsters
|
||||
for(var/obj/item/clothing/accessory/storage/S in contents)//Check for holsters
|
||||
L += get_contents(S)
|
||||
for(var/obj/item/weapon/gift/G in src.contents) //Check for gift-wrapped items
|
||||
for(var/obj/item/weapon/implant/storage/I in contents) //Check for storage implants.
|
||||
L += I.get_contents()
|
||||
for(var/obj/item/weapon/gift/G in contents) //Check for gift-wrapped items
|
||||
L += G.gift
|
||||
if(istype(G.gift, /obj/item/weapon/storage))
|
||||
L += get_contents(G.gift)
|
||||
|
||||
for(var/obj/item/smallDelivery/D in src.contents) //Check for package wrapped items
|
||||
for(var/obj/item/smallDelivery/D in contents) //Check for package wrapped items
|
||||
L += D.wrapped
|
||||
if(istype(D.wrapped, /obj/item/weapon/storage)) //this should never happen
|
||||
L += get_contents(D.wrapped)
|
||||
for(var/obj/item/weapon/folder/F in src.contents)
|
||||
for(var/obj/item/weapon/folder/F in contents)
|
||||
L += F.contents //Folders can't store any storage items.
|
||||
|
||||
return L
|
||||
|
||||
/mob/living/proc/check_contents_for(A)
|
||||
var/list/L = src.get_contents()
|
||||
var/list/L = get_contents()
|
||||
|
||||
for(var/obj/B in L)
|
||||
if(B.type == A)
|
||||
@@ -273,27 +274,27 @@
|
||||
/mob/living/proc/heal_organ_damage(var/brute, var/burn)
|
||||
adjustBruteLoss(-brute)
|
||||
adjustFireLoss(-burn)
|
||||
src.updatehealth()
|
||||
updatehealth()
|
||||
|
||||
// damage ONE external organ, organ gets randomly selected from damaged ones.
|
||||
/mob/living/proc/take_organ_damage(var/brute, var/burn)
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
adjustBruteLoss(brute)
|
||||
adjustFireLoss(burn)
|
||||
src.updatehealth()
|
||||
updatehealth()
|
||||
|
||||
// heal MANY external organs, in random order
|
||||
/mob/living/proc/heal_overall_damage(var/brute, var/burn)
|
||||
adjustBruteLoss(-brute)
|
||||
adjustFireLoss(-burn)
|
||||
src.updatehealth()
|
||||
updatehealth()
|
||||
|
||||
// damage MANY external organs, in random order
|
||||
/mob/living/proc/take_overall_damage(var/brute, var/burn, var/used_weapon = null)
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
adjustBruteLoss(brute)
|
||||
adjustFireLoss(burn)
|
||||
src.updatehealth()
|
||||
updatehealth()
|
||||
|
||||
/mob/living/proc/has_organic_damage()
|
||||
return (maxHealth - health)
|
||||
@@ -367,7 +368,7 @@
|
||||
if(buckled) //Unbuckle the mob and clear the alerts.
|
||||
buckled.buckled_mob = null
|
||||
buckled = null
|
||||
anchored = initial(src.anchored)
|
||||
anchored = initial(anchored)
|
||||
update_canmove()
|
||||
clear_alert("buckled")
|
||||
post_buckle_mob(src)
|
||||
@@ -655,7 +656,7 @@
|
||||
// The src mob is trying to place an item on someone
|
||||
// Override if a certain mob should be behave differently when placing items (can't, for example)
|
||||
/mob/living/stripPanelEquip(obj/item/what, mob/who, where, var/silent = 0)
|
||||
what = src.get_active_hand()
|
||||
what = get_active_hand()
|
||||
if(what && (what.flags & NODROP))
|
||||
to_chat(src, "<span class='warning'>You can't put \the [what.name] on [who], it's stuck to your hand!</span>")
|
||||
return
|
||||
|
||||
@@ -47,17 +47,17 @@
|
||||
real_name = name
|
||||
|
||||
add_language("Rootspeak")
|
||||
src.verbs += /mob/living/simple_animal/diona/proc/merge
|
||||
verbs += /mob/living/simple_animal/diona/proc/merge
|
||||
|
||||
/mob/living/simple_animal/diona/attack_hand(mob/living/carbon/human/M as mob)
|
||||
/mob/living/simple_animal/diona/attack_hand(mob/living/carbon/human/M)
|
||||
//Let people pick the little buggers up.
|
||||
if(M.a_intent == I_HELP)
|
||||
if(M.species && M.species.name == "Diona")
|
||||
to_chat(M, "You feel your being twine with that of [src] as it merges with your biomass.")
|
||||
to_chat(src, "You feel your being twine with that of [M] as you merge with its biomass.")
|
||||
src.verbs += /mob/living/simple_animal/diona/proc/split
|
||||
src.verbs -= /mob/living/simple_animal/diona/proc/merge
|
||||
src.forceMove(M)
|
||||
verbs += /mob/living/simple_animal/diona/proc/split
|
||||
verbs -= /mob/living/simple_animal/diona/proc/merge
|
||||
forceMove(M)
|
||||
else
|
||||
get_scooped(M)
|
||||
|
||||
@@ -68,32 +68,34 @@
|
||||
set name = "Merge with gestalt"
|
||||
set desc = "Merge with another diona."
|
||||
|
||||
if(istype(src.loc,/mob/living/carbon))
|
||||
src.verbs -= /mob/living/simple_animal/diona/proc/merge
|
||||
if(iscarbon(loc))
|
||||
verbs -= /mob/living/simple_animal/diona/proc/merge
|
||||
return
|
||||
|
||||
var/list/choices = list()
|
||||
for(var/mob/living/carbon/C in view(1,src))
|
||||
|
||||
if(!(src.Adjacent(C)) || !(C.client)) continue
|
||||
if(!(Adjacent(C)) || !(C.client))
|
||||
continue
|
||||
|
||||
if(istype(C,/mob/living/carbon/human))
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/D = C
|
||||
if(D.species && D.species.name == "Diona")
|
||||
choices += C
|
||||
|
||||
var/mob/living/M = input(src,"Who do you wish to merge with?") in null|choices
|
||||
|
||||
if(!M || !src || !(src.Adjacent(M))) return
|
||||
if(!M || !src || !(Adjacent(M)))
|
||||
return
|
||||
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
if(ishuman(M))
|
||||
to_chat(M, "You feel your being twine with that of [src] as it merges with your biomass.")
|
||||
M.status_flags |= PASSEMOTES
|
||||
|
||||
to_chat(src, "You feel your being twine with that of [M] as you merge with its biomass.")
|
||||
src.loc = M
|
||||
src.verbs += /mob/living/simple_animal/diona/proc/split
|
||||
src.verbs -= /mob/living/simple_animal/diona/proc/merge
|
||||
forceMove(M)
|
||||
verbs += /mob/living/simple_animal/diona/proc/split
|
||||
verbs -= /mob/living/simple_animal/diona/proc/merge
|
||||
else
|
||||
return
|
||||
|
||||
@@ -102,61 +104,25 @@
|
||||
set name = "Split from gestalt"
|
||||
set desc = "Split away from your gestalt as a lone nymph."
|
||||
|
||||
if(!(istype(src.loc,/mob/living/carbon)))
|
||||
src.verbs -= /mob/living/simple_animal/diona/proc/split
|
||||
if(!(iscarbon(loc)))
|
||||
verbs -= /mob/living/simple_animal/diona/proc/split
|
||||
return
|
||||
|
||||
to_chat(src.loc, "You feel a pang of loss as [src] splits away from your biomass.")
|
||||
to_chat(src, "You wiggle out of the depths of [src.loc]'s biomass and plop to the ground.")
|
||||
to_chat(loc, "You feel a pang of loss as [src] splits away from your biomass.")
|
||||
to_chat(src, "You wiggle out of the depths of [loc]'s biomass and plop to the ground.")
|
||||
|
||||
var/mob/living/M = src.loc
|
||||
var/mob/living/M = loc
|
||||
|
||||
src.loc = get_turf(src)
|
||||
src.verbs -= /mob/living/simple_animal/diona/proc/split
|
||||
src.verbs += /mob/living/simple_animal/diona/proc/merge
|
||||
forceMove(get_turf(src))
|
||||
verbs -= /mob/living/simple_animal/diona/proc/split
|
||||
verbs += /mob/living/simple_animal/diona/proc/merge
|
||||
|
||||
if(istype(M))
|
||||
for(var/atom/A in M.contents)
|
||||
if(istype(A,/mob/living/simple_animal/borer) || istype(A,/obj/item/weapon/holder))
|
||||
if(istype(A, /mob/living/simple_animal/borer) || istype(A, /obj/item/weapon/holder))
|
||||
return
|
||||
M.status_flags &= ~PASSEMOTES
|
||||
|
||||
/mob/living/simple_animal/diona/verb/fertilize_plant()
|
||||
set category = "Diona"
|
||||
set name = "Fertilize plant"
|
||||
set desc = "Turn your food into nutrients for plants."
|
||||
|
||||
var/list/trays = list()
|
||||
for(var/obj/machinery/hydroponics/tray in range(1))
|
||||
if(tray.nutrilevel < 10)
|
||||
trays += tray
|
||||
|
||||
var/obj/machinery/hydroponics/target = input("Select a tray:") as null|anything in trays
|
||||
|
||||
if(!src || !target || target.nutrilevel == 10) return //Sanity check.
|
||||
|
||||
src.nutrition -= ((10-target.nutrilevel)*5)
|
||||
target.adjustNutri(10)
|
||||
src.visible_message("<span class='danger'>[src] secretes a trickle of green liquid from its tail, refilling [target]'s nutrient tray.","\red You secrete a trickle of green liquid from your tail, refilling [target]'s nutrient tray.</span>")
|
||||
|
||||
/mob/living/simple_animal/diona/verb/eat_weeds()
|
||||
set category = "Diona"
|
||||
set name = "Eat Weeds"
|
||||
set desc = "Clean the weeds out of soil or a hydroponics tray."
|
||||
|
||||
var/list/trays = list()
|
||||
for(var/obj/machinery/hydroponics/tray in range(1))
|
||||
if(tray.weedlevel > 0)
|
||||
trays += tray
|
||||
|
||||
var/obj/machinery/hydroponics/target = input("Select a tray:") as null|anything in trays
|
||||
|
||||
if(!src || !target || target.weedlevel == 0) return //Sanity check.
|
||||
|
||||
src.nutrition += target.weedlevel * 15
|
||||
target.adjustWeeds(-10)
|
||||
src.visible_message("<span class='danger'>[src] begins rooting through [target], ripping out weeds and eating them noisily.</span>","<span class='danger'>You begin rooting through [target], ripping out weeds and eating them noisily.</span>")
|
||||
|
||||
/mob/living/simple_animal/diona/verb/evolve()
|
||||
set category = "Diona"
|
||||
set name = "Evolve"
|
||||
@@ -170,15 +136,15 @@
|
||||
to_chat(src, "<span class='warning'>You need to binge on weeds in order to have the energy to grow...</span>")
|
||||
return
|
||||
|
||||
src.split()
|
||||
src.visible_message("<span class='danger'>[src] begins to shift and quiver, and erupts in a shower of shed bark as it splits into a tangle of nearly a dozen new dionaea.</span>","<span class='danger'>You begin to shift and quiver, feeling your awareness splinter. All at once, we consume our stored nutrients to surge with growth, splitting into a tangle of at least a dozen new dionaea. We have attained our gestalt form.</span>")
|
||||
split()
|
||||
visible_message("<span class='danger'>[src] begins to shift and quiver, and erupts in a shower of shed bark as it splits into a tangle of nearly a dozen new dionaea.</span>","<span class='danger'>You begin to shift and quiver, feeling your awareness splinter. All at once, we consume our stored nutrients to surge with growth, splitting into a tangle of at least a dozen new dionaea. We have attained our gestalt form.</span>")
|
||||
|
||||
var/mob/living/carbon/human/diona/adult = new(get_turf(src.loc))
|
||||
var/mob/living/carbon/human/diona/adult = new(get_turf(loc))
|
||||
adult.set_species("Diona")
|
||||
|
||||
if(istype(loc,/obj/item/weapon/holder/diona))
|
||||
if(istype(loc, /obj/item/weapon/holder/diona))
|
||||
var/obj/item/weapon/holder/diona/L = loc
|
||||
src.loc = L.loc
|
||||
forceMove(L.loc)
|
||||
qdel(L)
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
@@ -187,12 +153,12 @@
|
||||
|
||||
adult.name = "diona ([rand(100,999)])"
|
||||
adult.real_name = adult.name
|
||||
adult.ckey = src.ckey
|
||||
adult.ckey = ckey
|
||||
adult.real_name = pick(diona_names) //I hate this being here of all places but unfortunately dna is based on real_name!
|
||||
adult.rename_self("diona")
|
||||
|
||||
for(var/obj/item/W in src.contents)
|
||||
src.unEquip(W)
|
||||
for(var/obj/item/W in contents)
|
||||
unEquip(W)
|
||||
|
||||
qdel(src)
|
||||
|
||||
@@ -207,7 +173,8 @@
|
||||
|
||||
var/mob/living/carbon/human/M = input(src,"Who do you wish to take a sample from?") in null|choices
|
||||
|
||||
if(!M || !src) return
|
||||
if(!M || !src)
|
||||
return
|
||||
|
||||
if(M.species.flags & NO_BLOOD)
|
||||
to_chat(src, "<span class='warning'>That donor has no blood to take.</span>")
|
||||
@@ -217,7 +184,7 @@
|
||||
to_chat(src, "<span class='warning'>That donor offers you nothing new.</span>")
|
||||
return
|
||||
|
||||
src.visible_message("<span class='danger'>[src] flicks out a feeler and neatly steals a sample of [M]'s blood.</span>","<span class='danger'>You flick out a feeler and neatly steal a sample of [M]'s blood.</span>")
|
||||
visible_message("<span class='danger'>[src] flicks out a feeler and neatly steals a sample of [M]'s blood.</span>","<span class='danger'>You flick out a feeler and neatly steal a sample of [M]'s blood.</span>")
|
||||
donors += M.real_name
|
||||
for(var/datum/language/L in M.languages)
|
||||
if(!(L.flags & HIVEMIND))
|
||||
@@ -241,7 +208,7 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/diona/put_in_hands(obj/item/W)
|
||||
W.loc = get_turf(src)
|
||||
W.forceMove(get_turf(src))
|
||||
W.layer = initial(W.layer)
|
||||
W.plane = initial(W.plane)
|
||||
W.dropped()
|
||||
@@ -250,7 +217,7 @@
|
||||
to_chat(src, "<span class='warning'>You don't have any hands!</span>")
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/diona/emote(var/act, var/m_type=1, var/message = null)
|
||||
/mob/living/simple_animal/diona/emote(act, m_type=1, message = null)
|
||||
if(stat)
|
||||
return
|
||||
|
||||
|
||||
@@ -95,7 +95,8 @@
|
||||
visible_message(
|
||||
"<span class='danger'>[src] devours [L]!</span>",
|
||||
"<span class='userdanger'>You feast on [L], restoring your health!</span>")
|
||||
adjustBruteLoss(-L.maxHealth/2)
|
||||
if(!is_station_level(z) && !client) //NPC monsters won't heal while on station
|
||||
adjustBruteLoss(-L.maxHealth/2)
|
||||
L.gib()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/ex_act(severity, target)
|
||||
|
||||
@@ -138,7 +138,7 @@ var/global/list/ts_spiderlist = list()
|
||||
else if(istype(target, /obj/machinery/door/firedoor))
|
||||
var/obj/machinery/door/firedoor/F = target
|
||||
if(F.density)
|
||||
if(F.blocked)
|
||||
if(F.welded)
|
||||
to_chat(src, "The fire door is welded shut.")
|
||||
else
|
||||
visible_message("<span class='danger'>\The [src] pries open the firedoor!</span>")
|
||||
@@ -293,7 +293,7 @@ var/global/list/ts_spiderlist = list()
|
||||
try_open_airlock(L)
|
||||
if(istype(A, /obj/machinery/door/firedoor))
|
||||
var/obj/machinery/door/firedoor/F = A
|
||||
if(F.density && !F.blocked)
|
||||
if(F.density && !F.welded)
|
||||
F.open()
|
||||
..()
|
||||
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
dir = possessed_item.dir
|
||||
color = possessed_item.color
|
||||
overlays = possessed_item.overlays
|
||||
opacity = possessed_item.opacity
|
||||
set_opacity(possessed_item.opacity)
|
||||
|
||||
visible_message("<span class='warning'>[src] rises into the air and begins to float!</span>") // Inform those around us that shit's gettin' spooky.
|
||||
animate_ghostly_presence(src, -1, 20, 1)
|
||||
|
||||
@@ -95,3 +95,29 @@
|
||||
|
||||
/mob/living/proc/update_stamina()
|
||||
return
|
||||
|
||||
/mob/living/on_varedit(modified_var)
|
||||
switch(modified_var)
|
||||
if("weakened")
|
||||
SetWeakened(weakened)
|
||||
if("stunned")
|
||||
SetStunned(stunned)
|
||||
if("paralysis")
|
||||
SetParalysis(paralysis)
|
||||
if("sleeping")
|
||||
SetSleeping(sleeping)
|
||||
if("eye_blind")
|
||||
SetEyeBlind(eye_blind)
|
||||
if("eye_blurry")
|
||||
SetEyeBlurry(eye_blurry)
|
||||
if("ear_deaf")
|
||||
SetEarDeaf(ear_deaf)
|
||||
if("ear_damage")
|
||||
SetEarDamage(ear_damage)
|
||||
if("druggy")
|
||||
SetDruggy(druggy)
|
||||
if("maxHealth")
|
||||
updatehealth()
|
||||
if("resize")
|
||||
update_transform()
|
||||
..()
|
||||
@@ -72,6 +72,8 @@
|
||||
for(var/datum/alternate_appearance/AA in viewing_alternate_appearances)
|
||||
AA.display_to(list(src))
|
||||
|
||||
update_client_colour(0)
|
||||
|
||||
callHook("mob_login", list("client" = client, "mob" = src))
|
||||
|
||||
// Calling update_interface() in /mob/Login() causes the Cyborg to immediately be ghosted; because of winget().
|
||||
|
||||
@@ -19,7 +19,8 @@
|
||||
for(var/datum/alternate_appearance/AA in viewing_alternate_appearances)
|
||||
AA.viewers -= src
|
||||
viewing_alternate_appearances = null
|
||||
return ..()
|
||||
..()
|
||||
return QDEL_HINT_HARDDEL_NOW
|
||||
|
||||
/mob/New()
|
||||
mob_list += src
|
||||
|
||||
@@ -194,7 +194,7 @@
|
||||
animate(affecting, pixel_x = 0, pixel_y = 0, 5, 1, LINEAR_EASING)
|
||||
return //KJK
|
||||
/* if(force_down) //THIS GOES ABOVE THE RETURN LABELED KJK
|
||||
affecting.set_dir(SOUTH)*///This shows how you can apply special directions based on a variable. //face up
|
||||
affecting.setDir(SOUTH)*///This shows how you can apply special directions based on a variable. //face up
|
||||
|
||||
var/shift = 0
|
||||
var/adir = get_dir(assailant, affecting)
|
||||
@@ -204,18 +204,18 @@
|
||||
shift = 8
|
||||
if(dancing) //look at partner
|
||||
shift = 10
|
||||
assailant.set_dir(get_dir(assailant, affecting))
|
||||
assailant.setDir(get_dir(assailant, affecting))
|
||||
if(GRAB_AGGRESSIVE)
|
||||
shift = 12
|
||||
if(GRAB_NECK, GRAB_UPGRADING)
|
||||
shift = -10
|
||||
adir = assailant.dir
|
||||
affecting.set_dir(assailant.dir)
|
||||
affecting.setDir(assailant.dir)
|
||||
affecting.loc = assailant.loc
|
||||
if(GRAB_KILL)
|
||||
shift = 0
|
||||
adir = 1
|
||||
affecting.set_dir(SOUTH)//face up
|
||||
affecting.setDir(SOUTH)//face up
|
||||
affecting.loc = assailant.loc
|
||||
|
||||
switch(adir)
|
||||
@@ -254,8 +254,8 @@
|
||||
force_down = 1
|
||||
affecting.Weaken(3)
|
||||
step_to(assailant, affecting)
|
||||
assailant.set_dir(EAST) //face the victim
|
||||
affecting.set_dir(SOUTH) //face up //This is an example of a new feature based on the context of the location of the victim.
|
||||
assailant.setDir(EAST) //face the victim
|
||||
affecting.setDir(SOUTH) //face up //This is an example of a new feature based on the context of the location of the victim.
|
||||
*/ //It means that upgrading while someone is lying on the ground would cause you to go into pin mode.
|
||||
state = GRAB_AGGRESSIVE
|
||||
icon_state = "grabbed1"
|
||||
@@ -268,7 +268,7 @@
|
||||
assailant.visible_message("<span class='warning'>[assailant] has reinforced \his grip on [affecting] (now neck)!</span>")
|
||||
state = GRAB_NECK
|
||||
icon_state = "grabbed+1"
|
||||
assailant.set_dir(get_dir(assailant, affecting))
|
||||
assailant.setDir(get_dir(assailant, affecting))
|
||||
affecting.create_attack_log("<font color='orange'>Has had their neck grabbed by [assailant.name] ([assailant.ckey])</font>")
|
||||
assailant.create_attack_log("<font color='red'>Grabbed the neck of [affecting.name] ([affecting.ckey])</font>")
|
||||
log_attack("<font color='red'>[assailant.name] ([assailant.ckey]) grabbed the neck of [affecting.name] ([affecting.ckey])</font>")
|
||||
@@ -291,7 +291,7 @@
|
||||
|
||||
assailant.next_move = world.time + 10
|
||||
affecting.AdjustLoseBreath(1)
|
||||
affecting.set_dir(WEST)
|
||||
affecting.setDir(WEST)
|
||||
adjust_position()
|
||||
|
||||
//This is used to make sure the victim hasn't managed to yackety sax away before using the grab.
|
||||
@@ -378,8 +378,8 @@
|
||||
affecting.Weaken(3)
|
||||
affecting.lying = 1
|
||||
step_to(assailant, affecting)
|
||||
assailant.set_dir(EAST) //face the victim
|
||||
affecting.set_dir(SOUTH) //face up
|
||||
assailant.setDir(EAST) //face the victim
|
||||
affecting.setDir(SOUTH) //face up
|
||||
return
|
||||
else
|
||||
to_chat(assailant, "<span class='warning'>You are already pinning [affecting] to the ground.</span>")
|
||||
|
||||
@@ -22,6 +22,25 @@
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/mob/proc/get_screen_colour()
|
||||
|
||||
/mob/proc/update_client_colour(var/time = 10) //Update the mob's client.color with an animation the specified time in length.
|
||||
if(!client) //No client_colour without client. If the player logs back in they'll be back through here anyway.
|
||||
return
|
||||
client.colour_transition(get_screen_colour(), time = time) //Get the colour matrix we're going to transition to depending on relevance (magic glasses first, eyes second).
|
||||
|
||||
/mob/living/carbon/human/get_screen_colour() //Fetch the colour matrix from wherever (e.g. eyes) so it can be compared to client.color.
|
||||
. = ..()
|
||||
if(.)
|
||||
return .
|
||||
|
||||
var/obj/item/clothing/glasses/worn_glasses = glasses
|
||||
var/obj/item/organ/internal/eyes/eyes = get_int_organ(/obj/item/organ/internal/eyes)
|
||||
if(istype(worn_glasses) && worn_glasses.color_view) //Check to see if they got those magic glasses and they're augmenting the colour of what the wearer sees. If they're not, color_view should be null.
|
||||
return worn_glasses.color_view
|
||||
else if(eyes) //If they're not, check to see if their eyes got one of them there colour matrices. Will be null if eyes are robotic/the mob isn't colourblind and they have no default colour matrix.
|
||||
return eyes.get_colourmatrix()
|
||||
|
||||
/proc/isloyal(A) //Checks to see if the person contains a mindshield implant, then checks that the implant is actually inside of them
|
||||
for(var/obj/item/weapon/implant/loyalty/L in A)
|
||||
if(L && L.implanted)
|
||||
@@ -291,10 +310,10 @@ proc/muffledspeech(phrase)
|
||||
|
||||
|
||||
/mob/proc/abiotic(var/full_body = 0)
|
||||
if(full_body && ((src.l_hand && !(src.l_hand.flags & ABSTRACT)) || (src.r_hand && !(src.r_hand.flags & ABSTRACT)) || (src.back || src.wear_mask)))
|
||||
if(full_body && ((l_hand && !(l_hand.flags & ABSTRACT)) || (r_hand && !(r_hand.flags & ABSTRACT)) || (back || wear_mask)))
|
||||
return 1
|
||||
|
||||
if((src.l_hand && !(src.l_hand.flags & ABSTRACT)) || (src.r_hand && !(src.r_hand.flags & ABSTRACT)))
|
||||
if((l_hand && !(l_hand.flags & ABSTRACT)) || (r_hand && !(r_hand.flags & ABSTRACT)))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
@@ -276,7 +276,7 @@
|
||||
|
||||
for(var/obj/item/weapon/grab/G in mob)
|
||||
if(G.state == GRAB_NECK)
|
||||
mob.set_dir(reverse_dir[direct])
|
||||
mob.setDir(reverse_dir[direct])
|
||||
G.adjust_position()
|
||||
for(var/obj/item/weapon/grab/G in mob.grabbed_by)
|
||||
G.adjust_position()
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/mob/living/carbon/human/proc/monkeyize()
|
||||
var/mob/H = src
|
||||
H.dna.SetSEState(MONKEYBLOCK,1)
|
||||
domutcheck(H, null)
|
||||
genemutcheck(H,MONKEYBLOCK,null,MUTCHK_FORCED)
|
||||
|
||||
/mob/new_player/AIize()
|
||||
spawning = 1
|
||||
|
||||
Reference in New Issue
Block a user