diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 9f2f51d0046..dba81195e6e 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -19,7 +19,6 @@ var/storage_capacity = 30 //This is so that someone can't pack hundreds of items in a locker/crate then open it in a populated area to crash clients. var/material_drop = /obj/item/stack/sheet/metal var/material_drop_amount = 2 - var/mob_size = MOB_SIZE_LARGE /obj/structure/closet/New() ..()